DreamLyrics™ Play-by-Post
Posted By: Neptune 3H - Second night in Yartar - Sun 25/04/21 19:10 UTC
DM

At the agreed upon time and place, everyone gathers outside the Lionshield Coster. The Fish Market is closing down. Tents are folding, carts are getting covered and the stores around town are starting to lock their doors. The party has not made sleeping arrangements for tonight. They have to share information and there's dinner to eat. Then there's final planning about how they will enact their next step.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Mon 26/04/21 21:33 UTC
Sindar

He returns from his exploration of the town looking quite refreshed.

He considers their situation, and plans. "I for one am happy to spend another night at the Pearl Handled Pipe. I know it was expensive, but the level of comfort I won't see again for quite some time, once we depart for Everlund." He looks to the others to see their thoughts. He would like to get that arranged before the trip to the casino in whatever form that is going to take.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 27/04/21 15:09 UTC
Jaliera

She had thanked to two men for her present and for the dress which was in a box under her arm. She still had to look at her 'present', having no idea what it might be. As they all gather and Sindar talks about where to stay, she pipes up.

"I think we would prefer to stay where we stayed last night?"

She looks over at Davroar, not wanting to speak for him.
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 28/04/21 03:57 UTC
Davroar

He greets everyone with a smile as he arrives at the Lionshield Coster where everyone is standing. There is several fresh bits of greenery stuck to his furs indicating he has just returned from his nature walk in the late afternoon.
To Jaliera's question he says, "Yes, that was decent place to stay. As for eating, anywhere else than the Wink and Kiss is good for me." Having nearly lost his coin purse there, he does not want to push his luck there twice.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 30/04/21 14:28 UTC
OOC: I'm waiting for about half the party to still post. Do you have any plans on what to do next? There's a lot of information out there - some of which should be shared.
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 30/04/21 14:46 UTC
[[ Is =our= PM thread 'done'?? ]]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 30/04/21 15:40 UTC
[OOC: Is your PM safe for the rest of us? grin ]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 30/04/21 15:46 UTC
ooc: MikeD - for now. I'll tie it up for you there. Pande - I'll answer you in PM
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 30/04/21 16:48 UTC
<Bern>

With Zindra in tow, he headed to the Lionshield Coster to meet up with his friends ... and introduce Zindra to the others.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 30/04/21 16:58 UTC
Zindra

The others see that Bern had run into Zindra somewhere.

"Hail friends, Bern let me know that there's a delay in our departure. I assumed we were heading towards Everlund today, but it seems that you have other plans."

OOC: Remember that she's your hired scout and probably sought to find someone in the party because she expected to lead the party on to Everlund and on to Silverymoon, as was the deal you worked out with her.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 30/04/21 17:30 UTC
Sindar

"Well met Zindra, good to see you again. We are still interested in your guidance to Everlund. Many of us have interests there. However, something has come to our attention here that we need to look into. We are going to have to stay another night, at least." He looks to the other members of their group to confirm his thoughts. He didn't speak for them, but he was present at the negotiations and knows they will have to do a bit more with the casino at the least.
Posted By: AJ Re: 3H - Second night in Yartar - Fri 30/04/21 18:48 UTC
Kriv

"The Grand Dame is moored by the Harbourmaster's office. The vessel has three decks, main, top and oar, gangplank leading to main, steps up and down at fore and aft each. I have a full accounting of the observed casino complement here, and have observed the physical appearance of her captain. Operations there start at sundown, if we're ready."
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 01/05/21 11:37 UTC
Jaliera

"I will need to change before boarding. What is the plan?"

She is not quite sure what her role is in this instance.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 01/05/21 16:03 UTC
Zindra

"So you're going to go gambling tonight? At the Golden Goose?" she asks. Then, replying to Jaliera she says, "Yeah, that's a rich person's place. I didn't take any of you for fancy folk. Does this have anything to do with that kid we found by the river? He said he was there, didn't he? "
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 01/05/21 16:07 UTC
Zhu

She glances at Kriv and the others intently for a moment. Now is a moment of truth. Zindra knows much of what they know. If they trust her, there is no reason not to invite her along. She has given them no reason not to trust her so far.

Now, of course, she might insist on payment, but might not it be better to have her along, not just for the extra pair of eyes but also to not leave her wandering around the city knowing what the group is up to?
Posted By: nem Re: 3H - Second night in Yartar - Sat 01/05/21 17:55 UTC
Arus

Arus exits the Lionshield and joined his companions on the street.

"We might not see much of our beds tonight." He says.

Bern has picked up Zindra. Good, another job ticked off. Arus nods to her, then says to the others:

"Myself, I will sleep here at the Lionshield if any's to be had.

"This Golden Goose casino, hosted aboard Grand Dame, has an entry bar for guests. 100 gold worth of chips. If you can't cash-in before you leave, that's 100 gold lost, so be prepared.

"The casino is run by a Lord Drylund and is his own personal fiefdom. I spoke to the Hand, the local thieves guild, they're not embroiled in it and neither are the Zhentarim as far as they know.

"I was also tipped off about our lady in the purple dress. Likely it's Lady Atalia. The Hand know very little about her, other than she has 'mind powers' and is a casino regular. They invited her to join but she declined."

The last thing Lord Artan remembered about his abduction was a gorgeous lady in the purple dress, making her a prime suspect in whatever conspiracy is afoot.

"Maybe don't play cards with her." Arus adds with a smirk, knowing that's probably the first thing he'll do if she's at a table.

So what is the plan, asked Jaliera.

"The plan is to board the Grand Dame and enter the casino as guests. Davroar will be in exotic pet form, with Jaliera.

"Zindra, thee and Bern will cover our entry from the quay, then follow us in if you can--- I'll explain as we walk."

Arus looks around at the party. So far so good.

"We're looking for evidence of a secret criminal enterprise, dark magic-users, the Phandalin doppelganger. Also, any links to the giant clans, giantish writings and such.

"Spread out, mingle, search. We want to sound out Lord Drylund and Lady Atalia in particular."
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 01/05/21 18:26 UTC
<Bern>

"Is there a ... 'dress code' ... or will a bag that 'jingles' be enough to get me in", he asked.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Sat 01/05/21 20:16 UTC
Sindar

"While it might cause us some challenges, I suggest that we pair up so that one can watch the other's back." He offers.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 02/05/21 03:23 UTC
OOC: Great post Neal, you do have some time, however, to make your room reservations and clean up before you head out to the casino. But we can handle that with not much more than a DM wave of the hand if everyone in the party feels comfortable with their particular role in this.
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 02/05/21 04:46 UTC
Davroar

He had taken a short rest prior to entering the gates so he will be fresh with two shape changes for infiltrating the casino with Jaliera.

"Will they be checking weapons at the door? If so and you want a knife or a sword to go, give them to me I can hide it when I shape change."
Posted By: AJ Re: 3H - Second night in Yartar - Sun 02/05/21 08:16 UTC
Kriv

The eldritch knight merely smiled at Davroar's suggestion. "Good idea, although I have no need myself."
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 02/05/21 14:52 UTC
Zindra

"Oh yeah. They don't let weapons or armor on board. I guess you could try and conceal them, but you shouldn't need it. They've got good security."

She turns to Arus and asks, "Do you have a plan for how we follow you once the boat leaves the dock and set sail?" She thinks about it and adds, "...which is about an hour after dusk, which it almost is now."
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 02/05/21 17:41 UTC
<Bern>

He hadn't heard about the ship sailing. "That introduces some issues we need to resolve. My 'first choice' would be that those that go aboard 'take care of business' and get off before the ship sails. How early do they let folks board", he asked.
Posted By: nem Re: 3H - Second night in Yartar - Sun 02/05/21 19:00 UTC
Arus

"Might get away with a dagger." Arus says, since it seems traditional in the north to use your own knife at the dining table.

He looks at Zindra and Bern. Archers both. Strong shoulders and back. Perfect for plying a paddle.

"You may be able to pressure the doormen by arriving at the last minute, once we've boarded.

"The alternative is to take a canoe. Follow us along the river and board by stealth under the cover of darkness."

Arus gestures for them to walk and talk.

"Canoes are drawn up on shore at the end of the day. I doubt anyone will notice you borrow one.

"You'll need a grappling hook and rope. Below decks will be stifling with all the bodies on board, so there should be plenty of open windows to make entry. Lag the flukes of the hook with damp cloth and it shouldn't be heard over the revelry."

The triton steps aside and lets a lady passed with her entourage, then answers Bern.

"I expect they'll queue the guests and board them in one go. Then they can cast off on-time, on the hour. We'll be out on the river before we've even got to the bar, Bern."
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 02/05/21 20:28 UTC
<Bern>

He was more interested in the 'catch up canoe' option than in any sort of 'dress up' infiltration. But he was ... apparently ... not alone in this, so he turned to look and see what Zindra thought.
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 03/05/21 12:21 UTC
Jaliera

"I don't have 100 gold since buying those potions but maybe Davroar and I can go halves as I doubt pets will need to pay. And I'd like a dagger just in case. Be happy if Davroar carries it."

She has a better idea now of what might be expected. She just needs to change and open her gift to be ready.

[OOC Happy with a GM handwave. wink ]
Posted By: nem Re: 3H - Second night in Yartar - Mon 03/05/21 14:34 UTC
[Handwavium fine by me too, aye. I made some stuff up about the canoes but it seemed reasonable for a river town and should keep Bern in the action. Cool with you, Neptune?]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 03/05/21 16:30 UTC
Zindra

She giggles and then simply smiles.

"They're going to know if you're carrying any magic. They're pretty adamant about that because of the gold they must protect for their customers. You can't wear armor or anything. It makes sense, really. Do you want to sit at a gambling table and play against someone who can cast magic? It's strictly prohibited. And as for pets, they'll assume he's a familiar, so be prepared to deal with that."

"I'm curious. It seems like you're planning or preparing for some sort of attack - without weapons or armor against several dozen of the best paid guards around. Are you sure you can handle them? If you go anywhere on that ship that you shouldn't, it would be a criminal act. That is, unless you are there on some sort of 'official' business, I can't imagine that anyone would give you that authority, but maybe I'm wrong. You just don't want to get embroiled in the Yartar justice system. It's very harsh and not always fair. Aren't you were just going to try and get information about that kid. And maybe you just need to find this woman that Arus was told to look for and ask her some questions? "

She turns to Bern, "It would be suicide to get in a row boat and follow the ship. They have people that keep an eye on the water and would be in their rights to launch a fireball at us. I'm not getting into a rowboat. I know neither of us likes the idea of mingling with the rich folk on that boat, but I'm willing to call it research and endure. We buy the chips," she looks at Jaliera, "I've got a few extra gold to help with your buy-in," then looks back to Bern, "We try our hands a couple of times but bet small amounts so we limit losses, and then we can buy dinner and enjoy the cruise from the deck, looking at the stars. That would be normal behavior on the ship. I would need to change out of my armor and put on my ladylike clothes. You should be fine as long as you're not wearing armor or carrying weapons."
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 03/05/21 17:00 UTC
<Bern>

He sighed at Zindra's explanation of the ship's 'security. And ... to be honest ... he hadn't really liked the idea of trying to keep up by rowing. It would mean he couldn't have his bow 'at the ready'. His brows furrowed a bit as he considered.

"I would not want to be on the ship ... weaponless. Depending on the ship's route, any chance I might be able to keep up with you on the shore? If so ... you could stay on deck on the correct side of the ship." He looked at the group. "Anyone have an idea of how fast the ship moves", he asked.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 03/05/21 17:11 UTC
Zhu

"Rowing speed would be less than a man on horseback. On foot", she shrugs, "probably depends on the speed of the current. But it's highly likely they'll spot somebody riding along on shore who is keeping the ship in sight. Besides, what would you do from shore? Fire arrows at people on deck? They'll just duck behind a wall and blow you up with magic."

She shakes her head. "Its either come along unarmed and plan to do nothing but talk to people, or don't come I'd think."
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 03/05/21 17:33 UTC
<Bern>

"Riding a horse would be a bit obvious", he agreed. "But ... unless they are suspicious =and= have a lot of =really= good 'spotters' ... I doubt anyone aboard would see me", he said. "In the end, though, the problem is ... I really don't know a lot about boats ... especially boats like that. So the =real= question is ... 'could I keep up' easily enough that I wouldn't be obvious."
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 03/05/21 17:36 UTC
Zhu

"Even if you can keep up, my earlier question still applies. What do you expect to be able to do from shore? Firing arrows at a huge boat like that seems a bit pointless. Did you have other plans?"
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 03/05/21 17:48 UTC
<Bern>

"Well ... I =thought= I might actually target 'bad guys' rather than the ship's hull", he said sounding a bit put off.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 03/05/21 18:20 UTC
Zhu

"I understand that, but this is not a canoe. The bad guys will almost all be inside, where you can't see them to shoot at." She shrugs. Each person will do as they wish.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 03/05/21 18:51 UTC
<Bern>

"And without =any= weapons ... how do we/you defend against an attack", he asked seriously.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 03/05/21 19:05 UTC
Zindra

"Hopefully ship security would take care of any rabble rousers or troublemakers. What makes you think there are bad guys on that boat?"
Posted By: Pandemonium Re: 3H - Second night in Yartar - Mon 03/05/21 19:18 UTC
Sindar

"Let's look at what can we learn? We can identify the players so to speak, but it is unlikely that will matter, as we can do that without being on the ship. If we can't sneak about and learn where things might have happened, we won't learn very much. Yet we suspect that the floating casino is involved. How do we prove it?" He didn't add without getting ensnared in the justice system, as they don't wish to do that.
Posted By: AJ Re: 3H - Second night in Yartar - Mon 03/05/21 19:43 UTC
Kriv

"Discretion is the order of the day. Not getting caught is essential, but there are those among us who excel at that. As for defending ourselves, in extremis my weapons are always with me, even if they're back in my room. It is to be hoped that won't be necessary."
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 03/05/21 19:58 UTC
<Bern>

"Because there are =ALWAYS= 'bad guys'", he told Zindra.

He shrugged. Clearly the others wanted a 'sea cruise'. "Well if you don't want to get caught, leaving me 'ashore' will increase your chances on that front. I'll do my best to follow. I can meet you at the ship's destination if you want to go that route ... or wait for the ship to come back here if that seems better."
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 03/05/21 21:09 UTC
Zhu

Leaving someone behind to effect a rescue, if needed, is not a terrible idea. But again, they are not assaulting this ship. They are only going there to find the woman in purple and talk to her, or others about her. That is it. If there's a chance to look around for other hints, fine, but it is not a situation for fighting.

"We are not expecting to fight." She says to Bern. "But if we run into trouble, having you here to mount a rescue might be useful."
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 03/05/21 22:17 UTC
<Bern>

"Besides ... I would =NOT= fit in as a 'customer'", he said with a wink and a grin.
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 04/05/21 06:25 UTC
Davroar

Hearing that they will suspect him immediately as a familiar rather than a pet he will say, "I should not go at all then. If anyone can see 'me' then that will ruin any chance for Jaliera, or at least make them overly suspicious."

If they agree he will just hang out with Bern and be close by just in case anything does go awry.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 04/05/21 11:46 UTC
Jaliera

"I agree Davroar. Safer for us all if you keep Bern company."

She smiles at him.

"Shame, I would have liked you as a pet."

There is a twinkle in her eye.

"And thanks Zindra."

Their guide is definitely proving her worth.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 04/05/21 12:26 UTC
<Bern>

He nodded, accepting the arrangements.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 04/05/21 13:34 UTC
DM

Arrangements having been made, those in the group returns to their respective inns, make arrangements to stay another night, and head to their rooms to change if they need to. About a half hour later, the group reassembles in the agreed upon location before heading to the Grand Dame. Some emerge looking nothing like they did earlier. Zindra will stay with Bern too, but repeats her offer to loan Jaliera some gold until she returns from the Grand Dame. "I'll hold Davroar as collateral until you get back. If you don't, I'll keep him as a pet," she says, smiling.

OOC: I'll let you describe yourselves and your reactions. Also, I will try to make the scene on the Grand Dame as rushed as possible
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 04/05/21 13:37 UTC
Zhu

She shrugs. Since they don't plan to fight here having everyone come along may not be necessary. However, following alongside the boat as it travels along the river may or may not be useful.

She looks at Zindra. "You know this area better than I. How wide is the river the boat will travel along?" If the river is fairly narrow, say a hundred yards or less, it could be possible for someone on shore to see, and possibly act in an emergency. It would also be possible for Zhu to contact them with a Message, presuming magic isn't completely blocked on board.

If the river is much wider than that, then it might be better to see if there is another task those staying behind can accomplish rather than watching a boat that is too far away for them to do anything with.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 04/05/21 13:43 UTC
[[ How wide is the boat ... can we see how wide the river is? ]]
Posted By: AJ Re: 3H - Second night in Yartar - Tue 04/05/21 13:57 UTC
Kriv

Noble finery is his stock in trade, his pedigree unquestionable, Norixius signet ring gleaming. He's ready to go waste some money in an effort to provide cover for their investigations.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 04/05/21 16:12 UTC
OOC: Since Kriv scouted the boat, it's 30' wide and 120' long. For the sake of the answer you are looking for, you didn't need to ask Zindra, you saw with your own eyes. And Arus has worked in Yartar for a while, so he knows. It's a major river. Here's a description of a bridge that crosses it in a narrow area Stone Bridge. The bridge is used in another module. As you can see, it's 2 miles wide there. And if you want a better description of the river, check this out.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 04/05/21 18:36 UTC
[[ nope ... that'll work for now <g> Thanks!! ]]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Tue 04/05/21 19:57 UTC
Sinda

His fine clothing is getting a workout. He is dressed as he was the night before, his clothing passable, but nothing super fancy. He will be able to pass for a casino goer without any difficulty, the real trick will be to pay the fee to gamble. He doesn't intend on leaving that much on the tables, but he is there to watch and learn.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 04/05/21 20:10 UTC
<Bern>

He saw Sindra's furrowed brow. "I can help with the 'fees' if needed", he offered.
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 05/05/21 04:26 UTC
Davroar

Seeing Bern is being generous, he does the same and digs into his backpack to offer to the group for their entrance fee, "I've 29 gold pieces and some 260 silver if anyone's short?"
Stuck deeper in his pack is a jeweled goblet he could probably get another 50 to 60 gold for it, but he would rather keep that if he could.
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 05/05/21 09:16 UTC
Jaliera

Well everything seems to be coming together and they are working as a team which is nice and bodes well for the next leg. She grins at Zindra's comment.

"I'll make sure your loan is repaid."

So she goes off to change, before returning dressed very differently than anyone has ever seen her before.

[Linked Image]

[OOC What was in the box/present from the dressmakers? ]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 07/05/21 12:49 UTC
OOC: It was a thin silver chain with a small pear shaped faux gemstone amulet. It probably wasn't worth much at all, but it went perfectly with the dress, the blue matching the blue in the dress, the silver matching the lining.

DM (For Jaliera, Kriv, Sindar and Zhu)

Those heading for the casino, Jaliera, Kriv, Sindar and Zhu made their way towards the docks. It is a pleasant but cool autumn evening. The cloudless skies made for a perfect, almost magical night to cruise under the stars. When they reached the river boat, the Grand Dame, there's a short line of about a dozen folks, all dressed up, waiting to get on board. At the end of the cobblestone pier there is a set of steps that lead up to a wooden platform. A roped off lane keeps customers waiting in single file. Two guards make sure to direct customers wher to stand in line. On the platform the captain and two other guards are interviewing the customers, one by one, before they board. From where you are, not yet on line, you see additional security guards patroling the upper and main decks. Fancy lanterns dangle from the upper deck balcony dimly illuminating the riverboat and providing for a romantic athmosphere. You see patrons, enjoying the night air on deck, milling about, laughing. Music is playing from inside the ship.

As you look more carefully at those being interviewed by the captain, almost all are allowed on board, but one man was turned away. He had started to argue with the captain but decided not to incur the wrath of the two burly guards so he turns and leaves the pier in a huff. Listening to those in front of you, you hear things like "Why argue? ... he would just have ruined the evening... He was probably a theif... "

Others move forward. Once they reach the area under the upper balcony, they are met by a woman dressed in an elegant but foreign looking outfit. She is flanked by two more guards. When people pass the captain's scrutiny, they walk up to her, hand her gold which she puts inside a bag. She exchanges the gold for gambling chips. While the woman is not exchanging gold for chips, she stands there carefully observing people trying into board the ship.

[Linked Image]

ooc: I need to know if anyone going to the ship is carrying a weapon, magic item or wearing any armor. Is Whisper involved? Are you casting any spells before you are there. Is there anything else I should know?


(For Bern, Davroar and Zindra)

They accompany the foursome that will board the gambling ship up to the pier. There they stop and Zindra asks, "What's the plan?"
Posted By: AJ Re: 3H - Second night in Yartar - Fri 07/05/21 13:10 UTC
Kriv

Mindful of what had been discussed, Kriv had left his weapons and armor behind, technically. The Eldritch Knight could recall his armaments with a thought, but this was not information that would need to be disclosed. Dressed in the noble finery of his birthright, the Dragonborn was right at home here, and would scan clean.
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 07/05/21 14:03 UTC
<Bern>

"Mostly keep an eye on things", he told Zindra. "And ... if needed ... do what we can to assist our friends. If you have any suggestions ... I'm ready to listen", he said with a shrug and a grin.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 07/05/21 14:11 UTC
Zhu

Wearing the red dress she carries for fancier occasions, she waits in line with the others. She's left her magical weapons and protective items behind.
Posted By: nem Re: 3H - Second night in Yartar - Fri 07/05/21 15:38 UTC
Arus

He wears his shearling vest, light cotton trousers, tight around the calves and ankles, and a pair of sandals. A casual look that shows off his sleek blue skin, topped off with the jellewed holy symbol hanging around his neck. Cold doesn't faze him.

It's not extravagent attire but Arus will be relying on his foreign appearance to get him in.

Arus doesn't wear a weapon. He'll acquire one on board if needed but he hopes not.

"Remember, our mission is to gather information. But if they start trouble, by all means finish it." He says to the party.

He'll line up and go through the motions.
Posted By: Dugan Re: 3H - Second night in Yartar - Fri 07/05/21 23:51 UTC
Davroar

In a quieter tone he says to Bern, "If anything really bad happens, I could shape change into a river otter and possibly climb up one of the large oars and get inside."
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 08/05/21 01:13 UTC
Zindra
"I honestly don't know if we can even keep up with the boat. Fortunately, the flow is slow and they boat is not racing anywhere special. With all the lanterns we should be able to locate it, I doubt that we'll get anywhere near in time to help if help is needed."
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 08/05/21 01:53 UTC
<Bern>

He turned to Zindra. "Well then maybe we should just go sit in the bar and drink", he said ... not sounding particularly happy with the idea.
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 08/05/21 10:37 UTC
Jaliera

She is delighted with her gift as the man had no need to bestow it at all. It was very kind of him. She puts it on. Leaving all weapons and magical items behind, she also leaves Whisper to guard both hers and Davroar's possessions left in the room.

Then she joins the others in the queue for the boat but not actually associating with them. It may be best if they are not viewed as a collected whole. Instead she focuses her attention on the boat, the boarding arrangements and the faces of the establishment.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 09/05/21 02:04 UTC
DM (Jaliera, Kriv, Sindar & Zhu)

The line moves rather quickly to gain access to the river boat. Many of the people on line in front were repeat customers and the conversation between them and the captain was short and they gained easy access. There were a few newer patrons, and those were asked more questions and questions that pried into their income and status. Even if people came with others, they were interviewed individually, one by one, by the captain. All of the would-be patrons knew to introduce themselves not only by name, by by social station, occupation and reputation.

One man stated that he was a merchant from Daggerford and was grilled about what wares he dealt in and the current market price of such wares. He proudly discussed the price he hoped for but the better price that he got for his wares. Satisfied, the captain allowed him to pass. Like the others that passed scrutiny, he walked up to the woman with the bag, handed her gold, and she handed him chips. The gold went into the bag. Another man claimed to be a lord from Waterdeep and was asked about the health of another lord of Waterdeep. When he replied that the person was well he was turned away. Apparently there was no such "Lord" in Waterdeep. The question had been a trick question. Most everyone else made it through before the four heroes were up. "You're next," said one of the guards to Kriv. He removed the rope barrier that separated those who waited on line from the steps up to the platform and let the dragonborn walk up to begin the interview process. ​

"Welcome to the Grand Dame and the Golden Goose Casino. Who might I have the privilege of inviting into our establishment this evening?" the captain asked, smiling but gazing directly into Kriv's eyes.

OOC: Just to expedite matters, it'll require some sort of Charisma roll to get on board. If you get a bonus for deception, roll that, even if you're being truthful. It will be compared to the captain's insight roll. No other charisma based skill applies. We'll deal with what happens after the roll. So all four of you can make your rolls and post the result. I'll follow up from there.

Zindra

She sighs at Bern's suggestion. "We promised to be here, so I'll stay. Maybe they don't need help now, but we don't know what will happen when they return. I wouldn't want to lose sight of the boat on the water. It's not the only vessel out there."
Posted By: AJ Re: 3H - Second night in Yartar - Sun 09/05/21 02:39 UTC
Kriv

Truthfully, he stated,

"I hight Kriv Norixius, scion of Norixius Keep near Waterdeep."

Kriv Charisma
AJ rolled 1d20 and got 13

(Deception being the one charisma skill he doesn't have, given his preference for cold, hard truth, and disgust for empty
promises, empty platitudes and empty threats.)
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 09/05/21 04:30 UTC
Captain Storn
"Well sir, I am your captain tonight. The name is Nelvin Storn. may Tymora smile upon you tonight," he says as he cheerfully waves Kriv on board.

Captain Storn Insight Kriv
Neptune rolled 1d20 and got 12


After Kriv passes inspection, Zhu is next in line. The guard waits for Kriv to move forward before unhooking the rope barrier and waves her on.

"Good evening m'lady. Welcome to the Grand Dame and the Golden Goose Casino. Allow me to introduce myself, I am Captain Nelvin Storn. And who do I have the pleasure greeting tonight?"

Meanwhile, Kriv makes his way on to the ship and one of the guards motions him over to the woman exchanging gold for chips. "Tonight's minimum is 100 gold pieces."

The woman changes her facial expression to that which Kriv now recognizes as a human smile. She seems different than many of the humans he knows, both in term of her garb but also her visage. She is standing behind a table upon which is a tray of chips. There are several different colors of chips (black, blue, red, green, white) but each of them has a golden goose embossed on them. She points a finger to a felt mat that is also on the table, seeming to indicate that Kriv should put whatever gold pieces he wants to use to buy chips there.



Description: Pow Ming
Attached picture PowMing.gif
Posted By: nem Re: 3H - Second night in Yartar - Sun 09/05/21 10:21 UTC
[Neptune, can we invoke our backgrounds where appropriate? Like Kriv's a noble and Arus is a Far Traveller.

Far Traveller's entry, for example, says:

Quote
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your travelling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.


(My emphasis.) I'm not sure how these backgrounds manifest mechanically in 5e. Advantage?]
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 09/05/21 12:00 UTC
<Bern>

He shrugged at Zindra's decision to stay by the docks. He was reluctant to split up so he would stay as well.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 09/05/21 13:27 UTC
OOC: When it comes into play, I'll let you know smile For now, I'll take that first roll.

Also, my apologies. The roll is "Persuasion" not "Deception". If Kriv had failed, I would have added the correct modifiers to see if that helped but there was no need smile
Posted By: nem Re: 3H - Second night in Yartar - Sun 09/05/21 14:32 UTC
Arus

"Ahlorsath, Arus Ahlorsath." He says to the Captain, not expecting to be stopped but always with an eye for danger.

[Rolled 24 total for Persuasion.]
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 09/05/21 15:42 UTC
Zhu

She moves up and stands directly in front of the Captain. "Zhuirentel Elendaril. It is a pleasure to make your acquaintance." She say simply.

Zhu Persuasion
Zeim rolled d20+7 and got 22
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 10/05/21 06:20 UTC
Davroar

He will stay at the docks with Bern and Zindra.
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 10/05/21 13:42 UTC
Jaliera

She is a little nervous in this setting but smiles when it is her turn.

"My name is Jaliera Hassan, a mine owner in Phandelin."

All true of course but she has nothing else to offer than might provide status. Except maybe her mentor's name but that seems to work in both directions.

Jaliera Persuasion
Gypsy rolled 1d20+1 and got 10
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 10/05/21 14:19 UTC
Captain Nelvin Storn

Neither Arus or Zhu stated nothing more than their name. This seemed to be an insufficient answer so he asked, "Can you please tell me a little more about you?" he asked both, one at a time. From what they have heard from others, stating occupation, noble lineage, and from where they hailed was the minimum he expected.

Kriv, who passed inspection first, sees the woman exchanging gold look up towards the inspection area as the captain asked the follow-up question.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 10/05/21 16:32 UTC
Zhu

"I am most recently from Silverymoon and am a member of the Spellguard." She says simply.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 10/05/21 20:43 UTC
Captain Nelvin Storn

He looks Zhu over and decides she's been sufficiently truthful and welcomes her aboard.
Posted By: AJ Re: 3H - Second night in Yartar - Mon 10/05/21 21:32 UTC
Kriv

Hmm. Time to remind this woman of her duty and distract her from the brief hiccup in protocol for his colleagues. Kriv placed 150 gold in the indicated place, clinking the coins.
Posted By: nem Re: 3H - Second night in Yartar - Tue 11/05/21 18:20 UTC
Arus

It's a perculiar line of questioning, Arus deems. It's not that the Protectorates are beyond snobbery but the money ultimately talks.

"And I am undersea, born and raised," he adds to Zhu's line, "compiling an account of the Savage Frontier for the good people back home."
Posted By: Pandemonium Re: 3H - Second night in Yartar - Tue 11/05/21 19:30 UTC
Sindar

He arrives wearing the same nice clothing they had seen him in the night before. He carries no magical items, though he is an instrument of magic.

When presented he offers "Sindar, a bard and traveler." His tone is lackluster as if he doesn't really concern himself with such things.

He does carry a flute, but it isn't magical, mostly just finely made and well used.

10 not a good roll.
2021-05-11 19:28:12
Sindar Persuasion
Pandemonium rolled 1d20+7 and got 10
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 11/05/21 23:03 UTC
Captain Nelvin Storn

"An emissary?" He thinks for a moment but Arus was persuasive and so he lets the aqua-man come on board.

When Sindar walks up and announces himself the captain says, "We've contracted our musicians for today. We do not need another bard aboard. They have an exclusive deal."

When Jaliera states her case, and sites that she's an owner of the mine, there's a look of doubt there. "Why are you here... really?"

How do Jaliera and Arus react to him?
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 12/05/21 12:00 UTC
[OOC Pleasantly and truthfully but not beyond omission]

Jaliera

"I own a part share of the mine along with a few friends. I know it sound unlikely but we were responsible for helping it reopen."

She smiles. Either she will get in or she won't. In which case she can go and join Davroar.

"And currently I am travelling. I heard about this facility from friends and wanted to experience it for myself. I understand the entry requirements."
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 12/05/21 13:19 UTC
OOC: Jaliera gets to reroll. You do need to beat a 10.
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 12/05/21 13:35 UTC
[OOC Well I will try wink ]

Jaliera Persuasion
Gypsy rolled 1d20+1 and got 15
Posted By: Pandemonium Re: 3H - Second night in Yartar - Wed 12/05/21 15:57 UTC
Sindar

He looks astonished. "I am not a traveling minstrel, I came to play. I guess the Pearl and Pipe will allow me to give away my gold there." He shrugs and gives the Captain a moment to take it in. Should he still say no, Sindar will turn and walk away. He really doesn't have to get on to the boat, though he is sure he would learn information should he do so.
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 12/05/21 16:07 UTC
Captain Nelvin Storn

"Ah! Yes. I heard. Phandelin. Of course, of course. Come right in. We welcome Phandelin gold!" he says as he welcomes Jaliera aboard.

The captain looked confused about Sindar's reply. He had just told the bard that there were musicians here to play. Then he had some sort of revelation "Oh. You mean wager, did you not?"
OOC: "Play" is rather ambiguous here but it's perfect for roleplay smile Sindar gets to roll again. Like Jaliera, you need to beat a 10.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Wed 12/05/21 19:16 UTC
Sindar

[OOC: I might have intended that. grin ]

15
Sindar Persuasion
Pandemonium rolled 1d20+7 and got 15
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 12/05/21 22:42 UTC
DM

The captain smiles, "Ah. We would be happy to take your gold. Come aboard sir and I hope that you have a good time."

When Arus explains that he's from under the sea, the Captain says, "I've met tritons before. Few on land. Welcome aboard sir. I hope that you enjoy the games."

With the five all on board, they all meet up with the woman that is exchanging their gold for chips.

Kriv was first to exchanged his gold for chips and handed her 150 gold pieces which she put into her back. In return she counted out the chips for the dragonborn. "One hundred", as she handed him one black chip, "One twenty five" as she handed him a green chip, "One forty five" as she added four reds to the stack and "this makes one fifty" she said, as she topped it off with five white chips.

One of the guards next to her said, "The casino is to your left, the dining hall is to the right."

"Who is next?" the woman asked and one of the guards replied, "The blue man, Madam Ming."

For Bern and Davorar

The trio watch their friends make it on board with little trouble. All seems calm. The boat looks different than other boats at night because of the amount of light they can see coming from the ship. Most other boats have small lanterns. This boat is lit up from inside like a bonfire.

OOC: How much are each of you exchanging?
Also, to save some time, the chips are worth...
White 1 GP
Red 5 GP
Blue 10 GP
Green 25 GP
Orange 50 GP
Black 100 GP
Gold 1000 GP


Posted By: nem Re: 3H - Second night in Yartar - Thu 13/05/21 18:51 UTC
Arus

He maintains an air of wolfish interest, seawolfish.

Getting close to the Captain might open doors below decks, both proverbial and literal, but that would require a longer term subterfuge.

Arus is aware that the party are only tarrying in Yartar a few days. He has to make his move tonight, find out what he can about the casino and its shady backers. If they are the Kraken Society, what's their game?

So he answers the Captain's question with a casual tilt of the head. Emissary? That's one way of putting it.

Arus thanks the man and approaches Ms Ming...

[Actually, how much cash does Arus have!? grin We never got around to defining it.]
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 14/05/21 11:10 UTC
Jaliera will change 100 gp and wants some lower denomination chips: 10 white, 8 red, 2 green
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 14/05/21 14:29 UTC
Pow Ming

The foreign woman smiles at Jaliera but the young rogue can tell it's a polite, grit-your-teeth smile. She hands Jaliera the chips and says "Good Luck".
Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 14/05/21 16:01 UTC
Sindar

He approaches the queue and waits his turn. When he is offered his choice, he exchanges 100 gold for whatever the lady wants to give him. He can always make changes again later. He saw the look for Jaliera and doesn't want to give a similar impression. Much of what he wants to establish is perceived by those around him. He expects to lose the money one way or another, which is why he exchanges the minimum. Obviously, he would prefer to hang on to his gold, but that is not how gambling works.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 14/05/21 17:16 UTC
Zhu

She approaches the woman and pays her 100gp. She asks for a single chip in exchange.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 14/05/21 18:17 UTC
DM

The woman exchanges the gold for chips for everyone and wishes everyone luck. The guard repeats the mantra.

"The casino is to your left, the dining hall is to the right."

Where are you headed?


Description: Golden Goose Chip
Attached picture GoldenGooseCoin.gif
Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 14/05/21 18:48 UTC
Sindar

Though his stomach always beckons he looks to see what the others might choose. For himself, he turns left to head to the casino. He wants to look the games and area over as well as where the musicians will perform and drinks be served.
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 15/05/21 11:00 UTC
Jaliera will pop her head into the dining area. She is not hungry but wants to know what might be available later. She also wants to see who is in there before heading for the casino. She knows she looks young and inexperienced and has confessed curiosity about the place, so she wants to play that to her advantage.
Posted By: nem Re: 3H - Second night in Yartar - Sat 15/05/21 19:10 UTC
Arus

He makes straight for the casino with an assortment of chips to the tune of 100 gp, exchanged with the inscrutable Ms Ming. As Arus sees it they've met the captain and the accountant, one managing the ship, one managing the casino. But the casino's either a front or convenient place of business for the agency that has embroiled itself in Yartar politics.

Storn and Ming might be involved, up to their eyeballs even, but they aren't likely to have the full picture.

It's the lady in the purple dress that Arus most wants to find. Lady Atalia. She's the one singled out by Lord Artan.

The triton stops a waitress with his most debonair smile.

"I'll have a blue kaorph... and salt the glass. Thank you." Drink ordered, he stalks the tables.
Posted By: AJ Re: 3H - Second night in Yartar - Sat 15/05/21 19:47 UTC
Kriv

He elects to head to the dining area first, getting a feel for the vessel and its arrangement. What paths would the feckless human lordlings have taken, their appetite for gluttony or profligacy dominant? Who was looking for easy marks?
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 15/05/21 21:31 UTC
Zhu

She steps aboard and looks to both sides, then moves towards the dining area. No rush to wager and it is just as easy to listen in while people eat as while they gamble.
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 16/05/21 06:59 UTC
Davroar

He let's out a unintended held breath of relief as he watches all of their comrades gain entry to the casino ship without any obvious trouble from his perspective.

"Well Bern, looks like everyone got on. Think we should just walk around a bit not to look too obvious?"

In hindsight he wonders if they should have brought some fishing poles to look somewhat the part of being here.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 16/05/21 11:44 UTC
DM

The entrance to the dining hall is at the forward end of the boat. The door opens to a crowded room which has seven tables. Each table can seat up to four people and there are very narrow, winding avenues that need to be navigated to reach the ones towards the stern. The room is decorated wit white gossamer curtains, lush purple tablecloths, precious-looking silverware, and gaudy crystal chandeliers. The room is already crowded with no empty table. A wooden spiral staircase leads up from here.

Zhu and Kriv enter but Jaliera just pokes her head in to see what it was about but then decides to go into the casino, separate from Arus and Sindar, acting solo.

The head waiter approaches them, "Sir, Madame, please, have a seat," he says as he ushers them to two adjacent seats at an already occupied table. An elderly couple, dressed in their finest, are sharing a bottle of wine, seemingly by themselves, are seated there.

Sindar and Arus turn aft, towards the casino. The large cabin has been transformed into a gambling hall, the centerpiece of which is a gold-plated wooden sculpture of a goose that rests on a table in the aft end. Glasses of fine wine, free for the taking, are arrayed around it. An unflattering portrait of a fat, foppish, grinning man hangs on the wall across from a wooden spiral staircase that leads up. Most of the floor space is taken up with tables of card games. The room is crowded. As soon as the pair enters, they see something that interests them. A beautiful woman, with long black hair, cropped short on the sides, clad in a gorgeous purple dress and is adorned with a stunning necklace set with black stones around her slender neck. She matches the description of the woman that Lord Artan had mentioned. The woman is sitting at a table playing some sort of a board game against a white-haired noble.
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 16/05/21 11:49 UTC
<Bern>

He smiled as the last of the group was aboard without problem.

He nodded. "It would also give a chance to learn more of this place", he said.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 16/05/21 11:54 UTC
DM

Those on shore watch as the Grand Dame sets off. The lights from the ship make it easy to watch. Nobody seems to notice or care that they are on the pier or what they are doing. Absolutely nothing happens between the time that the ship sets off and the time that it returns in the wee hours of the morning. It is simply quiet, pleasant evening.
Posted By: Gypsy Re: 3H - Second night in Yartar - Sun 16/05/21 12:26 UTC
[OOC I assume that is Kriv & Zhu? Jaliera was just looking in. ]

Jaliera

Too crowded for her, she backs out and heads for the casino leaving Kriv and Zhu to talk to the other patrons. Heading into the casino, she decides to wander around the tables and try to work out how to play these games. Of course this gives her every opportunity to eavesdrop. She does not plan on lingering unless something catches her interest.
Posted By: AJ Re: 3H - Second night in Yartar - Sun 16/05/21 22:24 UTC
Kriv

The Dragonborn noble comported himself as the rules of civility and gentility required, keeping eyes and ears open, acknowledging those with whom they shared the table. If they offered small talk, they would not be rebuffed for doing so.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 16/05/21 23:25 UTC
OOC: It was Kriv and Jaliera. The entrances are at opposite ends of the boat. The waiter, aka maitre'd, is standing at the doorway. Because of tight seating, merely poking one's head in is enough to require him to seat her. But I was rushed when I posted and inadvertently left off Zhu, so Jaliera's in the clear smile Yeah, make it Zhu.
Posted By: nem Re: 3H - Second night in Yartar - Mon 17/05/21 18:04 UTC
Arus

"Target sighted." He says in a low voice to Sindar next to him, trusting that the other man has also spotted the lady in the purple dress.

Arus looks around, putting the gamning table into context in an attempt to identify the game. If he knows the game, he can play it.

"I think this is one mystery we need to uncover, Sindar."

[Does Arus recognise the game? Any rough analogues irl?]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 17/05/21 19:23 UTC
OOC: Here's a picture of the casino and restaurant. I placed the 5 PCs that are there in it and omitted all other folks. It's pretty crowded. This gives you and idea of where you are but unless you're looking to turn to violence, it's just a visual aid..

As for games, there are a number of them going on. I'm preparing a game card but until that is done....


DM
Arus can see the game she is playing. It looks like a strategy game. There are a number of figurines. As he approaches he can see that they are all black elves. One set has gold trim, the other silver. The two players are moving pieces around the board. "She's an excellent Sava player," an observer says to a friend nearby. "Yes, but Lord Hubert is relentless!" his friend responds.

OOC: For this one game, Arus, who is a gambler, gets to roll a DC 10 Intelligence roll to see if he knew the game.


Attached picture GGC1.gif
Posted By: Pandemonium Re: 3H - Second night in Yartar - Tue 18/05/21 00:00 UTC
Sindar

"Indeed," he answers the comment.

He is willing to observe the lady and the game from a good distance, so as to not intrude. Though he is listening to other discussions around him. Mostly he wants to get a feel for the crowd and the room. It will take time for the liquor and wine to have the desired effect on the patrons and to make it easier to gather information. For that, he is willing to be patient.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 18/05/21 02:01 UTC
OOC: I'll give Sindar the intelligence roll too, just to be familiar with the rules of the game.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 18/05/21 11:19 UTC
Jaliera

She makes her way along the deck and heads for the gaming room. She will pause to observe the first table in operation and see what might be said of interest.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 18/05/21 15:21 UTC
DM

On the pier (Bern, Davroar and Zindra)
Selûne comes out to greet the trio and illuminate the river as the Grand Dame turns upstream. Oars come out as this is the path of resistance to the flow. The boat becomes smaller as moves away towards the horizon. Zindra turns to Davroar and Bern and says "We need to be here when they return, but I share your concern so maybe we follow up the shore as well as we can and try to keep the lights from the ship in our view? We're all good out in the wilderness. I wish we thought about getting horses earlier."

In the dining hall (Kriv and Zhu)
Zhu and Kriv take seats. The couple they are seated with smile towards them. The man says, "Well met strangers. I am Lord Festus and this Lady Festus." The woman elbows her husband and whispers in his ear. He smiles and says to her, "I do not think so, my dear."

In the casino (Arus, Jaliera and Sindar)
Looking about, the three find placards that explains many of the games, how wagering works and the rules.


In-Between
Participants:Up to 4 vs the House
Minimum Buy-in:5 GP Payout: 7 GP
Rules: House rolls two d6. Players roll 1d6 and tries to get a number between the two. If the house rolls sequential numbers, the players win if they roll either of the numbers.

Match-maker
Participants: Up to 4 vs the House
Minimum Buy-in: 1 GP Payout: 3 GP
Rules: House rolls 2d6. Players rolls 1d12. Wins if their die matches the 2d6 total.

Gamblers' Brigade
Participants: Up to 4 vs the House
Minimum Buy-in: 5 GP Payout: 8 GP
Rules: Try beat the total score of your opponent. Roll as many d6's as you wish but if you roll a single one, you lose. Winner gets 80% of the pot.

Mason
Participants: Up to 4 vs the House
Minimum Buy-in: 10 GP Payout: 0.8
Rules: Roll 6d6. Tally number of die which rolled a 4 or better. Take those die which rolled a 4+ and re-roll them, tallying which ones rolled 4+. Repeat until no die rolls 4+ Total number of die rolls over 4+. This is your score. Compare scores, highest score wins 80% of the pot. House takes 20%

The Smiling Lady Rules
Participants: Up to 4
Minimum Buy-in: 10 GP Payout: 8 GP
Rules: Each player rolls 1d8, keeping the die hidden. Each player has the chance to raise the bet, call the bet, or stand. It continues when all bets are equal. Then each player rolls a 1d6, keeping it secret as well. A final chance to raise, call, or stand. Each remaining player rolls 1d4. They all reveal the 1d8, 1d6, and 1d4, adding them all.

Gyp
Participants: Up to 4 vs the House
Minimum Buy-in: 2 GP Payout: 8 GP
Rules: A player rolls 2d6. If they roll a 7 or 12, they win. They can double their bet to add 1d6 to the total. Payout for winning players is 3:2. All bets in increments of 2 GP

Tymora’s Spinner
Participants: Up to 4 vs the House
Minimum Buy-in: 2 GP Payout: 8 GP
Rules: Each player chooses one of two options: choose a number between 1 and 20, or choose whether the result of the die roll will be odd or even. The dealer then rolls a d20. If a player chose a specific number, they win triple their bet if the die lands on said face. If a player chose between even or odd, they win 1.5 times their bet if the die lands on a correct face. A player loses otherwise.

Twenty-One
Participants: Up to 4 vs the House
Minimum Buy-in:5 GP Payout: 8 GP
Rules: A player rolls 2d10. The dealer does the same, keeping the first die hidden. Each player, including the dealer, takes turns rolling any number of additional d10s. All die faces are face value, except for the 1, which can be worth 1 or 11. If the dealer scores a 21, all players lose. If a player scores a 21, they win. If neither occurs, a player loses if their total is less than the dealer’s, and wins if their total is greater than the dealer’s. Payout for winning players is 3:2. If both the dealer and a player score a 21, that player wins their bet back 1:1.

Hand of Fate
Participants: Up to 4 vs the House
Minimum Buy-in: 5 GP Payout: 8 GP
Rules: Each card player rolls 1d8, keeping the die hidden. Each player has the chance to raise the bet, call the bet (meet it), or fold. It continues when all bets are equal. Then each player rolls a 1d6, keeping it secret as well. A final chance to raise, call, or fold. Each remaining player rolls 1d4. They all reveal the 1d8, 1d6, and 1d4, adding them all together. Winner takes 80% of the pot (the other 20% goes to the casino). Ties split the 80%.

Kobold Knuckles
Participants: Up to 4 vs the House
Minimum Buy-in:1 GP Payout: 1 GP
Rules: Dealer rolls 1d6 in the open, and 1d4 hidden. Each player rolls 1d6 + 1d4. They may 1d4 until they decide to stop or go over 10 whicj is a loss. After all players have rolled their d4, the dealer reveals the hidden d4 and rolls additional d4’s until they have at least 8 or higher. If the result exceeds 10, all players still in the game win 100% of their bet. When the dealer is finished rolling, any players with a result lower than the dealer’s lose their bets, players with the same total as the dealer reclaim their bets, and players with a result higher than the dealer’s win 100% of their bets."

Sava
Participants: Up to 4 vs the House
Minimum Buy-in:10 GP Payout: 8 GP
Rules: A strategic board game of strategy. A game of Sava takes roughly 30 minutes.


OOC 1 - about Sava: This odd version of chess is a drow invention. Two players play against each other using ebony pieces resembling drow warriors, mages and priestesses. The goal of the game is to destroy the other player’s ‘noble house’. It is a game of skill, deception and insight.
A game of sava takes roughly 30 minutes. Each player makes a bet before the game begins (the minimum bet is 5 golden geese). To determine who wins the game, each participant makes three rolls:
-An Intelligence (Sava) check.
-A Wisdom (Insight) check.
-A Charisma (Deception) check.
Compare the combined totals of these three rolls to determine the winner of the game (on an equal result, the game is a draw). The winner claims 80% of the total waged. The house takes 20%.

OOC 2 - about payouts. Payouts include the wager. So if you bet 5 GP and the payout is 8 GP, you won 3 GP.

OOC 3 - Some games are played with cards but since we use dice, everything is translated to dice.

OOC 4 - Except for Sava, we will play just a handful of games. I'll come up with a general roll for the entire night of activity. For now, just enjoy the games and see what else you can accomplish to further your mission.

Posted By: MikeD Re: 3H - Second night in Yartar - Tue 18/05/21 15:34 UTC
<Bern>

He watched as the ship began it's journey. "I don't think we will need horses to keep up", he said to Zindra with a grin. "Shall we", he asked, his hand indicating the departing ship.
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 19/05/21 00:47 UTC
Zindra

"It's night. I can see in the dark thanks to my father's blood. How will you? Davroar, do you agree with trying to follow on foot?"

OOC: As I said in the OOC thread, the ship will be out there for 6 hours.
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 19/05/21 11:06 UTC
[OOC Jaliera will wander and look mostly, eavesdropping where she can. She may engage in conversation if she picks up on anything. smile She has a ceiling of 10gp, does not want to spend more than this, so will focus on the cheaper games. ]

Posted By: Zeim Re: 3H - Second night in Yartar - Wed 19/05/21 12:57 UTC
Zhu

She nods her head politely. "Well met. I am Zhuirentel Elendaril and my companion is Lord Kriv Norixius, of Norixius Keep."

She raises an eyebrow as the Lady whispers to her husband. "Yes?" She inquires simply of the man.
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 19/05/21 14:18 UTC
Originally Posted by Gypsy
[OOC Jaliera will wander and look mostly, eavesdropping where she can. She may engage in conversation if she picks up on anything. smile She has a ceiling of 10gp, does not want to spend more than this, so will focus on the cheaper games. ]



As my OOC statement says, it depends on your rolls. Gypsy may not want to dig into her pockets, but Jaliera may not have the willpower. Virtually all people walking into a casino with a stated limit but somehow walk out losing double or triple.

Jaliera's stake is set at 10 gp. Pick your game.
Posted By: AJ Re: 3H - Second night in Yartar - Wed 19/05/21 16:09 UTC
Kriv

He inclined his head as Zhu handled the introductions, keeping eyes and ears open as the humans conspired in plain sight.
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 19/05/21 16:21 UTC
DM
The elderly man frowns, a bit worried about offending, when Zhu queried him about his wife's question. "Lady Festus wondered if you were a couple. I told her no. That might be presumptuous, I do not really know much about these things other than that here, in Yartar, things are done which are not done most other places in the realms. 'Tis none of our business."

Kriv notes that the other guests here on the ship all appear to be nobility or the 'new rich', wealthy merchants and the like.
Posted By: AJ Re: 3H - Second night in Yartar - Wed 19/05/21 18:11 UTC
Kriv

What was it with these damn mammals and their obsession with pair-bonding? Drily, Kriv replied,

"I can confirm we are not in any way a 'couple'."
Posted By: nem Re: 3H - Second night in Yartar - Wed 19/05/21 18:12 UTC
[Arus rolls 15 total on his Int check to recognise Sava. I'm guessing that's a moderate success.]

Arus

Sava. Arus might have plenty of time to observe; the games can run for hours. Presumably the casino will have speed play rules in effect.

Arus splits from Sindar and heads for Lady Atalia's table, noting where his bard friend stations himself in case things get the wrong kind of dicy.

Taking a seat, Arus nods to the two players, reserving a much warmer smile for the lady in the purple dress.

When there's a break in the game, or it concludes, Arus catches Lady Atalia's eye.

"You seem to have the measure of Lord Hubert. Do you play against many lords?"
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 19/05/21 19:56 UTC
DM

The white-haired noble pushes a stack of golden goose coins across the table and rises from his plush seat. “I don’t know how you do it, Lady Atalia. You seem to know my every move, before I know it myself. Thank you for the game,” he says graciously, before bending down and kissing the woman’s extended hand. “Now I think I must find another table, lest I squander all the coin I’ve spent a lifetime acquiring.” The young woman smiles warmly at the older man. “You do that, Lord Hubert. Until next time.”

She turns to Arus and says, "It seems that you are next. I can see that you know the game. I look for a challenge, be it from a noble, a lord or just any smart person. You have me at a disadvantage, who do I have the privilege of playing with. I think that I've seen someone that looks like you around town before. You are difficult to miss. Shall we play for 10 gold to start?"

A small crowd starts to gather around the pair now. Arus would lose face if he were to stand up now and would likely lose a great opportunity to talk get information from her. At least she offered to play for the minumum.

OOC: That roll means that you won't be at disadvantage in the game.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 19/05/21 23:33 UTC
Zhu

She smiles softly, nodding agreement with Kriv. "No, we are not. We are merely traveling together, passing thru your fine City, and decided to pause for some entertainment."

She looks around. "As strangers here, perhaps you might enlighten us while we dine with some local history or tips we might benefit from while here?"
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 20/05/21 06:38 UTC
Davroar

He shrugs his shoulders and says to Bern and Zindra, "I've nothing better to do than walk along I guess."

The size of the ship and the lights on it should make it easy enough to follow. Walking along the banks of the river at night might be problematic for himself and Bern without some light though. Davroar figures he could always shape change into a creature with better night vision if he really needs to.

"Good point, Zindra. It's going to get darker once we're outside the city limits. You sure you want to go all the way Bern?"

Davroar is equally inclined just to head back to the inn and sip away a few ales, then come back a few hours later to wait for the ship to dock.





Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 20/05/21 11:29 UTC
Jaliera

As she wanders around, she watches people indulging in these games of chance. To her it is like throwing money away. Generally you are going to lose as the House makes money. It's a mugs game. She will need to try a game or two here and there as part of the background. She decides to try Kobold's Knuckles first. She plays 1gp and makes her roll.

She rolls the first two dice - 2 and 1. So she rolls the d4 again - 3. And again 4

That's 10! She sticks.
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 20/05/21 11:59 UTC
<Bern>

"While I might not be able to see as well as you, Davroar. but I can get around well enough", he said with a shrug.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 20/05/21 13:16 UTC
DM

OOC: I guess Gypsy, you don't play blackjack smile
You roll the first two and wait for the rest after seeing my one visible roll.


Kobold Knuckles Dealer Deals his hand
Neptune rolled 1d4,1d6 and got 1, 6

(I normally wouldn't reveal the 6 but since you didn't care, it's open)

Kobold Knuckles Dealer Deals the next card since he hasn't reached 10
Neptune rolled 1d4 and got 1

Total is 8. He has to stick.


The dealer deals out the cards and after the play is done he calls out "Lucky winner here!" Jaliera wins.

OOC: All 5 of you, no matter where you are, can pick a game to play. Arus too, even if it's for later.
Posted By: nem Re: 3H - Second night in Yartar - Thu 20/05/21 19:01 UTC
Arus
(at Sava Table with Lady Atalia)


The triton is a paladin, a crusader against the enemies of the Protectorates. He is not a learned man, nor is he noted amongst the wise. But he who doth dare, doth win.

"Arus Ahlorsath." He says, introducing himself with a relaxed nod and sliding 10 gold of chips onto the table, "And I am a man who doesn't mind being measured."

From his seat, he looks around for the waitress (actually for the rest of the party), speaking to the lady before turning back to face her.

"I hear Sava is a game of great deviousness, invented by the Drow. I hear it's a game you're very good at, Lady Atalia."
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 20/05/21 20:54 UTC
Lady Atalia
"I am just someone who likes to play. Every good player meets a better player some day," she says as she slides her wager from her pile into the kitty on the table. One of the people who are working the floor approaches the table and takes four chips. "Alas, the house always gets it's share," she says. "Yes, it is a drow game and since the drow consider males inferior, you can choose whether I go first or you."
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 21/05/21 01:19 UTC
DM
(Bern, Davroar and Zindra on the pier)

Zindra frowns, "I suppose if we're back here when the ship arrives, and not too drunk to function [ooc: Evil GM is willing to apply disadvantages if you all are drunk] we can have a couple of drinks at the Coin Toss. "

OOC: See PM soon...
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 21/05/21 11:33 UTC
Jaliera

She smiles. A win is nice but luck rarely continues in such an establishment. It might even have been engineered to draw her in? Some aspects of her life have made her naturally suspicious. She collects her winnings and gets up from the table, intending to wander further.

[OOC Actually I have played Blackjack. Also gambled both in Vegas and in THE casino in Monte Carlo. Came out on top both occasions! lol Just trying not to slow the game down too much.]
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 21/05/21 12:19 UTC
<Bern>

"Well a drink or two sounds like a good way to spend the time", he said with a shrug.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 21/05/21 16:05 UTC
DM
Zindra leads Davroar and Bern back to the Cointoss...
Posted By: nem Re: 3H - Second night in Yartar - Fri 21/05/21 19:15 UTC
Arus
(at the Sava table with Lady Atalia)


"Ladies first. Literally." Arus says with charm to Her Ladyship.

When drinks arrive, the triton quaffs his like a man with an appetite and when Lady Atalia reaches to make her first move, Arus notes:

"Lord Artan certainly felt played. Now he just feels bad."
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 21/05/21 19:43 UTC
Lady Atalia

She make her move, pushing a male fighter up the board, a sacrifice. It was all about the priestess, males were fodder. She was starting the game by tempting Arus with a lure.

"Artan? Lord Artan. Hmmmmm. I vaguely recall someone saying that was their name. I suppose his game was not memorable."
Posted By: nem Re: 3H - Second night in Yartar - Fri 21/05/21 19:53 UTC
Arus
(at the Sava table with Lady Atalia)


He simply mirrors her move.

"Yours was. Lord Artan ended it in quite a bind."
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 21/05/21 23:39 UTC
Lady Atalia

"Oh, really? Do tell," she said, looking him in the eyes as she moved a drider into the fray. The drider was a nasty offensive piece because of it's mobility.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 21/05/21 23:48 UTC
Lord & Lady Festus

"We know little about these things. My apologies. We simply hate to make assumptions," Lord Festus added.

"Oh. You are traveling partners. How nice, to see the world. And we do love visitors from other places," the elderly lady's eyes lit up. "You want gossip, don't you?" she asks, leaning over, whispering.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 22/05/21 00:11 UTC
DM - Riverboat gambling

OOC: Each of you (Zhu, Kriv, Sindar, Arus and Jaliera) needs to set a stake, at least 10 GP to start. The actual games you pick don't matter. Do not roll until I tell you to. Let's get all starting stakes first.

