DreamLyrics™ Play-by-Post
Posted By: nem OOC: Jabba's Palace - Sun 13/09/20 15:56 UTC


It looks like we have a way forward for the bonus adventure, and here's where we can discuss it!
Posted By: nem Re: OOC: Jabba's Palace - Sun 13/09/20 15:56 UTC
OK, I did a conversion from FFGSW to FFG's The End of the World (EotW) system for our face-to-face campaign a while back and it worked well.

(Gypsy, this is the system we used for the Hellion one-off, where the ship ended up in the phantom zone and you played your first Verpine.)

EotW system has many similarities to FFGSW but is much more streamlined, designed for more cinematic play. Character creation and in-game turns are also more flexible. Obviously it has also been discontinued, along with all of FFG's RPGs but they did release high quality PDFs and the products are self-contained homages to their genre.

EoTW is perhaps most notable for encouraging you to create yourself as a character and start the game in-fiction at a face-to-face RPG session. lol

We can pick up the bonus adventure where we left off, using EotW, but I will need you to participate in one step of the process. Character advancement. It's a fun step though! grin

Below is a list of the player characters. Every player who's continuing must provide two aspects/qualities/features of each character that you thought were highlighted in play so far. Just two things. They should be things that stood out to you, that you remember. You don't need to do your own character.

Code
2BB-2: 
Amos: 
J.B.: 
Jix: 
Preach: 
Sirra: 
Winta: 


For example, if Mhar-li was a player character, I might say:

Mhar-li: Gutsy. Starpilot

Simple. smile Note that the order isn't important.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 13/09/20 17:07 UTC
When I get home
Posted By: Pandemonium Re: OOC: Jabba's Palace - Sun 13/09/20 18:15 UTC
Preach - Aspiring Jedi Knight, deeply in touch with the force.

If those two are too close together, then pick one, because both apply, and let's look at something to do with his guardian background. Which could be as simple as guardian.

Oh and YAY! for a chance to continue.
Posted By: nem Re: OOC: Jabba's Palace - Sun 13/09/20 18:19 UTC
Pande, you have to do it for everyone except yourself. grin But that serves as another example, so thanks. wink
Posted By: Pandemonium Re: OOC: Jabba's Palace - Sun 13/09/20 19:03 UTC
LOL, completely missed that.
Let me try again.

2BB-2: Technical, resourceful
Amos: Gutsy, marksman
J.B.: pilot, survivor (Is JB continuing?)
Jix: medicine, clever
Sirra: markswoman, tough
Winta: leader, force worker
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Sun 13/09/20 20:45 UTC
2BB-2: courageous, dependable
Amos: unflappable, determined
J.B.:
Jix: healer, friend
Preach: elder, serene
Sirra: anger, unrelenting
Winta: aloof, implaccable (how i would start describing a quintessential Jedi- especially in an era where the Jedi Order really no longer exists)
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 13/09/20 21:17 UTC

2BB-2: plucky, dependable
Amos: steady, calm
J.B.: empathic, family
Jix: healer, friend
Preach: counselor, eye of the storm
Sirra:
Winta: Leader, reasonable.

These are from her perspective...
Posted By: KenSeg Re: OOC: Jabba's Palace - Mon 14/09/20 01:18 UTC
2BB-2: Reliable, Loyal
Amos:
J.B.: Daredevil, good kid
Jix: healer, dependable
Preach: Wise, steady
Sirra: Sneaky, talented
Winta: Responsible, charge
Posted By: AJ Re: OOC: Jabba's Palace - Mon 14/09/20 05:49 UTC
Amos: Laconic, Lawman
J.B.: Pilot, Droid-friendly
Jix: Conscientious, Hive-isolated
Preach: Conciliatory, weathered
Sirra: Anger, determination
Winta: Coordinator, sangfroid
Posted By: Angrboða Re: OOC: Jabba's Palace - Mon 14/09/20 05:58 UTC
2BB-2: skillled, resourceful
Amos: courageous, shooter
J.B.: ace pilot, surprising
Jix: healer, covering fire
Preach: stoic, force user
Sirra: fugitive, killer
Winta:
Posted By: nem Re: OOC: Jabba's Palace - Mon 14/09/20 12:55 UTC
I better chase Gypsy and find out if she's still playing! grin

Meanwhile, what I'll do next is, under each character combine similar descriptors and determine which one was most popular.

For 2BB-2, for example, we have one "reliable" and two "dependables" that we can mush into one. We say that's three votes for "dependable" and by the looks of it will be the most popular. So 2BB-2's dependability is the feature we'll advance on his character sheet. Quite how we advance it will depend on what the converted character looks like. That's a process I'm working on this week.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Mon 14/09/20 13:05 UTC
Sirra is sorta all over the map
Posted By: nem Re: OOC: Jabba's Palace - Mon 14/09/20 13:54 UTC
That's how she keeps us off our guard.
Posted By: Gypsy Re: OOC: Jabba's Palace - Mon 14/09/20 14:24 UTC
Yes! wink

2BB-2: versatile, technical
Amos: has integrity, defends others
J.B.: ace pilot, caring friend
Preach: Inspires by example, knows himself
Sirra: hard on the outside, good fighter/friend
Winta: good leader, tactician
Posted By: nem Re: OOC: Jabba's Palace - Mon 14/09/20 14:56 UTC
Thanks Gypsy.

OK, I'll get to work on the conversion tonight, then apply your advances.

I think you guys are going to really enjoy learning this new system.

I will warn you now that it's looser than FFGSW, as you tend to find with lite systems they don't nail down every eventuality. Although this might create moments of "What rule applies here?", you're not meant to get hung up on lack of rules, rather free-style through the gaps, maybe making a roll if your gut tells you to.

Not a problem anyway for a play-by-post game since if at any time the GM's not sure how to resolve a situation mechanically, they have as long as they want to figure it out. They can note what they did for later, so they have consistency too.

For players it should make it easier to bring your actions alive, far less constrained by the mechanics.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Mon 14/09/20 15:25 UTC
That’s perfectly fine I just about prefer it actually
Posted By: Gypsy Re: OOC: Jabba's Palace - Mon 14/09/20 15:26 UTC
Think it is Star Wars we like! grin
Posted By: nem Re: OOC: Jabba's Palace - Mon 14/09/20 19:33 UTC
OK, conversion complete and I like what I'm seeing. Now I just have to apply the advancements, transfer all these notes on character sheets for you and then explain what the hell it all means. jk
Posted By: Pandemonium Re: OOC: Jabba's Palace - Mon 14/09/20 23:23 UTC
Woot!
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Tue 15/09/20 22:15 UTC
I guess her cluster is something like hard, determined, unrelenting, tough, [Linked Image]

She cut her hair.
Posted By: nem Re: OOC: Jabba's Palace - Wed 16/09/20 20:28 UTC
OK guys, take a look at this.

2BB-2 has volunteered to model the new system, FFG's The End of the World reskinned for Star Wars.

2BB-2

This is what your new character sheets will look like. As you can see, the system's far far lighter with most of a character's limitations defined by their back story. I'll explain more about the system tomorrow. Bob Mills has a YouTube video talking about the Zombie Apocalypse version of the system, which is exactly the same, I've just given it a Star Wars paintjob.

Zombie Apocalypse overview - The End of the World RPG volume 1 - from Fantasy Flight Games
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Wed 16/09/20 20:37 UTC
Seems much sleeker.
Posted By: AJ Re: OOC: Jabba's Palace - Wed 16/09/20 21:37 UTC
I dig it.
Posted By: nem Re: OOC: Jabba's Palace - Thu 17/09/20 10:35 UTC
I must remember to add his "enhanced optics suite" to Equipment too.

In Equipment, you might see various pieces marked "Superior". These indicate the gear is high quality, customised, has attachments, etc., and is worth two Positive Dice instead of one.

For consistency with the previous system I'm using FFSW's colour coding for the dice. Positive Dice are green. Negative Dice are purple.
Posted By: Pandemonium Re: OOC: Jabba's Palace - Thu 17/09/20 17:26 UTC
Cool.
Posted By: nem Re: OOC: Jabba's Palace - Thu 17/09/20 21:29 UTC
Phew! Just finished the rest of the character sheets. I need to sort the PDFs out in Acrobat now and then upload but we are nearly there.
Posted By: Pandemonium Re: OOC: Jabba's Palace - Thu 17/09/20 21:50 UTC
Coolios
Posted By: nem Re: OOC: Jabba's Palace - Fri 18/09/20 21:29 UTC
Phew! That was quite a lot of work to cram into not a lot of time. But I'm hoping it's a little short-term pain for long-term gain. blaze Going forwards I should be able to resolve a round's mechanics and write it up in one evening.

