DreamLyrics™ Play-by-Post
Posted By: Neptune 4 - Wave Echo Cave - Tue 31/10/17 12:19 UTC
DM
Back in Phandelin Gundren Rockseeker is reunited with his friend Sildar Hallwinter, who has settled in nicely in the Townmaster Hall. It is evident that law and order has been restored to the town. The tension that had hung like a pall in the air in the town had been lifted since the demise of the Redbrands, and when the heroes returned, they were met with smiles and laughter. Even the sun seemed to shine brighter.

Sildar greeted Gundren with a hearty handshake first but the two quickly embraced. "To the Stonehill Inn!" Sildar exclaimed. He didn't take "no" for an answer and even the most reserved of the heroes found themselves unable to decline the invitation. Soon the group was at the inn, huddled around a number of tables that Tolban Stonehill, the proprietor had hastily pushed together. A crowd was gathering quickly at the inn as word of the party's return spread through the town. It was early afternoon, but work had stopped. Today was a day of celebration!

Several pitchers of ale found their way to the tables, Gundren grabbed one for himself, shunning the use of a stein, deeming it "too small" as he inhaled half of the contents in a single swig. A thick layer of beer froth dripped from his hairy upper lips above the broad smile on his face. "Ahhhhhh!" he exclaimed as he slammed the pitcher back down on the table.

As the villagers cajoled the heroes to tell their tales, Sildar threw a large purse filled with gold onto the table, "Your reward, as promised!" Later, the heroes would count the gold and it added up to 1,000 GP, a quite sizable reward.

Food and drink flowed in the inn and the heroes were prohibited from contributing funds to pay for it. Likewise, their rooms would be free at the inn this night. They were honored town guests and they would treated as such.

After about an hour, things started to calm down and matters turned serious again. As happy as he was to have been rescued. The fact that his brothers were still missing tempered Gundren's joy.

ooc: A number of you posted good "lead-in's" in the last thread. Make believe that I didn't read that last thread and feel free to be redundant here wink
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 31/10/17 12:51 UTC
Jaliera

She is happy to join in the celibrations, though she also takes a moment to remember her previous companions such as Karok, their earlier dwarven companion that had to leave.. and then Kallista, the striking looking tiefling who had given Jaliera a lot of encouragement at the start and then lost her life during the encounter with the dragon and the cultists. She does not drink alcohol and so she silently raises a glass of juice in Kallista's memory and wishes Karok a long and happy future wherever he is.

The new companions they had found when encountering the dragon seem a good bunch and they had all worked well together and Gundren is here as evidence of that! Much to celebrate.

And she has Davroar by her side. She does not know what the future holds for them but she hopes he is in it. She leans her head on his shoulder. Such a happy evening.

Later as things quieten down, she asks Gundren a question.

"What are your plans Gundren? Is there more that we can help you with?"
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 31/10/17 14:19 UTC
<Bern>

The part of him that had been looking forward to the return to 'civilization' was enjoying the food and drink and still looking forward to the a hot bath and warm bed next. But apparently those 'perks' were still a ways off. There were still things that the others apparently wanted to resolve tonight. With a sigh, he refilled him mug and leaned back on the table, ready to listen ... and if needed ... offer an opinion or information.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 31/10/17 17:36 UTC
Grunden

"'Tis my brothers, Nundro and Tharden, that I worry about lass. I know not what their fate is," he answers Jaliera.
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 31/10/17 18:31 UTC
Ryssa


After eating sparingly, the cleric sipped at a mug of ale as she watched the others celebrate. An idea occurred to her during a lull in the noise.

"After we rest up and recover, perhaps we could see the Sister..." Ryssa paused a moment, frowning as she searched through snippets of memory.

"Sister Garaele, that was her name. She had the problem with the vain banshee. I still have the silver comb she offered as an inducement to recover the spell book."
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 31/10/17 19:17 UTC
Luminmorn

He watched the friends celebrating that they had been reunited. His slit pupil eyes ran over the more obvious changes in the little village. That was all good, he was glad to have been a part of making this little piece of the world better.

Free food and drink always meant good tidings, he indulged. They had worked hard for this reward, and in his mind, the people needed it too. He sampled the fare, drinking, and eating, but keeping his wits about himself.

"As far as plans. I need to get my armor mended and replenish my supplies, tomorrow. After that, I am willing to go where I am needed."
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 31/10/17 20:23 UTC
<Bern>

Between sips, he considered Luminmorn's intended plans. It occurred to him that he could use some arrows, and maybe stop by a weapon smith and make sure his rapier was in top shape.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 31/10/17 20:32 UTC
Chandan

He lies slumped over the table, facedown, his tangled hair piled around him along with several empty cider flagons.
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 31/10/17 23:31 UTC
Kriv

The Dragonborn noble seemed thoughtful, eating sparingly of the fare on offer, his eyes on Sildar and Gundren. Technically the terms of their journey had been met, but the underlying debt of honour owed by Norixius Keep was still extant.

Glancing at Ryssa,

"Ah, the Banshee. She gave us what we sought, but wasn't happy about it."
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 01/11/17 01:17 UTC
Ryssa


"Ah, I see," the cleric said to the dragon born. "I am pleased you were able to help the Sister."

"We were going to try and help her, but somehow, we kept getting distracted."
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 01/11/17 01:51 UTC
Kriv

"Probably for the best, I do not want to hear that again, and wouldn't wish it on anyone."

He glanced briefly at the slumbering vagrant, considered for a moment, and shrugged.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 01/11/17 06:41 UTC
Davroar

Shape changing into a bear too many times has given him a bearish appetite, so he indulges more on the food than the drinks. He leans back in his chair with a good feeling of being overfed along with a slight buzz from the beer. When Jaliera leans over to him, Davroar will lightly hold her hand at his side, and playfully traces a druidic rune of joy with his forefinger upon the back of her hand.

For the time being he is content to just listen to the others, and will plan to join Luminmorn tomorrow in getting his armour fixed too.

It sounds like they might be going to be heading out again to help Gundren find his brothers.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 01/11/17 12:06 UTC
Jaliera

"Davroar and I looked for your brothers briefly before we set out to try to rescue you. They had not restocked at the store for a few days and we could not find any traces of them locally."

She looks around the others.

"It sounds like we all need a day or so to get our gear replenished and sorted.. and while we are doing that tomorrow we can check again to see if they have been into town."

She smiles at Gundren. It must be nice to have family. She really misses hers.

When Davroar traces a pattern on the back of her hand, she smiles up at him. This mission has turned into so more than she had ever imagined. True there have been some bad moments but overall she feels she has come into her own. And being here with Davroar, she has no immediate desire to go back to her mentor just yet.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 02/11/17 01:15 UTC
Gundren

Grundren repeated what he said when he was first rescued. "Nudro and Tharden went ahead to Wave Echo Cave to scout things out and I have not heard any news of them. While I was captured I heard talk of someone called the Black Spider. Whoever that is, they orchestrated my capture and know about the Cave. I worry that they might find the Forge and use it for evil ends. My brothers may not have much time, and I do not have the skills to help them. I beg you, please help."
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 02/11/17 12:27 UTC
<Bern>

It seemed like there was more to accomplish, he thought as finished his mug. He set it down and pushed it away. With things to do, another mug would only 'get in the way'.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 02/11/17 13:33 UTC
Jaliera

"Well I am willing to do what I can. Maybe those that have essential errands could do them in the morning? I can check around town to see if there is news of your brothers."

She smiles at the dwarf, hoping to reassure him.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Thu 02/11/17 15:32 UTC
Luminmorn

"I pledged my aid to the endeavor, and this seems to be a part of the ongoing whole. I will offer my weapon and shield as well as my patron's help, to honor The Great Dragon. I am willing to go without the essential repairs, and supplies, if it is deemed necessary. I have lived on less." He wanted to get his armor fixed, but he lived in the wilderness for years, so he could certainly do so again.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 02/11/17 15:33 UTC
DM
As the discussion continues, there's a consensus that haste is needed but that the heroes need rest a long rest and need time to finish their errands.

The innkeeper's wife contributes that rooms upstairs have been readied for the party.

As more townsfolk roll into the inn, it becomes clear that nobody has seen any of the dwarf brothers for a long time. While deflating to Gundren, he thanks Jaliera for her concern but adds, "They would only return here once they found the gold. I can only surmise that they're at the Wave Echo Cave. ooc: to spare time, they are not here.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 02/11/17 19:30 UTC
Ryssa


"Once I have completed my devotionals to Lathander, my deity, and have one full sleep, I will be honored to set out to look for your siblings, Gundren."
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 03/11/17 05:34 UTC
Davroar

With a casual gesture to the passed out old man, he says, "Chandan has already called it a night. Should do the same. Get an early start with supplies and head out as soon as we can then?"

With his other hand he pokes four fingers through one of several slit in his armour. Davroar figures he could buy the materials he needs to repair this himself when they rest for a night en-route to Wave Echo Cave. He just needs a few more items from the general outfitter and he will be good to go for tomorrow morning.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 03/11/17 12:25 UTC
<Bern>

"Works for me", he said.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 03/11/17 14:56 UTC
Jaliera

Her eyes twinkle a little. She does have a soft spot for the old monk.

"Davroar, maybe you and I should help Chandan get to his bed? I just need to get some arrows tomorrow. Hopefully any opposition we meet will not hit you just there."

She indicates the hole he had been examining.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 03/11/17 14:57 UTC
DM
As the day wore long, some of the adventurers went to their rooms to start their rest. Others wanted to visit people in the town that they had made promises to. Others would stay in the taproom of the inn to enjoy the food and drink being served.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Fri 03/11/17 15:09 UTC
Luminmorn

While he wanted to celebrate his achievements, he didn't do so. Instead, as the others started to head to bed, he took his leave as well. Too many people made him uncomfortable, and a bed sounded like a place he wanted to be.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 03/11/17 15:21 UTC
Kriv

The Dragonborn sought Sildar, to give him a more thorough debrief of what had happened, including the concern that a new chieftain had taken the crown of the old, with Cragmaw Keep still in verminous hands, recounting the nature of the opposition they had faced at Thundertree, and as much meticulous detail as his local superior in the Lord's Alliance may wish to hear. There was certainly time for levity, but as ever, Kriv remained focused, the slumbering besotted monk a constant reminder of the risk of letting things slip too far.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 03/11/17 15:29 UTC
<Bern>

Under different circumstances, he might have remained there to drink another mug or two. But he had business in the morning and they would be traveling after that.

He made his way up to the room and went to sleep.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 03/11/17 19:10 UTC
DM - For Kriv

Sildar had been at the Stonehill Inn celebrating the return of Gundren but was glad to see the dragonborn come to the townmaster's hall. Harbin Webster, the old and wimpy townmaster was there, working as a clerk for Sildar.

"Take the rest of the day off Harbin. I need to talk to Kriv."

Harbin bows and backs out of the building, now a shamed man.

"He's not a terrible person, but he is a coward," Sildar said to Kriv. "How are you, Cloak Kriv."

Cloak was the title that Sildar had bestowed upon Kriv, a member of the Lord's Alliance.

"Perhaps it's time we bestowed a new title upon you, Redknife Kriv. You've earned it and perhaps even more. But our work is not done. While Gundren's rescue was a good start, what we learned from him is worrisome."
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 05/11/17 00:42 UTC
Kriv

"In general, we prosper, Townmaster. Since joining up with our new associates at Thundertree, our success largely speaks for itself.

He acknowledged the promotion with a nod: As Sildar continued to the meat of the matter, he listened.

"Mm. If either of his brothers broke under the Spider's ministrations, it could give the enemies of civilisation a significant head start, to say nothing of the detrimental effect on their own existence once they outlived their usefulness. Is there salient information to which I am not yet privy?"
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 05/11/17 06:57 UTC
Davroar

He lets out a short laugh at Jaliera's wry comment about the poor condition of his armour and says, "Right, I'll try not to... anyways, yes let's get Chandan up to his own room."

Being as gentle as he can he will hoist the old man fire man style across his shoulders with Jaliera's help, and will then say a good night to everyone.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 05/11/17 11:27 UTC
Jaliera

She too says goodnight to everyone and then moves away with Davroar, helping to guide Chandan's arms and legs through doorways, trying to make sure he doesn't get any bruises. He had fought bravely she remembers, at one point holding his own when guarding that door which had attackers behind it. She smiles softly. He might be a bit odd and likes his drink but his heart is in the right place.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 05/11/17 13:21 UTC
Ryssa


Taking her leave from her companions, Ryssa made her way upstairs to the room which had been designated for her. She cleaned her armor and shield, taking especial care with the buffing of her icon of Lathander.

I'll need arrows... she reminded herself.

She disrobed and lay down on the cot and prepared herself for sleep. She would need to arise early to handle her morning devotionals.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 05/11/17 20:23 UTC
Sildar - with Kriv

"Perhaps. We looked into the information about this cave, the Wave Echo Cave. It seems that everything does point there. Inaro Albrek, or Glasstaff as he was so dubbed by his Redbrand lackeys) spoke of what the Spider was seeking . It was called the Forge of Spells. That is what worries me most. That is what I fear the Spider wants. That, I believe is why the Wave Echo Cave is so important. And if the Lost Mines of Phandelver are there too. Then ... well, it seems obvious. If the Spider is still putting up a battle, then he hasn't found the Forge of Spells. There are troubles brewing in Faerun that are perilous. A great war with a cult of dragons may be before us. If a place such as the Forge fell into the hands of our enemies, then it would indeed put civilization at risk."
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 05/11/17 20:37 UTC
Kriv

He offered a human-style nod, and commented,

"Then the protocol seems obvious. Now that we have the map, head straight for the Wave Echo Cave, take and hold if we can, else assault it if the enemy have already reached it. If the Spider still has the Rockseeker brothers in tow, attempt to rescue or retrieve their remains."
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 05/11/17 23:24 UTC
DM

Sildar nods affirmatively, there being a clear understanding between him and Kriv. "Aye. Don’t wait for the enemy to come to you. The best defense is a strong offense." The phrase was one of the three tenets of the Lord's Alliance.