This is for the entire night and we'll do this in parallel to any roleplaying and investigations you end up doing.

Posted By: AJ Re: 3H - Second night in Yartar - Sat 22/05/21 01:17 UTC
Kriv

10GP to start with.

Ugh. Humans, so very loose-tongued. At least that was to their advantage today.

"It sounds like you have something you're eager to share. We're willing to listen."
Posted By: nem Re: 3H - Second night in Yartar - Mon 24/05/21 20:21 UTC
[Arus's plan is to wager 50 gp during the night.]

Arus
(at Sava table with Lady Atalia)


"His night ended with him floating the wrong way down the river in a cocoon.

"He was saved by hungry seagulls--- Revolting creatures, eat anything, even each other.

"Indeed, by the time Artan arrived back in town, he was starting to look like a dead jellyfish."

Arus sets his glass down and sits back in his chair.

"Afflicted by a magical hex. His family expect to find out who did it imminently."

He mirrors again, somewhat lazily it must be said.

"Your move."
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 24/05/21 21:22 UTC
(OOC - Zhu will bet 10 gp at a time then. Because of her high Charisma, she prefers to play head to head against other players.)
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 25/05/21 03:21 UTC
DM
Kriv finds himself subjugated now to the prattling of an elderly gossip. "Well, I heard that Lady Silvian got into a tiff with Deloris, the seamstress that sells her wares in the market. Apparently she had ordered a red lined robe but when it was delivered, the lining was magenta, not nearly red enough. Well, word is spreading about Deloris now, that she doesn't deliver as per order. Ah, but I know something. Melinastra, Silvian's maid, was there in the shop and told my maid, Asuki, that Sivian actually pointed to the fabric, the exact fabric that Deloris used!"

She goes on.
And on.
And on.
And soon the words start to flow together into a dizzying word soup.

Meanwhile, Lord Festus has focused his attention on his meal, not raising his eyes from the plate lest he somehow gets lured into his wife's cacophonous soliloquy.

Lady Atalia focuses on the game with Arus. She studies his mirrored move and turns an annoyed frown. Then she made her move, a clever one because it could not be mirrored without Arus losing the game in a few moves. She had moved her drider into a position that would destroy his defense if he didn't counter properly. Her going first gave her the advantage now.

"How scary. I do hope that Lord Artan is doing better. I think we should be concentrating on the game. You are in dire straits here. I had hoped you would be a challenge."

OOC: OK, let's see what the results of Arus's game is. Please roll
  • An Intelligence (Sava) check.
  • A Wisdom (Insight) check.
  • A Charisma (Deception) check.

Posted By: nem Re: 3H - Second night in Yartar - Tue 25/05/21 18:28 UTC
[Hah, check out those rolls! lol You'll like this: 1, 10, and 20 for Int, Insight, and Deception respectively. A good spread!]

Arus
(at Sava table with Lady Atalia)


"Well that depends on whether you're playing the game you think you are." He replies with a nod and cryptic smile. And then mirrors her move again.

Arus is aware he'll lose. His mirror strategy is childish and hasn't flustered her into exposing her back row in an attempt to trap him.

But he's confident she got the message. He isn't playing games.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 25/05/21 19:34 UTC

Lady Atalia Sava, Insight (Adv - 2 rolls), Deception
Neptune rolled 1d20+5,1d20+3,1d20+3,1d20+5 and got 7, 23, 15, 10


DM

The match between Lady Atalia and Arus takes nearly an hour. A crowd around them gets excited because few people have taken her far. Arus can tell that she was toying with him. He would make a sly move, but she seemed to anticipate each of those moves and had an expert counter ready. In the end, she put him out of his misery, but most who watched were led to believe it was a tough, well fought match. While Arus might be frustrated by her stretching it out, he gained a measure of respect from the crowd and while his reputation didn't gain much, it also didn't suffer.

"That was a fine game Arus. Maybe again some day. It was a pleasure.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 25/05/21 19:53 UTC
OOC: While Pande recovers and Gypsy's tending to her real estate, we'll be slow. I don't want to jump over them.

Meanwhile, the first hour of gambling commences:
Code
                                     ------- Skill Checks -----------    ----- Dealer ------
Player      Stake    Game chosen(1)  Int(2)  Cha(3)  Wis1(4)  Wis2(5)     Int     Cha    Wis    Result
Code
Arus          10     Sava* special rolls made...                                                Lost 10 GP
Jaliera       10
Kriv          10
Sindar
Zhu          100

Bern
Davroar

(1) See list of games here
(2) Add your intelligence modifier to your roll. If you have the toolset proficiency add your proficiency bonus.
(3) If you have intimidation, deception or persuasion, roll those skills, otherwise just Charisma. If you have the toolset proficiency add your proficiency bonus.
(4) If you have perception or insight skills, roll those, otherwise just Wisdom. If you have the toolset proficiency add your proficiency bonus.
(5) No adjustments of any kind. Just a Wisdom roll. This roll determines if you must play another hour or you have the choice to quit.


So you all have to pick a game from the list, decide on your stake and make 4 rolls as specified. I'll make 4 DC rolls of 2d10+5 after I have your rolls. This is the first hour that you play (assume that Zhu and Kriv are eating in the first hour).

Since there's gambling at the Coin Toss, Bern and Davroar have the OPTION of laying a bet. But once the first bet is made, the 4th roll will determine whether you play another hour or have the choice to quit.


Posted By: Zeim Re: 3H - Second night in Yartar - Tue 25/05/21 22:57 UTC
(OOC - Edited the earlier post for change her bet to 10GP after your PM. Will play Savas.)

Rolls (in reverse order):

Zhu Wisdom
Zeim rolled d20 and got 14
Zhu Perception
Zeim rolled d20+3 and got 23
Zhu Persuasion
Zeim rolled d20+7 and got 13
Zhu Intelligence
Zeim rolled d20 and got 13
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 26/05/21 03:44 UTC
ooc: Zeim, Sorry about that. If you play Savas, as you can tell with Arus's rolls, it's a different set of rules. Intelligence, Perception and Deception only. And that last roll. I will take your natural rolls and work with them.

Intelligence: 13+0 Perception: 6+3 Deception: 20+4. Wisdom: 14
So: 13, 9, 24, 14

House rolls DC for Zhu
Neptune rolled 2d10+5,2d10+5,2d10+1,2d10+5 and got 14, 15, 13, 17

Zhu wins 48-42 in Savas (add the first 3 rolls). She's up 8 GP. But her 14 was less than the DC rolled to choose to quit


DM
Zhu finds a brash merchant to challenge in Savas. She plays dumb in the beginning of the game, playing like she did not understand the rules. Then, when her competition relaxed, thinking he was playing a sucker, the eladrin makes a stunning move after the merchant left his guard down. She took out the high priestess with a solo spider that was ignored. The man realized he was deceived but still congratulates her on her victory when he rises from his seat, "It is my fault that I lost. I should have concentrated more on the game."

Bouyed by her success, Zhu cannot resist playing another hour.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 26/05/21 14:42 UTC
(OOC - So if she were to change games to 21 does she still need to make those rolls, other than the roll to stop playing? Seems like it is just straightforward rolling d10s, no?)
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 26/05/21 17:38 UTC
OOC: So, for flavor, pick your game. Savas has a slightly different set of guidelines as it's a one-on-one game. All the others are the same set of 4 rolls of 1d20 plus the mods as explained. The 4th one, the one without adjustments, is a roll to see if you have the willpower to stop, if you want to.

For Savas, the game you played:
Look at your rolls: 13, 9, 24, 14
Look at my rolls: 14, 15, 13, 17

13+9+24=46
14+15+13=42
You won head-to-head Savas.

Your willpower roll: 14. Mine: 17. You didn't have enough willpower. You play another hour. Good that you're up!

Other games are resolved differently. You do the 4 rolls but have to equal or exceed my rolls. We tally how many of your rolls succeed. You would have had 1 success and lost half your "stake". Good that you played Savas!

1 success You lose half your stake.
2 successes: You break even.
3 successes: You win half of your stake.
4 successes: You win double your stake.

Posted By: Zeim Re: 3H - Second night in Yartar - Wed 26/05/21 22:21 UTC
(OOC - So the rules of 21, or other games don't matter? It's just the stat rolls? Reading the game rules for 21 it is Blackjack modified to dice. There is no bluffing, Intelligence, Wisdom, deception, or perception needed. The House is forced to roll until they have a number and then must stop, just like Blackjack. Are you saying those rules are meaningless for these purposes and we just roll and compare stats? That's easy enough I guess.)
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 27/05/21 10:27 UTC
OOC: Correct. I could have said that there was only one game played. I offered, for flavor, a roleplaying option to pick a game but for the result, it has nothing to do with a particular game. Savas was the only one that was different. It makes no sense to run 6 hours of games here.
Posted By: AJ Re: 3H - Second night in Yartar - Thu 27/05/21 16:29 UTC
Kriv intelligence + proficiency
AJ rolled 1d20+6 and got 13
Kriv persuasion + proficiency
AJ rolled 1d20+6 and got 20
Kriv perception + proficiency
AJ rolled 1d20+5 and got 24
Kriv Wisdom
AJ rolled 1d20-1 and got 12
Kriv determining which game of the 11 options
AJ rolled 1d11 and got 3
Gambler's Brigade.


Posted By: Zeim Re: 3H - Second night in Yartar - Thu 27/05/21 18:06 UTC
Zhu - in no particular order

Zhu Intelligence
Zeim rolled d20 and got 13
Zhu Persuasion
Zeim rolled d20+7 and got 17
Zhu Perception
Zeim rolled d20+3 and got 6
Zhu Wisdom
Zeim rolled d20 and got 12
Posted By: nem Re: 3H - Second night in Yartar - Fri 28/05/21 17:57 UTC
Arus

Although he hasn't quite broke even during the night, Arus plays for the thrill of playing. The wager is merely the fee of entry.

As long as he only gambles what he can afford to lose, the net result is a trifling matter. Therein lies the allure. In life Arus plays for far higher stakes than at the tables, and that is no game. In his line of work, the only acceptable outcome is victory.

Soon after leaving a game of three-dragon ante, Arus makes his way to the bar for refreshment, signalling to Sindar and Kriv with a raised eyebrow. He wants to talk.

Hopefully they can join him for a drink, and if they have eyes on Zhu and Jaleira will bring them too.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 28/05/21 17:59 UTC
OOC: We'll get back to gambling, but let's focus on Arus gathering everyone on the ship to talk.
Posted By: AJ Re: 3H - Second night in Yartar - Sat 29/05/21 00:39 UTC
Kriv

Aware that there were likely eyes upon them, Kriv tried to make it look natural and unforced, convivial rather than comradely. But he sauntered to the bar in any case when it seemed opportune to do so.
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 29/05/21 13:45 UTC
Zhu

She eats her light meal listening to the Lady prattle on about nothing of particular interest, ocassionally nodding her head politely. Once finished, she glances at Kriv and then says, "It was a pleasure dining with you. Best of luck the rest of the evening. Now, I think we will go try our hand at the tables."

She rises and nods once more then heads into the gambling room where she wanders from table to table trying different games as the mood strikes.

After a time she sees Arus and notices a slight inclination of his head. Picking up her chips she casually moves in his direction.
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 29/05/21 15:06 UTC
Jaliera

She sees that the others are gathering and makes her way to the bar, ordering a light drink and then leaning back against the bar whilst she surveys the room. She doesn't acknowledge any of the others, thinking that they may find it easier to converse or eavesdrop if viewed as a person on their own. She will listen for what is said though.
Posted By: nem Re: 3H - Second night in Yartar - Sat 29/05/21 19:02 UTC
[Pandemonium's still recovering from his burst appendix afaik.]
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 29/05/21 19:15 UTC
Hope he is recovering!!! Get well soon buddy!!!
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 30/05/21 04:07 UTC
OOC: I think we should proceed without Pande at the moment. He'll catch up.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 01/06/21 01:47 UTC
I'll try and jump-start this.

DM
After an hour or so, Arus approaches everyone quietly and gathers Sindar, Jaliera, Zhu and Kriv to talk. They are sitting at a table in the dining room. Waiters bring them food and drink, part of the opportunity to eat and drink all you like for one small fee. The dining hall empties out after the first hour, and seats are readily available and tables are unoccupied so that they can discuss things in relative privacy.

The other four are eager to hear what Arus has learned.
Posted By: nem Re: 3H - Second night in Yartar - Tue 01/06/21 11:28 UTC
[Thanks Neptune. Was a Bank Holiday weekend here, so fun and frolics in the sunshine. smile ]

Arus

With the party gathered, Arus finishes his drink and sets the glass down.

"Lady Atalia seems to have taken the bait. I implied that House Rossolio were close to finding the culprit for Lord Artan's attempted murder. And she made contact by telepathy; asking us to follow her from the quayside after we dock." He says.

It seems unlikely the party will get a more solid lead than that, considering Artan himself implicated the lady in the purple dress.

"Aught else of interest?" Arus asks the others.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 01/06/21 14:12 UTC
Zhu

She nods at Arus' information, frowning slightly. "A trap to lead us into ambush and capture do you think?"
Posted By: nem Re: 3H - Second night in Yartar - Tue 01/06/21 17:58 UTC
Arus

"She's unlikely to be working alone, though if her powers extend to mind control then she may need but a few dogsbodies on staff." He answers.

Arus ponders that: Could Atalia be listening in on their thoughts, thus their conversation even now?

Younger Arus had been a terrible student. He paid too much attention to his teacher in magic class, yet very little attention to what she was teaching.

So the triton has no idea what the source of Lady Atalia's mind powers is, or their limitations.
Posted By: AJ Re: 3H - Second night in Yartar - Tue 01/06/21 20:02 UTC
Kriv

It was clear the Dragonborn was coincidentally musing on similar lines, as he contributed,

"Hm. Presume the worst case scenario, we've drawn her attention and she is presently listening in. In which instance, hello, Lady Atalia, take a seat literally or figuratively, and let us continue with that in mind."
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 02/06/21 12:28 UTC
Jaliera

She just shakes her head. still feeling out of her depth but for different reasons now.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 03/06/21 14:13 UTC
DM

Kriv does not get a response to his mental query.

OOC: I'm going to wait on Pande to get better before we move forward with the rollplay. I hope it's not too long. We can proceed with the gambling.

DM for Kriv Gambling DC
Neptune rolled 2d10+5,2d10,2d10+5,2d10+5 and got 13, 12, 12, 10
vs 13, 20, 24, 12
House 2 Kriv 2 - Kriv breaks even. He made his willpower roll and it's up to him if he continues to play.

DM for Zhu Gambling DC
Neptune rolled 2d10+5,2d10,2d10+5,2d10+5 and got 20, 3, 20, 15
vs 13, 17, 6, 12
House 2 Zhu 2 - Zhu breaks even. She cannot resist gambling for another hour.

OOC: While Pande recovers and Gypsy's tending to her real estate, we'll be slow. I don't want to jump over them.

Meanwhile, the first hour of gambling commences:
Code
                                     ------- Skill Checks -----------    ----- Dealer ---------------
Player      Stake    Game chosen(1)  Int(2)  Cha(3)  Wis1(4)  Wis2(5)     Int     Cha    Wis   Wis2 Result
Code
Arus          10     Sava* special rolls made...                                                    Lost 10 GP
Jaliera       10
Kriv          10                     13       20     24       12          13      12     12     10  Breaks even, made willpower
Sindar
Zhu          100                     13       17      6       12          20       3     20     15  Breaks even, failed willpower

Bern
Davroar


I need Jaliera and Sindar's rolls.
Posted By: AJ Re: 3H - Second night in Yartar - Thu 03/06/21 15:53 UTC
Kriv

A skilled gamer, Kriv is well versed in the art of when to hold them, when to fold them, when to walk away and when to run.

He opts to walk away for the time being.
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 04/06/21 11:11 UTC
[OOC Back now. Please remind me what rolls you want. I think Jaliera would just play the kobold game]
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 04/06/21 12:11 UTC
1 - Make an Intelligence Roll - Add your intelligence modifier to your roll. If you have the gaming toolset proficiency add your proficiency bonus.
2 - If you have intimidation, deception or persuasion, roll one of those skills, otherwise just Charisma. If you have the gaming toolset proficiency add your proficiency bonus.
3 - If you have perception or insight skills, roll one of those those, otherwise just Wisdom. If you have the gaming toolset proficiency add your proficiency bonus.
4 - No adjustments of any kind. Just a Wisdom roll. This roll determines if you must play another hour or you have the choice to quit.
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 04/06/21 13:09 UTC
[OOC Sorry thought it was game dependent. Cannot see a deception skill listed anywhere, so I will ignore that. wink ]

Jaliera Gambling - intell/intuition/perception/wisdom
Gypsy rolled 1d20+5,1d20+1,1d20+5,1d20+2 and got 7, 20, 9, 21
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 04/06/21 23:48 UTC
OOC: That is strange!
For some reason deception was missing from your sheet. I added it back. You would get a +1 for Charisma
There's no intuition skill - Did you mean intimidation. No matter, the 1d20+1 roll is legit (a rose by any other name)

DM for Jaliera Gambling DC
Neptune rolled 2d10+5,2d10,2d10+5,2d10+5 and got 18, 5, 19, 14

Jaliera did not do well, losing half her stake of 10 gp
She does, however have self control and can decide whether or not she wants to continue playing.

An updated chart for the 1st hour:
Code
                                     ------- Skill Checks -----------    ----- Dealer ---------------
Player      Stake    Game chosen(1)  Int(2)  Cha(3)  Wis1(4)  Wis2(5)     Int     Cha    Wis     Wis2  Result
Code
Arus          10     Sava* special rolls made...                                                       Lost 10 GP
Jaliera       10                      7       20      9       21          18        5     19       14  Lost 5 GP, made willpower
Kriv          10                     13       20     24       12          13       12     12       10  Breaks even, made willpower
Sindar
Zhu          100                     13       17      6       12          20        3     20       15  Breaks even, failed willpower

Bern
Davroar


Waiting on Sindar. Are Bern and Davroar participating where they are???

Posted By: MikeD Re: 3H - Second night in Yartar - Sat 05/06/21 12:01 UTC
[[ Far as I know we are watching the river flow ]]
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 05/06/21 12:55 UTC
Jaliera

Deciding that gambling is not for her, she contents herself wandering around and listening to and watching others play.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 05/06/21 16:32 UTC
OOC: MikeD - you went to the Cointoss tavern and are returning later. There is gambling there, if you want to roll. Up to you. Same general rules. A more limited set of games but the gambling is generic.
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 05/06/21 17:17 UTC
[[ sorry ... Bern is not a gambler ... at least not in =that= sense <weg> ]]
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 06/06/21 06:19 UTC
[ooc: I picture Davroar's gambling experience would only be betting on fights or horse racing. Cards, dice etc would not interest him at all. ]
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 06/06/21 11:54 UTC
OOC: OK. Zhu keeps playing. We'll let Pande catch up when he gets back. In the meantime, roll away Zeim for your 2nd hour.
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 06/06/21 13:42 UTC
Here they are (in no particular order):

Zhu Wisdom
Zeim rolled d20 and got 14
Zhu Perception
Zeim rolled d20+3 and got 19
Zhu Persuasion
Zeim rolled d20+7 and got 17
Zhu Intelligence
Zeim rolled d20 and got 14
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 06/06/21 15:11 UTC
[[ Well ... =someone= has to say it ... so might as well be me <weg>

That sure looks like a particular order to me <chuckle> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 07/06/21 01:50 UTC

An updated chart for the 1st hour:
Code
                                     ------- Skill Checks -----------    ----- Dealer ---------------
Player      Stake    Game chosen(1)  Int(2)  Cha(3)  Wis1(4)  Wis2(5)     Int     Cha    Wis     Wis2  Result
Code
Arus          10     Sava* special rolls made...                                                       Lost 10 GP
Jaliera       10                      7       20      9       21          18        5     19       14  Lost 5 GP, made willpower
Kriv          10                     13       20     24       12          13       12     12       10  Breaks even, made willpower
Sindar
Zhu          100                     13       17      6       12          20        3     20       15  Breaks even, failed willpower


Note. I need Arus to roll his straight wisdom check to see if he has the willpower to stop gambling

DM for Zhu Gambling
Neptune rolled 1d20+5,1d20+3,1d20+3,1d20+5 and got 7, 14, 17, 8

2nd hour:
Code
                                     ------- Skill Checks -----------    ----- Dealer ---------------
Player      Stake    Game chosen(1)  Int(2)  Cha(3)  Wis1(4)  Wis2(5)     Int     Cha    Wis     Wis2  Result
Code
Arus
Sindar
Zhu          100                     14       17     19       14            7      14     17       14  Doubles her money! Made willpower



Does Zhu quit while she's ahead?
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 07/06/21 13:13 UTC
Yes.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 07/06/21 18:55 UTC
OOC: Frankly, I'm worried about Pande. I'm going to move things forward a notch.

DM

Arus relayed what he had learned. It was not much and there were no telepathic responses to Kriv. Any attempts to communicate with her were futile. She stayed away from the five who came to Yarter from Triboar as well she could. She always found a way to hang around numerous other gamblers and mingle with them in a manner that precluded any such conversation.

Similarly, there was no way to get to the restricted areas of the ship without confronting guards and making a scene. There was crew and guards all about. The foreign woman, Pow Ming, who handled the issuing of chips, was very vigilant as she kept tabs on the guards and made sure they kept their eyes open. At no time did they let their guard down.

Before midnight the ship had turned around. As it did, the staff closed off several tables. Some patrons were unhappy with their losses. A few were celebrating their winnings. The dealers finished up with the last few gamblers that couldn't tear themselves away from the games but it was clear from the clean-up activity that the cruise was coming to an end. Patrons now mingled on the forward deck, enjoying cocktails, laughing, talking and a few couples were kissing.

From the interactions you have it is clear that these are the elite of Yartar and rich merchants who were visiting the city. People introduced themselves mostly as Lord this and Lady that. They were nice enough folks; regular people with fat purses. Talk about young Lord Artan and the other young lords was disturbing to them but none had more information than you do. Shortly, the harbor comes into view.

Meanwhile, back at the Cointoss, Davroar, Bern and Zindra were sobering up. Zindra went down to the gambling den and played a bit with small wagers. She eventually rejoins the men and says, "That was fun. I broke even, which is a win! Let's get going to the docks. The others should be there soon.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 08/06/21 10:43 UTC
Jaliera

She had been feeling a bit like a fish out of water. Mixing with this sort of company is not really for her, nor is gambling but having the experience might be useful one day. It had been a learning experience. Still she is happy they are returning to their friends, especially Davroar.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 08/06/21 12:02 UTC
<Bern>

It had been a pleasant enough evening ... sipping beer, chatting with Zindra and Davroar. But it seemed it was time to meet up with their friends on the boat. "Time to head back to the docks I think", he said with a smile.
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 09/06/21 06:28 UTC
Davroar

He gives a nod to Zindra as she returns to their table, and simply says to both. "Ok, sure, let's go."

He still has a mild buzz, but he is steady enough on his feet and feels capable enough to help if there is any trouble at the docks, which he highly doubts that anything will happen.
Posted By: nem Re: 3H - Second night in Yartar - Fri 11/06/21 12:26 UTC
Arus

The triton is on deck, ready to debark.

He's enjoyed his evening, the gaming, the women, the drinks. But he learnt long ago to leave a carouse before it ended. After the fun, there is only cleaning up and the stench of smoke and sweat.

Arus stands with his cohorts, Kriv, Jaliera, Sindar and Zhu.

"We won't have time to arm up, so will rely on our shore party for support."
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 11/06/21 15:27 UTC
OOC: I'm worried a bit about Pande. Ruptured his appendix. It sounded nasty. How long does it take to recover?
Let's move on for now. I'll ghost for him.


Sindar (ghosted)

He broke even for the night and made his way around the clientele, laughing and cajoling with them as they played their games. As the evening poured on, so did the patrons pour alcohol into themselves. He always seemed to have a fresh goblet of wine in his hands but he would put it down and forget it often, taking mini sips throughout the night. He played the role, being bubbly and effervescent as the evening wore on. The patrons had loose lips but aside from gossip about this lord and that lady, they had no information pertinent to their effort.

Arus, it seems, had stumbled onto something that had merit. After he had passed on the information, Sindar noted that the lady in purple made it a point to stay away from all from the five of them. Up on the deck, as they awaited docking, Arus starts talking strategy.

"I've been thinking about it, motives and all. You said she was a mind reader of sorts and that the said for us all to follow her? Why, if she wanted to harm us, would she ask that we all follow her? To make it more difficult for her to dispose of? Perhaps we are armed with the weapons we need - our wits! Not all matters are solved with a blade or deadly magic. And if there's a fight, and we kill everyone, where does it lead us? I'm not saying we let our guard down, but maybe we hear what she has to say first?"
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 11/06/21 15:32 UTC
Zhu

She pauses, nodding. She'd played games for a bit, coming out ahead, and now stands up on deck with the others waiting for the ship to dock.

"Well, one reason to ask for all of us is to ensure that she can take care of removing us all at once. Were she to have nefarious reasons then talking to only one of us would leave the others free to act. Not to say she does, but we must be cautious."
Posted By: nem Re: 3H - Second night in Yartar - Fri 11/06/21 18:41 UTC
[Mine burst when I was hmm... not sure but less than 10 years old. I don't know how long I was in hospital for sure either but it felt like 5-7 days. Given the perspective of youth, that probably means it was less.

But kids at that age bounce back more quickly than us grown-ups. And there wasn't a pandemic on at the time.]
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 11/06/21 19:28 UTC
[[ the 'good' news is that this is a pretty well understood 'problem' ... so (hopefully) 'they' will get him back on track quickly and with out any 'issues' <fingers crossed> ]]
Posted By: nem Re: 3H - Second night in Yartar - Sat 12/06/21 08:20 UTC
[Let's hope so. I think I had a longer home recovery period because it was an emergency operation, so my scar was pretty huge. A nurse recently commented it looks more like I had a C-section! huh I assured her I hadn't. lol ]
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 12/06/21 11:52 UTC
[OOC NHS info: It usually takes a couple of weeks to make a full recovery after your appendix has been removed. But strenuous activities may need to be avoided for up to 6 weeks after having open surgery. I would guess longer for a burst one. Been 8 days since he was last here. ]
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 12/06/21 11:58 UTC
Jaliera

"We should be wary but I am not defenceless."

[OOC referring to non M spells]
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 12/06/21 14:34 UTC
DM

As lights from the shore came into focus, the patrons started to line up to cash in and disembark. The Lady in Purple, Lady Atalia, was already in line, one of the first there, and a crowd of folks were already lined up behind her. She never makes eye contact with any of the five in the party.

There was a process. First folks queued up to exchange their chips for gold. Pow Ming collected the chips and then reached inside her bag for the coins and carefully counted them out. Everything seemed to be going as it should. There was nothing that seemed suspicious or crooked.

As the ship went to dock, three individuals could be seen at the foot of the harbormaster's office, sitting, waiting. It was Bern, Davroar and Zindra. As the passengers began to disembark most veered right, towards the gate into the city proper. Lady Atalia was one of the first to step onto the pier and the quintet kept an eye on her. She veered right, away from the majority and as she passed the harbormaster's office, she also passed the trio. Bern, Davroar and Zindra have no idea who she is or that she was important. Perhaps they might remember Lord Artan's mentioning the lady in the purple dress? OOC: An Intelligence check for that. Just roll 1d20. I'll figure out if it's good enough. She went past them, around the building and was out of nearly out of sight even before the five companions were able to disembark. Whisper, still flying about above the ship, is able to see where she went.
OOC: I attached a close-up of the area. The green dot is where Bern, Davroar and Zindra are. The Purple dot is Lady Atalia. The rest of you are on-board. Yes, I assumed that Whisper is still flying about.

Attached picture BehindHarborMasterOffice.gif
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 12/06/21 15:10 UTC
Jaliera

Keeping her voice low, she will relay the information from Whisper.
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 12/06/21 16:34 UTC
[[ Bern Int check MikeD rolled 1d20 and got 19 ]]
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 13/06/21 07:58 UTC
Davroar

He nearly slides off a storage barrel he was leaning against while waiting for Jaliera and the others when he hears the voice in his head. He takes a furtive glance at the lady before turning to Bern and Zindra and says in a low voice, "That woman in the purple dress magically talked to me..."

What is even more unsettling is that somehow she knows about his relationship with Jaliera and about Whisper watching overhead too. Nervously tapping a foot he waits until everyone arrives and says, "Not sure what all happened on the boat, but the woman in a purple dress, gave me a message for us to meet her behind this building. She knew your name Arus, and she even knows about Jaliera and Whisper too,"


Davroar INT check
Dugan rolled 1d20 and got 18
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 13/06/21 12:31 UTC
DM
Davroar and Bern both make the connection between the woman in purple and Artan.

The rest of the party soon disembarks and are perhaps two or three minutes behind the woman in purple. The group is once again assembled as one, at the steps in front of the harbormaster's office.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 15/06/21 11:00 UTC
Jaliera

"Well subterfuge is not going to help then. I think we have to assume that she does not mean us harm but does not want to be seen. That may mean there are enemies about. Maybe we should consider archers on the roof as added protection. Doesn't need us all to talk."

She smiles at the others.

"How did things go with you? I have learned that gambling does not really appeal. Perhaps Arus can tell you what he learned?"

She starts to examine the building, looking for a way to get to the roof.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 15/06/21 11:51 UTC
<Bern>

"I will take my bow onto the roof", he said welcoming the escape from all the talking.
Posted By: AJ Re: 3H - Second night in Yartar - Tue 15/06/21 12:20 UTC
Kriv

“We did not learn as much as I would have liked, and our faces are now known to them. So, let’s get to this rendezvous post-haste.”
Posted By: nem Re: 3H - Second night in Yartar - Tue 15/06/21 18:28 UTC
Arus

He strolls up to Bern, Davroar and their wilderness scout. They seem to have kept themselves entertained yet alert, and not a drop of alcohol between them. Good, they might need to shoot straight!

"We made contact with the lady in the purple dress. Lady Atalia. She reads mind and might control them too.

"She asked us to follow her from the docks, for secret talks."

Arus looks at the assembled party.

"Be on your guard. All we know is that she's the last thing Lord Artan remembers about his ordeal. Her role in it is unclear.

"She may look harmless in that dress but if she can turn one of us into her weapon, that would be a difficult fight."

Yartar's docks are notoriously shady. At this time of night it's unlikely anyone they encounter will be wholesome.

"Let's be about it."

If everyone's ready, he will head out after the lady in purple dress.
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 16/06/21 05:39 UTC
Davroar

"Nice to see you back on dry-land, Jaliera. I'd think I would have lost my share of the mine if I dared to try gambling with dice and games. Guess we'll soon see what this noble lady wants..."

The darkness hides most of the trepidation on his face as he falls in to go see Lady Atalia. The last thing he wants is to be mind-controlled.






Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 16/06/21 14:06 UTC
Jaliera

She is in two minds and so asks her question again.

"Bern and I on the roof with bows?"
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 16/06/21 16:21 UTC
<Bern>

He turned from his 'preps' to climb to look to the others.

"Don't know enough about what we =might= be facing to offer a 'good plan'. But I =will= say that I am not sure that two above to cover one below is ... probably not the best plan ... at least for the one left below", he said with a wink.
Posted By: nem Re: 3H - Second night in Yartar - Wed 16/06/21 17:58 UTC
Arus

"Getting the high ground is good instinct," Arus says to Jaliera and Bern, "but right now we do not know if there'll be any rooves where she leads us. She might well lead us indoors."

Arus starts walking.

"Keep a lookout for good vantage points though. You never know, you might find them already occupied."
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 16/06/21 19:31 UTC
<Bern>

He shrugged and turned to follow Arus.
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 16/06/21 20:40 UTC
Zindra

She had moved off to the side, to keep an eye on the woman. She could see her and Zindra said to the others. "I don't know how long she's willing to wait there. She looks like she's considering taking off."
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 16/06/21 22:06 UTC
(OOC - From everyone's post it sounded like we were headed directly to her, other than a couple climbing.)
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 17/06/21 03:19 UTC
Davroar

He does not want to hold up the group either so will follow Arus.
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 17/06/21 10:39 UTC
Jaliera

She nods and moves along with the others but sends Whisper aloft to watch out for any potential ambush.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 17/06/21 15:02 UTC
DM
The group decides to confront the woman together. They turn the corner and she's there. She looks frazzled.

"You should know that I am risking my life. And so are you," she says.
Posted By: AJ Re: 3H - Second night in Yartar - Thu 17/06/21 15:22 UTC
Kriv

The Dragonborn noble merely nodded.

"That goes with the territory, so to speak. We appreciate you doing this, I suspect we might be able to help mitigate the risk for us both, particularly the more we know about it."
Posted By: nem Re: 3H - Second night in Yartar - Thu 17/06/21 18:14 UTC
Arus

He nods in agreement with Kriv.

"Speak." He says to Lady Atalia as casually as if they were stood at a bar.
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 18/06/21 10:31 UTC
Jaliera

She is happy to let Kriv and Arus handle the conversation but she is wondering why the lady insisted everyone attend if she wanted to keep a low profile. That would have been Jaliera's choice. Maybe she figures the more of them, the more protection she has? Jaliera just doesn't buy it.

Regardless she is best occupied keeping watch and between her and Whisper, they make a good team. Jaliera keeps the building they are next too under scrutiny also. If this is a set up, then that is a likely source of trouble.

[OOC Although they couldn't take weapons on board, would the others have something we could each use, even if only a dagger? ]
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 18/06/21 11:50 UTC
[[ Bern has a rapier and a dagger. Does she want to ask about borrowing one of them? ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 18/06/21 12:00 UTC
Lady Atalia

"Yes. I was involved in young Lord Artan's abduction. I have no choice. I am being forced to do Oosith's bidding and while he lives, I cling to life on a thin thread. Even as we speak, I am in peril. If you want this to end, you must go to where I take the lads and find Oosith. But you will need your weapons."

She turns to Jaliera, "I insisted that you all come here together because it will take all of you to defeat Oosith." Clearly, Jaliera hadn't spoken her words. Lady Atalia must have read her thoughts.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 18/06/21 12:18 UTC
Zhu

"Who is Oosith?" She asks, having never heard the name. "What makes him so dangerous and why is he abducting Lordlings?" She continues with some questions.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 18/06/21 15:31 UTC
Lady Atalia
"I don't know what he wants with them. I just do as I'm told. He showed up a few weeks ago. He was a dashing man," she lowers her head. "Tall. Handsome. Has a mustache as black as I've learned his heart is. I need to be free of him. I'm scared but we can help each other. I can show you where I bring the young lords."
Posted By: AJ Re: 3H - Second night in Yartar - Fri 18/06/21 21:56 UTC
Kriv

He visualised the cocoon in which they found Lord Artan, its strange nature, the horrific skin affliction.

Oosith. Doesn't sound like a very human name, not that I'd profess familiarity with every strain of your ilk. What safeguards are in place at the location you intend to bring us?


"Getting our weapons and gear won't be too much of a delay."

Kriv recalled the Glasstaff to hand with a thought, that being the more inconspicuous of his attuned armaments.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 20/06/21 00:29 UTC
Lady Atalia

"Then I suggest you do that with haste. A delivery is expected now. If you have interest in solving this, meet me at the Wink and the Kiss when you are ready. And those of you who are ready now, can join me there while your friends prepare. That way you have eyes on me. I can tell that you're suspicious. I don't blame you. But we have a common objective, regardless of why. For you, it's money. For me, it's my life. I'm a gambler. I'm waging that you'll succeed in freeing me from my tormentor."
Posted By: nem Re: 3H - Second night in Yartar - Sun 20/06/21 06:42 UTC
Arus

"We have eyes in the sky. They'll track your progress. We'll meet you at the Wink and Kiss at half-past."

Jaliera has Whisper the Owl, and Davroar can shapeshift. Between those two Arus is confident they can keep an adequate eye on Atalia.

"Tell me though, thou wantest us armed for battle. What exactly awaits at the festhall?"

Arus will be pleased if it is a shot-caller, no matter how tough a foe they are. But turning up to a festhall dressed to kill might be messy.
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 20/06/21 07:35 UTC
Davroar

He is armed and ready to go, but did not return to their shared room at the Inn to bring Jaliera's weapons and gear since they came here right after drinks at the Cointoss tavern. He will step forward and volunteer after Lady Atalia's suggestion, saying, "I'll go with the Lady now..."

Arus's question about what to expect at the Wink and Kiss is a good one though. While he has an idea what to expect at the Wink and Kiss since he was there last night, he might reconsider not going unless Kriv and Bern will come along too.
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 20/06/21 11:59 UTC
<Bern>

He shrugged and turned to join Davroar. "As will I."
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 20/06/21 14:25 UTC
Zhu


She nods, returning the retrieve her gear.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 20/06/21 16:27 UTC
DM

Lady Atalia assures the party that she picked a nearby tavern that offered gambling because it's strange for a lady such as her to meander alone in the streets at night and that she was known there because of her gambling. It would not seem to be out of character.

ooc: We'll fast forward now. I'm sending Zindra off to bed. This isn't her job.

There were no incidences that were worthy of note while most of the party went off to arm themselves. Davroar, Bern and Zindra all watched Lady Atalia gamble for a half hour. She was unreasonably successful. When the others started returning, Zindra said, "This is your deal. I'm heading to bed. Let me know in the morning what your next step is," before she bid them good night.

When questioned about her success, Atalia simply said, "Oosith expects me to draw on the powers to lure the lordlings."

She then led the group back out into the night, telling them to stay behind while she makes sure it is safe for them to join her. She led them to a dark ally and said, "That's the entrance to the sewers. I bring them here and put them to sleep. Then I lower them into the sewer. That is as far as I go with them. What happens from here, I do not know."

The party can see a large sewer grate at the end of the dead-end street.
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 21/06/21 13:42 UTC
Jaliera

She checks that Davroar has everything he needs including the potions they purchased earlier. Then she goes to get her gear before meeting with the others.

"Maybe we should get Whisper in there, concealed as best she can, to keep a watch out whilst we all go down? Is he coming here for a collection? Or do we have a direction in which he goes. Sewers can be quite complex."
Posted By: nem Re: 3H - Second night in Yartar - Mon 21/06/21 15:07 UTC
Arus

Well at least Lady Atalia hasn't done anything as outrageous as entering the sewers in a purple dinner dress.

Arus is fully equipped at this point and ready for battle but he isn't ready to let Atalia off the hook yet.

The party have played along nicely but so far all Lady Atalia has done for them is exactly what she'd done to the lords. Delivered unwitting victims to a sewer grate and the promise of a messy end.

The only difference is the purple lady alleging that this time she hopes Oosith is the victim.

"Thou knowest exactly what's going on here, methinks. Why canst thou not read Oosith's mind?"
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 21/06/21 16:23 UTC
DM

Lady Atalia begins to answer Arus.

"I can't read Oosith's mind. Ossith......"

Her face turns sheet white and a look of absolute dread washes over her face as she tries to answer Arus's question. She starts to shiver. Blood begins trickles to down her face from her nose, ears and eyes. Her knees give out and she crumbles to the ground.

A quick examination of her indicates that she has died.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 21/06/21 16:36 UTC
<Bern>

It was not good that their 'employer' collapsed dead for no obvious reason, he thought with a sigh. For one thing it might interfere with their getting paid. But worse than that, it meant that they might be the next target for ... whoever.

He took a moment to look around to see if there was someone that could have been responsible.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 21/06/21 18:06 UTC
OOC: She was not your employer. The mother of Lord Artan, Lady Rossolio, is your employer.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 21/06/21 18:33 UTC
[[ You can certainly think that Nep, but that doesn't mean that =we= do <gd&r lmao> ]]
Posted By: nem Re: 3H - Second night in Yartar - Mon 21/06/21 18:47 UTC
Arus

Scowling, hand on the hilt of his sword, he kneels next to the purple lady and checks her life signs. She's quite dead.

"That's the worst response to one of my lines I've ever had." He says with dark humour.

What had killed her, Arus wonders, musing aloud:

"Some kind of mind bomb perhaps. If she was being actively monitored so might we be."

All the more reason to kill this foe. He stands.

"Leave her to the rats." The triton says coldly, noting, "No better than what befell the poor bastards she led here."
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 21/06/21 19:33 UTC
<Bern>

He shook his head. "Mind 'bomb', perhaps. But from what I have heard over the years ... I don't think that we would be at risk ... since we have not 'interacted' with ... whoever is behind this."

He took a breath and then continued. "But that means we need to be looking for who has the most to gain at this point", he said.
Posted By: AJ Re: 3H - Second night in Yartar - Tue 22/06/21 03:27 UTC
Kriv

"We can be fairly certain she was telling the truth. A link between them, I'd wager, her powers from whatever it is, borrowed, and now withdrawn. With interest. Likely knows we're coming, expect trouble. Scout to the fore, with a strong front line in easy reach after. The rearguard should be the ones to hold the grate until we're all in."

Kriv strode forward, with any pretense at an unseen approach presumably gone, speed was their last remaining potential ally.
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 22/06/21 06:54 UTC
Davroar

Lady Atalia's sudden death stuns him for several seconds and was going to try a healing spell, but Arus's comment to leave her be stops him from doing anything more.
Davroar is not entirely believing Bern's assumption that they are safe from whatever this bomb in the head is, but he does silently agree with Kriv that they have limited time to act.

Moving forward to the grate he will take a corner to help in removing it. At the same time he volunteers, "Want me to shape change into a giant spider and scout ahead?"
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 22/06/21 11:09 UTC
Jaliera

"I think we should put her body in the sewers."

The less questions asked the better.

"We have been seen with her earlier."

She is liking this job less and less but if Davroar is going so is she. Thinking his idea of the spider is a good one, she calls Whisper to her shoulder.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 22/06/21 11:34 UTC
Zhu

The sudden death of Lady Atalia is a shock, but it triggers a memory. She turns to Arus and asks, "Didn't that history book I showed you at the inn mention something about Mind Flayers? Oosith sounds like a Mind Flayer name."
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 22/06/21 11:35 UTC
Jaliera

"What's a mind flayer?"
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 22/06/21 12:12 UTC
Zhu

She turns to Jaliera. "It is a creature of the Underdark. The realm that exists far below the surface. A place of Dark Elves and Dwarves. Sivrfneblin, Kuo-toa, and other creatures you don't normally see on the surface."

"Mind Flayers are mentalists. They have psionic powers that affect a person's mind, such as the ability to Dominate someone and make them do their bidding. Reading minds and so forth. They have tentacles protruding from a face that", she glances at Arus for confirmation, "is much like an Octopus or a Squid."

"While those powers sound overwhelming, and they are powerful, Mind Flayers normally are not well versed in physical fighting. They often mentally dominate others to fight for them. Should we run into one, and it comes to combat, attacking it physically is often the best approach."
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 22/06/21 12:16 UTC
<Bern>

He was curious as well. Clearly Zhu knows more.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 22/06/21 15:13 UTC
OOC:
I'm going to need a marching order. Both double and single file. And any spells or actions before you go down. For example, a light source.
Thanks!

DM
The grate is lifted any you peer into absolute pitch black darkness. You do see the top run of a metal ladder.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 22/06/21 15:47 UTC
<Bern>

"I was thinking that ... with my bow ... I could bring up the rear. I can cover the rear and I can cover you all if something comes at us from the front. But I am open to suggestions", he added with a grin.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 22/06/21 17:52 UTC
Zhu

Settling her gear securely about herself she makes ready to proceed. She has no need of light herself, and thus never chose to learn the Cantrip. "If you need a torch, I can light it for you." She offers. "Also, my best placement is in the middle of the group where I can address threats from any direction."
Posted By: nem Re: 3H - Second night in Yartar - Tue 22/06/21 18:34 UTC
Arus

He shrugs in vague agreement with Zhu. How close are a mind flayer's features to those of a squid? Arus is no expert on the creatures of the Underdark. Mind flayers are said to have tentacles around a beak, as do squid.

But the name 'Oosith' reminds Arus of his previous adventure in the Ooze-Tomb of the Oathbreaker. Where he found his plate armour. He hopes there's not another undead mummy lord lurking in the sewer.

"A scout shining a light in the dark is not much of a scout." Arus points out, so he nods to Davroar:

"Giant spider it is. Don't be offended if any drow down there try to mount you."

Arus falls in line with Kriv. Together they can present a formidable front-line.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 22/06/21 20:21 UTC
Sindar - (ghosted)

"I'll take a spot in the middle," the bard says. "I don't need light either, but here.

He takes out a few coppers and hands one to each person that cannot see in the dark and casts a light spell on each. As he does so, he sings.

OOC: Each coin casts 20 foot bright light and 20 foot dim light beyond.

Sindar Top 4 rolls get bardic inspiriation. Arus, Bern, Davroar, Jaliera, Kriv, Zhu
Neptune rolled 1d100,1d100,1d100,1d100,1d100,1d100 and got 16, 66, 74, 96, 59, 6
Sorry Arus and Zhu.
Everyone else, for the next 10 minutes, you can add 1d6 to any save, ability check or attack roll.
We'll assume he does this down below so as to not waste it.

Posted By: AJ Re: 3H - Second night in Yartar - Wed 23/06/21 02:45 UTC
Kriv

As usual, he illuminated the glasstaff with the light cantrip.
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 23/06/21 07:14 UTC
Davroar

He stifles a short laugh at Arus's dry humour about the Drow, even though it seems things are getting quite serious with talk about going against a Mind Flayer that can take over ones mind.

"I'll go ahead as a giant spider. Give me twenty paces lead, and since I can't talk in that form if I spot any danger I'll hold up a single leg. I'll hold up two if the way ahead is clear at any fork in the tunnels."

He takes a peak down the grate to see how deep it goes and then adds, "If there's a big threat or we find Oosith's hiding hole I'll retreat back to you. And if you want to ask me questions I'll tap once for 'No', twice for 'Yes', otherwise I'll have to give up the spider form if we need to talk more."

If no one has any further questions to him, Davroar will shape change into a giant spider, and spin out a single thread of web (sticking it to the metal grate) to slowly and quietly lower himself down. Leaving the thread hanging will allow the others to use it if they want.
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 23/06/21 11:28 UTC
Jaliera

"No point in two archers at the rear. I'll go behind Arus and Kriv. That will allow me to cast or shoot."

She thanks Sindar but pockets the coin. With Whisper on her shoulder, her familiar's vision will work best for now. Once she climbs down, she readies her bow wanting to be in a good position to fire if needed.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 23/06/21 11:36 UTC
Zhu

She likewise takes a coin, thanking Sindar. She pockets it to conceal it's illumination. She doesn't need the light to see, but it could also be used as a distraction.
Posted By: AJ Re: 3H - Second night in Yartar - Wed 23/06/21 11:43 UTC
Kriv

He pocketed the offered light coin with a human style nod of acknowledgement.


Marching order, two abreast:

Davroar (Giant Spider, twenty paces lead)

Kriv, Arus
Jaliera
Zhu, Sindar
Bern

Marching order, single file:

Davroar (Giant Spider, twenty paces lead)

Kriv
Arus
Jaliera
Zhu
Sindar
Bern

Any changes?
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 23/06/21 11:58 UTC
<Bern>

He nods his thanks for the coin and puts it in a pocket where he can easily get to it if needed.
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 23/06/21 12:24 UTC
[OOC Good for me smile ]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 23/06/21 13:50 UTC
OOC: Be forewarned Gypsy, there are restrictions for Jaliera when you are looking through Whisper's eyes:

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. It will create an extra hazards when moving.

As for Davroar, he can't change into a giant spider. He can change into a creature that is a max 1/2 challenge rating. Giant Spiders are a CR 1. He needs to be 8th level before he can do that. You might want to change into a Giant Wolf Spider, smaller than a giant spider (size M, CR 1/4) and no web attack. Please advise.

AJ, you said Davroar would scout ahead 20 paces. I'll translate that to 20 feet, unless you meant yards, which would be 60 feet. But since reaching Davroar at 60 feet would take a full turn foregoing any actions (using dash as an action), I'm guessing 20 feet is what you meant.

Posted By: MikeD Re: 3H - Second night in Yartar - Wed 23/06/21 14:39 UTC
[[ Well ... with 2 archers, 60 feet is not as 'unprotected' as you implied <wink> And ... in what ever shape he chooses, the extra distance might make him safer since he wouldn't look so much like our 'pet' <weg> But, while that is my assessment, it is up to Davroar how he wants to handle it. ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 23/06/21 14:44 UTC
OOC: That is if you can "see" him. The light spell has a max range of 40. And those inside a lit area cannot use their dark vision (60') to see beyond the light. They have to move into darkness to see 60' further.
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 23/06/21 16:00 UTC
[[ Ah, but if those 'behind' are not using light, I would think that they could easily target 'foes' who approach within the range of the light being used by those in front ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 23/06/21 16:14 UTC
(OOC - Yes. If there is a light being carried by the first person in line, somebody in the middle, and the last person in line, for example, the area illuminated would extend 40 feet ahead of the party, cover the whole party, and extend 40 feet behind the party as well. Potentially 80-120 feet. Also keep in mind that foes who don't need light would see us, or at least the light, coming well before we could see them. Note also that if the point of Davroar scouting ahead is for him to be outside the light then he would indeed need to be 60 feet ahead and not 20.)
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 23/06/21 17:48 UTC
[[ Yeah, I get that using light makes us an easy target <g> ]]
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 24/06/21 04:41 UTC
[ooc: Neptune, Davroar has changed into a giant spider before, and even allowed him to change into a brown bear several times. Davroar is a 6th level druid of the Circle of the Moon, and there's a paragraph in the PDF saying at 6th level "... you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down." ]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 24/06/21 04:42 UTC
OOC: Yes. Now I remember. Please expect me to forget again. This getting older thing does mean I need the occasional reminder.
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 24/06/21 04:46 UTC
[ooc: No problem. Happens way to often for me too. That's why I have kept the PDF you sent me of the druid class so I can look up stuff like that. smile ]
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 24/06/21 10:22 UTC
[OOC Understand the limitations, depends on what others are doing with light. She will use Whisper if the party opt to not use it. smile ]
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 24/06/21 12:10 UTC
(OOC - Whisper would be good to use in a situation where we stop to scout a place ahead, maybe a large opening. Davroar, in spider form goes to take a look while the party stays back so their light doesn't give them away. Whisper flies above to help Davroar look and also to let the party know what is happening to Davroar in case there's fighting. That way Jaliera is still and can focus on Whisper without risking tripping over a rock. wink )
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 24/06/21 14:05 UTC
DM

Davroar changes form into a spider and climbs down into the darkness. There is no immediate threat so he looks about.

He is in the sewers. All vertical surfaces are grimy and slippery. He realizes immediately that any creature, including a spider, moving on these surfaces must move slowly or risk slipping.

It is pitch black.

There is a narrow (5') gangway on either side of the sewer canal which is filled with refuse and garbage. The canals seem shallow but it's so murky that he cannot see the bottom. The tunnels that make up the sewers are old stonework. The ceilings are low, reaching only 8 feet above the gangways. Davroar finds himself cramped somewhat in this form, but he has room to move here. Up ahead, 25 feet from the ladder, there's a narrow passage that turns right (south). Further ahead, the sewer comes to a 4-way intersection.

Davroar peers down the passage to the right which goes for 10 feet and opens into a room. From where he is, he can see large a mechanical wheel and a desk in a room.

OOC: FYI...
Quote
Squeezing into a Smaller Space
A creature can squeeze through a space that is large enough for a creature one size smaller than it. Thus, a Large creature can squeeze through a Passage that’s only 5 feet wide. While squeezing through a space, a creature must spend 1 extra foot for every foot it moves there, and it has disadvantage on Attack Rolls and Dexterity Saving Throws. Attack Rolls against the creature have advantage while it’s in the smaller space.


Attached picture KG1.jpg
Posted By: nem Re: 3H - Second night in Yartar - Thu 24/06/21 18:33 UTC
Arus

He grins at Sindar.

"It's fine. Tritons don't mind the black, cold depths."

Arus watches Davroar as the spider-druid descends, conscious that he doesn't posess a ranged weapon.

Still, with their low ceilings and tight angles, sewers aren't exactly condusive to a ranged engagement.

Arus will descend as soon as possible to backup Davroar nonetheless.
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 24/06/21 20:54 UTC
<Bern>

While the others follow Davroar, he continues to watch ... his bow at the ready ... looking for 'problems' coming ... front and rear.

When it is his turn, he will stow his bow, descend and then pull his sword.
Posted By: Dugan Re: 3H - Second night in Yartar - Fri 25/06/21 04:17 UTC
Davroar

Seeing the room empty of anyone and not wanting to be vulnerable while getting into the room, he will let the others examine it. Instead he will creep up to the intersection while being careful where he places each of his eight legs in order to be as quiet as possible.
Posted By: AJ Re: 3H - Second night in Yartar - Fri 25/06/21 07:50 UTC
Kriv

As the spider crawled ahead, Kriv, by the light refracting from the Glasstaff, cast a wary eye on the entry chamber. It was unlikely the lordlings descended under their own power, so where was the reception?
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 25/06/21 11:30 UTC
Jaliera

Jaliera will stop and send Whisper into the room to see what is there.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 27/06/21 16:19 UTC
DM
Davroar moves up to the intersection while the others move carefully along the narrow, very slippery walkway to the right of the ladder. Even Arus is repulsed by the foul matter floating in it fetid odor is emitted.

The intersection that Davroar sees is cloaked in darkness that the others cannot see. OOC: see PM. He giant spider can barely be seen by the light being shed by the light shining off of Glasstaff but before turning into the room to the right, Kriv sees that the giant spider is avoiding the walls as much as possible. It looks like the spider is having trouble walking on the walls.

Whisper flies ahead of the group, grazing Kriv as she passes him, as the ceilings are very low (8 feet). Jaliera has stopped, blinded herself as she looks and listens through Whisper's eyes and ears. Both Whisper and Kriv can see that this is some sort of control room. There are handwheels and levers. Perhaps they are used for opening and closing the waterpipes flowing into and out of the sewers in this area? There is also a desk and two chairs in the middle of the office. A human sized skeleton lies naked, half-dissolved on the ground.

OOC: Consider the floor to be difficult terrain for now. You move at half speed and if we get into melee, it's so slippery that I'll be having you make dex saving throws. We'll deal with that if that time comes.

Attached picture SewerRestOfParty.jpg
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 28/06/21 04:31 UTC
Davroar (as giant spider)

He will carefully back up and gently tap Arus on his shoulder to get his attention and then point to the left to indicate he has found something there.
Posted By: nem Re: 3H - Second night in Yartar - Mon 28/06/21 08:22 UTC
Arus

He crouches and nods to the giant spider.

"Tap your back leg if it's an active threat."
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 29/06/21 03:15 UTC
Davroar (as giant spider)

He does not believe what he heard is a going to be a trap. Lady Atalia said she brought others here, and feels that the faint call for help is legitimate. He does not tap his back leg, and will start moving forward again.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 29/06/21 04:20 UTC
OOC: Davroar can provide an insight roll. DC 12
Posted By: nem Re: 3H - Second night in Yartar - Tue 29/06/21 17:43 UTC
[Sorry Nep, Davroar provides an Insight roll to someone else, or Dugan makes a roll for Davroar?]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 30/06/21 04:24 UTC
[ooc: Dugan needs to make an insight roll for Davroar.]
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 30/06/21 05:08 UTC
[ooc: sad failed Insight ...
Davroar Insight
Dugan rolled 1d20 and got 6 ]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 30/06/21 14:08 UTC
OOC: Ugggh. Can't blame me for trying sad

For the rest of you, what are you doing???
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 30/06/21 14:45 UTC
Jaliera

Assuming no other exits or points of interest in the room, Jaliera will recall Whisper and then very quietly quietly relate what she had seen through Whisper's eyes.
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 30/06/21 14:48 UTC
<Bern>

His attention is directed towards making sure that nothing is 'sneaking' up on them ... ahead or behind.
Posted By: AJ Re: 3H - Second night in Yartar - Wed 30/06/21 19:49 UTC
Kriv

Quietly, indicating the control room,

“Make sure this room is clear, see if we can figure out what can be done, and what killed that man, and how recently.”
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 02/07/21 14:54 UTC
ooc: So far I have whisper fly in and fly out, Kriv standing at the entrance. Arus talking to Davroar and no other movement.

Dugan, which way are you going and how far before you stop? You can go to Roll20 and move yourself.

Posted By: nem Re: 3H - Second night in Yartar - Fri 02/07/21 19:17 UTC
Arus

"Hazardous situation ahead." He warns the rest of the party, sliding his sword from its sheath.

Kriv has asked them to move up and secure the control room, so that's what Arus intends to do. He doesn't need light to do it.
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 02/07/21 20:06 UTC
<Bern>

He turns at Arus' 'warning'. While focusinf more of his attention forward, where his friends are, he continues to check behind from time to time.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 05/07/21 15:14 UTC
ooc: So far, pretty much nothing has been done. Davroar inched up and is nearly out of sight. I kept him at the edge of Arus's view but one more step and he's separated. Bern guards the rear, where the only threat would be able to come from the sewer grate. The rest of you are just standing around. Is anyone investigating the room with the skeleton further? If so, who? If not, are you moving forward, and up to where before I stop you? Dugan, what are you doing?

So, to reuse theater of the mind, Whisper is the only one that moved into the room to the south. She flew around for a moment and returned. Kriv is standing at the far end or the 10 feet long, 5 foot wide passage south that leads into it. Arus is right behind Kriv and everyone else is east of Kriv. I am not going to act for Sindar but if any of you think you would use an ability of a bard at the moment, let me know.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 05/07/21 15:23 UTC
(OOC - Well if no one else will, Zhu will use Perception to look for any sort of trap and then enter the room to look around. Sindar could provide her with a Bardic Inspiration die to use on a skill check. Note that Sindar is much better suited for exploring and these kinds of things as his Perception and other Skills are higher than most anyone else due to his Bard abilities.)
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 05/07/21 16:07 UTC
OOC: Yes. I'll give you a perception roll for him but not much else. He won't enter the room unless others do so. It's unfair to do otherwise.
Sindar Perception
Neptune rolled 1d20+7 and got 22

Sindar

The bard moves up, to the threshold of the control chamber, opens his palm to let light spill out from the enchanted coin he has, and looks around. "It looks empty here. It's like the rest of the place, I assume, the walls and floors are wet. There's a skeleton, there's some sort of control mechanism near the desk, like Jaliera said there was. I see four wheels and four levers."
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 05/07/21 16:13 UTC
<Bern>

As the others move up to check out the room, he closes the gap a bit between him and the group.
Posted By: AJ Re: 3H - Second night in Yartar - Mon 05/07/21 17:07 UTC
Kriv

Heading south into the room, the Dragonborn took in the scene.