Hot off the press! Skim through, see what you think. I'll post some rules clarifications for you tomorrow.

http://www.leanerminds.com/forums/files/cfh_pc_technician-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_colonist-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_warrior-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_soldier-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_guardian-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_sentinel-v2.pdf
http://www.leanerminds.com/forums/files/cfh_pc_consular-v2.pdf

For the Features I ripped key words off of your FFGSW character sheets and from the story section.

Then using your feedback above, I narrowed down which Feature you thought was most highlighted in the previous "session". If you already had the Feature or a near enough match, I gave it an extra plus. In J.B.'s case she didn't have "Ace Star Pilot", so I added it. Thus she has one more Feature than the other characters but no ++Feature.

Equipment is mostly based on the previous character sheet but you are re-arming on the Bargon Flit, with more military grade weapons and armour. Your next mission won't be undercover as such.
Posted By: nem Re: OOC: Jabba's Palace - Sat 19/09/20 10:58 UTC
OK, Art, you asked "How would healing a la Jix work?"

The long answer is in rules clarifications:

https://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showflat&Number=999907#Post999907

But the short answer is, stress can be converted to traumas, traumas can be healed by Jix, or by J.B. if you're a droid. wink It doesn't take much time but can't usually be done in the middle of combat.

IMPORTANT!

Yes, I've just posted a Bantha-load of new rules. As before the rules are for anyone interested but you don't need to worry about them if you don't want to.

All you really need to know is during your turn, you have approximately ten seconds (in game) to attempt whatever you want to do. This is usually enough time to move around a bit and then attempt a single task.

Badaboom!

OK, who's ready to restart play??
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sat 19/09/20 12:02 UTC
!
Posted By: Pandemonium Re: OOC: Jabba's Palace - Sat 19/09/20 18:07 UTC
Sign me up!
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sat 19/09/20 20:29 UTC
(Grooves out to the band)(
Posted By: KenSeg Re: OOC: Jabba's Palace - Sat 19/09/20 21:04 UTC
<Grabs a six pack and is ready to rumble>
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 20/09/20 00:14 UTC
So, what is the real world translation of the type of Beer Amos prefers?
Posted By: AJ Re: OOC: Jabba's Palace - Sun 20/09/20 01:20 UTC
[Tweedle-beep.]
Posted By: nem Re: OOC: Jabba's Palace - Sun 20/09/20 18:53 UTC
Ebla beer is in a green bottle so I guess it must be a European lager, Becks, Carlsberg, Heineken, Stella?

Anyhoo, I want to talk about character advancement again.

If you recall I toyed with the idea of spending 150 XP under the old system to level the PCs up to 'Knight-level play'. This isn't the amount of XP needed to create a fully featured Jedi Knight, rather the minimum amount of XP needed to unlock the specialisation. (Frankly 150 XP doesn't give you a fully featured Padawan based on what we see in the Star Wars movies.)

Well guess what, we can just open the hatch and dump all that in the trash compacter because we're using a different system now and it's more much open to interpretation. kiss

J.B., Preach, Sirra and Winta all have the "Force Awakened" feature and you need to know what this means in the fiction.

As far as I'm concerned, Force Awakened have access to the full gamut of movie Jedi powers. (Don't worry about explaining where the power-up came from, I have a plan for that.) And as far as the canon goes, at the end of The Last Jedi when the Awakening happens, an Awakened stablehand is able to levitate his broom into his hand without training.

I've placed your "Force Awakened" feature in a distinct category, either physical, mental or social. This represents which of your character's Force powers are strongest.

J.B.. So far your Force powers have mostly been in mechanical repair and machine empathy, but with this new direction your powers will be more about Force Jump, Force Push, more physical embodiments of the Force.
Preach. Your powers have been about sensing life and emotions, Force Sight, etc., and that's where they're still strongest.
Sirra. Your powers have been about Force Cloaking, bending physical light and sound and generally applying to stealth. That stays the same, and your other physical Force powers get a boost from sharing the same category.
Winta. Exerting control over the weak willed, the Jedi Mind Trick, this is where Winta still excels. Other mentally powers are things like Battlemind and Force Heal.

Remember, this is just where your characters are strongest. Consider yourselves newbie Jedi Knights.

2BB-2, Amos and Jix don't have "Force Awakened" but do have an extra feature to make up for it. I've also tried to give their gear a boost.

On that note:

Gear changelog
  • 2BB-2. Mostly the same for obvious reasons, although gear is more flexible under the new system.
  • Amos. Upgraded to Battle Armor under his trademark longcoat and a DT-29 as a longer range sidearm. Has restocked with grenades. Concussion (confined spaces, very dangerous), Knockout (chemical), and Plasma Grenade (melt anything), one each. Vibro-machete is quite a bit better under this new system.
  • J.B. Added Shoto Lightsabers and a Thermal Detonator (use wisely).
  • Jix. Upgraded DL-19 to DLT-19 Heavy Blaster Rifle, a more lethal, longer range variant, as favoured by Death Troopers and some First Order Stormtroopers. Vibro-bayonet attached on the end.
  • Preach. Upgraded to Old Republic-style Armored Robes.
  • Sirra. Removed ZOK-10 Hunting Blaster, replaced with DXR-6b Disruptor Rifle, highly illegal and offensive to most Sentients. Shorter range as requested. Added extra Clip-point Vibrodagger for two-weapon stabby-stabby. Changed armour to Karflo Thinsuit.
  • Winta. Changed armour to Resistance Assault Armour, added integrated illuminator (sci-fi flashlight) on sidearm. Added Data-Purge Grenades, mostly useful for erasing computer banks.
  • Comlinks. All have hands-free headcomms, either discrete or built into helmets.
  • See in the dark. All characters have either scanners (sort of like ladar scanners) built into helmets or goggles, illuminators or Force Sight.
  • Breath masks. All characters that might need them have them. Just saying.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 20/09/20 19:29 UTC
As long as it’s not hardly offensive to all the fellow sentiments I’m traveling with.
Posted By: nem Re: OOC: Jabba's Palace - Sun 20/09/20 20:16 UTC
I don't know why, but people in the Star Wars Galaxy have a big hang up about disintegrating your enemies. I think it's all to do with Bacta.

Frex, it's totally OK to use a blaster, shooting superhot plasma that causes horrendous deep burn wounds... because a couple of hours of Bacta treatment and you're as good as new. It's OK to lop your arm off with a vibroblade, like a giant, lethal paper cut... because spend a few credits and you have a cybernetic replacement, good as new.

Disruptors don't allow for any comebacks, so I guess they're considered utterly merciless.

Still, good ole Mando doesn't mind popping Jawas with his disruptor and he's a good guy!
Posted By: Gypsy Re: OOC: Jabba's Palace - Mon 21/09/20 16:00 UTC
Neil do you have Jix's background from the old sheet? smile
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Mon 21/09/20 16:35 UTC
Call up the new sheet look at the very bottom. It says click on the icon to go to the old sheet.
Posted By: Angrboða Re: OOC: Jabba's Palace - Mon 21/09/20 19:01 UTC
ok
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Mon 21/09/20 23:07 UTC
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Mon 21/09/20 23:47 UTC
I’ll join in with JB - probably wait for Jix and Winta to get their sequences in first though so they’re all together.
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Tue 22/09/20 00:04 UTC
yeah- i wasn't posting anything more until everyone had gotten their initial dream/nightmare posts in- hop[efully everyone could follow this one- i wrote it to be kind of chaotic and disorgainzed
Posted By: Pandemonium Re: OOC: Jabba's Palace - Tue 22/09/20 05:01 UTC
It was challenging. grin
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Tue 22/09/20 05:24 UTC
the goal was to take several scenes, one recent and the rest part of her past and blend them. But not just blend them in their original setting, but to also blend the settings. then I wanted to move from one the next so that the scenes changed rapidly. The chaos of it was essential to how I wanted to tell the story of how she became a slave... but to also explain the first steps, and many other steps that followed, on her path to where she was at right now. The realization that she had been lying to herself, allowing herself to block out the truth of how she was taken by slavers... and finally mix that scene with what is holding her back right now from becoming the thing for which she has been training for 4 years now... from child to the young woman sitting at Djarik table.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Tue 22/09/20 09:38 UTC
Sirra also thinks she’s(Sirra) is lying to herself, but it’s an entirely different lie.
Posted By: nem Re: OOC: Jabba's Palace - Tue 22/09/20 17:28 UTC
Just Angr, over in GMT+12 to post Winta's nightmare then. grin
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Tue 22/09/20 17:41 UTC
‘MidWinta’s Night Dream’
Posted By: nem Re: OOC: Jabba's Palace - Tue 22/09/20 18:32 UTC
Oooh boy! lol
Posted By: Pandemonium Re: OOC: Jabba's Palace - Tue 22/09/20 19:10 UTC
Not sure if that is a nightmare, but ... grin
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Wed 23/09/20 22:04 UTC
Neil

is this recent post (really good BTW) for all of us as we wake from our dreams and get dropped into this vision?

