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#1005005 Mon 28/12/20 02:31 UTC
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January

Cubicle 7
Warhammer Age of Sigmar: Soulbound

Green Ronin Publishing
The Lost Citadel RPG Core Sourcebook HC
The Lost Citadel: Game Master's Screen
Mutants & Masterminds: Time Traveler's Codex

Mongoose Publishing
Traveller: The Sword Worlds

Paizo Publishing
Pathfinder Spell Cards: Advanced Player's Guide
Pathfinder Magic Armaments Deck
Pathfinder Flip-Mat: City Sites Multi-Pack
Starfinder Adventure Path: Fly Free or Die Part 3 - Professional Courtesy
Starfinder Flip-Mat: Planetary Atmosphere
Starfinder Pawns: Starship Operations Manual Pawn Collection
Pathfinder Adventure Path: The Abomination Vaults Part 1 - Ruins of Gauntlight
Pathfinder Gamemastery Guide Pocket Edition
Pathfinder Bestiary 2 Pocked Edition

Renegade Game Studios
Alice is Missing RPG

Steve Jackson Games
Deluxe Dice Bag: Cyberskull
Skull d6 Dice Set
Deluxe Dice Bag: Happy Faeries
Dragon d6 Dice Set

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February

Cubicle 7
Wrath & Glory Core Rulebook

Kenzer & Company
Hacklopedia of Beasts 2

Mongoose Publishing
Traveller: Skandersvik

Paizo Publishing
Starfinder Adventure Path: Fly Free or Die Part 4 - The White Glove Affair
Starfinder Pawns: The Devastation Ark Pawn Collection
Starfinder Flip-Tiles: Alien Planet Starter Set
Pathfinder Adventure Path: The Abomination Vaults Part 2 - Hands of the Devil
Pathfinder Lost Omens: Ancestry Guide
Pathfinder RPG: Advanced Player's Guide Pocket Edition
Pathfinder Flip-Mat Classics: Red Light District

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Always cheering to see how many publications are still being issued, even in these times. smile Provides hope for the future of our hobby. Thanks Argus smile

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March

Mongoose Publishing
Traveller: Aliens of Charted Space Volume 1

Paizo Publishing
Pathfinder Agents of Edgewatch Pawn Collection
Pathfinder Bestiary 3
Pathfinder Magic Armaments Deck
Pathfinder Flip-Tiles: Wilderness Perils Expansion
Starfinder Adventure Path: Fly Free or Die Part 5 - Crash & Burn
Starfinder Flip-Mat: Solar Temple
Pathfinder Adventure Path: The Abomination Vaults Part 3 - Eyes of Empty Death

Wizards of the Coast
Candlekeep Mysteries

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April

Green Ronin Publishing
Dragon Age RPG: Game Master's Kit

Mongoose Publishing
Traveller: Aliens of Charted Space Volume 2
Traveller: Naval Adventure 3 - Fire on the Sindalian Main
Traveller: Reach Adventure 7 - Last Train out of Rakken-Goll

Paizo Publishing
Pathfinder Bestiary 3 Pocket Edition
Pathfinder Potions and Talismans Deck
Pathfinder Flip-Mat: Malevolence
Pathfinder Flip-Mat: Shipwrecks
Starfinder Adventure Path: Fly Free or Die Part 6 - The Gilded Cage
Starfinder Pawns: Alien Archive 4 Pawn Collection
Starfinder Flip-Tiles: Alien Planet Moonscape Expansion
Pathfinder Adventure Path: Fists of the Ruby Phoenix Part 1 - Despair on Danger Island
Pathfinder Adventure: Malevolence SC

Steve Jackson Games
Dice Bag: Munchkin

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Which reminds me... an old gaming buddy, Dapprman, linked me to these ludicrously expensive and very snazzy dice that are being Kickstarted.

https://www.kickstarter.com/projects/pixels-dice/pixels-the-electronic-dice

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Thanks Argus. Always fun to see what's new <g>


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Wow Neil. I am an avid dice collector. But there is nowayiam paying $200 for a set of 8.