"Hmm. It would be unusual in the extreme for someone in a position of authority or control down here to go missing unreported. The skeleton seems all there, but we are in a sewer with all the probability of scavengers. So, what killed him, and what do these controls do? It might be wise to understand them."
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 05/07/21 17:58 UTC
<Bern>

While not able to see what Kriv was describing, he did have a thought. "It seems unlikely that 'scavengers' ... rats and the like ... would have left a skeleton so 'intact' while they were 'feasting'", he offered.
Posted By: nem Re: 3H - Second night in Yartar - Mon 05/07/21 18:51 UTC
[Sorry, I should have been more explicit. I wrote "Kriv has asked them to move up and secure the control room, so that's what Arus intends to do. He doesn't need light to do it." so I meant for him to go in, search the place for threats.]
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 06/07/21 03:19 UTC
Davroar

He will spend a moment to wipe down a small section on the wall to get to the bare rock so that he can securely attach his web to it. It seems that the weak voice is not too far away from his position so he will move forward slowly and silently as possible while spinning out his web for his comrades to follow his progress.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 06/07/21 09:09 UTC
Jaliera

She will move just into the corridor to the control room so she can hear what is being said but send Whisper ahead to watch over Davroar/spider so they don't lose touch.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 06/07/21 17:15 UTC
DM
Davroar moves up, trying to get a footing. Much as the spider tries to scrape the wall with it's spindly legs, to fasten the webbing, the druid knows that it's a difficult task. Still, he patiently scrapes and is able to attach some webbing, but it holds on precariously. He sees a natural cave with pools of fetid water, filled with excrement and muck. The voice come from what seems to be a narrow passage in the north-west of the small cavern.

In the control room, Arus sees no immediate threats and so he moves over to the skeleton and to look more closely at it, to see if it is a threat. It is naked and whatever flesh remains on the bones is gooey. Zhu is nearby and sees a bag on the table. Kriv is near the controls and sees that the four handwheels and four levers have half-rotten labels and color-coded handles, which are probably quite obvious to a professional, but he's not a sewer professional.

Sindar stands just inside the doorway with Jaliera in the corridor behind him and Bern remaining in the sewer. Jaliera, now blind on her own as she peers out through Whisper's eyes, capable of seeing in the absolute darkness. Bern stands guard in the rear. He finds that he needs to use his coin for light but realizes that he cannot shoot an arrow without light and that would require three hands.

Through Whisper's eyes, Jaliera sees the what the druid sees. There's a large pool surrounded by a slick walkway. Davraor is moving up the walkway to the west. She can see that he's approaching a natural cave-like area has puddles of murky water, muck and waste.


OOC: I did my best to place you all. You'll need to pull out some skills if you want any more information. Whatever skill you try, please provide me with your rolls. Since it's tough to see character labels, aside from Davroar and Whisper, the rest of you are situated like this:
Code
       Bern
     Jaliera
      Sindar
Kriv    Zhu    Arus   

[Linked Image]
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 06/07/21 17:35 UTC
Zhu

Having stepped into the room, she spots a bag sitting on the table. Leaving the body and the levers to the others to check she examines the bag, opening it if she sees nothing suspicious about it.

Perception (Wis)
Zhuirentel Elendaril
20
Posted By: nem Re: 3H - Second night in Yartar - Tue 06/07/21 17:55 UTC
[Here's a long shot, Nep. From Arus's previous experience with the Ooze Tomb of the Oathbreaker, could he deduce anything from the skeleton? Could it give him an advantage on an Investigation check perhaps? As a player I'm getting an oozy vibe from this corpse! grin ]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 06/07/21 18:38 UTC
OOC: Metagaming avoidance is a noble pursuit weg
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 06/07/21 18:50 UTC
<Bern>

He continues to 'hold the rear' as the others begin to enter the room.

He remains in the corridor. But once the others are inside the room, it is clear that he will need some 'light' if he is going to see any approaching threats. He takes out his coin and ... ready to toss or drop it as conditions demand ... uses it to keep the hall 'illuminated'.
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 07/07/21 05:31 UTC
Davroar

Still unable to see who is calling out, he will slowly and methodically move forward towards the voice. Each step he takes he will test the ground in front of him to make sure he does not get stuck into any deep muck along his intended path.

[ooc: Rolled Perception check to hopefully avoid any deep muck or hidden deep pool along his path. I moved Davroar's icon in Roll20 ]
Davroar Perception
Dugan rolled 1d20+4 and got 10
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 07/07/21 11:52 UTC
[OOC Would Whisper get a perception check? ]
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 07/07/21 14:07 UTC
(OOC - Might be too late for this now, but if Sindar is not going to be scouting he should be providing whoever is out ahead scouting with a Bardic inspiration die. He recovers them every short rest so no need to horde them.)
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 07/07/21 14:18 UTC
OOC: Yes, Jaliera gets to roll perception looking through Whisper's eyes, using Whisper's senses, but timing is everything...

Post where Sindar gave out all of his inspiration points

Arus can certainly roll for investigation but of what? I assume of the skeleton.

Waiting to see if Kriv is rolling anything with the levers and wheels before all hell breaks loose weg
Posted By: AJ Re: 3H - Second night in Yartar - Wed 07/07/21 14:58 UTC
(Active perception? Insight? History, even? What makes the most sense to be rolled?)
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 07/07/21 16:07 UTC
OOC: Kriv can provide an Investigation (Intelligence) check. DC 13.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 07/07/21 16:49 UTC
(OOC - OK, so Davroar can bump up his roll if he chooses.)
Posted By: nem Re: 3H - Second night in Yartar - Wed 07/07/21 18:34 UTC
Arus

Memories of the Ooze Tomb bubble to the surface in his mind and Arus raises an eyebrow, taking a knee next to the skeleton and shaving it with the tip of his sword.

"I wonder...." He muses aloud.

There's something about the firmness of the bones yet jellified flesh that triggers alarm bells for the triton.


[Investigation 16 in total]
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 08/07/21 04:41 UTC
[ooc: I will keep the extra 1d6 for what 'all hell breaks loose' might mean. ]
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 08/07/21 11:28 UTC
Whisper Perception with advantage (Stats now in SKT gallery under Jaliera's pic]


Whisper Perception Adv
Gypsy rolled 1d20+3,1d20+3 and got 7, 22
Posted By: AJ Re: 3H - Second night in Yartar - Thu 08/07/21 12:32 UTC
Kriv investigation
AJ rolled 1d20+3 and got 21
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 08/07/21 15:54 UTC
DM

Everything seems to happen at once, but first the benign.

Kriv examines the levers and wheels but it means he has to test them to understand how they work. The intelligent dragonborn quickly determines that they control the level of water in the sewer and quickly understands how they work. The four handwheels let more water into this part of the sewers (the water rises by 1 feet per minute, per handwheel), but the emergency drainages (elsewhere) prevent the sewer from overflowing. The four levers open up the drains beneath the water, emptying this section of the sewer (1 foot per minute per lever). On a failed check, a character would get it wrong, and would thinks that the handwheels will empty the sewer, and the levers will fill it.

Zhu looks at the bag and after determining that it is benign, looks inside where she finds a set of mason tools as well as 4 gold pieces and 11 silver pieces.

When the giant spider enters the cavernous area, he looks about carefully. Although difficult to notice at first, the spider sees something move in one of the pools of water there. When he realizes that it's an eyestalk, he realizes that he had been lured into the lair of a large, foul creature that had buried itself inside under the foul, excrement filled water. The cry for help was not a person, but the telepathic lure of the aberation. OOC: The result of Davroar failng his insight roll is that he did not know it was a voice inside his head that lured him here.. If there was any luck at all needed, it was that he was able to spot the eyestalk that had peaked out of the water and avoided being totally surprised by it. The spider finds itself being swatted by a long tentacle as creature emerges.

Jaliera sees the attack through Whisper's eyes as soon as it begins. As that encounter begins, Whisper also notices movement in the large pool of water. Either the disturbance causes by Davorar's assailant's attack or something else occurring has alerted the creatures that had been lurking there. So, not only does she see the creature that is attacking Davroar, she also sees a half dozen large fish heads peek out of the water and start swimming west, towards where Davroar is engaged in battle. She also realizes that Whisper might be in danger unless she flies away. The low ceiling make it difficult for her to avoid the creatures. One of the fish creatures raises a webbed arm and points at the owl. They do not approach her at this point. They seem more interested in watching the otyugh play with its prey.

Arus stares closely at the skeleton and then at the walls and ceiling. He cannot see anything out of place until it's too late. Before there is any movement, the four individuals in the room are suddenly by terrible and sudden mental assault.

From where Bern is, he can see that Whisper is suddenly agitated and that those in the control room suddenly clutch their heads in pain.

OOC: There's a lot to unpack.

That poor insight roll by Davroar was to see if he realized it was a voice in his head and not a real cry for help. Alas, not even the bardic inspiration could help there.

Some DM rolls and what's to do.
Otyugh Stealth
Neptune rolled 1d20+1 and got 10
With Davroar's perception roll, he avoids being surprised.

Let's all roll initiative. Whisper goes on Jaliera's turn but note that Jaliera is blind while she looks through Whisper's eyes. You managed to trigger three encounters all at virtually the same time. Here are your DM's initiative rolls:

Psychic Grey Ooze Initiative
Neptune rolled 1d20-2 and got 18

Otyugh Initiative
Neptune rolled 1d20 and got 6

Kuo-Tao Initiative
Neptune rolled 1d20 and got 7

Kuo-Tao Whip Initiative
Neptune rolled 1d20 and got 8

Arus, Kriv, Sindar and Zhu need to make Intelligence saves vs. DC 10. Saves=half damage.

Psychic Crush damages:

Psychic Grey Ooze Psychic Crush vs Zhu
Neptune rolled 3d6 and got 9

Psychic Grey Ooze Psychic Crush vs Sindar
Neptune rolled 3d6 and got 7

Psychic Grey Ooze Psychic Crush vs Kriv
Neptune rolled 3d6 and got 7

Psychic Grey Ooze Psychic Crush vs Arus
Neptune rolled 3d6 and got 13

Sindar Int save
Neptune rolled 1d20 and got 5
Sindar takes 7 points of psychic damage.

Splitting the party triggered three separate encounters. The Kuo-Tao are alerted either by a character trying out the levers and wheels but also by the encounter with the otyugh or creatures moving through the area around the pool. The entry for grey ooze is specific: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock and I've scoured the Internet for interpretations about being able to perceive them. They are impossible to see and are assuredly getting a surprise attack. The Psychic Crush action is rechargeable on a 5 or 6.

Davroar moved past the otyugh to get where he is. The otyugh has a reach of 10. I placed him out of reach to potential save Davroar's life.

Movement here is really tough. Anyone running to help Davroar is going to need to make DEX checks or risk falling prone. Also, to get to the other side of the sewer you can either use one of the bridges or try to jump into the sewer water and swim to the other side. That will require a strength roll. BTW, is anyone immune to disease?

I'll deal with each of your ideas in turn, but you can ask questions. Don't forget that initiative roll!


[Linked Image]
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 08/07/21 16:13 UTC
Initiative
Zhuirentel Elendaril
26
Intelligence saving throw
Zhuirentel Elendaril
7


Note: I took the 9 hps off her sheet in Roll20.

Question - For purposes of Opportunity Attacks, is the Ooze on Arus adjacent to Zhu?
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 08/07/21 16:53 UTC
[[ Bern init - MikeD rolled d20+3 and got 10. Sux being out in the hall <g> ]]
Posted By: nem Re: 3H - Second night in Yartar - Thu 08/07/21 17:37 UTC
[I think Jaliera, Sindar and Zhu get a +3 to their save from Arus's 10-ft aura of protection.

So I think that would be 4 psychic damage to Zhu in total. Is that right, Nep?

Also, the DMG suggests a 6th level starting character should have an uncommon magic item. This seems like a very sensible time to pick a +1 magic sword! grin

Arus Int save 7 total, he takes 13 damage
Arus initiative 8]

Posted By: Zeim Re: 3H - Second night in Yartar - Thu 08/07/21 17:47 UTC
If Zhu gets +3 to save that gives her a 10 and then it would be half damage, or 4 (9/2 rounded down). I'll adjust.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 08/07/21 20:56 UTC
Aura of Protection is in effect for everyone in the room. I'll slide Kriv over 5' to put him in the area of effect because your PCs would have known.
Magic items usually are "found" as a result of encounters, so who knows what you'll find soon smile
Posted By: AJ Re: 3H - Second night in Yartar - Fri 09/07/21 00:04 UTC
Kriv initiative
AJ rolled 1d20+1 and got 9
Kriv int save (+3 aura bonus)
AJ rolled 1d20+6 and got 8
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 09/07/21 01:05 UTC
OOC: At least I tried to include Kriv <sigh>.
Initiatives so far...
Code
Char    Init    Dam   Conditions and Effects
Code
Zhu      26       3   
Ooze     18          
Sindar   12       7
Bern     10
Kriv      9       7
Arus      8      13 
KT Whip   8
Kuo-Tao   7
Otyugh    6
Jaliera  ???
Davroar  ???          Giant Spider form


Sindar Initiative
Neptune rolled 1d20+4 and got 12
Posted By: Dugan Re: 3H - Second night in Yartar - Fri 09/07/21 04:51 UTC
[ooc: Davroar is planning to escape since there is too many attackers. How thick is the muck on the ground? Is the water in the channel dark enough that if he goes under as a small brown snake it will be next to impossible to see him? ]

Davroar Initiative
Dugan rolled 1d20 and got 12
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 09/07/21 10:34 UTC
Jaliera

Intitiative

Jaliera Initiative
Gypsy rolled 1d20+4 and got 19


Jaliera's heart is in her mouth, her eyes now wide and starting. Whisper in trouble but more importantly Davroar is in trouble and alone! She sends a mental recall to Whisper and yells to Bern.

"Davroar is under attack!" before starting to run in that direction, readying her bow and recalling spells to mind. She has to save him!
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 09/07/21 11:55 UTC
<Bern>

Hearing Jaliera's call, he heads over to the door, bow ready ...

[[ Looking at the map above ... can we even see Davroar and his foe from where we are?? ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 09/07/21 12:37 UTC
(OOC - Nep - Not to mess up the encounter, but Zhu cannot be surprised. As soon as the Ooze even thinks about attacking she gets an initiative roll and can act first if she beats the Oozes roll. I believe it means she get to act first, then the Oozes get to do what they did, and then we reach this point where everyone is in the Initiative order and she'd go again.)
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 09/07/21 15:52 UTC
ooc: Zeim, No worries. I love it when the two abilities contradict - Always surprises vs Never is surprised smile Let's say Zhu sees the ooze pulsate just as it's about to mind blast Zhu. Whatcha gonna do Zhu?

Bern can't see Davroar. He's around the corner and in pitch blackness.

Davroar, I'm going to rule that the Otyugh can "see" through the muck. It's kind of a "it feels the vibrations" thing. The muck on the ground of the walkway is mossy vegetation that thrives in darkness covered by excrement and water. It's a thin layer on the stonework. In the description of the otyugh (not it's picture) the monster manual indicates that it has a sensory tentacle. It has 120' darkvision too. But swimming through crap is a sensible tactic. I'm glad you gained initiative over it.

Once Zeim posts his surprise round (round 1) action, we'll proceed with the next round. So Zeim, you can post both actions since you go first in round 2. Note that only the grey ooze and Zhu go in round 1.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 09/07/21 16:30 UTC
OOC: I admit when I'm wrong and it should not have played out this way. So hold your horses. I'm going to take away the ooze's surprise round. Damage to be undone in the control room. Your perceptions avoid that surprise round. So we'll skip that round and start with normal round 1. I'll remove damage from Roll20.

Initiative:
Code
Char    Init    Dam   Conditions and Effects
Code
Zhu      26          
Jaliera  19       
Ooze     18
Davroar  12           Giant Spider form       
Sindar   12       
Bern     10
Kriv      9       
Arus      8       
KT Whip   8
Kuo-Tao   7
Otyugh    6


Zhu goes first.


Posted By: Zeim Re: 3H - Second night in Yartar - Fri 09/07/21 17:42 UTC
Zhu

Sensing something amiss she acts first, sends darts of Magical Force flying into a now revealed Ooze. Using Sorcery to speed up her casting she repeats the spell again.

With all the foes now revealed, she repeats her action, using Sorcery once more to speed up the casting. Not pleased with the results of her second set of spells she uses another Sorcery point to try to increase her damage, but fails

So, Magic Missile then using Sorcery to make it a Bonus action and casting a second one. total damage on first (surprise) round is 24 on one of them. Then on regular initiative using MM again, and Sorcery to change it to a Bonus action again, on a different one. Then using a Sorcery point to reroll 3 of the damage die, Including the rerolls total damage on a second one is 20. Cost 3 1st level and 1 second level spell. You can choose which one she kills and take away its attack and damage on the party. Crappy rolls on the second set of MMs or she could have gotten two of them.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 09/07/21 17:56 UTC
OOC: there is NO surprise round.

So you can save everything from "Then on regular initiative..." for next round. Everyone acts this round. You kill the one that was going to blast you.

Jaliera goes. Then the ooze. We'll apply those first rolls (I rolled poorly on damage) and we'll move on from there.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 09/07/21 18:49 UTC
(OOC - OK, so I'll take back the damage from the one that attacked Zhu.)
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 09/07/21 20:33 UTC
OOC: Yep. That's why there was no damage recorded in the initiative order I reposted. I just hadn't had a chance to update ROLL20 yet.

Jaliera is up. I hope Gypsy can squeeze in her turn before she disappears for the weekend!
Posted By: nem Re: 3H - Second night in Yartar - Sat 10/07/21 09:25 UTC
[We have a pretty good statement of intent from Gyspy for Jaliera, if that helps.

<<She sends a mental recall to Whisper and yells to Bern.

"Davroar is under attack!" before starting to run in that direction, readying her bow and recalling spells to mind. She has to save him!>>

Even if we don't have precise actions and rolls, might be enough to ghost if you want to get through the first round asap.]
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 10/07/21 11:52 UTC
[[ and I thought that I posted about Bern coming to help ... but can't find that post <sigh> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 10/07/21 13:13 UTC
OOC: I think it's appropriate to think that she's going to run to help Davroar. Consider that she's blind to what's going on in the control room.

It's not Bern's turn yet but if Jaliera and Bern are moving towards Davroar, those tokens can be moved the appropriate distance on the map at this time. Note that if you can't use an action because nobody is in range, you can double move. Bern and Jaliera have to figure out how to get to the other side for a shot at the otyugh. It also stands to benefit from cover.

Davroar, being far away from the oozes who go first, can also act now. BTW, when he turns into a snake and tries to slither away, will be subject to an opportunity attack. BTW, I moved Davroar back because he wouldn't get as far as you moved him without running into the otyugh. You'll see it in the map.

I'm about to start my FTF session so any resolutions will come then.


Posted By: Zeim Re: 3H - Second night in Yartar - Sat 10/07/21 14:39 UTC
(OOC - Can you remove the Ooze Zhu killed from the map so I can see whether or not Zhu can move as part of her turn?)
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 10/07/21 14:44 UTC
[[ Yeah, I know several go before me <g> I was lamenting a post that I apparently didn't post <sigh> Also ... is there a link to the roll 20 site? I can't seem to find one :-/ Sux getting old!! Have fun w/ your f2f. Sadly I have not had that pleasure for too many years <pout> ]]
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 11/07/21 06:58 UTC
[Neptune, I am planning to have Davroar retreat in his spider form directly away from the otyugh (hopefully to survive the opportunity attack in spider form). Straddling the water using the spiders long legs and facing east when he changes to become a small brown snake he will immediately fall into the water. Snakes are known to be able to hold their breathes for 10 - 15 minutes or more, and his intent is to fall to the bottom and then crawl along the outside edge of the large central pool and eventually make his way back to the group. I drew some lines in Roll20 of my plan, but I know anything could happen. His plan is purely self-preservation since Davroar does not know at this point if anyone is coming to his rescue. ]
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 11/07/21 22:07 UTC
Otyugh Opportunity attack tentacle
Neptune rolled 1d20+6,1d8+3 and got 17, 4
Vs. AC 14 is a hit.

Davroar, in spider form CANNOT be grappled (only medium or small critters can get grappled!). Davroar will take 4 points of damage in spidey form.

I'm pretty busy packing and there'll will be slow or absent for 4 to 5 days.

All HPs taken off in error were restored. I didn't take this new damage from Davroar.
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 12/07/21 17:36 UTC
Jaliera

She uses her coin for light, moving ahead rapidly (Double move) and hopefully taking Bern with her. Let us know when we can see anything.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 12/07/21 18:23 UTC
<Bern>

[[ when it is his move ... ]]

He follows Jaliera, his bow ready.
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 14/07/21 06:04 UTC
Davroar

Given a good hit from the creatures slimy tentacle, he manages to back away as intended, shape changing into a small brown snake to drop into the sewage water to slip away in the muck and darkness.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 14/08/21 21:12 UTC
DM

Inside the control room Zhu suddenly shoots magic missiles at the wall and a blob of ooze that nobody else saw drops to the ground. Alerted to the danger the others are ready for the attack but aren't fast enough to stop a psychic assault as a sharp ringing fills their heads. The oozes start to move.

Outside the control room, Jaliera rushes to help Davroar, urging Bern to follow her. She summons Whisper back and now relies on the light from her coin to brighten her way. She intended to run to her beau's side but she gets to the edge of the walkway and realizes that she has to find a way across the sewer sludge.

OOC: Since I had to do a redo, to remove the surprise round, but I've delayed long enough, I'm just using all the same rolls (as much as I can) to resynch us. Here's the rewind. There was no surprise round. For simplicity sake, I'll boil this down to two encounters - The grey ooze (Arus, Kriv, Sindar & Zhu) and the Otyugh/Kuo-Tao (Bern, Davroar & Jaliera).

Inside the control room:
Zhu goes first. This is what she can do, taken from Zeim's post...
So, Magic Missile then using Sorcery to make it a Bonus action and casting a second one. total damage on first (surprise) round is 24 on one of them.
That kills one of them. Zeim, since you didn't specify, it's the one that attacked you from the other side of the room.

Psychic Grey Ooze Psychic Crush vs Sindar
Neptune rolled 3d6 and got 7
Sindar Int save
Neptune rolled 1d20 and got 5 (+3 from Arus 10-ft aura of protection.) Fails
Sindar takes 7 points of psychic damage.

Psychic Grey Ooze Psychic Crush vs Kriv
Neptune rolled 3d6 and got 7
Kriv int save (+3 aura bonus)
AJ rolled 1d20+6 and got 8
Kriv takes 7 points of damage

Psychic Grey Ooze Psychic Crush vs Arus
Neptune rolled 3d6 and got 13
Arus Int save 7 total, he takes 13 damage

Sindar, Kriv and Arus can go now.

Outside the control room,
Jaliera goes: She uses her coin for light, moving ahead rapidly (Double move) and hopefully taking Bern with her. Let us know when we can see anything.

The first part of her move takes her to a corner where she can see Davroar. I'll let her decide now if she wants to move or do something else. Whisper flies towards her but if she moves, I need to know what path she's taking with part 2 of her double-move. She knows of the Kuo-Tao but can't see them. I also need to know where Whisper is going.

Based on timings, neither Davroar nor Bern have gone yet but I have your declared actions. Davroar will take his escape path and when he does he takes the opportunity attack and the 4 points of damage. Bern will do his move first but once we know what Jaliera does, he'll still have his action and a bonus action if he has one. But let's nail Jaliera's action before we proceed with his actions. He won't be able to see the Kuo-Tao either.
[Linked Image]

Initiative:
Inside the control room:
Code
Char    Init  Dam  Conditions & Effects   Rd 1 Action
Code
Ooze     18                               3 psychic crushes
Zhu      26        +3 protection          MMx2 kills an ooze
Sindar   12    7   +3 protection
Kriv      9    7   +3 protection
Arus      8   13   +3 protection

Outside the control room:
Code
Jaliera  19                               Moves - I need her standard and a bonus action if she has one.
Davroar  12    4                          Moves and took opportunity damage. Uses his action to turn into a small brown snake.
Bern     10                               Moves - I will need his standard and any bonus after Jalier and Darvroar go.         
KT Whip   8
Kuo-Tao   7
Otyugh    6

Posted By: Gypsy Re: 3H - Second night in Yartar - Sun 15/08/21 11:29 UTC
[OOC So she cannot see an enemy? If she swaps back to Whisper's eyes momentarily? She is currently thinking Colour Spray with a warning to Davroar.]
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 15/08/21 15:13 UTC
OOC: That is correct. But they can see her. Momentarily means a full action and giving up her turn, leaving her exposed. The ability to see through Whisper's eyes is not meant for combat situations. It's meant for scouting.

Quote
Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has.

So you used your move. Looking through Whisper's eyes is an action, leaving only a potential bonus action.

I need to add that the range for color spray is a 15-foot cone originating from you. Your range of sight is 40' and potential targets are further away than you are at the moment.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 16/08/21 00:22 UTC
Also, Sindar, Kriv and Arus can go now, in that order.
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 16/08/21 12:26 UTC
OK, Jaliera needs to sight the enemy so she will sight with Whisper. wink
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 16/08/21 14:24 UTC
Gypsy - Do you have any spells that are Bonus Actions? Otherwise Hide is good.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 16/08/21 16:06 UTC
This!
Originally Posted by Zeim
Gypsy - Do you have any spells that are Bonus Actions? Otherwise Hide is good.


She can certainly provide a stealth roll! She'll be able to "scout" and pass on info from her hidden location. But she can only do that on her turn and then needs to provide another stealth roll. So the proper order of activity might be 1) Move to where she is 2) Look through Whisper's eyes and report what she sees 3) Hide.
Rinse, repeat every round.

Bern however, won't have the benefit of that and would be exposed if, on his turn, he follows her. So it might be a good idea for her to tell him to lay back as she watches what unfolds..

There may be another clever way to illuminate the far end of the sewer. Let's see if someone can figure that out.

Posted By: Pandemonium Re: 3H - Second night in Yartar - Tue 17/08/21 00:59 UTC
Sindar

Seeing the thing leap from the wall and feeling the crush of its psychic attack he grunts. Green energy leaps to his hand, and he tosses it at one of the foes. His aim is thrown off by the pain in his head.

Rolled a 10 to hit, assuming no need for damage.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 17/08/21 10:28 UTC
Sound advice! I keep forgetting hide. So before I can relate to Bern & warn him, need to know what she sees smile
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 17/08/21 16:43 UTC
Pande, you would be WRONG about that. AC 8. Roll damage
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 17/08/21 16:57 UTC
DM

Once Jaliera reaches corner of the walkway at the intersection of the offal saturated canal she sees Davroar, in giant spider form, move away swiftly from a tentacled monster. It lashes out at the spider and hits but he is too big to be pulled into it and the spider scurries away. At that moment she realizes that she cannot see where Davroar went or much beyond where the mire-dwelling monster was and she was aware that there were other muck critters in a central pool but without the help of Whisper, she is unable to see them. With Bern racing up behind her she stops and ducks presses her body against the wall to hide and then looks out through the spiritual owl's eyes to survey the situation.

OOC: You'll need to provide me with a stealth roll but do it with disadvantage. There is really no good place to hide without moving, she is carrying light the lit coin in a normally pitch black environment and I assume that she will say something to halt Bern's charge. (BTW, I give you that and you could also close the grip on the coin to darken the way. Bern also has a lit coin, I believe. But first things first, the stealth roll with disadvantage.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Tue 17/08/21 23:38 UTC
Forgot he gets two bolts.
Roll to hit for first one is repeated here. Damage is 8.
Second attack 27 to hit, which is a crit, if it can crit. so 20 points if I understand things correctly.

Same target, if the first blast doesn't kill it.

2021-08-17 23:37:31
Sindar First Eldritch Blast bolt damage
Pandemonium rolled 1d10 and got 8
2021-08-17 23:36:45
Sindar Second Eldritch Blast bolt
Pandemonium rolled 1d20+7 and got 27
2021-08-17 00:57:18
Sindar Eldritch Blast attack
Pandemonium rolled 1d20+7 and got 10
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 18/08/21 03:19 UTC
OOC: Not quite smile
For a crit on the eldritch blast you roll 2d10 instead of 1d10. You don't get max damage (you could roll 20 but you could also roll 2).

Posted By: Pandemonium Re: 3H - Second night in Yartar - Wed 18/08/21 15:19 UTC
9 points.
2021-08-18 15:19:23
Sindar Crit dmg Eldritch Blast
Pandemonium rolled 2d10 and got 9
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 19/08/21 00:43 UTC


Status
Inside the control room:
Code
Char    Init  Dam  Conditions & Effects   Rd 1 Action
Code
GrOoze   18                               
 Ooze-1        17                         psychic crushes Sindar
 Ooze-2                                   psychic crushes Kriv
 Ooze-3                                   psychic crushes Arus
 Ooze-4        24  DEAD                   psychic crushes Zhu      
Zhu      26        +3 protection          MMx2 kills an ooze
Sindar   12    7   +3 protection
Kriv      9    7   +3 protection
Arus      8   13   +3 protection

Outside the control room:
Code
Jaliera  19                               Moves - I need her standard and a bonus action if she has one.
Davroar  12    4                          * Moves and took opportunity damage. Uses his action to turn into a small brown snake.
Bern     10                               Moves - I will need his standard and any bonus after Jalier and Darvroar go.         
KT Whip   8
 KTW-1
 KTW-2
Kuo-Tao   7
 KT-1
 KT-2
 KT-3
 KT-4
Otyugh    6                               * Opportunity attack on Davoar

* Will happen as soon as Jaliera does her thing.
Kriv and Arus can go. I'm waiting on Jaliera to roll stealth and finish off her move.
Bern needs to wait for Jaliera.
Posted By: nem Re: 3H - Second night in Yartar - Fri 20/08/21 15:01 UTC
Arus

He can feel the blood pouring from his nose and the start of a hell of a headache. Seeing the walls oozing isn't a complete surprise to Arus though.

"Oozes. Why is it always oozes?" He growls to himself, recalling the nightmarish Ooze Tomb of the Oathbreaker.

Attacking an ooze, one has to strike fast and decisive, breaking up its mass with clean cuts until its cohesion is comprimised.

So that's what he does. His longsword is in hand and that's what he uses, despite knowing metal and oozes generally do mix a little too well.

"By this blade I doth cleanse thee!" He shouts, summoning the power of the Leviathan.

[Arus attack hits(?) ooze nearest to him with a roll of 17 total.

6 Slashing damage, 13 Radiant damage.]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 20/08/21 16:41 UTC
DM
Indeed, Arus is able to slice away with his sword at the ooze that attacked him. Indeed, it suffers from the cut but the longsword sizzles as the caustic sludge covers it.

Quote
Corrode Metal (grey ooze feature)

Any non magical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, non magical metal in 1 round.


Waiting still for Jaliera's stealth roll and Kriv can also go


Posted By: nem Re: 3H - Second night in Yartar - Fri 20/08/21 19:48 UTC
[Thanks Nep.

Arus will use his extra attack on the same ooze.

Hits with a 16 total for another 6 damage]
Posted By: AJ Re: 3H - Second night in Yartar - Fri 20/08/21 21:13 UTC
Kriv

The Dragonborn noble witnessed the metal sword begin to dissolve, and promptly brought the Glasstaff to bear in both hands, trusting the magical, nonmetallic implement to do enough.

Kriv Hitting the nearest still living ooze with the glasstaff
AJ rolled 1d20+7 and got 26
Kriv damage
AJ rolled 1d8+4 and got 10 damage


Kriv Extra attack hitting the nearest still living ooze with the glasstaff
AJ rolled 1d20+7 and got 21
Kriv Damage
AJ rolled 1d8+4 and got 12 damage


Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 20/08/21 23:48 UTC
[OOC I forgot to hand out a Bardic inspiration. Remind me to do it next round if I forget.]
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 21/08/21 11:51 UTC
Been away as notified.

Jaliera Stealth
Gypsy rolled 1d20+10,1d20+10 and got 29, 12
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 21/08/21 14:25 UTC

Originally Posted by Pandemonium
[OOC I forgot to hand out a Bardic inspiration. Remind me to do it next round if I forget.]

No you didn't! When the DM ghosted for Sindar....

Ooops. I forgot to "kill" the one that Arus attacked. 19 points was enough. That second blow can be against the one that is attacking Sindar, since it's the only one left alive after Kriv goes. Would you like to shed another point of damage off of the sword? (swords are cheap <g>).

DM

Jaliera presses her body against the wall and starts looking through Whisper's eyes. The first thing that she sees are the strange fish-like humanoids pointing in her direction. She realizes that she had given up her location. She knows that Bern is following quickly behind her and that he won't be able to see them.

Kriv is thankful that his weapon is non-metalic. Even if it was metal, it's magic would keep it safe. It was a good weapon to use and after striking the ooze twice it's ectoplasm bursts and it's insides fall to the ground, harmless.
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 21/08/21 14:39 UTC
Jaliera

"Bern. Stop. Enemies. Kill light."

And she closes her hand around her stone and starts to back away. Hopefully Davroar has escaped. Maybe she even provided a distraction.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 21/08/21 14:58 UTC
OOC: Bern's up and then all the baddies.
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 21/08/21 15:34 UTC
(OOC - OK, two miscellaneous items. One is Metagaming, sorry:

1 - Kriv uses a Maul, I believe? No issues with his using the Glasstaff, but just for my own edification I had always thought a Maul was made of wood and not metal?

2 - Gypsy - Since dousing the light completely will leave you and Bern blind while the foes have Darkvision, it might be better to just toss the coin to the ground a few yards away. That will give you light to see by, allow you to move out of the lit areas to hide, and not reveal your location with a moving light source.)
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 21/08/21 20:05 UTC
[[ Acrually, a maul was typically a wooden 'shaft' with a stone or metal 'head' <g> https://oldschool.runescape.wiki/w/Granite_maul ]]

Bern

He had already put his coin away, so that wasn't an issue. But it was clear to him that there were foes around the corner. He steps into the corridor ... closes his eyes so that what he sees does not get in the way ... and listens for a sound and fires his bow at the sound.

[[ not sure what roll/penalties apply ... go ahead and roll ... or let me know what I need to roll <g> ]]
Posted By: AJ Re: 3H - Second night in Yartar - Sat 21/08/21 21:12 UTC
(We've established Kriv as holding the Glasstaff for the past 4-5 pages, he cast the light cantrip upon it and has been using it for illumination subsequently. He could drop the staff and bonus action switch to his maul via the weapon bond eldritch Knight ability as he has done on a few occasions, but in this instance, he didn't, and didn't need to. As to the material Kriv's maul is made of, it could go either way, going by his character illustration in the gallery he's holding a metal-headed weapon. The haft is probably wood so perhaps I could have flavored inverting it, but the better option is to just use the weapon in hand which definitely won't trigger the effect as opposed to forcing the DM to make a decision about what my equipment is made of, by throwing an additional bonus action into the mix.)
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 21/08/21 22:23 UTC
(Yeah, I was just curious as I always envisioned a Maul as a non-metal weapon. Sort of a giant wooden or stone mallet.)
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 21/08/21 22:54 UTC
OOC: I always picture a maul having a spiked metal head. And yes, Glasstaff is illuminated and why wouldn't Kriv use a magic weapon?

MikeD, you can roll with disadvantage. You have no idea where you're shooting, so I'll do some dex rolls to see who makes the most noise. It'll be one of the Kuo-Tao...

2021-08-21 22:51:05
KTW-2 Dex Check
Neptune rolled 1d20 and got 9

KTW-1 Dex Check
Neptune rolled 1d20 and got 15

KT-4 Dex Check
Neptune rolled 1d20 and got 4

KT-3 Dex Check
Neptune rolled 1d20 and got 2

KT-2 Dex Check
Neptune rolled 1d20 and got 7

KT-1 Dex Check
Neptune rolled 1d20 and got 12

So Bern hears a splash in the water in the general direction of Kuo-Tao #3. I'm avoiding the Otyugh because it has at least 3/4 cover.

As for Zeim's metagaming, I would never be able to keep my mouth shut at a table, as a player, about that tactic. I kinda invited it wink
Posted By: AJ Re: 3H - Second night in Yartar - Sun 22/08/21 00:48 UTC
Originally Posted by Neptune
OOC: I always picture a maul having a spiked metal head. And yes, Glasstaff is illuminated and why wouldn't Kriv use a magic weapon?



(Why wouldn't he? The staff is versatile and, as something that can be wielded in two hands, is usable with Great Weapon Fighting, but it lacks the 'heavy' property thus cannot be used with Great Weapon Mastery. Kriv could have used the maul, AC8 is just crying out for that -5 to attack +10 to damage, and could conceivably have taken out two oozes, at the low, low, cost of a permanent debuff to one of his bonded weapons which has been with the character since he was first created for LMP seven years ago today.)
Posted By: Gypsy Re: 3H - Second night in Yartar - Sun 22/08/21 11:14 UTC
[OOC I'll stick with my action as she doesn't know her hide was unsuccessful - but thanks! wink ]
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 22/08/21 11:47 UTC
Bern:

He couldn't see a target, so listened for a moment and let fly ...

[[ Bern Bow with disadvantage MikeD rolled d20+9 d20+9 d8+4 and got 12, 26, 9 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 23/08/21 00:03 UTC
DM
Jaliera looks for Davroar as soon as she can see through Whisper's eyes. She winces as she sees the giant spider take a hit from the monstrosity he encountered north of her but lets out a sigh of relief when Davroar manages to escape from the grasping tentacle which could not wrap itself around the large form of the spider. The tentacle retracts and the monster slithers back into the cave and disappears from Whisper's view. Once he's away, Davroar transforms once again and changes into a small brown snake (We are using the stats of a poisonous snake: Size: tiny, AC 13, HP 2, STR:2, DEX:16, CON:11, Speed 30/Swim 30, Blindsight 10 feet, Passive Perception: 10, Action: Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one..

Continuing to survey the scene, she sees Bern's arrow whizz into the darkness. While Bern only knows from the sound the arrow makes when it finally stops flying, Jaliera can see that it just missed one of the humanoids and that the arrow struck a wall behind it. AC 13 - just missed!. She also notes that Bern's That hostile act was enough to change the attitude of the amphibious creatures realizes that she's been spotted as one of them looks at her directly Perception +6. It prick's it's webbed claw and utters an incantation. KTW#2 casts Bane. Jaliera, Bern and Davroar are impacted. You must all make a DC 12 Charisma saving throw. Remember that Jaliera, Bern and Davroar gain the bardic inspiration, so you may opt to add the 1d6 to your saves. (You only get this once - Davroar opted to not use his yet earlier. Note that you have yet another save to make, at the end of the encounter for ... I won't tell you for what to avoid metagaming conflicts weg ). Failure to make this save means you roll 1d4 for every attack you make (to hit) and every save for the next minutes (10 rounds). You subtract the result from your to-hit/saving throw. .

Another of the Kuo-Tao targets Jaliera with a different incantation. A flame-like radiance descends on Jaliera. Kou-Tao Whip#2 casts Sacred Flame: Another save. This time it's a Dex save, DC 12. If Jaliera failed the save for "bane", she has to roll 1d4 and subtract that number from her save vs. Sacred Flame. If she fails, she takes 7 points of damage. Kou-Tao Whip#1 Sacred Flame Neptune rolled 1d8 and got 7. Both of the spell casters submerge themselves. They two spellcasters then swim towards apparent tunnels under the walkway which are on either side of the central pool.

The four other humanoids scatter with an apparent purpose and coordinated actions. One Kou-Tao#4 submurges and swimms quicky to the same underwater tunnel that the spellcaster did but it swims away from the area, heading towards and then past Davroar. A third one Kou-Tao#3 climbs up to the walkway and looks towards Bern who just tried to kill him. He hurls his spear at the ranger and sinks the tip into his leg. Kou-Tao#3 Hurls spear at Bern (disadvantage). Neptune rolled 1d20+4,1d20+4,1d6+1 and got 21, 24, 4. Be glad he had disadvantage for long range or it would've been a crit!). A third one Kou-Tao#1 climbs onto the walkway and runs to the furthest corner and takes out his spear and readies it. The last one Kou-Tao#2 climbs onto the walkway and and meets Davroar just at where he changes into a snake. That humanoid attacks the tiny brown snake with a finely woven net and tries to catch it. It succeeds! Kuo-Tao#2 Tries to Net Davroar Neptune rolled 1d20+2 and got 22. (Net: A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.)
[Linked Image]
In the control room, the heroes there are making progress. Two of the oozes have perished. Only two remain. Does Arus attack the one on Kriv for that second attack? He really can't reach the one on Sindar. If so, he does 5 points because of the -1 penalty and the sword becomes -2 damage. It won't kill the ooze.
[Linked Image]
Status
Inside the control room:
Code
Char    Init  Dam  Conditions & Effects   Rd 1 Action
Code
Zhu      26        @                     MMx2 kills an ooze-4
GrOoze   18                               
 Ooze-1                                   psychic crushes Sindar
 Ooze-2         5?                        psychic crushes Kriv 
 Ooze-3        17  DEAD                   psychic crushes Arus 
 Ooze-4        24  DEAD                   psychic crushes Zhu      
Sindar   12    7   @ +
Kriv      9    7   @ +
Arus      8   13   @                     Killed Ooze-3, Does he hurt ooze-2?

Outside the control room:
Code
Jaliera  19    ?   +                     Moved, hid, uses action to see through Whisper's eyes
Davroar  12    4   + Trapped in net      Moves and took opportunity damage. Uses his action to turn into a small brown snake.
Bern     10    4   +                     Moved and fired (I placed him for you)
KT Whip   8
 KTW-1
 KTW-2
Kuo-Tao   7
 KT-1
 KT-2
 KT-3
 KT-4
Otyugh    6                               Opportunity attack on Davoar does 4 pts. 


@ Has +3 protection from Arus aura of protection
+ Has 1d4 bardic inspriation.
? TBD after saving throw

Note that beings that are submerged, underwater, are shaded in blue.

That is the end of round #1. Back up to the top. Once again, ladies first. Zhu and Jaliera go.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 23/08/21 11:43 UTC
[[ do I have to decide to use the 1d6 before I roll the save?? ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 23/08/21 13:20 UTC
OOC: After, but I kinda let the cat out of the bag so I struck a line out of the WAR text:

Quote
BARDIC INSPIRATION
Vou can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear YOU. That creature gains one Bardic inspiration die, a d6.

Once within the next 10 minutes, The creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled. it is lost. A creature can have only one Bardic Inspiration die at a time.

Posted By: Zeim Re: 3H - Second night in Yartar - Mon 23/08/21 13:50 UTC
Zhu

She can hear some commotion out in the hall, so fires a spell at the one next to Sindar.

Fire Bolt
Melee Spell Attack:
20 to hit
14 fire damage


Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 23/08/21 13:53 UTC
Jaliera

Realising she is about to be attacked, she opts to use the bardic influence that Sindar bestowed, no good waiting until you are dead to use it.

Jaliera Char save + bardic infl
Gypsy rolled 1d20+1,1d6 and got 19, 1


I would guess that is a save wink If I can roll and then decide I'll save the bardic influence.

Dex save:

Jaliera Dex save
Gypsy rolled 1d20+7 and got 14
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 23/08/21 16:03 UTC
[[ got it ... thanks! ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 23/08/21 19:36 UTC
DM

A bolt of fire streaks towards the ooze that is attacking Sindar. The flame strikes true but the ooze does not suffer the damage that Zhu had expected. Resists fire damage - 7 pts The oozes that still remains lashes out at Sindar by shaping a club-like appendege from it's form. The psuedopod drips with liquid that Sindar soon learns is corrosive. Steam rises from his burnt skin where he was splashed by the acidic ichor. It got onto his armor too. Several rivet that held his studded leather together sizzle away. OOC: the armor is now -1. BTW, we didn't have it added or selected in Roll20 so I added it before he took damage. Sindar's AC is now 14. You actually killed 3 of the 4 oozes. Arus, Kriv and Zhu all killed one.

Ooze-1 Chooses between 1-Sindar and 2-Zhu Neptune rolled 1d2 and got 1
Ooze-1 attacks Sindar psuedopod/bludgeon and Acid dam Neptune rolled 1d20+3,1d6+1,2d6 and got 22, 4, 9


Meanwhile, outside, Jaliera feels the baneful energy that the slimy humanoid spellcaster tried to curse her with but she is not impacted by it. And then she realizes that the other spell caster was calling on divine fire to rain down on her. She is able to dodge out of the strike location.

1) Jaliera can hold on to that inspiration die.
Status
Inside the control room:
Code
Char    Init  Dam  Conditions & Effects   Rd 1 Action,Rd 2 action
Code
Zhu      26        @                      MMx2 22 pts, kills an ooze-4,Fire bolt does 1/2 dam
GrOoze   18                               
 Ooze-1         7                         psychic crushes Sindar 7,Hits Sindar for 13 pts - Armor harmed
 Ooze-2        22  DEAD                   psychic crushes Kriv 7, Misses 
 Ooze-3        23  DEAD                   psychic crushes Arus 13, DEAD
 Ooze-4        24  DEAD                   DEAD before it could go     
Sindar   12    7   @ +
Kriv      9    7   @ +                   Kills ooze-2
Arus      8   13   @                     Killed Ooze-3, Does he hurt ooze-2?

Outside the control room:
Code
Jaliera  19    ?   +                     Moved-hid-Whisper's eyes
Davroar  12    4   + Trapped in net      Moves-took opp dam - wild shape: small brown snake,
Bern     10    4   +                     Moved - fired arrow.
KT Whip   8
 KTW-1                                   Bane on Jaliera Davroar Bern-moved to tunnel
 KTW-2                                   Sacred flame Jaliera-moved to tunnel
Kuo-Tao   7
 KT-1                                    Ran to far corner,
 KT-2                                    Trapped Davroar the snake
 KT-3                                    Climbed on walkway - hit Bern with spear
 KT-4                                    Ran (double move) down corridor,
Otyugh    6                              Opp dam to Davoar 4 pts-moved,


@ Has +3 protection from Arus aura of protection
+ Has 1d4 bardic inspriation.
? TBD after saving throw

In the "Pool room" - Bern and Davroar go. I need those saving throws (charisma: 1d20-1 for Bern and 1d20+2 for Davroar) for the Bane spell. Then decide if you need to roll that inspiration point. If you didn't save vs Bane, I'll roll my 1d4 after you roll your 1d6 or decide not to. Davroar is trapped in the net. It takes a DC 10 strength check to break out. Considering that you are in snake form, your strength is <gulp> 2, which means a -4 on the roll to escape. That's not the only thing he could do, of course. As for Bern, he still can't see anything. He does not know that any of the enemies dove back into the water. But he can judge, to some extent, where the spear that struck him came from. If you aim elsewhere I'll make the decision random as before and there are more minuses to hit others. Yes, attacking is still, at least, with disadvantage.

Sindar goes. Followed by Kriv and then Arus and if it goes to the next round, Zhu, in the control room

Posted By: MikeD Re: 3H - Second night in Yartar - Mon 23/08/21 20:11 UTC
[[ Bern Cha save MikeD rolled d20-1 & got 7 ... guess I'm dead <sigh> ]]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Mon 23/08/21 20:36 UTC
Sindar

He calls energy to his hands and tosses it at the ooze that singed.

9 or 13 to hit 2 or 8 damage respectively
2021-08-23 20:33:35
Sindar Eldritch blast 2 bolts
Pandemonium rolled 1d10,1d10 and got 2, 8
2021-08-23 20:32:57
Sindar Eldritch blast 2 bolts
Pandemonium rolled 1d20+7,1d20+7 and got 9, 13
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 24/08/21 03:23 UTC
OOC: It was NOT a save or die. It just means that for a minute (10 rounds) Bern is less likely to save or hit. You can still act.

DM
Bern doesn't know what it was that affected him but he had reason to believe that he was cursed by some spell. He was suddenly shaky, unsure of his steps and a bit dizzy. He was under the effect of bane.

In the control room Sindar finally destroys the last of the grey oozes.

Sindar can still move (on Roll20 - and remember your light!) and the rest of the crew in there can move to help the trio in the pool room on your turns.

Let's update the status and combine the team again in turn order
Status

Code
Char    Init  Dam  Conditions & Effects  Rd 1 Action,Rd 2 action
Code
Zhu      26        @                     MMx2 22 pts, kills an ooze-4, Fire bolt does 1/2 dam
Jaliera  19    ?   +                     Moved-hid-Whisper's eyes,
Davroar  12    4   + Trapped in net      Moves-took opp dam - wild shape: small brown snake,
Sindar   12    7   @ +                   Hurt Ooze-1, Killed Ooze-1
Bern     10    4   + Suffers bane        Moved - fired arrow.
Kriv      9    7   @ +                   Kills ooze-2
Arus      8   13   @                     Killed Ooze-3, Does he hurt ooze-2?
KT Whip   8
 KTW-1                                   Bane on Jaliera Davroar Bern-moved to tunnel
 KTW-2                                   Sacred flame Jaliera-moved to tunnel
Kuo-Tao   7
 KT-1                                    Ran to far corner,
 KT-2                                    Trapped Davroar the snake
 KT-3                                    Climbed on walkway - hit Bern with spear
 KT-4                                    Ran (double move) down corridor,
Otyugh    6                              Opp dam to Davoar 4 pts-moved,


Doing some quick accounting, aside from Sindar moving if he likes, Jaliera just rolled her saves but she hasn't acted. Davroar needs to figure out what he's up to and Bern can do something too.

Oh, I'm running a FTF session tomorrow night so I've got prep work to do.


Posted By: MikeD Re: 3H - Second night in Yartar - Tue 24/08/21 12:01 UTC
[[ might as well be <sigh> ]]

Bern

It looked like Davroar could use some help. He aims his bow and lets loose

[[ Bern bow at Otyugh MikeD rolled d20+9 d8+4 and got 13, 9 ]]
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 24/08/21 12:34 UTC
Jaliera

Her options flash before her and she is rattled by the closeness of that fire. She fights to control her desire to flee, her flesh shivering with the thought of being burned. Having watched her parents burn to death, even now she cannot stay fully rational. Bern is behind her. No retreat. Davroar is still potentially in trouble. No retreat.

"Bern look away."

Just as she casts colour spray in towards those nearest to her using Whisper's eyes. As soon as she can she intends to move forward and hide.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 24/08/21 14:23 UTC
OOC:
1) MikeD - I don't know why you say that. You can try and overcome the negatives by throwing your coin down the walkway, as Zeim suggested earlier. That would get rid of the disadvantage. You can use your coin to move to a better location and then fire blind (which almost hit)

Also, the Otyugh is not a target since he's around 2 corners (100% cover) and submerged. Your best target is the Kuo-Tao that shot at you. From your current spot you can't target the one that captured Davroar. I'll let you think about it. Take a look at the tactical map.

2) Gypsy - You can either see through Whisper's eyes or cast. Additionally, the spell range is insufficient (only 15' starting from you):
Quote
Color Spray
1 illusion
Casting Time: 1 action
Range: Self (15-foot cone)
Components: V S M (A pinch of powder or sand that is colored red, yellow, and blue)
Duration: 1 round
Classes: Sorcerer, Wizard
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see). Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.

Posted By: MikeD Re: 3H - Second night in Yartar - Tue 24/08/21 15:51 UTC
[[ you are assuming that Bern would think of things like that in 'the heat of battle' <wink> As to the tactics ... I went by what I remembered since the map isn't on the current page (for me, anyway) With out a better target, he will shoot at the 'available' Kuo-Tao ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 24/08/21 16:22 UTC
OOC: Hmmmm. My first instinct, when I'm wandering in a dark place and there's violence, would be to turn on my flashlight. But Zeim did say he was metagaming smile Please give me another 1d20 because of the disadvantage. You rolled a 13 for that first die. I won't tell you if it's good or bad. After you roll your 1d20, remember that I'll roll a 1d4 and subtract that from your number. You may choose to use your inspiration die (1d6). If so, roll 1d6.
In summary,
1) roll 1d20
2) roll another 1d6 if you so choose.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 24/08/21 17:37 UTC
[[ Bern 'nother d20 MikeD rolled d20 d6 and got 1, 2 <sigh> I'm gonna start working on my new character now :-/ ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 24/08/21 20:06 UTC
OOC: Since you rolled a 1, the 2 makes no sense. You missed. But you'll keep your inspiration. Had you rolled higher than a 13, your 13 was a likely hit with the bardic inspiration even with a roll of 2 on the d6. It was then 50-50.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 25/08/21 01:40 UTC
(OOC - yes, I think you can cast "Touch" spells thru your familiar but not others)
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 25/08/21 05:05 UTC
Davroar

He was not expecting to be so easily caught in a net that this fishy looking creature seemingly pulled out of thin air. Nevertheless, he will play docile a bit, wiggling like a normal animal would, but is waiting for a better opportunity to attempt an escape when his captor least expects it. Only if it looks like he will be eaten, Davroar would then cancel his snake form and return to being human again.

Davroar Save against Bane spell
Dugan rolled 1d20+2 and got 18


[ooc: Neptune, I thought I could easily get away using Wild shape change as my bonus action (druid of the Circle of the Moon), and then use the remainder of my move underwater, yet I'll accept Davroar's current condition as written.]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 25/08/21 12:11 UTC
OOC: You could swim, but "easily" was not in the cards. The Kuo-Tao started hunting you as you escaped and would have moved to where ever you went. The nets, of course, are for catching things in and out of water. The attached blurbs from their description in the Monster Manual also attest to their keen perception and tactics. That 14 perception is why Jaliera was spotted.

Attached picture Kuo-tao weapons.jpg
Posted By: Pandemonium Re: 3H - Second night in Yartar - Wed 25/08/21 20:45 UTC
Sindar

The ooze being finished, he turns and heads to aid his friends.

[OOC: Does Sindar have a light? If so he will carry it with him. If he doesn't he will have to create a light next round.]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 26/08/21 03:39 UTC
OOC: Sindar can see in the dark. Actually, he had cast light onto some copper pieces and handed them out to Bern, Jaliera, Davroar and Kriv. Kriv is using Glasstaff, his weapon, as a light source. Considering that the humans out in the dark pool area are the ones with the coins in their pockets, Kriv's light is the only light.

Gypsy, before the enemies go, I need your move and your hide. Note the tactical problem with your move is that unless you hop into the fetid sewer water, you would need to cross 2 bridges to even start making your way closer. The screenshot shows where you could move to. Since you must use an action to look through Whisper's eyes, you only get 1 move and the bonus action to hide. I drew a red arrow to show a proposed path without dipping your toes into the muck. Does that make sense for you?

Bern could move, if he likes, back towards the rest of the crew, or, at least out of the open - an easy target.

Nobody in the control room moved as part of their turn. You can all do that now, if you like. It might be time to "unsplit" the party. smile
[Linked Image]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Thu 26/08/21 05:49 UTC
Sindar

He moves to the area near the door to see what is going on where his friends are.
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 26/08/21 14:17 UTC
[[ waiting for a map update so I an assess the possibilities ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 26/08/21 15:22 UTC
I moved Zhu on the Roll20 Map.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Thu 26/08/21 19:13 UTC
[OOC: Good idea, I moved Sindar in Roll20]
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 26/08/21 19:44 UTC
[[ Nep - is there anything that Bern can see that would suggest one move over another?? At first glance it would seem that half a dozen to the 'north' are the most obvious candidates ... with the closest one being the obvious choice based on the map. But is there something that is not obvious from the map that might make one of the others a prime target?? Lemme know if ya want a die roll ... or you can do it if that would speed things up <g> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 26/08/21 21:54 UTC
Well, first, I'm in no rush. some of the best fun in the game is to figure out how to deal with a challenge.

Second, as for what Bern can see? He cannot see. There is no light. I published the map so that Jaliera, because she sees through Whisper's eyes. But nobody else sees that.

A point of clarification about the map for everyone, the Kuo-Tao that are blue shaded are submerged. Also there are two in tunnels under the walkway in the water. Full disclosure, they will use half their moves to emerge, then cast spells, then go back into hiding. I removed the Otyugh because it has moved into deep hiding and has disengaged from the combat ... for now. So, regardless of the map you see, Bern sees nothing. He's listening to splashes in the water and firing. Now granted, he's skilled with a bow and it's more than luck that he even has a chance of hitting something. But until he can see, his condition is blind. The impact of that condition is:
Quote
Blinded
A blinded creature can’t see and automatically fails any ability check that requires sight.
Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.

So, as far as moving, he's walking blind and has no idea when he would fall into the water. If he wants to hug a wall and work his way around, OK. I'll even grant you the ability to fist the coin and let some light out to move around safer on the (aforementioned) slippery walkway.

And for everyone else, remember the range of light. It's a radius of 20 feet of bright light and an additional 20 feet of dim light. So the distance from a source of light is at most 40 feet. Currently all of the opponents are over 40 feet away from all the PCs. Well, all the PCs other than Davroar, who is trapped in a net. And while Davroar in snake form does have blindsight, his blindsight range is only 10'.
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 26/08/21 23:44 UTC
Zhu also has Darkvision so she can see some of the Kua-toa. She also is going to "Ready" and action for when the hidden ones pop up from the water.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 27/08/21 05:20 UTC
[OOC Nep you mentioned that Sindar can see some. Does he need some light IE low light or dark vision?]
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 27/08/21 12:09 UTC
[[ got it ... I think <g> Thanks ]]

Bern

He was reluctant to pull out the coin. It would certainly make him more of a target. He listened, and it sounded like all the foes were a bit off, So he needed to move ... carefully. The ledge was slick, so he would have to make sure of his footing.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 28/08/21 00:14 UTC
OOC: Half-elves have darkvision smile
Quote
Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.


As for Bern, I assume he's backing up, out of range, and using the coin to move and then, when he thinks he's out of harms way, puts it away and join those coming from the control room. You all can come up with a strategy for upcoming round.

I know Gypsy's away. I need to wait for her to place Jaliera for the next round.