I can read it such that it is for JB, but maybe everyone can read it that way for their own characters as well. I don't want to make assumptions because you used YOU as the direct object. How do we proceed?
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Wed 23/09/20 22:16 UTC
Im much in the same way with Sirra. I can see where she was dropped into this, parallel to JB. But my set of questions is the same.
Posted By: nem Re: OOC: Jabba's Palace - Thu 24/09/20 07:04 UTC
Hi guys. Yes, you awoke from a nightmare into another nightmare, American Werewolf in London-style. You all shared the same vision, and not only that, had a sense of each other's nightmares from the past (that you posted).

Almost as if you were sharing the same headspace for a while. That's certainly possible with the Force.

The vision became more and more real though and you've now been woken properly by the smoke alarm. There is real wood smoke and the smell of roast meat lingering in the room.
Posted By: nem Re: OOC: Jabba's Palace - Fri 25/09/20 12:29 UTC
Spoiler Alert!! lurk

Posted By: nem Re: OOC: Jabba's Palace - Sun 27/09/20 09:01 UTC
So J.B. has some lightsaber assemble to do and is asking for help, presumably best to come from Preach and Winta who've completed their own lightsabers.

Winta has asked everyone if they also shared the vision. It would be good to get an affirmative from everyone so we can say that the team definitely talked about 'the Ronto in the room'. wink

Here's my TL;DR version of the nightmares and vision:

  • Fear is on the rise.
  • The Sith Eternal have used a planet-killing weapon to destroy a populated world.
  • Princess Leia has died.
  • There's a grizzled old Whiphid Jedi living on Ajan Kloss.


It seems evident that the Force connected you to the Whiphid, the smoke from his camp-fire manifested in the rec-room. Your characters don't know who he is but it's possible Leia took the Resistance survivors to Ajan Kloss in an attempt to find him. If he was once a Jedi, he could be a powerful ally and good teacher for the Awakened.

But first you have to save the Galaxy!
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 27/09/20 10:05 UTC
Editing
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Wed 30/09/20 16:12 UTC
waiting to give Pandemonium a chance to post- this is a role-playing scene and Preach's wisdom and experience here, in a moment where the pressure is mounting and time is dwindling, would seem to be important and pivotal for JBs efforts.
Posted By: nem Re: OOC: Jabba's Palace - Wed 30/09/20 16:54 UTC
No problemo. We kind of know where we're heading next, so I can write that up and have it ready. grin
Posted By: Pandemonium Re: OOC: Jabba's Palace - Thu 01/10/20 22:04 UTC
Thanks, I appreciate it. Lack of internet was nice in some ways but not good in others. grin
Posted By: nem Re: OOC: Jabba's Palace - Fri 02/10/20 08:20 UTC
As long as you have loo roll, any kind of camping is tolerable. jk
Posted By: Pandemonium Re: OOC: Jabba's Palace - Fri 02/10/20 15:22 UTC
It was a bit hotter than I liked, but beautiful vistas, wide open air, and more fauna than I knew what to do with. It was wonderful in its own way. I missed the modern trappings, but tis the nature of the game. The only bad part was driving home and it was 98 so melting in the car seats because our truck doesn't have AC. I live at the coast, so I never replaced it when it went out. Don't need it here. Though I might have to get the heater fixed before this winter. Bundling up to drive around in snow is not fun. grin
Posted By: nem Re: OOC: Jabba's Palace - Fri 02/10/20 19:46 UTC
Right, sorry if I disrupted the flow but I thought I'd better bump us along a bit, really to the next big decision.

You have 6 Resistance fighters in the team. An equal split makes sense, 3 go to the operating base, 3 to the bunker with 2BB-2.

You can discuss in-game, or here if you want. Whatever you discuss here we'll assume translates into an offscreen discussion in the game.

  • Amos, J.B. and Jix might be good for the bunker. Bit more noisy but should be less baddies around to hear. Plenty of tech know-how.
  • Preach, Sirra, Winta might be good for the operating base. More stealthy, stabby stab, with lockbreaking know-how.


Oh, and here are some visuals to get you in the mood for GH-531. Attached.


Description: GH-531 lowlands
Attached picture garlick.jpg

Description: GH-531 highlands
Attached picture johnson.jpg
Posted By: Gypsy Re: OOC: Jabba's Palace - Sat 03/10/20 12:12 UTC
Jix will go where he is told but the allocations seems sensible. wink
Posted By: Angrboða Re: OOC: Jabba's Palace - Sat 03/10/20 21:29 UTC
Originally Posted by nemarsde


  • Amos, J.B. and Jix might be good for the bunker. Bit more noisy but should be less baddies around to hear. Plenty of tech know-how.
  • Preach, Sirra, Winta might be good for the operating base. More stealthy, stabby stab, with lockbreaking know-how.



Sounds good to me.
Posted By: Pandemonium Re: OOC: Jabba's Palace - Sun 04/10/20 02:11 UTC
yippee

Thank you Gypsy!
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 04/10/20 18:25 UTC
Do we know as characters anything about phasmas vital status at this point?
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Sun 04/10/20 19:05 UTC
she appeared to have been killed in The Last Jedi- the 2nd of the new trilogy- but the director (Rian Johnson) hinted that that might not be the case- whatever the truth is, she did not reappear in the third film as JJ Abrams took over that and hobbled a movie together. My personal opinion was that her character's entire arc was a wasted opportunity. so much more could have been done there. I had my own hopes for a backstory that i thought would be really cool... but those three films just felt so disjointed to me, as if nobody could agree on a cohesive trilogy spanning story line ahead of time.

I am certain JB knows nothing about anything related to Phasma
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 04/10/20 21:36 UTC
Well, she has relevance to Sirra. Hence my question.
Posted By: Angrboða Re: OOC: Jabba's Palace - Mon 05/10/20 04:51 UTC
Phasma has her own book 'Phasma' which creates her backstory.
In it she has loyalty only to Phasma. She has thrown her lot in with others when it has been expedient, but not really been loyal to them.
As far as she is concerned it is a wining strategy.
Posted By: Pandemonium Re: OOC: Jabba's Palace - Thu 08/10/20 20:54 UTC
Preach has nothing else to offer at this point, so moving on is fine by me.
Posted By: AJ Re: OOC: Jabba's Palace - Fri 09/10/20 10:11 UTC
2BB-2 is ready to roll.
Posted By: Gypsy Re: OOC: Jabba's Palace - Fri 09/10/20 11:20 UTC
Move on please smile
Posted By: Angrboða Re: CFH9s: Perimeter Breach - Fri 09/10/20 23:14 UTC
What does the exposed cliff look like - the bit exposed by the slip. Has it got handholds and footholds that would allow us to work our way round the new formed gap? Failing that is the rock stable enough that we could cut handhold and footholds?
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Fri 09/10/20 23:24 UTC
So how are they equipped as far as things like rope' grappling hooks/guns et al? What resources are at hand if any?
Posted By: nem Re: OOC: Jabba's Palace - Sat 10/10/20 06:59 UTC
Time to think like a Jedi. smile
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sat 10/10/20 09:17 UTC
So no equipment?
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sat 10/10/20 09:18 UTC
Also, don’t know the limits of things like force jumping and such.
Posted By: nem Re: OOC: Jabba's Palace - Sat 10/10/20 12:58 UTC
No ascension gear, no. However, under this new, lite system, your Awakened Force powers give you abilities similar to a Jedi Knight, which we'll use as our general guideline. Obi-Wan and Qui-Gon in The Phantom Menace can be our template. Sirra would sense that a 5 metre Force jump is within her capabilities.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sat 10/10/20 13:13 UTC
At work have to figure this out when home
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Sat 10/10/20 14:13 UTC
an away this weekend... only have my cell. will post JBs suggestion to Amos as soon as i can
Posted By: Angrboða Re: CFH9s: Perimeter Breach - Sat 10/10/20 18:24 UTC
I was thinking of using the light sabre to cut deep handholds and footholds. Is the rock unstable enough that those holds would give way?
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sat 10/10/20 20:21 UTC
SO questions: No way to climb across, even improbable jedi climb like ..
Second ... she can make the distance, is there somewhere to land on the other side, or is it jumping that far and then grabbing onto the wall and spider man style grabbing?
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Sun 11/10/20 02:29 UTC
Jedi have incredible balance, can land like cats. They can fall great distances and roll out of it... Use the force... Jedi can jump big.distamces, as shown in phantom menace. Jedi can force push others when they jump. So if sirra jumped first, and wings and preach did a force push, her five meters would be even more. Then preach, with winter force push help can go quite far. Last wings jumps and will go far, and preach can force pull her from safety to make sure she gets where she needs to be.

These are things the character would know from training.