There was no need for further conversation and Kriv was soon on his way back to the Inn for a well deserved rest.

*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***

Morning comes and everyone is fully rested. After a long day before, the party deserved a peaceful night. The rooster's calls were just the first noises that were heard. Soon those were replaced by the sounds of folks starting their days and carts being pulled over cobblestone streets. Those who might be inclined to hide from the new day under the covers, were tempted by the smells from breakfast that wafted through the Inn. First it was the fresh-baked breads, then it was the aroma of bacon and sausages that filled the air.

Gundren was already downstairs at a table.
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 06/11/17 00:59 UTC
Ryssa


Having slept soundly, Ryssa was up early and completed her morning ablutions and devotional. She dressed and packed her small incidentals before heading downstairs, drawn by the smell of baking and frying of tasty comestibles.

She sat at the table and greeted Gundren.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 06/11/17 09:56 UTC
Jaliera

Perhaps it was the enticing scents from downstairs that her stomach responded to first but she is soon awake and eager to get breakfast. It will be so nice to have hot food served in comfort and warmth, something she has missed in the days they were away. She washes and dresses, packs her things and then goes to knock first on Davroar's doo and then Chadan's to see if they are awake. She wouldn't want them to miss breakfast!
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 06/11/17 12:26 UTC
Kriv

He rose early and packed swiftly: Time was of the essence, and if that meant having their more hung-over hangers-on playing catch-up then so be it. He descended, and headed towards Gundren.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 06/11/17 14:09 UTC
Chandan

He lies slumped over the table in the common room, facedown, his tangled hair piled around him along with several empty cider flagons.

Hearing Jaliera calling his name upstairs, he sits bolt upright, groans and falls off the back of his stool.

"Here!" He croaks.

Still groaning, Chandan crawls onto his seat. He sees Ryssa and Gundren at the table and gives then a feeble wave in greeting. Then pours himself a cup of cider.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 06/11/17 15:57 UTC
<Bern>

The smell of food was enough to rouse him from the warmth of his bed. He heads down and joins the others. He smiled and nodded greeting to each and sat.

"I need to get arrows. Anyone else need some", he asked. "No reason for several of us going for a job one can do."
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 06/11/17 16:52 UTC
Ryssa


The cleric returned the elderly monk's greeting with a smile and a wave of her own.

"Chandan, you look like you could benefit from a tonic if not from the healing balm of a blessing from my Lord Lathaner."

Ryssa turned to greet the ranger.

"Arrows? Yes, I am in need of some."
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 06/11/17 17:20 UTC
Kriv

He looked approvingly to Bern, commenting,

"A good idea. I need none myself, but check with Jaliera before you depart."
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 06/11/17 17:28 UTC
<Bern>

He smiled as he acknowledged Ryssa's arrow request.

"I will check", he said to Kriv.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Mon 06/11/17 20:34 UTC
Luminmorn

He rose with the dawn. The rays of the sun were a gift from the Great Dragon. He gave his prayers and offering to his patron. Soon he was done and though sleeping in the bed was good, he missed the fresh smells of the outdoors.

He made his way down to join the others and Gundren. He was not wearing his armor, as he intended to make time to have it repaired. If he had to, he could take the materials and fix it himself.

Breakfast that he didn't have to cook himself was more of a spoilage than even the bed was last night.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 07/11/17 03:13 UTC
DM
As the seats at the table filled up, Gundren sat fidgeting. Eventually, he spoke up.

"I'm already in your debt, but I am at a loss for what to do. It's my brothers, and the mine. I am not a fighter and I need to hire heroes. You're the only one's I know. I've thought a lot about it, but I need your help. I'm willing to pay."
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 07/11/17 08:16 UTC
Davroar

He is up just before sunrise and will accompany Jaliera down to the common room when she knocks on his door. He waves a good morning to all that are seated before him and takes a seat.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 07/11/17 08:53 UTC
Chandan

He smiles amiably to each of his companions as they arrive at the table, and bows his head respectfully to Ryssa's suggestion.

"Your Lord is wonderful and kind, I toast to him and you!" He says.

Everyone seems to be talking breakfast though, and truthfully Chandan isn't sure what time it is. The light from outside does suggest day-time.

The cooking smells from the kitchen make his stomach rumble, but he feels a sense of urgency, from their charge, Gundren, and from Kriv Norixius too. Bern has already headed out into Phandelin to obtain more arrows, and so it seems the party have made up their mind.

"I am not a hero but I help you anyway, Gundren. I think we all help you.

"No need to pay me."
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 07/11/17 11:16 UTC
Kriv

"Norixius Keep remains in your debt nonetheless, and of your kin. You have my pledge and oath that I will see this through, in the sight of all present."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 07/11/17 16:04 UTC
Jaliera

She gets down to the common room and sends a mental command to Whisper that she will be outside before too long. Then she orders a big breakfast. She has been looking forward to this for a while.

Smiling at everyone, especially Davroar, she says to Bern.

"Yes please I would like arrows too, at least a score. Do you want the money now?"

And then adding her pledge to Gundren.

"My mentor, Randal Stagg, counts you as a friend Gundren. I feel he would want me to help you and so I am happy to join your cause."
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 07/11/17 17:03 UTC
<Bern>

"We can sort that out later. For one thing, I have no idea what they will cost yet", he said with a wink and a grin.

Having finished his meal ... and having the orders for arrows, he stood. "I will be back in a bit", he said. Then turned and left in search of arrows.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 07/11/17 17:20 UTC
Luminmorn

He sees Bern stand and says "I will accompany you. I at least need to get materials to fix my armor if we will not take the time to have it done." He tosses his last sausage into his maw and moves after the ranger.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 07/11/17 19:56 UTC
Gundren

"Thank you all! As far as paying you, I won't take no for an answer! I pay my debts and you saved my life!"

With that he pulls out a coin purse and throws it on the table. "I collected some money owed to me. Split it amongst yourselves for now. Consider it an advance payment. It's not enough to even the debt. I pledge to you one tenth of all profits from the mining operation once it is up and running again. You deserve it and it's incentive for you to secure it for me and my brothers."

Everyone add 25 gp to your belongings for now.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 07/11/17 20:43 UTC
<Bern>

"I am glad for the company", he said with a smile. "But we should try and find an armorer. You want your armor to be in top shape."
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 07/11/17 23:01 UTC
Luminmorn

"Agreed," with regard to an armorer.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 08/11/17 00:06 UTC
<Bern>

"Well then, sooner left, sooner returned", he said with a grin and headed out to the street.
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 08/11/17 00:22 UTC
Ryssa


"I will go to the kitchen and see if they have the necessary ingredients in stock to fix for you a... morning after tonic," she said with a smile for the old monk she had grown to like.

Ryssa turned and spoke to Gundren.

"We have profited adequately from our assignments in this town and I, for one, feel no need for further remuneration from you. I will be pleased to try and help you."

The cleric turned and made her way to the kitchen where she managed to procure a rather unusual list ingredients which she made into a fizzing, foaming drink which she carried back to Chandan.

"It tastes rather sharp, I am afraid, my friend, but I do think it will ease you of the pains which come from prior night excesses."

Ryssa smiled and handed it to him.

"I used to prepare this for my mentor, Athelor, when I was but a trainee in the service of Lathander."
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 08/11/17 00:31 UTC
Kriv

He fully understood that need to make good on obligations, and made no word of complaint at Gundren's largess. He bowed respectfully, and counted out his share of 25 gold, tucking it away afterwards.

"It seems we are under mutual ties of gratitude for services rendered. So be it: All shall be made good in time, and you already have my unbreakable word on the matter."
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 08/11/17 03:55 UTC
DM
Your friend, Gundren, is heartened that you'll take on the mission that he cannot. For as long as you've known him, he loved gold more than almost anything. So it is not surprising that he seems aghast when some turned down his reward. Looking at him you realize that he's not keen on taking it back. He makes a point by emptying the purse on the table and shoving it empty into a pocket, leaving the coins on the table.

He changes the subject and starts to describe the way to the mines and describing the outlying areas. Then he told everyone how it was discovered.

"It's fifteen miles east of here, in the deep vales of the Sword Mountains. That's were the Wave Echo Cave lies. Legend had it that the rich mine of the Phandelver's Pact was lost five hundred years ago during orc invasions that devastated this part of the North. So many
prospectors and adventurers have searched for the lost mine, but nobody succeeded until my brothers and I found the entrance a month ago. We didn't realize it at the time, but we were being trailed."

Breakfast tapers off and the adventurers find time to run all their errands, shopping for arrows, meeting with Sister Garaele, Daren Edermath and any other activities before you head off.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 08/11/17 06:31 UTC
Davroar

He will take his share of coins in respect to Gundren, and will use it to get his armour fixed after breakfast. Any left over he will evenly distribute to any children he finds in the streets between the armourer's shop and the inn.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 08/11/17 13:46 UTC
<Bern>

He will take a bit of the coin for the arrows.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 08/11/17 16:07 UTC
[OOC We got a 1/7th share of the 1000gp from Gundren last night = 143 and now another 25gp. Added to sheet. You also mentioned other items we have yet to examine. Can we have a list? smile ]

Jaliera

"I go with you to the armourers Davroar."

For no other reason than she wants to spend time in his company.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 08/11/17 19:34 UTC
<Bern>

He gave Davroar a wink and a nod. Clearly =he= would have his own agenda now.
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 08/11/17 19:39 UTC
Gypsy - I think that refers to the golden Statuette of the Elf you found in the Castle.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Wed 08/11/17 19:44 UTC
Lumimorn

He takes his share as he does not wish to offend. He tries to get his armor repaired or at worst case, gets the materials so that he can accomplish the task himself.

[OOC: Thanks for the update on the 143. I missed that and will add it to his totals now.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 08/11/17 19:54 UTC
[[ now all we need is to know ow much we spend on arrows, armor repair and the like <g> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Wed 08/11/17 20:43 UTC
Chandan

Nods in thanks to Gundren for the coins. The monk feels that they aren't his, so much as the traders who he'll give them too. But the goods they'll buy will be Chandan's to benefit from.

He sets about preparing for a journey into the Sword Mountains. A much shorter journey than Phandelin to Thundertree, but possibly more arduous and colder. He will have to forget beer, cider and wine, but the locals have told him about the cut brandy---

And then Ryssa's handing a tonic of her own creation. Marvellous! And what a generous soul! He thanks her and takes a giant gulp from the tankard.

His hooded eyes go wide, twitching and his wrinkles wrinkle, then he judders top to bottom and back up again before placing the empty tankard on the table and nodding, smiling politely without breathing.

"Miraculous indeed!" He gasps hoarsely.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 09/11/17 01:03 UTC
Ryssa


She nodded and then smiled and then covered her mouth with her hand as if her lips itched or perhaps she was covering a grin.

"You have much the same reaction as my mentor, Athelor, had."

Ryssa's head suddenly cocked to one side and she got a far off look in her eyes as a memory returned to her.

"Would anyone have time to visit the Old Owl Well with me? I sort of committed myself to fulfill a request for Daren Edermath there."
Posted By: nem Re: 4 - Wave Echo Cave - Sun 12/11/17 19:57 UTC
Chandan

He splutters, trying to get his lips and tongue to work together, as he points to Kriv.

"Old Owl Well. Undead threat. Yes, we have been there. Kriv is the one to speak to... Excuse me, I go pack.!" He says, and leaves the table, walking like he'd just stood on a shocker lizard.
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 12/11/17 20:28 UTC
Kriv

He glowered at Chandan's finger as if he wanted to have it tried for crimes against digitanity, but looked back to Ryssa and elucidated,

"Ah yes, Old Owl Well. Thayvian explorer by the name of Kost. We were able to learn of his purpose there and to discern that the undead were not an offensive threat so much as a defensive measure. Kost was also able to direct us to Cragmaw Keep and provide some leads on our mutual enemy. We relayed the information to Daren Edermath accordingly: Given our association, you may consider that commitment fulfilled by proxy."
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 13/11/17 16:48 UTC
Ryssa


Her expression grew once again serious and she nodded slowly as she thought about the Order of the Gauntlet.

"I would like, nevertheless, to speak with Daren Edermath.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 16/11/17 01:27 UTC
Quote:
now all we need is to know ow much we spend on arrows, armor repair and the like <g>

5e SRD
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 16/11/17 02:12 UTC
DM

As some mention the need to restock ammunition and repair armor, those who did not need it before are referred to the Lionshield Coster, a trading post in town. While Barthen's Provisions is where someone would head for more mundane supplies.

[ooc: I see no need to play out the restock. Use standard pricing as in the SRD. Barthen's sells any mundane item under 25 GP. You can buy any simple or martial weapon at the Lionshield Coster. They also sell any armor less than 100gp. The smithy is next door.]

Daren Edermath's lives lives in a tidy little cottage beside an apple orchard in the north west of the village. As he sees a group approaching, as the half-elf recognizes some of the visitors they are greeted with a welcoming smile.


Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 16/11/17 13:03 UTC
[[ I could not find the cost for arrows listed anywhere on the SRD ]]
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 16/11/17 13:25 UTC
Originally Posted By MikeD
[[ I could not find the cost for arrows listed anywhere on the SRD ]]


[It's on the Adventuring Gear page rather than the weapons page, catches out a lot of people.]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 16/11/17 13:45 UTC
[OOC OK thanks but I'm not sure we know about it in character as I don't think Ryssa told anyone! wink ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 16/11/17 15:11 UTC
Well ... duh! Why didn't they say so. I think it is interesting that in the weapons section for bow they have a link to ammo ... but then don't tell you the cost ... or where to find the cost <sigh>

Anyway ... am I getting arrows for myself and two others ... or three? That would make it 3 or 4 gp total <g>
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Thu 16/11/17 15:33 UTC
[OOC I see how it is. We have become part of a throwaway society. I see no idea of what it costs to repair armor. I see that splint is 250 and plate is 1500. Lumi doesn't have 1500, and I am sure a couple of dozen blows wouldn't make him get new armor, but I see no way to figure out (not sure if it falls under skilled or not) what it would cost to repair it. Probably don't have time anyway. So I guess Lumi will spend 200 for a new set. razz
Or I could just ignore it, having said nothing since it is flavor text anyway. smile ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 16/11/17 15:51 UTC
well ... it should cost =way= less for a few 'repairs' GMD as to how much that might be <wink>
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 16/11/17 22:15 UTC
OOC: One would think that arrows are so basic that they would have included them in the weapons section of the SRD! As stated there, they don't include cost anyway <grumble>

From the PHB: Arrows (20) 1 gp, 1 lb.