BTW, a full day of FTF for me tomorrow.
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 28/08/21 09:55 UTC
[OOC Yes that does make sense. She'll do that! smile ]

Jaliera Hide
Gypsy rolled 1d20+10 and got 11


Rubbish!
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 28/08/21 13:39 UTC
OOC: I moved Jaliera.
Zeim, how does Zhu know about any of the hidden Kuo-Tao? Jaliera is not there to tell her and Bern saw nothing so he can't tell her. From where she is she sees two Kuo-Tao out in the open. I'll give Kriv and Arus a chance to reposition themselves if they like.
Posted By: AJ Re: 3H - Second night in Yartar - Sat 28/08/21 15:27 UTC
OOC: Oh, I plan to do more than just have Kriv reposition.
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 28/08/21 23:45 UTC
Didn't say she did. It's not her turn. I said she was planning to ready an action, not that she WAS readying an action. When she goes, if the Kuo-toa have not performed their pop-up and hide routine yet, she will attack the ones in the open. Once she does see them pop up out of the water she will likely start readying actions.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 29/08/21 17:47 UTC
DM

The grey oozes lay splattered and dead in the control room. Sindar and Zhu rushed out of the room as soon as they could to go aid the three humans outside. Arus and Kriv remained behind. They moved passed Bern, who was moving back along the wall, stepping carefully, hoping to get out of the range of the assailants that had hurled spells and javelins in his direction.

Cleaning up last round, in round 2, Jaliera rolled a 12 save vs the sacred flame but the bane spell made that a fail. She took 7 pts damage.
DM Bane impact on Jaliera save for sacred flam Neptune rolled 1d4 and got 4.
For those that moved at the end of last round, I'll let you back up half way or make your dex save as per this:
Quote
Floors. All surfaces are grimy and slippery. A creature moving on these surfaces must succeed on a DC 10 Dexterity saving throw or fall prone at the end of their movement, unless they move at half their move speed.
That includes Jaliera as part of her 2nd round movement.


Jaliera rushed to get to the other side and tried to hide which she failed to do. Through Whisper's eyes she sees that they see her. She also becomes astutely aware that the amphibious creatures noticed Whisper. One of the spell casters rains fire down on Jaliera again Another dex save, DC 10. You should roll 1d20+7,1d4 where the 1d4 is subtracted from the first roll as a result of the bane. (I'll let you do this so you can act and because my dice hand is very hot and you're in enough trouble as is!) KTW-2 Sacred Flame Neptune rolled 1d8 and got 5. If Jaliera's final roll is 9 or less, she takes 5 points of damage. If it's 10 or better, it misses and she takes no damage.

The other spellcaster (KTW-1) heads away from the party, climbing up onto the walkway and running to the far end before diving back under water. It seems determined to head that way but it has disappeared from sight, and is now under water.

The kuo-tao that had captured Davroar (KT-2) climbs out of the water up onto the landing on the other side of the far canal. He holds the squirming snake over to a large drain pipe in that floor, raises the net and the snake over his head and slams it onto wall of the drain pipe. The blow is enough for the snake to be killed, but to the surprise of the amphibian, it transforms into a man instead. Whether it was the sudden added weight or the Kuo-tao's intention all along, Davroar falls 30 feet down to the bottom of the pipe. He lies there, prone, hurt and entagled in the net. The kuo-tao looks into the hole and says something in a strange language. He seems to be snickering. He steps back from the pipe.

Kuo-Tao#2 Slams snake to the ground(advantage),Improvised weapon Neptune rolled 1d20+1,1d20+1,1d4+1 and got 19, 9, 4. It hits and does 4 points of damage to the poisonous snake. Poisonous snakes have 2 hit points. 2 points transfer to Davroar. Davroar takes falling damage Neptune rolled 3d6 and got 13. So that's a total of 15 on Davroar.
Quote
Restrained A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. The creature has disadvantage on Dexterity Saving Throws.


The kuo-tao (KT-3) that was at the far (east/right) end of the room, moves across the walkway (west/left) and as he does, he throws a spear at the first person to arrive and help their friends, Zhu.
KT-3 Hurls spear at Zhu, long distance, dam Neptune rolled 1d20-2,1d6+1 and got 17, 7. I really need to go to Vegas!

Several of the Kuo-tao as well as the Otyugh have gone under water and are out of sight. Only Davroar and Jaliera even know that any of them are there. The big red starts are where you might guess they are.

Status at the end of round 2, back to the top as we start round 3
Code
Char    Init  Dam  Conditions Rd 3 actions
Code
Zhu      26    7                        
Jaliera  19    7     ! +                       
Davroar  12   15     + #
Sindar   12    7     +                   
Bern     10    4     ! +        
Kriv      9    7     @ +                   
Arus      8   13     @                      
KT Whip   8
 KTW-1                        Swam north           
 KTW-2                        Cast sacred flame, swam 
Kuo-Tao   7
 KT-1                         under water
 KT-2                                    
 KT-3                                    
 KT-4                                    
Otyugh    6                              

+ Has +1d4 bardic inspriation.
@ Has +3 protection from Arus
! Has -1d4 bane (8 more rounds)
# Restrained in net at he bottom of a drainpipe.

It's Zhu's turn. Top of the initiative order. Jaliera's on-deck (is that an American idiom?)


[Linked Image]
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 29/08/21 21:25 UTC
(OOC - OK, so I moved Zhu back 3 spaces to account for 1/2 movement. From the way the map looks, it seems that she would avoid the spear attack as she would be in the hallway leading out of the room instead of on the walkway? At worst she should have 1/2 cover for the corner wall she is now behind.)
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 29/08/21 23:31 UTC
OOC: It would, but it just means they focus fire on Jaliera. So the damage will just slide over to her. She's down 14pts and Zhu is unharmed. Zhu goes.
Posted By: AJ Re: 3H - Second night in Yartar - Mon 30/08/21 02:31 UTC
(OOC: Did Kriv's turn after the teams got merged get skipped?)
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 30/08/21 04:10 UTC
OOC: Nope. I simply allowed those who attacked in the oozes to move out of the room. Zhu goes at the top of the round because of her initiative. The Kuo-tao go at the end of the round, after Kriv. You and Arus can, if you like. But it is as part of your round 2 action.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 30/08/21 14:57 UTC
Zhu

Stepping carefully out onto the ledge (only moving 15 feet), she sees Jaliera and Whisper and a single creature she identifies as a Kuo-toa. She is certain there are more of them, but for now she can only see the one so she fires a Cold Cantrip at it.

Frostbite
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 2d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
DC 15 Constitution saving throw
Saving throw failure:
11
cold damage and Disadvantage
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 30/08/21 16:14 UTC
[OOC I'm a little confused as I seem to have missed a round where Jaliera got hit. The first attack she made her saves. If she has taken a fire attack, she will now be running. She is terrified of fire. wink ]
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 30/08/21 17:49 UTC
(OOC - Neptune transferred the attack/damage from Zhu to Jaliera. When he posted we couldn't move normal rate because of the slippery floor it placed Zhu back inside the room so the Kuo-toa had no other target then Jaliera for it's Javelin attack. The other damage was from the Fire attack. I believe they happened at the same time.)
Posted By: Pandemonium Re: 3H - Second night in Yartar - Mon 30/08/21 18:19 UTC
10
Sindar Dex Save slippery floors
Pandemonium rolled 1d20+3 and got 10
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 30/08/21 19:03 UTC
KT#3 Con save vs cold
Neptune rolled 1d20 and got 17

Sindar made his dex save and move 30'

Gypsy, Zeim is correct. The Kuo-tao went at the end of the round. With Zhu not coming into range they targeted Jaliera. You will be able to "react" on your turn.
Which BTW, is now.

And if she runs, she better give me that DC 10 dex save and roll the 1d4 to go along with that for the Bane. If you fail, we'll see if you tumble into the water.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 31/08/21 11:11 UTC
Does she still have bardic inspiration?

Jaliera Dex save, bane
Gypsy rolled 1d20+7,1d4 and got 24, 2


Rubbish at hiding, good at running grin She legs it!
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 31/08/21 14:07 UTC
Yes she does. That's what the plus sign in the status line means. smile

Now I need your full action. Action, move, bonus action. If you are doing a double move, you forego your action (your action becomes a "dash"). Please move your token on Roll20. The link to Roll20, in case you need it.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 31/08/21 14:35 UTC
Done - double move directly away.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 31/08/21 14:49 UTC
OOC: My mistake, no effect. Since you are using your action to "see" through Whisper's eyes, she can't use her action to move. However, as a rogue, she can use the dash as a bonus action instead of her hide. Are you moving the next obvious target for the Kuo-Tao, Whisper? The Kuo-tao has a spear aimed at her (I gave a previous warning but it might have gotten lost behind a dozen posts).

Davroar goes. And since I doubt much he'll be able to do will either be seen or affect anyone else, Sindar and Bern go. In that order. There still is no light, but Sindar has darkvision.

Gypsy, see PM
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 01/09/21 06:23 UTC
Davroar

He is too stunned to make a sound as he was not expecting to be smashed against the inside wall of a shaft and falling down it. Now hurt fairly bad, he lies at the bottom of the shaft struggling to keep silent against the pain as he slowly regains his senses. He will then take the time to assess his situation. Being completely in the dark, he has no idea just how far he has fallen. Instead he will try to reach for one of his knives at his belt in the hopes in cutting himself free of the net.
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 01/09/21 14:02 UTC
Jaliera

Jaliera Wis save, bane
Gypsy rolled 1d20+2,1d4 and got 9, 3


Fail

Jaliera will cower in fear but recall Whisper if she can.
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 01/09/21 22:05 UTC
OOC: Two things. I worked out a mechanic with Gypsy for Jaliera's fear of fire. She knows how to play it.

Davroar needs to attach AC 10 and roll damage if he's knifing it. Damage is 1d4 (being generous) and he needs to do 5 points of damage. Or he can try to make that DC 10 strength check.

Quote

Net
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.


Read my post in the OOC thread. I suggest that you make the strength check with advantage, as per what I say there.

Sindar is next. Bern is on-deck.
Posted By: Dugan Re: 3H - Second night in Yartar - Sat 04/09/21 06:56 UTC
Davroar

Reaching for his knife, Davroar uses it as he puts his strength against the links of the net. Luckily he does not have too much trouble in getting out of it.
Still completely in the dark, he will reach out looking to find the side of the shaft and then feel if there is any rungs to help him climb out.

Davroar STR check with advantage
Dugan rolled 1d20,1d20 and got 20, 8
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 04/09/21 17:06 UTC
DM

Davroar rips through the net with the help of his knife and finds himself knee high in water. It is pitch dark in the hole, which is a drainage pipe. He reaches out to touch the walls and he runs his hands around to feel for any hand hold. The walls are slippery and to his dismay, there are none at all. He does feel smaller holes (apx 3 mm or 1/8" ) at about water level all around the perimeter. It seems this is a drainage pipe.

OOC: Waiting on Sindar
Posted By: Pandemonium Re: 3H - Second night in Yartar - Sun 05/09/21 04:30 UTC
Sindar

[OOC: So nothing is really visible as far as a target in Sindar's vision range correct?]

Sindar moves out and looks for foes. Something was attacking his friends and likely can see in the darkness down here. He won't make his friends targets by putting a light source out there yet, but he moves forward to see what he can see. If he spots a foe he will launch an Eldritch Blast at it.

12 he moves his 30 and stays on his feet.
Sindar Slippery Floors save
Pandemonium rolled 1d20+3 and got 12
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 05/09/21 04:55 UTC
OOC: Incorrect. Sindar CAN see. Once he moves up, he sees Whisper fluttering in the air, Jaliera has just run past him and two strange, amphibious looking humanoids. One is 65' away on a walkway and is looking at Sindar directly. The other is standing about 90 feet away and he looks up and turns his sight towards Sindar too. Sindar still has his action and perhaps a bonus action.

Oh, for the rest of you, consider the following: If you don't have darkvision, you are blind right now. You know that your opponent sees you, lit coin or not. I guess if you're trying to hide, like a thief, that's one thing. However....

[Linked Image]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Sun 05/09/21 20:15 UTC
Sindar

Seeing a nearby foe, the half-elf let loose a twin blast of green Eldritch fire at one of the creatures.

13 and 22 to hit, 2 and 2 damage respectively.
2021-09-05 20:12:51
Sindar Eldritch Blast
Pandemonium rolled 1d10,1d10 and got 2, 2
2021-09-05 20:12:37
Sindar Eldritch Blast
Pandemonium rolled 1d20+7,1d20+7 and got 13, 22

The Roll20 map didn't have the foes. smile
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 06/09/21 04:05 UTC
DM

Twin bolts of eldritch energy shoot from Sindar's fingertips towards the nearest hostile kuo-tau. It seems to wince in pain.

OOC: How strange? That's a screen shot from the player's view! Hmmm. Let me know if you still cannot see the tokens.

Bern is up.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 06/09/21 11:44 UTC
<Bern>

"Lets go guys", he called into the room. "We got hostiles out here!" He turned and moved to rejoin the others and the fight.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 06/09/21 14:22 UTC
OOC: Where's Bern moving to on his turn? I marked locations on the map below. Remember that to not make a saving throw on his movement, he moves "3", half speed. He cannot end his turn in Zhu's spot so he could only end up behind her on a normal move (a move of 2). From there he can't even take a shot in the dark.

[Linked Image]


Also, remember that Bern has a stealth of +6. He's proficient at that. The difference between him and Jaliera is that Jaliera can use stealth as a bonus action. Bern has to use it as a regular action. He can hide behind Zhu (and take ribbing for hiding behind an elf for the rest of his days!)

It's Kriv's turn and unless he does something unexpected, I think Arus can go too. Remember that to move your full move requires a dex save.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 06/09/21 15:04 UTC
(OOC - What is the DC for an Athletics roll to jump over the sewer water to the other side?)
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 06/09/21 15:35 UTC
[[ Is it a Dex save ... or something else to move to 6? Assuming Dex ... Bern move on slippery surface MikeD rolled d20+3 and got 13. Otherwise, adjust as needed ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 06/09/21 15:39 UTC
MikeD - I think it is a DC10 Dex check so you should be good.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 06/09/21 16:47 UTC
[[ Yay!! <g> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 06/09/21 17:52 UTC
OOC: DC 10 dex check. Bern can move 6. I assume he moves to #6. He now gets his action (calling out is free). He can:
1) Attack with disadvantage
2) Move an additional 6 (I won't make you roll again).
3) Any other action. Hide, take a potion, ready an action or do something similar. For "ready an action" it could be "As soon as I see an enemy target, I fire".
Quote
Long Jump. When you make a Long Jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing Long Jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of Movement.

This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it.

When you land in Difficult Terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone.

Yes, you are jumping in difficult terrain and you would need 2 dex checks. One for the run (or you slide right into that water) and the second for the landing.

AJ asked a question in Roll20. Here it is with my reply:
Quote
(From AJ): Quick question, does the slippery floor apply to the control room, and if it does, would Kriv be able to get advantage from bracing between the walls of the passage back to the sewer?
Quote
Neptune (GM):Yes it does. Bracing between wall would be a way of describing why it takes you twice as long to move and not slip. It would be "moving cautiously"


Posted By: nem Re: 3H - Second night in Yartar - Mon 06/09/21 18:04 UTC
[I do not fricking believe it! grrr Dex save to move full speed and I roll a bloody natural 20!! It couldn't have waited until I needed a hit roll?

So "Yay!" I move to square no. 2... thanks natural 20, couldn't have done it without you!]
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 06/09/21 18:27 UTC
[[ Bern will move across the bridge to the corner 'across' from '5' and 'survey' the situation. If there is an obvious 'target' ... and he has time to fire, he will <g> Lemme know if you want a roll ... or do it for me <g> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 06/09/21 19:33 UTC
OOC: Since Kriv goes first, and Arus next, Kriv has claim to that same spot, if he desires. I say that because Kriv has light and he has range attacks and because that spot, the one marked with a "2" is the first spot they can use to actually get a range attack on the Kuo-tao. Note that Kriv's light spell cast onto Glasstaff sheds light up to 40' and the nearest target would still be in darkness. We can assume that both Arus and Kriv, both trained in combat, would know these parameters and constraints as they took their actions.

For Bern, I apologize. He uses a double move to get to the other side. He doesn't have an action
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 06/09/21 19:39 UTC
[[ no worries ... I didn't expect one <wink> ]]
Posted By: AJ Re: 3H - Second night in Yartar - Tue 07/09/21 01:54 UTC
Kriv

Kriv Dex saving throw
AJ rolled 1d20+1 and got 9
Bardic inspiration expended, DC10 met regardless of roll.


Kriv advanced boldly, almost slipping but translating surety of purpose to surety of footing. As he had before in the mines of Phandelver, he hurled the illuminating glasstaff forwards to deny their foes the darkness.

Action: Kriv intends to throw the glasstaff to the edge of its present illumination (About where Whisper is)
Item interaction: Withdraw the illuminated coin and place it somewhere visible on Kriv's person.
Bonus action: Recall Kriv's maul to hand.
Posted By: nem Re: 3H - Second night in Yartar - Tue 07/09/21 07:23 UTC
[If Arus can double move, he'll continue straight into a Long Jump across the water, heading for that bridge next to Whisper.

For his landing check, he'll use Inspiration. Succeeds with an 11 total.]


Arus

The triton is used to dark, slippery grottos so the sewers aren't completely alien to him. He's even used to the smells from his days working along the river.

With the oozes eradicated, Arus charges to the aid of Davroar, drawn by the sound Kuo-tua gibbering.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 07/09/21 17:12 UTC
OOC: AJ, that is a surprising move. The radiance from coin and staff is the same since it was a light spell cast on it. 20 bright/40 dim. Ever play Cornhole? I'm handling the throw, whatever you throw, with a bit of randomness if you miss. Roll to hit AC 10 for your throw (add dex mod) and if you miss, roll 1d8. Going clockwise, with 1 being the most NE corner, the object that you throw lands there instead. To be clear:
Code
7 8 1
6   2
5 4 3

Yes, you may adjust your move. Also, with Arus doing a double move, you can adjust your move. And on Roll20 I placed a "staff", with a light aura enabled, for you to move to show me where you're aiming.
Posted By: AJ Re: 3H - Second night in Yartar - Tue 07/09/21 20:41 UTC
Kriv

Kriv Light the way (+3 if proficiency counts)
AJ rolled 1d20+1 and got 20


The Dragonborn's aim was impeccable, sticking the landing perfectly.
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 08/09/21 21:17 UTC
OOC: Nice! The Roll20 page has been updated with Dynamic lighting. I think (hope) all of you can see there what you can see in the sewers. Davroar should be able to see zilch right now since he's at the bottom of a dark pit. I am curious as to what you each see, because I typically don't use dynamic lighting in my live games. Did Kriv throw Glasstaff? Or the coin. I don't understand why he wouldn't have thrown the coin instead. The bad guys go now...

DM
Not much seems to happen. One Kuo-tao, a spellcaster who only Arus and Zhu can see through the darkness, causes fire to rain down on Arus. After the spellcaster does that he yells calls out something before submerging and (because of obstructions and etc) disappears from view. Another Kuo-tao, one that was further away, starts running down the walkway. You can all see him because of the shimmering nimbus that outlines his form. He has taken a double move, ending with him diving into the water and taking cover under the footbridge opposite the one some of you are on.


Were it not for his astounding perception, it's unlikely that Arus would see what he saw. But as he was trying to dive out of the way of the scorching flames, he sees one Kuo-tao at the far length of his vision, poke his head out of the water to look back before diving back in and swimming into the darkness beyond. Another one is standing, far away (85') over a hole, or a grate in the platform, looking down into it.

OOC: Sacred Flame vs Arus. Make a DC 10 Dex saving throw or take 4 points of damage.
KTW-2 Sacred Flame Neptune rolled 1d8 and got 4 damage.

OOC: If any of you want to target the Kuo-tao that charged forward, it's a DC 8 perception check (-2 for the shimmering nimbus) with disadvantage to see and target him. Then..
[quote]When making a me1ee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.[quote]

I've gotta skiddadle so there isn't time for a map at the moment. I'll get to it when I can. Go to Roll20 to see what you need to see.

Zhu is up. I need Arus's saving throw.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 08/09/21 23:34 UTC
Zhu

Continuing to move up carefully, she targets the only foe she can see (I believe she can only see KT-2). She also uses one Sorcery point to gain Resistance to Fire Damage.

(OOC - She is 90 feet away from KT-2. Not sure if she can see it or not. If not she can use Fey Step as a Bonus Action to get to 60 feet where she can definitely see it. Let me know and I will move her on the map.)

Fire Bolt
Cantrip (as 0) evocation
Melee Spell Attack: 15 to hit KT-2 AC 13
Hit: 23 fire damage
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 09/09/21 04:31 UTC
ooc: Zhu does not have to move. She kills KT-2. You can move
Posted By: nem Re: 3H - Second night in Yartar - Thu 09/09/21 08:41 UTC
[Arus rolled 21 total on his Dex save.]
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 09/09/21 12:47 UTC
(OOC - I moved Zhu on the map. 15 feet only so no Dex save)
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 09/09/21 15:17 UTC
OOC: Arus saves, takes no damage.
Zeim, apologies. I had one enemy token on the wrong Roll20 layer, KT-3. Zeim, if you want to change your target to KT-3, you can, but (hint) it's got +7 to AC right now. The blue color means it's under water and under the bridge. I give it 75% cover and it's the one that has the shimmering nimbus around it (Shield of Faith). I'll keep KT-2 on the board until you answer.

Status
Code
Char    Init  Dam  Conditions Rd 3 actions
Code
Zhu      26    7                        
Jaliera  19    7     ! +                       
Davroar  12   15     + #
Sindar   12    7     @ +                   
Bern     10    4     @ ! +        
Kriv      9    7                         
Arus      8   13     @                      
KT Whip   8
 KTW-1                        Very far north, underwater, 
 KTW-2                        Cast sacred flame, cast shield of faith (bonus action)
Kuo-Tao   7
 KT-1                         unseen
 KT-2         23=Dead                           
 KT-3          4              under water 
 KT-4                         unseen     
Otyugh    6                   unseen

+ Has +1d4 bardic inspriation.
@ Has +3 protection from Arus
! Has -1d4 bane (7 more rounds)
# At he bottom of a drainpipe.

The tactical looks like this:

[Linked Image]
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 09/09/21 15:23 UTC
(OOC - I will stick with the one she attacked. I think you may have KT-2 and KT-3 mixed up on your text. The one I saw as KT-2 in Roll20 was the one next to the Well. But stick with the unprotected one anyway, whichever it is.)
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 09/09/21 19:14 UTC
OOC: I did, but I fixed it now. You might need to do a shift-F5 to refresh the image.

Gypsy, to answer your OOC question, you're just in time for your turn! Jaliera goes. Saves, etc. happen now.
Posted By: AJ Re: 3H - Second night in Yartar - Thu 09/09/21 19:46 UTC
Originally Posted by Neptune
OOC: Did Kriv throw Glasstaff? Or the coin. I don't understand why he wouldn't have thrown the coin instead.


OOC: Because Glasstaff is one of his bonded weapons. If he missed, or if one of the kuo-toa tries to grab it, or somewhere else needs the light, one bonus action is all it takes to recall it directly to hand. The coin, on the other hand, is a mundane object and a much smaller one, easily lost, needing to be actively picked up in physical reach.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 10/09/21 00:49 UTC
ood: Nifty. That makes sense. Good ploy.
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 10/09/21 09:08 UTC
Jaliera

Jaliera Wis save, bane
Gypsy rolled 1d20+2,1d4 and got 21, 3


Now she is away from the creatures, the fear recedes and concern for Davroar takes over. She is ashamed of herself for running away. What has she been thinking? Davroar would not have abandoned her. She turns to make her way back, still scared but moving stealthily, hoping to get into a position where she can see what is going on.

Jaliera Stealth
Gypsy rolled 1d20+10 and got 11


Honestly! The number of 1s I have rolled! rolleyes
Posted By: nem Re: 3H - Second night in Yartar - Fri 10/09/21 11:13 UTC
[At least you save your 1s for unimportant rolls, Gypsy! I save my natural 20s for those, it seems. sob ]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 10/09/21 12:17 UTC
OOC: OK. Jaliera has "broken" her fear. You'll decide when you trigger a roll again. Don't forget to place Whisper. Note that much of the area is Dark and that Davroar is not in sight.

Speaking of which, Davroar is up.
Posted By: Dugan Re: 3H - Second night in Yartar - Sat 11/09/21 05:42 UTC
Davroar

Standing in the knee deep water, he will cast his spell flaming sphere some 40 feet above his head and adjusting when he sees it forming for it to be hovering directly over the opening he fell down. He will keep his concentration on it and not move the sphere beyond his line of sight in order to keep any of those fishy face guys from attacking him.

Hopefully at the same time it will give the others an idea where he is.
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 11/09/21 10:44 UTC
Whisper can ride on her shoulder. wink
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 11/09/21 14:09 UTC
DM
Far away, on the other side of the pool, away from most of the party, a flaming sphere appears on the platform. It appears on the same spot where the body of the kuo-tao that Zhu had just killed with a bolt of fire. The sphere doesn't appear to be a feature of Zhu's spell, but rather the manifestation of a new spell. Unlike a fireball, the sphere does not disappear. It stays right there. That illuminates much of the rest of the room.

Deep down in the hole, Davroar can finally see. When he looks at the sides of the walls, he sees that in addition to being very slippery, there are no hand-holds. His feet are ankle deep in disgusting water. The tiny holes just above the water level are clearly for drainage. He had seen a flash of light (Zhu's fire bolt) just before he created his flaming sphere. The creature that had captured him and pushed him down here was not to be seen.

He does not see a way out.

OOC: The sphere needs to stay on the ground (it's not airborne) so it's 30' up not 40'. It sheds light like a torch (20 bright/20 dim). The boxed text for Davroar's situation, just to show you what you're dealing with:
Quote
These two large drainage pipes are safeguards to prevent the sewers from overflowing. If a creature is pushed into one of these drainage pipes, it falls 30 feet into the water below, taking 3d6 damage as it falls. The sides of the pipes are slippery and can only be scaled with magic such as spider climb or using a rope secured above (DC 10 Athletics (Strength) check).

Sindar is up. Bern goes after him.

Posted By: MikeD Re: 3H - Second night in Yartar - Sat 11/09/21 14:50 UTC
[[ Any chance that Bern would recognize Dav's magic?? ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 11/09/21 15:05 UTC
(OOC - After travelling together and fighting together for so long I'd think most of us would think there's a good chance the Flaming Sphere originated with Davroar, somewhere.)
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 11/09/21 17:55 UTC
[[ thanks <g> ]]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Sat 11/09/21 18:10 UTC
Sindar

Sindar tossed twin bolts of Eldritch energy at the nearby foe (KT-3). The half-elf finished crossing the bridge and stopped behind the Triton (Cautious Move, no save needed).

17 & 15 to hit, 5 & 4 damage
2021-09-11 18:06:32
Sindar Eldritch Blast Damage
Pandemonium rolled 1d10,1d10 and got 5, 4
2021-09-11 18:06:19
Sindar Eldritch Blast
Pandemonium rolled 1d20+7,1d20+7 and got 17, 15
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 11/09/21 18:34 UTC
DM
Sindar points at the target under the bridge. The clever creature used the footbridge as cover and the extra protection offered by the priest of his kind enabled him to avoid the harm that those well placed bolts might have caused.
OOC: You need an adjusted 20 to hit him. AC 13 + 5 for 75% cover + 2 for shield of faith.

As for Bern, who is up. Yes. He's seen the manifestation of this spell before from Davroar.
Also, I've gotten dynamic lighting set up (there's a learning curve). Anyhow, view from Bern's perspective vs the view from Sindar's. Sindar has darkvision 120. Bern can only see by the light emitted from Kriv's staff, Kriv's coin in hand and now the flaming sphere. Note that the area between the flaming sphere and glasstaff is dimly lit.
[Linked Image]
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 11/09/21 19:42 UTC
[[ So ... I am guessing that the 'bright thing' to the 'north' is the sphere. So is that 'blue' thing a possible target?? If not, is there a 'target' in view? ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 11/09/21 20:13 UTC
(OOC - Blue thing is a target, It is using cover and magical protection. I believe you can fire at it, but you need an adjusted 20+ to hit.)
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 11/09/21 20:42 UTC
<Bern>

There was only one target visible at the moment. He raised his bow and fired.

[[ Bern Bow - MikeD rolled d20+9 d8+4 and got 29, 12 ]]
Posted By: AJ Re: 3H - Second night in Yartar - Sun 12/09/21 00:59 UTC
(Does being lit from two sources improve the dimly lit overlap at all?)
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 12/09/21 01:34 UTC
No.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 12/09/21 02:57 UTC
OOC: and Bern is under the effects of "bane" so would normally need to roll a 1d4 and subtract that from the roll, meaning he would need a 21-24 adjusted.

DM

With barely any light, and the target hiding under a footbridge, in the water, Bern took aim at the submerged foe and let loose his arrow. The arrow slid into the water with nary a splash. Bern could not tell if it was hit right away, but in the light shining from Kriv's staff he saw a dark red dot appear in the water. The dot grew and spread quickly. The ranger's arrow had found it's target and the target suffered a dangerous wound.

OOC continued...
HOWEVER, what I need is another 1d8 rolled to ADD to the damage. That was a CRIT!!!! Let's see how bad that wound really was!

Kriv is up and Arus is warming up in the bullpen.
Posted By: nem Re: 3H - Second night in Yartar - Sun 12/09/21 08:37 UTC
[Hi Neptune, Arus was jumping the nearest channel to reach Whisper on the bridge, so I've counted out his double move from his initial position and moved him to where he would get in Roll20, if that's OK.]
Posted By: AJ Re: 3H - Second night in Yartar - Sun 12/09/21 10:19 UTC
Kriv

Advancing next to Zhu, Kriv watched dispassionately as the blood in the water spread, looking for an opportune moment to unleash a fire bolt, the conditions subpar for accuracy

6 to hit, 14 damage, in roll20. Hot water but little else.
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 12/09/21 12:21 UTC
[[ Bern crit dam add MikeD rolled d8 and got 7 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 12/09/21 16:20 UTC
DM
Whatever movement came from the Kuo-tao under the footbridge stopped. The blood kept surfacing, but it didn't. It seems as though Bern's arrow had taken care of business. If there are other enemies, which you are pretty sure there are, they are not visible, nor do they attack at this time.

OOC: Back to the top of the round. Zhu goes.
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 12/09/21 16:49 UTC
Zhu

She sees no more foes to target. However she cannot believe that those two Kuo-toa, alone, caused this much distress to the group, and Davroar is still missing. So, she moves up, and stands ready.

(OOC - Ready an action, cast Fire Cantrip on first enemy she sees)
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 13/09/21 11:55 UTC
OOC: Jaliera is up. She is in darkness but sees light ahead.
Posted By: nem Re: 3H - Second night in Yartar - Tue 14/09/21 08:10 UTC
[Haven't we missed Arus's turn?]
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 14/09/21 11:29 UTC
[OOC Can she see Davroar's sphere of flame? Can she see a target? smile ]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 14/09/21 17:13 UTC
OOC: Nem, I thought this was it:

Quote
Hi Neptune, Arus was jumping the nearest channel to reach Whisper on the bridge, so I've counted out his double move from his initial position and moved him to where he would get in Roll20, if that's OK.

Did you want to do something else? A double move uses your action.

Gypsy, Yes. She is in darkness, but she sees the flaming sphere. Kinda hard to miss smile

Posted By: nem Re: 3H - Second night in Yartar - Tue 14/09/21 17:40 UTC
[That was his previous move. grin He just ended up in the wrong square in Roll20 so the post you quoted was me letting you know I'd changed him to the intended square.

He should be able to move and attack the Kuo-ta, I think.

If that all makes sense.]
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 14/09/21 17:46 UTC
(OOC - If so, Nem, he can move but there are no targets to attack currently.)
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 14/09/21 18:06 UTC
Ahh. Twas unclear. He can certainly do "something". As Zeim said, no foes are visible. Are you taking an action to "perceive"?
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 15/09/21 13:35 UTC
Jaliera

She is very concerned about Davroar. She knows he is alive as his fire sphere is there, probably as a marker for his position but she is no idea if he is hurt or how badly. She wants to run over there with a healing potion but she knows he has some as they bought some from the gnome. She focuses, trying to restore her discipline. Without a target she cannot cast a spell or read from a scroll. So instead she readies her bow and waits for a target, intending to fire and then hide. And she tells herself that she is not a coward, just using good tactics.
Posted By: nem Re: 3H - Second night in Yartar - Wed 15/09/21 19:08 UTC
[Arus will use active Perception, I guess with his 60-ft Darkvision factored in.

Yay, rolled a natural 1! lol Don't mind me, continue sorry. (I will move up towards Davroar though with a single move. I moved Arus in Roll20.)]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 16/09/21 03:34 UTC
DM

Arus moves up, like a fly to a flame, towards the flaming sphere. As he reaches the natural cave structure he fails to see what lurks there. Suddenly a a grotesque, bulbous creature bursts from the water and attacks him. It tries to bite Arus and then tries to grab him with it's tentacles. While the tentacles miss the mark, it's maw closes down on Arus. The sharp teeth dig into his skin he feels the creature's saliva seep into his system.

OOC: It really should have advantage, but this is bad enough...
Otyugh (readied action: multiattack) biteHit/dam, tentacleHit/dam, tentacleHit/dam, Arus
Neptune rolled 1d20+6,2d8+3,1d20+6,1d8+3,1d20+6,1d8+3 and got 20, 12, 19, 11, 17, 9
The bite:
Quote
If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.

Arus needs to make a CON save.

Zhu does NOT get to use her readied action. Since this happened LAST round, she gets to take (redo if you feel you must) her action and take a full turn. Note that the otyugh has 3/4 cover (from their current vantage), giving it a +5 to AC.

The same holds true for Jaliera but note the distance. If she uses a short bow, she'll need to move up at least 1 square to not suffer disadvantage for a long distance shot. Gypsy, you can redo that last move too.
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 16/09/21 10:55 UTC
Jaliera

Seeing the creature attack Arus, she reacts on instinct, moving closer to get within range and opening fire with her bow.

Jaliera Bow to hit & damage plus sneak attack, hide
Gypsy rolled 1d20+7,1d6+4,3d6,1d20+10 and got 26, 10, 13, 17


Might be a hit? Might be a crit. Looked to see what the crit range is but couldn't find anything.
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 16/09/21 13:30 UTC
(OOC - Unless you have special Crit range it is only on a natural 20, so you need a 27.

Nep - She will cast Slow on the Otyugh. If it fails it should (summary) reduce its AC by 2 and make it so it can only do a Bite OR a Tentacle attack in a round, not both. Speed Halved. No reactions. Also only 1 of Action or Bonus Action)

Slow
3rd-level (as 3) transmutation
Zhuirentel Elendaril
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a drop of molasses)
Duration: Concentration, up to 1 minute
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.
An affected target’s speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.
A creature affected by this spell makes another Wisdom saving throw at the end of each of its turn. On a successful save, the effect ends for it.
vsOtyugh
DC 15 Wisdom saving throw)
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 16/09/21 14:00 UTC
DM
Zhu sees the monstrosity and casts a spell designed to slow it down. Immediately after, Jaliera's arrow flies from the darkness and strikes it. It was a good shot, but hardly enough to kill it.

OOC: Jaliera's shot is not a crit and I forgot to remind you that you still under the effects of the bane spell. However, even with that in the mix, there's no way she misses. Zhu's spell She does 23 points of damage to the monster.

And finally the DM's dice cool off....
Otyugh Wisdom save vs slow
Neptune rolled 1d20+1 and got 3

Davroar is up and Sindar can go too.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Thu 16/09/21 17:39 UTC
Sindar

"Why you underhanded loathsome slime tentacled beast of an abomination," he calls at the creature, unleashing magic to amplify the effect of his words understood or not. He finishes crossing the bridge to move towards the other bridge.

Vicious Mockery; Wisdom DC 15, 6 psychic damage if failed
Cautious Move no save needed 15 feet
Sindar Vicious Mockery on O
Pandemonium rolled 2d4 and got 6
2d4 damage.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 16/09/21 22:19 UTC
Otyugh Wisdom save vs vicious mockery
Neptune rolled 1d20+1 and got 3

Damage recorded in Roll20. It'll have disadvantage on it's next attack.
Still waiting for Arus to make his save.
Still waiting for Davroar to go.
Bern can go. Remember, the Otyugh still has cover. Bern also has to subtract 1d4 from any attack roll and has 1 chance to add 1d4 for an attack from Sindar's bardic inspiration.
Posted By: Dugan Re: 3H - Second night in Yartar - Fri 17/09/21 04:55 UTC
Davroar

Unable to see or hear much of anything stuck down in the shaft, all he will do is 'wiggle' his flaming sphere a bit to let everyone know he is still alive. He does not want to call out too loud though just in case one of those fishy looking creatures decide to drop a rock on his head.
Posted By: nem Re: 3H - Second night in Yartar - Fri 17/09/21 10:08 UTC
Arus

If she had been leading innocent men and women into this hell-hole, the Lady in Purple might have gotten off lightly with a swift execution by her overseers. But Arus has no time to dwell on the whys and wherefores of his situation, as the writhing mass of teeth and tentacles keeps him focused on staying alive and whole.

His sword and shield danced like partners, each offering defence and offence to the monster.

[I think Arus is immune to disease, Neptune. Paladin ability.]
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 17/09/21 12:06 UTC
[[ Is there any other possible target besides the Otyugh?? ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 18/09/21 11:09 UTC
Nem: correct. No save needed. MikeD: No
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 18/09/21 11:50 UTC
Bern shoot Otyugh MikeD rolled d20+9 d8+4 and got 15, 6
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 18/09/21 13:23 UTC
(Nep - Don't forget to adjust the Otyugh's AC for the Slow as well.)
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 20/09/21 00:04 UTC
OOC: Otyugh base AC: 14. +5 for cover. -2 for slow. Total=17 AC. Bern rolled a 15. HOWEVER.... The DM rolls for bane...
Bern Bane effect on his shot
Neptune rolled 1d4 and got 1
So total of 18 AC.
Bern can still use the bardic inspiration granted from Sindar. It's a 25% chance. You may elect to roll the 1d4 and if you roll a 4, it hits.
Let me know
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 20/09/21 11:44 UTC
[[ Think I will save it for something more important <g> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 20/09/21 16:58 UTC
OK then. Kriv then Arus can go.

Mike, Note the duration of bardic inspiration: "Once within the next 10 minutes". I say that because it will wear off after this melee. However, this melee is far from over so there may, indeed, be a great moment to use it soon.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 20/09/21 18:07 UTC
[[ Thanks. I'll keep it in mind <g> ]]
Posted By: AJ Re: 3H - Second night in Yartar - Tue 21/09/21 10:13 UTC
Kriv

With no foes in sight, the Dragonborn kept up with his colleagues and readied a fire bolt to greet the next enemy with.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 21/09/21 15:13 UTC
OOC: AJ, Kriv does see a target once he moves up. It's in dim light but that only impacts perception by making those rolls with disadvantage. Arus is fighting off an otyugh. Kriv saw Bern fire an arrow at it and both Zhu and Sindar cast spells at it. It is also behind cover (-5 to hit) but it is slowed (+2 to hit) so a net of -3 to hit. Since it's a cantrip, go ahead and roll.

I also moved Jaliera up using a 1/2 speed double-move since she didn't use an action.
Posted By: AJ Re: 3H - Second night in Yartar - Tue 21/09/21 22:32 UTC
Kriv rolled 19 and 11 to hit with disadvantage on roll20.

Flame streaked into the darkness, illuminating it all too briefly unless it ignited something flammable.
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 22/09/21 00:27 UTC
OOC: Close but no cigar. AC 14. Arus is up. The Otyugh does not have cover from Arus.
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 22/09/21 10:38 UTC
Jaliera

As her last hit was successful, she will fire at it again.

Jaliera Bow to hit, bane & damage plus sneak attack, hide
Gypsy rolled 1d20+7,1d4,1d6+4,3d6,1d20+10 and got 18, 3, 7, 11, 24
Posted By: nem Re: 3H - Second night in Yartar - Wed 22/09/21 11:11 UTC
[How are we pronouncing Otyugh anyway? Is it "oaty-ugg" or "ott-yu" or what? I'll post for Arus when I get home.]
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 22/09/21 12:52 UTC
I always pronounced it Ott-yugg
Posted By: nem Re: 3H - Second night in Yartar - Wed 22/09/21 18:09 UTC
Arus

Sewer filth or diseased slobber don't worry Arus. Divine power strengthens the paladin against such mundane ills. What is the Order of the Leviathan but an instrument of the triton god Persana?

But that doesn't help him land a blow on the otyugh. The floor is slippery, fouled with the creature's juices and Arus's sword swings wide.

[Rolled a 6 and 6 total. Y'see, that's what I'm talking about! Where's my natural 20 now!?]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 22/09/21 21:27 UTC
DM
Arus indeed finds the footing slippery and perhaps that is why his blade could not find otyugh flesh. That isn't his only problem. A kuo-tao that had been hiding beyond the next footbridge north steps out of the water with a spear and hurls it at him. The spear falls harmlessly into the water behind the triton and that Kuo-tao dives back in the water, out of sight. Another one steps out of the water, spear in hand, onto the platform where Davroar had cast his flaming sphere. It tries to cover it's eyes to the light of the ball of flame as it chucks the spear down the hole. The spear hits the druid. This Kuo-tao also dives back into the water, out of sight.

The kuo-tao spellcaster, like his subordinates, climbs out of the water to attack. He is at the far end of the central pool. He calls for holy flames to strike down Sindar.


OOC: A word about the movement tactics for the Kuo-tao. They move 30 and swim 30 (6 five-foot move). They use 2 to climb out of the water. 3 to stand. Then 1 to dive back into the water. KT-1, KT-4 and KTW-1 are NOT visible to you. The graphic shows where they were BEFORE they dove back into the water.

KT-1 Throws spear at Davroar (disadvantage)
Neptune rolled 1d20+3,1d20+3,1d6+1 and got 23, 21, 2 (Hits for 2 points)

KT-4 Throws spear at Arus (disadvantage)
Neptune rolled 1d20+3,1d20+3,1d6+1 and got 15, 5, 2 (misses)

KTW-2 Sacred Flame on Sindar
Neptune rolled 2d8 and got 5 (damage - Sindar needs to make a Dex save - DC 12)

Otyugh Tentacle attack
Neptune rolled 1d20+6,1d8+3 and got 18, 6 (Misses)

Otyugh Wisdom save vs slow
Neptune rolled 1d20+1 and got 10 (Fails)

Status
Code
Char    Init  Dam    Conditions
Code
Zhu      26    7                        
Jaliera  19    7     ! +                       
Davroar  12   17     + #
Sindar   12    7     +                   
Bern     10    4     ! +        
Kriv      9    7                         
Arus      8   13                          

KT Whip   8
 KTW-1               Gone? 
 KTW-2                        

Kuo-Tao   7
 KT-1                unseen
 KT-2         Dead                           
 KT-3         Dead             
 KT-4                unseen     
Otyugh    6    6     Under effects of Slow: -2 AC, can't use reactions

+ Has +1d4 bardic inspriation.
@ Has +3 protection from Arus
! Has -1d4 bane (6 more rounds)
# At he bottom of a drainpipe.
Zhu goes. Then Jaliera.
Note: that only the Otyugh is visible but you have a good idea where the kuo-tao are, even with 100% cover.

The tactical looks like this:
[Linked Image]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Wed 22/09/21 21:57 UTC
13
Sindar Dex Save
Pandemonium rolled 1d20+6 and got 13
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 22/09/21 23:09 UTC
(OOC - Will act tomorrow, but I would presume since the Kuo-toa have chucked more than 1 spear each that they are out of missile weapons.)
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 23/09/21 04:09 UTC
OOC: You wouldn't know if there were spears in the water, would you? Metagaming, yeah, they have spears.
Nice rolling for Sindar.
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 23/09/21 12:28 UTC
(OOC - If there were spears in the water they'd be floating on top and we'd see them. Metal Javelins maybe not, but spears definitely.)

Zhu

She moves closer to the target, and the bridge, and casts another Flame Cantrip. This time it flies wide.

Fire Bolt
Melee Spell Attack: 11 to hit
Otyugh AC 14
range 120 feet
Hit: 22 fire damage
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 23/09/21 13:52 UTC
ooc: considering that you can't see what they're doing, I wouldn't make any assumptions other than they have used spears and nets. Jaliera is up.
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 23/09/21 15:29 UTC
(OOC - I suppose they could have racks mounted under the bridges to hold spears, but unless they're magical they'd have to constantly replace them or they'd warp. <shrug> Not really critical.)
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 24/09/21 11:20 UTC
Jaliera

She is getting more worried about Davroar having seen that thrown spear so she decides to target the area of his flaming spear and wait under one of the underwater creatures reappears.

[OOC Do you want a roll now?]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 24/09/21 15:26 UTC
OOC: You may, just to have it in the queue but it's really not needed yet but.... Your action is to "ready an action" declared as "aim my arrows towards the flaming sphere and fire when I see an enemy". That leave you both a move and a stealth. That still leaves you a move and bonus. So, you can move up 15 feet safely and hide.

Davroar goes, and since he's trapped, let's let Sindar go too.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 24/09/21 17:26 UTC
Sindar

Seeing the thing is still attack the Paladin, he continues to hurl magical fueled insults at it.

Vicous Mockery Wisdom DC 15, 6
2021-09-24 16:58:34
Sindar Vicious Mockery potential damage
Pandemonium rolled 2d4 and got 6
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 24/09/21 18:05 UTC
[[ Are there any 'bad guys' that Bern can see ... and target ... at the moment? ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 24/09/21 20:20 UTC
OOC: On your turn, you all (except for Davroar, of course) see the Otyugh. BTW, when the kuo-tao hurls it's spears down the well at Davroar, he can see them ... for a moment. That might be a strategic hint.
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 24/09/21 20:23 UTC
[[ Ummm ... Sindar =did= just go. Is there something preventing/delaying Bern's attack? ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 25/09/21 02:11 UTC
OOC: No Bern can go, but I'm really waiting to see if Dugan does something with Davroar.
Posted By: Dugan Re: 3H - Second night in Yartar - Sat 25/09/21 06:49 UTC
Davroar

Letting out a short curse as the enemy spear slices him, he will concentrate on keeping an eye out for that fishy creature to show up again as he plans to ram his flaming sphere into it.
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 25/09/21 11:47 UTC
[[ Bern shoot Otyugh MikeD rolled d20+9 d8+4 and got 13, 12 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 25/09/21 12:47 UTC
DM

Davroar readies his flaming sphere to move it when another kuo-tao appears while Bern fires another arrow at the Otyugh attacking Arus. The arrow misses it's mark.

Kriv is up. Then Arus
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 25/09/21 13:17 UTC
[OOC Jaliera will stay back & hidden. Too much fire around wink ]
Posted By: nem Re: 3H - Second night in Yartar - Sat 25/09/21 13:30 UTC
[I'm busy all day tomorrow, so posting Arus now, dude.]

Arus

Regaining his poise, Arus lifts his sword and invokes a dread spell from his order's playbook.

As purple energy seethes from the blade, he lunges forward and drives it into the otyugh.

"Leviathan smite this monster low!" He growls.

[Bonus action to cast Wrathful Smite, then two successful hits with one Divine Smite.

34 damage total, and otyugh must Wis save vs DC 14 or be frightened.]

Posted By: Neptune Re: 3H - Second night in Yartar - Mon 27/09/21 14:43 UTC
DM
Arus deals a solid blow against the muck-dwelling monstrosity. It retaliates but in it's frightened state, none of it's attacks struck the triton.

Meanwhile the rest of the team waits for the kuo-tao to emerge and attack - but they do not. It becomes a silent moment. Have they disappeared? Have they left?

Otyugh Save vs Wrathful Smite
Neptune rolled 1d20+1 and got 8
It is frightened: A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within Line of Sight. The creature can’t willingly move closer to the source of its fear.

Otyugh multi-attack w/disadv. Bite,Tentacle, Tentacle
Neptune rolled 1d20+6,1d20+6,2d8+3,1d20+6,1d20+6,1d8+3,1d20+6,1d20+6,1d8+3 and got
10, 10, 19,
13, 25, 6,
7, 22, 5

Zhu goes. The tactical hasn't changed much with the exception that the kuo-tao did not poke their heads out of the water.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 27/09/21 16:25 UTC
(OOC - Remember Otyugh only gets 1 attack from Slow.)

Zhu

Not seeing any Kuo-toa to target, she fires once more at the Otyugh, then moves up towards the bridge, however she slips on the wet floor.

Attack = 14 (should hit)
Dam = 6
Save for full move = 9. She should be prone.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 27/09/21 16:56 UTC
ooc: Oh yeah. Misses. Which also means it gets a save smile
Otyugh save vs slow
Neptune rolled 1d20+1 and got 10
Fails sad
Posted By: nem Re: 3H - Second night in Yartar - Mon 27/09/21 17:10 UTC
[It's possible we skipped Kriv. I posted Arus early, out of order, because I had gaming all day the day after.]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 27/09/21 19:13 UTC
OOC: Yes we did and I was hasty replying after a long weekend. Kriv goes, before Arus and Zhu did.
Posted By: AJ Re: 3H - Second night in Yartar - Tue 28/09/21 09:31 UTC
Another fire bolt scoured a shadow from where a tentacle wasn't.

Kriv Fire Bolt with disadvantage, 17 or 6 to hit.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 02/10/21 21:21 UTC
OOC: Sorry about this week. Lots of stuff going on and got more than distracted....
Jaliera is up. Davroar can go too. I don't think anything he and Jaliera are doing will interfere with each other.
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 03/10/21 06:05 UTC
Davroar

There is not much he can do, so he will continue to maintain his flame sphere with the intention of ramming it into any enemy that appears.
Posted By: Gypsy Re: 3H - Second night in Yartar - Sun 03/10/21 13:12 UTC
Jaliera

She too watches out for any enemies so that she can protect Davroar. She intends to fire her bow at any that appear around Davroar's location.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 03/10/21 18:49 UTC
Sindar is up, followed by Bern. Remember that both can see Otyugh attacking Arus. It still has 75% cover which gives you a -5 to hit before other plusses and minuses, but it is the only visible target, is hurt and is attacking Arus.
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 03/10/21 19:30 UTC
Also, still affected by Slow........
Posted By: Pandemonium Re: 3H - Second night in Yartar - Mon 04/10/21 23:15 UTC
Sindar

"Die slime beast!" Simple but hopefully effective words. He moves another 15 feet closer.

Vicious Mockery Wis DC 15 7 psychic damage
Sindar Vicious Mockery damage
Pandemonium rolled 2d4 and got 7
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 05/10/21 12:07 UTC
Bern

The tenacious thing was still alive. He fired again.


[[ Bern shoot Otyugh MikeD rolled d20+9 d8+4 and got 19, 6 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 05/10/21 13:13 UTC
DM
Once again Sindar and Bern, standing several feet apart but focused on the same target, wound the sewer creature with arrows and cutting words, but the monster is large and formidable and remains a threat. Beyond it, the flaming sphere moves around in such a way that it signals to everyone that it's being controlled by Davroar and identifying his location.
Otyugh Wisdom save vs vicious mockery
Neptune rolled 1d20+1 and got 13
kriv is up, followed by Arus
Posted By: AJ Re: 3H - Second night in Yartar - Wed 06/10/21 02:09 UTC
Another fire bolt scoured a shadow from where a tentacle wasn't.

Kriv Fire Bolt with disadvantage, 23 or 6 to hit.
Posted By: nem Re: 3H - Second night in Yartar - Wed 06/10/21 06:29 UTC
Arus

The tentacles writhe around him, clawing the triton's steel armour but unable to prise it apart.

Arus is vaguely aware of fire bolts and arrows slamming into the mass of flesh in front of him, but the monster doesn't falter.

Teeth gritted, he withdraws his sword and plunges it in once more.

[Two hits, one being a critical hit finally. For 26 damage in total!]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 07/10/21 01:17 UTC
DM

Kriv continues to try and peck away at the sewer monster but his bolts of fire miss. But the real danger to the otyugh was the triton, who landed two powerful blows to it. The monster is resilient but it's faltering.

Once again, the Kuo-tao do not appear. What they might be doing is a mystery. The otyugh, frustrated by it's inability to move at normal speed, is hell-bent on killing Arus. It lashes out with a tentacle. The tentacle misses wildly.

OOC: AJ, you missed, but you didn't have to roll twice. You probably didn't realize it, since I didn't the first dozen times or so smile

Last round, you needed to roll twice in Roll20 because you were rolling "normally". This time, however, you turned on the disadvantage toggle. The screenshot shows the toggle on (red) and if you look at the roll by hovering over it, the roll saysto Roll two 20-sided dice (2d20) keep lowest (kl) crit on a 20 (cs>20). You rolled a 14 and a 3. It kept the 3 added your modifier and resulted in the 6, a miss.

Otyugh attacks Arus with it's tentacles
Neptune rolled 1d20+6,1d8+3 and got 7, 11

Otyugh Wis save vs slow
Neptune rolled 1d20+1 and got 9

Zhu goes. Then Jaliera/Whisper


Attached picture disadvantage.jpg
Posted By: AJ Re: 3H - Second night in Yartar - Thu 07/10/21 07:52 UTC
OOC:I didn't roll twice, that was the previous round and subsequently this round. That 14 or 3 correlates to the 17 or 6 posted on the 28th.
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 07/10/21 09:59 UTC
Jaliera

She still wants to defend and help to protect Davroar so she keeps her vigil but her mind is wondering where those other creatures went. She gets Whisper to turn around on her shoulder so she can watch behind. Better safe than sorry.

[OOC Please slot in after Zhu]
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 07/10/21 13:43 UTC
Zhu

Moving up carefully (1/2 move), she fires another Bolt of Fire at the Otyugh, but misses.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 07/10/21 15:06 UTC
OOC: OK. Davroar, then Sindar and Bern
Posted By: Pandemonium Re: 3H - Second night in Yartar - Thu 07/10/21 18:33 UTC
Sindar

Though his words were having an effect, they weren't killing the beast. The half-elf moved more quickly so that he could get closer and use a different piece of magic. While he did so, his twin beams of green Eldritch energy went wide not finding purchase on their intended target.

Dex save made to move 30 feet, neither blast hit.
Sindar Eldritch Blast to hit
Pandemonium rolled 1d20+7,1d20+7 and got 8, 13

Sindar Dex save slippery floors
Pandemonium rolled 1d20+6 and got 19
Posted By: Dugan Re: 3H - Second night in Yartar - Fri 08/10/21 03:19 UTC
[ooc: No change in Davroar's intent as he will continue to maintain his flame sphere as long as possible. ]
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 08/10/21 11:56 UTC
Bern

The foe was still up, he fired again ...

[[ Bern shoot Otyugh MikeD rolled d20+9 d8+4 and got 19, 12 ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 08/10/21 15:12 UTC
(OOC - Just curious, but at 5th level Rangers gain the Extra Attack Benefit. Shouldn't Bern be taking two arrows shots every round?)
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 08/10/21 15:20 UTC
[[ Hmmm ... lemme check ... OK. I had forgotten that, thanks <g> (sux getting old <sigh>) ]]

Bern xtra attack MikeD rolled d20+9 d8+4 and got 25, 7
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 09/10/21 19:32 UTC
OOC: There were a "few" modifications to those rolls smile We'll break it all down. This one got complicated.
-Bern is +8 to hit (on his Roll20 sheet) with the longbow, based on level and attribute.
-there's a -5 for 75% cover from this angle
-there's a +2 (which is really a -2 to it's AC) for the slow.
Quick math says that nets to a +5

-there's a - 1d4 for the effects of the "bane" spell on him. Let's see what those rolls are...
Bern bane roll on attack
Neptune rolled 1d4 and got 2
Bern bane roll on attack
Neptune rolled 1d4 and got 1
That means you were +3, +4

he rolled a 16 and a 10 on the die. So, that's 16+3=19 and 10+4=14. The Otyugh's AC is 14. Two hits!



DM
Bern fires two arrows at the Otyugh. After the second arrow found a target in a vulnerable spot the tentacles all flop and splash in the water harmlessly and lie there limp. All seems quiet now but you know it's not. The aquatic humanoids are around here, lurking in the dark sewer water. The haven't been seen for a while. There were a number of them and only a number of them and there are only two bodies that float along with the excrement in the water. The flames from Davroar's sphere and Kriv's glowing glasstaff are the only lights.

Let's stay in initiative order. The view below is Arus's. What are Kriv and Arus doing?
[Linked Image]
Posted By: AJ Re: 3H - Second night in Yartar - Sat 09/10/21 19:40 UTC
Kriv

The dragonborn continued to advance, heading for the bridge his colleagues were on. He continued using the coin as a light source to supplement staff and fire.



Will you allow a cautious double move?
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 09/10/21 19:42 UTC
Absolutely. A cautious double move is 30 feet. You may reposition Kriv in Roll20.
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 09/10/21 20:03 UTC
[[ Hey, I have no problem with you 'adjusting' what =I= 'assumed' was appropriate <g> ]]
Posted By: nem Re: 3H - Second night in Yartar - Sun 10/10/21 14:17 UTC
Arus

He steps back from the tentacles as they flop lifelessly, covered in the creature's filth.

"Clear!" Arus calls to his companions, "But be on your guard, for those kuo-toa must have a lair nearby."

The triton steadies his heart-rate then picks through the otyugh's nest. Bones? Remains? Souvenirs?

He'd expected to find a magic-wielding foe in the sewer, someone who could lay a potent curse on Lord Artan.

If this Kraken Society had a pet otyugh they could've used it to dispose of Artan and his cohorts entirely. But they hadn't, opting instead for a more elaborate fate. 'Why' wasn't so interesting to Arus as 'how'.

The paladin suspects there's unfortunately more to this sewer yet.

[Searching for treasure in the traditional D&D sense. grin ]
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 10/10/21 15:08 UTC
Zhu

She breathes a sigh of relief as the Otyugh falls lifeless to the ground. She moves as quickly as possible to where the Flaming Sphere is burning, stopping outside of it's AOE and calls down. "Is that you, Davroar?"
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 11/10/21 05:59 UTC
Davroar

Zhu's voice echos down to him, and he lets out a sigh at the same time he cancels his spell and says, "Yes! Yes, I'm down here. Everyone ok up there? Jaliera? Is she all right?"
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 11/10/21 11:08 UTC
Jaliera

So relieved to hear Davroar's voice, she cannot keep the exuberance from her voice.