Hope that helps the idea process
Posted By: nem Re: OOC: Jabba's Palace - Sun 11/10/20 08:06 UTC
I like that solution, PP! Though guys, I did say above that 5 metres is within Jedi Knight-level capability. grin It's a long way but doable for Sirra, Preach and Winta. They could always do a spot of wall-running midway to help them across.

The Awakened have been trained by Leia, Maz Katana and Professor Huyang on Ajan Kloss, so they'd know about such Force powers. They'd also have an sense of whether they can make a jump, just like how normal humans and animals can at lesser distances. Cats just know, for example.

This scene is meant to help you players with Force using characters adjust to your new powers, so it's absolutely fine to discuss here and thanks Art for bringing it up. smile

Because it does raise a question that I've skirted around so far. In this new system, how do we determine what a Force powers limits are? Before in FFGSW we had very detailed rules for every Force power, now we have almost none.

Is everyone familiar with The Phantom Menace? Everyone seen it? It's not the best Star Wars movie but I think it shows the widest variety of Light Side Force powers in one movie.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 11/10/20 10:48 UTC
As far as a straight up jump you could easily look at Luke in a new home in his first meeting with Vader because he presumably was not a highly trained night at that point and was still able to do some pretty high jumps.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 11/10/20 10:49 UTC
As much as anything some of my later questions however are more to help me visualize what exactly I’m doing so I can describe it. Cinematics
Posted By: Angrboða Re: OOC: Jabba's Palace - Sun 11/10/20 17:43 UTC
so, what if - Winta force jumps, Preach force pushes her to make sure she makes it. Then Sirra force jumps, Preach force pushes, Winta force fulls from the far side, then preach force jumps and Winta and Sirra catch him with force pulls?
Posted By: Pandemonium Re: OOC: Jabba's Palace - Sun 11/10/20 20:06 UTC
I like that plan!
Posted By: nem Re: OOC: Jabba's Palace - Mon 12/10/20 10:43 UTC
You guys would make great dungeoneers you know! grin

I think descriptively, a Jedi focuses, calms their mind and then just goes for it. Either Force jump or Force speed should get you across.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Wed 14/10/20 01:06 UTC
Well, I more meant would they be jumping across and landing on a flat surface or jumping across and clinging to another wall.
Posted By: nem Re: OOC: Jabba's Palace - Wed 14/10/20 10:55 UTC
Right ho. No problem. Imagine is as a 5 m gap between two ledges, vertical wall on the right side, open void on the left. So taking off and landing on flat ground.
Posted By: nem Re: OOC: Jabba's Palace - Wed 14/10/20 19:53 UTC
Ran out of time tonight to finish Mirror Team's next post but Smoke Team are back on mission. Tomorrow for Mirror Team. smile
Posted By: nem Re: OOC: Jabba's Palace - Sun 18/10/20 08:42 UTC
OK, I've given guidance on Force powers for you in Rules Clarifications.

https://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showflat&Number=1001592#Post1001592

I've even noted particular strengths for our Force-wielding player characters. Importantly these strengths aren't limitations or the extent of their abilities. These strengths are just their forte, what they're best at. I'm assuming these characters have a basic grounding in all Light Side Force powers, and with our new system we can make that work mechanically too. smile
Posted By: nem Re: OOC: Jabba's Palace - Tue 20/10/20 19:11 UTC
OK, so if anyone's been following the "click to show" notes, you'll have realised we've demonstrated three mechanics from the new system.

The first is actually a lack of mechanics. In this new system we're encouraged not to roll unless we need to randomise an outcome or the outcome could have dramatic consequences.

We demonstrated this principle in the Force jump across the mountain gap, and in the jump onto the Railcrawler.

Was the purpose of these two tasks to put the player characters in dire peril, test them to their limits? Not really. It was simply to remind us that characters in Smoke Team have Jedi-like Force powers, and to give Mirror Team an easy way or a hard way into the Ghidrah bunker. (The Railcrawler being the easy way but doesn't give them a fast exfil option.)

It wasn't like I'd have Smoke Team plunge to their deaths on their first Force jump, or Mirror Team fail to even reach the bunker. That would bring the story to a grinding and anticlimactic halt. So no roll required.

The second mechanic was evading the perimeter sensors. This was a normal green (positive) vs purple (negative) dice roll, and demonstrated that you can succeed and still gain Stress in the process.

Finally, for the Telepathy I used the difficulty without stress mechanic. Sometimes a task might not result in stress but we're still interested in how well the character succeeds. In this case, how much info does J.B. communicate to Preach. The check resulted in 1 success, so she communicated the nub of the message. With 2 successes I'd have had her communicate the exact models and numbers of TIE Fighters. Not that it makes a huge difference in this instance, but it's just an example.
Posted By: nem Re: OOC: Jabba's Palace - Sun 01/11/20 15:39 UTC
Greets! So we've seen a significant slow down in the past week, so I just want to do a quick rollcall. smile

If you're busy irl, no problem at all, but let me know if there's something CFH-related that's preventing you from posting in CFH.

Sometimes when you reach a decision point in a game, it can take so long to discuss in-character that it saps momentum from the story, so what I'll do is take the posts we have and riff off of those to move us on.

So for Mirror Team, that would be infiltrating the bunker via the lower conveyex platform.

For Smoke Team that would be infiltrating the garrisson building via the side entrance.

After that, I think we need to set ourselves a target post rate of 2/week for each player. What I can then do is if a player hasn't posted in 3 days, ghost them and keep up the tempo.

Sound good?
Posted By: Angrboða Re: OOC: Jabba's Palace - Sun 01/11/20 17:22 UTC
sounds good to me
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Sun 01/11/20 18:06 UTC
was trying not to hog all the 'screen time' with plans and ideas- but i posted now and i think it is in-line with you proposal to move us forward
Posted By: KenSeg Re: OOC: Jabba's Palace - Sun 01/11/20 18:38 UTC
Sorry, last week was busy. Should be better this week.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 01/11/20 23:31 UTC
I had a power outage for several days
Posted By: AJ Re: OOC: Jabba's Palace - Mon 02/11/20 02:41 UTC
Trying to deal with the interesting times in which we find ourselves.
Posted By: nem Re: OOC: Jabba's Palace - Mon 02/11/20 10:36 UTC
Thanks guys. Yes, at work we returned to full-time hours literally this week, with all the HR and HMRC paperwork that involved. And now the country's going into lockdown again. hmm

Still, talk about your First World Problem! lol Important to keep perspective. Although we've made a big deal out of it in the West, coronavirus is a pretty minor inconvenience in the big scheme of things. It's hardly WW2 or something.

Right, I'll get us moving again.

Oh, and I have new colour-coded green and purple dice arriving this week. grin
Posted By: Pandemonium Re: OOC: Jabba's Palace - Mon 02/11/20 18:23 UTC
Works for me. Been busy trying to get stuff done before the winter rains come in to stay.
Posted By: nem Re: OOC: Jabba's Palace - Thu 05/11/20 11:02 UTC
We're back on track, guys, thank you.

What I've done is use your teams' decision on their initial approach as a general modus operandi.

Both teams are taking a middle way approach. Given the choice of going through the front door, finding a loop-hole or going through a side door, they chose a side door. This seems like a good compromise between speed and stealth.

In Smoke Team's latest round-up, we can also see how assistance works in the EotW system. For each character that can assist the character making the test, it adds a green dice.

Talking of dice, my new ones arrived. I'll be using these for CFH (I have been using the dice roller) and for the Shadow of the Demon Lord two-parter I'm running this month for Gypsy and co. It uses positive and negative d6, called "boons and banes".


Description: 12 mm positive and negative dice
Attached picture 12mm.jpg
Posted By: Gypsy Re: OOC: Jabba's Palace - Thu 05/11/20 13:47 UTC
Nice! smile
Posted By: Pandemonium Re: OOC: Jabba's Palace - Thu 05/11/20 18:25 UTC
I do enjoy dice. grin
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Tue 10/11/20 22:37 UTC
How loud is her gun?
Posted By: nem Re: OOC: Jabba's Palace - Tue 10/11/20 23:06 UTC
Blaster loud, gunshot loud.
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Tue 10/11/20 23:24 UTC
it sounds like this... pew pew pewpew pew
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Wed 11/11/20 00:28 UTC
So would likey be heard a good distance off. Got it.
Posted By: nem Re: OOC: Jabba's Palace - Wed 11/11/20 07:13 UTC
Yes, although they are in the vacinity of the shooting range so might get away with it.