Anyhow, as for repairing armor, neither Zeim nor I will ask you to ever repair your armor. Nor, do I think, we'll ever ask you to restock your ammunition. It's just too much of a PITA to do that and since we're coming to the end of this game (the last chapter), I simply wouldn't stress about it. Sure, roleplay it out as you desire, but by being a stickler for stocking up isn't where I gained my reputation as an evil DM weg

Gypsy, what are you referring to?
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 16/11/17 22:32 UTC
<heh heh heh> No one will ever take that away from you Nep <wink>
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 17/11/17 14:29 UTC
[The golden statue which I am assuming.. maybe erroneously.. is the one that Ryssa found grin ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 17/11/17 15:04 UTC
[ooc: Ex, are you "sharing"?]
Posted By: nem Re: 4 - Wave Echo Cave - Fri 17/11/17 16:33 UTC
[I think Chandan will go shopping for a new ass. His last one ended up half-assed.]
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 17/11/17 21:53 UTC
[OOC: Uh... sharing what? I doubt seriously she'll be sharing her ass... grin ]
Posted By: Zeim Re: 4 - Wave Echo Cave - Sat 18/11/17 00:04 UTC
The treasure she found.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 18/11/17 01:44 UTC
Oh you kids <chuckle>
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 18/11/17 02:09 UTC
[OOC: She certainly would share everything she found... I just overlooked it.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 18/11/17 13:03 UTC
[ooc: Assume that the statue came up in conversation - at about the same time as Chandan's ass. On that topic, there's nobody selling livestock or body parts in Phandelin.]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 19/11/17 16:39 UTC
Jaliera

"Ryssa, while you are out, you might want to get that statue assessed? Is it likely to be magical?"

She smiles at the cleric, liking her and the others they had joined with.
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 20/11/17 00:33 UTC
Ryssa


The cleric with the scarred left cheek pulled the small, exquisitely carved and shiny statue from her haversack and took it from the cloth in which she'd wrapped it.

"It would not surprise me if it had magical properties. I wonder who would be best to appraise it along those lines."
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 20/11/17 20:11 UTC
Ahem, This post here is a nudge to move forward from chit-chatting with each other and move on to do anything you want to do in town ASAP. I will fast forward after I digest my turkey later this week so take advantage of the opportunity sooner than later or miss out.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 20/11/17 22:36 UTC
[[ I am buying arrows <wink> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 20/11/17 22:53 UTC
DM

Bern makes his way to the Lionshield coster. Hanging above the front door of this modest trading post is a sighn shaped like a wooden shiend with a blue lion painted on it. Linene Graywind, the proprieter, weclomes you to her place of business. "What can I do for you Bern?" obviously recognizing the ranger.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 20/11/17 23:54 UTC
<Bern>

He smiled at the welcome. It had been a while since he had been here, so it was 'nice' that she remembered. "Thanks. I need to get some arrows. I need a score of these", he said showing her one of his arrows. "I also need a couple score of arrows about so big", he says, using his arrow as an example, holding it and sliding his hand to the appropriate 'length'.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 21/11/17 01:06 UTC
DM
Linene holds up a finger and says, "Hold on a moment. I happen to have a case of arrows. I have what I have. Let me fetch them."

She goes in the back and brings back a box of standard arrows. "Here you go. 20 will cost you 1 GP."
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 21/11/17 13:46 UTC
<Bern>

He sighs when she heads to the back. Better arrows meant better accuracy.

He set 3 gold pieces in the counter and started counting out 3 score arrows from the box, making sure that they are the best of the bunch.

Then it was back to the group.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 21/11/17 15:45 UTC
DM

Linene took the gold and before Bern left she thanked him for all that he and his associates have done for Phandelin so far. Ridding the town of the Redbrands was a big deal and now, returning with the dwarf miner was an extra bonus as far as she was concerned. "If there's anything else that you need, let me know and I'll see what I can do about obtaining it.

The arrows are fine quality. Without an infusion of magic, they would have to do.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 21/11/17 15:50 UTC
Luminmorn

He had his armor patched, and gathered his supplies. He was ready to head out as soon as the rest are ready.

[OOC: Don't wait on me. smile ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 24/11/17 17:35 UTC
DM
Ryssa took the tiny statue around town and ended up at the Miner's Exchange where they met with Halia Thornton. When they were in town before, Lingo had spent some time with her and when Ryssa walked through the door, she greeted the cleric and quickly brought Lingo's name up. Halia seemed quite upset to hear of the halfling's demise. Then, she asked about Kalista, the tiefling that first accompanied the other half of the group and was equally saddened to learn that she too had perished. When Halia calmed, she looked at the statue and after a brief study said, "No, it's not magical, but it's nice. I can give you 100 gold for it." The exchange went smoothly.

At the Shrine of Luck, you met with the scholarly acolyte named Sister Garaele. At first the zealous young elf was eager to hear the tale of the encounter with Agatha. She recorded the words of the banshee that were repeated to her. 'The disposition of the spellbook formerly belonging to the mage Bowgentle is in the hands of a necromancer named Tsernoth from the city of Iriaebor and the name of the wizard who built the Old Owl Tower is Arthindol.' But upon learning that the banshee had used her death wail on Kriv she was horrified. "I did not imagine that you would have needed to risk so much!" she said. Instead of giving the party the three healing potions that she had agreed to, she provided five.

It was mid morning by the time they left town. Fully stocked and all business now resolve in Phandelin, they headed east, into the hills leading towards the Sword Mountains. It was an uneventful five or six hour trek to the Wave Echo cave. By mid afternoon they were marching through the deep vales of the mountains. This is where the map led them. After a short restudy of the map and identification of markers on Gurdren's map, they finally found the narrow entrance to the caves. The party paused to make final preparation before entering into the pitch black tunnel.

The statue's value is 100 GP
DM Random encounter on 18-20. Neptune rolled 1d20 and got 2
Please make preparations: prepare spells if you need to, arrange for light. You should set a marching order. The map is up in Roll20.
Here's the link to the Roll20 map Please place yourself anywhere "visible". You're PC's are at the bottom left of the map (aka SW).
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 24/11/17 17:55 UTC
Kriv

The Dragonborn noble spake a single guttural syllable, his staff blazing with light.


Light cantrip on the staff of defence.

In terms of marching order, Kriv is happy near the front, to support the scouts.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 24/11/17 18:06 UTC
Ryssa


As usual, Ryssa would locate herself near the middle of the marching order.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 24/11/17 18:45 UTC
<Bern>

He moved to the front of the group ... once he could see. So far it looked like his bow was still viable, so he got an arrow ready and was ready to move out.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 24/11/17 21:36 UTC
ooc: You should all place your token where you want in the hallway in Roll20.

OOC2: I made a boo-boo. The description of the statue was written in 2 parts in the module. Paragraph 1 was on page 38. I never read paragraph 2 which was on page 39. Here's what that said:

Quote:
A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a question and receive a telepathic response, as though it had cast augury (see the rulebook for a description of this spell). Once a creature has asked its question and received a response, it can never activate the statuette again.

I would say that that's important info. Sorry.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 25/11/17 00:14 UTC
[[ If no one else wants to play 'front line' with Kriv, lemme know. I can move up there. But ... in the short term, at least ... I think I would be better just behind the front line <g> ]]
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 25/11/17 09:23 UTC
Davroar

He was about to light up a torch, but seeing Kriv providing the light he will instead move up to walk along side Jaliera.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 26/11/17 13:08 UTC
[OOC I'd say don't sell the statue, worth more to us than the gold. smile ]

Jaliera

As usual as they travel, Jaliera has Whisper scout ahead from the air. She has her bow ready and is more than content to walk alongside Davroar.
Posted By: nem Re: 4 - Wave Echo Cave - Sun 26/11/17 13:31 UTC
[Can anyone give Chandan some longer duration buffs? To AC perhaps. A lot of the party's healing magic was spent on him at the castle, so I figure it might be more efficient if he can avoid being hit.]

Chandan

Using his spear as a walking stick, he hauls himself uphill into the mountains and is greatly relieved when they find the cave directly.

Being on foot, without a mule or cart, limits the weight of drink Chandan can carry, especially in mountanous terrain. So the monk has only a flask of poteen to keep him hale. This he sips sparingly.

Seeing Kriv move ahead with the magical light, Chandan hurries to catch up and follow him in, knowing that the dragonborn will be much reassured by his presence.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 26/11/17 13:38 UTC
OOC: Consider the statue unsold.
Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 26/11/17 15:38 UTC
Not sure if any of the magical types have Mage Armour, or if it would help. 1st Level spell that provides an Unarmoured person a base AC of 13+Dex for 8 hours.
Posted By: nem Re: 4 - Wave Echo Cave - Sun 26/11/17 16:27 UTC
[That would give Chandan an AC 20. Very nice! A good match for a monk, to be sure.]
Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 26/11/17 18:29 UTC
? Not sure. Monks get to add Wis to their AC, you wouldn't with Mage Armour, only Dex. A Dex of 20 (max) only gives a +5 modifier so your AC max with Mage Armour would be 18.
Posted By: nem Re: 4 - Wave Echo Cave - Sun 26/11/17 20:18 UTC
Ah OK, then it's not for a monk really. Chandan has AC 17 just with his Dex and Wis mod. Minus Wis mod, but with a 13 base from Mage Armour he'd still have AC 17.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 28/11/17 01:44 UTC
DM
Whisper is the first to fly close enough to see into into the large cavern and soon enough Jaliera knows that there is no imminent threat. After taking all necessary precautions, the group finally enters.

The entrance tunnel leads into a large cavern supported by a natural pillar of rock and containing three stalagmites. In the western part of the cave, behind the column of rock , are three bedrolls and a heap of ordinary supplies- sacks of flour, bags of salt, casks of salted meat, lanterns, flasks of lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf miner, dead for at least a week.

The northeastern section of the cavern has collapsed, forming a ten-foot-wide, twenty-foot-deep pit. A sturdy hemp rope is tied off around a nearby stalagmite and dangles down the side of the pit, at the bottom of which is a rough-hewn tunnel heading northwest and east.

I didn't move you into the chamber in Roll20. You can do that.

Attached picture WEC-1.gif
Posted By: nem Re: 4 - Wave Echo Cave - Tue 28/11/17 10:11 UTC
[Has Gundren explored these caves, if so, does he have a map, or can he indicate how extensive they are? Will the party be down here for days, for example.]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 28/11/17 11:03 UTC
Jailera

Having had some reassurance from Whisper, Jaliera send her off to watch the chasm for any movement. She moves into the partial cover of the rock column, her bow at the ready, so that she can act as a guard whilst others of their group search the makeshift camp. She hopes the body that lies there is not one of Gundren's brothers. She knows first hand what it is like to lose family and would not wish that on anyone.

As she moves forward she does keep an eye out for any traps that might be lurking.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 28/11/17 11:04 UTC
[ooc: Gundren is not with you but he has not explored the caves]
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 28/11/17 13:33 UTC
<Bern>

Moving carefully forward, he looks the cave over. His initial concern is the structural integrity. But that someone had been living here suggested that they were relatively safe from cavein and the like.

He moved over to check out what looks like a relatively recent 'event' ... and apparently of interest to the dwarves.
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 28/11/17 13:54 UTC
(OOC - To expand on the answer to Neal's question, I believe Gundren sent his brothers on ahead to explore the caves.)
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 28/11/17 17:56 UTC
Ryssa


Discerning no immediate danger, the cleric of Lathander, although she was certain the dwarf was dead, moved across to the northwest corner of the cave to check on him and determine, if possible, what had caused his death.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 28/11/17 19:28 UTC
Chandan

Funeral rites are called upon again, after they've scoured the cavern for lurking dangers.

Who is this dwarf, and how did he die. These are the questions Chandan asks of the body.
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 28/11/17 22:41 UTC
Kriv

He looked intently at the corpse, for wounds, bloodstains, indications as to what killed him, and checking for identifying marks on his belongings.

"I strongly suspect I'm going to have to tell Gundren his brother is dead, possibly both brothers. If this was by the hand of the Spider or his minions, he might have the one kept around just in case, but no need for a spare. It also means we likely need be further on our guard going forwards."

Looking over to Jaliera,

"Before we obscure them, can you see if there are tracks leading towards or away from the body?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 28/11/17 23:05 UTC
OOC: Some answers and other factoids....

First, if you don't have darkvision, you really can only see within a 40'r of Kriv so if you're a lousy human, you better stick near Kriv!

It's easy to infer that this is indeed one of Gundren's brothers. You can't tell for sure, but there's family resemblance and it makes sense. He was killed by (the module doesn't say but let's say he was stabbed).

If Jaliera or anyone is looking for tracks, that's now an active "perception" check. Some others might have advantage on that roll wink

I'll take a perception check for whomever looks at the corpse too.


DM
As Kriv inspects the body ...
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 28/11/17 23:09 UTC
Kriv perception
AJ rolled 1d20+2 and got 20
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 29/11/17 01:04 UTC
Ryssa

Staying close to Kriv, Ryssa knelt close by the corpse and examined the dead dwarf and everything nearby, murmuring a prayer to Lathander for the deceased one.