"Yes I'm fine. I was worried about you."

She hurries forward but watches the surface water just in case. Whisper is watching behind her.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 11/10/21 12:42 UTC
OOC: I said the encounter wasn't over and to stay in initiative order. That means, take your single round move and don't assume safety - because it's far from safe.

Please move Zhu a 1 round move.

On Arus's turn he was going to search. Searching will take time and you are still in melee.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 11/10/21 13:47 UTC
(OOC - OK, moved Zhu a full move with a Dex check success. She can shout to Davroar from there since it is no surprise to anyone, friend or foe, where he is. She is readying an action to cast a spell if she sees an enemy.)
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 12/10/21 19:34 UTC
Gypsy. By "hurry", I assume she's doing a double move and not at half speed. She will need to make a Dex check, which should be a breeze for her. It's a DC 10 and she rolls 1d20+7. If she fails we'll talk about it. If she succeeds, We'll move her 60 feet. If you go to Roll20, that would put her right behind Kriv. (Actually Kriv's on the last square she can move to)
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 13/10/21 11:40 UTC
Fine grin

Jaliera Dex check
Gypsy rolled 1d20+7 and got 15
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 14/10/21 03:21 UTC
Assuming Davroar just calls back to Jaliera, Sindar and then Bern go.
Posted By: nem Re: 3H - Second night in Yartar - Fri 15/10/21 12:03 UTC
[Hmm. OK, I assumed since there were no enemies on the radar in Roll20 that we were clear. jk But although Arus is a triton and can breathe underwater, he doesn't intend to go swimming through raw sewage to flush out the kuo-ta. They can come to him, I think.]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 15/10/21 20:22 UTC
Sindar

He moves quickly forward and continues to keep an eye out. He fully expects the dastardly foes to return and he will be ready.

Double move, 24 on Dex Save
Sindar Dex save slippery floors
Pandemonium rolled 1d20+7 and got 24
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 15/10/21 21:10 UTC
[[ are there any 'targets' at the moment?? ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 17/10/21 01:08 UTC
OOC: Not that you can see.
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 17/10/21 12:05 UTC
Bern

With the obvious threats handled ... for the moment, he moves carefully forward. It was time to get Davroar out of the 'well'.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 19/10/21 05:13 UTC
OOC: Sorry about lag right about now. As I've posted elsewhere, I've got a huge task list ahead of me. I'm in the process of buying a house.

I moved Bern cautiously (half speed/no saving throw needed). If you want me to make it a double-move, let me know.

Also, don't forget about individual light. Kriv and then Arus go.

Then...
Posted By: AJ Re: 3H - Second night in Yartar - Tue 19/10/21 08:30 UTC
Kriv cautiously advances, watchful.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 19/10/21 14:12 UTC
(OOC - Nep - Just a reminder that Zhu has a readied action.)
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 19/10/21 15:38 UTC
OOC: I know.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 22/10/21 02:02 UTC
OOC: Can I get a perception roll for Arus, searching for treasure smile
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 22/10/21 12:08 UTC
[[ I am assuming that my 'checking the area for threats' and all would have taken my 'action' <shrug> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 22/10/21 13:46 UTC
OOC: MikeD, see OOC thread
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 22/10/21 14:16 UTC
[[ Yeah ...
Quote
I think my 'intentions' go best with the second '3' <g>
... which was "3) Single move (15'), cautiously, no dex save needed, Ready your bow." ... which is what I was going for <shrug> ]]
Posted By: nem Re: 3H - Second night in Yartar - Mon 25/10/21 16:58 UTC
[9 total on Arus's Perception, Nep.]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 26/10/21 01:14 UTC
DM

There are moments of silence. The odd dripping sound from condensation, the footsteps of the advancing heroes, the flickering of the flaming sphere are the only sounds in that moment.

Arus glances into the pool which was home to the muck-dwelling monster. Surely it had gotten it's tentacles around many others in the past. An otyugh must eat and they have a hearty appetite. A few seconds of glancing about had only revealed that the one pool was one of many and that there were narrow side passages in it's lair. Examining that would take more than a minute or two.

While Arus was focused on the monster he had just slain, Zhu was the one that saw something just on the other side of the flaming sphere. It was a webbed hand and the top of a head that peered up from the sewer water on the other side of the walkway where the sphere rested. Clearly the humanoid was lying in wait.

Sindar had his eyes peeled and it was fortunate that his lineage gave him darkvision. The humans, and Kriv, did not have that he had to know that they had to rely on him, Arus and Zhu in situations like this. Jaliera had Whisper but she was moving and could not see through the owl's eyes while on the move.

It was a ripple in the water, far beyond the flaming sphere, at the far end of the sewers, almost at the end of his vision. Something was in the water there. It had not poked it's head up. It had tried to stay hidden, but Sindar was sure it was there.

ooc: Zhu can act on her readied action. The target has 75% cover.
Sindar cannot take an action - he took a double move and cannot. He can communicate.

Note to you all about this since it was discussed in the OOC thread. This was a "passive perception" check. The rolls for these two sightings were 14 and 12 - stealth rolls. Zhu spotted the "12" because she has a +3 to perception, meaning the Kuo-tao needed a 14 to stealth. That's why she didn't see what Sindar saw. Sindar has +6 to perception which means he notices those who whose stealth roll is 16 or less.

That far away target is 100 feet away from Sindar, submerged in the water, but you know where.

Note that after Zhu's "reaction", if the kuo-tao she noticed survives, it will complete it's move for it's turn by ducking back, out of sight, in the sewer water and will likely move from there.

The following is Sindar's view. Only Zhu's readied action is triggered. Then we're back up to the top, which happens to be Zhu's turn again.

[Linked Image]
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 26/10/21 14:24 UTC
Zhu

She's been waiting for one of the sneaky Kuo-toa to show itself. As soon as one does, she fires her readied Bolt of Fire.

Fire Bolt
Range: 120 feet
Melee Spell Attack: 28 to hit (Crit!)
Range 120 feet
Crit: 22 +8 = 30 Fire Damage
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 26/10/21 19:51 UTC
DM
It's difficult for Zhu to see the results of her blast, but experience tells her that it struck the target and since it's head was the only thing other than it's hands that were a target, if the fire bolt hit, it would likely have blown the creature's head off.

OOC: Jaliera is up (just in time for Gypsy's return!)

BTW, if you need your ... link to Roll20, click here.

BTW, I did the math. The shortest route for Jaliera to get to Davroar (without magic), running, throwing caution to the wind, will take 3 rounds even if she tried to jump over the 10' wide sewage canals.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 26/10/21 23:15 UTC
(OOC - I thought it was Zhu's turn again? I only did the readied action. I just moved her up. If no targets visible she will ready another Fire Bolt.)
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 27/10/21 00:34 UTC
OK. I figured you would do that.
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 27/10/21 08:56 UTC
Jaliera

She is always a little cautious and Zhu has just shown her that enemies are still around. She will keep her bow ready and Whisper on the look out. She moves up just behind Kriv. If she can hide, she will.

Jaliera Hide
Gypsy rolled 1d20+10 and got 21
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 27/10/21 14:14 UTC
OOC: It looks like Jaliera needed to do a double move to get there without needing a dex save, which precludes a readied action. Or, she could get there, have a readied action but needs to provide a dex save because of the slippery floor. Note that because of the effect of the spell cast on her by the spellcaster, she would need to subtract 1d4 from her saving throw. BTW, 4 more rounds of effect from that. It's a DC 10 roll. She's +7 on Dex saves. I didn't say this earlier, but if you fail the save by 5 or more, the slip ends you up in the sludge.


So we have Davroar, stuck at the bottom of the pit followed by Sindar who saw motion 100 feet away followed by Bern who sees no targets.
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 28/10/21 06:03 UTC
Davroar

With only hearing voices and no friendly faces showing, he begins to suspect that whatever lured him to be attacked by that tentacled creature is doing it again. For now he will continue to be ready to ram someone or something with his flames.
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 28/10/21 10:51 UTC
[OOC Why a double move if she is only moving 30'? ]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 28/10/21 12:20 UTC
OOC: As I said previously, the ground is very slick. If you don't move at half speed, you need to make a dex save to prevent slipping. So a single "safe" move is 15'. Think of the ground as being as slick as ice.
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 29/10/21 08:35 UTC
OK.. dex save coming up! smile

Ooops

Jaliera Dex save
Gypsy rolled 1d20+7 and got 9
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 29/10/21 12:45 UTC
DM

In her haste Jaliera slips and falls on the slick surface and falls prone.


Jaliera How many 5 ft move before she slips
Neptune rolled 1d6 and got 6

This means she completed her move but fell prone. You rolled a 2 on the die. Note that rolling a 1 would be the same failing the save by 5 or more. Her slip would have ended her up in the sludge.

Quote
Being Prone
Combatants often find themselves lying on the ground, either because they are knocked down or because they throw themselves down. In the game, they are Prone.

You can drop prone without using any of your speed. Standing up takes more effort; doing so costs an amount of Movement equal to half your speed.
For example, if your speed is 30 feet, you must spend 15 feet of Movement to stand up. You can’t stand up if you don’t have enough Movement left or if your speed is 0.

To move while prone, you must crawl or use magic such as teleportation. Every foot of Movement while crawling costs 1 extra foot. Crawling 1 foot in Difficult Terrain, therefore, costs 3 feet of Movement.

As far as being ready to fire an arrow, sure, I'll allow it.

OK Sindar goes. Bern follows.


Posted By: Neptune Re: 3H - Second night in Yartar - Sun 31/10/21 13:36 UTC
OOC: Pande is on the injured list with a concussion so I simply moved Sindar forward with a double move. Bern is up.

Sindar (ghosted)
The half elf calls out the motion he saw and moves up carefully towards it.
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 31/10/21 14:06 UTC
<Bern>

He continues to move slowly and carefully towards the well while continuing to watch for new 'threats', his bow at the ready.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 01/11/21 13:54 UTC
OOC: Which brings us to Kriv followed by Arus
Posted By: AJ Re: 3H - Second night in Yartar - Mon 01/11/21 15:43 UTC
Kriv advanced, recalled the Glasstaff to hand with a thought, and hurled it to the edge of present illumination again, a couple of paces in front of Zhu.

Kriv light the way (+3 if proficiency counts)
AJ rolled 1d20+1 and got 17
Glasstaff recalled as a bonus action and relocated as before.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 01/11/21 18:09 UTC
Arus
Posted By: nem Re: 3H - Second night in Yartar - Mon 01/11/21 18:28 UTC
Arus

The otyugh had made a sprawling nest for itself. It'll take more time to search but at least at first glance it doesn't look like a charnel pit of lost nobles.

Arus climbs out, looks around, noting everyone's position, then moves in carefully towards Davroar.

"Davroar," he says, "I'm coming to thee."
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 02/11/21 06:19 UTC
Davroar

He hears Arus now, but still no one has appeared. These voices are tricky and if he sees any sort of tentacled or fish-looking head it is going to get a face full of a flaming sphere.
Trembling more with anxiety than the cold sewage seeping into his furs, he is ready.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 02/11/21 17:27 UTC
DM
After Jaliera killed one of the amphibian creatures, the other investigators move up and Arus calls out to Davroar that help is on the way. Sindar has been keeping a keen eye open and sees one fleeing, before it disappears into the darkness at the far end of the channel, some 40-50 feet ahead. Zhu also see it.

OK Zeim, Zhu get to use her readied action. Sindar and Arus used their moves and didn't ready an action.

No matter what the outcome, the initiative order will end after I resolve Zhu's reaction.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 02/11/21 21:19 UTC
Zhu

Spotting the movement of another Kuo-toa in the distance she fires her readied Bolt of Fire at it.

Fire Bolt
Melee Spell Attack: 24 to hit
Hit: 20 fire damage


(OOC - Note not going to try to take advantage and will use the same Cantrip as she has before. Given a regular, ie - not readied, action she might have chosen a different spell to use.)
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 03/11/21 13:48 UTC
DM
Zhu's fire bolt strikes and kills the Kuo-tao before it escapes.
OOC: I would have not let you use another spell as did not change your readied declaration. It didn't matter.

OK. You may ALL act. all seems quiet.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 03/11/21 13:52 UTC
(OOC - The plusses and minuses of readied actions. You get to go anytime in the round, but you lose flexibility. Given a choice I'd have used Web to try to get a prisoner to question.)
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 04/11/21 12:41 UTC
Jaliera

Still cautious, she continues to head for the flaming sphere knowing that Davroar was there.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 04/11/21 14:47 UTC
DM

Walking slowly, and carefully, Jaliera makes it to the edge of the drainpipe where Davroar is.
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 05/11/21 11:36 UTC
Jaliera

She peers over the edge, keeping her distance from the sphere.

"You OK Davroar? Need help to get out? I think those creatures have gone now."

She does look worried.
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 05/11/21 12:11 UTC
<Bern>

Since Jaleria seemed to have things in hand with Davroar, he continued to do his best to keep an eye out for new threats.
Posted By: Dugan Re: 3H - Second night in Yartar - Sat 06/11/21 17:06 UTC
Davroar

Seeing Jaliera's pretty face he moves his flame sphere to the opposite side of where she is and replies, "Jaliera! Thank the Gods your safe. I was hearing all these voices, but no one appeared until you."

He slaps the shafts wall with this right hand and adds, "These walls are slick. I'll need rope to get out. The others, is everyone good too?"
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 06/11/21 18:58 UTC
DM

With Kriv's staff illuminating nearby, Jaliera can see that indeed, the sides of the deep shaft is slick. On the flat surface above it is like walking on ice. Of course the sides of the shaft are too slippery to climb.

Bern is standing guard with his bow at the ready.

It occurs to Arus that perhaps now that combat is over it might be a better opportunity to search the tentacled sewer monster's lair.

And where did those amphibious bipeds escape to? Last seen they disappeared into the darkness beyond. There was a mission to accomplish and the only thing accomplished so far is nearly getting killed.

ooc: I'll need rolls for whatever you are doing. Perception for any searches, investigation if you're trying to figure things out, strength to pull Davroar up (and if you weigh less than Davroar, remember how slick the ground is up top. Do you pull him up or do you get pulled down? Maybe a knowledge roll to name the monsters you fought?
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 06/11/21 19:12 UTC
Zhu

She leaves the physical straining to others stronger than she is. In the meantime she keeps watch and peruses her memory regarding the several different enemies they've just encountered to see if she can recall anything important.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 06/11/21 21:45 UTC
OOC: Zhu saw the opponents but she will need a closeup view to make a determination. She will need to make a history roll for both. DC 20/23/25. Various degrees for various knowledge about them. 20 to identify them by name and basic info. 23 to know something about their history in the world. 25 to know abilities and more in-depth knowledge about them. A nature roll, by someone proficient, with a 20 DC will yield some answers too.
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 06/11/21 22:59 UTC
(OOC - Also the Oozes. She saw those close up.)

Zhu History Roll = 15.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 07/11/21 00:19 UTC
OOC: That was for the kuo-toa. You need a separate roll for each critter. For the tentacled monstrosity, I would want an arcana roll. A nature roll is needed for the oozes. All of these rolls need a minimum DC of 20.
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 08/11/21 01:40 UTC
[ooc: is it possible for Davroar to have a short rest in his current location? If possible then he could change into a small creature with good climbing skill going up a rope instead of dealing with the slick walls of the shaft. ]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 08/11/21 02:06 UTC
OOC: It is always possible. You just need to have others wait and stand guard.

BTW, please give me a constitution saving throw for Davroar
Posted By: nem Re: 3H - Second night in Yartar - Mon 08/11/21 08:11 UTC
Arus

He arrives at the sump and sheathes his sword, peering down at Davroar.

"Needeth a lift?" Arus asks, untying his coil from his pack.

He finds a dead kuo-toa to tie onto and act as a counterweight. Then the triton can plant a foot on the corpse, thread the rope across his shoulders and act as a fulcrum for Davroar.
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 08/11/21 15:25 UTC
Jaliera

She smiles at Arus.

"That is a timely arrival Arus, thank you."

She watches his preparations deciding that he probably doesn't need any help, at least from her. Little & large. She smiles to herself, relieved now that she knows Davroar is OK.

She looks over again at him.

"Arus is preparing a rope to help you out. I was worried about you too but your sphere told me you were still with us."

Much as she hates fire, she now has almost a fondness for that sphere.
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 09/11/21 08:01 UTC
Davroar

He grabs the end of the rope lowered down to him. "Thanks! I got it. Give me a moment..." He loops the rope under his arms as high as he can making sure that if he does slip he will not hit the bottom of the shaft.

Davroar will then start to haul himself up.



Davroar STR check climbing up shaft using rope
Dugan rolled 1d20 and got 11 (not sure if this is enough?)

Davroar CON check
Dugan rolled 1d20+3 and got 19
Posted By: nem Re: 3H - Second night in Yartar - Tue 09/11/21 15:59 UTC
Arus

He gives Jaliera an urbane nod and smile.

"We can't leave him so down in the dumps." Arus says, then tenses and grunts when Davroar starts to climb.

"Are you still in bear form, Davroar!?" He calls down to the druid.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 09/11/21 17:33 UTC
<Bern>

"I am still wondering why he didn't just change into something that could fly out", he said with a chuckle in response to Arus' 'jibe'.

MikeD
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 10/11/21 08:03 UTC
Davroar

He lets out a short laugh at Arus comment, but manages to say between exertions, "No, nope. Just my fur armour has soaked up a lot of water..."
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 10/11/21 15:08 UTC
Jaliera

Jaliera grins as the others tease Davroar. Nothing can dampen her spirits right now.
Posted By: nem Re: 3H - Second night in Yartar - Thu 11/11/21 18:47 UTC
Arus

The triton acts as a stanchion until Davroar's back up onto the slick paving of the sewer.

"Aye, well I think my sword soaked up a little too much acidic ooze." Arus comments.

He's glad to see the druid and Jaliera reunited.

"I'll walk the periphery. There's more here than meets the eye, I deem.

"Lord Artan wasn't fed to that otyugh, he was cocooned. Which means there is something else down here that we've yet to see."

Arus nods to Jaliera the Davroar.

"You two should search the otyugh's nest. Kriv has the clearest light. If any of the town's missing nobles were fed to the monster, you might find evidence.

"Bern, canst thou cover them while they search?"

The search of darker recesses is best left to those who can see in the dark.

"Zhu, Sindar, I think you had best join me. We need only find a way onward, then we can regroup."
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 11/11/21 19:43 UTC
<Bern>

He smiles when he sees Davroar back up with the group.

He looks at Arus as he 'takes command'. He didn't disagree with most of his 'suggestions', but did have one problem.

"I will do what I can, but you must realize that ... as things are ... I can not see very well or very far down here."
Posted By: nem Re: 3H - Second night in Yartar - Thu 11/11/21 20:17 UTC
Arus

He trusts Bern to take a shot in the dark in he needs to.

"I know, my friend." he says, "But Jaliera, Davroar and Kriv might have their heads down searching, so even cover within the circle of light will be better than none."
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 11/11/21 21:19 UTC
<Bern>

He continues to move forward. The closer he is, the better his ability to support his friends.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 12/11/21 17:57 UTC
DM
Davroar is pulled out of the well with a little help from his friends.
Who is searching the Otyugh's lair? Remember that without light, it's pitch black.
Where, how far is everyone searching?
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 12/11/21 18:22 UTC
(OOC - Well, Zhu is going to try to find the borders of the area, South, East, and North. Presuming the group searching the Otyugh lair is using a light source, either torch or Staff, meaning they don't need someone with Darkvision she will move in those 3 directions but will stay within sight distance of the others, ie. not go around corners or thru doors.)
Posted By: nem Re: 3H - Second night in Yartar - Fri 12/11/21 19:24 UTC
[I logged into Roll20 and moved Arus. He's heading in the same general direction as the kuo-toa.]
Posted By: AJ Re: 3H - Second night in Yartar - Sat 13/11/21 00:28 UTC
Kriv

Coin ablaze, Kriv headed to the Otyugh den to illuminate proceedings.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sat 13/11/21 04:43 UTC
DM

New DM here, getting feet wet. (Literally.) Be nice.

I'll be handling the searching.

Jalieria, Davroar, Kriv, Bern, please tell me how you're searching (or not).
Posted By: Dugan Re: 3H - Second night in Yartar - Sat 13/11/21 08:37 UTC
Davroar

Finally out of the shaft, he walks over to thank Arus for helping him up.

"Just so everyone knows, that tentacled creature suckered me into moving towards it by faking a voice from a person calling for help. Whatever else is down here, is probably even more trickier."

Still with the Otyugh now dead, Davroar is curious too and will head over to where it appeared from and with Kriv's light, Davroar will start poking into the muck with the tip of his staff.
Posted By: nem Re: 3H - Second night in Yartar - Sat 13/11/21 11:37 UTC
Arus

He claps Davroar on the shoulder.

"Then it has suckered itself, by revealing its tricks at the cost of only a minor inconvenience to us." Arus says. "So, you did well."

Before he heads off, he ponders aloud:

"Whatever it is, its malevolent nature might outweigh its wits."
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 13/11/21 13:11 UTC
<Bern>

As the others rush off to explore, he remains on watch. He is pretty sure that there are more creatures about.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sat 13/11/21 18:10 UTC
DM

Need a perception check, Davroar. (And anyone else who does a specific searching action.)
Posted By: AJ Re: 3H - Second night in Yartar - Sat 13/11/21 19:25 UTC
Kriv

The Dragonborn was meticulous, conducting a thorough visual inspection of the area in question.

Kriv perception
AJ rolled 1d20+2 and got 19
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 13/11/21 23:34 UTC
(OOC - Welcome Aqua!. Zhu is moving around the periphery of the space trying to find the edges of the map, South first, then East, then North. She will not move around corners or thru doors so she maintains a line of sight with the others.)
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 13/11/21 23:55 UTC
[[ do you have a light source Zeim ... so Bern can keep an eye on ya?? <g> ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 14/11/21 01:40 UTC
Don't need one to see. She has Darkvision as an Eladrin. Though she can light a torch if needed so others can see where she goes I guess.
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 14/11/21 07:40 UTC
Davroar Perception check searching Otyugh lair
Dugan rolled 1d20+7 and got 21
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sun 14/11/21 18:15 UTC
DM

Kriv's meticulous visual inspection is aided by his own light source, which helps find shiny metal objects including a few coins scattered on the ground. No coins are visible in the pools of muck, however, which consist mostly of foul-smelling offal and sewage and do not permit visibility of much of anything that's not close to the surface.

Davroar's spear probing of the pools indicates they are all approximately three feet deep and doesn't reveal much more in five of the pools probed. In the sixth pool, however, the spear appears to contact something about two feet under the surface, slipping to the side of that object before striking bottom a foot deeper.
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 15/11/21 07:21 UTC
Davroar

"Think I found something buried here."

Using his staff he will start probing the edges of the object to get a rough size and shape of it.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Mon 15/11/21 17:25 UTC
DM

"It" may be the wrong word to describe what Davroar finds with his probing. Whatever he first identified seems to be a lump somewhere between a foot and two feet "wide". Its length, however, isn't obvious. Perhaps a two or more feet of about the same thickness where first detected, but there seems to be more of something a bit smaller but clearly not the bottom on either end of that lump. While the lump itself seemed to give slightly under the pressure of the spear, a harder object lies on the bottom on one end, and a few smaller lumps seemed to stretch out a few feet on the other end.
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 16/11/21 07:59 UTC
Davroar

Using his staff, he will try to slip the tip of the staff underneath the lump and leverage it up a bit to try and break the suction of the muck. If that works he will then bend over it and lift it out with his other hand.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 16/11/21 16:53 UTC
[ooc Sorry, just returned from a long weekend away. Welcome Aqua! grin Do you still want a roll from Jaliera? And/or Whisper. She does have a light coin. ]
Posted By: AquaDyne Re: 3H - Second night in Yartar - Tue 16/11/21 19:45 UTC
DM

Davroar is easily able to nudge the lump around in the muck, although how much aid his staff has in leveraging the object upward is debatable.

Nevertheless, whatever it is is well within reach of his outstretched arm and is easily pulled to the surface.

It seems the Druid has managed to fetch the torso section of some studded leather armor, in reasonably decent shape for how long it's been down there.

And the length of time it's been down there may be indicated by the torso section of a humanoid skeleton still inside the armor. Or at least a spine and several ribs, at least one of which slips out of the leather and falls back into the muck with a plop.

[ooc: Welcome back, Gypsy! If anyone else is joining in the search (or Davroar is doing anything else), feel free to state the actions you're taking and make a(nother) perception roll.]
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 16/11/21 20:43 UTC
[[ Bern is still 'keeping watch' ... as best he can <wink> ]]
Posted By: AJ Re: 3H - Second night in Yartar - Wed 17/11/21 05:01 UTC
Kriv

Ever the scholar, the Dragonborn tried to identify the style of armor.
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 17/11/21 08:29 UTC
Davroar

The discovery of the armour with its grisly bones of its previous owner makes him take a step back from the stench as he pulls the armour completely out of the muck. Bending back down he will start undoing the leather straps to make it easier to remove the skeletal remains from it. At the same time he will look for any other accoutrements attached to the armour that might identify the deceased, yet it seems he finds nothing else.

With Kriv at his side also taking an interest in the armour he asks after a short pause, "Any idea Kriv?"

Davroar Searching armour
Dugan rolled 1d20+7 and got 8
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 17/11/21 13:30 UTC
(OOC - Remember that if you find nothing out of the ordinary, and you believe it may be magical, which is likely considering its good state compared to the bones, you would need to spend a Short Rest examining it thoroughly and you will learn what it is, ie the old 'Identify' process.)
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 17/11/21 16:40 UTC
Jaliera

Remembering Arus saying his sword had taken damage, though she can't remember what from, she doesn't want to clamber into the muck. She does look around to see if she can spot anything, possibly something the others might have disturbed. She enlists Whisper's help too.

Jaliera/Whisper Perception
Gypsy rolled 1d20+5,1d20+3 and got 21, 7
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 17/11/21 17:38 UTC
[OOC: AJ, what do you mean by "style"? And a perception roll please.]
Posted By: AJ Re: 3H - Second night in Yartar - Wed 17/11/21 17:49 UTC
[OOC: Kriv is something of a historian, thus would be looking to see if the style of armor conformed to any particular culture or technique he knew. Fluff, basically.]

Kriv perception
AJ rolled 1d20+2 and got 22
Natural 20.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 17/11/21 19:50 UTC
DM

Davroar's detailed inspection of the armor reveals a few things about it. It's made of leather. It has a chest piece, back piece, and shoulder pads. It's got dozens of small rounded studs which in theory were intended to protect its wearer from harm, but obviously failed in that mission for its most recent occupant. The size looks like it would fit an average sized human, and the bones within at least don't appear non-human. It's not "new" but it would probably be serviceable after a thorough cleaning.

Kriv can't make out any markings to indicate the location or origin of the armor, but he might note the presence of a few small pockets attached in easily reachable locations that are typical of armor that some Thieves' Guilds might offer their members. Said pockets are empty, however.

Whisper doesn't see any moving creatures to attract attention, and otherwise mostly watches Jaliera's search, which turns up a few items of passing interest but little value, such as a fork, a broken piece of silver locket, and what may have once been a glass-bottomed mug but lacks the glass and is thus completely unlikely to hold a beverage.
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 17/11/21 19:57 UTC
DM

Bern stands guard While Arus, Kriv, Jaliera and Davroar investigate the Otyugh's pools. Meanwhile Zhu and Sindar, both of whom can see in the darkness, survey the rest of the sewers carefully. Just to the left of the footbridge past the otyugh's lair Zhu spots about a half dozen spears laid in such a way that they would be easy to grab and hurl. These were obviously ready and unsurprised guards.

Further away (at the top of the map) the canal and walkways end. Sindar indicates to Zhu that that's where the ones that got away went. After looking there carefully, the pair find a grate which is only partially visible, but mostly under water, that evidently leads onward. It looks like going any further will require going through the water.

OOC: Thank you Aquadyne! You're doing a marvelous job so far. I kinda like teaching people how to DM wink In this case the timing couldn't be better. It's been hectic getting things done in the new house. It's great to have help keeping the game moving.
Today I spent most of the day at Bed, Bath and Beyond, Home Goods, Target and TJ Maxx with my better half. Oh! I bought a bed! I really needed a bed smile


Attached picture SewersRevealed.jpg
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 17/11/21 20:15 UTC
[[ FWIW, I think I mentioned that Bern was moving to 'keep up' with the group ... not 'stand around' waiting to be eaten on his own <g> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 17/11/21 20:52 UTC
OOC: Well, there are 2 groups. One can see in the dark (Zhu and Sindar) and one that is looking for buried treasures in fecal sludge. I pictured Bern standing guard just outside the dump divers. Also, the graphic does not have proper placement of your PC's. If I thought it would be important, I would have you all move your tokens on Roll20, but I don't, so I won't smile
Posted By: nem Re: 3H - Second night in Yartar - Fri 19/11/21 10:04 UTC
[Arus is up at the grate at the top of the map.]

Arus

He looks at Zhu and Sindar, then at the grate under the water.

Arus is a land-dwelling triton. He often finds himself swimming in harbours, river mouths, docks... polluted waters.

It doesn't make the clean up operation afterwards any less of an inconvenience, especially late at night.

But the Maid of Misfortune is being quite insistent tonight.

"The rooms at the Pearl included free baths, did they not?" He asks his friends.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 19/11/21 23:53 UTC
Makes sense for Arus who also has darkvision and as a paladin is immune to disease. Those CON saves being made by several folks was for disease.
Posted By: AJ Re: 3H - Second night in Yartar - Sat 20/11/21 01:51 UTC
Kriv

Hearing the Triton speak ahead in the gloom, the Dragonborn surmised there might be some immersion in the offing if that was under consideration. So, raising his voice to call out to the advance party,

"Don't be so eager to immerse yourself in filth just yet. Remember the levers in the control room? Let's see if we can drain off enough water to render that less of a necessity." replied the Dragonborn.
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 20/11/21 02:22 UTC
Zhu

"Agreed." She says to Kriv. "And if we have to I conveniently purchased a potion of Water Breathing from the vendor this morning."
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sat 20/11/21 04:49 UTC
[OOC: All y'all muck-divers happy with stinky armor or doing anything else?]
Posted By: Dugan Re: 3H - Second night in Yartar - Sat 20/11/21 08:59 UTC
Davroar

He will remove the bones from out of leather armour and spend a few minutes examining it before looping it over his shoulder. Given the armour's condition it just might be worth some coin that they can all share.

He will also ask the group, "If you give me a few minutes rest, I would not mind regaining my ability to shape change. I could try a larger snake then and scout out the underwater parts if you want?"
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 20/11/21 09:48 UTC
Jaliera

"If you think we can control the water or muck levels, worth a try whilst Davroar is resting. We'll need to set up a relay maybe so someone can move levers, someone can observe and maybe one or two people to relay those as the control room is a distance away."

Interesting idea. And the more control they have, the safer they are likely to be.
Posted By: nem Re: 3H - Second night in Yartar - Sat 20/11/21 10:05 UTC
Arus

He has no idea about sewers and levers. When tritons want to control water, they tend to do it with their minds, though it's not a skill Arus has practiced much in recent years. You might say he is a little rusty.

Still, he nods and calls out a reply.

"I'll stand guard here by the grate." he says, "And be ready in case that lever floods the place instead."
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 20/11/21 12:22 UTC
OOC: Of course, Arus is over hundred feet away from the others but OK. I'll let Aquadyne deal with what you found in the muck smile
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 20/11/21 13:12 UTC
<Bern>

It was frustrating. He was slow moving with all the slick muck and the poor visibility. But he kept on. closing the distance with the others.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sun 21/11/21 22:11 UTC
DM

As Davroar cleans out the inside of the armor, he removes the bones and the muck stuck between them. In the process, he happens to make two new discoveries.

First, he finds a strap hanging over what was once the shoulder of the armor's occupant, leading to a small satchel that individual must have worn underneath the armor, perhaps to make its presence less obvious to others. There does appear to be something in the satchel (other than sewage).

Second, on the opposite side of the armor as the satchel, what initially appeared to have possibly been a rib is actually the handle of a dagger, its sheath slipped between some leather straps sewn into the inside of the armor, again apparently an attempt to hide the weapon from casual onlookers.

Davroar isn't the only one finding a surprise. Whisper's alert eyes note some movement near the edge of the muck where the armor had been dragged out, flying over to pounce on a creature, and instead landing on a rather inanimate strip of leather.

While Whisper may not have realized the significance of the find, Jaliera looks over and sees that she can pull on this strip, which is attached to something still buried in the pool where the armor was. A foot, two feet, and finally, a sword in its sheath emerges above the surface.
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 22/11/21 07:34 UTC
Davroar

He will try to find some part of his clothing to wipe his hands and then carefully open the satchel to see what it contains.

As for the dagger he will take it out of its sheath to see if it is still sharp.
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 22/11/21 12:27 UTC
Jaliera

"Whisper has found something!"

She moves to help.

"Looks like a sword."

She takes it over to Davroar who seems to have nominated himself cleaner.

"That armor is really interesting."

She is fascinated by its hidden secrets.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Mon 22/11/21 20:34 UTC
DM

Inside the satchel are three small, corked bottles. They all appear to contain the same contents, a cloudy green fluid. Within the fluid of each bottle floats a single bubble resembling a jellyfish.

The dagger is in reasonably good condition. It's sharp enough to cut leather but might not be useful in cutting open fruit without getting a little TLC with a sharpening stone.
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 23/11/21 06:16 UTC
Davroar

He looks up from his inspection of their loot to Jaliera when she brings the sword and replies to her, "Yes, this armour is in good shape being stuck under this crap. Good find with the sword too. I would've missed that."

Holding up one of the small bottles he asks, "This is interesting too. Have you seen anything like it?"

Considering the light down here they might have a better chance of knowing what the liquid is in proper daylight.

He hands over the satchel with the other two bottles to Jaliera and adds with a smile, "I'll let you keep this safe. It seems I have bad luck falling down shafts and wouldn't want to break them."
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 23/11/21 12:01 UTC
Jaliera

She grins at him.

"Well generally I don't have as far to fall as you. But you could try to be more careful."

The last is said affectionately. She had been so worried when he disappeared. Then she turns her attention to the bottles, examining them closely for any clues to what they might be.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 23/11/21 15:34 UTC
Zhu

Looking over Davroar's shoulder she muses, "I wonder if it has anything to do with the cocoon effect we found on our Lordling?"
Posted By: AquaDyne Re: 3H - Second night in Yartar - Tue 23/11/21 21:00 UTC
[DM-in-training, fixing a booboo]

As Jaliera examines the bottles for clues, she senses there is something extraordinary about them. She also may recognize that while the bottle's shape is different, the contents and bubble inside visually appear very similar to the potion she and Zhu purchased from the potion seller only a few hours ago.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 23/11/21 23:35 UTC
wink
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 24/11/21 00:38 UTC
See the OOC thread.
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 24/11/21 12:35 UTC
Jaliera

She holds out the potion with the bubble.

"This is just like the water breathing potion that Zhu bought earlier. Might come in handy here. The others are magical I think, just not sure what they do."
Posted By: AquaDyne Re: 3H - Second night in Yartar - Thu 25/11/21 00:47 UTC
[OOC: I may have not made it clear in my description but all 3 bottles in the pouch are similar to each other.]

[OOC 2: I'm new at this in balancing giving information vs. it being asked for and asking for more information about something may have been missed in the back-and-forth here. I'd suggest scrolling back a page or two and inventorying what all you have and are looking for. :)]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 25/11/21 02:03 UTC
ooc: You're doing great AquaDyne. You can lead the party to (sewer) water but you can't make them drink. I think what he's saying is that maybe you're not looking the gift-horse in the mouth.
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 25/11/21 06:26 UTC
Davroar

With whatever time the group allows to have a short rest, he will devote his time in cleaning up the armour as best as he can, and to see why it has managed to have kept itself in such good condition all this time under the muck.
Posted By: nem Re: 3H - Second night in Yartar - Thu 25/11/21 11:16 UTC
Arus

He patrols during the short break, and will have a look at the sword recovered if possible.

"Hmm, I could do with a fresh blade." he says, "Anyone mind if I borrow this? I shall try not to stick it in any oozes, but can't promise it."
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 25/11/21 13:09 UTC
Bern continues to do his best in the poor light ... to keep an eye out for any new threats.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 25/11/21 14:31 UTC
DM

The items that were found in the Otyugh pools were retrieved and stashed. Sips of the liquids confirm that they are the same as Zhu's, potions that permitted breathing under water. It seems that whomever it was that fell victim to the tentacled monstrosity was, he or she was prepared to be under water and had taken precautions that were never taken advantage of.

Bern keeps a steady eye out for hostiles as does Whisper and they realize that whatever trouble was here has been eliminated or have left. Jaliera and Kriv had discussed investigation the levers in the control room but no action has been taken to do that. Arus, Sindar and Zhu found the only apparent exit from this area that does not lead back up the way they came. It was an iron grate at the northernmost end of the sewer canal. Since the amphibious humanoids were last seen headed in that direction, answers seem to lie in that direction.

OOC: Everyone should take a short rest. Are you healing? Using your Hit Dice? Let's get some rolls in there. I'll adjust the Roll20 character sheets myself. Just post your rolls here.


Status
Code
Char    Init  Dam    Conditions
Code
Zhu      26    7                        
Jaliera  19    7                            
Davroar  12   17     
Sindar   12    7                     
Bern     10    4             
Kriv      9    7                         
Arus      8   12             

Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 25/11/21 15:53 UTC
Jaliera

"It seems all these potions are water breathing. Given our environment it might be prudent to distribute them. I think Zhu has one, Arus do you have a need of one?"

She is not sure if the paladin can breath underwater already.

"And as Davroar can change to a water breathing creature.. then maybe they should go to Sindar, Bern and Kriv? And Kriv, we still need to play around with those levers."
Posted By: nem Re: 3H - Second night in Yartar - Thu 25/11/21 16:00 UTC
Arus

He does have a look at the potion and a smell, out of curiosity. It's not a potion commonly brewed in the undersea realms for obvious reasons.

"Interesting." he says before handing it back to Jaliera, "But no, my thanks, I can breathe water."
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 25/11/21 16:23 UTC
Zhu

She nods. "It only last for a relatively short time so we need to be judicious in when we take them."

She looks back to the control room. "Lets go see what the levers do."
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 25/11/21 16:37 UTC
Bern accepts one of the potions. "Thanks. Hope I never have to use it", he says with a wink and a grin before he slips it into a pocket.
Posted By: AJ Re: 3H - Second night in Yartar - Thu 25/11/21 19:25 UTC
Kriv

With a curt nod to Jaleira, Kriv headed back to the control room, recalling that the levers were the controls that would lower the water level, activating all four.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Thu 25/11/21 20:21 UTC
DM

Arus's sniff of the potion reveals smells he is altogether familiar with. Saltwater. Kelp, perhaps. For those that taste, the sensation is akin to kissing a mermaid. Or so one might surmise had they ever kissed a mermaid.

Arus's examination of the sword is far more interesting, however. Unlike the dagger, which appears to have been well taken care of but perfectly normal, the sword -- a rapier, to be exact -- is still apparently perfectly sharp. Even poking its tip against the stone floor doesn't dull it in the slightest.

Davroar gets the armor reasonably clear of the muck, and it doesn't appear special in any way, with normal signs of wear and tear. It seems perhaps the previous owner's death was long ago for whatever damage done to his body to have decayed far faster than the leather might. Teeth marks on the bones suggest perhaps he or she originally died on the surface, and the Otyugh may have picked some meat off the bones before sweeping the remaining bits into the pool, possibly to clear the plate for seconds like members the current party.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 26/11/21 00:01 UTC
DM

Kriv and Zhu head for the control room and with them the light that others need OOC: Who's going with? If not, where are you going? The room has handwheels and levers used for opening and closing the waterpipes flowing into and out of the sewers in this area. There’s desk and two chairs in the middle of the office. The skeleton of an unfortunate sewer worker lies naked and half-dissolved on the ground, having been cleaned by the oozes that occupy this room. The handwheels and levers have half-rotten labels and color-coded handles, which are probably quite obvious to a professional, but requires some thinking for a non-professional. OOC: Who is ready to provide an investigation skill roll?
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 26/11/21 00:20 UTC
(OOC - Zhu is not trained in Investigation and Intelligence is not one of her prime skills so someone else should probably roll.)
Posted By: AJ Re: 3H - Second night in Yartar - Fri 26/11/21 00:58 UTC
Kriv

Leaving the staff with the others as a light source, Kriv recalled his earlier successful investigation which divined the function of the levers and handwheels.

(OOC: Need another or was the success prior to the combat sufficient?)
Posted By: Dugan Re: 3H - Second night in Yartar - Fri 26/11/21 08:18 UTC
Davroar

He will carry the leather armour over his shoulder and will follow Kriv since he was the light.
Having bypassed the control room, he looks at it for the first time, points to all of the controls and asks to no one in particular, "What was this place for?"

[ooc: Will use 2 hit dice
Davroar Short rest healing
Dugan rolled 1d8+3 and got 7

Davroar Short rest healing
Dugan rolled 1d8+3 and got 11
]
Posted By: nem Re: 3H - Second night in Yartar - Fri 26/11/21 10:35 UTC
[In a straight-up D&D rules sense, is the sword a longsword or a rapier?]
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 26/11/21 12:15 UTC
Jaliera

She is interested in the control room and was already thinking of going. She has her light coin and Whisper sits on her shoulder. Of course, now that Davroar is going too, that makes the final decision easy.

She starts to study the room.

Jaliera Investigation
Gypsy rolled 1d20+5 and got 23
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 26/11/21 12:28 UTC
OOC: That was soooooo long ago LOL but that roll was enough ... thanks partially (I think) to Sindar's inspiration.

DM
The handwheels and levers have half-rotten labels and color-coded handles, which are probably quite obvious to a professional, but requires some thinking for a non-professional. Kriv has been thinking about those knobs and dials for a bit and has an idea what they are for.

The four handwheels let more water into this part of the sewers, but the emergency drainages (Davroar was thrown into one) prevents the sewer from overflowing. The four levers open up the drains beneath the water, emptying that section of the sewer.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 26/11/21 12:29 UTC
OOC: The sword is a rapier.
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 26/11/21 14:19 UTC
<Bern>

As all the others move into the room ... taking all the light ... he pulls out his coin and uses that light to get him safely to the room. He remains outside, however, to keep an eye out for more trouble.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 26/11/21 15:39 UTC
(OOC - Oh, Zhu will use 2 Healing dice: 2d6 Hit dice (6/6) = 12)
Posted By: AJ Re: 3H - Second night in Yartar - Fri 26/11/21 20:30 UTC
Kriv

Activating all four levers as he intended, Kriv pointed out his findings to Jaliera and Davroar, that the handwheels would each raise the water level over time, and the levers lower it correspondingly.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 27/11/21 16:04 UTC
DM
As Kriv explains how the levers worked, had they known, they could have flooded the sewer to help Davroar rise from the bottom of the well. Otherwise, there was not much use for the mechanics of the room.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sun 28/11/21 05:30 UTC
DM

The water rising also has a lot more visibility than the muck they were digging through. Had they known, seeing things below the surface or cleaning things might also have been useful. Alas, it's not quite clean enough to bathe in.
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 28/11/21 08:28 UTC
Davroar

"So, is the sewer water at its lowest now? Can we drain it more? And did you guys get all of those fish-head creatures?"

Surviving the attack of the Otyugh and Kuo-Tao still leaves them with no real answers of Oosith, mind-flayers, or how Lady Atalia died so suddenly.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 28/11/21 19:55 UTC
OOC: The water is at it's "lowest" level. You can only flood it now.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 30/11/21 15:48 UTC
Jaliera

"Keeping the water at its lowest level would seem to work to our advantage."


{OOC I think Jaliera would like to spend HD from resting to heal up. Spent 1, low so spent another. Back to full smile }



Jaliera Healing via rest
Gypsy rolled 1d8 and got 2

Jaliera Healing via rest
Gypsy rolled 1d8 and got 8
Posted By: nem Re: 3H - Second night in Yartar - Tue 30/11/21 16:07 UTC
Arus

"Sindar," he says to the bard, offering the rapier, "try this one for size."

He values the rest and recoups his energy as he scans the darkness. As soon as his companions are ready, so will he be.

[Arus uses a HD to recover, rolls 10 HP!! Nice]
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 30/11/21 16:52 UTC
Jaliera

She watches the rapier she had found get passed to Sindar. There is a small pang of regret as she uses a rapier herself. But then she reminds herself that she already has a nice rapier herself but relies much more on her bow in preference. Sindar will likely make more use of it.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 30/11/21 18:36 UTC
DM
The eerie quiet of the sewers, broken only by the footsteps of the heroes and the occasional drip of water, seems endless. Davroar is correct. The job is not yet done. The mystery has not been solved. There seems to be only one place to go and that would be to try and follow the aquatic guardians that had fled.

OOC: A few of you could still use your hit dice. This is the status as of this moment...
Code
         Hit Pts  Hit Dice  
PC       Cur/Max  Cur/Max
Code
Arus      50/52     5/6
Bern      54/58     6/6
Davroar   27/43     6/6
Jaliera   33/33     4/6
Kriv      42/42     6/6
Sindar    43/43     6/6
Zhu       50/50     4/6


I'll be running all combats along with Aquadyne.

Posted By: MikeD Re: 3H - Second night in Yartar - Tue 30/11/21 19:01 UTC
[[ trying to decide if Bern should 'use one' to 'get full up'. It =feels= like a waste for Bern at the moment for just 4 pts. Anyone have an opinion?? <g> ]]
Posted By: AquaDyne Re: 3H - Second night in Yartar - Tue 30/11/21 20:26 UTC
Originally Posted by MikeD
[[ It =feels= like a waste for Bern at the moment for just 4 pts. Anyone have an opinion?? <g> ]]

[[ Would it feel like a waste if you didn't use it and ended up short by 2 or 3 HP on that last hit? ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 30/11/21 20:27 UTC
OOC: If you use 1 now, you have 5 left. Use it. In fact, knowing what you already know, you expect the next encounter to be much more dangerous than this last one. That's an overt, DM issued, metagaming hint.

Aqua- PM will be coming your way shortly.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 30/11/21 20:56 UTC
(OOC - Definitely use it. In all my time playing 5e I have never seen a pc above 2nd level or so who used up all his healing dice.)
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 30/11/21 21:32 UTC
[[ <sigh> I just don't wanna be frustrated when I roll a big number now ... wasting a lot of it :-/ but the consensus seems to suggest otherwise <shrug> So be it. ]]

Bern heal MikeD rolled d10+3 and got 8

Lousy roll ... still way more than I needed ... see what I mean?? <gd&r lmao>
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 30/11/21 22:15 UTC
(OOC - I forgot to add the Con bonus to Zhu's healing dice roll. She only needs 1 die instead of two then to get to full)
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 01/12/21 07:41 UTC
[ooc:
Neptune, I used 2 Hd to heal but you didn't update Davroar's HP
Your previous status post showed Davroar having taken 17 points of damage. So he should be back to full HP ? ]
Posted By: AJ Re: 3H - Second night in Yartar - Wed 01/12/21 09:16 UTC
Kriv

On consideration, Kriv takes a moment to feather a valve and a lever, not looking to flood the sewer so much as flush it, and reduce the possibility of catching something from stagnant filth.
Posted By: nem Re: 3H - Second night in Yartar - Wed 01/12/21 09:19 UTC
[I'd have thought Jaliera would be a short sword kind of gal, given rapiers have a blade length over a metre. grin ]
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 01/12/21 11:40 UTC
[OOC Always trying to make a statement wink ]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 01/12/21 13:59 UTC
ooc: Sorry Dugan, I missed your healing. You rolled 7 and 11. Too bad you weren't at the craps table on the Grand Dame! Davroar's back to full having used 2 hit dice. Updated status below. Zhu, Bern and Davroar's lines updated.
Code
         Hit Pts  Hit Dice  
PC       Cur/Max  Cur/Max
Code
Arus      50/52     5/6
Bern      58/58     5/6
Davroar   43/43     4/6
Jaliera   33/33     4/6
Kriv      42/42     6/6
Sindar    43/43     6/6
Zhu       50/50     5/6

Posted By: Neptune Re: 3H - Second night in Yartar - Wed 01/12/21 14:05 UTC
DM
Kriv starts to turn the valves and pull the levers. He takes care to do so slowly. The sound of water flowing starts. His experiment indicates that there is so much sewage that flushing is a futile effort. This is what a sewer is. The added water simply dilutes the muck.
Posted By: AJ Re: 3H - Second night in Yartar - Wed 01/12/21 16:20 UTC
Kriv

Dilution was the aim and intention, a reduced risk even if not an eliminated one. He got it as good as it would seem to get before restoring the controls to their off positions.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 01/12/21 20:00 UTC
Zhu

Watching Kriv fiddle with the dials and levers and seeing water rise and fall, she muses. "You know, IF we plan to all use Potions of Water Breathing...., well except you Arus, and IF we assume everyone down here is an enemy, there could be an advantage to completely flooding the place. It wouldn't help the Kuo-toa that much, but it could eliminate us having to deal with any non Water Breathing enemies. For example, that Otyugh would have drowned or fled. Of course if we think there might be captives to free, we'd drown them too, so there's a down side."
Posted By: AJ Re: 3H - Second night in Yartar - Thu 02/12/21 01:42 UTC
Kriv

"Given who is missing, preemptively drowning captives would be costly. Also, having dry land to retreat to seems sensible." commented the Dragonborn
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 02/12/21 08:01 UTC
Davroar

"I prefer dry land too."

Even though he feels he has regained his shape changing ability after the rest, he would rather hold off on doing so until they know more about what they will find next in these sewers.

"I think we should hold off on using these potions unless we absolutely have to. Since Arus can breath naturally underwater, let him scout ahead first?"
Posted By: nem Re: 3H - Second night in Yartar - Thu 02/12/21 10:18 UTC
Arus

"That I can do." Arus offers to scout.
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 02/12/21 11:25 UTC
Jaliera

She smiles at Zhu.

"And Davroar and I don't have a potion."

A gentle reminder but best the group don't rely on plans for everyone having them. Davroar can shape change but it has limits and is such a useful thing it is best not wasted.
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 02/12/21 13:08 UTC
<Bern>

He listened to the discussion on the control room, but not having anything to add, remained quietly on guard duty.
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 02/12/21 14:56 UTC
(OOC - I think I was going by the previous definition for a Potion of Water Breathing where each vial contains 4 doses so assumed we had enough. Seems that's no longer true.)

Zhu

She shrugs. "I suppose Arus will need to let us know whether the underwater sections are short enough we can hold our breath to traverse them then."
Posted By: nem Re: 3H - Second night in Yartar - Thu 02/12/21 18:43 UTC
Arus

He hangs his sword-belt in the lever room then and makes his way back to the grate with his trident. His long sword has severe corrosion damage to the blade, so it's of limited value anyway.

Yartar isn't a huge town but its sewers could be twisty and turny enough that they equate to miles of flooded passages. If that's the case, their investigation of the sewers might end here. Even with potions, the risk of getting lost or trapped would be too great and lighting could be an insurmountable obstacle.

But presumably the Lady in Purple was directed to this entry point because it's convenient for the disappearing of aristocrats. Not by feeding them to the otyugh but by cursing, cocooning and setting them downriver.

The aristos would have be live, not dragged miles underwater.

Arus's gut feeling is that whatever's been going down in these sewers has been going down close by.
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 02/12/21 20:40 UTC
Zhu

She moves closer to Arus when he gets ready to enter the water. "Should you move out of sight I can speak to you periodically while you are exploring, but only so long as you stay within 120 feet of me. I will check every minute or so. You will be able to reply to me as well. It will effect a short, single, back and forth each time I do it."
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 02/12/21 21:00 UTC
<Bern>

"So how many are 'going swimming' ... and how will we stay in touch", he asked.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Fri 03/12/21 04:07 UTC
DM

The room is mostly quiet as the adventurers discuss their plans, the occasional drip of water punctuating conversations which echo dully off the stone walls.

Arus stands near the grate, which was formerly mostly submerged but is now easily accessible. Unknown hazards -- or treasures -- or solutions to mysteries -- may lie in the darkness beyond its bars. Zhu stands nearby planning communications.

[OOC: Where's everyone else now?]
Posted By: Dugan Re: 3H - Second night in Yartar - Fri 03/12/21 07:56 UTC
Davroar

He will follow Arus and Zhu, provided they have a light source, otherwise he will follow Kriv's lead since he has light to see by.
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 03/12/21 12:14 UTC
Jaliera

She will stay with Davroar.
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 03/12/21 13:33 UTC
[[ Bern is still standing near the control room door trying to keep everyone in sight ]]
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sat 04/12/21 06:38 UTC
DM

At the entrance to the control room, Bern can't see Arus and Zhu around the corner of the stone wall to the north without moving.

In the darkness, nobody would be able to see them near the grate anyway, unless one of the people with a light source heads up there. But for now, it seems that everyone with a light source is still in the control room, leaving the two alone in the dark in their explorations.

Or at least in their planning, as they continue to discuss what they'll do.
Posted By: AJ Re: 3H - Second night in Yartar - Sat 04/12/21 12:11 UTC
Kriv

Recalling his staff, Kriv headed towards the grate.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sat 04/12/21 18:59 UTC
DM

As Kriv heads out of the control room with his staff, Davroar and Jaliera follow, trekking through the sewers to join Arus and Zhu.

Bern and Sindar (ghosted) follow behind, with Bern watching behind as the whole group is now together.

The grate is at the far end of the north walkway, at water level. Water that edges onto the walkway would pour through the grate into the dark opening below it, leading further into the sewers. When it was first found this section was still flooded and the grate was under water, but it's now exposed, and with the light from Kriv's staff illuminating the end of the north hallway, everyone has an opportunity to see it and imagine what might lie beyond.

[Linked Image]

[ If you don't like where I put you, feel free to move your tokens on Roll20! ]



Posted By: MikeD Re: 3H - Second night in Yartar - Sat 04/12/21 19:38 UTC
[[ works for me <g> ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 04/12/21 21:08 UTC
Zhu

Glancing at the water, she says, "It might not be a bad idea to take some of those spears we found. Your swords are not going to be very useful if we have to fight underwater."
Posted By: nem Re: 3H - Second night in Yartar - Sun 05/12/21 08:31 UTC
Arus

"You'll have time to gather some spears." Arus says, nodding to Zhu.

As he explains his next move, it's clear he intends a methodical approach. It's unlike Arus, who's more used to betting on his own prowess to overcome obstacles. But in this instance the rest of the party are relying on him to deliver them to the target, and he won't play fast and loose with the lives of his allies.

"Once I'm in, I'll swim as far as the first junction then report back to tell you which route I will be taking."

With the grate lifted, the triton eyes the murky sewer water.

"Well, I think this counts as deep s***." He says to the others.

If no-one has anything else to say, he'll take the plunge.
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 05/12/21 09:03 UTC
Davroar

He wishes Arus luck, and will help collecting the spears once he has disappeared into the murky water.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 05/12/21 12:58 UTC
DM
The moment that Arus touches the grate he regrets it. A wave of thunderous force sweeps out from there. The grate had been magically protected.

OOC: Arus, Zhu, Kriv, Davroar and Jaliera must make a DC 14 constitution save. Everyone gets a +3 on that save due to Arus's aura of protection. You are saving vs. a Thunderwave spell. It was a glyph of warding keyed to only allow Kuo-tao to pass. If you fail, you take 7 points of damage and are pushed away 10 feet. If you succeed you only take 3 points.
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 05/12/21 13:19 UTC
[[ Bern Con save w/ +3 bonus MikeD rolled d20+6 and got 23 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 05/12/21 16:01 UTC
OOC: Thanks but Bern and Sindar were not mentioned. They are further away than the effect of the blast. Now that roll is one you probably want next time smile
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 05/12/21 16:08 UTC
[[ Well ... guess you should have been more specific then Nep <gd&r lmao> ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 05/12/21 16:36 UTC
Constitution saving throw
Zhuirentel Elendaril
13+3=16
Posted By: AJ Re: 3H - Second night in Yartar - Sun 05/12/21 21:39 UTC
Kriv boosted con save
AJ rolled 1d20+7 and got 11
Posted By: nem Re: 3H - Second night in Yartar - Mon 06/12/21 07:26 UTC
[Arus rolls 21 total]
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 06/12/21 16:01 UTC
Jaliera

Jaliera lets out a yelp and is thrown backwards.

Jaliera con
Gypsy rolled 1d20+3 and got 10
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 07/12/21 07:40 UTC
Davroar

He winces at the loud sound but manages to keep his footing, but will quickly run over to see how hurt Jaliera is.

[Davroar CON save
Dugan rolled 1d20+6 and got 26]
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 07/12/21 09:54 UTC
Jaliera

She smiles ruefully, grateful for the attention and holds out a hand so he can help her up.

"Just bruising probably. More the surprise and loss of dignity."

She rolls her eyes.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Tue 07/12/21 16:39 UTC
DM

Arus's attempt to lift the grate triggers a thunderous boom. Although Arus and Zhu are closest to the grate, they manage to keep their footing on the slippery stone walkway as the shock wave hits them, as does Davroar. Kriv and Jaliera, however, are knocked back about 10 feet, taking a bit more damage as they impact the ground.

Bern and Sindar happened to be far enough away to escape harm from the blast, but clearly hear the boom as it echoes from the stone walls. No doubt any creatures that may be waiting below the grate would have heard the sound as well.

Code
         Hit Pts  Hit Dice  
PC       Cur/Max  Cur/Max
Code
Arus      47/52     5/6
Bern      58/58     5/6
Davroar   40/43     4/6
Jaliera   26/33     4/6
Kriv      35/42     6/6
Sindar    43/43     6/6
Zhu       47/50     5/6

Posted By: MikeD Re: 3H - Second night in Yartar - Tue 07/12/21 17:24 UTC
<Bern>

The 'blast' from the 'trap' pushes him back a couple of steps, but he manages to remain 'upright' in the 'slippery' footing.