Although blaster bolts are subsonic so they don't crack like gunshots, there's the muzzle blast when fired and the explosion on impact would be supersonic. So I think we can just assumed they're as noisy as real world guns, and that's the interpretation of the Star Wars RPGs that have been published.
Posted By: nem Re: OOC: Jabba's Palace - Sun 15/11/20 20:15 UTC
Good gaming this weekend. Played with Gypsy and pchan and some others by Zoom. It's not the same as ftf but hey, it's better than nothing. wink

Next up in CFH then, AJ to post or I can ghost np for Mirror Team, and Smoke Team need to decide if they're going through the door with the (presumed) POW on the other side.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 15/11/20 22:25 UTC
In this case, wings is the leader. What Winta decides is what she will do.
Posted By: nem Re: OOC: Jabba's Palace - Wed 18/11/20 20:59 UTC
Thank you for your patience this week, guys! Especially after me jockeying us to raise the post-rate. Saturday's GMing ate up some spare time over the weekend and this week we're very short-staffed at work with so many parents at home looking after Corona-kids. wink By next week I could be filling in for 7 people!

The kids all seem to be loving it, mind you. Two weeks off school yet they feel fine, even if they have tested positive. The virus barely seems to have any effect on them at all. Much less than the head colds they carry around with them this time of year.
Posted By: Pandemonium Re: OOC: Jabba's Palace - Fri 20/11/20 00:39 UTC
Well done Art. I hadn't seen that response in my head, but it totally works with the pantomime.
Posted By: nem Re: OOC: Jabba's Palace - Fri 04/12/20 14:09 UTC
So, for our wild crawlers I think we're looking at something like Boris Kiselicki's unused concept art:

[Linked Image]

Pretty terrifying, though that's the largest they grow.

For mechanical purposes, I'll group the smaller ones into a mob or swarm.
Posted By: nem Re: OOC: Jabba's Palace - Wed 09/12/20 21:59 UTC
OK, sorry about the delay on Mirror Team. This is my first large combat with this system so it's taken a while to resolve, but I got there in the end and I'm happy to say you're all still alive! grin I'll write it up tomorrow and post.
Posted By: Gypsy Re: OOC: Jabba's Palace - Thu 10/12/20 13:52 UTC
Looking forward to it.. now we know it is good! grin
Posted By: nem Re: OOC: Jabba's Palace - Thu 17/12/20 19:35 UTC
So Phoenix Prime, did you get to visit Star Wars: Galaxy's Edge on your trip? smile
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Thu 17/12/20 20:05 UTC
absolutely- we go for 7 days and we hit every park, and then go to MK twice- since there were small kids on this trip- we took Magic Kingdom slowly to make sure we did all the kid friendly rides- there's a lot there in that park. then, on the day we were leaving, my wife and i went back to hollywood studios to to that park again(where Galaxy's edge is located) On both days we got into the virtual queue for the new ride, Rise of the Resistance- in fact, back last february we were there and got on that ride then too.

the RotR requires a lottery style virtual queue that opens online at 7am for a chance to get on a boarding group. It's almost always filled up in a couple seconds- I read so many horror tales about people frustrated and angry they can't get on the ride- my wife and I have gotten on it every time, so i guess we are fortunate- plus there are a couple of tricks to raise your chances of a good quick connection. some say it's hogwash, others say it is essential- we have done it three times and gotten on all three times--- your mileage may vary.

a lot of fun.
Posted By: nem Re: OOC: Jabba's Palace - Fri 18/12/20 16:43 UTC
Excellent. smile I was there with you in spirit. And you must've met Lieutenant Bek too!
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Fri 18/12/20 16:54 UTC
we did- he was our pilot- great animatronic too.
Posted By: nem Re: OOC: Jabba's Palace - Sat 26/12/20 10:08 UTC
OK, I'm back, I'm sobering up! jk

I'm also fully caught up on The Mandalorian. It ended nicely though I'm not sure there's a direction for a season 3 or even room if they're making a Boba Fett series too. Two Outer Rim bounty hunter series? Both in Mando armour?

And bringing back characters from the original trilogy does make it harder to ignore other characters from the original trilogy, which is a technical challenge that modern technology still isn't up to.

What did you all make of it?
Posted By: Gypsy Re: OOC: Jabba's Palace - Sat 26/12/20 14:32 UTC
Loved it! Want more! grin
Posted By: AJ Re: OOC: Jabba's Palace - Sat 26/12/20 18:24 UTC
The execution of it was superb. Sure, the technology could be a bit better, but consider what that means in five or ten years' time.
Posted By: nem Re: OOC: Boba Fett's Palace - Sun 27/12/20 11:02 UTC
Aye. And I think in some ways ILM are the problem here. When you look at what they achieved with Tarkin, Leia and Luke, and compare it to what fans have achieved with deepfake, you can see that ILM are not the industry leaders in this technology.
Posted By: nem Re: OOC: Boba Fett's Palace - Wed 06/01/21 21:10 UTC
Yep, it's been a slow Holiday Season here in a galaxy far far away. But sometimes it's good to take a break and recharge the motivators. wink

Here we are in 2021 then. I'm feeling like I could pull the ears off a gundark, so will get us underway again tomorrow if anyone has any posts they want to squeeze in.
Posted By: Art in the Blood Re: OOC: Boba Fett's Palace - Sun 10/01/21 11:38 UTC
Will answer, just been an odd few days.
Posted By: nem Re: OOC: Boba Fett's Palace - Wed 13/01/21 21:20 UTC
Here's that turbolaser turret diagram again:

https://starwars.fandom.com/wiki/XX-9_heavy_turbolaser?file=XX9_Turbolaser_Tower_diagram.png

Also, for Mirror Team, here is a First Order sentry droid:

https://static.wikia.nocookie.net/b...n_Phasma_-_There%27s_No_Escape_large.png

You can see from this concept art how they enter combat mode:

https://i.redd.it/lpgdad0a1zd21.jpg

Sort of a compact, down-gunned version of a Droideka. Not quite as fearsome but able to pin you down until reinforcements can arrive.
Posted By: Phoenix Prime Re: OOC: Boba Fett's Palace - Wed 13/01/21 23:39 UTC
Oh my Golly... You are trying to drive this girl to the dark side, aren't you?
Posted By: nem Re: OOC: Boba Fett's Palace - Thu 14/01/21 18:32 UTC
weg Not at all!

But let's have a Duel of Fates anyway. Two Steps From Hell-stylee.

Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Thu 14/01/21 20:52 UTC
[Linked Image]
Posted By: AJ Re: OOC: Jabba's Palace - Fri 15/01/21 06:29 UTC
Samuel Kim does some excellent work, I've been going over his catalogue of late.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sat 16/01/21 10:20 UTC
Posted By: Gypsy Re: OOC: Jabba's Palace - Sat 16/01/21 14:25 UTC
Nice smile
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 17/01/21 01:32 UTC
Seemed to fit.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 17/01/21 01:37 UTC
So can the gun be controlled from in here, who all would know how, and any idea how long it would take to aim and fire the turret?
Posted By: nem Re: OOC: Jabba's Palace - Sun 17/01/21 09:56 UTC
Smoke Team have a code cylinder from a junior officer, that should give them permission to control the turbolaser. Of course, they need a target.

There is the comms relay or the AT-AT.

There's the shuttleport, though you might need that for your escape. You still plan to stealing two Aratech-type arrays for your ship's inertial compensators.

The shield generator/powerplant would be a last resort as it might cut Mirror Team off from the rest of the Ghidrah network.

Other than targets, what other options are in the turbolaser turret tower?

Blast doors can be activated to seal you in (and the First Order out).

There is an exterior hatch halfway up the tower, that leads to the outside world. Possibly a good escape route.

On the upper level there is an Imperial HoloNet terminal. It might be used to find information on J.B.'s Colonel Relnard.
Posted By: AJ Re: OOC: Jabba's Palace - Sun 17/01/21 23:44 UTC
That is a great name for an evil counterpart unit.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Tue 19/01/21 16:49 UTC
Posted By: nem Re: OOC: Jabba's Palace - Tue 19/01/21 19:55 UTC
"BB-H8" was actually the onset name for BB-9E in The Last Jedi. Good nickname, like you say AJ. smile

Art. Hopefully our heroes undone quite yet! grin
Posted By: Gypsy Re: OOC: Jabba's Palace - Wed 20/01/21 17:28 UTC
Nice post PP smile
Posted By: nem Re: OOC: Jabba's Palace - Thu 21/01/21 19:16 UTC
Aye, a lovely post. And what is it about astromech droids that makes them so damn lovable?

PP. Inside Ghidrah, J.B. has discovered a link to the Purgill calf experiment and this would be an oportunity for her to shut it down. It would effectively terminate the Purgill but that must be a blessing compared to its life of perpetual torture.
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Thu 21/01/21 19:23 UTC
ummm... okay... I read it as a means to stop remote access... but I'm not sure she can terminate the creature, not without talking to it again first... that might be a bridge too far, especially knowing that she is about to lose Babay. Not sure what the game allows as far as time and plot development go.

just recognizing that possibility might be another soul wrenching post...
Posted By: nem Re: OOC: Jabba's Palace - Thu 21/01/21 20:10 UTC
I guess in some ways the Purgill calf has already been killed by the Imps. They captured and confined it, disected it and wired into its brain. It's the technology of the bacta tank that's kept it alive through the years of neglect since.