Ryssa Perception Roll: 1d20+8 = 15
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 29/11/17 07:13 UTC
Davroar

He was about to move closer to take a look at the body too, but stops short when Kriv asks about checking for tracks leading to or from it. For the moment he will keep watch around them albeit limited by Kriv's light.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 29/11/17 13:35 UTC
Jaliera

She nods to Kriv. Using Whisper's eyes and asking her to swoop slowly past the area around the body and to the rope, she looks for tracks around the cave.

Jaliera Perception
Gypsy rolled 1d20+5 and got 12

Whisper Perception
Gypsy rolled 1d20+3 and got 13
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 29/11/17 13:53 UTC
DM
All tracks and signs of movement lead either outside or to the hemp rope into the pit.

As Kriv inspects the body he notices that the boots that the dwarf is wearing have no scuffs. This surprises him because the Rockseeker brothers were miners and he wonders to himself how a miner's boots have no scrapes, scratches or other blemishes.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 29/11/17 14:42 UTC
<Bern>

The collapsed section seemed the most likely approach for anyone down here, but he could also see the entrance from there as well. His bow at the ready, he kept watch ... his eyes being somewhat limited down here, he was relying more on his ears ...
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Thu 30/11/17 02:56 UTC
Luminmorn

He lit his torch from the other Dragonborn. He needed light as well and figured he could work the other end of the group for protection. He let the more perceptive of the group and just watched the darkness for threats.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 30/11/17 15:34 UTC
Jaliera

"Kriv, tracks go either outside or to the rope into the chasm."

She resumes her watch on the chasm.
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 30/11/17 17:18 UTC
Kriv

Scaled Draconic brow ridges tended to lack the fluidity to furrow as human equivalents could, but there was no mistaking the tone of voice from the noble scholar.

"Clean boots. Clean, unmarked boots on a miner. That seem strange to anyone else? He didn't get a chance to engage in his expertise here one way or the other. Something doesn't add up here..."

He nodded to Jaliera's report, and after a quick glance to see if anyone had a pressing need of the light and providing it if need be, headed over to the rope.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 30/11/17 18:41 UTC
OOC: I added auras for Kriv and Lumi in the Roll20 map. There is a bright and dim area for both.

Roll20 has a bunch of nifty "lighting" features. We're not playing the game there, just using the map. But if we were, their Dynamic Lighting is realistic to the point of being annoying.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 30/11/17 21:13 UTC
<Bern>

"Well", he said in reply to Kriv's question, "maybe not if he surprised or was surprised by someone when he came in here from outside. And it does beg the question of who was here and where are they now. Can anyone see any tracks made by someone other than the brothers?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 30/11/17 21:48 UTC
DM
After Kriv mentions the blemish-free boots, others focus on it and notice that they have unusual markings too. Kriv is perhaps the first to realize this.
ooc: I don't know how to be any clearer about the boots without just giving things away. Maybe you don't deserve them wink
Posted By: nem Re: 4 - Wave Echo Cave - Fri 01/12/17 09:18 UTC
Chandan

It was customary in Chandan's religion to strip the body naked, in preparation for sky burial, and the belongings to be neatly folded and piled, ready for collection by relatives, or failing that, the monastary.

Now is not the time, and a cave is about the poorest a choice for sky burial there is.

It looks like the dwarf's pockets have been rifled by his killers, but his well-fitted boots have definitely not been checked.

The monk carefully removes them, offering a prayer, and up-ends each one, hoping for a folded map to fall out that will tell them exactly where they need to go.

"Do your boots hide anything beyond ten piggies, my friend?" He asks the dead dwarf amiably.

That done, he squints and inspects the boots themselves. Such fine quality, obviously valued by the dwarf.

"Well looked after. They meant something to him, I think. If this is Gundren's brother, Gundren might recognise these boots. Yes, we should take them, show him."
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 01/12/17 19:12 UTC
Ryssa


"Yes, I think we should take these boots to Gundren... and give his brother a fitting interment."

The cleric looked closely at the boots.

"These are... special footware."
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 02/12/17 08:52 UTC
Davroar

"Well take them and let's go. A dead body can wait."

If Gundren's other brothers are alive they should not dawdle too much here. Davroar will move over to where the rope hangs down to take a look for himself to see how deep it goes.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 02/12/17 12:27 UTC
Chandan

Nodding, the old monk hands the boots to Ryssa. A better custodian he couldn't imagine. Then he stands and ambles over to the chasm to see what's going on there. Tunnels! Let the adventure begin! At least his tangled mop of curly grey hair will protect his head from low-hanging rocks.

Chandan jumps off the edge and sails to the bottom, 20-feet below, landing lightly on his feet.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 02/12/17 13:24 UTC
<Bern>

He shrugged when Chandan decided for the group. He continued to watch for threats below, his bow at the ready.

Once the others are down there, he will make his way down.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 02/12/17 13:57 UTC
Ryssa


She smiled and nodded to the elderly monk, tied the laces of the boots together and slung them around her neck.

Then Ryssa followed Chandan over to the hole where the rope was attached and hanging down.

She gasped slightly when Chandan leaped gracefully into the pit, turned her head toward the ranger and rolled her eyes slightly.

"He makes up his mind quickly, does he not?" she murmured.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 02/12/17 14:26 UTC
<Bern>

"For all of us, apparently", he said with a nod and a grin.
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 02/12/17 15:15 UTC
Kriv

Glancing over at Ryssa,

"He is not sane. This is entirely consistent with what I have seen from him during the time of our association. I am in no position to gainsay Gundren's decision to hire him. Be glad it's just throwing himself down a pit and not executing prisoners or stripping naked to surrender to goblins."

He looked down dispassionately.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 02/12/17 19:41 UTC
Ryssa


Her eyes widened even further at the comments of the dragonborn, only the second of that race she'd ever met.

"If not sane, he at least seems..." she paused and shrugged.

"I do not know how to finish that sentence." She smiled and shrugged again.

"I do like him, though."
Posted By: nem Re: 4 - Wave Echo Cave - Sun 03/12/17 10:08 UTC
Chandan

It's dark, very dark but the torchlight gives him some idea of the lay out amidst the dancing shadows.

[The chasm is basically the open top of a longer tunnel running left to right? So two potential paths to take?]

Keeping his spear levelled at the darkness, he whispers to his companions above.

"Two exits, either end. No lights. I stand guard, you come down rope when ready."
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 03/12/17 14:09 UTC
OOC: Yep, that's basically it. Two choices; north or east. And if you want to reveal more, I need someone that either has a source of light or that can see in the dark to move into hidden areas. Since you can't move into what you can't see, let me know and I'll move the "scout" to the proper location and reveal areas.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 03/12/17 15:07 UTC
[[ I don't see why not. I have moved into lots of places where I couldn't see ... and I see 'them' doing it all the time in the movies <gd&r lmao> ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 03/12/17 16:47 UTC
Jaliera

She stands guard with her bow, turning her attention towards the cave entrance now that Bern is covering the chasm.

"I'll send Whisper for a quick look in both directions."

And she asks her small feathered friend to take a look in each direction.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 03/12/17 17:21 UTC
Davroar

He did not bring torches just for nothing, so he will take one out, light it (Druidcraft), and toss it down to land near Chandan.

Then gathering up a bit of the rope he will test his weight on it before heading down to join Chandan. Once down, he will pick up his torch and quietly say, "You made that leap down all too easy. Didn't know you could do that without breaking a leg."
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 03/12/17 22:06 UTC
OOC: Dugan, haha. I should elaborate. Chandan really needed to do an athletics check to get down. 20 feet down is a long way. However, because Chandan is a monk, he has "Slow fall" which reduces the damage by 25 hp, so I didn't bother with it. Damage would be 2d6. However, for the rest of the party, climbing down the rope requires a DC 15 strength check. If you fail by 6 or more, you take 8 points damage and are prone. If you fail by 5 or less, you are just prone, falling on your ...

Any Falling damage 20 feet
Neptune rolled 2d6 and got 8
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 04/12/17 02:36 UTC
Kriv

He watched the torch fall, impassively.

Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 04/12/17 04:41 UTC
[ooc: I've already got Davroar throwing a lit torch down to Chandan. He might start thinking that he's under torch attack soon.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 04/12/17 13:10 UTC
[[ no he needs one more ... can you say 'torch juggling'? <g> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Mon 04/12/17 13:56 UTC
"Thank you!" He whispers loudly as light arrives, catching the torch by the unlit end and setting in on the rocks.

He then concentrates on guarding the bottom of the rope.

"Earth Welcomes Air, Air Kisses Earth's Cheek." He explains to Davroar, when the druid mentions his slow fall.

The old monk looks around apprehensively.

"I think this mine must have been abandoned for a long time, Davroar. Anyone using these tunnels from day to day would build a ladder for climbing out."

He shrugs, "But then some things that live beneath the earth never want to leave. If there are any monsters down here, hopefully they dislike the Black Spider's lackeys too."
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Mon 04/12/17 16:04 UTC
Luminmorn

The other dragonborn moved to the rope. He dropped his own torch and began to climb down. His strength served him well as he arrived safely next to Chandan. Picking his torch back up, he moved out of the way and waited for the others.

23 not sure a crit matters. jk
Luminmorn Climb down the rope
Pandemonium rolled 1d20+3 and got 23
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 04/12/17 16:09 UTC
Ryssa


Once Luminmorn was down, the cleric took hold of the rope and carefully descended.

Ryssa Strength Check: 1d20+1 = 20
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 04/12/17 16:09 UTC
<Bern>

"I have not seen anything", he said in response to Davroar's comment about this being a mine, "to suggest that this is nothing more than a cave that someone has been exploring. I don't see tool marks, barrow tracks ... at least up here ... to suggest anyone was working the area. That means we should be especially careful of where we walk, what we lean against. As this ... 'opening' suggests, the area may not be particularly stable. And I would rather that the 'monsters' would prefer the taste of 'lacky' to adventurer."
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 04/12/17 17:25 UTC
OOC: Crit does not matter on a strength check. Only a sever failure (adjusted roll of 9 or less).
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 05/12/17 07:45 UTC
Davroar

Managing to get down safely using the rope he replies to Chandan, "Speaking of spiders, if we're going to be ending up going up and down a lot in here, I just might take the form of one."

Those dead giant spiders he saw back in Thundertree would probably offer a better chance of him surviving down here rather than relying on his not-so-great human strength.

Davroar Climbing down rope STR check
Dugan rolled 1d20 and got 16
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 05/12/17 11:08 UTC
Kriv

He hung back until last, making sure the start of the climb was well lit. Once the rest had descended, he tok the quick way down.

Kriv Strength check to climb
AJ rolled 1d20+3 and got 8
Posted By: nem Re: 4 - Wave Echo Cave - Tue 05/12/17 12:01 UTC
Chandan

He nods at Davroar's suggestion.

"Good idea, Davroar. If you have ever seen a great ape, it too would be a good form." He says, keeping his voice low.

[Wave Echo Caves are the lost mines of Phandelver, right? With the Forge of Spells that could be used to create magic weapons, lost after an orc invasion a hundred years ago.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 05/12/17 12:50 UTC
DM

Kriv tries to climb down the rope but his grip loosens at the wrong moment and he falls 20 feet down and lands badly.

8 points falling damage. Kriv needed an adjusted 10 to climb down.

Yes. Wave Echo Caves are the Lost Mines with Forge of Spells. You can assume all that from your past travels
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 05/12/17 13:43 UTC
<Bern>

Once everyone else was down, he took hold for the rope and joined the others below.

Bern climb check MikeD rolled 1d20+2 and got 10
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 05/12/17 14:41 UTC
[Has Whisper reported anything?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 05/12/17 18:24 UTC
[ooc: Gypsy, are you sending her north or east first? I was going to wait till everyone was down in the pit, but she can be the sacrificial owl scout for the party if you so desire.]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 06/12/17 17:18 UTC
[Hey! My hardy scout will go east first wink ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 06/12/17 17:45 UTC
ooc: Whisper needs to provide me with a perception roll, with advantage, of course. This is to avoid being surprised, of course. I placed her on the map. This is an opposed skill check.

Sorry about my roll - nat 20:

Foes group stealth
Neptune rolled 1d20 and got 20
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 06/12/17 19:24 UTC
[[ see I knew there was a way for the GM to control the die roller here <sigh> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 06/12/17 22:27 UTC
OOC: Let's see if the WizOp has control wink
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 07/12/17 07:46 UTC
Davroar

Watching Kriv take a bad fall, reminds him of his own fall back in the goblin caves when they first started out on this trip for Gundren. Moving over to help if he needs a hand up, he will quietly speak up and ask, "That looked like it hurt. Do you want me to cast a healing spell Kriv?"
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 07/12/17 13:17 UTC
Whisper Perception
Gypsy rolled 1d20+3,1d20+3 and got 6, 14


Short answer, she doesn't! grin
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 07/12/17 16:48 UTC
Ryssa


The cleric of Lathander moved quickly, joining Davroar at Kriv's side.

"I could also help, Kriv."
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 07/12/17 17:46 UTC
DM

It was too late for Whisper to avoid it when she saw the threat. Hanging to the ceiling of this area were slimy winged creatures with sharp, mosquito-like proboscis's. Two of the stirges were upon the owl before she could react. Both tried to skewer Whisper but they both miss. Of course, Jaliera sees all this through Whisper's eyes. There are dozens of these beasts and they are making a bee-line for their prey.

Whisper got realllllllly lucky:
2 Stirges Attack poor Whisper (AC 11)
Neptune rolled 1d20+5 and got 7 Miss!
Neptune rolled 1d20+5 and got 8 Miss!

She needs to roll initiative - as well as everyone else.

Ryssa cannot just help Kriv. You first have to make successful strength roll to climb down. And it will take more than a full round (20 feet, but movement rate is half, ie: difficult terrain).

Only Chandan, Kriv and Davroar are down in the pit. So the initiative roll does not mean you made it there to help Whisper. From this moment on, you are where you are on the map.

Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 07/12/17 18:56 UTC
[[ I assume that ... based on Bern's plan to be last down, he is still up top as there are still others up top. I did ... based on an earlier post about moving to cover those below ... move Bern to the edge.

Bern init MikeD rolled d20+3 and got 5

Oooo ... look ... a pretty rock <sigh> ]]
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Thu 07/12/17 19:52 UTC
Luminmorn
Init 1
I already rolled the Strength roll above, I believe, so that piece is done, whenever he gets around to actually climbing down the rope.

Liminmorn Init for striges
Pandemonium rolled 1d20-1 and got 1
Though he will be last in line... Isn't there Dio song about that...

Posted By: AJ Re: 4 - Wave Echo Cave - Thu 07/12/17 20:43 UTC
Kriv

Getting to his feet, the Dragonborn waved off the offers of help.

"Not as bad as it looked, don't worry about it."

Kriv Initiative
AJ rolled 1d20+1 and got 19
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 08/12/17 00:44 UTC
Here's a map. Click on it to see a bigger view
\
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 08/12/17 01:48 UTC
[OOC: I rolled a Strength check for Ryssa on December 4th: 1d20+1 = 20.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 08/12/17 02:42 UTC
[OOC: I had Ryssa back by the dwarf but you said that you are moving, and moving fast. So I'll put you at the top of the rope so that you can start climbing down soon. I'll also moved Jaliera closer so that you're all in the light. You'll all need to decide who climbs down first, if climbing down is what you want to do. Note that the flying stirges are tiny size, like Whisper. Note that it takes 2 rounds for one person to climb down the rope.]
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 08/12/17 06:42 UTC
Davroar

"Ok, if you're good", he will reply with a slightly concerned look to Kriv.


Davroar Initiative
Dugan rolled 1d20 and got 8
Posted By: nem Re: 4 - Wave Echo Cave - Fri 08/12/17 09:37 UTC
Chandan

"Rope might be slimy if it been here a few days." He remarks to Kriv and Bern following him in the uncontrolled descent.

Then hears the cacophony of stirges; Jaliera's owl went that way. Chandan leaves the torch where it is. They can use Kriv's light to investigate and rescue the owl if need be.

[Chandan Initiative 18 total]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 08/12/17 12:43 UTC
Jaliera (Still up top)

She sends an urgent command to Whisper to get back to her as quick as she can.

"Stirges!"

She calls a warning to her companions.

[OOC Does she have time to cast a fireball down the tunnel without endangering her friends or Whisper? It is on a scroll]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 08/12/17 12:57 UTC
ooc: Only on her turn during melee, yes. We need that initiative roll.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 08/12/17 13:03 UTC
Whisper Initiative
Gypsy rolled 1d20 and got 14

Jaliera Initiative
Gypsy rolled 1d20+3 and got 12
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 08/12/17 21:30 UTC
DM
The party hears Jaliera's warning and mobilizes into action! Her owl companion is in trouble as it's being attacked by blood-sucking stirges.


I rolled initiative for Exeter because he may or may not be available for the next few days/weeks. Something to do with gall stones. Anyhow, I rolled well for Ryssa and she goes first. I'll give Exeter a bit of time but not too much. I don't want to hold up the game too much. Kriv and Chandan go next. BTW, the stirges are flying off of the ceiling. Until the close on you, they'll be out of melee range and look at the range of the light. You see only a few of them unless you have darkvision.

Status:
Code:
           Init  AC    MaxHP  Dam   Status
           -----------------------------------------
Ryssa       20  16/18*  43     0
Kriv        19   16     36     8    Has light 20/20
Chandan     18   17     38     0     
Stirges     16   14      2 each    
Whisper     14   11      1     0    Darkvision 60'
Jaliera     12   14     28     0 
Davroar      8   12     36     0
Bern         5   15     49     0
Luminmorn    1   18     37     0    Has light 20/20

Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 08/12/17 22:10 UTC
Ryssa


Standing at the top of the rope, Ryssa peered downward, knowing that it would take her too long to climb down the rope with the stirges attacking the group.

The cleric murmured a prayer and cast a minor offensive spell at the first stirge to come into her line of sight.

Ryssa Cast Sacred Flame: 2d8 = 9
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 09/12/17 01:16 UTC
Kriv

He shrugged off any trace of impediment from the fall and advanced, brandishing the illuminating staff to try and give the others a better sight of the Stirge threat Jaliera had alerted them to. He snapped off a fire bolt with a brief word and a flourish of the staff at the Stirge nearest to Jaliera's familiar.


Kriv Bonus action second wind
AJ rolled 1d10+5 and got 15

Heal back up to full

Kriv Fire bolt at Stirge by Whisper
AJ rolled 1d20+5,1d10 and got 21, 6

Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 09/12/17 01:26 UTC
DM
Ryssa reacts quickly to Jaliera's alert and calls for flames to protect the owl, as best they can. She sees one of the tiny parasites in the dim light shed by the flickering flame that Kriv carries and it perishes in a puff of fire and holy smoke.

Kriv moves forward and aims an arcane bolt of fire at another stirge that was barely visible around a corner, but with his terrific aim he blasts it from existance.

ooc: This is for everyone. Ryssa can cast her spell and then move. She'll have climbed down 15 of the 20 feet with a speed of 30. Next turn she'll need to use 10' of her move to finish the climb and will then have a move of 20' left over, and her normal action. So, she can climb down. But here's a hint: The bloodthirsty stirges don't need to climb to poke their pointy noses into your business wink

Stirge dex save vs sacred flame DC 14
Neptune rolled 1d20+3 and got 8 - Fails, dies.

Kriv's 21 hits even though the stirge gets a +5 to AC for 75% cover.



Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Ryssa       20  16/18*  43     0
Kriv        19   16     36     8    Has light 20/20
Chandan     18   17     38     0     
Stirges     16   14      2 each     Darkvision 60'
Whisper     14   11      1     0    Darkvision 60'
Jaliera     12   14     28     0 
Davroar      8   12     36     0
Bern         5   15     49     0
Luminmorn    1   18     37     0    Has light 20/20

Chandan is up
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 09/12/17 01:38 UTC
[[ what would Bern need to roll on a jump down?? ]]

See: my response in OOC: thread -Nep
Posted By: nem Re: 4 - Wave Echo Cave - Sun 10/12/17 19:43 UTC
Chandan

Jaliera's owl has been a willing and selfless ally to the party, and Chandan repays that trust as best he can.

Flailing his raggedy robes, he charges into the dimly-lit tunnel and attacks the stirges with spear and gnarly old foot.

[Godammit, just rolled a nat 20 and two 6s on damage. Against a stirge with 2 hp. hmm

Chandan hits a stirge for 16 damage.]


Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 10/12/17 22:19 UTC
DM
Chandan runs in to help Whisper and confronts and needs to make an amazing leaping attack to fly at one of the flying stirges. He tries to put himself between the owl and the rest of stirges, and there were many of them emerging from the high cavern ceiling and the darkness beyond his vision, but he can't stop them all. Some are flying above his reach and past his reach. Two attack Whisper. Both hit. By the time they are done, Whisper perishes and simply disappears.

When Chandan arrived on the scene, the stirges swarmed him, the smell of the bag of blood being too much to resist. Six attack him and he's only able to fend off one of them. They immediately draw blood from the monk and his skin turns ashen. With their razor sharp proboscises buried deep into his flesh, they are likely to finish draining him of blood on their next drink.

Kriv's light drew those that couldn't find a space around Chandan to drink and three reached him and attacked. Two of them found an opening in his defenses and dug their needle noses into him and began draining the dragonborn of his blood too.

ooc: I'll make the assumption that even though the stirges were flying, Chandan hit one in the air above to use a terrific high kick or punch to kill one. That Nat 20 made it easy wink

About the 5e version of the spell Find Familiar: "When the familiar drops to 0 hit points, it disappears, leaving behind no physical formo It reappears after you cast this spell again." So, Whisper's just a casting away.

Second, some general features of this area which will apply everywhere unless otherwise noted:
Tunnels (straight edged corridors) have 10' high ceilings
Rooms have 20' high ceilings
Caverns (the stirges emerge from one) have 30' high ceilings

If a stirge is too high to be hit by a melee attack, he'll have a pink dot designation. That means it's elevation is 10' or higher. If a stirge is attached to a character, it'll have a blue dot designation.

2 Stirges Attack Whisper AC 11
Neptune rolled 1d20+5,1d4+3,1d20+5,1d4+3 and got 11, 4, 15, 7
Whisper dies

6 Stirges Attack Chandan AC 17 Neptune rolled 1d20+5,1d4+3,1d20+5,1d4+3,1d20+5,1d4+3,1d20+5,1d4+3,1d20+5,1d4+3,1d20+5,1d4+3 and got 24, 4, 7, 6, 25, 6, 17, 6, 15, 4, 19, 6
Stirge Crit damage on Chandan Neptune rolled 1d4 and got 4
5 hits, 1 crit. Total damage: 30

3 Stirges Attack Kriv AC 16
Neptune rolled 1d20+5,1d4+3,1d20+5,1d4+3,1d20+5,1d4+3 and got 13, 4, 24, 7, 23, 6
2 hits. Total damage: 13

Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Ryssa       20  16/18*  43     0
Kriv        19   16     36    21    Has light 20/20
Chandan     18   17     38    30    5 stirges are attached to him 
Stirges     16   14      2 each     Darkvision 60'
Whisper     14   11      1    11    DEAD
Jaliera     12   14     28     0    
Davroar      8   12     36     0
Bern         5   15     49     0
Luminmorn    1   18     37     0    Has light 20/20


Jaliera is up now


Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 12/12/17 14:36 UTC
[OOC A casting away IF she still had the spell rolleyes ]

Jaliera

"Nooo!"

A cry of anguish is ripped from Jaliera as she feels her small feathered friend perish. And she had sent her to her death. Tears well in her eyes and all thoughts of casting flee her mind.

She starts to sob.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 12/12/17 15:27 UTC
[[ OK ... so ... since combat has started =and= I rolled the 'climb down' before the combat started ... I am thinking that a jump ... which would be a move action rather than a 'full round' to climb down ... would be more appropriate. Can I change my planned action =and= try a new roll?? (pretty please <g>) ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 12/12/17 17:55 UTC
[ooc: Gypsy, Do I take it that Jaliera is not acting this round? It's her turn.

MikeD:
I read this:
Once everyone else was down, he took hold for the rope and joined the others below.

Bern climb check MikeD rolled 1d20+2 and got 10

So he didn't go and you can make a roll to jump, yes. ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 12/12/17 19:32 UTC
[[ thanks ... when it is my turn, of course <wink> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Tue 12/12/17 20:46 UTC
[It's OK guys, the 5 stirges on Chandan only have another round to live before they die of alcohol poisoning.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 12/12/17 21:20 UTC
[[ <heh heh heh> I was thinking of suggesting that ... <weg> ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 12/12/17 22:57 UTC
No she is too distraught wink
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 12/12/17 23:23 UTC
OK then. Davroar is up, followed by Bern and then Luminmorn.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 13/12/17 06:12 UTC
Davroar

Stepping up to get a better look down the tunnel he will cast Wind Wall, starting against the wall to Kriv's left, arcing in front of him and then down the line of approaching Stirges and ending up looping around Chandan. While the wall can only go up to 15 feet he hopes that the higher altitude Stirges will run into it when they descend to attack.

[ooc: I drew a blue line in D20 screen to show where I would like the wind wall to appear. Not sure if it will stay when I exit the game. ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 13/12/17 12:33 UTC
DM
Davroar's windwall decimates the stirges that are caught in it and it will serve to keep others away from the heros.

OOC: Blue line worked perfectly. Bern is up.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 13/12/17 13:17 UTC
<Bern>

With the immediate problem of the stirges reduced, he takes the rope in hand. He had thought he might have to jump, but this seemed to be the safer, if slower, way.

[[ you got the roll from earlier - 10 ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 13/12/17 16:58 UTC
DM
Bern makes it down, slipping at the end, but no harm to him.

[ooc: It took a double-move. Luminmorn is up]
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Wed 13/12/17 17:14 UTC
Luminmorn

He called up his eldritch gift from the Great Dragon and threw a bolt of force at one of the stirges. They were temporarily not a problem, but they would be and had to be destroyed.

The buffetting action by the wind and they flying creatures made it impossible to hit one.

1 to hit, wow the d20 doesn't like me at the moment.
Luminmorn Att a stirdge
Pandemonium rolled 1d20-1,1d10 and got 1, 9
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 13/12/17 19:47 UTC
Pnde - Just wondering why you rolled d20-1? Your spellcasting modifier is CHA, which is 18 (+4), and your Proficiency Bonus is +2 for Warlock, so it should be d20+6. You'd still miss, but it should not be d20-1 unless I missed something?
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 13/12/17 23:02 UTC
OOC: Ryssa, Kriv and then Chandan go.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 14/12/17 00:08 UTC
[OOC: Is Ryssa down or still on the upper level?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 14/12/17 03:13 UTC
OOC: Still up
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 14/12/17 15:54 UTC
Ryssa


The flying monstrosities seemingly under control - at least from what Ryssa could see from her vantage point, the cleric climbed down the rope.

Can I still use the STR check I rolled on December 4th? 1d20+1 = 20
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 14/12/17 16:36 UTC
Sure. I'll assume you're using a double move. When you get to the bottom, you still have a move of 20 left. So you can place yourself in any non-occupied space within that distance of the rope.

Kriv is up.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 15/12/17 10:30 UTC
Kriv

He considered wading in and blasting the Stirges away with a Thunderwave, but the wall of air was doing a magnificent job in that regard. So, he leaned around where he could feel the buffetting air to be to try and line up a clear shot on the extant stirge, to no avail.

Kriv Fire Bolt at the lone nearest stirge, mindful of the wind wall
AJ rolled 1d20+5 and got 7
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 16/12/17 01:17 UTC
A miss. Now Chandan.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 16/12/17 16:56 UTC
Chandan

"Argh!" Is about as much sense as he can muster as the stirges hover around him, stabbing at him with their lance-like nose-mouths.