He shakes his head to clear it and then looks around to see how his friends are doing ... and to look for any 'new' threats that might have been attracted to the sound.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 08/12/21 23:36 UTC
DM

If there are any new threats attracted to the sound, they aren't obvious or visible to the party.

The grate remains where it was, still closed.

[OOC: let me know if you want to heal up, collect those spears you were talking about, and/or try again with the grate!]
Posted By: AJ Re: 3H - Second night in Yartar - Thu 09/12/21 00:43 UTC
Kriv

"I suspect it would be wise to deploy a scout to the fore, versed in spotting such things." Mused the Dragonborn as they resumed their footing.
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 09/12/21 07:10 UTC
Davroar

He helps Jaliera up to her feet, and replies to her, "I know your tough, but that was quite a blast, so..."
Holding her hand a little bit longer he casts a healing spell on her.

[Davroar Cure Wounds on Jaliera
Dugan rolled 1d8+4 and got 12]
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 09/12/21 12:34 UTC
[OOC My hero! wink ]

Jaliera

She is not going to argue as she knows she is probably the weakest of their group. And it is nice that he cares. She smiles. "Thanks"
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 09/12/21 14:14 UTC
<Bern>

"I would go, but I would need a light and might alert any threats", he said feeling somewhat useless.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Thu 09/12/21 21:54 UTC
DM

Code
         Hit Pts  Hit Dice  
PC       Cur/Max  Cur/Max
Code
Arus      47/52     5/6
Bern      58/58     5/6
Davroar   40/43     4/6
Jaliera   33/33     4/6
Kriv      35/42     6/6
Sindar    43/43     6/6
Zhu       47/50     5/6
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 09/12/21 22:41 UTC
OOC: As Aquadyne pointed out, the grate is NOT open. You'll find it to be heavy...meaning whoever wants to lift it should provide an athletics check with their post.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 10/12/21 00:14 UTC
Zhu

Taking a breath, after the spell Glyph went off, she moves back to gather up the spears, pausing a moment to look for a trap. She ruefully acknowledges to herself that the horse has already left the barn on that topic, but it can't hurt. Returning she hands one to each person (DM - If there are not enough she doesn't keep one for herself as she doesn't plan to fight with a weapon anyway).

"Well, Arus, unless you have skills at detecting traps our choices seem to be that you take your chances there aren't any more, or Jaliera uses a potion and goes ahead to scout. She is the only one with any skill at removing traps among us I believe?"

She waits for the stronger men to move the grate as well as any replies.

(OOC - If she detects a trap on the spears she will not touch them.)

Perception (Wis)
Zhuirentel Elendaril
19
Posted By: AJ Re: 3H - Second night in Yartar - Fri 10/12/21 03:31 UTC
Kriv

The Dragonborn moved up to remove the obstruction.

Kriv dealing with the grate (athletics)
AJ rolled 1d20+4 and got 21


"That should do it. Jaleira, if you're willing, I suspect this won't be the only such chokepoint."
Posted By: AquaDyne Re: 3H - Second night in Yartar - Fri 10/12/21 05:45 UTC
DM

Zhu's inspection of the spears shows they're ordinary. And there are a half dozen of them, meaning everyone who wants one gets one, including Zhu if Arus prefers to keep his trident instead.

The grate is back to its ordinary iron self now, and is easily removed as Kriv lifts it up and out of the way of the opening. Up from the opening beneath comes.... nothing, really.

As the party carefully approaches the opening with their light and peers down, they can see an iron ladder affixed to the stonework sides of the vertical tunnel below, the rungs still damp from the recent drainage. But there is no obvious water within sight. The ladder descends to a stone floor about thirty feet below, also with some residual puddles of water on it but clearly able to be walked on.

Halfway down the ladder, the tunnel opens up, reaching the 15-foot high ceiling of the room below.

[OOC: Let me know anything else you'll do before you head down. And get those dice warmed up!]
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 10/12/21 13:19 UTC
<Bern>

He continues watching for uninvited guests ...
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 10/12/21 15:41 UTC
Jaliera

"Sure but if I hit water I'll have to come back. I'll send Whisper down first though."

She directs her little owl down to take a look at the tunnel below.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 10/12/21 21:04 UTC
DM

Whisper flies down the shaft, just below ceiling height 15 feet below. The steps continue for another 15 feet but at this height Jaliera can observe the large room through the owl's eyes. The large room is roughly square, about 90 feet along each wall, although the half opposite the ladder curves around in a semicircle. Murky water fills most of the room. The water level just barely reaches the edge of three ten-foot-wide walkways, the nexus of which is at the base of the ladder which you need descend to reach it. To the left and right of the ladder, each walkway follows the wall for about 45 feet before turning at a right angle and following the side wall towards a handwheel which is manned by an aquatic humanoid unlike the ones you encountered above. each is armed with what appears to be a harpoon.
[Linked Image]

Midway along each curved wall past the handwheels is a large water pipe, but nothing is flowing through either of them at the moment.

Through the middle of room, the walkway leads to a stone building set against the opposite wall, rising the full 15 feet from the walkway to the ceiling, with a steel door. Halfway down this middle stretch, the walkway expands in a circular pillar, with four additional handwheels set into the floor, two on each side of the walkway.

When whisper first arrives, the steel door to the building is open, revealing a portion of the room beyond. And the view through the door is disturbing ...

A large creature, clearly not of this world, glances back outside the door at Whisper with a sneer. It is clearly aware of the familiar's presence. The creature has the face of a fish but with two small horns. It stands on two legs but has four very long appendages that end with oddly human-like hands. In one of its four hands is a 3-headed obsidian flail. It gives off an eerie glow. In another is a wand that pulsates with energy. Against the wall behind the creature are what appears to be two young lordlings, eyes open in fear and half encased in cocoons from the waist down, their hands trapped by their sides.

The monstrosity turns its back on Whisper, laying its free hands on each noble. It appears to be sucking the life force out of them, as their eyes seem to roll back and their heads fall forward limply.
[Linked Image]
Also in the chamber are a few of the kuo-tao that Jaliera remembers from the encounter in the upper level. They were had all been focused on the steps and as soon as they see Whisper one of the spellcaster kuo-tao is gesturing and an unholy flamelike radiance descends on Whisper.

OOC: Dex save please for Whisper, DC 12. She gets a 1d20+1 roll. Yes, the dreaded readied action: Release the spell on the next living thing that it sees. Neither Whisper or her assailants were surprised.

KTW-2 Sacred Flame damage
Neptune rolled 1d8 and got 5

Not that the amount of damage would matter.
Posted By: Gypsy Re: 3H - Second night in Yartar - Sun 12/12/21 16:05 UTC
[OOC Is Whisper living? We have discussed this before and you said she is deemed to be a magical construct. ]

In case it is needed:

Whisper Save
Gypsy rolled 1d20+1 and got 14
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 12/12/21 18:54 UTC
(OOC - It is a magical spirit, not a magical construct. So it is alive, but not an "animal".)
Posted By: Gypsy Re: 3H - Second night in Yartar - Sun 12/12/21 19:00 UTC
OK smile
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 12/12/21 19:07 UTC
[[ While Whisper might ... or might =not= ... be 'an animal' ... clearly you are Zeim <gd&r lmao> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 12/12/21 20:11 UTC
OOC: She is a living spirit, as Zeim indicated. Her death would just send her back to whence she came. Using the Find Familiar ritual you can summon her back after death. While Find Familiar isn't in Jaliera's spell list today, that is a mistake we should correct. Jaliera could never had summoned Whisper in the first place if she didn't have the spell. Yes, she found a scroll to bring her back last time, but Jaliera should have the spell. She can drop one of her other level 1 spells which are: Magic Missile, Charm Person, Color Spray, Disguise Self, Sleep. As you go up levels, keeping her around will become increasingly difficult. You might survive a fireball but she won't.

Oh, she made the save and is alive. The IC event below occurs with Whisper still having a flying move of about 25 left. I've broken it down to fly down 15', using the perception action to look around. since you can do a partial move, an action and then the rest of your move...


DM
A blast of unholy fire slams down upon Whisper but she is able to shift away from the flames and avoid perishing.
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 13/12/21 11:48 UTC
Jaliera

Hopefully Whisper has the sense to move away as quickly as she can but Jaliera reinforces that with a recall. Then with her eyes still shut, she quickly relates what was seen in the room.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 13/12/21 20:28 UTC
DM
Although Whisper is not smart, she senses Jaliera's panic once the spellcaster is seen and she turns around to quickly escape. The room was quite large, and dark. Even though the owl can see the general scene, she would need a lot more time to see things that are not obvious at first glance.
OOC: I may as well provide some sort of visual aid...
[Linked Image]
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 13/12/21 22:49 UTC
[[ ummmmm ... great 'view' ... but where are =we= in all this?? ]]
Posted By: AJ Re: 3H - Second night in Yartar - Mon 13/12/21 22:53 UTC
(OOC: See that ladder where Whisper is? We're at the top of that.)
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 13/12/21 23:25 UTC
(OOC - Does Zhu know what the large monster is or do you need a roll?)
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 14/12/21 00:24 UTC
OOC: Zhu is not there and I place the DC at about 35 when she is.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 14/12/21 14:17 UTC
(OOC - OK, Jaliera said she told everyone everything Whisper saw.)
Posted By: AquaDyne Re: 3H - Second night in Yartar - Tue 14/12/21 17:07 UTC
(OOC - I think "A large creature, clearly not of this world" would imply that knowledge of things in this world wouldn't help. wink )
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 14/12/21 17:39 UTC
[[ Except ... we have all seen (and interacted with) things that are not of 'our' world already <shrug> That is not to say that it couldn't be something we have never 'encountered' before <vbg> ]]
Posted By: nem Re: 3H - Second night in Yartar - Tue 14/12/21 18:41 UTC
[And there I was expecting some kind of giant spider! eek So, it's aquatic and not of this world, kind of like a triton. Can Arus make a Nature skill check to see if he has a brain wave? I must confess, from that picture I'm clueless. That's a picture of Dagon, right? I sure as heck hope it's not him!!]
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 14/12/21 19:33 UTC
(OOC - Also, Zhu is not from this world either and grew up among fantastical, otherworldly creatures.)
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 14/12/21 20:08 UTC
OOC: My ruling stands.
Posted By: nem Re: 3H - Second night in Yartar - Wed 15/12/21 09:57 UTC
[Then I say we go in there and cross the streams! grin ]
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 15/12/21 15:04 UTC
Zhu

After Jaliera relates what Whisper saw, and the fact she was attacked by the same spell the group has been struck with multiple times before, she offers, "Well, if we're going to go down, let me know if anyone has a good idea of how to do it. I can send an illusion down first, to try to draw any prepared spells they may have, after which everyone goes down the ladder as quickly as possible, but if you've got better options lets hear them."
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 15/12/21 15:10 UTC
<Bern>

"How about someone going down invisible and scoping things out. And when the rest of us come down, be ready to 'blunt' their attack."
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 15/12/21 15:39 UTC
Zhu

She looks at Bern. "Does anyone have a means to make themselves invisible?" She's not seen that skill from the group yet, but its possible someone has it.
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 15/12/21 16:09 UTC
Jaliera

"Those creatures at the wheels worry me. I expect they will flood the area. So I can only suggest I stay on the ladder and either use magic or my bow from there. Everyone else should keep their water breathing potions handy."

This doesn't sound good to her. If it wasn't for the lordlings, she would be trying to find other options.
Posted By: AJ Re: 3H - Second night in Yartar - Thu 16/12/21 00:30 UTC
Kriv

The Dragonborn mused,

"Perhaps hit and run tactics. Descend, snipe, ascend, force them to come to us lest we pick them off without ever entering into their prepared killing field."
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 16/12/21 07:10 UTC
Davroar

"I could summon something, perhaps some giant crabs to occupy them while we get down the ladder?"

Davroar thinks that with the crabs being amphibious if those wheels are used to flood the area, the crabs would still survive.
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 16/12/21 14:30 UTC
Zhu

She nods at Davroar's suggestion. "I am not sure how you would be able to fire a bow or cast spells while hanging on a ladder", she says to Jaliera. You'll need both hands I think? Having the potions distributed and ready is a good idea."

Glancing at Kriv, she says, "Perhaps, but if they maintain readied magic, as they've shown so far, and we have to climb down this ladder one by one, they will be able to hit us first every time."

"I think a combination of summoned creatures to attack those spellcasters along with an illusion for added distraction, might be enough to let us descend without being attacked too much on the way down. Then, I'd suggest ranged attacks as much as possible. We saw what they did to Davroar with nets. Best to stay out of range I think."
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 16/12/21 15:06 UTC
OOC: No rush, but I am going to ask you all, at some point, to lay out an exact plan. Are you doing anything in advance, like casting spells, drinking potions, using any skills, etc.? Who's going to climb down the rungs first? How far behind someone is the next person going down? How exactly are you going down?
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 16/12/21 17:28 UTC
<Bern>

Listening to the discussion, he has an idea. "What if we use a rope instead of the ladder? We could lower the first down and he could still have a bow or what ever ready for any 'problems'. It would also be faster than using the ladder. Once we have a presence down there, the rest could use the ladder."
Posted By: Dugan Re: 3H - Second night in Yartar - Fri 17/12/21 07:52 UTC
Davroar

He nods in agreement at Bern's idea of using the rope. "Good idea Bern. I can summon them from up here, split the creatures into two groups, and then we can lower you down."

With this being the only entrance, Davroar thinks they will need to be fast to spread out to avoid being caught in another flame spell.

"Zhu can do an illusion at the same time while the rest of us get down the ladder."
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 17/12/21 15:49 UTC
Zhu

She listens, and glances at the hole to see if it is wide enough for someone to be lowered on a rope while another person simultaneously climbed down the ladder.

(OOC - Nep - How far down is it to the ground?)

She looks at Davroar and Bern. "I don't see how anyone who you lower on a rope will be able to do anything until they hit the ground. They will be spinning and turning in circles all the way down. Unless you have a means to stabilize them? Not to mention having to take time to untie themselves from the rope at the bottom. Now, I think we can use the rope idea, as a rappel. If we can have some climb down the ladder while at the same time others rappel down a rope it will let us all get down faster."
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 17/12/21 17:20 UTC
<Bern>

He shrugged. "What ever =we= decide is best", he said with a grin.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 17/12/21 17:30 UTC
Zhu

"Absolutely." She replies, waiting for the others opinions.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Fri 17/12/21 19:06 UTC
Originally Posted by Zeim
(OOC - Nep - How far down is it to the ground?)

[OOC: I'm not Nep, but I play one on TV. And drafted the description he posted earlier. It's 30 feet from grate level to the walkway. The ceiling is 15 feet high, so you'd be in line of sight halfway down. You might find some convenient overlaps between those distances, your speed, and movement rules.]
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 18/12/21 05:09 UTC
OOC: What Aqua said!
Posted By: nem Re: 3H - Second night in Yartar - Sat 18/12/21 09:03 UTC
Arus

With the presence of hostages, this night-time foray into the town sewers has just become a rescue mission.

But with only one, narrow entrance into the chamber and their enemy likely able to flood it, their options are extremely limited.

"The best chance of saving the hostages is to hit hard and fast, pacify the chamber and then extract the hostages." Arus says, adding, "But as we have noted, the ladder makes that tricky."

Although Arus doesn't recognise the tentacled monster lurking below, the race of its two attendants is known to Arus at least in name. Merrow, who fought against aquatic elves and tritons in the Third Serôs War, are still mortal enemies of the undersea peoples.

"Two merrow are standing by wheel valves, presumably waiting for the order to flood the chamber. The question is, why hasn't the monster ordered them to already? A flooded chamber would be a big advantage to the merrow, the kuo-ta, the monster too I'd wager."

The triton doesn't like where he's heading with this idea but how else can they save the hostages.

"I think the monster must wait until its drained the life from hostages before flooding the chamber. We're against the clock and the only way we can delay the enemy is by negotiating."

The party have potions of water breathing now but only Arus is a natural underwater. He also speaks Aquaan.

"It's a gamble but I'll go first, engage the monster in conversation if possible and while I do, you all descend and get into position.

"Merrow and kuo-ta are fierce opponents, no doubt, but we should focus our most powerful attacks on the tentacled monster first. It clearly has more than spears in its arsenal."

Arus ponders a hostile a reaction.

"If I'm attacked on sight, I'll draw as many around me as I can and give them reason to regret their path of evil."
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 18/12/21 15:44 UTC
(OOC - OK, so if the grate is 30 feet above the ground and the ceiling is 15 feet high, then I presume there is a 15 foot long "tube" the ladder descends thru before passing thru the room's ceiling? ...... never mind. Searched back to find the post describing it and what I just wrote above seems correct.)
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 18/12/21 16:04 UTC
Jaliera

"I agree generally with the plan. Arus first, Bern following. I still think I will have to go last as I have no water breathing potion,"
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sat 18/12/21 17:48 UTC
Originally Posted by Zeim
(OOC - OK, so if the grate is 30 feet above the ground and the ceiling is 15 feet high, then I presume there is a 15 foot long "tube" the ladder descends thru before passing thru the room's ceiling? ...... never mind. Searched back to find the post describing it and what I just wrote above seems correct.)

[OOC: There's some rounding involved to try to make it simpler. TLDR: It takes 6 5-foot grid squares to move from where you are to standing at the base of the ladder. Three 5-foot grid-square moves from where you are now will put you on the ladder, just below ceiling height. An additional 3 5-foot grid-square moves from where you are first in-sight will move you from there to standing at the base of the ladder.]
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 18/12/21 19:12 UTC
<Bern>

He nodded his acceptance of 'the plan' and moved up closer to the grate, ready to follow Arus down.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 18/12/21 22:04 UTC

Quote
[OOC: There's some rounding involved to try to make it simpler. TLDR: It takes 6 5-foot grid squares to move from where you are to standing at the base of the ladder. Three 5-foot grid-square moves from where you are now will put you on the ladder, just below ceiling height. An additional 3 5-foot grid-square moves from where you are first in-sight will move you from there to standing at the base of the ladder.]


OOC: Remember that climbing rungs makes it difficult terrain - so 15'/round. Climbing down a rope or being let down works similarly


Posted By: AJ Re: 3H - Second night in Yartar - Sat 18/12/21 23:48 UTC
OOC: How much fall damage from a deliberate drop, by the by?
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 18/12/21 23:56 UTC
Zhu

"I can teleport one of us down there to save time as well. Just let me know who, and when."
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sun 19/12/21 00:18 UTC
Originally Posted by AJ
OOC: How much fall damage from a deliberate drop, by the by?

[OOC: 1d8 1d6 for each 10 feet you fall. 3d8 3d6 from where everyone is. 2d8 2d6 if you want to climb partway down the ladder, and drop from just above the ceiling height.]

Posted By: MikeD Re: 3H - Second night in Yartar - Sun 19/12/21 01:27 UTC
[[ Not to be a 'nudge' ... but I can certainly 'slide down a rope' a =LOT= faster than I can climb down a ladder <weg> ]]
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sun 19/12/21 02:24 UTC
[ooc: Is is "slide down a rope" which requires all your attention or "be lowered on a rope whilst having your hands free to use your ranged weapons"? I would presume that sliding all the way down could fall into the "dash" double movement category but probably not let you react to combat. Nep will ultimately deal with this... but y'all need to clearly state your plan. Who goes, in what order, on which turns.]
Posted By: AJ Re: 3H - Second night in Yartar - Sun 19/12/21 02:28 UTC
[OOC: Half-tempted to just go for a superhero landing from ten feet down and bonus action second wind away the fall damage and the damage taken earlier.]
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sun 19/12/21 03:56 UTC
Originally Posted by AJ
[OOC: Half-tempted to just go for a superhero landing from ten feet down and bonus action second wind away the fall damage and the damage taken earlier.]

[[OOC: I misspoke, it's 1d6 per 10 feet, not 1d8. I edited the post above.

Also, of note, you end the move prone. Which may be an advantage or a disadvantage, depending on how close your enemies are. :)]]
Posted By: AJ Re: 3H - Second night in Yartar - Sun 19/12/21 07:50 UTC
Kriv

"Speed is of the essence. I'll drop down from the ladder after Bern."
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 19/12/21 13:18 UTC
<Bern>

"Sounds like a plan". he said getting ready.
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 19/12/21 16:21 UTC
So far....


1) Arus goes down. How? Engages the monster in conversation if possible and while others descend and get into position.
2) Bern following down. How?
3) Kriv jumps down - Are you using Athletics or Acrobatics?
last) Jaliera. Also, how? And where's Whisper in this process?

I need Davroar, Zhu and Sindar's actions sequence. Note that there is limited landing space (2 spots under the rungs). It feels like only 2 of you can arrive each round. Convince me otherwise (which means tell me about the heroic tactics you are using to avoid landing on each other).
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 19/12/21 18:16 UTC
(OOC - OK, here is Zhu's plan. Its a bit complicated. She will go down the ladder after Arus and Bern, but right before Kriv. She will stop at the 10 foot level, i.e. 20 feet above ground. Once there she will use her Racial Benefit to cast Misty Step (Verbal Component only) as a Bonus action and use her "Season of Spring" Racial Benefit to teleport Kriv from above her on the ladder to a spot below on the ground. She has a range of 30 feet, so since she is doing it from 10 feet down the ladder she should be able to place him a square or two off to the side and not have to worry about the spots right under the ladder. She will then cast Misty Step again, as an action this time, and teleport herself to the ground and off to the opposite side.

Note: If there's any issue with whether Kriv can be within 5 feet of her during her turn she can just teleport him to the bottom directly from the top, right after Arus goes, but before Bern, and then Kriv can use his own move to move out of the way to let Bern come down. She can then do her own move of 10 feet and the other Misty Step to the side.)
Posted By: AJ Re: 3H - Second night in Yartar - Sun 19/12/21 19:36 UTC
(I can work with that, but we may wish to teleport another. If We stick with Zhu 'porting Kriv, he will move accordingly to make room. Otherwise, Athletics to jump down, bonus action second wind, cast a spell, action surge, get up (which consumes half movement), engage.)
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 19/12/21 20:05 UTC
(OOC - Happy to do Sindar or Davroar instead. Presume Jaliera has good climbing.)
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 19/12/21 20:28 UTC
[[ Does that mean we are not using the rope?? ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 19/12/21 20:51 UTC
ooc: I get what you are attempting to do Zeim. You'll need to go down 15' rather than 10 to "magically teleport up to 30 feet to an unoccupied space you can see". At 10' you can't see anything. where you're misty stepping to.

The grate and shaft really can only handle one person at a time. It is a 5x5 hole that ends directly in the middle of 2 squares. This is a conga line.

It's possible that the map graphic posted was misleading. It was meant to indicate that a climber has a choice of 2 squares where to land.

Here's an old-school graphic of where Zhu needs to be to use her misty steps. Remember that to get there takes 2 full moves because you move 3 squares per round in difficult terrain.

[Linked Image]
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 19/12/21 21:37 UTC
(OOC - Yes, but remember she can do 2 Misty Steps in a round as it's a bonus action. So it seems like one of two concepts:

1:
A- Move 15' down the ladder (followed immediately by someone else)
B- Cast the Racial Misty Step (Bonus Action) and teleport whoever is behind her to the ground
C- Cast another Misty Step (still a Bonus Action but in this instance as a regular action) to teleport herself to the ground

or

2:
A- Cast Misty Step on whoever wants it as a Bonus Action and teleport someone to the ground, right under the ladder next to Arus
B- Move 15 feet down the ladder
C- Cast another Misty Step (still a Bonus Action but in this instance as a regular action) to teleport herself to the ground
D- On the turn of the person who she teleported down, they move off to one side to make room for the next person

Now, if we can only move 15 feet down the ladder (or via rope) in a turn, then at best I see:

Round 1:
Arus moves 15 feet down the ladder

Round 2:
Arus moves to the ground
Zhu teleports Davroar or Sindar down then joins them
Davroar/Sindar move off to one side
Kriv jumps down
Bern moves 15 feet down a rope

Round 3:
Bern reaches the ground
Whichever of Davroar/Sindar did not teleport moves 15 feet down the ladder

Round 4:
Davroar/Sindar reach the ground
Jaliera moves 15 feet down

Round 5:
Jaliera reaches the ground


Unless someone has a means of overcoming difficult terrain or Davroar still has a Shape Change left?)




Posted By: Neptune Re: 3H - Second night in Yartar - Sun 19/12/21 21:46 UTC
OOC: But when she does her 1st misty step, she must see the location which she won't be able to unless she's at the point I marked. Arus and Bern will be occupying the only squares she sees unless you wait for them to move or be banished to another plane of existence first weg.
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 20/12/21 08:49 UTC
[ooc:

Is the ladder vertical with the rungs attached to the wall as depicted, or is it an actual ladder leaning against the wall?

Just a thought to draw any readied fire or spells, perhaps we should drop or lower by rope one of the dead Kuo-toa right before the first person appears in line of sight of the enemy?

I measured a 5 x 5' square on my living room floor and if the people would hug tight to the ladder, someone with decent strength could lower the dead body by rope, keeping it just out of sight until we are ready to go.

Note that Davroar has his two shape changes back after the short rest we had. If the room is flooded he can shape change into a snake or something else, so he will not need a water-breathing potion.

I would think Sindar has more powerful offensive magic and should be teleported. Going by Zeim's idea can Davroar in round 4 reach the ground and still cast his summon animals spell? ]
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 20/12/21 13:48 UTC
[OOC Jaliera does not climb but should be able to manage rungs wink ]
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 20/12/21 14:16 UTC
(OOC - Nep - she can move and do 2 Misty Steps. One for somebody else and one for herself. OR she can do the first one straight down. She can see the ground at the bottom of the ladder from the top of the hole. Then move. Then do the second one off to one side.

...., if its not clear, call me when you get a chance. It will take 5 minutes to explain.

Oh, and while we're at it here's another concept I need DM rulings on. Cast Web at the bottom of the hole, filling the last 10 feet or so high. Everyone jumps into the web, which slows, or stops, their fall. She then dispels the Web once everyone is down. I think I need lots of DM rulings on that idea.)
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 20/12/21 15:59 UTC
OOC:
Quote
Is the ladder vertical with the rungs attached to the wall as depicted, or is it an actual ladder leaning against the wall?
Metal rungs against the wall.
Quote
Now, if we can only move 15 feet down the ladder (or via rope) in a turn, then at best I see:
All climbing is 1/2 speed, as you know, barring special abilities. BTW, I understand your misty step plans. You'll just need to settle on one of them.
Quote
I measured a 5 x 5' square on my living room floor and if the people would hug tight to the ladder, someone with decent strength could lower the dead body by rope, keeping it just out of sight until we are ready to go.
That could work smile And I know about Davroar's 2 shape changes. As for Sindar, he's going to go with an SOP where he uses his bardic inspiration and then, if battle breaks out, will use his cantrips for range attacks and rapier in close combat. Aquadyne will move and roll for him while Pande is unavailable. I've told Aqua to save healing in case Davroar goes down and needs to be healed. However, he will take your suggestions of how and when to use other spells.


Posted By: Zeim Re: 3H - Second night in Yartar - Mon 20/12/21 16:32 UTC
(OOC - Nep - Note that I said she would do the first spell after Arus but BEFORE Bern went down. That leaves space. And the person she Misty Steps can move away on their own turn to make space for Bern. Also, any comment on the Web thought? People can voluntarily fail saving throws so they could all ensure they get caught by the web and not hit the ground.

Dugan - Why not summon the animals while you're up top, having them appear down below and have then run to attack the enemies to create a distraction while we're climbing down instead of waiting?

BTW, if no one likes these ideas she'll just climb down on her turn. Just tell me when you want to her to go.)
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 20/12/21 17:45 UTC
[[ I am still ... 'chafing' ... at the idea that using a rope is no faster than climbing down the ladder <sigh> I'll challenge any of you to a race to see which is really faster <weg> ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 20/12/21 18:39 UTC
(OOC - MikeD - I agree, for someone skilled at it it should definitely be faster. If you're unskilled <shrug> , it'd still be faster but not much safer than just jumping.)
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 20/12/21 19:59 UTC
[[ Yeah and so ... how would an established adventurer not have any skill on a rope?? Just askin' <wink> ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 20/12/21 21:55 UTC
(OOC - Yeah, except the rules state that climbing is considered difficult terrain movement (ie. 15 feet per round) It doesn't differentiate between climbing up and climbing down. Perhaps they should, or they should have a benefit for being Trained in Athletics, but they don't.)
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 20/12/21 22:02 UTC
[[ Except ... the DM can make his or her own 'adjustments' to the rules to fit the situation <g> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 21/12/21 01:46 UTC
OOC: First, I am a RAW DM (Rule/Run as Written). I try to document any variations. In this case I've provided ways to handle it. Second, there is a way to determine if you are skilled. Indeed, Bern is skilled in Athletics. But, even skilled, climbing a rope is not as fast as on-the-ground movement. Bern can either jump or use the rope to climb down as fast as a jump, but he needs to make an athletics check at DC 20. It's a difficult skill check. Otherwise he falls. In my mind's eye you're not climbing down a rope in a brightly lit gym with mats under you (which I could never do), you're descending into a dark, dank, fetid sewer. I know that for me, it would take double the time to climb down successfully using the rope instead of the rungs and I would get rope burn on the way down. <shrug>
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 21/12/21 07:44 UTC
[ooc: Zeim, casting the summon animals while up top was my original idea until Neptune clarified that there is a 15 foot shaft before it opens out into the room. I suspect Davroar would have to at least be past the half-way point on the ladder to direct the animals to attack the two groups by each wheel. And with no idea of when initiative is decided, I would rather have Davroar with both planted firmly on the ground rather than half-way on ladder casting a spell. ]
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 21/12/21 13:32 UTC
<Bern>

With a shrug, he grabs the rope and starts down, taking his time. He doesn't want to have a problem while he is looking to see what he can see.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 21/12/21 15:27 UTC
Dugan - Range is 60 feet. You can see the ground 30 feet away at the bottom of the ladder. Why do you not think you could cast it from above? You can give the animals instructions to attack all Kuo-toa in the room and they get to move on the turn they appear (on their turn in the order) and run forward to attack. Yes, they would take up space on the ground, but that is why you should summon them first, before even Arus goes down, so they can move away to attack while we are descending, to provide a distraction.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 21/12/21 17:54 UTC
Dugan is correct. It's what I said to you too Zeim. Until you get to 20 feet down, all you can see are the 2 squares immediately below you. He must see where the animals are summoned.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 21/12/21 17:56 UTC
So why can't he summon them in the 2 squares directly down? The idea is to summon them before anyone else goes down to create a distraction so no issue with space. Just summon 2 creatures and tell them to go attack the Kuo-toa. I see no issues. It doesn't work as a distraction if he does it AFTER somebody goes down there.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 21/12/21 20:51 UTC
He has to see where to direct the animals.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 21/12/21 20:57 UTC
No he doesn't. He just has to see where he summons them into. That's it. All he has to do then is give them directions. They do not have to be in sight after they are summoned as long as they can follow his directions, and I suppose stay inside the 60 foot range of the spell. "Attack the Kuo-toa until they're all dead" should be good enough to cover the whole encounter (or until there are no more Kuo-tao, at which point they just defend themselves). He summons them at the bottom of the ladder, tells them to "attack the Kuo-toa", and off they go, running to do his bidding. He is not attacking the Kuo=toa, where he has to be able to see his target. His summoned animals are. Davroar does not need to see where they go.

As a concentration spell, if you want to say they have to be within the 60 foot range all the time then he would have to do that, but there is nothing in the spell about them having to remain in line-of-sight. They just have to be able to hear his commands, which can be shouted. I suppose they might just stop before they moved beyond the 60 foot range then and defend themselves until he moved closer.

I also don't read anything that says you can't give them a command that takes multiple rounds to complete (you can't give them multiple commands, but a single command that takes more than one round to do should be fine). "Attack the Kuo-toa until they're all dead" covers multiple rounds. However if you want to rule he has to give them the same command over and over again every round then he can just shout from where he is. His voice should easily carry 60 feet. He doesn't even have to know if the Kuo-toa are all dead or gone. If the animals can't carry out his command, because they've already killed all the Kuo-tao for example, then they just defend themselves.

Research I've done supports the "no need for line of sight as long as they can hear shouted commands" concept.
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 22/12/21 05:55 UTC
[ooc: Neptune, I see Zeim's point. Could I not just command to two groups, "You crabs attack any creature your size or bigger you see to the {right, left}. If attacked by any creature then retaliate." However if the 60 foot range is as far as the animals will go then I guess Davroar would have to be down there at the base of the ladder in order for the crabs to actually engage the enemy. ]
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 22/12/21 07:24 UTC
Best example is a trained guard dog. If you order it to "attack" you don't have to stand there and repeat "attack, attack, attack" every few seconds. It will continue to attack (its last order) until you call it off. It will also chase its target around corners, thru doors, and across fields even if that takes it out of your line of sight.

According to the provided map, the Kuo-toa are about 60 feet away (45' on the hypotenuse) from the top of the ladder, so Davroar should not even have to descend to do it unless they move further away. He also can specify Kuo-toa as Jaliera told us they were there. Or even just "animal #1 run to the right and attack the first living thing you see and animal #2 run to the left and attack the first living thing you see."
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 22/12/21 14:25 UTC
Go ahead and do what you plan on doing. Planning is all fine and dandy. Let's see what happens when you do it weg
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 22/12/21 14:34 UTC
So guys, two different concepts we have to choose among. Arus going down first and trying to talk while the rest come down versus sending summoned animals to attack and cause a distraction while the other climb down. Don't think we can combine them. Once we send animals to attack, Arus isn't going to be able to talk.
Posted By: AJ Re: 3H - Second night in Yartar - Wed 22/12/21 16:37 UTC
Ready an action to summon the animals, trigger Arus is attacked.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 22/12/21 17:21 UTC
Works for me....... Arus just has to step forward once he's down to leave room below for others.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 22/12/21 19:03 UTC
Sindar (ghosted)

Sindar goes along with whatever the group plans, preparing to take his place in line.

As the group prepares to descend and execute the plan, he breaks out in an inspiring song to motivate and support them!

[OOC: Using bardic inspiration each turn: intending to go in order of whoever's going to be boots on ground first, unless someone suggests/requests otherwise.]

Posted By: MikeD Re: 3H - Second night in Yartar - Wed 22/12/21 19:20 UTC
[[ can someone go down the rope while someone else is using the ladder?? ]]
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 22/12/21 19:55 UTC
Originally Posted by MikeD
[[ can someone go down the rope while someone else is using the ladder?? ]]
[[ We're talking 5 feet across here. Nep previously answered that if someone was hugging the ladder then a dead body could be lowered by rope past them. But with pointy spears in everyone's hands, I'm thinking actually trying to climb the ladder and having someone descending past you might not be easily done.]]
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 22/12/21 20:01 UTC
So, single file (other than magical means), and using a rope is of no help. We can gather around the hole so anyone can go when it is their turn. If Kriv jumps down he would take no time/space. Arus first, then in initiative order?

Jaliera, check the ladder for traps first?
Posted By: AJ Re: 3H - Second night in Yartar - Wed 22/12/21 21:22 UTC
(Let's go with that.)
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 22/12/21 21:28 UTC
[[If anyone wants Sindar to inspire anyone other than the first people down, let me know. I'm taking default actions ghosting.]]
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 22/12/21 22:26 UTC
However many he gets, based on initiative. Arus and then however many more he can do.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 22/12/21 23:26 UTC
Sindar (ghosted)

Sindar sings...

"The Triton's strength will lead us on,
He won't be treated like a pawn!
His trident will strike straight and true,
Just pray that he's not stabbing you!"
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 22/12/21 23:36 UTC
[ooc: Sorry Aqua. You missed the blurb about Sindar earlier. He cannot use his bardic inspiration. It was my error in my PM to you. He used it already and it refreshes after a long rest. The party only took a short rest.

But the song remains the same smile
]
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 22/12/21 23:40 UTC
[[ From my (addmittedly brief) research,
Quote
Font of Inspiration

Beginning when you reach 5th Level, you regain all of your expended uses of Bardic Inspiration when you finish a short or Long Rest.
]]
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 23/12/21 07:34 UTC
Davroar

He will be ready to cast his summon animal spell from the top, watching in case Arus is immediately attacked.

[ooc: Neptune not sure how many giant crabs he can summon? ]
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 23/12/21 11:15 UTC
Jaliera

"Someone might want to check for magical traps first? Then I'll check the rungs but not beyond where I could be seen."

She waits before checking to see if she can spot and traps. [OOC Think this is perception]

Jaliera Perception
Gypsy rolled 1d20+5 and got 24
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 23/12/21 14:50 UTC
OOC: I stand corrected on the bardic inspiration. Pande's sheet wasn't properly updated. It's a 1d8 die for inspiration and he renews after a short rest. He would give the first 3 to go down the inspiration plus Jaliera, who doesn't have a potion of water breathing. Or you players can decide who gets it.

Davroar can summon 8 giant crabs. They are CR 1/8. The spell description:
Quote
You Summon Fey spirits that take the form of Beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears.

• One beast of Challenge rating 2 or lower

• Two Beasts of Challenge rating 1 or lower

• Four Beasts of Challenge rating 1/2 or lower

• Eight Beasts of Challenge rating 1/4 or lower

Each beast is also considered fey, and it disappears when it drops to 0 Hit Points or when the spell ends.

The summoned Creatures are friendly to you and your Companions. Roll Initiative for the summoned Creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from Hostile Creatures, but otherwise take no Actions. The DM has the creatures' Statistics.

At Higher Levels: When you cast this spell using certain higher-level Spell Slots, you choose one of the summoning options above, and more Creatures appear - twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

Posted By: Zeim Re: 3H - Second night in Yartar - Thu 23/12/21 16:38 UTC
(OOC - Dugan - Since there will only be two open spaces you can see on the ground I would suggest taking the "2 of Challenge Rating 1". Unless you are able to climb down before you need to cast it, then you wouldn't be limited in number. Also, from all my earlier research on this spell it seems the general consensus is that the spellcaster chooses the CR rating but the DM actually selects which animal appears.)
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 23/12/21 17:00 UTC
I would let you pick from the following other than the Dimetrodon and Pteranodon:

Attached picture Animal Summoning.gif
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 23/12/21 17:20 UTC
OOC: Since Pande's back, we'll let him take over Sindar and decide who gets inspired.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 23/12/21 17:29 UTC
OOC: I must deal with this first...
DM
Jaliera takes a close look at the rungs on the grate and realizes that they are slippery. VERY slippery.

These are as slippery as the floor was and would require either a strength (athletics) or dexterity (acrobatics) check to not fall. At this point I would like to award inspiration to both Bern and Jaliera. Bern gets it for thinking about using a rope instead of the rungs. Jaliera gets it for carefully checking the rungs.
Quote
Inspiration
Inspiration is a rule the game Master can use to reward you for playing your character in a way that’s true to his or her Personality Traits, ideal, bond, and flaw. By using Inspiration, you can draw on your Personality trait of compassion for the downtrodden to give you an edge in negotiating with the Beggar Prince. Or Inspiration can let you call on your bond to the Defense of your home Village to push past the Effect of a spell that has been laid on you.

Gaining Inspiration
Your GM can choose to give you Inspiration for a variety of reasons. Typically, GMs award it when you play out your Personality Traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way. Your GM will tell you how you can earn Inspiration in the game.

You either have Inspiration or you don’t—you can’t stockpile multiple “inspirations” for later use.

Using Inspiration
If you have Inspiration, you can expend it when you make an Attack roll, saving throw, or ability check. Spending your Inspiration gives you advantage on that roll.

Additionally, if you have Inspiration, you can reward another player for good Roleplaying, clever thinking, or simply doing something exciting in the game. When another player character does something that really contributes to the story in a fun and interesting way, you can give up your Inspiration to give that character Inspiration.
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 23/12/21 19:31 UTC
[[ Ummm ... so what is the roll for that inspiration?? <g> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 23/12/21 20:52 UTC
OOC: As it says, you basically decide to roll with advantage. So, for example, if Bern needs to make an athletics check and is +5, he rolls 1d20+5,1d20+5. That gives you 2 of the same roll. You get the higher of the two.

This is good once - a nice little perk for good thinking. There's a spot on the Roll20 character sheet to track that.
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 23/12/21 21:31 UTC
[[ sorry ... it wasn't 'clear enough' for dopey me <sigh> Thanks for the clarification <g> ]]

<Bern>

He looks at the 'set-up' and decides that the best 'plan' is him going down the rope first to secure the area for those following.

"I'll go down the rope and make sure you can come down safely."

He grabs the rope and slides down.

[[ Bern rope down MikeD rolled d20+5,d20+5 and got 17, 23 ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 23/12/21 21:35 UTC
(OOC - Assuming Jaliera warns us of the slippery ladder.....)

Zhu

"I suppose sliding down the rope is safer then." She glances at Bern as he jumps ahead of Arus. "So much for the plan we agreed to......" She sighs.

(OOC - Nep your list of monsters cuts off after the Swarm of Quippers? Are there no more CR1 creatures than that?)
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 24/12/21 03:34 UTC
OOC: There are no more "beasts" that are in terrains I decided make sense. See the filers I used. Your GM is being generous by letting you choose smile
Posted By: Dugan Re: 3H - Second night in Yartar - Fri 24/12/21 07:47 UTC
Davroar

He shakes his head as Bern goes first and says, "I thought so too, Zhu". Davroar thinks that was a bit of a long shot for Arus in trying to negotiate since they already tried to attack Whisper earlier.

Davroar will give way to Arus and Kriv if they wish to go down next, but will want to get down as quickly as possible to summon his creatures to provide extra coverage.

[ooc: Thank you Neptune for giving me a choice here. I will stick with the giant crabs once Davroar gets down to have more creatures to rush their enemies with, however if the chamber starts to flood then he will wait for the water level to rise enough to go with the Quippers swarm. ]
Posted By: nem Re: 3H - Second night in Yartar - Fri 24/12/21 08:50 UTC
Arus

He smirks as Bern disappears down the rope, saying to the others:

"Well, you have to admit they won't be expecting an archer to lead an attack in the dark."

It could work nicely though. If Bern appears more vulnerable to the enemy, the enemy will feel more confident in their position and might give the party the wiggle room to set up.

The triton takes a moment to appreciate Sindar's ditty, nodding with a grin.

"Catchy!"

And plays better in a dungeon than, say, a tavern where it might sound more... sexual.

"The plan's unchanged." Arus says after, "I'll follow Bern down now, have a talk with the Monster. The rest of you on my tail."

With that Arus slides down the rope too.
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 24/12/21 12:00 UTC
[OOC Of course Jaliera tells everyone! grin And Zeim/Zhu should get my inspiration point as it was her idea! wink ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 24/12/21 15:29 UTC
(OOC - Nep - Are we just acting here in whatever order we like? If so, I think Kriv after Arus (so they can have light down there) then Davroar, Zhu, Sindar, and Jaliera?)
Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 24/12/21 15:31 UTC
Sindar

Who knew being in slippery muck could be so much fun. He wasn't fastidious by any stretch of the imagination, but this was certainly much messier than his usual night out.


OOC: I like the suggestion for use of inspiration. 1d8 die for the first 3 to go down the inspiration plus Jaliera. Great song Aqua!
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 24/12/21 15:38 UTC
(OOC - So, Bern, Arus, Kriv, and Jaliera......BTW, we do have light. Most of those who can't see in the dark received "Light Coins", they just won't use them because they somehow think it will make them a target. Though why that would be true for enemy creatures who can see in the dark and can see them anyway I don't know.)
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 24/12/21 17:21 UTC
[[ Bern inspiration MikeD rolled d8 and got 7 ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 24/12/21 17:54 UTC
(OOC - MikeD - You have to be doing something, ie. making a roll, to add the d8 to. Is that for sliding down the rope?)
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 24/12/21 18:05 UTC
[[ you tell me <g> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 24/12/21 18:15 UTC
OOC: It is a bit chaotic suddenly. There was an order that you established but then Bern slid down the rope. I could take that as his action (2nd) after Arus like you decided earlier. That is why I didn't resolve yet. MikeD can keep his inspiration point roll and still go 2nd. Why don't you all tell me what you're doing and in what order. Just let me know what you all settle on.

And I still need athletics and acrobatics rolls.

How many of you are on the rope at the same time? If the 3rd person down falls, he could hit the two people below him, etc. Please provide all the data before I process smile

MikeD, Bern used his inspiration. Jaliera still has hers which she can use now or hold onto for later.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 24/12/21 18:57 UTC
[OOC: Sindar will wait since he can see without light and can wait his turn to go down the rope.]
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 24/12/21 20:02 UTC
(OOC - Most of it depends on how long it takes to slide down the rope. I think original order was:

Arus, Bern, Kriv, Davroar, Zhu, Sindar, Jaliera. Since Bern jumped the line I guess just swap him and Arus. Kriv was jumping I believe and, if needed, Zhu was going to Misty Step herself and Davroar. If so, then it seems as soon as Arus is down and moves up next to Bern, then Kriv, Davroar and Zhu can all go almost simultaneously. Also, as none of them will be taking up space on the rope Sindar can start climbing down as well, so in effect 4 people can all go at once.)
Posted By: AJ Re: 3H - Second night in Yartar - Fri 24/12/21 22:33 UTC
(OOC: With Kriv jumping, the intent was to action surge on landing. I'd like to see Arus receive the answer to his parley request on the offchance that it isn't a spell or ranged weapon, before committing so that we can get the most out of that. It'd be rude to start killing them as a diplomatic opener. wink )
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 24/12/21 23:47 UTC
(OOC - Well, you'll have to wait for him to move up 5 or 10 feet to get out of the "landing zone" so you don't drop on his head, so that'll give him time to talk.)
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 25/12/21 04:24 UTC
As I said, 2 rounds to go down by rope. But it depends more on how many are on the rope at the same time. Let's get the sequence and plan straight. I only want to Napalm the PCs that make it down in the first "round".
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 25/12/21 13:24 UTC
[[ So Barbecued Bern <sigh> Nice playing with y'all :-/ ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 25/12/21 16:48 UTC
(OOC - OK, so everyone chime in if you don't like this:

Round 1 - Bern first, then and Arus, 1 round apart on the rope, so Bern is 15 feet down while Arus is just holding it at top.
2 - Bern reaches the ground at the same time Arus reaches 15 foot mark on rope and Sindar gets ready.
3 - Bern moves away to not block the bottom as Arus reaches the ground and Kriv jumps. Simultaneously Sindar starts down rope and reaches 15 foot mark.
4 - Arus and Kriv move away and Zhu Misty Steps Davroar and herself to the bottom. Zhu and Davroar moves away from landing zone while the same time Sindar reaches bottom. Jaliera starts down and reaches 15 foot mark.
5 - Jaliera reaches bottom.

Never more than one person actually on the rope at any time. Naturally no plan survives contact with the enemy so subject to change.)
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 25/12/21 19:09 UTC
[[ Bern is fine with that 'plan' <g> ]]
Posted By: AJ Re: 3H - Second night in Yartar - Sat 25/12/21 19:43 UTC
(Action surge on the jumping round. Moving on 3.)
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 26/12/21 06:24 UTC
[Plan sounds good to me.]
Posted By: Gypsy Re: 3H - Second night in Yartar - Sun 26/12/21 10:20 UTC
[I'm in wink ]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Sun 26/12/21 20:20 UTC
[OOC: Works for Sindar!]
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 29/12/21 05:35 UTC
[[ While Nep is busy, I'll highlight that he did ask for athletics and acrobatics rolls (for the rope descent) so y'all could help him out by doing those. I think Bern has rolled, and the Misty-steppers are using other transportation but there are a few more rope-sliders to go. ]]
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 29/12/21 10:02 UTC
Jaliera

Athletics/Acrobatics
Jaliera Athletics Acrobatics
Gypsy rolled 1d20,1d20+7 and got 6, 23


Not sure if I can use my bardic influence now on Athletics, if so here's the second roll:
Jaliera Athletics
Gypsy rolled 1d20 and got 19
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 29/12/21 15:30 UTC
(OOC - Gypsy - I think its an either-or roll. Choose which Skill to use. Also, YES, you can use Bardic influence on a Skill roll.)
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 29/12/21 15:48 UTC
OOC: Clarification. It's not both athletics and acrobatics. It's a choice. Jaliera would have chosen acrobatics because she's dex based. So that's a 23 smile Bern rolled twice because he had advantage as he used his DM awarded inspiration to get down safely. As for the bardic inspiration, that's rolling an additional 1d8. It will be for MikeD first and I assume that when his feet touches ground that he's taking out his light emitting coin as it's pitch black down there.
As for the statement that only one person is on the rope at a time, that is false. For Arus to be halfway down when Bern reaches the bottom, he would have had to start climbing when Bern reached the midway point.

DM
After securing a rope tightly to the top rung, Bern is able to start climbing down into the depths of darkness. Since he cannot grasp the coin and the rope at the same time, he descends blindly. When he is half way down the rope, Arus begins his climb. The triton has darkvision and breathes a sigh of relief when he sees Bern reach the bottom of the rope safely.

Bern reaches for his coin when he lands but this light does not see further than 40 feet and the chamber is much larger. He can see the murky, dark pool of sludge and a walkway that proceeds straight away and both left and right.

OOC: MikeD, are you doing anything at this point? You have used your "move". You have an "action" and if you have one available, a "bonus action". Grabbing the coin was a "free action"

Attached picture Sewer2-a1.jpg
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 29/12/21 16:21 UTC
[[ actually, he will take a step or two =then= get the coin out. Don't wanna hold up the reinforcements <wink> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 29/12/21 16:36 UTC
OOC: I'll assume that you discussed where you were stepping with your last step (left or right) Since you were in pitch blackness. Bern does not have more movement to take that "extra" step...yet. That will allow for Bern's move. Also, as soon as Bern steps foot on the ground he realizes that it's as slippery as the floor on the upper level. Difficult terrain, movement cut in half. All the same limitations as before. Since Arus arrives below at what would be round 2, and Kriv is jumping down after them, I'll be kind enough to let all 3 of them down.

Mike, Dugan and AJ, since you'll be the first 3 down, let's get initiative rolls from all of you.

Note that Bern was not attacked.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 29/12/21 18:24 UTC
>>As for the statement that only one person is on the rope at a time, that is false. For Arus to be halfway down when Bern reaches the bottom, he would have had to start climbing when Bern reached the midway point.<<
Not true.

Bern takes his turn and reaches the halfway point. Arus waits at the top. Next turn. Bern goes first and reaches the bottom. Arus goes next and reaches the halfway point. As long as we move and descend in initiative order there is NEVER more than one person on the rope.

Remember that while in real life everyone would be moving simultaneously. D&D is not real life. People go on their turn and everyone else is frozen in time while that movement is happening.
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 29/12/21 19:22 UTC
I was 100% positive that you would argue this smile This is a final DM ruling. People don't stop for another's turn. So yes, 2 on the rope at the same time.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 29/12/21 19:38 UTC
You're allowed to make any decision you like, but that is not going by the rules of the game. What happened to being a RAW DM?
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 29/12/21 19:46 UTC
[[ Bern Init MikeD rolled d20+3 and got 20 ]]
Posted By: nem Re: 3H - Second night in Yartar - Wed 29/12/21 20:23 UTC
[Arus
Athletics 24 total
Initiative 11 total]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Wed 29/12/21 20:37 UTC
16 Acrobatics
Sindar Acrobatics
Pandemonium rolled 1d20+4 and got 16

Posted By: Neptune Re: 3H - Second night in Yartar - Wed 29/12/21 22:17 UTC
OOC: Actually, it is raw as in "exploration" mode. When you're in actual combat, and there's an actual turn order, we'll handle differently. I've asked for initiatives from only 3 players at this point.
Posted By: AJ Re: 3H - Second night in Yartar - Wed 29/12/21 23:29 UTC
Kriv initiative
AJ rolled 1d20+1 and got 3
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 30/12/21 07:19 UTC
Davroar Initiative
Dugan rolled 1d20 and got 18
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 31/12/21 16:14 UTC
OOC: So far all I asked for was for Bern, Arus and Kriv's initiative but I'll take the others. We are not in melee although you're treating it as such. Note that if we were in melee, moves would be handled as Zeim said. The challenge of descending to the next room is a separate event - a non-combat challenge. So far initiative:

Bern 20
Davroar 18
Arus 11
Kriv 3


DM
Bern reaches the bottom of the rope and Arus follows him down. Bern steps forward in the darkness, takes out his coin but sees little. When Arus reaches the bottom he scans the room and unlike Bern, he sees the entirety of the chamber. The scene was similar to the one that Jaliera had reported. The doors at the far end of the chamber are now closed. What is different this time is that the kuo-tao spellcasters from above have not attacked. Arus can see that they are ready to cast their spells. They just haven't. They seem to be waiting for something.

Kriv jumps down and lands in the spot next to Arus and Sindar begins his descent."

OOC: Those in the chamber (Bern, Arus and Kriv) can act. Let's get Bern's action first. He sees no targets because they are out of range for his vision and he has no clue where they are. Kriv sees similarly. I could use an initiative for Sindar.
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 31/12/21 18:02 UTC
<Bern>

Down on the ground, he takes a step out of the way and gets out his 'coin' light. He can't see anything, but he is pretty sure that 'they' are down here. He gets his bow out and gets ready for any 'targets' that show up.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 31/12/21 19:59 UTC
Initiative
Zhuirentel Elendaril
24
Posted By: nem Re: 3H - Second night in Yartar - Sat 01/01/22 16:23 UTC
Arus

Whilst Bern sorts illumination and his bow, Arus steps forward and plants the base of his trident in the muck.

"Good evening." He says formally, "Our apologies for the late hour but the commonwealth of Yartar wish to express their concern that thou art just too big a turd for this sewer."
Posted By: Gypsy Re: 3H - Second night in Yartar - Sun 02/01/22 13:48 UTC
[OOC And that's diplomacy? grin ]
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 02/01/22 15:19 UTC
Zhu

She watches the others descend, actually concerned when they are not attacked. "There is a reason they haven't attacked you. They must want to delay combat as long as possible for some reason."
Posted By: AJ Re: 3H - Second night in Yartar - Sun 02/01/22 16:02 UTC
Kriv

Rising from his landing, the noble muttered a few syllables in his native Draconic, Glasstaff held warily in case its defences were needed.

Casting Protection from Evil and Good on self.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Sun 02/01/22 22:09 UTC
Sindar

21
Sindar Initative
Pandemonium rolled 1d20+4 and got 21
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 02/01/22 22:59 UTC
DM

When Kriv reaches the ground and Sindar is finally shimmying down the rope, everyone can hear the response to Arus's form of diplomacy.

"My, my, we have gotten off on the wrong foot? I apologize for Blopidy Blop. He is a faithful servant and only sought to protect his god. They should not have attacked that poor little flying creature. Why don't you come into my office, straight ahead, and we will work this all out. I am sure we can work things out. Arus, do you speak for your group or is there another spokesperson, perhaps one not so angry, for this parlay? Perhaps Sindar, I hear that he has a lovely voice!"

Only Arus can see the whole room and none of the assumed enemy have moved.
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 02/01/22 23:35 UTC
(OOC - BTW, if there is no combat Zhu will save her spells and let Davroar and herself climb down the rope by hand.)
Posted By: AJ Re: 3H - Second night in Yartar - Mon 03/01/22 09:36 UTC
Kriv

"Can we 'work all this out', given that would include not abducting and cocooning the citizens of Yartar and otherwise ceasing this operation?" mused the Dragonborn scholar.
Posted By: nem Re: 3H - Second night in Yartar - Mon 03/01/22 09:59 UTC
Arus

Kriv makes a fair point, though Arus is pretty sure they can work something out... it just might not involve much talking.

But if the Monster wants to talk to Sindar it allows more time for the party to get into position for the alpha strike.

"Aye, difficult indeed. Sindar is the man for such verbal wrangling, let him come forth."

Of course, the party are all aware that their thoughts might be being read by the Monster and it has shown it knows their names.

So if it goes along with their plan, that means the party are probably going along with its plan too.

In the end, it might come down not to who strikes first but who strikes hardest.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 03/01/22 15:42 UTC
(OOC - Nep/Aqua - Let me know when it is Zhu's turn to descend.)
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 03/01/22 15:58 UTC
OOC: I am going to wait for everyone to do something. Three are down (Bern, Arus and Kriv), Sindar is halfway down, three are up (Zhu, Davroar and Jaliera/Whisper). For the three down, are you moving? Stepping to the side to allow others down? For Sindar, do you continue down? For the three up, who goes down next and how? Please provide applicable rolls.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 03/01/22 18:11 UTC
Zhu

Glancing down the hole she nods to Davroar. "Since there's no fighting, lets climb. I'll go, you come after. I'd suggest summoning the animals as soon as you're down."

Acrobatics (Dex)
Zhuirentel Elendaril
21
Posted By: AJ Re: 3H - Second night in Yartar - Mon 03/01/22 18:12 UTC
Kriv

The Dragonborn took a couple of paces forward, mindful of the need to make room.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 03/01/22 18:49 UTC
[[ Bern mentioned stepping to the side a while ago <g> ]]
Posted By: nem Re: 3H - Second night in Yartar - Mon 03/01/22 20:05 UTC
[Ah yes, to be clear Arus is following the plan and approaching the Monster.]
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 03/01/22 21:04 UTC
[[ And Bern has had his bow ready to 'cover the others' since he got down <wink> ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 03/01/22 21:06 UTC
(OOC - Is the map updated? I think Nep said the doors to where Whisper saw the monster were now closed?)
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 04/01/22 00:38 UTC
OOC: MikeD, While we are not currently doing "rounds", using Zeim's rounds from an earlier post, this is where we are:[
Quote
Round 1 - Bern first, then and Arus, 1 round apart on the rope, so Bern is 15 feet down while Arus is just holding it at top.
Round 2 - Bern reaches the ground at the same time Arus reaches 15 foot mark on rope and Sindar gets ready.
Round 3 - Bern moves away to not block the bottom as Arus reaches the ground and Kriv jumps. Simultaneously Sindar starts down rope and reaches 15 foot mark.
I am asking for you to all declare your moves for this "round":
Round 4 - Arus and Kriv move away and Zhu Misty Steps Davroar and herself to the bottom. Zhu and Davroar moves away from landing zone while the same time Sindar reaches bottom. Jaliera starts down and reaches 15 foot mark.
Round 5 - Jaliera reaches bottom.
If you want of move your PC and you know to move your tokens on Roll20, please do so and let me know.