Still, nothing is set in stone. It's just an option that has presented itself.
Posted By: AJ Re: OOC: Jabba's Palace - Wed 27/01/21 11:57 UTC
In the course of researching for the big speech, here's every closed caption from a far more talkative BB-unit in the film in which they appear the most.
Posted By: nem Re: OOC: Jabba's Palace - Wed 27/01/21 19:52 UTC
That is quite fascinating! Must be a fun little job actually, writing closed captions.
Posted By: nem Re: OOC: Jabba's Palace - Fri 29/01/21 19:35 UTC
Another long week of drudgery at work with no R&R, I'm afraid guys, so sorry about not posting as advertised. sad I'm mid-flow though and should have both threads updated in the AM.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 31/01/21 01:35 UTC
Which people are capable of performing which tasks in the group?
Posted By: nem Re: OOC: Jabba's Palace - Sun 31/01/21 10:18 UTC
Preach, Sirra and Winta could all accomplish all tasks. None would consider themselves as having no chance.

In the Star Wars universe the same technologies have literally been around for thousands of years adn pervade the galaxy. That's why pretty much anyone can fly a starship, for example. It's no more exotic than driving a car.

But we can break it down by who's probably best at what.

Accessing and searching an Imperial terminal for info of Colonel Relnard.

Overriding a turbolaser turret's safety's and targeting a structure.

Both Intellect tasks. Preach or Sirra, Sirra has the edge with her Features. Although Winta has stronger Social traits, she also has that double Leadership Feature, so could certain assist anyone.

We shouldn't forget Bastian either. He's best at Agility tasks but could certainly attempt either task.

And guys, let's give AJ a hip-hip-hooray for playing 2BB-2 for us. luv Although AJ didn't get to create his own character like the rest of you, I think he made 2BB-2 his own and injected life into the little BB-unit.
Posted By: Pandemonium Re: OOC: Jabba's Palace - Sun 31/01/21 17:37 UTC
Hip, Hip Hooray!

I haven't been reading the other thread. I am guessing that BB has had an unfortunate experience. smile Sorry to hear that.
Posted By: AJ Re: OOC: Jabba's Palace - Mon 01/02/21 14:06 UTC
Unfortunate? Quite the opposite. An excellent way to go. If you can't flee the scene like Luke or the Falcon, embrace it like Jyn Erso, just so long as it's to a backdrop of terminally exploding Imperial dreams. 2BB-2, signing off, the way he'd want to go.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Tue 09/02/21 01:40 UTC
So has she finished info gathering and can do something else?
Posted By: nem Re: OOC: Jabba's Palace - Tue 09/02/21 19:47 UTC
She can, absolutely. She has no way to store the data, so she'll have to memorise it. Data in Star Wars is weird stuff! It seems to require huge drive decks and industrial cables to move around. Or an Astromech droid.

Did you see the size of the data cable the Falcon used to transfer the Star Destroyer plans from Sinta Glacier in The Rise of Skywalker?



It's a ruddy python! And that connector!! How many amps are they expecting?
Posted By: nem Re: OOC: Jabba's Palace - Sun 21/02/21 14:14 UTC
Art in the Blood. Sirra's at an interesting point, mechanics-wise. She's on 7 Physical Stress, which takes her up to the top tier on her stress tracker.

That gives her 3 Physical Resistance from the tier, and +1 from her armour. 4 Physical Resistance is pretty hard to punch through but if any damage does, she only has 2 Physical Stress left before being mortally injured and having to cling to life.

What she can do is recover the Stress. This requires some in-fiction explanation of how she treats herself. Then her stress track would be wiped clean and she'd gain a Severity 3 Physical Trauma.

I've described her current state as her cyber-eye glitch worsening. She could treat herself relatively quickly by rips out the cyber-eye. Hardcore! This would give her the Severity 3 Physical Trauma, "One-eyed" but would also remove her Severity 3 Trauma "Frazzled Cyber-eye".

This can happen when you gain a new Trauma. FFG's Zombie Apocalypse rules contain the best example. If your hand is infected by a zombie bite (first Trauma), so you cut it off at the wrist (second Trauma), only the second one can apply.

What does Sirra have to lose then? Well, it takes time. Even if Sirra rips out the cyber-eye it will take a minute and add a few more onto their extraction time as they progress.

So it is a choice.
Posted By: Angrboða Re: OOC: Jabba's Palace - Mon 22/02/21 06:22 UTC
Wow ... ok
Posted By: nem Re: OOC: Jabba's Palace - Mon 22/02/21 12:36 UTC
Demonstrating an interesting feature of FFG's End of the World system.

To some extent, you decide when your character gets hurt.

Until you wipe your tracker to recover Stress, all you've accumulated is Stress. Physical, Mental or Social. You get more and more roughed up and worn out but aren't seriously hurt.

Filling your tracker results in you clinging to life but your exact doom depends on whether it's the Physical, Mental or Social track.

Physical doom is death. Mental doom might be insanity. Social doom could be utter despair, or in Star Wars possessed by the Dark Side.

Either way, your character is clinging to life and might be taken out of play if they fail a roll.

You avoid this by wiping your tracker, recovering the Stress and gaining a Trauma. i.e., You avoid death by getting hurt. wink

There is a limit, of course. You can only have three Traumas in any category, Physical, Mental or Social, after which you can't recover any more Stress and a fourth Trauma will kill you instantly.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Mon 22/02/21 18:40 UTC
She getting beaten up that is for sure
Posted By: Pandemonium Re: OOC: Jabba's Palace - Mon 22/02/21 19:19 UTC
Just don't get the cyber leg to go with that eye patch. Arrgh!
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Thu 25/02/21 10:19 UTC
Am I right that there is no line of service get from Sirra to preach?
Posted By: nem Re: OOC: Jabba's Palace - Thu 25/02/21 11:29 UTC
No line of sight. Though he's down a companionway on the level below Sirra. So she could move, stick her upper body through the opening at the top of the companionway. Inside the turret tower isn't spacious, everywhere's pretty close.

This diagram shows chairs, and from that you can see roughly how far apart everyone is.

Pandemonium. What would she use as a space-parrot?
Posted By: Angrboða Re: OOC: Jabba's Palace - Thu 25/02/21 17:16 UTC
Hmmm ... the diagram doesn't open for me
Posted By: Pandemonium Re: OOC: Jabba's Palace - Thu 25/02/21 17:40 UTC
Space parrot? Good question? A mechanical macaw?
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Thu 25/02/21 18:15 UTC
A positronic Polly?
Posted By: nem Re: OOC: Jabba's Palace - Thu 25/02/21 19:06 UTC
That blasted diagram! OK, try now.

I was thinking maybe a Kowakian monkey-lizard on her shoulder?
Posted By: Angrboða Re: OOC: Jabba's Palace - Fri 26/02/21 08:54 UTC
Thanks
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Sat 27/02/21 02:58 UTC
things have been very crazy this whole week- even before... but this week got even harder to find free time.

had a job interview on Tuesday and was told to expect a follow-up in a couple weeks- the winter storm in Texas was just the week prior and this interview got pushed back as it was... go to the interview and it only lasted 15 minutes, but this company is mechanical services company/ plumbing/ heating/ electrical, thus very busy after the storm. the next day, i got a call that hey wanted me to start a day later. I suddenly had to shift gears to dig out clothes i hadn't worn in many months.

and the job is hectic- i was mentally fatigued at the end of day 1 and just crashed. day 2 went easier but it just felt like a long day.

anyway. I will try to catch up, but i'm not sure how active I can be in the long term- it is olay to ghost my character as necessary if I fall behind so the game doesn't get slowed.

thanks

Jim
Posted By: Gypsy Re: OOC: Jabba's Palace - Sat 27/02/21 11:19 UTC
Going through a tough time it seems, sympathies. Hope the new job works out! smile
Posted By: nem Re: OOC: Jabba's Palace - Sat 27/02/21 19:43 UTC
That's great news, Phoenix Prime. Nowt wrong with being gainfully employed but any new job has an adjustment period. You'll find your stride, and don't worry about CFH, we'll keep things moving and J.B. involved. smile blaze
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sat 06/03/21 02:19 UTC
How far is the hanger
Posted By: nem Re: OOC: Jabba's Palace - Sun 07/03/21 12:42 UTC
OK, had to read through the adventure to answer this. It's not defined specifically but it tells to GM to handle each part of the base---the garrison, the generator, the hangar, the comms relay---separately as an individual location.

The base buildings are sat on platforms, themselves secured to the mountainside at different elevations. There might also be rock formations obscuring LOS at headheight from one part of the base to the next, etc.