But as long as there's a drop of blood alcohol left him, he won't give up.

[Chandan hits 1st stirge with spear for 10 damage
Chandan hits 2nd stirge with kick for 7 damage
Moves, spends 1 Ki for Flurry of Blows
Chandan hits 3rd stirge with punch for 9 damage]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 17/12/17 00:07 UTC
DM
Chandan punches three separate stirges through the wall. The wind can's stop him and three of the parasites are pulverized by the drunken punches.

Two stirges remain but the wall is between them and their prey. They are very hungry and since they can fly, they do. Up they go and then they dive-bomb. One on Kriv and the other on Chandan. Both strike. The one on Chandan a near perfect strike in the back of his neck. The monk drops and his ashen face bounces off the floor, the bloodsucker still attached to his neck, as is the other one to Kriv.


Stirges Attack Kriv, then Chandan
Neptune rolled 1d20+5,1d4+3,1d20+5,1d4+3 and got 23, 6, 25, 7
Both hit. The hit on Chandan is a crit.

Stirges Crit damage on Chandan
Neptune rolled 1d4 and got 1

Chandan takes 8 pts
Kriv takes 6 pts

Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Ryssa       20  16/18*  43     0
Kriv        19   16     36    21    Has light 20/20
Chandan     18   17     38    38    DOWN - Needs to start making death saves
Stirges     16   14      2 each     Darkvision 60'
Whisper     14   11      1    11    DEAD
Jaliera     12   14     28     0    
Davroar      8   12     36     0
Bern         5   15     49     0
Luminmorn    1   18     37     0    Has light 20/20


Jaliera is up now


Posted By: nem Re: 4 - Wave Echo Cave - Tue 19/12/17 11:27 UTC
[Chandan Death Save rolled 15]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 19/12/17 17:45 UTC
It's Jaliera's turn. We'll hold that roll for you.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 20/12/17 12:07 UTC
Jaliera

Her heart heavy, she tries to pull her focus together. She cannot let Gundren or the rest of her group down, especially as many of them tried to help Whisper. She looks down into the cavern and sees a stirge attacking Kriv and fires an arrow.

Jaliera Arrow
Gypsy rolled 1d20+5,1d6+3 and got 16, 8


[OOC Sorry Chandan but I don't think she can see you or fire through the Windwall. Hopefully others can help wink ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 20/12/17 13:11 UTC
DM
Jaliera's arrow finds it's target and destroys the stirge.
Davroar is up
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 21/12/17 07:29 UTC
Davroar

Seeing the stirge on Kriv killed by Jaliera's arrow he will drop his wind wall, move up, and attack the last stirge attached to Chandan. Quickly casting shillelagh on his staff, he manages to hit the thing to a bloody pulp. Bending down he will immediately check to see how bad Chandan's condition is.

Davroar Attacking stirge
Dugan rolled 1d20+4,1d8+4 and got 17, 12
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 28/12/17 20:46 UTC
DM
Davroar drops the wind wall and then smacks the last stirge with his staff with a mighty swing. The avian critter smashes into the wall and the blood in it's belly showers those nearby.

With the final stirge dead, Chandan can be tended to.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Thu 28/12/17 23:11 UTC
Luminmorn

The dragon born moves forward and puts a hand upon the fallen monk. Passing some of the Great Dragon's blessing on to the man to help him recover.

1 pt lay on hands to stablize. Now we can really heal him. More available should we want to use the points that way. grin
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 28/12/17 23:38 UTC
<Bern>

With the last of the immediate threats 'put down' and the need to tend to the injured, =he= takes up a defensive position, watching for the next 'threat'. There was no evidence that stirges had had been involved in the death of the dwarf up top, so it seemed clear that there were other threats down here.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 29/12/17 02:32 UTC
[OOC: Can Ryssa move to Chandan's side and still be able to cast a healing spell this turn?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 29/12/17 05:02 UTC
OOC: Everyone can move up in the map on Roll20. Place yourselves please.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 29/12/17 13:23 UTC
[[ Bern is in place to guard the rear, and help if something comes from the other direction. ]]
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 30/12/17 00:34 UTC
Kriv

The Dragonborn advanced into the cavern, pointedly not looking at the expenditure of their limited healing resources.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 30/12/17 12:38 UTC
Jaliera

Still feeling raw from losing Whisper, she stays where she is for now and along with Bern, helps top guard the rear. There are two directions that trouble could come from, behind them the way they came in and along the other chasm. If Bern is looking in one direction, she'll take the other, their position aloft giving them an advantage.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 31/12/17 07:32 UTC
Davroar

With Ryssa going to help Chandan, he will move around the corner to their left to protect them in case anything comes from that direction.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 31/12/17 15:50 UTC
ooc: Since the melee is over, we're not counting rounds. Just place yourselves and do your stuff.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 31/12/17 15:57 UTC
Ryssa


Ryssa knelt by the old, semi-conscious monk and checked his wounds to make sure he was stabilized before casting a spell to heal the injuries.

Ryssa Casts Cure Wounds on Chandan
1d8+7 = 13
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 03/01/18 17:31 UTC
DM
The stirges are dead and Ryssa rushes over to Chandan's side. With her blessing, color starts to return to the monk's face and he opens his eyes.

OOC: Where to next? The Roll20 map was updated to reveal new areas.

Are you leaving the torch that Davroar wedged into a crack in the wall of the pit behind?
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Wed 03/01/18 18:33 UTC
Luminmorn

Content to guard while his new friend is cared for, he looks about. To him, the corridor with the built wall looks more interesting than the natural cave formation where the stirges came from.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 03/01/18 20:46 UTC
[[ Still waiting for Jalaria to come on down <g> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Wed 03/01/18 20:52 UTC
Chandan

Groaning, he sits up and looks around in the gloom.

"Thank you, you saved my life again!" He says to his friends, nodding to the marvellous Ryssa.

Patting himself down, Chandan feels a wet pack and gasps. The damage is worse than he thought!

He pulls the flask of poteen from his pocket, a hole pierced in it by the stirges.

The monk grumbles, picks up his spear and stands, kicking one of the dead stirges.

He could have used a drink after the awful memories that he stirred in him! For now, he looks to throw himself into danger again.

"Beneath the earth, air and water will guide us." He says. A mine will have many dead-ends and loops, and they aren't surveyors. They must choose their path wisely and stick to it.

Chandan listens for the sounds of flowing water, and feels for the flow of air, though his impulse is to continue in the direction they have taken.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 03/01/18 21:40 UTC
DM

With the blood-suckers all dead, and Chandan revived, the heroes start looking about. They can see a cavern to the east and as their eyes focus and they study the place it they can see that many tunnels intersect at the natural, thirty-foot-high cavern.

Looking northward, the stone walls are man-made, not natural. And in those ten-foot wide passageways, the ceiling height is only six-feet high. Taller members of the party (Luminmorn and Kriv) will be hindered here ooc: Translated: In melee, you will have disadvantage. At the end of the passageway you can see that it turns east and west but that you could turn north quickly after you turned rught, if you wend that way.

Attached picture WEC-3a.gif
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 04/01/18 02:11 UTC
Ryssa


The cleric smiled and nodded, holding her icon of Lathander forward slightly toward the aged monk.

"It is all through the grace of Lathander, but I am pleased to operate as the conduit for his healing power."
Posted By: nem Re: 4 - Wave Echo Cave - Thu 04/01/18 10:13 UTC
Chandan

He smiles amiably back.

"Lathander is not here, risking his life to save me," he says to Ryssa, "so I thank you."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 04/01/18 10:44 UTC
Jaliera

Heart still heavy, she shoulders her bow and moves to the rope to climb down carefully, ready to use her acrobatics if she slips.

Jaliera Strength check
Gypsy rolled 1d20 and got 2


And in case her acrobatics can mitigate, though not so likely with that roll rolleyes

Jaliera Acrobatics
Gypsy rolled 1d20+7 and got 11
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 05/01/18 16:24 UTC
DM
Jaliera attempts to climb down into the pit to join the others but she is unable to keep hold of the rope, falls badly and is hurt. She's able to get up and sees the torch that Davroar left wedged in the wall.

OOC: That came awfully close to a broken leg!

Jaliera falling damage
Neptune rolled 2d6 and got 4
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 05/01/18 17:57 UTC
Ryssa


"Ah, but he is here, Sir Chandan," she murmured, smiling as she lifted her holy icon slightly toward him. Then she heard a noise from behind her and turned to look, just in time to see Jaliera get to her feet.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 05/01/18 18:08 UTC
OOC: I placed Jaliera in the pit on the map in Roll20. There are 4 directions that you can go. I included a screen shot of the map. Note that when you get to 2-3 there are likely more choices than is apparent now.

Attached picture WEC-3b.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 05/01/18 19:17 UTC
<Bern>

He moves to help Jalieria up and then follows her as they move to join the others.
Posted By: nem Re: 4 - Wave Echo Cave - Fri 05/01/18 20:39 UTC
Chandan

He squints, peering at the symbol but before he can get a good luck that damned rope claims another victim.

Like Bern, he rushes to Jaliera's side, helping her to her feet if need be.

"I do not think Kriv Norixius meant anyone to copy that move." He says to her lightly, then more gravely, "I am sorry I could not save our feathered friend."
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 05/01/18 23:36 UTC
Kriv

He glanced back, then wearily shrugged. Mammals could be so fragile.

"I'm inclined to go down the natural cavern. I fear the made one is more likely, however."
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 06/01/18 07:14 UTC
Davroar

He turns to look when he hears Jaliera has taken a fall but stops short when he sees that both Bern and Chandan are there to help her up. When she regains her feet with no serious wounds he will turn back to look up the man-made passage, pats the smooth wall and says, "I'd agree, Kriv. This 'forge of spells' we're looking for is more likely up this way."

Davroar figures the forge is probably not stuck in some obscure dark hole or dead-end natural cavern, given the story he has heard about it so far.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 06/01/18 12:28 UTC
Jaliera

She is more embarrassed than hurt but accepts Bern & Chandan's help to get to her feet.

"I am OK, thank you both, and I do try to copy only good examples."

She smiles at Chandan, though touched with a little sadness.

"I miss Whisper. I do appreciate everyone's help in going to her assistance though. She was one of us and played her part."

She brushes herself off and then straightens.

"Best we join the others."

She heads towards the rest of the group, dignity starting to reshape itself.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 09/01/18 19:19 UTC
[ooc: I moved Jaliera and Bern towards the rest of the team. If either of you are taking the torch that Davroar planted, let me know. Otherwise, I'll leave it where it is.

Where are you going next? I recommend that someone take the lead so that we don't have to conference about every left and right turn.
]
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 09/01/18 21:05 UTC
Thanks Nep. Bern will claim the torch once Jaliera moves up. He will continue protecting the rear for now, so good placement <g>
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 10/01/18 15:02 UTC
Jaliera

Once she has rejoined the others, she offers.

"Should I lead? I don't have Whisper's help any more.."

There is a catch in her voice but she continues.

"..but I can still scout and check for traps."
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 10/01/18 16:46 UTC
Ryssa


"I am sorry for your loss. Was Whisper your... familiar? And how long has she been with you?"
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Wed 10/01/18 17:29 UTC
Luminmorn

He listens but doesn't offer any comment. Death was part of the cycle for the world to be renewed. He stood ready to go whatever direction they chose.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 11/01/18 11:06 UTC
Jaliera

She turns to Ryssa with a sad smile.

"Thank you, yes she was. I suppose not that long really but you get used to something sharing your life so closely. And I think we will all miss the contribution she made."
Posted By: nem Re: 4 - Wave Echo Cave - Thu 11/01/18 18:01 UTC
[Can we hear any wave echoes in Wave Echo Cave? If so, from which direction?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 11/01/18 18:28 UTC
[ooc: Meta gaming, are we? smile At this point you don't hear "wave echoes". Am still waiting for a leader to emerge and tell me where you're all going next. ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 11/01/18 19:11 UTC
[[ I would vote for someone that knows about 'under ground' <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 11/01/18 19:34 UTC
[occ: There no longer is a "dungeoneering" skill. Nobody in the party has specific knowledge of "under ground". There may not be an ideal person, but it shouldn't matter much - unless, of course you run into a hornet's nest...errr, stirge nest smile ]
Posted By: nem Re: 4 - Wave Echo Cave - Thu 11/01/18 19:56 UTC
[All this time I've been subconsciously associating the name with radiowaves, but upon thinking about it, realised that's unlikely and the name probably refers to the sound of the caves.]

Chandan

The old monk hobbles along, peering around at his surroundings.

They aren't a small party and a wider avenue might favour them if they outnumber their foe, so he keeps heading east into the cavern.

"Come my friends!" He encourages in a lowered voice.

[Chandan: Not an expert on mines, but a pretty damn good canary.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 11/01/18 22:34 UTC
[[ We will mourn you death Neil <weg> ]]

<Bern>

He continued to watch their 'rear' as the group moved forward.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 12/01/18 01:00 UTC
DM
Chandan leads the party eastward and through the tunnel which brings you to an intersection of a natural, thirty-foot-high cavern. The walls are carved with simple reliefs showing dwarf and gnome miners hard at work. Be low them, nearly two dozens skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others are orc remains. Half a dozen large brass lanterns stand in niches or on ledges around the cavern, but none are lit. As you now expect, the floor here is covered with stirge droppings.

There are four ways for you to go now. North, east and south.

yeah, I dragged you all along. If you don't want to me to do that for your PC (for whatever reason) in the future, just let me know in advance. Otherwise, that will be the Standard Operating Procedure. Neil, you have the marching band baton. When you're ready to move on, you pick the next direction!