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WOW! The game changer is the hook-in to Roll20!!!!


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Perhaps, once it reaches mass production, price will drop?

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It depends on what 'tech' is involved. The $200 price could be:

1.) a 'low introductory' price designed to 'encourage' purchase

2.) an initial 'high' price to help the 'exclusivity image' while they 'recover' the initial investment from people who will pay 'anything' to have the latest and greatest <weg>

3.) or just what it costs for development and 'tooling up'.

MikeD


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I imagine they want to make profit off of it too, so there will be mark-up.

I do like the idea of these dice and honestly I'd pay the price if not for the fact I own a crapton of dice already. We're probably all in that same boat here on DreamLyrics. I know Gypsy is. grin

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<heh heh heh> Lemme know when ya wanna compare 'dice collections' <chuckle>


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Can never have =too= many dice! grin

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Dice are the tribbles of roleplaying!


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Furry dice. lol

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May

Fantasy Flight Games
Legend of the Five Rings Roleplaying Game: Fields of Victory
Legend of the Five Rings Roleplaying Game: Blood of the Lioness

Mongoose Publishing
Paranoia: Project Infinite Hole
Traveller: Naval Adventure 4 - Enemy of my Enemy
Traveller: Deepnight Revelation
Traveller: The Glorious Empire
Deepnight Revelation: The Riftsedge Transit
Deepnight Revelation: The Near Side of Yonder
Deepnight Revelation: The Crossing

Paizo Publishing
Pathfinder Bestiary 3 Pawn Collection
Pathfinder Flip-Tiles: Urban Waterfront Expansion
Starfinder Flip-Mat: Crashed Starship
Pathfinder Adventure Path: Fists of the Ruby Phoenix Part 2 - Ready? Fight!
Pathfinder Flip-Mat Classics: Twisted Caverns

Steve Jackson Games
Dice Bag: Munchkin Kittens
Dice Bag: Munchkin Unicorns

Wizards of the Coast
Van Richten's Guide to Ravenloft

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I think everyone prefers a well-painted miniature to printed stands, but when I look at the state of my miniatures from being handled it makes me wonder if it's worth painting them at all.

So, although Paizo's stands aren't hugely inspiring to look at, the art's decent and ultimately you get 300, ready to go, in the box for about 40 quid. So it makes a lot of sense. Easier to store and you can make your own additions too.

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When I was still playing f2f, I had two types of figs. Those that I had painted and were 'on display' and those that I purchased for use in play ( those were mostly plastic and 'pre-painted' <g> )


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It's probably different now, but back when I was painting minis the aerosol matte varnish cost a fortune. And of course, when you sprayed it, most of it didn't even land on the mini.

Ironically, now I'm all grown up, the biggest obstacle to me painting miniatures again isn't cost, it's space!

Ideally I'd like to strip my existing miniatures some how and have a go at painting them again, now that I can afford a boxful of colours and brushes and all the kit.

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Do some searching Nem. I =vaguely= remember discussions on how best to get figs ready to 'repaint' a decade or two ago :-/

=I= never got around to doing any of that ... mostly 'cuz I am too lazy and it was =really= cheap to just buy new figs <weg>


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I had loads, painted them all then gave them away a year or two later. I think the other barrier than space, is time! grin But I enjoyed my time with them.

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June

Cubicle 7
Enemy Within Campaign Volume 2: Death on the Reik
Enemy Within Campaign Volume 2: Death on the Reik Companion

Mongoose Publishing
Traveller: The Solomani Front
Traveller: Solomani Adventure 1 - Mysteries of Arcturus Station
Deepnight Revelation: The Far Side of Nowhere
Deepnight Revelation: Voidshore
Deepnight Revelation: Expeditions
Deneb Adventure 1: The Lost Duke

Paizo Publishing
Starfinder Galaxy Exploration Manual

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Hey MikeD, I looked into stripping my painted miniatures and it seems very doable. Even with the plastic ones. Messy and time-consuming, mind you. Maybe I'll save it as a retirement project. wink

Has anyone played Starfinder btw? I'm curious how they handle starship combat in using what's basically D&D 3.75.