So exact distance isn't so important. I think the intention is that they're at Extreme Range or equivalent. i.e., Characters at one don't easily interact with characters at another unless they have quadnoculars or a sniper rifle.

In terms of time it will take to travel between the garrison and the hangar on foot? I think 4-5 minutes. Considering you're carrying kit, there will be gantries changing elevation, storm, debris from uncontrolled demolition, hostiles in the area, etc.
Posted By: nem Re: OOC: Jabba's Palace - Wed 10/03/21 08:25 UTC
Morning all. I have product council meetings at work yesterday and today so haven't had much time to write. I made a start last night though and should have something for you tonight. smile
Posted By: nem Re: OOC: Jabba's Palace - Sat 13/03/21 12:45 UTC
Wow, my eyeballs are drier than a Tuskan raider's socks after all the web conferencing this week. But I moved us onto new threads and am excited to see what happens next, I can tell you that! Will both teams regroup, escape, will they make it off of GH-531? It's getting very dicy!
Posted By: nem Re: OOC: Jabba's Palace - Mon 15/03/21 20:10 UTC
OK, Mirror Team. So peril in high places, obviously inspired by the ending of Empire Strikes Back and Rogue One, but also by the real-life sci-fi design of Ostankino Tower.

[Linked Image]

Imagine an incredibly high, relatively thin cooling tower with exhaust vents at the top, and girded by rings of equipment of various shapes and sizes at irregular intervals, all the way to the bottom.

The tower is about 600 metres from the top to the mountainside below. High! Though Jedi Knights have been shown to be able to arrest their fall from great heights.

Getting down will be tough. There might be an external ladder or cables running the length, but the Empire probably used a gravsleds or droids for maintenance so no elevators.

Mirror Team flew up the inside of the tower from below ground, to be expelled from hot air vents at the top. As it stands, Jix, Amos and J.B. are all near the top.
Posted By: Gypsy Re: OOC: Jabba's Palace - Tue 16/03/21 09:54 UTC
Wow! Yes I can see that might be a problem wink
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sat 20/03/21 16:22 UTC
Sorry! I thought I had asked a question. It’s been hectic at work. We are averaging something like two and a half times the sales we are budgeted but don’t have the commensurate labor yet. A bit frazzled around the edges.
Posted By: nem Re: OOC: Jabba's Palace - Sat 20/03/21 16:33 UTC
No worries, Art. smile We're all good and pushing on. Ghosted Sirra for you, in a direction I think you'd approve. Browsing shelves for auto-parts didn't sound like her thing. wink
Posted By: nem Re: OOC: Jabba's Palace - Sat 03/04/21 21:00 UTC
A long, hard slog at work feels like it might finally be coming to an end, peeps. I seriously need a holiday. A 'holiday' holiday, not sitting at home some more. I need a pool, I need bikini babes. I need dancing!

Anyhoo, we soldier on and take respite in these, our adventures in a galaxy far far away. smile

Posted By: Gypsy Re: OOC: Jabba's Palace - Sun 04/04/21 11:47 UTC
Not the strongest story line rolleyes but somehow I don't think that was part of your selection criteria! grin
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 04/04/21 23:43 UTC
Is it mainly trained in lightsaber fighting styles rather than all combat in general? And in any case, could a vibrodagger even effect the thing?
Posted By: nem Re: OOC: Jabba's Palace - Mon 05/04/21 09:19 UTC
The EG-5 Jedi Hunter doid is explicitly designed for fighting Jedi. Jedi use lightsabers, the Force and hand-to-hand combat in general. They don't tend to use blasters but the droid has Beskar plating anyway.

[Linked Image]

Sirra wouldn't use her vibrodagger to punch through the droid's plating though. She'd use it to attack joints. Wedged into a joint it would still impede movement and if she could sever any wiring harness tucked inside that would do more damage.

What are vibroblades? Leia's Lair tells us more:



J.B. meanwhile is fighting the slightly less frightening IG-100 MagnaGuard.

[Linked Image]

Still a proven challenge for Jedi.
Posted By: KenSeg Re: OOC: Jabba's Palace - Mon 12/04/21 00:51 UTC
Nem,

Need some guidance for Amos. Are there any hatches that he can pop open and shot into to disable the fighter before he tries leaping off to the spar or death?
Posted By: nem Re: OOC: Jabba's Palace - Mon 12/04/21 18:39 UTC
Yo yo. Yes, I think the TIE Echelon must have a hatch on the roof because otherwise the pilots couldn't get into the cockpit when the cargo ramp is down.

Obviously, this being Star Wars, all door mechanisms can be operated by application of a blaster bolt. lol
Posted By: nem Re: OOC: Jabba's Palace - Sun 18/04/21 19:13 UTC
So what happens when a starship attached to a building jumps to hyperspace in atmosphere?

I don't know. But I suspect it's bad for both the starship and the building.

Amos has time to abandon ship though and it looks like J.B. is inbound to help in whatever way she can.
Posted By: nem Re: OOC: Jabba's Palace - Mon 19/04/21 11:11 UTC
Sorry peeps, was all set to post last night but the site wasn't. sob

I'll get a post up tonight and we'll find out what this mysterious TIE Special Forces pilot has to say.
Posted By: nem Re: OOC: Jabba's Palace - Sun 25/04/21 18:06 UTC
In another week, CFH will be a year old and as you've probably guessed we are on the home straight. smile

I think we've done remarkably well, considering the continual drain on our creative energy from the global pandemic. I doubt any of us have truly had a chance to recharge our batteries in the past 12 months. Yes, our post rates have slowly slowed down but I want to thank you guys for bearing with the game and giving what you can.

CFH. "The Force is strong in this one." jk
Posted By: Pandemonium Re: OOC: Jabba's Palace - Mon 26/04/21 21:36 UTC
Happy to be here, happy to be posting. Ongoing junk is just that. grin
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Mon 26/04/21 21:53 UTC
Ongoing junk will always be ongoing and be junk. That’s some thing that will never change.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sun 02/05/21 22:23 UTC
Posting tomorrow
Posted By: Gypsy Re: OOC: Jabba's Palace - Tue 04/05/21 11:55 UTC
Is our thread finished? It does read that way smile
Posted By: nem Re: OOC: Jabba's Palace - Tue 04/05/21 18:03 UTC
Your thread is not finished, no, though I am protracting the scene a touch to line up with Smoke Team. wink

Mirror Team are riding a wave of destruction to the ground. So you have the opportunity to post your character's thoughts and dialogue etc. in this moment.

And, we've been playing CFH for one year today. cool

May the 4th be with you

Posted By: Gypsy Re: OOC: Jabba's Palace - Wed 05/05/21 09:19 UTC
Hurrah! grin
Posted By: nem Re: OOC: Jabba's Palace - Wed 05/05/21 18:12 UTC
I think that's the best recording of the original Star Wars theme I've ever heard. The original soundtrack recording is very poor quality, very tinny. I really enjoyed watching John Williams conducting his work too.
Posted By: Gypsy Re: OOC: Jabba's Palace - Thu 06/05/21 13:41 UTC
Very good! Stirs the blood! wink
Posted By: nem Re: OOC: Jabba's Palace - Sun 23/05/21 13:27 UTC
Although Star Wars is most strongly associated with its iconic visual dictionary, the lightsabers, the Stormtroopers, the Jawas and cantinas, it's soul has always been The Force, and as we near the end of our story this short arrangement of the Force Theme feels particularly appropriate.



Now that you're meeting up, you might want to describe your character's physical condition to the others.

You're all filthy, roughed up and battle-worn, and here's a summary of your more serious wounds.

  • Preach. Blood-stained beard. Wheezing, damaged lungs from broken breath mask. Light blaster burn on shoulder. Bruised ribs from droid kick.
  • Sirra. Cyber-eye ripped out, wearing patch, blood and cyber-unguent dried on cheek.
  • Winta. Dried nose bleed, possible concussion. Blaster impact on chest, possibly cracked ribs. Lightsaber wound to abdomen, Force healed.
  • Amos. Puncture wound in shoulder. Neurotoxin offset by stimpack. Blaster impact to abdomen, possible internal damage. Knee wrenched by fall.
  • J.B.. Severe arm burns, suit melted onto skin, from incinerator. Stimmed. Major abdomenal bruising from droid kick.


Also, some point soon the Relnard information is likely to crop up, so Art in the Blood, Angrboða, you might want to refresh your memory so you can pass it onto Phoenix Prime's character.