Attached picture WEC-3-4.gif
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 12/01/18 12:09 UTC
[OOC Jaliera will be happy to stay back with her bow and help rear guard. Likely she will be close to Davroar - otherwise happy you move her along smile ]
Posted By: Zeim Re: 4 - Wave Echo Cave - Fri 12/01/18 14:44 UTC
lol

I can picture the scene, everyone shuffling backwards and arguing over who can be last in line.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 12/01/18 15:01 UTC
[[ I am OK with you moving Bern if it helps move the game along ... as long as you don't mind me 'adjusting' my position as needed. Or I can just move Bern myself if you prefer that. Lemme know which you prefer. ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 12/01/18 18:40 UTC
Here's a marching order. Now, what are you doing? Investigating? Moving? If so, where?

Attached picture WEC-march.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 12/01/18 18:54 UTC
[[ Well I am guessing to go out on a limb and say our =real= first task would be to figure out who is leading this parade <weg> ]]
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 13/01/18 06:37 UTC
Davroar

He will give Jaliera a brief consoling touch for the loss of Whisper as she joins the group. Noting the wall markings and the lack of any old cartage within eyesight, he quietly says, "Doesn't look like we're in the actual mines yet. I guess any direction is good as any until we hit a dead end and have to turn back."
Posted By: nem Re: 4 - Wave Echo Cave - Sat 13/01/18 10:35 UTC
Chandan

A left turn, northwards might shed more light on the mine's construction and possibly reveal links to the corridor to the west, and the passage that continues east, curving as it does to the north.

"Stay close, my friends." He whispers, then nods to the skeletons, "Where the dead are not disposed of properly, they have habit of getting back on their feet."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 13/01/18 11:08 UTC
Jaliera

She gives Davroar an impulsive hug in return but says nothing as there is a small lump in her throat. People have been so nice about Whisper. It touches her.

She nods at Davroar's comment to Chandan and centres her attention momentarily on the skeletons just as a precaution.

"Just take care Chandan."

She worries about him on occasion as he does seem to lack the self concern most of them have and she wouldn't like to see anything happen to him.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 13/01/18 13:24 UTC
<Bern>

"Give me a sec", he said. "If the brothers had been working down here there should be traces of their traveling from up there to ... where ever."

He moves a bit up each tunnel looking for tracks that seem recent but not theirs.
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 13/01/18 17:38 UTC
Kriv

The Dragonborn did not object to having Chandan on point, given the lack of a breeze down here and the possibility of walking into hazards.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 13/01/18 18:45 UTC
Ryssa


Ryssa knew that she was not nearly the offensive force that was presented by the other members of the party, but one thing did bother her slightly about behind so close to the back of the line.

Chandan... she had come to like the elderly monk. She liked all of the newcomers with whom they had joined, but there was something endearing about Chandan.

Endearing and well, a bit reckless. He tended to rush in where others might fear to tread.

She tried to keep her eyes on him.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 15/01/18 22:50 UTC
OOC:
MikeD,
Tracking is no longer a "ranger thingy". See the Ranger class feature "Natural Explorer". Now you would use the survival skill. When you're in your favored terrain, you gain advantage on the roll. Bern's favored terrain is forest. This is not. You have no ability beyond anyone else's to track here. However, that does not means that you can't track. Please give me a roll, 1d20+4, and I'll tell you what the results are.

Note that the floors are smooth, natural stone which means it would be awfully difficult to make any determination.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 15/01/18 23:24 UTC
[[ so ... you are saying I don't see anything useful ... right?? <g> ]]
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 16/01/18 00:12 UTC
[OOC: Keep dragon Lumi as necessary. He is otherwise preoccupied. smile ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 16/01/18 14:04 UTC
DM
Chandan heads north, to the edge of the light shed by Kriv's torch. He cannot see into the darkness and is vulnerable now unless the others move forward. Chandan quickly realizes that if he's to scout, he'll need a light.
ooc: Simple instructions by someone with a torch, like "am walking 10 feet behind Chandan" or something like that will, will make things go smoothly. I could be the evil DM and have Chandan be attacked by foes in the dark that he cannot see, but I won't...today

Attached picture WEC-3-5.gif
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 16/01/18 16:33 UTC
Kriv

The Dragonborn waits to hear any sound of Chandon having been set upon in the dark. Hearing none, he advances behind him.

Kriv is happy giving ample opportunity for the Monk to run off and get killed before following with the light a short while after.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 16/01/18 16:50 UTC
<Bern>

He could only shake his head as Chandon went ahead of the group. Clearly the man had no clue about how to best to stay alive.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 16/01/18 17:45 UTC
DM
When the light finally catches up with Chandan, he can see that they are in an intersection. There's a corridor both to the left and the right. Straight ahead is a door, which is closed.
OOC: Going forward, I'll assume that standard procedure is to let Chandan move forward first. Neil, you may want to start providing me with stealth rolls every time. And if you're doing more than just "glancing" this way and that, provide me with "active perception" rolls. Otherwise I just use passive perception.

Attached picture WEC-3-6.gif
Posted By: nem Re: 4 - Wave Echo Cave - Tue 16/01/18 17:56 UTC
[Good D&D question! Even though we take turns around the table, in the fiction isn't the party moving as one, rather than in a concertina?

Otherwise, in the case of light, for example, every party member would need a torch to have a surrounding of light.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 16/01/18 18:11 UTC
OOC: Yes, but I allow for advanced scouting. Going forward, I'll move everyone as a party, assuming that Chandan moves first, waves others forward. They catch up, he moves forward. Neil, as I said, please give me stealth and perception rolls regularly.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 16/01/18 18:23 UTC
[OOC: Can we rearrange the marching order so that Lumi's torch benefits Chandan? It won't solve all the issues, but it might help. smile ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 16/01/18 19:54 UTC
[[ do you want active perception rolls for Bern keeping an eye out for trouble coming from the rear as we continue to move on? ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 16/01/18 22:53 UTC

1) Lumi is in the front so no need. Just as long as he doesn't meander far from the party.
2) If you are keeping an eye out, yes, give me a perception roll every round. Or, we can say that you are keeping an eye out and I can specifically ask you to give me a perception roll when needed. That'll save a dozen rolls.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 16/01/18 23:11 UTC
[[ OK ... here are three for this and the next two rounds <g>

Bern Perception for 3 rounds MikeD rolled d20+5,d20+5,d20+5 and got 8, 7, 15

]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 17/01/18 15:46 UTC
DM

DM Random Monster Roll (17-20)
Neptune rolled 1d20 and got 19
DM What monster?
Neptune rolled 1d12 and got 7
DM How many?
Neptune rolled 1d4+2 and got 6

OK. I need Chandan's perception roll.
Posted By: nem Re: 4 - Wave Echo Cave - Wed 17/01/18 19:27 UTC
Yes! Rolled a 2, so I don't think bonuses are gonna cut it. wink
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 17/01/18 22:37 UTC
OOC: Talk about bad news!
DM
Bugbears are known for being tricky and stealthy. When they saw the light down the corridors, the put theirs out and hid until they thought it was the right time and then they attacked. The right time was when Chandan was looking the other way. On a different day he might have noticed, but today has not worked out so well for the elderly monk. Two of the bugbears attack him, hurling their javelins at him, before he notices them. Both strike, and he was already wounded so he once again finds himself bleeding, dying on the ground. The rest of the party, still a few feet away, are not targeted.


Bugbear 1 Surprise attack on Chandan with advantage,javelin dam, bonus surprise damage
Neptune rolled 1d20+4,1d20+4,1d6+2,2d6 and got 18, 9, 6, 5
Hits for 11 point of damage.

Bugbear 2 Surprise attack on Chandan with advantage,javelin dam, bonus surprise damage
Neptune rolled 1d20+4,1d20+4,1d6+2,2d6 and got 22, 21, 6, 10
Hits for 16 points of damage.
(Total 27 points of damage).

I'm going to review damage and healing tonight. I think the status is correct. If you spot a boo-boo, let me know.
Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Ryssa       20  16/18*  43     0
Kriv        19   16     36    21    Has light 20/20
Chandan     18   17     38    38    Down
Stirges     16   14      2 each     Darkvision 60'
Jaliera     12   14     28     0    
Davroar      8   12     36     0
Bern         5   15     49     0    Has light 20/20
Luminmorn    1   18     37     0    Has light 20/20

Now I need initiative rolls. You too Neil. I need to see when you get to make your death saves.



Attached picture WEC-3-7.gif
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 17/01/18 22:45 UTC
Kriv

The Dragonborn waits to hear any sound of Chandan having been set upon in the dark. Hearing the brutal squelch of javelin on flesh, he readied his weapons and arcana, hanging back.

Kriv Initiative
AJ rolled 1d20+1 and got 5
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 17/01/18 22:55 UTC
[[ Bern init MikeD rolled d20+3 and got 15 ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 17/01/18 23:44 UTC
Ryssa


Her attention had been alternating between their surroundings and the old monk at the head of their group, but she happened to be looking away when his old body was pierced by the javelins. Hearing the sounds, she looked back at the old man, but Chandan was already on the ground.

Ryssa Initiative Roll: 1d20+2 = 18
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 18/01/18 08:14 UTC
Davraor

He lets out a curse under his breath when he sees Chandan fall from the javelin attack. Not knowing just how many there are of them yet, he will bring his staff up ready to attack.

Davroar Initiative
Dugan rolled 1d20 and got 16
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 18/01/18 12:24 UTC
Jaliera

No!

She sees Chandan fall. Enemies are obviously close. Without seeing a target she is not sure whether her bow or a spell is preferable. She will try to move to a position where she has a target and will try to defend Chandan against the enemy.

Jaliera Initiative
Gypsy rolled 1d20+3 and got 22
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 18/01/18 13:34 UTC
<Bern>

His attention had been mostly focused behind the group, so it is a moment before he realizes that the trouble came from ahead. He does try to maintain a bit of his attention to the rear, wouldn't do to get surprised from both directions. But the immediate threat is ahead. His bow is ready ... now all he needs is a target!
Posted By: Zeim Re: 4 - Wave Echo Cave - Thu 18/01/18 14:10 UTC
(OOC - Are there Stirges too?)
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 18/01/18 15:36 UTC
[[ Unless they are 'trained' stirges, they should be as interested in our adversaries as us ... could be helpful <weg> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Thu 18/01/18 17:55 UTC
[Initiative for the boss canary, 10 total. But Chandan might also deflect that first javalin, negating 11 damage. Not sure if that means he's still standing.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 18/01/18 21:04 UTC
OOC: No stirges. The bugbears are cruel enough. Just waiting on Lumi, but the bugbears rolled a 6 for initiative so everyone but Kriv (pending Lumi) can act. Chandan, unless someone with an earlier initiative stabilizes you, you'll make your first death saving throw. You know the drill weg
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Thu 18/01/18 21:41 UTC
Luminmorn

The dragonborn watches Chandan fall and notes the javelins. He once used them, so he knows their effective range. It means the foes are close. He prepares to move forward and do what they came to do.

16
Lumi Init
Pandemonium rolled 1d20-1 and got 16
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 18/01/18 22:00 UTC
[[ did the Roll 20 site die? I couldn't bring up up just now <sigh> ]]

<Bern>

There seemed to be foes a plenty. He fired, twice ...

Bern bugbears w/ hord breaker at the two closest to Chandon MikeD rolled d20+8,d8+3,d20+8,d8+3 and got 26, 6, 21, 5
Posted By: Zeim Re: 4 - Wave Echo Cave - Thu 18/01/18 23:44 UTC
OOC - Neal - I believe the Monk's ability to "Deflect Missiles" is a Reaction. When you are surprised, you do not get Reactions. Nep correct me if I'm wrong.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 19/01/18 00:45 UTC
PHB p189: "If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't."

MikeD, I just checked it out and it was fine. Just in case it's a case of a mistaken address... LMP on Roll20
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 19/01/18 07:08 UTC
Davroar

With Chandan as one of their better fighters he will take the risk going to his side to cast a cure wounds on him.

Davroar Cure Wounds (Lvl 2) on Chandan
Dugan rolled 2d8+7 and got 14
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 19/01/18 13:44 UTC
[[ never mind. My browser just installed an update and things are back to normal. Apparently there was a bug in the browser that they fixed. ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 19/01/18 15:00 UTC
[OOC Jaliera's intention is to cast color spray but I don't know if she can see a target. smile ]
Posted By: nem Re: 4 - Wave Echo Cave - Fri 19/01/18 16:51 UTC
[Thanks guys. Makes a lot of sense. Can't react to what you can't see.

Here's a death save. 6 on 1d20.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 19/01/18 17:24 UTC
OOC: Gypsy, remember that you can move through squares occupied by allies. Remember also that you can split your move. She can easily move to where she can see the bugbears and then retreat back and hide.

Neil, since Davroar has a 16 initiative and is healing Chandan, there's no need for that death save. Chandan will be alive but prone:
  • A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
  • The creature has disadvantage on Attack rolls.
  • An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.

Since you had a low initiative, you'll get to go in Round #1!
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 19/01/18 17:50 UTC
Oh, and another tactical note for Jaliera. She goes first. If the party is lucky enough to kill the two bugbears up front, Chandan goes before the other bugbears go. That means he can stand and move away, behind allies, to stay "safe". Not that he's going to do that. He's probably going to punch away, but I wanted to throw that out there for you.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 19/01/18 18:24 UTC
[OOC: I'm a little confused here. Since Ryssa's Initiative Roll was 18 and Davroar's was 16, I would have thought it would be Ryssa going to Chandan's aid rather than Davroar having to do so...]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 19/01/18 22:15 UTC
OOC: Ex, if that's what you're doing, you'll win the race. Dugan posted his action and you hadn't so that's why I said "Davroar", but you are right. wink
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 19/01/18 22:34 UTC
Ryssa


Apparently unconcerned for her own safety, Ryssa rushed forward to the old monk, kneeled on the dusty floor at his side and quickly checked his wounds.

Closing her eyes briefly, she waved an open palm over Chandan's injuries and murmured a prayer of healing to Lathander, putting extra emphasis on the request. A glow of soft, green light appeared over the wounds and they began to close and heal.