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I painted a bunch of minis in my youth which we still use today and would love to do some more when we need them but the eyes don't like the fine detail work anymore.

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Neil, you offering to 'clean' mine?? <gd&r>

Ken, I feel ya on =that= one!! I have to keep some glasses here in case there is something I actually have to read stuff (Luckily I can adjust the text size here <whew>)


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July

Paizo Publishing
Pathfinder Abomination Vaults Pawn Collection
Pathfinder Flip-Mat Classics: Museum
Starfinder Adventure Path: Horizons of the Vast Part 1 - Planetfall
Starfinder Flip-Tiles: Space Station Docking Bay Expansion
Pathfinder Adventure Path: Fists of the Ruby Phoenix Part 3 - King of the Mountain
Pathfinder Lost Omens: The Mwangi Expanse
Deep Magic for D&D 5th Edition
Midgard Worldbook (5E)
Pathfinder Secrets of Magic Special Edition
Pathfinder Flip-Mat: Bigger Island
Pathfinder Flip-Tiles: Fortress Starter Set
Starfinder Flip-Mat: Forest Moon
Starfinder Pawns: Fly Free or Die Pawn Collection
Starfinder Adventures: Junker's Delight
Pathfinder Adventure Path: Strength of Thousands Part 1 - Kindled Magic
Tome of Beasts 2 Pocket Edition

Renegade Game Studios
Vampire: The Masquerade: Core Rulebook for D&D 5E
Vampire: The Masquerade: Anarch Sourcebook
Vampire: The Masquerade: Camarilla Sourcebook

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August

Chaosium
RuneQuest: The Red Book of Magic
Call of Cthulhu: Children of Fear

Cubicle 7
Warhammer Age of Sigmar: Soulbound Champions of Order

Mongoose Publishing
Traveller: Solomani Adventure 2 - The Bell of Rocamadour
Traveller Utility Pack

Paizo Publishing
Pathfinder Secrets of Magic
Pathfinder Bestiary 3 Battle Cards
Starfinder Tech Revolution
Starfinder Adventure Path: Horizons of the Vast Part 2 - Serpents in the Cradle
Starfinder Flip-Tiles: City Alien Quarter Expansion
Pathfinder Adventure Path: Strength of Thousands Part 2 - Spoken on the Song Wind

Renegade Game Studios
Vampire: The Masquerade: Sabbat: The Black Hand

Steve Jackson Games
Deluxe Dice Bag: Festive Owls

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Thanks! smile

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Did you see the news yesterday about Games Workshop being valued higher than M&S on the London Stock Exchange?

They've done incredibly well from the pandemic, ironically, and gave all their staff a £5K bonus as thanks!

Apparently the latest edition of Warhammer 40K has really took off (compared to Age of Sigmar, which divided the fanbase). I'll have to watch a few reviews, find out what the fuss is about.

And what's this about the Sabbat being reintroduced to Vampire: The Masquerade? I guess it was inevitable but personally I thought it was one of the best decisions they made in the new version of V:TM.

Anyway, thanks Argus! kiss

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Always interesting!! Thanks Argus!


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nem, I just picked up the new edition of Warhammer FRPG because I was in the mood to dig into some new rules and a comically non-epic roleplay system among all the very powered-up current games. My friend and I had a splendid time just rolling up characters that just seem so doomed, one of them even has the special trait that gives no advantages other than if they die -- in only a particular way -- then your NEXT character gets half their xp to start. My poor 5' 1" Reiklander apprentice boatman... desperately hoping to drown so next character can use a sword or something. Hahaha, it's great.