Note that if your token is on the map (Bern, Arus and Kriv, I've activated dynamic lighting so you see what your character sees. If you think it's wrong, let me know.
Slippery floor
Remember the "slippery floor" rules. I'll try to lay down some common options:
  • If ALL you are doing is a double move, you can move your max rate and not give me a save.
  • If you are doing any other "regular speed" moves, you need to make your Dex saves (DC 14) or fall prone. If you are adjacent to the water and if you failed your save by 5 or more, you fall into the water.
  • If you double move you lose any readied actions.
  • If you do a singular move, either at half speed or normal speed with the Dex save, you can keep a readied action.

I'm assuming that Sindar will make it onto the mop with his move and so I placed him on the map.
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 04/01/22 07:52 UTC
Davroar

He returns a nod to Zhu and says, "Coming..."
While it seems there is nothing bad happening at the moment he will take his time in climbing down the slippery rungs as he really does not want to fall and break something. Once he is down he will move to his left a few feet but will remain in the light provided.
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 04/01/22 16:03 UTC
Jaliera

"Don't you think it is waiting to target everyone, say with a fireball?"

She is feeing less inclined to go down now.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Tue 04/01/22 20:58 UTC
Sindar

Should he have been surprised that he was called out by name? Probably not. Was he, most definitely. For a moment he loses concentration and slips a little on the rope, but quickly recovers and continues his way down.

No point in waiting as avoiding whatever was coming wasn't really an option. If he was the first to find the poinard then so be it. He was no stranger to less delicate negotiations. Though he hoped this one would be a bit more delicate.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 06/01/22 04:15 UTC
OOC: I think it's Zhu's turn. How is she getting down? Zeim, you said that she wasn't using magic. So what is the strategy?
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 06/01/22 16:54 UTC
(OOC - I mentioned that with no combat happening she was climbing down. I made the roll above.)
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 09/01/22 13:58 UTC
OOC: And what are Jaliera an Davroar doing when it's their turn to climb down?
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 10/01/22 05:47 UTC
[ooc: Davroar will be ready to cast his summon animals spell if anything threatening is going to happen to them. ]
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 10/01/22 13:59 UTC
{OOC Jaliera is intending to find a good vantage spot up there for Whisper to perch and watch their backs. She is also contemplating not going down at least yet. She figures that 'they' are waiting to catch them all in some sort of spell and so her not going down will prolong the safe period for her friends. In other words she is buying time. ]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 11/01/22 14:01 UTC
OOC: I am taking both Davroar's ready action and Jaliera's waiting as "we are not going down now" messages. Remember that it takes 2 moves to climb down. I understood that Jaliera was contemplating going down from the previous post but now's decision time. Waiting to see what happens means giving up the turn.
There are a lot of problems with the wording of the Summon Animals spell that rules lawyers love to debate. We won't smile In this case I will lay out the the way I am adjudicating.

Quote
You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range.
Summoning animals is going to require Davroar seeing where to direct the animals. He cannot do that without seeing the room. Without the others moving from where they are under the steps, he has no place to summon them becauseboth spaces are currently "occupied".
Quote
They obey any verbal commands that you issue to them (no action required by you).
Also, saying "attack the enemies" or "attack hostile creatures" is too ambiguous a command. You need to indicate specifically which, meaning, you need to direct the animals somehow (point in a specific direction, use your eyes, tongue, whatever). I actually envision this as Davroar seeing the target and the animals getting a mental image that they follow. While you must communicate verbally, you do not speak to animals. It is the magical power of the spell that translates your verbal command to the animals. It's like "Sic'em Fido!" which the animal understands. But who is the 'em is what needs to be specific. You have to see the target for the command to make sense. On the plus side, if you shape shift, if the animal you shape shift to can utter verbal sounds of any kind, you will be able to give orders to the summoned creatures.
And for Whisper, let's say that there are perches available but none that will keep her safe from attack. She could, however, fly down, take a look and fly back up the shaft to avoid attack. Only someone that had readied an attack action could attack her then.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 11/01/22 14:21 UTC
[[ Just one small clarification. Bern =did= take a step or two to make space so others could come down ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 11/01/22 15:03 UTC
(OOC - So did Kriv. I think Nep is referring to Sindar and Zhu?)
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 11/01/22 15:10 UTC
[[ Shouldn't that leave 2 open squares?? ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 11/01/22 17:09 UTC
(OOC - Not if Sindar and Zhu are standing in them.)
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 11/01/22 19:57 UTC
OOC: It's Sindar and Zhu and I was being generous. It's a 5' shaft but I gave you two 5x squares to land in.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 11/01/22 20:26 UTC
[[ Soooo ... just to be clear ... you are saying that in that =entire= room below ...there are only 2 squares that people can stand in ??? ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 11/01/22 21:35 UTC
(OOC - No. People have to move away. No one has enough movement to move away on the turn they land if they climbed down. It takes until the following turn......., although, Nep, what about a double move on the second climbing turn? One move to reach the bottom and the second move to move 5-15 feet aside? It takes one full move to climb down the final 15 feet, but that should still leave a second move to move away, since there's no combat.)
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 11/01/22 22:25 UTC
[[ that is the point. Bern 'moved away' before anyone else came down <g> ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 11/01/22 22:35 UTC
(OOC - He said it was not Bern blocking anyone.)
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 11/01/22 23:35 UTC
[[ Sorry ... it just didn't sound like Bern had been the exception in Nep's post <wink> ]]
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 12/01/22 07:40 UTC
[ooc: Neptune, pardon me I misunderstood what you wanted. I did post Davroar's planned actions in previous post:
Quote
He returns a nod to Zhu and says, "Coming..."
While it seems there is nothing bad happening at the moment he will take his time in climbing down the slippery rungs as he really does not want to fall and break something. Once he is down he will move to his left a few feet but will remain in the light provided.

In that he will take his time climbing down to avoid making a STR/DEX check and hopefully by the time he gets to the bottom there is room for him to step to the left of the ladder. Then on his next turn his plan is to move off to the side for Jaliera to come down and then ready his spell where he has ample view (to the limit of light provided) to summon his creatures. ]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 12/01/22 11:53 UTC
OOC: Sorry. I missed that. Kriv or Sindar have to make room for you.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 12/01/22 15:20 UTC
(OOC - I believe Kriv posted already that he had moved to the side. Zhu will as well as soon as it is her turn.)
Posted By: AJ Re: 3H - Second night in Yartar - Fri 14/01/22 20:57 UTC
Kriv

The mystical energies Kriv had invoked earlier flared invisibly, a pressure felt rather than seen. The Dragonborn set his jaw and weathered whatever it was with a stoic glower.

"Trying to get into my head. Not a strategy that will work on us, but definitely an act of violence against us."
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 14/01/22 21:51 UTC
Zhu

"They are delaying for a reason. Whatever that reason is will not be good for us. Take them out."
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 14/01/22 22:50 UTC
<Bern>

"The best defense is a strong offense", he said with a grin, remembering something he had learned from on of his early teachers. "But ... haste makes waste", he added. "So lets be sure that all other options are off the table."
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 14/01/22 23:30 UTC
(OOC - I have no idea whose turn it is.)
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 15/01/22 21:57 UTC
DM
Davroar has to move very slowly and carefully to reach the bottom of the shaft and enters the lower chamber. As he does, the first thing he sees is Kriv, who seemed to be struggling for just a moment but it is clear he won the struggle when he announced that something was "Trying to get into his head". The group already there has committed to conflict, ignoring the offer made to them. Sindar has not yet spoken up, not sure if he was actually called out by name, which he was, by who or what ever was speaking to them.

By now the group realizes that whatever was speaking to them was doing so inaudibly. It is heard in their heads. The audible noise that they hear is loud, painful screams. They hear it coming from behind the now-closed doors at the far end of the chamber (which those that can see in the dark - the elves, triton and half-elves).

OOC: Since combat is beginning, we'll go in initiative order (including foes some of you see):
Zhu 24
Sindar 21
Bern 20
Davroar 18
Arus 11
Merrow 11
Kriv 3
Jaliera ????
Kuo-Tao Whip 2

I need Jaliera's initiative but she's technically not in combat. The graphic shows where everyone is. On the left is what those who don't have darkvision see. On the right is what those who do have nightvision can see.

Zhu gets to fire the first shot.


Attached picture Sewer2-a2.jpg
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 19/01/22 01:22 UTC
Zhu

(OOC - So we cannot see the door in the middle, or is it closed?)

She moves straight ahead, suspecting it is more than likely the suspiciously open way is a trap, but not having any better way to reveal it than to spring it. She then points at the Merrow on the right. As she does, frost begins to form on its body.


Dexterity saving throw
Zhuirentel Elendaril
16

Frostbite
Cantrip (as 0) evocation
Zhuirentel Elendaril
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
vsM1
DC 15 Constitution saving throw
Saving throw failure: 5 cold damage and Disadvantage on attacks
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 19/01/22 02:01 UTC
OOC: The door is closed. Screams coming from behind closed doors.

M1 Con save vs cold
Neptune rolled 1d20+2 and got 22

Sindar is up.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Thu 20/01/22 04:38 UTC
Sindar (ghosted)

Sindar would comment "It's a trap!" if he could read Zhu's thoughts. Alas, all he can do is watch her actions, following along carefully behind her down the middle path toward the closed doors. As Zhu attacks the Merrow on the right, he turns toward the Merrow on his left, taunting it. "The only thing that smells worse than the shite down here is your fishy tail! When was your last bath that wasn't in sewage? Shouldn't you be out swimming in the ocean instead of standing on a walkway?"

Dexterity saving throw
Sindar
10+6

Vicious Mockery
cantrip enchantment
Casting Time: 1 action
Range: 60 feet
Target: A creature you can see and that can hear you within range
Components: V
Duration: Instantaneous
Classes: Bard
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 2d4 (5th Level) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 20/01/22 13:12 UTC

M2 Wisdom save vs vicious mockery
Neptune rolled 1d20 and got 13

M2 Wisdom save other
Neptune rolled 1d20 and got 8

Aqua, normally when we cast a spell that requires a save and does damage on a fail the player rolls the damage.
Please provide a 2d4 roll.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Thu 20/01/22 16:22 UTC
Sindar: rolling 2d4 (4+2)=6
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 20/01/22 17:12 UTC
OOC: OK. Bern goes. He can see one target, just barely, because of poor light. That is KTW2. Remember that you move 1/2 or have to make a dex save to not slip and fall.
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 20/01/22 17:44 UTC
<Bern>

Moving carefully on the slick surface, he takes a step forward and fires at the only target he can see ...

[[ Bern bow at KTW2 MikeD rolled d20+9 d8+4 and got 18, 9 ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 20/01/22 18:01 UTC
(OOC - MikeD - At your level you get two attacks I believe.)
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 20/01/22 18:51 UTC
[[ If you say so <weg> Bern xtra attack MikeD rolled d20+9 d8+4 and got 17, 5 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 21/01/22 00:39 UTC
OOC: Yep. You get it at 5th. Both hit, doing 14 damage.
Arus is up.
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 21/01/22 12:56 UTC
Jaliera

She listens quietly for the whoosh of a fireball, hoping her non-action does actually make her friends safer.

Jaliera Initiative
Gypsy rolled 1d20+4 and got 9
Posted By: nem Re: 3H - Second night in Yartar - Fri 21/01/22 14:33 UTC
[I can't see the big fish monster in roll20, Neptune. Is it too big to put on the map? Arus wants to hit it. smile ]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 21/01/22 17:14 UTC
OOC: Maybe it's because he CAN'T see it?
Posted By: AquaDyne Re: 3H - Second night in Yartar - Fri 21/01/22 18:56 UTC
OOC: maybe he could throw weapons blindly at the closed door? Do doors take damage?
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 21/01/22 19:26 UTC
(OOC - Aqua, actually they do. There is a method in D&D for you to bash your way thru walls, doors, etc. They have an AC and a # of HPs before the break. Usually it is faster for a Thief to pick a lock and open it though.

Nem - The monster was on the other side of the door in the middle area. It was open when Whisper flew in but it is now closed.)
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 21/01/22 20:24 UTC
OOC: Zeim, why don't you tell them all the Gencon story LOL
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 21/01/22 21:24 UTC
The one in the competition about the Window Bars and Acid?
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 22/01/22 03:51 UTC
Yup. Do it in the OOC thread. I think it was Mt. Hotenow.

It's Davroar's turn, I believe.

Posted By: Dugan Re: 3H - Second night in Yartar - Sat 22/01/22 07:44 UTC
Davroar

With the screaming coming from beyond the darkness in front of him, and hearing the voice in his head makes him take a deep breath to steady his nerves before conjuring 8 giant crabs. Four of them he immediately tells them to attack the Kuo-tao that Bern is shooting at, and then to attack any other creatures in sight after the Kuo-tao is dead. The other four giant crabs he commands them to move to the other side as fast as they can to attack any monsters they see there.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 22/01/22 15:34 UTC
OOC: Dugan, please provide me with 8 attack and 8 damage rolls. Each pair *(toHit,dam) is 1d20+3,1d6+1
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 23/01/22 07:40 UTC
Giant crab #1 attacks
Dugan rolled 1d20+3,1d6+1 and got 22, 5

Giant crab #2 attacks
Dugan rolled 1d20+3,1d6+1 and got 11, 7

Giant crab #3 attacks
Dugan rolled 1d20+3,1d6+1 and got 11, 6

Giant crab #4 attacks
Dugan rolled 1d20+3,1d6+1 and got 10, 4

Giant crab #5 attacks
Dugan rolled 1d20+3,1d6+1 and got 20, 6

Giant crab #6 attacks
Dugan rolled 1d20+3,1d6+1 and got 21, 2

Giant crab #7 attacks
Dugan rolled 1d20+3,1d6+1 and got 5, 7

Giant crab #8 attacks
Dugan rolled 1d20+3,1d6+1 and got 21, 6
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 23/01/22 15:57 UTC
DM
Arus watches as Davroar directs his summoned crabs who climb out of the water to attack BOTH the spellcasting kuo-tao. Most of the crabs hit it and each of the spellcasters finds itself in the grasp of a claw. Their angry screams join the screams coming from behind the closed door at the far end of the chamber. He sees the merrows have begun turning the handwheels.
OOC: Nice rolls. 3 hits on each of them and both are "grappled". While we could say that each are grappled by 3 crabs, only one "escape" will be needed.

It's Arus's turn. He sees what he sees on the Roll20 map.
The merrows had simultaneous initiative with Arus.

Posted By: nem Re: 3H - Second night in Yartar - Sun 23/01/22 19:59 UTC
[Arus makes a double move towards the door. I've moved my token in roll20.]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 25/01/22 16:52 UTC
OOC: I need a wisdom save for Bern.
That would be 1d20+2 please.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 25/01/22 19:17 UTC
[[ Bern Wis save MikeD rolled d20+2 and got 6. Guess I am dead <sigh> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 25/01/22 20:06 UTC
OOC: Not dead.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 25/01/22 21:24 UTC
[[ Maybe that would have been simpler <weg> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 26/01/22 15:52 UTC
DM
The encounter was going well, so far. Things might be changing. The merrow turned the large wheels and more dark, fetid water starts pouring into the chamber and it starts to fill the chamber rapidly. The water is rising at a pace that will submerge all the heroes quickly. The noise from the water splashing is loud and Jaliera hears the sound echo up the shaft.

OOC: Translate quickly to being 5' per round. By the time we get around to this initiative order next round everyone will be submerged. When your turn comes up, please, everyone make a constitution save. This one is against disease. Arus and Jaliera need not. Arus is immune to disease and Jaliera isn't here. You may want to use your actions to quaff potions on your turn if you have them...or not. The choice is yours.

By the way, it's Jaliera's turn. What is she doing?
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 27/01/22 11:26 UTC
Jaliera

She is fighting with her conscience. She wants to be down there with her friends doing what she can but the sound of all that water makes her think that maybe she made the right decision after all. The others all have water breathing potions, Arus has the ability naturally. The best she can do is grab the rope in case someone needs help to escape quickly. Mentally she wishes them all well.

[OOC Does Whisper need to breathe?]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 27/01/22 13:43 UTC
OOC: Yes
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 27/01/22 15:30 UTC
DM
Jaliera resists the urge to enter a situation that would be deadly for her and Whisper and instead, holds tight to the rope in case it is needed for escape.

Meanwhile a large kuo-tao emerges from the water and engages Kriv, this nasty aquatic creatures first tries to bite the dragonborn and then swings both it's web paws at him. It then completes it's move by moving quickly behind Sindar
and next to Bern.


KTM Bite, claw, claw
Neptune rolled 1d20+4,1d4+2,1d20+6,1d6+2,1d20+6,1d6+2 and got 22, 5, 20, 8, 12, 7
The bite and the first claw hit. Take 13 points damage (5 piercing, 8 bludgeoning).
Also, Kriv cannot use reactions until the end of this Kuo-tao's next turn.

For clarity I've included a tactical showing this Kuo-tao's movement. Also attached are rules for underwater combat and drowning. Between now and the Merrow's next turn your movement is just restricted which it was already (unless other things happen).

Kriv goes. Don't forget that constitution save.


Attached picture KTM.jpg
Attached picture Underwater.jpg
Posted By: AJ Re: 3H - Second night in Yartar - Fri 28/01/22 12:51 UTC
Kriv

Kriv is currently holding the Glasstaff. In reaction to the first hit, Shield via the staff.
Kriv Con saving throw
AJ rolled 1d20+4 and got 23


Steeling himself against the onslaught, Kriv dropped the staff and trusted to the light of the coin as he advanced into contact, keeping his footing careful as he moved up on the surrounded enemy. He pulled his maul into his hands as he went and laid into his assailant.


Free action drop the glasstaff.
Item interaction make sure the coin light is showing
Bonus action Weapon bond maul recall
Move at half speed
Kriv Attacking the Kuo-Toa with maul, GWM -5
AJ rolled 1d20+2 and got 20
Kriv Damage
AJ rolled 1d6,1d6 and got 4, 6
+4 Str, +10 GWM, 24 damage
Kriv Extra attack Kuo-Toa with maul, GWM -5
AJ rolled 1d20+2 and got 3
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 28/01/22 16:02 UTC
Zhu

Seeing the water filling the chamber causes her to look around and notice Jaliera is missing. "Where is Jaliera? We need her to open the door!"
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 28/01/22 22:33 UTC
OOC: Zhu can certainly call out, but it's far from her turn.

I need Strength checks for Arus, Sindar, Zhu, Bern, Kriv and 4 of them for the giant crabs (it's 1d20+1 for the crabs).

Also, Zeim and I are playing D&D tomorrow most of the day so this may not get resolved that quickly.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 28/01/22 22:45 UTC
(OOC - Not her turn, yes, thus no action posted. Just 'Role' playing.)

Strength Check
Zhuirentel Elendaril
13
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sat 29/01/22 09:24 UTC
Strength Check
Sindar
17
Posted By: nem Re: 3H - Second night in Yartar - Sat 29/01/22 09:56 UTC
[Neptune, I like this encounter btw! Lots of moving parts. Sure, it may make it more mechanically complex but I think it's mechanically spicy too. smile

10 total on Arus's Str check.]
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 29/01/22 13:14 UTC
Bern str chk MikeD rolled d20+5 and got 11
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 30/01/22 14:36 UTC
OOC: Awaiting Kriv and the crabs.
This is a very challenging encounter to survive but also to run as a DM. Many more moving parts coming your way. The round is far from over.
Posted By: MikeD Re: 3H - Second night in Yartar - Sun 30/01/22 16:31 UTC
[[ I am sure you will keep it going <g> ]]
Posted By: AJ Re: 3H - Second night in Yartar - Sun 30/01/22 17:36 UTC

Kriv Strength check
AJ rolled 1d20+4 and got 15
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 31/01/22 06:58 UTC
Giant crab's strength check
Dugan rolled 1d20+1,1d20+1,1d20+1,1d20+1 and got 15, 6, 5, 14
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 31/01/22 15:27 UTC
OOC: So far...
Successes - 2 of the crabs, KTW-1, KTW-2, Kriv & Sindar.
Failures - M1, M2, 2 of the crabs, Zhu, Bern, Arus

Apologies. I misread something and erred. Extra strength checks (DC 14) are needed. Davroar and the 4 other crabs have to make the same strength check please. I added all the checks for your enemies.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 31/01/22 15:44 UTC
[[ so what is our reward for failing?? ]]
Posted By: nem Re: 3H - Second night in Yartar - Mon 31/01/22 19:04 UTC
[Arus's second Str check totalled 7]
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 31/01/22 20:13 UTC
Zhu Str Check
Zeim rolled d20 and got 9
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 01/02/22 00:16 UTC
OOC: I only needed Davroar's strength check for himself and 4 more crabs. Zhu and Arus already failed. Let me know why you think you needed a second one. This roll was for a bit later. I asked for them in advance.

Meanwhile, while we wait...

DM
The two kuo-tao that are in the clutches of a break out of the crab clutches. Each will now try to defend themselves with their pincer staff.

Then more kuo-tao emerge from the water! They engage many of the heroes and both Kriv and Arus are stabbed with spears.
Slippery
The kuo-toa has advantage on ability checks and saving throws made to escape a grapple strength saving throw
KTW-1 Strength save: 8/14
KTW-2 Strength save: 17/10

KT3 Attack Arus (AC 20) with spear
Neptune rolled 1d20+3,1d6+1 and got 20, 3 Hit
KT1 Attack Zhu (AC 17) with spear
Neptune rolled 1d20+3,1d6+1 and got 15, 6 Miss
KT5 Attack Sindar (AC 14) with spear
Neptune rolled 1d20+3,1d6+1 and got 10, 4 Miss
KT6 Attack Kriv (AC 17) with spear
Neptune rolled 1d20+3,1d6+1 and got 17, 6 Hit
KT2 Attack Davroar (AC 13) with spear
Neptune rolled 1d20+3,1d6+1 and got 4, 6 Miss
KT4 Attack Davroar (AC 13) with spear
Neptune rolled 1d20+3,1d6+1 and got 12, 5 Miss

A quick HP status (current/max)
Arus 44/52
Sindar 43/43
Zhu 47/50
Bern 58/58
Kriv 16/42
Davroar 40/43
Jaliera 26/33
It's Zhu's turn.

New tactical from Bern's view is attached.


Attached picture Sewer2-a3.jpg
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 01/02/22 07:28 UTC
Davroar Strength Check
Dugan rolled 1d20 and got 5

Giant crab's strength check
Dugan rolled 1d20+1,1d20+1,1d20+1,1d20+1 and got 9, 15, 21, 12
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 01/02/22 14:24 UTC
(OOC - So when you say "emerge from the water", does this mean that the foes are, at least partially, above the water level? Even just heads?)
Posted By: AquaDyne Re: 3H - Second night in Yartar - Tue 01/02/22 19:59 UTC
[[ Based on their tokens on Roll20 in the screencap above, seems they're standing on the walkway next to our adventurers. (Two surrounding Davroar on the right; one next to Arus on the left; and three surrounding the group in the middle.) And at the current inflow rate, probably only ankle-deep.

Do Kuo-toa have ankles? ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 01/02/22 20:22 UTC
OOC: Aqua's description is accurate.
Posted By: AJ Re: 3H - Second night in Yartar - Tue 01/02/22 23:06 UTC
(OOC:It looks like you didn’t factor in Kriv using shield in reaction to being attacked last round in terms of hit points.)
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 02/02/22 00:44 UTC
Zhu

(OOC - OK, a bit convoluted. Will explain below.)

Taking out her potion of Water Breathing she quickly drinks it down. Then, speaking a short word, she vanishes from the spot she is standing in, reappearing a few feet away. As she does, she says to KTM and KT6 in Undercommon, "Would you be so kind as to close those wheels and stop the water entering?" She adds for her companions, "Don't attack those two if they listen to me."

Fey Step - Bonus Action
You can cast the misty step spell once using this trait. You regain the ability to do so when you finish a short or long rest.

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest.

When you reach 3rd level, your Fey Step gains an additional effect:

Autumn - Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.


(OOC - I will move her to the spot she teleports to on the map. KTM and KT6 get Wisdom saves versus the Charm effect.)
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 02/02/22 01:39 UTC
DM-in-training

A fly, drawn to the smell of sewage, like flies are drawn to... uh, anyway. It lands on the wall, simply watching as things get interesting!

Originally Posted by Zeim
Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you...
[[ I'm not the DM here, so this is Nep's call. But the way I read this, the "within 10 feet" is at your new location. Compare to thunder step which explicitly mentions "the space you left". ]]
Originally Posted by Zeim
(OOC - OK, if water is only ankle deep then there should be time to drink potion next round)
[[ For clarity, this is 4 moves into initiative order of 13 with water rising at 5 feet per round. So current depth is probably about 1.5 feet (Kuo-toa have big ankles.). By your next turn depth will be 6.5 feet. ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 02/02/22 03:31 UTC

AJ said:
Originally Posted by AJ
(OOC:It looks like you didn’t factor in Kriv using shield in reaction to being attacked last round in terms of hit points.)

Please refer to this post.

Quote
Also, Kriv cannot use reactions until the end of this Kuo-tao's next turn.

And note that it applied to KTM's damage because reactions come after the attack.

Zeim, Aqua is correct about both the water and the Fey step. I was being lenient with the water giving everyone a full round to consume. The module infers that the flood is immediate. I will give you a "last" chance to revise your actions. weg
Posted By: AJ Re: 3H - Second night in Yartar - Wed 02/02/22 09:37 UTC
Originally Posted by Neptune

AJ said:
Originally Posted by AJ
(OOC:It looks like you didn’t factor in Kriv using shield in reaction to being attacked last round in terms of hit points.)

And note that it applied to KTM's damage because reactions come after the attack.

Just checking, since the reaction potentially modifies the attack, if that triggers on the attack or on the damage from the attack. Does the ability shut down reactions if it misses?
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 02/02/22 13:57 UTC
OOC: There is no distinction between hit and damage. They are simultaneous and all before reactions. I read the spell and I read the attack and it's one that I might have to throw at Jeremy Crawford. As with many rules, they contradict each other. I am ruling that since the first hit would not have been nullified, it prevents the shield from going up. Note that you still have shield on for a future attack when you are able to take reactions.

As for the saves..
KT6 Wisdom save
Neptune rolled 1d20 and got 4 - Fails
KTM Wisdom save
Neptune rolled 1d20+2 and got 15 - Saves
Posted By: AquaDyne Re: 3H - Second night in Yartar - Thu 03/02/22 01:43 UTC
Sindar (ghosted)

Sindar glances down as the murky water begins to rise, knowing that there are likely enough foes here that he's going to be unable to hold his breath if combat drags out. He would like to follow Zhu back in the direction she went, but since that would involve turning his back on the Kuo-Toa next to him, he decides to stay where he is, hoping he doesn't catch disease from the rising water.

Constitution Check
Sindar
22 [1d20=20 + 1 (jack of all trades) + 1 (con)]


He pulls out the potion of water breathing Jaliera distributed to him in the room above, quaffing its contents.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 03/02/22 18:15 UTC
OOC: Bern is up weg
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 03/02/22 19:28 UTC
<Bern>

Well it was clear that it was time to give up the ranged attacks and bet 'up close and personal'. He pulled his rapier and his dagger and attacked the two nearest him ... one attack for each ...

[[ Bern attack rapier - dagger MikeD rolled d20+6,d8+3,d20+6,d4+3 and got 24, 4, 8, 5 ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 03/02/22 19:35 UTC
(OOC - MikeD - 2 attacks per round. If your normal attack sequence is with 2 weapons, you get to do it twice.)
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 03/02/22 20:37 UTC

I asked him to reroll everything
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 03/02/22 21:36 UTC
[[ Bern 2 attacks MikeD rolled d20+6,d8+3,d20+6,d4+3 & got 23, 11, 14, 6 ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 03/02/22 21:41 UTC
(OOC _ think I forgot Zhu's Con save:

Constitution saving throw
Zhuirentel Elendaril
13
)
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 03/02/22 21:44 UTC
OOC: Slowly we get there smile I need 1 more rapier attack on Zhu. I have 1 rapier on Zhu and 1 dagger on KT6. It is no longer charmed by Zhu.
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 03/02/22 22:00 UTC
(OOC - See PM. Doesn't work that way.)
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 04/02/22 02:58 UTC
OOC: We're moving on. Zeim, that adjustment will be reflect in this post....
DM
Bern attacked Zhu and one of the kuo-tao suddenly. His rapier dug into Zhu's abdomen twice and he stabbed the kuo-tao. The lightning flurry of attacks drew much blood from Zhu and the Kuo-tao.

That was the first bad thing to happen. The next bad thing was probably worse. Suddenly the waters in the pools surged and rose like a massive tidal wave. The fetid water rose high into the room and splashed hard down onto everyone in the chamber. The wave grabs at everyone and those not strong enough to resist the grasping tide are pulled deep into the water. All of the ones pulled into the water find themselves fumbling to get oriented in the turbulent, foul waters.

It is at that moment that the true foe in this encounter reveals itself, rising to the surface of the water is a large aberration, an eel-like creature with a long tubular body as well as a long tail at one end and two fins near the head and another along the back. It's mouth was filled with sharp, serrated teeth. It's top side was a sea-green and the underbelly of the creature was a sickly orange-pink. A little bit back from the head were four long tentacles, two sprouting from across each other on the top, and two more of the same on the underbelly. It's head is roughly triangular-shaped, with a spherical, somewhat beak-like nose. Above the nose were three eyes, each one set atop the other. Tendrils and a few shorter tentacles dangled from the bottom of the head. Four blue-black slime-secreting orifices lined the bottom of their bodies.

As the characters flail about, the water continues to churn under the weight of this horror.

Bern xtra attack MikeD rolled d20+6,d8+3 and got 18, 4
Along with the prior attack: 23, 11, 14, 6
That's 3 hits, two on Zhu for a total of 15 points and one on the kuo-tao for 3 points. I took off 2 points because I mistakenly thought Bern had the two-weapon fighting style. He doesn't. So his bonus attack does not add the +2 dex bonus to damage.

For those in the water - all those in the water are knocked prone (see the OOC for that explanation). A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition. The creature has disadvantage on Attack rolls. An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage. "Standing up" means orienting yourself and will cost half your movement. You also move 1/2 speed in water. without getting into it, you move 1 square (5 feet). If you don't "stand up" you move 1 until you do stand up.

I also need Con saves (DC 14) from all of you. Making that save means you didn't swallow water. If you did swallow water, you will be vomiting shortly. We'll call this a "disease" so Arus is immune.

Remember that many (most of you) haven't consumed your potions yet. That's a full action. Yes, I'll let you do that as an action under water.

Next up is Davroar.
See the tactical map attached. Folks in blue are completely submerged. Let's say 10 feet down. Those with a little icon on the top right corner of their token with the guy on his knees are "prone".

[Linked Image from dndbeyond.com]

Attached picture Sewer2-a4.jpg
Posted By: AquaDyne Re: 3H - Second night in Yartar - Fri 04/02/22 04:29 UTC
[[ Does Sindar need another Con save? I think the one I did was intended to be for being submerged in water... albeit a lot less violently.]]
Posted By: Dugan Re: 3H - Second night in Yartar - Fri 04/02/22 07:41 UTC
Davroar

Sucked into the deeper water and having ingested some of the fetid water, his instinct is to change into a giant constrictor snake which offers him more mobility in the water. He will then immediately attack the closest Kuo Toa.


Davroar CON save
Dugan rolled 1d20+3 and got 7

Wild shape change as bonus action, and attempt a bite attack on KT2

Davroar (Snake form) Bite Attack on KT2
Dugan rolled 1d20+6 and got 16

Davroar (Snake form) Bite Attack damage
Dugan rolled 2d6+4 and got 16
Posted By: nem Re: 3H - Second night in Yartar - Fri 04/02/22 10:51 UTC
[I don't know what that is, but it's clearly missing something. A spear buried in its forehead!! grin ]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 04/02/22 14:23 UTC
OOC: Off to play 18 holes. I'll resolve Davroar's action. Before that, some answers.
Aqua- I don't know what your save before was for. I was going to ask.

Nem - While Neil doesn't, maybe Arus does? I'm using some house rules for that here. It's a history roll. DC 15 to get the name of the critter, higher to get information about it. For everyone else, not of aquatic nature, it's the same rolls but at disadvantage.

Meanwhile, Arus goes.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 04/02/22 14:35 UTC
(OOC - I presume those who've already drunk their potions do not need to worry about swallowing water and don't need to save?)

Zhu History roll = 7 (She doesn't know what it is)

They really changed the graphic for this creature (as well as increased it's DR) from previous versions.
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 05/02/22 16:28 UTC
If anyone wants to make a roll to identify your foe, post it on your turn as a "free" action. That's when your memory was jarred. Since there's no cost to you, you should all go for it. Odds are that at best you know what it is called. A nat 20 for someone with a good history modifier might get more info
Posted By: nem Re: 3H - Second night in Yartar - Sat 05/02/22 20:07 UTC
[Oooh, so close. 14 total!!

I'll make my move anyway.]


Arus

Being a triton, Arus doesn't panic when water foams and clashes around them.

Instead he regains his feet, holding up his shield emblazoned with the visage of the Leviathan: An immense whale with razor sharp teeth and crab claws for fins, ocean avatar of the Earthmother and patron of Arus's martial order.

"Lo, there is but one Leviathan and when it rises, awful shalt its enemies tremble!" Arus roars above the waters and it is as if the very maw of the Leviathan surrounds him.

[Standing from prone, shuffling and... Channelling Divinity to excude a terrifying presence. Each non-ally creature in a 30-ft radius must make a DC14 Will save or be Frightened by Arus.

I think that means the following must make saving throws:

KT1
KT2
KT3
KT4
KT5
KT6
KTM
KTW1
Dagon-wannabe
M1
M2

I've added the aura in Roll20 to show which creatures are affected.
Also, iirc Arus's move shouldn't trigger an opportunity attack because he's not moving out of reach and if it does, then KT3 is at disadvantage because it's prone.]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 07/02/22 18:00 UTC
DM
The triton calls upon the power of the Leviathan, his god, to fill him with divine awe. His roaring declaration terrorizes many of the aquatic opponents. These foes feel the threat that Arus poses in their very spines which shiver in his presence.

Oosith, the deep water horror, does not succumb to Arus's terror cry. The paladin hears the monster laugh telepathically as it swats him in retribution with it's tail. The long appendage smacks Arus square in the chest with a dramatic thud. With the blow Arus feels a rib cracking and he loses his breath for but a moment.

The Merrow, still frightened by Arus, attack the crabs. Only one hits and that crab is still alive but that success seems to shake the merrow from it's fear.

Oosith then turns his attention to the other heroes. He moves past Bern who gives the powerful enemy passage past him and attacks Zhu, Davroar and Kriv with his tentacles. Two of the appendages hit, striking Zhu and Davroar.

The large Kuo-tao between Kriv and Sindar decides to attack the bard. It bites and claws at him but because it is frightened, it doesn't get the advantage that flanking his opponent would normally provide and only two of the attacks hit, the bite and one claw. The Kuo-tao monitor shakes off the effects of Arus's Conquering Presence.

The attached tactical is from Sindar's view
KT1,KT2,KT3,KT4,KT5,KT6,KTM,KTW1,DagonWanabe,M1,M2 Wisdom saves
Neptune rolled 1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20+2,1d20+6,1d20,1d20 and got 8, 12, 5, 16, 14, 14, 7, 13, 24, 8, 1
So KT1, KT2, KT3, KTM, KTW1, M1, M2 all fail.

Oosith Legendary action - tail swipe at Arus
Neptune rolled 1d20+9,3d6+6 and got 29, 11
Oosith Tail swipe CRIT!!!
Neptune rolled 3d6 and got 10

M2 claw crab 6
Neptune rolled 1d20+6,2d4+4 and got 25, 9
M2 bite crab 5
Neptune rolled 1d20+6,1d8+4 and got 18, 10
M1 Claw Crab 4
Neptune rolled 1d20+6,2d4+4 and got 24, 11
M1 Bite Crab 3
Neptune rolled 1d20+6,1d8+4 and got 10, 12
M1 and M2 Disadvantage rolls on Crabs 4, 5 and 6 (I forgot)
Neptune rolled 1d20+6,1d20+6,1d20+6 and got 23, 10, 12
M1 and M2 Wisdom saves vs frightened condition
Neptune rolled 1d20,1d20 and got 16, 12 - M1 saves

Oosith Attacks Zhu,Davroar and Kriv with it's tentacles
Neptune rolled 1d20+9,2d6+5,1d20+9,2d6+5,1d20+9,2d6+5 and got 19, 14, 23, 11, 11, 15

KTM Bite,claw,claw adv/disadv are offset frightened/flanking
Neptune rolled 1d20+4,1d4+2,1d20+4,1d6+2,1d20+4,1d6+2 and got 18, 3, 19, 4, 5, 8 - Bite and one claw hit.

KTM Wisdom save to remove frightened condition
Neptune rolled 1d20+2 and got 18 - saves

Quote
Frightened
A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within Line of Sight.
The creature can’t willingly move closer to the source of its fear.
Code
                   Hit Pts
PC/NPC       INIT  Max/Cur  Status/conditions  
Code
Zhu          24    50/32    Prone, Under water.  Needs con save DC 14.
Sindar       21    43/36
Bern         20    58/58    Prone, Under water.  
Oosith lair  20             This is a place holder for lair actions 
Davroar      18    43/40    Prone, Under water.  Needs con save DC 14.
  Crab1            13/13
  Crab2            13/13
  Crab3            13/13    Prone, Under water.  
  Crab4            13/2     Prone, Under water.  
  Crab5            13/13    Prone, Under water.  
  Crab6            13/13    Prone, Under water.  
  Crab7            13/13
  Crab8            13/13
Arus         11    52/23    Under water
Merrow       11    
  M1               45/45
  M2               45/39
Jaliera       9    26/23    Out of this encounter* (Get well soon Gypsy!)
Oosith        9    135/135
Kuo-Tao Mntr  6    85/85
Kriv          3    16/42
Kuo-Tao Whip  2
  KTW1             85/85    Frightened         
  KTW2             85/85    
Kuo-Tao       1
  KT1              18/18           
  KT2              18/18    Frightened, Prone, Under water.  
  KT3              18/18    Frightened, Prone, Under water.  
  KT4              18/18    Prone, Under water.  
  KT5              18/18    Frightened, Prone
  KT6              18/18    

I need another constitution save now for Zhu and Davroar. DC 14. Result of a failure won't take effect for 1 minute (10 rounds).

Next up is Kriv


Attached picture Sewer2-a5.jpg
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 07/02/22 18:17 UTC
[[ since Bern is not in the init list ... does that mean he is dead now?? ]]
Posted By: AJ Re: 3H - Second night in Yartar - Mon 07/02/22 19:00 UTC
Kriv

Ever the scholar, Kriv firstly tried to identify their most dangerous foe.

Kriv History check
AJ rolled 1d20+6 and got 21

Before I continue with this turn, did you resolve Kriv's attack from last turn? Not seeing the damage on those Kuo-Toa health bars.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 07/02/22 19:18 UTC
(OOC - So what do the Status icons on all the creatures mean? Also, you/MikeD forgot to roll a Fear Save for Bern.)

Constitution saving throw
Zhuirentel Elendaril
8
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 07/02/22 19:28 UTC
Mike, please roll a Wisdom save: 1d20+2.
I added Bern back to the status as well as updating some of the icons.

The two status icons are "prone" and "frightened".
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 07/02/22 19:31 UTC
[[ Sorry ... was waiting for my 'turn'. Bern Wis save MikeD rolled d20+2 and got 4. Clearly I wanna marry one of the Kuo-Tao <sigh> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 08/02/22 02:08 UTC
OOC: AJ, That attack was on KTM. I updated his bar on Roll20.

MikeD, this save is because Bern is "Not an ally" right now. So you are saving against Arus's action. Bern is frightened and cannot approach Arus.
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 08/02/22 08:03 UTC
[ooc: Did Davroar miss on his bite attack on KT2?

Davroar CON save
Dugan rolled 1d20+3 and got 8]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 08/02/22 13:33 UTC
OOC: Dugan, I missed the entire thing so I apologize. Davroar hit, but did not kill KT2. I've correct this but there's are two issues.

There was no where to put your 3x3 huge snake! Nobody but Oosith moved. That still creates a problem for all others around you. There is no rule anywhere that I see that deals with this. So I am going to make some rulings here that we can negotiate. Snake is huge so 9 squares but I would say that a 9x1 is more appropriate for a snake than a 3x3. So, for this encounter, how about we say we only show the head of the snake in a 5x5 area. I placed the 15x15 token of a constrictor snake underneath it. Also, the module doesn't specify the depth of the pool, but for Oosith to be hidden, a minimum of 20' would be about right. For now, the body of the snake is below the head and others. To represent it I've "merged" Davroar's token with the snake's so they should move together.

Problem #2 - your crabs need to roll initiative. They haven't gone, so how about I place their order to "right now" and move forward. It's the end of the round. None died yet. According to the spell, "Roll initiative for the summoned creatures as a group, which has its own turns". They might not have gone when they did originally, and I don't do unravels any more so we'll just place their turn after Kriv.

How does that sit with you? Here's what the initiative order looks like. Note that I moved the 3 points of damage Davroar took to the giant constrictor snake.

The crabs go

Code
                   Hit Pts
PC/NPC       INIT  Max/Cur  Status/conditions 
Code
 
Zhu          24    50/32    Prone, Under water.  Failed con save (
Sindar       21    43/36
Bern         20    58/58    Prone, Under water.  
Oosith lair  20             This is a place holder for lair actions 
Davroar      18    43/40    Prone, Under water.  Failed con save (Tentacle)
  Snake form       60/57
Arus         11    52/23    Under water
Merrow       11    
  M1               45/45
  M2               45/39
Jaliera       9    26/23    Out of this encounter* (Get well soon Gypsy!)
Oosith        9    135/135
Kuo-Tao Mntr  6    85/85
Kriv          3    16/42
Giant Crabs   3
  Crab1            13/13
  Crab2            13/13
  Crab3            13/13    Prone, Under water.  
  Crab4            13/2     Prone, Under water.  
  Crab5            13/13    Prone, Under water.  
  Crab6            13/13    Prone, Under water.  
  Crab7            13/13
  Crab8            13/13
Kuo-Tao Whip  2
  KTW1             85/85    Frightened         
  KTW2             85/85    
Kuo-Tao       1
  KT1              18/18           
  KT2              18/18    Frightened, Prone, Under water.  
  KT3              18/18    Frightened, Prone, Under water.  
  KT4              18/18    Prone, Under water.  
  KT5              18/18    Frightened, Prone
  KT6              18/18    
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 13/02/22 07:30 UTC
Davroar Giant Crab #1 attacks KTW2
Dugan rolled 1d20+3,1d6+1 and got 10, 3 (attack missed)

Davroar Giant Crab #2 attacks KTW2
Dugan rolled 1d20+3,1d6+1 and got 19, 4 (attack hit, target grappled)

Giant Crabs #3, 4, 5, and 6 that were prone will spend this round to get back on their 'feet'

Davroar Giant Crab #7 attacks KTW1
Dugan rolled 1d20+3,1d6+1 and got 12, 2 (attack hit, target grappled)

Davroar Giant Crab #8 attacks KTW1
Dugan rolled 1d20+3,1d6+1 and got 9, 4 (attack missed)
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 13/02/22 20:30 UTC
DM
The crabs battling the kuo-tao priests succeed in grabbing hold of both.

Even as Kriv was standing his ground, holding firm to not being swept under by the tidal wave, he connects a name to the mostrosity. And before anyone else acts, the aboleth lashes out with it's tail again, striking out at Arus. The triton avoids the
These same kuo-tao decide that they must deal with those crabs to get out of the grapple. It would be easy enough to slip out, but why not try and cook them first? They both utter their prayers and call forth flame from above to roast the crabs. And the one that was scared of Arus, no longer is.

The other kuo-tao reorient themselves in the water, desperate to defend this lair. Two kuo-tao attack Sindar. One plunges it's spear into the bard's groin. The other, frightened of Arus tried to take advantage of Sindar's focus on the larger one between him and Kriv but misses. He cannot shake the condition that Arus set upon him. Two others, one of whom is frightened, attack the huge snake that appeared in the water. Davroar the snake feels the tip of a spear pierce his scaly skin. The frightened kuo-tao adjacent to Arus utters a prayer to his god to give him courage, but that god is busy right now and the kuo-tao jab is futilely at Arus. Kriv is flanked by the large kuo-tao and a minion. The minion takes advantage of the situation and draws even more blood from Kriv, who is now in bad shape.

OOC: Crabs 2 and 7 make DEX saving throws (They get +2 for the DC 12 save). If #2 doesn't save it take 7 pts damage. If #7 doesn't save it take 1 pt damage.
KT1,KT2 damage from sacred flame Neptune rolled 1d8,1d8 and got 1, 7

KTW-1 Save vs frightened Neptune rolled 1d20+2 and got 18.

2nd Legendary action after the crabs go...
Oosith the aboleth who feels the tail lash (A,B,D,K,S,Z)
Neptune rolled 1d6 and got 1 - Arus
Oosith the aboleth attacks Arus with it's tail
Neptune rolled 1d20+9,3d6+5 and got 14, 15 (miss)

3rd and last legendary action after the Kuo-tao whips go...
Oosith the aboleth again who feels the tail lash (A,B,D,K,S,Z)
Neptune rolled 1d6 and got 6 - Zhu
Oosith the aboleth attacks Zhu with it's tail
Neptune rolled 1d20+9,3d6+5 and got 18, 16 (hit)

KT1,KT5 attack Sindar (K5 fright+flank offset advantage) with spears
Neptune rolled 1d20+3,1d6+1,1d20+3,1d6+1 and got 21, 2, 6, 3 (hit and miss)
kt5 save vs fright
Neptune rolled 1d20 and got 6 (fail)
KT4 attack Davroar (flank advantage) with spear
Neptune rolled 1d20+3,1d6+1 and got 4, 6 (miss)
KT2 attack Davroar (fright+flank offset advantage) with spear
Neptune rolled 1d20+3,1d6+1 and got 20, 6 (one hit for 6 pts on snake form)
KT3 attack Arus with disadvantage
Neptune rolled 1d20+3,1d20+2,1d6+1 and got 12, 5, 4
KT3 save vs fright
Neptune rolled 1d20 and got 7 (fail)
KT6 attacks Kriv (flank advantage) with spear
Neptune rolled 1d20+3,1d20+3,1d6+1 and got 11, 19, 6

Zhu is up. Start of Round 4.

Code
                   Hit Pts
PC/NPC       INIT  Max/Cur  Status/conditions 
Code
 
Zhu          24    50/16    Prone, Under water.  Failed con save (
Sindar       21    43/34
Bern         20    58/58    Prone, Under water.  
Oosith lair  20             This is a place holder for lair actions 
Davroar      18    43/40    Prone, Under water.  Failed con save (Tentacle)
  Snake form       60/54
Arus         11    52/23    Under water
Merrow       11    
  M1               45/45
  M2               45/39
Jaliera       9    26/23    Out of this encounter* (Get well soon Gypsy!)
Oosith        9    135/135
Kuo-Tao Mntr  6    85/85
Kriv          3    42/16
Giant Crabs   3
  Crab1            13/13
  Crab2            13/13
  Crab3            13/13    Under water.  
  Crab4            13/2     Under water.  
  Crab5            13/13    Under water.  
  Crab6            13/13    Under water.  
  Crab7            13/12
  Crab8            13/13
Kuo-Tao Whip  2
  KTW1             85/85    Grappled
  KTW2             63/85    Grappled
Kuo-Tao       1
  KT1              18/18           
  KT2              18/2     Frightened, Under water.  
  KT3              18/18    Frightened, Under water.  
  KT4              18/18    Prone, Under water.  
  KT5              18/18    Frightened
  KT6              18/18    


Attached picture Sewer2-a6.jpg
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 13/02/22 22:33 UTC
Davroar Giant crab #2 DEX save
Dugan rolled 1d20+2 and got 16

Davroar Giant crab #7 DEX save
Dugan rolled 1d20+2 and got 3

Neptune, just FYI KT2 is still showing full HP when Davroar did successfully bite for 16 points damage.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 14/02/22 04:09 UTC
OOC: HP adjusted for KT2 and Crab#7

Zhu's up
Posted By: AJ Re: 3H - Second night in Yartar - Mon 14/02/22 16:06 UTC
Kriv

The Dragonborn steeled himself, readied himself for further inundation and kept up the onslaught.


Kriv bonus action second wind
AJ rolled 1d10+6 and got 9
9 HP regained

Action Drink potion of water breathing.

Action surge
Kriv Attacking the Kuo-Toa Monitor with maul, GWM -5
AJ rolled 1d20+2 and got 20
Kriv Damage
AJ rolled 1d6,1d6 and got 3, 4
21 damage to Kuo-Toa Monitor

Kriv Extra attack Kuo-Toa with maul, GWM -5
AJ rolled 1d20+2 and got 20
Kriv damage
AJ rolled 1d6,1d6 and got 2, 5
Kriv GWF reroll
AJ rolled 1d6 and got 5
24 damage to Kuo-Toa Monitor
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 15/02/22 21:29 UTC
OOC: Awaiting Dugan's attacks for some more of his crabs #3,4 & 5
Note that Crab-3 and Crab-4 get advantage on their attacks on M1 (assuming that's what they do) ...
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 16/02/22 07:14 UTC
Davroar Giant Crab #3 attacks M1 (with Advantage)
Dugan rolled 1d20+3,1d6+1,1d20+3,1d6+1 and got 9, 2, 23(crit), 6

Davroar Giant Crab #4 attacks M1 (with Advantage)
Dugan rolled 1d20+3,1d6+1,1d20+3,1d6+1 and got 13, 4, 12, 4


Davroar Giant Crab #5 attacks M2 (with Advantage)
Dugan rolled 1d20+3,1d6+1,1d20+3,1d6+1 and got 22, 6, 15, 4

Davroar Giant Crab #6 attacks M2 (with Advantage)
Dugan rolled 1d20+3,1d6+1,1d20+3,1d6+1 and got 5, 2, 18, 2

So if I got this right:
Merrow M1 takes 16 points damage and is grappled
Merrow M2 takes 8 points damage and is grappled
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 16/02/22 17:00 UTC
OOC: Sorry, but Crab 5 didn't move far enough to gain a flanking. I fixed it for you. But first, it takes an opportunity attack. Also, you only roll damage once. I'll take the first roll. Crit damage is just the 1d6 so I'll subtract the +1. M1 takes 11 points and is grappled. M2 takes 8 points and is grappled.

Since the crab can't die from the opportunity attack, I've recorded the damage.

MikeD please roll 1d20+6,1d20+6,1d8+3 for Bern. He gets an opportunity attack but it's with disadvantage because he's prone.
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 16/02/22 17:49 UTC
[[ Bern AO MikeD rolled 1d20+6,1d20+6,1d8+3 and got 25, 26, 9

Clearly prone doesn't matter <chuckle> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 16/02/22 21:19 UTC
At least it wasn't a crit! Good swordsmanship Bern!
OK Zeim. You're up.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 18/02/22 19:16 UTC
Zhu

She takes a moment to reorient herself (spends 1/2 movement to recover from Prone). Then, pointing a finger and speaking a phrase a Bolt of Lightning shoots from her fingertip striking Oosith and continuing on across the room also striking M1.

Lightning Bolt
3rd-level (as 3) evocation
Zhuirentel Elendaril
Casting Time: 1 action
Range: Self (100-foot line)
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
The lightning ignites flammable objects in the area that aren’t being worn or carried.
vsOosith
DC 15 Dexterity saving throw
Saving throw success:
half damage
Saving throw failure: 31 lightning damage


As soon as the Bolt has fired, she speaks another word and vanishes from her current location to reappear across the room (Fey Step).
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 19/02/22 01:24 UTC
DM
Zhu aims her bolt of lightning up, to avoid hitting Davroar. The bolt streaks through the water and strikes both the aboleth and the kuo-tao monitor that is facing off against the two crabs. Neither is able to avoid the full force of the spell's damage.

M1 Dex save vs lightning bolt
Neptune rolled 1d20 and got 12
Oosith the aboleth Dex save vs lightning bolt
Neptune rolled 1d20-1 and got 4


Sindar is up. I going to ping Pande and see if he's around and about again...
Posted By: AquaDyne Re: 3H - Second night in Yartar - Mon 21/02/22 21:49 UTC
Sindar

Having managed to keep his footing through the rolling waves, the Bard chooses to remain where he is, trying to watch the battle around him and see who to attack next. The decision is made instantly when one of the Kuo-Toa stabs him in the groin. You don't stab someone in the groin and live very long after. He utters a few words, not all of which are appropriate in polite company, and lifts his hand to gesture in the direction of KT1, releasing a crackling beam of energy that may have gone further but is rather effective at the close range of his assailant.

As the groin-stabber seems to have survived the first blast, a second one heads to the same target, with a satisfied single syllable word uttered after it has done its damage.

Eldritch Blast
Cantrip (as 0) evocation
Sindar
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Melee Spell Attack:
27 to hit KT1 AC 13, range 120 feet
Crit: 10+6 force damage

Melee Spell Attack:
21 to hit KT1 AC 13, range 120 feet
Hit: 8 force damage
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 21/02/22 23:45 UTC
OOC: Sorry. Hate to burst that bubble, but you need to roll to hit twice more. The first d20 will be for that crit. The second for that second hit. You see, you have disadvantage for using a range magic spell against an adjacent target.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Tue 22/02/22 00:06 UTC
Sindar 2nd roll at disadvantage for KT1 attacks
AquaDyne rolled 1d20,1d20 and got 19, 14
(both need to add +7 modifiers ... looks like same result but minus the crit sad )
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 22/02/22 01:32 UTC
OOC: Still enough to scrag KT1.
Bern is up.

Note that Sindar, Kriv and Zhu have drank their potions. Arus doesn't need to. Bern and Davroar need to. Yeah, Giant constrictor snakes can swim but they cannot breath under water. Davroar's gonna find it tough to dring that potion in that form.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 22/02/22 13:07 UTC
<Bern>

He gets up carefully since he can't see his footing through the rising water. Once up, he decides it is a good time to drink the water breathing potion since it looks like the room is filling fast.

That taken care of he moves towards the walkway and Sindar.
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 22/02/22 13:19 UTC
DM

After Zhu blasts the aboleth and Sindar kills one of the kuo-tao, Bern drinks his potion and moves towards Sindar.

Everyone is now under water, in the aboleth's lair and they are about to feel it's rage. The water acts as a conduit for that rage as the monster summons it's ire in the form of a psychic blast.

OOC: I need Arus, Sindar, Kriv, Zhu and Davroar to make wisdom saves (DC 14). If you fail, you take 9 points of psychic damage.

Oh, and all those crabs need to make that save too.

Oosith Lair action: psychic blast
Neptune rolled 2d6 and got 9
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 22/02/22 14:56 UTC
Wisdom saving throw
Zhuirentel Elendaril
18
Posted By: AJ Re: 3H - Second night in Yartar - Tue 22/02/22 17:32 UTC
Kriv Will save (PfE&G active)
AJ rolled 1d20-1 and got 9
Posted By: nem Re: 3H - Second night in Yartar - Tue 22/02/22 19:05 UTC
[17 total on Will save for Arus]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Tue 22/02/22 20:46 UTC
Sindar

10 on Wisdom save. I liked it better when Aqua Rolled!
Sindar Wisdom Save
Pandemonium rolled 1d20 and got 10
Posted By: Dugan Re: 3H - Second night in Yartar - Wed 23/02/22 07:41 UTC
Davroar Wisdom Save
Dugan rolled 1d20+7 and got 22

Crab #1 Wisdom Save
Dugan rolled 1d20-1 and got 10

Crab #2 Wisdom Save
Dugan rolled 1d20-1 and got 3

Crab #3 Wisdom Save
Dugan rolled 1d20-1 and got 2

Crab #4 Wisdom Save
Dugan rolled 1d20-1 and got 1

Crab #5 Wisdom Save
Dugan rolled 1d20-1 and got 13

Crab #6 Wisdom Save
Dugan rolled 1d20-1 and got 0

Crab #7 Wisdom Save
Dugan rolled 1d20-1 and got 1

Crab #8 Wisdom Save
Dugan rolled 1d20-1 and got 15

Seems the dice roller does not care for crabs at all sad
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 26/02/22 17:19 UTC
DM

The head of one of the crabs (Crab 4) shatters and it floats away dead. The other crabs survive but are all severely harmed. As for the heroes, Sindar and Kriv both wince as they are unable to ward off the psionic attack.

OOC: The crab that died was NOT the one that had grappled anyone so all the CRAB grAPPLEs still hold. it's now Davroar, the snake's turn. Note that the constrictor snake starts with 5 breath points. It loses 1 breath point at the start of it's turn. The drowning rules (from the module) that we are working with are an attachment here. Please pay careful attention. The constrictor snake has a +1 constitution bonus, which is why the snake starts with 5.

Attached picture drowning.jpg
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 28/02/22 06:44 UTC
Davroar

Concerned on how many attacks Oosith can unleash, he will re-orientate himself in the water and quickly wraps up Oosith and squeezing as hard as he can.



Ooc: Neptune I removed the prone status and moved Davroar over Oosith to do the constriction attack.

Davroar (Snake form) Constrict on Oosith
Dugan rolled 1d20+6 and got 26

Davroar (Snake form) Constrict critical damage on Oosith
Dugan rolled 2d8+4,2d8 and got 19, 10 (total 29 damage)

Posted By: Neptune Re: 3H - Second night in Yartar - Mon 28/02/22 10:35 UTC
DM

The giant constrictor snake wraps itself around the aboleth and squeezes tight. It feels the pain and reacts with it's tail, attacking Davroar. Although it is constrained, the massive tail hits.

Oosith the aboleth Tail swipe legendary action - disadvantage
Neptune rolled 1d20+9,1d20+9,3d6+5 and got 19, 23, 14

Also, Davroar needs to make a DC 14 constitution save.

Arus goes
Posted By: nem Re: 3H - Second night in Yartar - Mon 28/02/22 14:31 UTC
[Yay!! Gotta wait until I'm back from work though.]
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 01/03/22 04:09 UTC
Davroar CON Save
Dugan rolled 1d20+3 and got 15
Posted By: nem Re: 3H - Second night in Yartar - Tue 01/03/22 19:31 UTC
Arus

"Power this spear, Persana Guardian of the Deep!" Arus prays, investing magical power into his trident before thrusting it at the fish-face closest him.