See here for information obtained by Sirra from First Order HoloNet and shared with Winta. Ultimately, she found Relnard's address on the Planet Nubia, headquarters of several major tech corporations and coincidentally Lieutenant Bastian's home world.
Posted By: Angrboða Re: OOC: Jabba's Palace - Sun 23/05/21 23:39 UTC
[OOC- Yes, Winta should really not be still standing.]
Posted By: nem Re: OOC: Jabba's Palace - Thu 27/05/21 18:05 UTC
So, reading the latest thread you'll all be aware that we must congratulate Gypsy on her run with Jix. The team's insectoid, gender-fluxed medic and support gunner sacrificed himself to save his team-mates. Great play Gypsy!

Saving the Galaxy from the Final Order has come at a cost, but has made for some excellent role-playing gaming, and getting to a couple of FFG's more esoteric game systems (both now out of print alas).
Posted By: AJ Re: OOC: Jabba's Palace - Thu 27/05/21 20:56 UTC
Welcome to the Jek Porkins memorial spectator bench, Gypsy!
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Thu 27/05/21 21:04 UTC
Sirra and Winta truly tried to reach that list.
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Fri 28/05/21 02:50 UTC
I will get caught up this weekend

and thank you all for being patient with me... I had fun with each and everyone of you. I wonder and hop if there is another tale yet to be told... wherein Gypsy might artfully bring another character to life... and as for AJ, the same would be wished if Babay is truly gone and irretrievable.

J
Posted By: Gypsy Re: OOC: Jabba's Palace - Sat 29/05/21 15:10 UTC
Thanks guys! smile
Posted By: nem Re: OOC: Jabba's Palace - Sun 13/06/21 06:45 UTC
It might take a few weeks for Pandemonium to recover from his surgery, so in the meantime I'll ghost Preach. Let's pick up the pace and see if we can't reach an ending by end of June! grin
Posted By: nem Re: OOC: Jabba's Palace - Wed 16/06/21 20:56 UTC
Also, if anyone's gaming with KenSeg, give him a nudge! wink
Posted By: KenSeg Re: OOC: Jabba's Palace - Thu 17/06/21 22:33 UTC
I will post tonight
Posted By: nem Re: OOC: Jabba's Palace - Mon 28/06/21 20:57 UTC
OK guys, I've jumped us onwards. I'd like to run one more scene on Ajan Kloss but it depends who we still have here.

Obviously AJ and Gypsy are lurking, but Pandemonium and Phoenix Prime haven't posted in a good while.

Angrboða, Art, KenSeg? Up for a short celebratory scene on the jungle planet?
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Mon 28/06/21 21:21 UTC
Yes.
Posted By: AJ Re: OOC: Jabba's Palace - Mon 28/06/21 21:36 UTC
Aw, is it that obvious? I need better camouflage.
Posted By: Phoenix Prime Re: OOC: Jabba's Palace - Tue 29/06/21 02:52 UTC
i am here... work is a beating these days, but i am here.
Posted By: nem Re: OOC: Jabba's Palace - Tue 29/06/21 09:30 UTC
Aye, over a year of work work work and no R&R is brutal! sad I'm ready to Bilbo Baggins off to Rivendell, I can tell you.

But anyway, from a GM perspective it's most important to me that you guys post if it's giving you enjoyment and relief from the grind. I don't want it to be another chore for you. Plenty of those already. wink

But let's celebrate our game in this last scene, in traditional Star Wars-style. smile

(And AJ, it's that Sailor Moon outfit you keep wearing, it stands out.)

Posted By: KenSeg Re: OOC: Jabba's Palace - Tue 29/06/21 17:44 UTC
WOOHOO!!! Game on Brother!! smile
Posted By: Angrboða Re: OOC: Jabba's Palace - Tue 29/06/21 18:05 UTC
Sure smile
Posted By: nem Re: OOC: Jabba's Palace - Tue 29/06/21 18:29 UTC
Alrighty then, I'll get to work on it! grin
Posted By: Gypsy Re: OOC: Jabba's Palace - Wed 30/06/21 15:05 UTC
Lurking again now guests have gone! grin
Posted By: AJ Re: OOC: Jabba's Palace - Wed 30/06/21 21:30 UTC
Originally Posted by nem

(And AJ, it's that Sailor Moon outfit you keep wearing, it stands out.)



I had a terrible time explaining it to ~S, I can tell you:

Posted By: nem Re: OOC: Jabba's Palace - Thu 01/07/21 21:36 UTC
lol Brilliant, I love that AJ! (Hmm, maybe I empathise with it too much!?)

I've opened up the thread and started a scene, so go ahead and post.

Also, You Should Die by Bullets by Chailai Chaiyata & Sawanee Patana. As close as you can get to Star Wars music on Earth. wink

Posted By: Art in the Blood Re: OOC: Jabba's Palace - Sat 03/07/21 11:21 UTC
(Will do this and a number of other things once I’m done with my airport experience which has indeed been, so far, an ‘experience’)
Posted By: nem Re: OOC: Jabba's Palace - Sun 04/07/21 13:55 UTC
These are some lovely posts, guys, I'll keep this scene rolling and we'll feel out the right place to end. smile

In the meantime, even though we never used a battle map, The Force Awakens Beginner Game does come with one and pop-out tokens. So I did make digital versions of your characters, the NPCs, adversaries, etc.

You can view them in Game Materials and they also serve as a recap of your adventure in a galaxy far far away.

Your characters have had plenty of time to talk on the ship, so feel free to read the other team's game threads if you want.

Mirror Team: 2BB-2, Amos, J.B., Jix

Smoke Team: Preach, Sirra, Winta

Posted By: Pandemonium Re: OOC: Jabba's Palace - Fri 16/07/21 15:59 UTC
Returning to the fold.

Reading the OOC, seems like just in time to end things. smile

Love the Sailor Moon Parady. Good thing I wasn't sipping anything, it would have come out of my nose.

I will continue to read to catch up, but I don't have to return to things, rather than interrupt the flow that you have established. Content to just read.
Posted By: nem Re: OOC: Jabba's Palace - Sun 18/07/21 17:34 UTC
Let us know when you're caught up and happy to post, Pande. I'll keep ghosting until then to keep Preach in the scene. Having said that, we are very near the end! wink
Posted By: nem Re: OOC: Jabba's Palace - Mon 26/07/21 09:48 UTC
We got there, folks. Thank you all for playing, including our casualties AJ and Gypsy, enriching the story with your character's sacrifices.

You've all done great. I started this game when I realised lockdown was going to take a while so it's fitting that now restrictions have lifted we come to an end.

(Apologies for that last flurry of ghosting btw blush but I didn't want to leave us hanging as we take our various breaks for summer.)

Probably a good time for John Williams' last Star Wars finale! Enjoy!

Posted By: Gypsy Re: OOC: Jabba's Palace - Mon 26/07/21 16:17 UTC
Thanks Neil! Enjoyed it! smile
Posted By: nem Re: OOC: Jabba's Palace - Mon 26/07/21 17:21 UTC
It's been a good run and is funny in retrospect because it feels to me like it ran for a long time but was actually quite short.

The difference compared to usual, of course, being the pandemic and how that's affected my perception of time.

But we got through a lot. The beginner game and the follow-up web adventure, two FFG systems, the first using the Star Wars dice and the second the positive and negative d6s.

I was hoping by the time the game ended we'd have a new published Star Wars RPG to talk about but Edge Studios haven't made any announcements whatsoever, despite holding the licence for over a year.

The Star Wars licence's restriction on PDFs must be hugely offputting to the publishers. The licence is only for the printed, pen-and-paper RPG. PDFs are classed as electronic games under the Star Wars licence so aren't permitted. Hence why PDFs of FFG's Star Wars RPGs were never released.

So long as Disney rule out PDF versions, it's hard to imagine a new Star Wars RPG taking off in this day and age.
Posted By: KenSeg Re: OOC: Jabba's Palace - Mon 26/07/21 17:34 UTC
Had a good time Neil! smile
Posted By: Angrboða Re: OOC: Jabba's Palace - Mon 26/07/21 18:10 UTC
Yes, thanks!

That was a fun game.
Posted By: nem Re: OOC: Jabba's Palace - Mon 26/07/21 18:47 UTC
Although the Jakku section had the most Star Wars-y vibe, I enjoyed the Alistair MacLean antics of GH-531. In the written adventure the two facilities on GH-531 are on different planets (yet with the same barren, rocky environments) so made sense to merge them and that also allowed me to run two concurrent teams, something I've wanted to do on DreamLyrics for a while.
Posted By: Pandemonium Re: OOC: Jabba's Palace - Mon 26/07/21 19:13 UTC
It was good fun Neil!

Thanks for running it so skillfully!
Posted By: AJ Re: OOC: Jabba's Palace - Mon 26/07/21 21:53 UTC
An enjoyable romp. Sometimes it's fun to play the payload.
Posted By: Art in the Blood Re: OOC: Jabba's Palace - Mon 26/07/21 23:51 UTC
I enjoyed. I have another nod to add to some future games in some capacity, and it was quite fun seeing the different characters perspectives.
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