Though, I guess this isn't even Games Workshop anymore, it's Cubicle 7 Games.

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Hey now, I like having the Sabbat as bad guys.

It isn't every day you get spanged over the head with a shovel and have to dig your way out of your grave to your new unlife! grin

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Vryx. Good old times! Has anyone read a comparison between Cubicle 7's Warhammer FRPG and Zweihänder, which iirc was based on 2nd Ed Warhammer FRP?

Pandemonium. I like the evil of the Sabbat and much of their material, it's an important element to a vampire game. But I just never believed the Masquerade would stand up with a whole sect of vampires rampaging in public.

In earlier editions of V:TM there were entire Sabbat cities and that made no sense to me.

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I can tell you *my* comparison because those were my two choices to scratch this recent itch.

They had to get Zweihander "out of the back" for me because the damn thing was too big for the shelves. Seriously it was like 2" thick! And priced to match (though I've heard you can get the pdf for very cheap). There's no color art in it and the art wasn't as good as the Cubicle 7 and I just kinda went, "Sorry, back to the loch with you, Nessie" on Zweihander.

Warhammer FRPG is complex enough! Zweihander seemed even more so. Just reading through the combat rules of Warhammer, it sounds like it will take a couple hours just to get TPK'd by a single goblin.

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I don't know about the wargame but the Age of Sigmar RPG is excellent. It's like Exalted if Exalted had a system that didn't make everyone without a mathematics degree want to cry.

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I didn't realise they'd done an Age of Sigmar RPG. Nice one, Saph. Another Cubicle 7 work, subtitled Soulbound. Looks like it uses a dice pool mechanic, so going to be quite different to Warhammer Fantasy RP.

Although I'm not a huge fan of the Age of Sigmar setting, I think it was a savvy move by Games Workshop as most popular videos games have tended towards heroic gameplay with a set of iconic (and trademarked) heroes that can be cosplayed and memed and so on. AoS can feed off of that, whereas Oldhammer was more grimdark and fatalistic.

Vryx. After your description I sought out a page count for the core book and it's about 700 pages!! eek Absolutely ludicrous!


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I dunno ... it would seem to give 'players' a great deal of 'background' to work with. Think abut how many 'pages' there are =now= for D&D <g>


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True, MikeD. It could be all great material, I just pity the GM who has to lug it around. grin

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Yeah, DMing in person has always been good exercise. I used to have to carry a backpack for 3 source books (over 1000 pages all together), DM screens, dice, graph paper for mapping (I know I am dating myself), pencils, and more. In D&D 3.5 it was worse as they printed books for everything, classes had their own books, game worlds, spells, and more. As I recall it was at least 8-10 books to lug around.

On-line is much simpler, but has also added at least 10 pounds to my waist.

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September

Cubicle 7
Enemy Within Campaign Volume 3: Power Behind the Throne
Enemy Within Campaign Volume 3: Power Behind the Throne Companion

Goodman Games
Dungeon Crawl Classics: The Empire of the East

Paizo Publishing
Pathfinder Fists of the Ruby Phoenix Pawn Collection
Pathfinder Flip-Tiles: Fortress Walls & Towers Expansion
Starfinder Flip-Mat: Space Colony
Pathfinder Adventure Path: Strength of Thousands Part 3 - Hurricane's Howl
Pathfinder Flip-Mat Classics: Thieves' Guild
Starfinder Adventure: The Liberation of Locus-1

Steve Jackson Games
GURPS 4th Edition Dice Bag

Wizards of the Coast
Dungeon Master's Screen: Dungeon Kit
D&D Adventure: The Wild Beyond the Witchlight
The Witchlight Carnival: Dice & Miscellany

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I've been in for a penny, in for a pound on the Enemy Within Campaign books that each come with a companion. What am I doing?!? grin

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Well at least they offer proper PDFs, so you don't have to end up like Zeim 3.5. lol I remember all those splatbooks, it got totally insane!