[Arus casts Magic Weapon on his trident, then attacks KT3.

Hits for 18 damage total]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 02/03/22 01:11 UTC
DM

One down, lots more to go. Arus's trident skewers the kuo-tao that was right next to him.
ooc: Arus has a move action available to him, if you desire to use it. Remember that you he is submerged.
Posted By: nem Re: 3H - Second night in Yartar - Fri 04/03/22 11:15 UTC
[I moved Arus a touch, to get him ready for next round.]
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 04/03/22 15:26 UTC
DM
After Arus kills the kuo-tao next to him, he swims closer to the others to help them out.

The Merrow, grappled and restrained by the crabs, attack them. One of them is able to kill the crab attacking him. The other had two on him, concentrated his attack on the one that had grappled him, tries to bite it but misses with that attack but kills it with it's claw. It remains terrified of Arus.

Oosith, now furious at the giant constrictor snake, he unleashes all of his fury on the druid, striking him 3 times. Those blows are sufficient to force Davroar to revert back to his normal form.

The Kuo-tao monitor turns his attention to Sindar who is flanked. He bites and claws at the bard, hitting with the two claws.

Oosith, still angry at Davroar, lashes out at the druid with it's tail, bludgeoning him.


M1 Attack crab-3 (disadvantage),Bite,claw)
Neptune rolled 1d20+6,1d20+6,1d8+4,1d20+6,1d20+6,2d4+4 and got 18, 23, 11, 18, 20, 9
M2 Attack crab-5 (disadvantage),Bite
Neptune rolled 1d20+6,1d20+6,1d8+4 and got 11, 18, 5
(He would have gone after crab-6 had he killed crab 5 but the bite missed.
M2 Attack crab-5 (disadvantage),claw
Neptune rolled 1d20+6,1d20+6,2d4+4 and got 17, 16, 11
M2 Save vs Conquering Presence
Neptune rolled 1d20 and got 2
Oosith the aboleth Attacks Davroar the snake with 3 tentacle attacks (no disadvantage because of effective flanking)
Neptune rolled 1d20+9,2d6+5,1d20+9,2d6+5,1d20+9,2d6+5 and got 20, 13, 23, 17, 25, 11
This "kills" the snake. Davroar reverts.
KTM Attacks Sindar bite, claw, claw with advantage
Neptune rolled 1d20+4,1d20+4,1d4+2,1d20+6,1d20+6,1d6+2,1d20+6,1d20+6,1d6+2 and got 5, 11, 5, 20, 9, 3, 20, 21, 7
Oosith the aboleth Attacks Davroar with tail (legendary action)
Neptune rolled 1d20+9,3d6+5 and got 15, 18


Code
                   Hit Pts
PC/NPC       INIT  Max/Cur  Status/conditions 
Code
 
Zhu          24    50/16    Prone, Under water.  Failed con save (
Sindar       21    43/15
Bern         20    58/58    Prone, Under water.  ** Not himself :weg:
Oosith lair  20             This is a place holder for lair actions 
Davroar      18    43/21    Failed con save (Tentacle)
  Snake form       60/54    - dead
Arus         11    52/23    Under water
Merrow       11    
  M1               45/3
  M2               45/31    frightened of Arus
Jaliera       9    26/23    Out of this encounter* (Get well soon Gypsy!)
Oosith        9    135/75  
Kuo-Tao Mntr  6    85/16
Kriv          3    42/16
Giant Crabs   3
  Crab1            13/4
  Crab2            13/4
  Crab3            13/0     Dead
  Crab4            13/0     Dead  
  Crab5            13/0     Dead    
  Crab6            13/4      
  Crab7            13/4
  Crab8            13/13
Kuo-Tao Whip  2
  KTW1             85/85    Grappled
  KTW2             63/85    Grappled
Kuo-Tao       1
  KT1              18/0     Dead       
  KT2              18/2     Frightened 
  KT3              18/0     Dead 
  KT4              18/18     
  KT5              18/18    Frightened
  KT6              18/15    

It is now Kriv's turn


Attached picture Sewer2-a7.jpg
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 04/03/22 16:26 UTC
(OOC - So, since Davroar reverted to his normal form and he can't occupy the same space as Oosith, where is he actually on the map? It matter for spells and such.)
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 04/03/22 16:39 UTC
ooc: Good point. I moved Davroar to a "party advantageous" position in one of the squares the constrictor snake occupied. It gives Kriv and Sindar potential flanking.
Posted By: AJ Re: 3H - Second night in Yartar - Sat 05/03/22 05:43 UTC
Kriv

Kriv looked to finish off the monitor and redirect his full efforts against their main foe. He struck with immense force and speed at them both, with great disdain for their aquatic foe and its attempted mental manipulations.

Kriv Attacking the Kuo-Toa Monitor with maul, GWM -5, possible advantage due to flank
AJ rolled 1d20+2,1d20+2 and got 20, 3
Kriv damage
AJ rolled 1d6,1d6 and got 3, 2
Kriv GWF reroll
AJ rolled 1d6 and got 1
18 damage to KTM with 16 HP.
KTM reduced to zero! GWM bonus action attack activated!

Kriv Extra attack Oosith with maul, GWM -5, advantage due to flank
AJ rolled 1d20+2,1d20+2 and got 17, 22
Critical hit! GWM bonus action attack redundantly activated!
Kriv critical damage
AJ rolled 1d6,1d6,1d6,1d6 and got 4, 1, 5, 3
Kriv GWF reroll
AJ rolled 1d6 and got 1
27 damage to Oosith

Kriv GWM bonus action attack Oosith with maul, GWM -5, advantage due to flank
AJ rolled 1d20+2,1d20+2 and got 4, 14
Kriv damage
AJ rolled 1d6,1d6 and got 5, 2
Kriv GWF reroll
AJ rolled 1d6 and got 6
Potential 25 damage to Oosith
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 06/03/22 01:59 UTC
DM

Kriv attacks the large kuo-tao monitor with his maul and kills it. Then turning his attention to Oosith, the dragonborn hit it with decisive blows. The angry aboleth turns his attention to the new assailant and tries to thump him with his tail ooc: His final legendary action for the round but it missed him.
Oosith the aboleth Attacks Kriv with tail (legendary action)
Neptune rolled 1d20+9,3d6+5 and got 14, 12

The Crabs go and will be followed shortly thereafter by the remaining kuo-tao.
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 07/03/22 03:48 UTC
Davroar Giant crab #1 attacks KTW2
Dugan rolled 1d20+3,1d6+1 and got 22, 3

Davroar Giant crab #2 attacks KTW2
Dugan rolled 1d20+3,1d6+1 and got 7, 7

Davroar Giant crab #6 attacks M2
Dugan rolled 1d20+3,1d6+1 and got 16, 3

Davroar Giant crab #7 attacks KTW1
Dugan rolled 1d20+3,1d6+1 and got 4, 7

Davroar Giant crab #8 attacks KTW1
Dugan rolled 1d20+3,1d6+1 and got 4, 2
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 07/03/22 14:02 UTC
DM
The crabs, now on their last legs, continue to press the attacks. One kuo-tao whip and one Merrow take damage. The merrow seems to be relieved as he is hit. The two whips also continue their battle. One of them manages to kill a crab but it is still held in the grasp but the other one.

The rest of the kuo-tao continue to battle. Sindar, Davroar and Kriv are all hit by a spear jab.
M2 Wisdom save
Neptune rolled 1d20 and got 20

KTW1 attacks crab7 then crab 8
Neptune rolled 1d20+4,1d4+2,1d20+4,1d6+2 and got 13, 5, 7, 3 - both miss
KTW2 attacks crab 1 then crab 2
Neptune rolled 1d20+4,1d4+2,1d20+4,1d6+2 and got 7, 4, 19, 5

KT2 moves to flank and then attack Davroar
Neptune rolled 1d20+3,1d20+3,1d6+1 and got 14, 9, 2
KT2 wisdom save
Neptune rolled 1d20 and got 8

KT4 attacks Kriv
Neptune rolled 1d20+3,1d6+1 and got 12, 2

KT5 Attacks Sindar
Neptune rolled 1d20+3,1d6+1 and got 15, 3
KT5 Wisdom save
Neptune rolled 1d20 and got 6

KT6 Flanks Kriv and attacks with spear
Neptune rolled 1d20+3,1d20+3,1d6+1 and got 12, 21, 2

We are back to the top of the order. Zhu goes
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 07/03/22 15:19 UTC
Zhu

Taking a small step up to gain a better line for her upcoming spell she calls out, "Bern, snap out of it!" She is tired of Bern attacking her and others in the party. Pointing her finger 3 small darts of energy fly out, one striking Bern and two striking Oosith. She uses her Metamagic powers to speed up the casting of the Magic Missile and then casts a Bolt of Lightning (targeting KT5 and Oosith. As I read the map, from her new position, she should be able to draw a straight line for the LB in-between Bern and Sindar without hitting them. If you disagree let me know and I'll move her elsewhere and just attack Oosith with the LB).

(Note, Roll 20 only rolled 1d4+1 when I cast this so I rolled the other two d4+2 manually there)
Magic Missile
1st-level evocation (as a Bonus Action)
Zhuirentel Elendaril
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
2 force damage to Bern (should allow Bern a new Save versus Domination)
7 force damage to Oosith


Lightning Bolt
3rd-level evocation
Zhuirentel Elendaril
Casting Time: 1 action
Range: Self (100-foot line)
A stroke of lightning forming a line 100 feet long blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
The lightning ignites flammable objects in the area that aren’t being worn or carried.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
vsOosith and KT5
DC 15 Dexterity saving throw
Saving throw success:
half damage
Saving throw failure:
23 lightning damage (Specific Dice Rolls are: 5, 1, 5, 1, 5, 3, 1, 2 = 23)

Using Metamagic to reroll the 4 lowest dice 1, 1, 1, 2. New roll = 2, 4, 3, 5

New Damage total = 5, 2, 5, 4, 5, 3, 3, 5 = 32
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 08/03/22 03:30 UTC
OOC: It's ABOUT TIME! Bern needs to make a wisdom save. (That's 1d20+2).
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 08/03/22 13:04 UTC
[[ Bern Wis save MikeD rolled d20+2 and got 13 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 08/03/22 15:29 UTC
DM
The aboleth is struck by the lightning bolt and reels from the attack. Clinging to life, it needs to restore it's life force. Bern, under control of the aboleth for the entire encounter is assaulted with a psychic attack that drains him of some of his life force. The aboleth absorbs that life energy and heals itself.


OOC: You needed 14 sad But don't worry, you get another save!

Oosith Dex save vs lightning bolt
Neptune rolled 1d20-1 and got 1

I'll make the assumption that Zhu will not try and harm Sindar and Bern more and will solo target the aboleth. Oosith takes 37 points of damage.

Oosith psychic drain on Bern
Neptune rolled 3d6 and got 12

Bern took more damage. He gets another wisdom save.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 08/03/22 15:59 UTC
[[ For the second roll, Bern Wis save MikeD rolled d20+2 and got 5 ... so clearly the 'second roll was a waste <weg> Now do I need to roll another save?? ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 09/03/22 03:05 UTC
OOC: It's Sindar's Turn
Posted By: Pandemonium Re: 3H - Second night in Yartar - Thu 10/03/22 03:25 UTC
Sindar

The half elf was sorely wounded leaving him few options. Completely annoyed at the creature that keeps stabbing him with the business end of a spear he summons magic and calls a phrase at the thing. It is almost complete jibberish but one might hear an Elven curse mixed in.

He releases his spell at his foe hoping to return his pain tit for tat.

Cast Dissonant Whispers. Wisdom save (can't remember how to figure his DC) or take 10 damage.
Sindar DW Damage
Pandemonium rolled 3d6 and got 10
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 10/03/22 04:55 UTC
DM

Sindar babbles some audible giberish into the water and these whispers traumatize the kuo-tao that has been busily poking him with his spear. These incomprehensible mutterings cause it severe pain.

Oosith, still reeling from the massive attack by the dragonborn, swings it's tail at Kriv in a desperate attempt to remove him from the battle. What might've been a fatal swat just misses hitting the eldritch knight.

OOC: Best place to find it is in Roll20 on your sheet...

KT5 Wisdom save
Neptune rolled 1d20 and got 12

Oosith the aboleth Tail swipe legendary action w/advantage vs Kriv
Neptune rolled 1d20+9,1d20+9,3d6+5 and got 16, 16, 14 - MISSES!

Bern goes
Then it's time for a "lair" action from Oosith.


Attached picture sindarDC.jpg
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 10/03/22 13:06 UTC
[[ Bern attack Zhu MikeD rolled 1d20+6,1d8+3,1d20+6,1d4+1,1d20+6,1d8+3 and got 23, 7, 20, 4, 11, 6 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 10/03/22 13:42 UTC
OOC: Since Bern is technically an opponent right now, I will give Sindar an opportunity attack on Bern, if he so chooses. It needs to be a base melee attack. If the attack causes damage, Bern can snap out and the attack does not happen.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 11/03/22 14:40 UTC
Sindar

The bard says WAKE UP BERN!" He then attempts slapping him.

Bern has infected the die roller!
Sindar Slap Bern
Pandemonium rolled 1d20 and got 3
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 11/03/22 15:48 UTC
[[ well ya tried <g> And it is not Bern's fault. It is mine <sigh> The dice roller doesn't like me much no matter the game <pout> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 12/03/22 14:25 UTC
DM
Sindar tries to slap Bern out of his mental enslavement but Bern is too fast for him as he swims towards Zhu and stabs her multiple times. Blood surrounds the eladrin now as she nears demise.

Just then the aboleth summons a new ally. A large snake-like creature appears in the water nearby as soon as it appears, it glows with a jolt of electricity that affects anyone within 15 feet of it.
Electric eel lightning damage
Neptune rolled 1d6 and got 2

I need everyone in the party to make a DC 14 Intelligence save or take 2 points lightning damage
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 12/03/22 15:35 UTC
[[ Bern Int save MikeD rolled d20, got 4. What is my name again?? <sigh> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 12/03/22 15:51 UTC
OOC: Mike, Actually, that's a GOOD thing. Make another wisdom save! DC 14 also.
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 12/03/22 15:55 UTC
(OOC - Zhu fails with a 4.)
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 12/03/22 17:53 UTC
[[ Bern Wis save MikeD rolled d20+2 and got 18 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Sat 12/03/22 18:50 UTC
OOC: Finally! You're your own man again!!!!
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 12/03/22 19:18 UTC
[[ Not sure if that is a good thing or not <weg> ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Sat 12/03/22 20:39 UTC
(OOC - Time for revenge on Oosith MikeD!!)
Posted By: MikeD Re: 3H - Second night in Yartar - Sat 12/03/22 22:20 UTC
[[ looking forward ... lemme know when ... I lost track <weg> ]]
Posted By: AJ Re: 3H - Second night in Yartar - Sun 13/03/22 01:04 UTC
Kriv Int saving throw
AJ rolled 1d20+3 and got 14
Posted By: nem Re: 3H - Second night in Yartar - Sun 13/03/22 11:37 UTC
[Arus rolled 12 total on his Int Save]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 14/03/22 01:42 UTC
OOC: waiting on Davroar and Sindar. Also (and I usually forget) every crab needs to make that save (that's 1, 6, 7 & 8).
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 14/03/22 03:58 UTC
Davroar INT Save
Dugan rolled 1d20 and got 4

Giant Crab #1 INT Save
Dugan rolled 1d20-5 and got 1

Giant Crab #6 INT Save
Dugan rolled 1d20-5 and got 9

Giant Crab #7 INT Save
Dugan rolled 1d20-5 and got -4

Giant Crab #8 INT Save
Dugan rolled 1d20-5 and got 10
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 14/03/22 14:04 UTC
OOC: Still need Sindar's save but he won't die if he fails so Davroar can go ... followed by Arus.
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 15/03/22 07:32 UTC
Davroar

While most of the crabs he still has left are badly hurt, he will keep them around still. His air supply though is getting to be a concern for him, so he uses his last shape change to turn into a giant octopus and is able to take a couple of deep 'breaths' before trying to attacking Oosith again.

Davroar (giant octopus) Attack Oosith with tentacles
Dugan rolled 1d20+5 and got 6 (missed)
Is Oosith flanked with Sindar at his position up on the walkway? Would Davroar have advantage then for another attempt to attack?
Posted By: nem Re: 3H - Second night in Yartar - Tue 15/03/22 19:06 UTC
Arus

The triton lunges at Oosith, determined to put an end to the monsterous evil festering beneath the streets.

He invokes the Leviathan, he calls upon Persana, he does everything he can to make this one blow fell.

The tines of Arus's trident shiver with thunder and the divine light of Shelluria; the power of the Deep unleashed.

[Arus uses bonus action to cast Thunderous Smite, then attacks twice, hits once.

Applys 2nd-level Divine Smite to the same hit.

Does 32 damage in total.]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Tue 15/03/22 22:11 UTC
Sindar takes the full 2 points
I think that is because I was talking about lightning bolts spreading out in the water. grin
Sindar Int Save
Pandemonium rolled 1d20 and got 1
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 22/03/22 13:56 UTC
OOC: The wife is dragging me out to go furniture shopping (we need a lot) but I wanted to get things going here a bit, so excuse the terse response.

DM
The aboleth's final screech is muffled by the water. As the tines of the triton's trident tear into it's flesh it trembles and then it's tentacles which had, until this moment, flailed chaotically in a stop moving and instead begin to float. The large electric eel disappears and the two merrow seem to want to stop fighting. One is not entangled with crabs and turns quickly towards the controls it had manned earlier. It pulls a lever and a drainage portal opens. Water starts flowing out. The other merrow dispatches the crab it was battling and it moves hastily toward the the open drainage, skirting Zhu and Bern to avoid conflict with them.


M2 Attacks C6
Neptune rolled 1d20+6,1d8+4,1d20+6,2d4+4 and got 23, 5, 7, 9
M2 Wisdom save
Neptune rolled 1d20 and got 19 (no longer frightened by Arus)

Kriv is up.


Attached picture Sewer2-a8.jpg
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 22/03/22 14:34 UTC
[[ you have not done a very good job 'training' your wife. Mine doesn't even let me know when she is going shopping <weg> Good luck in any event!! ]]

<Bern>

He moves to strike the fleeing merrow, but is slowed enough by the remaining water that he cannot close the distance.
Posted By: nem Re: 3H - Second night in Yartar - Wed 23/03/22 09:13 UTC
[So to clarify for everyone, Nep: Oosith is KO'd, the Merrow are fleeing but the Kuo-toa are still an active threat?]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 23/03/22 13:56 UTC
OOC: Yes. If anyone wants to provide an "insight" roll, that would be nice. I'll give Bern "advantage" on the roll because of his recent status.
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 23/03/22 14:20 UTC
Insight (Wis)
Zhuirentel Elendaril
12
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 23/03/22 14:23 UTC
[[ Bern insight w/ advantage MikeD rolled d20+2,d20+2 and got 6, 22 ]]
Posted By: AJ Re: 3H - Second night in Yartar - Wed 23/03/22 15:57 UTC
Kriv insight
AJ rolled 1d20-1 and got 15
Posted By: nem Re: 3H - Second night in Yartar - Wed 23/03/22 20:26 UTC
[I'll rely on Bern's roll! grin ]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 23/03/22 22:44 UTC
DM
As Bern turns to catch the merrow, he realizes that they were freed from enslavement themselves. They were unwilling foes, just as Bern had been.
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 24/03/22 12:00 UTC
<Bern>

"They are victims trying to get away. Let them go", he said lowering his sword.
Posted By: Zeim Re: 3H - Second night in Yartar - Thu 24/03/22 14:04 UTC
(OOC - Presuming the Kuo-toa are indeed leaving....)

Zhu

Seeing the foes leaving now that the big monster has died, she moves slowly over to the walkway, with a groan. She remains in the pool and doesn't climb out though. She feels strange, and for some reason the water, foul as it is, is soothing.

She gestures towards the doors at the end of the walkway. "Someone check on those captives behind the door. See if they are still alive. I need to rest a bit." Indeed blood seeps into the water from multiple wounds all over her body.

Glancing at Bern she adds. "Nice to have you back, Bern. I don't think I could stand another cut of your Rapier."
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 24/03/22 14:42 UTC
<Bern>

"Yeah, sorry about that", he said holding out his potion. "Here, you need this more than I do."
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 24/03/22 14:53 UTC
OOC: The kuo-tao are NOT leaving and remain hostile. Only the two merrow are leaving.

It is Kriv's turn.
Posted By: AJ Re: 3H - Second night in Yartar - Fri 25/03/22 02:40 UTC
Kriv

"It seems those ones are wiser than you," commented the dragonborn, hefting his maul at the Kuo-toa beside him on the walkway, then at the one before him in the water, swinging wildly but with great force.

Kriv Attacking KT6 with maul, GWM -5
AJ rolled 1d20+2 and got 13

Kriv damage
AJ rolled 1d6,1d6 and got 1, 3
Kriv GWF reroll
AJ rolled 1d6 and got 4
21 damage on 18-hp enemy, GWM bonus attack procs!


Kriv Extra attack KT4 with maul, GWM -5
AJ rolled 1d20+2 and got 5

Kriv GWM bonus attack KT4 with maul, GWM -5
AJ rolled 1d20+2 and got 19
Kriv damage
AJ rolled 1d6,1d6 and got 4, 5
23 damage on KT4.

If they won't leave the field, they can leave this plane of existence.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 25/03/22 15:18 UTC
DM
With their god dispatched, it's now the Kuo-tao's turns to be dispatched. Kriv swings his mighty maul and the tip of the great weapon plunges into the groins of two fishmen. Each explodes in a burst of blood in the water.
The crabs go.
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 27/03/22 05:12 UTC
Crab #1 Attack KTW2
Dugan rolled 1d20+3,1d6+1 and got 15, 6

Crab #7 Attack KTW1
Dugan rolled 1d20+3,1d6+1 and got 5, 3

Crab #8 Attack KTW1
Dugan rolled 1d20+3,1d6+1 and got 19, 5
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 27/03/22 14:09 UTC
DM
The Kuo-tao, now shrinking in ranks, do not hold back in their attacks. One of the spell casters is assailed by two crabs and he focuses on the one that had it in it's claws. He bite's it's head off and then hits the other one with pincer staff which now restrains that last crab. The other spellcaster uses his staff similarly, but the lone crab attacking it does not survive the attack.

The other two remaining kuo-tao follow their priest's lead and press their attacks. One plunges his spear deep into Davroar's groin. The other skewer's Sindar.

At this point the heroes notice several more figures show up. Three of flew down the stairwell. There were two humans unknown by the party, led by Whisper and followed by Jaliera who climbed down. The water has receded 5 feet now so there's room for them to fly above.


KTW1 bite Crab 7
Neptune rolled 1d20+4,1d4+2 and got 15, 6
KTW1 Pincer staff crab 8
Neptune rolled 1d20+4,1d6+2 and got 15, 8
KTW2 Pincer staff crab 1
Neptune rolled 1d20+4,1d6+2 and got 20, 8
KT2 attacks Davroar with spear
Neptune rolled 1d20+3,1d6+1 and got 23, 3
KT2 crit on Davroar
Neptune rolled 1d6 and got 3
KT5 attacks Sindar with spear
Neptune rolled 1d20+3,1d6+2 and got 16, 8
Kt2,Kt5 Wisdom saves
Neptune rolled 1d20,1d20 and got 6, 12

Jaliera and Whisper can go on their turn, which is not yet. The other two will go at the end of this next round which begins now with Zhu
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 27/03/22 16:10 UTC
(OOC - You said the water had receded 5 feet. Are the Kuo-toa all completely submerged?)
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 27/03/22 18:55 UTC
OOC: Yes. There's just 5 feet from ceiling to the water level.
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 27/03/22 21:19 UTC
Zhu

Her spells almost depleted she scans the field and sees Davroar seems to be in the most trouble so she speaks a short word and points at the Kuo-toa next to him.

Frostbite
Cantrip (as 0) evocation
Zhuirentel Elendaril
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
vsKT2
DC 15 Constitution saving throw
Saving throw failure: 12 cold damage
Posted By: Gypsy Re: 3H - Second night in Yartar - Mon 28/03/22 12:12 UTC
Jaliera

"I bring friends!"

She calls to the others, looking around to see if everyone is still there and if any look badly hurt, particularly Davroar. Then she will ready a spell where she thinks it is most needed.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 28/03/22 14:07 UTC
DM
Zhu aims for the kuo-tao attacking Davroar and the spell freezes it in place. It starts to melt in the water but it's too late because it's life force has joined Oosith in the nether planes.
OOC:
KT2 Con Save vs Frostbite
Neptune rolled 1d20 and got 11
Sindar is up
Posted By: Gypsy Re: 3H - Second night in Yartar - Tue 29/03/22 10:52 UTC
Can I have a recap on state of friends and enemies left? Ta smile
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 30/03/22 01:51 UTC
OOC: I'm getting lazy. You can see the bars of enemies in Roll20 and I took advantage of a new feature to display hit points for the PCs. The screenshot attached shows it if you're lazy (like me) to go to Roll20.

Attached picture Sewer2-a9.jpg
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 30/03/22 13:34 UTC
[OOC Ta :)]

Jaliera

She is so relieved to see everyone still standing, though many look worse for wear. She may well have to dish out healing potions soon. But for now she can see a bid target (M2) and fires off a magic missile in its direction.

Magic missile damage: 7

Gypsy magic missile
Gypsy rolled 1d4+1,1d4+1,1d4+1 and got 2, 3, 2
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 30/03/22 16:11 UTC
OOC: I love it when players get excited to go. It's Sindar's turn so we'll wait for him to go before you shoot off your magic missile. In fact, Sindar, Bern, Davroar & Arus all go before Jaliera smile
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 30/03/22 19:48 UTC
[[ So is that the current order?? <g> ]]
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 31/03/22 10:56 UTC
sob but I've waited so long...
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 31/03/22 16:02 UTC
OOC: MikeD: Yes. Gypsy: Sorry.
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 31/03/22 19:29 UTC
[[ thanks ... Bern is waiting for his turn <g> ]]
Posted By: Pandemonium Re: 3H - Second night in Yartar - Sun 03/04/22 19:48 UTC
Sindar

He looked at the foe who had stabbed him too many times in the groin and whisper something foul in ancient Elvish *may your mother's mouth dry out while suckling you* which carried the extra punch fueled by his anger and magic.

Disonnant Whispers Wisdom DC 15 Damage 14
Sindar DW Damage
Pandemonium rolled 3d6 and got 14
Posted By: Neptune Re: 3H - Second night in Yartar - Sun 03/04/22 21:26 UTC
DM
Sindar's whispering taunt rattles the kuo-tao to it's core. It shudders and dies.

OOC: Bern is up.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 04/04/22 12:17 UTC
<Bern>

It looked like Sindar could use a bit of help. He took a step and swung ...

[[ Bern Attack KT5 MikeD rolled d20+6,d8+3,d20+6,d8+3 and got 14, 11, 24, 8 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 04/04/22 13:53 UTC
ooc: How does "Sindar's whispering taunt rattles the kuo-tao to it's core. It shudders and dies." sound like he needs help? LOL. That Kuo-tao died. The only foes left are the two spellcasters. I've attached a screen shot. Bern needs to move if he wants to attack. I circled the foes in red.

Attached picture Sewer2-a10.jpg
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 04/04/22 15:22 UTC
[[ OOps ... misread that :-/ Bern moves to attack ktw1 instead. ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 06/04/22 17:26 UTC
DM
Bern swims towards the spellcasting kuo-tao on the ledge, near the controls for the water. He strikes and hurts it badly.
OOC: I should have looked more carefully at your roll. First, you had advantage after I moved you. First, Bern would take advantage of the flanking position and should have rolled that d20 twice. No worries - both hit.

Also, he would use his 2-handed attack to get a dagger attack in. Since he has advantage, he can roll 1d20+6 twice to hit (advantage) and the damage is 1d4+1.

That won't kill the Kuo-tao, so while waiting for the extra damage Bern deserves to do, let's get Davroar and Arus can roll.
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 06/04/22 18:23 UTC
[[ Bern xtra damage MikeD rolled d4+1 and got 4 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 06/04/22 20:14 UTC
OOC: MikeD, let's roll that 1d20+6,1d20+6 to make sure you hit with that dagger first.
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 06/04/22 21:52 UTC
[[ Bern attack rolls MikeD rolled 1d20+6,1d20+6 and got 26, 11 ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 06/04/22 22:35 UTC
....and a crit, so another d4+1.......
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 07/04/22 05:22 UTC
Davroar

Seeing the remaining enemy he will swim over and lash out at it with his tentacles doing some damage and has it firmly in his grip for the moment.

Davroar (giant octopus) Attack KTW1
Dugan rolled 1d20+5 and got 17

Davroar (giant octopus) Attack damage on KTW1
Dugan rolled 2d6+3 and got 9
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 07/04/22 12:26 UTC
[[ Bern xtra crit damage MikeD rolled d4+1 and got 5 ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 07/04/22 20:32 UTC
OOC: See! Aren't you glad I made you roll your d20's? Arus is up.

After Bern slices and dices the kuo-tao, Davroar, in octopus bludgeons it with his tentacles.
Posted By: nem Re: 3H - Second night in Yartar - Fri 08/04/22 10:06 UTC
Does Roll20 show initiative order anywhere, Nep?
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 08/04/22 12:30 UTC
Maybe a thread where you can keep the current init order and maybe some other useful bits.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 08/04/22 15:02 UTC
Yes, it does, Neal. But only if everyone rolls initiative in Roll20 and the DM makes it visible.
Posted By: nem Re: 3H - Second night in Yartar - Fri 08/04/22 18:51 UTC
[Hmm, OK I think I'll go for a conventional tactic.]

Arus

Arus tears the prongs of his trident from Oosith's dissolving, slimy flesh.

"I think I made my point." he says.

But the fight is not over yet. Fish-faced kuo-toa spellcasters lurk at the edges of the light.

With a kick of his webbed feet, Arus surges towards the kuo-toa to the north, intent on drawing its ire. His trident is levelled, his other hand clenches as he draws healing power into his triton body.

[Move and Lay on Hands on Arus, healing 20 hp.]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 12/04/22 14:56 UTC
DM

Arus moves towards the kuo-tao at the north wall. As he moves, the merrow near there, already near death turns and flees with the flow of water through the now open drainage opening. The kuo-tao looks angrily at Arus. Finally free from the pesky crabs, it craves triton blood.
OOC: Before the kuo-tao go, it's FINALLY Jaliera's turn!

Sorry about my slowness. I've been really busy with all the guests coming to see my new grandson!
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 12/04/22 15:18 UTC
[[ Family first buddy!! ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 12/04/22 15:27 UTC
I hope you got him a stuffed dragon for his crib at least! Start him off on the right foot!
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 12/04/22 18:04 UTC
OOC: I started with a NY Yankees one-see. But a stuffed dragon is not a bad idea!
Posted By: nem Re: 3H - Second night in Yartar - Wed 13/04/22 08:03 UTC
[Wait, not the Rangers, Nep??]
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 13/04/22 10:40 UTC
{ooc Is this the turn she took early? If so MM at nearest target.]
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 13/04/22 13:24 UTC
As I recall, Nep is not a big Hockey guy. Baseball, Football, and Basketball.

I am a hockey guy. Islanders (when I lived in NY), Predators now. Football and Baseball. Not big on Basketball.
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 13/04/22 14:03 UTC
See ... and I never understood the desire to watch sports on TV <shrug> But what ever works for you <vbg>
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 13/04/22 14:22 UTC
OOC: I'll take it verbatim. There are 2 targets: The closest one (by 5 feet) which is the one you elected to attack, is surrounded by Bern, Davroar and a crab. The other is free to act, adjacent to nobody but near Arus.
Since your last damage roll was premature and also rather pathetic and poor, I'm granting you a new damage roll.

Zeim hit the nail on the head too with sports. I was an Islander fan too back in the day but when they moved all games from broadcast TV to cable and I couldn't have cable back in the 80's, I swore off hockey forever. I say that hockey abandoned me. I never really felt good about the accepted violence in the game. I cringe every time a referee allows two grown men to pummel each other silly to feed the blood lust of the audience.
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 14/04/22 09:08 UTC
[OOC Thanks, a little better wink ]

Gypsy MM damage
Gypsy rolled 1d4+1,1d4+1,1d4+1 and got 3, 2, 4


9 points on the one facing Davroar
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 18/04/22 15:35 UTC
DM
Jaliera finally enters the fray, shooting off magical bolts which strike the kuo-tao spellcaster. It survives the arcane assault.

OOC: Sorry. It's been a hectic time. I hope everyone had a great Easter or Passover. Kriv is up.
Posted By: AJ Re: 3H - Second night in Yartar - Wed 20/04/22 03:12 UTC
Kriv

With the astute, clever bringing of reinforcements by Jaleira, there was a need to bring them up to date.

"There was an Aboleth, now slain. It could control minds. Those that fled when it died appeared to be under its sway rather than serving of their own volition. These ones have no such excuse."

Kriv fire bolt at KTW1, damage
AJ rolled 1d20+6,2d10 and got 16, 8


He punctuated his comment with an incendiary spell at their sole remaining foe.
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 20/04/22 13:56 UTC
DM
Again focusing fire on one of the two remaining spellcasting kuo-tao, Kriv blasts it with a fire bolt. It survives the blast but might not survive another.
OOC: It is the last crab's turn. Then, if any of the kuo-tao survive, they will go. Yes, there are two.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 25/04/22 13:41 UTC
OOC: OK. I think we're less than a round away from this being over so let's wrap it up. See my comment in the OOC thread please.

DM
With two of the spellcasting kuo-tao spellcasters still breathing, the party decides to focus their fire on one. It is dispatched quickly, surrounded by enemies, and fanatic about his choice to fight rather than surrender. The team grants it it's wish and sends it to Kuo-tao afterlife.

The other kuo-tao need only race as quickly as it can to the drainage and escapes through there. With it gone, there are no more enemies to fight but aside from Jaliera returning there were two others that had flown in - an elderly man and a middle age woman. They seem to have come with Jaliera, perhaps to help.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 25/04/22 14:27 UTC
Zhu

Now that the last foe has fled, and with the water draining from the room, she considers swimming over to be on top of the walkway so when it drains to that level she would be out of the pool, but for some reason her skin feels odd and the water feels soothing, so instead she swims adjacent to it so she can grab hold. She breathes deeply, but regrets it as a shard of pain from a likely broken rib reminds her how hurt she is.

Waving a hand towards the door she calls out, "Someone check on the prisoners?"
Posted By: AquaDyne Re: 3H - Second night in Yartar - Tue 26/04/22 02:36 UTC
Kolbaz

One of the two humans who flew down the opening when Jaliera arrived descends as the water recedes, finally landing on the walkway near the rounded center section. He is wearing a comfortable looking black robe with different color stars embroidered on it, striped yellow, blue and green cotton slippers and a puffy ruby colored felt hat. He has a wand in hand and he is wearing a headband on his forehead that spills light forward.

He glances behind him, making brief eye contact with Sindar before turning to face the door toward which Zhu waved. "Yes, someone do please finish this alleged rescue."
Posted By: AquaDyne Re: 3H - Second night in Yartar - Tue 26/04/22 02:52 UTC
Bronwyn

The woman who arrived along with the wizard also descends above the waterline until she can stand, her eyes scanning the room to attempt to ascertain how wounded each party member is. She is wearing fine gold silk robes tied at the waist with a gold braided belt. She carried a staff and much jewelry but the most prominent was a gold chain on which a large gold coin hung.

Zhu appears to be in most need of assistance, and the priestess lands right above her, a look of satisfaction on her face. "You have demonstrated strength and valor in this challenge and it seems luck has rewarded you. May I offer you healing?"
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 26/04/22 06:35 UTC
Davroar

Remaining as a giant octopus, he will swim towards Oosith's lair and then surfaces, pulling himself out of the sewage water with his tentacles. Once he is completely out of the water, Davroar will revert back to his human form, sitting down on his butt he bends over and retches up as much of the foul water he had accidentally swallowed earlier. At the same time his concentration of his spell is lost, dismissing the last remaining giant crab.
Posted By: Zeim Re: 3H - Second night in Yartar - Tue 26/04/22 14:52 UTC
Zhu

Recognizing a Priestess of Tymora, the Goddess of Luck, she nods wearily. "My thanks. Although I believe, beyond physical wounds, I may have contracted something from the creature we defeated."
Posted By: AJ Re: 3H - Second night in Yartar - Tue 26/04/22 14:55 UTC
Kriv

Once the last active threats are gone, Kriv headed over to the closed doors, wary of the possibility of flooding behind them. They had a duty to fulfil, after all, and would be well remunerated should the screams they had heard not been terminal. If it seemed safe to do so, he attempted to open them.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 26/04/22 15:21 UTC
<Bern>

With the last active opponent down, he take a moment to make sure that no other threats were moving about ...
Posted By: nem Re: 3H - Second night in Yartar - Tue 26/04/22 18:26 UTC
Arus

He's totally at home in the water regardless of its pollution but as it drains from the chamber he surfaces at speed, leaping up onto the platform like a heavily-armoured penguin, trident in hand.

Without shaking himself down he jogs to catch Kriv and back him up. Although he notices the two humans accompanying Jaliera, they are helping not hindering and that's all he needs to know about them for now.

"Up for a little more trouble?" he asks the dragonborn.
Posted By: AJ Re: 3H - Second night in Yartar - Tue 26/04/22 21:38 UTC
Kriv

He acknowledged the triton with a respectful nod, though he looked more battered than battle-ready.

“We’ll see what trouble remains, that Aboleth-thing doesn’t strike me as the sort to leave too much in reserve when it takes to the field personally. Let’s see if we can put what we can back in its proper order.”
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 26/04/22 21:55 UTC
DM
While Zhu and Davroar started retching, they were not the only ones. Bern is also ill.

OOC:
OOC: Correction made to this post. Kriv, Sindar, Jaliera and Arus are not sick.
Aquadyne, I need that medicine roll for Bronwyn.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 27/04/22 14:25 UTC
Bronwyn

Medicine check
AquaDyne rolled 1d20+6 and got 12
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 27/04/22 15:35 UTC
DM

Bronwyn surveys the chamber, still illuminated by the few light sources that the party had. It is carnage. Bodies of dead kuo-tao float in the foul water amid the tentacles and near amorphous carcass of the aboleth. From her quick glance, the battle was epic and she is amazed by the luck that was with these daring adventurers. They needed help. All of them were wounded in some manner, bleeding or badly bruised. Some were sick, likely due to having swallowed the fetid waters. The obvious symptom, vomiting, was likely sewer plague. It was something she was familiar with. But first the wounds needed tending to.

Bern looks about in the waters, looking for movement or additional threats. He is content that there is no additional threats but just seconds later he starts to vomit, joining Zhu and Davroar.

Arus joins Kriv at the doors to the the room at the far end of the chamber and neither are surprised to find two young men bound to the wall. Their skin was translucent. They were not conscious but Arus and Kriv both remember that young lord Artan was similarly afflicted and needed to be doused with water constantly to be kept alive.
OOC: Bronwyn can cast her healing spells.

Those who are retching are suffering from Sewer Plague (scroll down). It is a fast-acting version and usually not life-threatening. Those afflicted can act after spending a round heaving. As any of us who've had bad tummy sickness can attest to, it's unpleasant, but you can function when not in the throes of vomiting.
Posted By: nem Re: 3H - Second night in Yartar - Wed 27/04/22 18:33 UTC
Arus

"Ah, now we know what happened to Artan." he comments to Kriv, who had likely noted the same.

They won't struggle to keep these two wetted at least.

"I can take care of these two, Kriv. Cast thee about for valuables; thou hath a better eye for such things than I."
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 27/04/22 18:48 UTC
<Bern>

He was about to comment when the 'urge to yak' over came as his stomach tried to empty itself of things that were not there.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Wed 27/04/22 20:49 UTC
Bronwyn

While Zhu indicates some sickness beyond physical wounds, Bronwyn thinks the best first action is to heal the many injuries of those present, giving time to sort out the cause of the retching. Focusing on a point near Zhu that's within 30 feet of all those who fought and gesturing with her staff, she utters a few words. A wave of healing energy emanates in a sphere from that point, reaching Arus and Davroar to the west, Zhu and Bern to the south, and Sindar and Kriv to the east.

Mass Cure Wounds
5th level evocation
Casting Time: 1 action
Range: 60 feet
Target: A point of your choice within range
Components: V S
Duration: Instantaneous

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
.

Bronwyn Mass Cure Wounds
AquaDyne rolled 3d8+6 and got 19
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 27/04/22 21:31 UTC
[[ does it have any effect on the evil taste in Bern's mouth ?? <gd&r lmao> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 28/04/22 01:27 UTC
OOC: Actually, a good question. It does not take care of that post-puke taste.
DM
The heroes that stayed in the battle all feel the healing power that flows from Bronwyn. Their wounds start to close, the pain recedes from their wounds.

She was satisfied until she looked closer at Zhu. Something other than the plague was afflicting the eladrin. She looked unwell, and when she looked over at Bern and Davroar she noted that of the two, Davroar looked much worse than Bern. The ranger was obviously sick to his stomach, but something about Davroar was not right.

That is when both Zhu and Davroar felt the burning start. Their skin started to burn and it hurt both of them everywhere.

OOC: Lets discuss in the OOC thread.
Posted By: Gypsy Re: 3H - Second night in Yartar - Thu 28/04/22 10:44 UTC
Jaliera

She makes her way to Davroar, concerned that he seems ill.

"What is it? Anything I can do?"

She is feeling guilty that she was not here helping when her friends were getting hurt, even though she knows she had no potion of water breathing and so would not have been able to help. She flashes a grateful smile at the cleric as she heals her friends wounds.

"Thank you, but what is wrong with these three?" she asks.
Posted By: MikeD Re: 3H - Second night in Yartar - Thu 28/04/22 12:09 UTC
<Bern>

Since he seems to be in better shape than some and since he can't do much to help them, he goes back to watching for new threats ...
Posted By: AJ Re: 3H - Second night in Yartar - Thu 28/04/22 18:35 UTC
Kriv

The scholar nodded curtly to the Triton’s assessment. He was certainly no healer, though it seemed at least one of those with Jaleira fit the bill, looking back that way. So, a meticulous examination of this chamber duly followed, to see what else that vile thing and its minions had stashed back here.
Posted By: Dugan Re: 3H - Second night in Yartar - Fri 29/04/22 06:05 UTC
Davroar

He pulls out his water skin, and takes a deep drink of water thinking that might quell the burning sensation he is feeling all over, but the water only soothes his sore throat for a moment. His hands begin to visibly shake as he looks up to Jaliera as she approaches and replies to her in a pain-filled voice, "It's like I'm burning, but, but not by fire. Same as Artan, when we found him. Had to keep him wet the whole time during our ride here, remember?"

Davroar does not know what caused this affliction, whether it was from Oosith or from the very dirty water he was in.

"I need to get out of here. Out of this filth. Then ask around, get a healer. Quick... please?"
Posted By: Gypsy Re: 3H - Second night in Yartar - Fri 29/04/22 11:09 UTC
Jaliera

"Yes, use my water skin. Pour it over yourself."

She offers it to him.

"And we now have a healer will us."

She looks over at the cleric.

"Can you help my friend?"

Her voice is full of concern.
Posted By: Zeim Re: 3H - Second night in Yartar - Fri 29/04/22 13:55 UTC
Zhu

She nods in Davroar's direction. "Yes. I am afraid I am likewise afflicted." She too recalls what helped Artan and so she stays in the water.
Posted By: nem Re: 3H - Second night in Yartar - Fri 29/04/22 16:00 UTC
Arus

If these victims are anything like Artan, it won't be injuries or lack of energy that they suffer from but Oosith's disease. And that can only be cured by a dedicated cleric.

If they need a touch of healing to get them on their feet, Arus can provide it, otherwise he cuts their bonds and ushers them to his companions.

"You are beneath the streets of Yartar." he says to them, "Go now, my friends will see you to safety but ware your footing; it is both dark and slippery in this benighted hole."

[Arus will Lay on Hands for 1 hp each if need be.

Remind me, who has the light in the party? Arus doesn't need it but others will. I think Kriv has his staff, who else?]
Posted By: AJ Re: 3H - Second night in Yartar - Fri 29/04/22 19:22 UTC
Kriv's staff is covering the entryway, Kriv is using a lit coin here.
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 29/04/22 21:34 UTC
[[ just to reiterate ... Bern has been 'keeping watch' <g> ]]
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sat 30/04/22 23:49 UTC
Bronwyn

The priestess turns toward Jaliera and nods slightly. "I can, but not often. It would take a day to recover after each one, and you have four," she says as she turns back and gestures at each of Davroar, Zhu, and the two nobles. She continues. "You will need to keep the others wet, and often until they also can be healed."

After a moment's pause she adds, "I can also continue to heal the wounded. Do all please come up with a plan and I'll do my best to assist."
Posted By: AquaDyne Re: 3H - Second night in Yartar - Sun 01/05/22 06:51 UTC
Kolbaz

The mage looks pleased at the rescue of the nobles, but has not interfered with the group nor offered any real assistance other than the light from his forehead. As Bronwyn states what she can offer, he states, with a tone of sarcasm, "I could create a large quantity of hail and melt it for fresh water, but I'm not sure that's of much use to your planning." Stepping closer to inspect the rescued nobles, he adds, "More useful, I could purify some of this sewer water for your use until we get out of these sewers, but you'll need a suitable container."
Posted By: Dugan Re: 3H - Second night in Yartar - Sun 01/05/22 07:35 UTC
Davroar

He thinks for a moment, then says, "Take care of the nobles first. If I can manage to regain my shape-shifting ability after a rest, I'll enter the river as a fish for awhile and no one would need to worry about keeping me wet."
Posted By: AJ Re: 3H - Second night in Yartar - Sun 01/05/22 13:20 UTC
Kriv

Ever the scholar, Kriv called back,

"Out of interest, could you shapeshift into a healthy human, or similar sentient species?"
Posted By: Zeim Re: 3H - Second night in Yartar - Sun 01/05/22 13:50 UTC
Zhu

"Just use some water skins until I can return to my room. I'll spend my time in the bath there."
Posted By: Dugan Re: 3H - Second night in Yartar - Mon 02/05/22 07:00 UTC
Davroar

He turns slightly and shakes his head in reply to Kriv, "No, just natural beasts."

Wincing with some pain he stands back up, and says to Jaliera, "Let's get out of here first. I would rather bathe in the river...", he does not know the other spellcaster name as he directs his next words to Kolbaz and apologetically says, "No disrespect for your offer of clean water, but I'll feel better there."
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 02/05/22 11:25 UTC
DM
The two young nobles were not conscious when Arus laid his hands on them and remained so after. Somehow his healing was ineffective. It wasn't until Bronwyn explained that the needed to be in water to be healed that they were revived enough to be brought from the brink of death.

A short while into the post-battle cleanup several of the town militia known as the Shields of Yartar descend into this lower level of the sewers. Evidently they were already in the sewers, accompanying Kolbaz and Bronwyn. There were a dozen of them and they quickly took care of escorting the two young men out.

Meanwhile, Kriv and Arus, while looking about the structure that held them captive in the western end of the aboleth’s lair, they find the compiled treasures of its noble victims. There are three neatly folded noble attires, each gaudy and expensive and now soaking wet with sewer water, as well as pouches containing a combined sum of 92 platinum pieces, 108 gold pieces, 45 silver pieces, two tourmalines (100gp each) and a single emerald. There’s also a pair of boots and what looks like musical pipes.

Additionally you find Artan Rossolio’s lost pendant, resplendent with its capital R engraved in emeralds on an onyx disk. Lastly, there’s ten Golden Goose coins, each worth 10gp.

The priestess, Bronwyn, indicates that the nobles are being taken to the Happy Hall of Fortuitous Happenings for treatment. They will be cared for there.


OOC: Pande hasn't responded to a PM by me a few days ago but there's little reason to not move on. He'll catch up. I guess it's time for you all to tell me how you intend to spend the next few days.
Posted By: AquaDyne Re: 3H - Second night in Yartar - Mon 02/05/22 21:31 UTC
OOC: Bronwyn will cure one of the two nobles today and the other one tomorrow, and then Zhu and Davroar the next two days. And have private conversations with a few of the adventurers.
Posted By: MikeD Re: 3H - Second night in Yartar - Mon 02/05/22 22:08 UTC
[[ Bern can contribute a bit of healing as well <g> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Tue 03/05/22 20:30 UTC
DM

The expectation is that Mother Bronwyn will have healed the two lordlings as well as Zhu and Davroar after three night's sleep. The combined healing powers of the party can work miracles in three days.

After finding out that the party had battled an aboleth, the wizard Kolbaz recalls that aboleth mucous was a key ingredient needed to make potions of water breathing. That potion is important in a town like Yarter where they can be used to repair hulls of boats and to clean the bottom of the Dessarin River that flows south and is the western border of the city of Yartar. Arus knows all about such things - it was why he had developed a relationship with the Lionshield Coster mercantile enterprise. His talents (breathing under water) were put to good use before he went on a business trip to Triboar. It would take a few days but Kolbaz was quick to offer such a potion to each member of the party that fought the aboleth - five of them. One each for Bern, Sindar, Kriv, Davroar and Zhu. He did not offer one to Arus because he clearly didn't need it and he didn't offer one to Jaliera because, as he stated bluntly, "She didn't fight the aboleth".

The kuo-tao also had weapons that interested the party. They each wielded a pincer staff which needed to be used 2-handed. On a successful hit, there was a chance they could use it to grapple their opponent.

The Waterbaron was going to be very interested in what happened here. A visit to her was certainly on the three day plan (and probably needed to happen sooner than later to insure that she was not an afterthought in the party's minds). Then there was Lady Dezhia Rossilio who had offered an award.

But above all else, the party needed to get cleaned up. They stank and were soaked in sludge from head to toe. As they emerged from the sewers they were met by a familiar face, Zindra, their scout and guide. Her reaction, when the party emerged from the dark sewers was relief. Her sincere concerns had been allayed. The companions soon learned that it was Zindra who had called in the assistance. She had covertly kept a lookout for her employers and when they emerged a look of worry was washed away and replaced by a broad smile. Zindra walked up to Bern when he climbed into the street, and with her finger wrapped in a small hand towel she wiped away a glob of excrement that was stuck on his cheek. "How delightful," she quipped.

OOC: We're going to need to decide what to address first, by whom and when. I'm OK with the party splitting up at this point in the city. I think you have enough choices of things to do but let me not rein you in.
Posted By: MikeD Re: 3H - Second night in Yartar - Tue 03/05/22 21:03 UTC
[[ since Bern didn't drink his potion earlier ... he has 2 now ... right?? <g> ]]
Posted By: Neptune Re: 3H - Second night in Yartar - Wed 04/05/22 14:44 UTC
OOC: If Bern didn't drink his potion, I missed it, he drowned and is ermanently dead. wink

Nah, you can have two.
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 04/05/22 15:04 UTC
[[ Well ... that is why I asked <g> Guess I missed the 'I had to drink or die' part <sigh> So I am good with just one ... sorry Jaliera. I wanted the give the second one to you <wink>

But since we are 'OOC' ... how 'damaged' is she? I think I still have a CLW <g> ]]
Posted By: Zeim Re: 3H - Second night in Yartar - Wed 04/05/22 16:54 UTC
If you're talking about Zhu, she was down to 4 hps left but just got 19 from another spell. In any case, I think you can save it. She now has a buffer in case there was any danger encountered on the way out, and since she will be resting for 3 nights she'll be fine. You recover all your HPs after one Long Rest.
Posted By: MikeD Re: 3H - Second night in Yartar - Wed 04/05/22 19:09 UTC
[[ yeah Zeim <sigh> I hate getting old :-/ Still wondering if I should use my last CLW though ... even it it is you <weg> ]]
Posted By: Dugan Re: 3H - Second night in Yartar - Thu 05/05/22 06:42 UTC
Davroar

Finally getting out of the sewers is a welcome relief as he takes in a deep breath of clean air. Were it not for the constant burning sensation that he is barely keeping under control with his damp fur and hide armour, Davroar would have found this a pleasant night. Instead, he will offer his quick thanks to Zindra, Bronwyn, and Kolbaz for showing up and for the healing, before making way for the rivers edge to clean up.
Posted By: Neptune Re: 3H - Second night in Yartar - Thu 05/05/22 12:05 UTC
OOC: It is assumed, from my post where I say "The expectation is that Mother Bronwyn will have healed the two lordlings as well as Zhu and Davroar after three night's sleep. The combined healing powers of the party can work miracles in three days." that you have used all of your healing. We are in a different type of time-tracking now. Instead of what are you doing these next 6 seconds? (the length of a round) the DM question is "What are you doing these next 3 days?" So the offer of healing was unnecessary - just assumed.

Getting back to that question, "What are you doing these next 3 days?" Who is going to collect rewards, etc?

Posted By: nem Re: 3H - Second night in Yartar - Fri 06/05/22 18:11 UTC
Arus

With the hostages secure and under armed escort, Arus turns his attention to the chamber.

"Oosith cannot have entered this chamber from anywhere but the river." he says to the rest of the party.

It's stating the obvious. The implication is that the large drain the merrow fled down must lead to the river.

"I'll map the sewer to the river." the triton says, testing his grip on his trident.

"I shall see you back at the Pearl for a dunk in clean water perhaps." he winks, "Don't wait up."

With that Arus dives headfirst into the murky waters below, quickly disappearing from sight.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 06/05/22 20:20 UTC
OOC: While Arus is correct, the access point is apparent. It's the drainage pipe that the Merrow escaped through. But I get it. Arus is going to see where the drainage leads out to.
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 07/05/22 13:35 UTC
Jaliera

She will thank Zindra once she knows that she sent help but her focus over the next few days is Davroar until he is cured of the disease.
Posted By: Zeim Re: 3H - Second night in Yartar - Mon 09/05/22 15:08 UTC
Zhu

"Please bring the items you'd like me to examine to my room at the inn. I could use something to do while I am in the bath anyway."

While she spends a few days waiting for the Priestess to Cure her she examines the potential magic items.
Posted By: Neptune Re: 3H - Second night in Yartar - Mon 09/05/22 19:37 UTC
Zindra

The party scout turns towards Jaliera who thanked her. She looked at Jaliera for a moment and did not answer. The look on her face turned from jovial to serious.

"I was doing my job for the team. When I saw you go down into the sewers after that woman died, I knew that there was trouble so I called for help. Is that what you were doing? The Captain of the Shields said that you were running towards the exit."

The question was likely to land as an accusation but was not shocking. Zindra always spoke her mind. She did not let Jaliera respond. This was not the time or the place. So she changed the subject without allowing interruption. "Davroar is right. He needs to stay in the river until wit is his turn to get healed. So unless you're a water-breather too, we should get back to our rooms, clean up and get some rest. You're gonna need to see the Waterbaron tomorrow. But hey, Bern, let's you, me and Jaliera escort Davroar to the river. The others can go with Zhu to the temple. I want to hear what happened down there. It sounds like you fought something terrible!"

OOC: As an FYI everyone, I'll be playing Zindra while Aquadyne runs his segment which comes up after we leave Yartar. (Notice the word "we").
Posted By: Pandemonium Re: 3H - Second night in Yartar - Mon 09/05/22 22:55 UTC
Sindar

Sindar is willing to offer his talents to heal as needed as well.

Getting cleaned up is his first priority after healing his companions.

He is happy to go on whatever errands are necessary. Yes, he wants to collect the reward for the return of the noble. Yes, he wants to inform the water baron as to what has happened.
Posted By: Dugan Re: 3H - Second night in Yartar - Tue 10/05/22 06:57 UTC
Davroar

Not wanting to overburden Zhu too much, he will hand over the dagger he found, but will hang onto the studded leather armour for now.

Zindra's insinuation that Jaliera was running away from the fight makes him pause and look at Zindra with a slight distasteful look. He holds his tongue though, knowing whatever he might say would probably come out wrong.
Posted By: Gypsy Re: 3H - Second night in Yartar - Wed 11/05/22 11:22 UTC
Jaliera

As soon as she has the chance to set the record straight, she does so. Already the 'rescuers' had a bad opinion of her but Zindra counts more as she is a part of them.

"We came up with a plan, knowing that the area was going to flood. We didn't have enough waterbreathing to cover everyone. One short. So we decided that I was the least useful in that situation. It was hard to stay out of it but in theory I could do more out of it. Anyway from what I could hear I was getting increasingly concerned so I went to get help but met them coming in, thanks to you."

She smiles, all too aware how it might have looked.
Posted By: Neptune Re: 3H - Second night in Yartar - Fri 13/05/22 15:16 UTC
Zindra

"Alright then," she says with a sigh, looking at Bern and Jaliera. "Let's get a bucket of get Davroar to the river before his skin blisters like that kid we brought in. It's a short walk. Then I'm heading back to the Wink and a Kiss for me. It's way past my bedtime."

It is about 2 am. .Sindar, Kriv and Arus are left to escort Zhu to the Happy Hall of Fortuitous Happenstance. From there, those three need to head back to their rooms at Pearl Handled Pipe. That is where they have rooms.

ooc: The wife and I are going to be away for the weekend and I decided not to take my laptop so consider me off-line until Monday morning.

I would like to know, from everyone, where you are going when you wake up. Please post (in-character) what you are doing.
Posted By: Pandemonium Re: 3H - Second night in Yartar - Fri 13/05/22 15:56 UTC
Sindar

He nodded in agreement with the plan, and was happy to escort Zhu so she could be taken care of.

Once they had taken care of those things that must be done, he too would like to return to his rooms at The Pearl Handled Pipe and catch a little rest and meditation before morning's light signaled a new day.
Posted By: MikeD Re: 3H - Second night in Yartar - Fri 13/05/22 16:02 UTC
<Bern>

He nods, happy to be of help with something other than his sword arm. "Here", he said to Davroar offering a shoulder. "Lets get you 'cleaned up'", he said with a grin.
Posted By: Gypsy Re: 3H - Second night in Yartar - Sat 14/05/22 10:02 UTC
Jaliera

She decides to stay with Davroar. Although they won't be able to talk much with him in creature form, she and Whisper will provide an overwatch on him.
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