FAQ -New Dice Roller Instructions - Thu 20/06/02 21:21 UTC
DreamLyrics Dice Roller
DreamLyrics provides an on-line dice rolling facility for those GMs who wish to have players roll their own dice in their games. The instructions for the using the dice roller are here. Additional instructions for GMs follow in the next post.
Instructions for players
And that's about it.<blockquote id="quote"><hr>
Thanks to Neptune for the original dice roller concept and code, and to Krinly for the first DreamLyrics implementation of it. Modifications for UBB 6 by Pete Hat
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DreamLyrics provides an on-line dice rolling facility for those GMs who wish to have players roll their own dice in their games. The instructions for the using the dice roller are here. Additional instructions for GMs follow in the next post.
Instructions for players
- To access the dice roller simply click on the dice link which can be found in the links in the top right hand corner of every DreamLyrics page.
- Select the forum you want to roll dice for. Simply select the desired forum from the drop down list next to 'Select a forum'.
If you are in a forum when you click on the link you should have the forum you came from automatically selected. - Select a roller. This may not be required, but some forums, like Yahtzee, have more than one dice roller defined (in the case of Yahtzee there's one per game).
- Enter the dice roll fields - Character name, action description, dice to be rolled and game turn. All of these fields except the actual dice to be rolled are optional, though some GMs may require you to put something in them. That's between you and your GM.
The dice to be rolled can be specified in any one of a variety of formats. The general format for the dice to be rolled is...
<roll>[, <roll>...] - e.g. 1d10,1d20,2d8+3.
< and > denote numbers you can provide. [ and ] denote optional text. Any other characters are literal text. You can specify more than one dice-roll to make for a single action - just separate the dice-rolls you want with spaces or commas.
For each roll, you can specify one of the following...<blockquote id="quote"><hr>
Generic dice roll : [<dice>]d<type>[+<bonus>][x<mult>]
e.g. 2d6+4 The generic dice notation used on many games.
Rolls <dice> dice (default 1), each of which has <type> sides numbered 1 upwards, adds them up, adds <bonus> to the result (default 0) and finally multiples by <mult> (default 1).
Fudge dice roll : [<dice>]dF[+<bonus>][x<mult>]
e.g. 2dF+4 (or 2dF-4) The dice roll used on the Fudge game system.
Rolls <dice> (default 4) dice, each of which has sides marked -1, 0 and +1, adds them up, adds <bonus> (default 0) to the result and finally multiplies by <mult> (default 1).
Percentage dice : %
Same as 1d100 except it displays 00 to 99 and always 2 digits.
Lord of the Rings dice : lotr
Rolls the special die used in the Lord of the Rings board game.
World of Darkness dice vs.target number : <dice>wod<target>
e.g. 5wod6
The World of Darkness dice system; For each dice in your dice pool, roll d10. Rolls above the target number are a success, a roll of 1 is a botch and removes a success, rolls of 0 are a success and you get an extra dice. If the target is above 10 then only rolls of 0 count and you need more than (target-9) successes to get anywhere. If you roll more ones than you do successes, you've botched the roll and are usually in trouble.
Shadowrun dice vs. target number : <dice>sr<target>
e.g. 8sr6
The Shadowrun dice system; For each dice in your dice pool, roll d6 and if you get 5 or 6, the dice counts as 4 plus another throw (which can result in 4+4+another throw etc). If that throw equals or exceeds the target number, it's a success. You total the successes. Note: The official rules say you roll d6 and count a roll of 6 as 6 plus another throw; this 5,6=4+d6 method is basically the same but fixes a number of problems on the probability curve.
Painted Yahtzee dice : py<1-5>
e.g. py3
Painted Yahtzee dice are all unique. There are five different ones, and can be rolled by specifying the number of the die to be rolled. For example, on the first roll of a Painted Yahtzee turn, you would roll all 5 by typing py1,py2,py,py4,py5. If you wanted to keep the second and the 5th dice, you would then type py1,py3,py4 for your reroll.
Target Totalizer dice : <dice>tt<type>
e.g. 32tt8
The Target Totalizer dice allow for a quick and easy method of rolling a number of dice and seeing how many reach a specific target. In the example above 32 d8s would be rolled and then the result would show how many were 1s, 2s, 3s, etc. It is left as an exercise for the DM to decide how exactly to interpret these results.
Feng Shui dice : dFS
Rolls dice for Feng Shui. The result is the difference between two open-ended d6 rolls; each 6 is rerolled and added or subtracted as the case may be. The final result shows the two totals, and also has a special note for BOXCARS (two sixes as the initial roll).
<hr></blockquote id="quote"> - Press the "Roll 'Em" button to roll the dice. The result is displayed in the View the Results section, with the most recently rolled result shown at the top of the list.
And that's about it.<blockquote id="quote"><hr>
Thanks to Neptune for the original dice roller concept and code, and to Krinly for the first DreamLyrics implementation of it. Modifications for UBB 6 by Pete Hat
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