Say, whilst looking at the Enemy Within Campaign I noticed Cubicle 7 are producing modules for Foundry VTT. Anyone have any experience with it?

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I've not seen Foundry. Just Roll20 and Tabletop Simulator.

Things is I hate PDFs so I guess I'm getting all these books... I think at least with the campaign books you only need one adventure at a time. I could see the companion books being persistently useful.

But it's hard enough for me to run my monthly Pathfinder game which is in its fifth year or something of this adventure and we're only 85% through the second of six modules. From what I've read about Warhammer RPG one combat might take multiple sessions. grin So yeah, definitely comparing the volume of material to my life expectancy at this point.

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It got so bad, Neil, that they completely gave up trying to have any internal consistency across Rulebooks and Compendiums. There were complete contradictions everywhere and they way overused the cop-out, "The DM decides".

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Well ... to be fair Zeim ... it has =ALWAYS= been at the DM's discretion as to what to use and how to use it <shrug> There have =always= been 'discrepancies' between 'sources' <shrug>


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Play Risus, then you only need one sheet!

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Sadly ... all the folks I used to live play with are ... <sigh> ... gone now.


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My brother is going to take over our FTF game in a couple of months and is going to run on Foundry VTT. I've play-tested just a tad with him and so far, so good. I have used Roll20 quite a bit but am curious how Foundry holds up.


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That is true, MikeD, but when you play with a bunch of Rules Lawyers it is very helpful when the rulebooks are consistent.

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<heh heh heh> That means that your DM is =not= in charge. Always a bad thing for a game ... most of the time <weg>


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The DM is in charge.

DMs have many roles, but one of the most important is as judge. Rules are the tool that DM's need to keep harmony. Unpopular judgments that are believed to be DM whim result in anger. Decisions supported by rules land much better.


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I can't tell you how many 'local games' ... 'failed' because the GM =had= to be totally in control <sigh>

As far as =I= am concerned, a game is a 'collaboration' between the GM and the players. While the GM is the 'last word' ... a 'dictator' will not have a long running campaign. The GM and the players have to work together to make a game that works in the long run!!!


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You misread what I said. I never used the word "control". I said "in charge". Big difference. Being in charge means that the DM has the responsibility to make the decision. Achieving that doesn't preclude collaboration.


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Aye, although different games put different emphasis on what GMing is, from a D&D perspective I think the DM is narrator and umpire... and if designing their own adventures, game designer too. I always found this latter role---game designer---to take up the most time and cause most distress.

That's why games like Pandemonium mentioned, Risus, Powered by the Apocalypse, etc., where you play to find out what happens next, no prep work required, are favoured by me as a GM these days.

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October

Goodman Games
Original Adventures Reincarnated #6: The Temple of Elemental Evil
Dungeon Crawl Classics: Greatest Thieves in Lankhmar Boxed Set

Green Ronin Publishing
Ships of the Expanse RPG HC

Japanime Games
Glitter Hearts RPG Sourcebook HC

Paizo Publishing
Pathfinder Guns & Gears
Pathfinder Spell Cards: Secrets of Magic
Pathfinder Flip-Mat: Night of the Gray Death
Starfinder Tech Revolution Pawn Collection
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Vampire: The Masquerade: Storyteller Screen & Toolkit
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Fizban's Treasury of Dragons

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Gem dragons arriving in 5e (Fizban's Treasury of Dragons). "Finally" some would say but I've never been a fan of gem dragons. Visually, to me an emerald dragon is a green dragon, and from a GM's perspective, why do I need a Neutral dragon? If I intend to use it in my game it must be doing something meaningful in the story, so likely either Good or Evil.

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Well, Neutral Dragons would strive for balance, so if the Good Dragons were coming out on top they would help the Evil Dragons. If the Evil Dragons were coming out ahead they would help the Good Dragons. Some possibilities for flighty play if you never really know which side they would be on.

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Regarding, The Greatest Thieves in Lankhmar

"Ill Met in Lankhmar" is one of my favorite stories of all time, Fafhrd and the Gray Mouser being probably my favorite fantasy stories in general. Yet, I've never been that compelled to buy any of the sanctioned roleplaying tie-ins to the world. I own a few things from Dungeon Crawl Classics, short modules that I adapted to D&D/Pathfinder. I just don't like the DCC system that seems to revel in my least favorite parts of OD&D. And yet, I like Black Hack well enough which is kind of the same concept but a lot cheaper. I think it's the kind of jokey, don't care about your characters, everyone gets killed by the DM style of DCC. It's surprising they got the coup to make so much sanctioned Lankhmar stuff. I'd be interested in checking it out but their Kickstarter is all about how no one survives to even get halfway through it. I just feel like... who is that fun for? Anyone can make something up that's over-difficult to survive, right? Why buy it?

And, aesthetically, I've just never cared for the art in DCC products. It always looks so washed out and dull, despite the concepts. I'm surprised they don't seek out additional talent there.

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November

Atlas Games
Magical Kitties: Fantastica
Magical Kitties: Power Up!

Goodman Games
Mutant Crawl Classics #11: The Omnivary of EDEN

Paizo Publishing
Pathfinder Hero Point Deck
Pathfinder Flip-Mat: Jungle Multi-Pack
Pathfinder Flip-Mat: Ghost Towns
Pathfinder Flip-Tiles: Dungeon Crypts Expansion
Starfinder Adventure Path: Horizons of the Vast Part 3 - Whispers of the Eclipse
Starfinder Flip-Mat: Lava World
Pathfinder Adventure Path: Strength of Thousands Part 5 - Doorway to the Red Star

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Magical Kitties? Cool.

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Atlas Games have got some really interesting lines at the moment. I don't think I've read the latest editions of Feng Shui and Unknown Armies, but they look the business!

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Atlas Games
Feng Shui: We'll Temporarily Have Paris

Paizo Publishing
Pathfinder Spell Cards: Secrets of Magic
Starfinder Adventure Path: Horizons of the Vast Part 4 - Icebound
Starfinder Spell Cards
Starfinder Flip-Tiles: Space Station Corridors Expansion
Pathfinder Adventure Path: Strength of Thousands Part 6 - Shadows of the Ancients
Pathfinder Lost Omens: Absalom, City of Lost Omens
Pathfinder Lost Omens: Monsters of Myth
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Wizards of the Coast
Strixhaven: A Curriculum of Chaos

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Hmm, so Wizards are continuing their D&D/Magic: The Gathering crossover with Strixhaven: A Cirriculum of Chaos.

Although it makes total sense to leverage your IPs in this way, I do wonder what interest CCG players would have in an RPG like D&D.

I mean, yes they're both tabletop games but otherwise not very similar and who has time to play both?*

*Answer: Students. Ah OK, I'll shut up.

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Although it makes total sense to leverage your IPs in this way, I do wonder what interest CCG players would have in an RPG like D&D.


=My= thinking is that it =could= be more about 'drawing' new players in ... rather than 'placating' existing 'fans'.


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Yeah, true, I guess the MTG setting is a bit more whimsical too, so Forgotten Realms fans won't get there noses put out by more humorous material like Strixhaven: A Cirriculum of Chaos.

I remember a lot of Mystara fans were angry when TSR released Top Ballista, a sort of fantasy Top Gun parody with gnomes flying biplanes. To be fair it was very silly but when I read Top Ballista now I quite like its unpretentiousness. smile

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Speaking of crossovers between Magic and D&D, have you seen this Magic expansion?

https://magic.wizards.com/en/products/forgotten-realms

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Hah, nice, Argus! I like how they've made the classic adventure modules into cards. Clever.

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