Ryssa Cast Cure Wounds - Second Level - on Chandan
2d8+7 = 21
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 20/01/18 06:45 UTC

Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20
Davroar     16   12     36     0
Bern        15   15     49     0    Has light 20/20
Chandan     10   17     38    38    Down
Bugbear1     6   16     27     0    Morningstar 1d20+4,2d8+2
Bugbear2     6   16     27     0    Morningstar 1d20+4,2d8+2 
Bugbear3     6   16     27     0    Morningstar 1d20+4,2d8+2
Bugbear4     6   16     27     0    Morningstar 1d20+4,2d8+2
Bugbear5     6   16     27     0    Morningstar 1d20+4,2d8+2
Bugbear6     6   16     27     0    Morningstar 1d20+4,2d8+2
Kriv         5   16     36    21    Has light 20/20

Note: This is BEFORE anyone in the party goes. I want to resolve somewhat in order. Jaliera goes first. Dugan, do you still want to heal even though Chandan is up? Exeter rolled like a wizard, 2 off the maximum healing Ryssa could have done. He'll still be at 1/2 his max HPs.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 20/01/18 07:31 UTC
[ooc: Knowing Chandan will be itching to get into the fight, I will still keep the same action for Davroar to heal him. ]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 20/01/18 13:33 UTC
Jaliera

Moving forward rapidly, her spell on the tip of her tongue and tingling the ends of her fingers, she steps into the corridor, her hand and fingers outstretched towards the enemies, quite a few of them, and cats Color Spray in their direction at a time when hopefully none of the party will get caught up in it. Then she moves back behind Chandan and hides, wanting to be in a position to attack next round to defend Chandan if necessary.

[OOC Cast to affect as many enemy as possible.]

Jaliera Hide
Gypsy rolled 1d20+8 and got 19
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 21/01/18 13:46 UTC
OOC: Gypsy, I need you to roll 6d10. That's the number of hitpoints of bugbears that you impact
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 22/01/18 15:17 UTC
[OK smile ]

Jaliera Bowling over bugbears
Gypsy rolled 6d10 and got 35
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 22/01/18 18:57 UTC
DM
Jaliera's spell is effective against only one of the bugbears but maybe that's enough to help the others in the battle. It blinds one of them in the front ranks Bugbear 2 is blinded. A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.

Ryssa rushes over to Chandan's side and healing power flows from her into the monk. His eyes open suddenly and he takes a breath, now partially healed from the javelin wound. She is joined by Davroar who also provides healing. The monk is now in much better condition to take care of the sneaky bugbears.

OOC: Luminmorn is up. I'll update this post later with the status.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 23/01/18 16:57 UTC
Luminmorn

He moved up and brought his weapon down upon the first bugbear he meets. He calls upon the power of the Great Dragon to assist him felling their foes.

19 to hit 21 dmg
OOC: Not sure how the Shield Push works, but this is a good time to look into it. If he can do it in addition to his other stuff, try to push B3.

Lumi attack bugbear 3
Pandemonium rolled 1d20+7,1d8+4,2d8 and got 19, 12, 9
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 24/01/18 01:12 UTC
Nice! I had to look this one up myself.

First, I think that you mean Bugbear 2. You can't hit B3 with a melee attack. He's in the second row.

Here are the rules:

Quote:
Shield master PHB p171
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.

SHOVING A CREATURE PHB p196 - Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target of your shove must bc no more than one size larger than you, and it must be within your reach.

You make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you either knock the target prone or push it 5 feet away from you.


Since the bugbears are all bunched up, you really can't push the bugbear away. That forced you to try and knock him prone - a desirable action anyway. So, make your Athletics check (1d20+5). I'll roll for the bugbear...

Bugbear Str check
Neptune rolled 1d20+2 and got 13


Posted By: Pandemonium Re: 4 - Wave Echo Cave - Wed 24/01/18 15:52 UTC
[OOC: Ok, well I used a bonus action for Smite. Can you have more than one bonus action? Or should I save the smite for later and do the knocking prone now? That seems reasonable.

Whoops should have gone with the smite. smile

Lumi Shield Knock prone
Pandemonium rolled 1d20+3 and got 6]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 25/01/18 00:32 UTC
DM
Luminmorn smacks the first bugbear he encounters with his battle axe. The injury is grave, but not enough to fell the big biped.

ooc: We're going with the smite. No worries there. I already accounted for it.

Bern and then revivified CHANDAN are up! (remember, Chandan is prone and needs to expend half his move to stand.)
Then the bugbears go.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 25/01/18 13:23 UTC
[[ so I mentioned shooting the first two bugbears and rolled for that on the 18th ... or do you need me to roll again? ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 25/01/18 13:54 UTC
DM
After Luminmorn gravely wounded the bugbear with his axe, Bern puts it out of it's misery with an arrow. For good measure, as this one drops, another arrow flies and strikes the other bugbear in the front.


Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20
Davroar     16   12     36     0
Bern        15   15     49     0    Has light 20/20
Chandan     10   17     38     3    Prone
Bugbear1     6   16     27     5    
Bugbear2     6   16     27  Dead     
Bugbear3     6   16     27     0    
Bugbear4     6   16     27     0    
Bugbear5     6   16     27     0    
Bugbear6     6   16     27     0    
Kriv         5   16     36    21    Has light 20/20
Posted By: nem Re: 4 - Wave Echo Cave - Thu 25/01/18 18:51 UTC
Chandan

He gasps as if awaking from a nightmare and instinctively kips onto his feet. Bloody stirges!! But then he sees the bugbears and realises he might have a lapse in memory.

With the corridor thronged, Luminorm by his side, Chandan quickly decides to bottleneck the bugbear's further. As ferocious as the goblinoids are, the monk knows his companions are far more versatile and inventive.

He leaps at the one in front of him, sinking his hands into its fur.

[Attempt 1st Grapple on Bugbear1, opposed roll, Chandan's total is 4. If successful, he will attempt 2nd Grapple on Bugbear2 also.
If 1st Grapple is unsuccessful, he will attempt 2nd Grapple on Bugbear1.
2nd Grapple, opposed roll, Chandan's total is 18.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 25/01/18 23:01 UTC
DM

Chandan leaps to his feet, moves to stand over the first dead bugbear in an attempt to grapple another bugbear. His first attempt to grab it fails as his hands were greasy with his own blood but after wiping them on the humanoid's fur, he is able to grasp that lout. Unfortunately, aside from the bugbear that is grappled, two other bugbears have no other reasonable target aside from him. While two of the bugbears fail to hit him (including the one he's grappling), the third smashed his morningstar into the monk's side 10 pts damage. The two bugbears in the back rank hurl their javelins at the healers. The javelin thrown at Davroar missed badly and the one aimed at Ryssa ricochets off her shield.



I really dislike grapple as an action as a player. The benefit of stopping movement is trivial. Where was the bugbear going anyway? I would have taken an attack and tried to kill it instead. Also, with my FTF crew I would have probably insisted on the attacks against Chandan to be with advantage since he no longer would have the freedom to defend himself as well as if he were not in an grapple embrace, but I'll cut you some slack here and not do that. Zeim, you can tell our FTF pals how I'm losing my evil DM luster now wink


Quote:
GRAPPLED
A grappled creature's speed becomes O,and it can't benefit from any bonus to its speed. The condition ends if the grappler is incapacitated (see the condition), The condition also ends if an effect removes the grappled creature fram the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.


I'm also assuming that Ryssa is using her shield. Otherwise the attack on her is a hit.

Kriv is up and then we're back to the top of the order and all of you will go in turn.


Bugbear 6 Attack Ryssa
Neptune rolled 1d20+4,1d6+2 and got 5, 4

Bugbear 5 Attack Davroar
Neptune rolled 1d20+4,1d6+2 and got 16, 3

Bugbear 4 attack Chandan
Neptune rolled 1d20+4,2d8+2 and got 17, 10

Bugbear 3 attack Chandan
Neptune rolled 1d20+4,2d8+2 and got 16, 11

Bugbear 2 attack Chandan
Neptune rolled 1d20+4,2d8+2 and got 13, 16

Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20
Davroar     16   12     36     0
Bern        15   15     49     0    Has light 20/20
Chandan     10   17     38    13    Grappling
Bugbear1     6   16     27     5    Grappled
Bugbear2     6   16     27  Dead     
Bugbear3     6   16     27     0    
Bugbear4     6   16     27     0    
Bugbear5     6   16     27     0    
Bugbear6     6   16     27     0    
Kriv         5   16     36    21    Has light 20/20



Posted By: Zeim Re: 4 - Wave Echo Cave - Thu 25/01/18 23:19 UTC
(OOC - Agree about Grapple. The only benefit it has is to stop movement, and you give up your attack to do so. Almost every time that is not a good trade. The only case I can see for using it is if you are trying to stop someone from fleeing OR you enemy has some special ability that is based on its movement, such as a creature that can fly and attack from the air.)
Posted By: nem Re: 4 - Wave Echo Cave - Thu 25/01/18 23:40 UTC
[I think grappling is better vs a single foe rather than a group, and better still if you have high Str, for sure. grin But in this case, I was hoping to waste their attacks. If Chandan had successfully grappled on the 1st attempt, he could have still attacked Bugbear1 for damage (and again with his bonus action iirc).

To break the grapple will use Bugbear1's action iirc, and if it doesn't break free, Chandan can still hit it next turn. I was hoping the bugbear's ranged attacks would target Chandan, so he could use the grappled bugbear as cover.

Afaik, in 5e the grappler is only limited in movement, they get no further penalties, move at half speed, and only the grappled foe has the Grappled condition.

Bugbear 2 and 3 attacking Chandan isn't so bad. He has a decent AC and healing one character is more optimal than healing many.

In the next round, Chandan could try grappling Bugbear 3 too! Or he could attack Bugbear1 thrice, or he could attempt to shove Bugbear1, knock it prone, drag it back so everyone can attack it with advantage, and still attack it twice (with advantage).

It would all be a more reliable tactic if Chandan was a burly half-orc barbarian.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 26/01/18 01:05 UTC
OOC: I would have to think long and hard to allow Chandan to grapple more than one bugbear. In keeping with with my less-than-evil DM approach this week, I'll let you try that tactic if you so desire but I will start dolling out benefits to them. They would definitely have advantage in striking you.

However, I see the cinematic side of this too, where Chandan has two bugbear heads tucked under his arms and he scissors a third. I'm just not sure that that's a 5th level maneuver wink

You are right about the movement, but consider that your only benefit is that you are stopping the bugbear. It doesn't roll with disadvantage and you cut your own speed in half. Tactically, the bugbear wasn't going to move anyway, so the net negative effect on the bugbear is actually nil but you are hindered.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 26/01/18 03:33 UTC
Ryssa


Chandan was injured again, but not nearly so drastically as before, so Ryssa, not wanting to give up the protection of her shield against the bugbears' javelins, murmured a prayer to Lathander and then pointed at the closest enemy.

Ryssa casts Sacred Flame - 2d8 = 16 at the Bugbear the old monk was grappling (Opposed Cantrip - Bugbear gets DEX save)
Posted By: nem Re: 4 - Wave Echo Cave - Fri 26/01/18 08:39 UTC
[Rules as Written, the grappler has no more penalties than half movement, so other foes shouldn't attack with advantage. Same as being flanked in 5e.

But certainly, if the house rule is that other foes attack the grappler with advantage, even though he's standing, then grappling is more risky but more efficient too. It means the other PCs can attack the Grappled bugbear with advantage, without Chandan needing to shove/knock it prone first.

So if Chandan can grapple two or three bugbears, that's the whole front line that the PCs can attack with advantage.

We should probably clarify this, because if that's the case, everyone should focus fire on Bugbear1 right now, since they attack with advantage.]
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 26/01/18 10:13 UTC
Kriv

Brutish outsize goblinoids, all pressed together in a confined space. Initially skirting the front line, Kriv uttered a guttural phrase in his native tongue, stepping forward with hand outstretched. bathing the hairy vermin in arcane fire.



Kriv Burning hands
AJ rolled 3d6 and got 11


He did try to direct the flame away from the grappling monk, naturally.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 26/01/18 14:46 UTC
OOC: Right, but I'm not applying the advantage. Note that flanking =is= an optional rule in 5e and am not applying it. We're good, but as I said it looks cool from a cinematic perspective, but there's no benefit to doing this. BTW, correct tactic with bugbears is to make sure that they are only able to attack from distance. They do almost double-damage when in close combat - an extra die.
Quote:

Brute: A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Morningstar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Bugbear 1 Save vs burning hands, then sacred flame
Neptune rolled 1d20+2,1d20+2 and got 8, 14
OOC: Looks like it fails the burning hands save but makes the sacred flame save. I'll wait for Gypsy to post Jaliera's action before posting. You all can continue doing your thing.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 26/01/18 16:12 UTC
Jaliera

She will move to get herself into a position where she can fire at number 2. Then she will hide again, hopefully.


Jaliera Arrow, damage, sneak attack, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 19, 9, 10, 12


So I think that is 19 damage but her hide may not make it. rolleyes
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Fri 26/01/18 19:07 UTC
[OOC: Probably yelling Woo Hoo at the top of her lungs after the arrow sunk in so deeply, was what did harm to her hide. jk ]
Posted By: nem Re: 4 - Wave Echo Cave - Fri 26/01/18 19:35 UTC
[Aye, I think you're right about grappling being sub-optimal, Nep, in this situation anyway, and also bear in mind Chandan isn't built for grappling, so it would probably never be optimal for him to grapple. You really need a build with high Str and Athletics proficiency.

But it has given us a chance to demonstrate the grappling rules, which are a lot friendlier than 3rd Ed or 3.5 (I never played 4th, so can't comment) and I'm enjoying experimenting with them. Thank you and Zeim for your breakdown and feedback. smile Remember I'm still a 5e learner and don't own the PHB.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 26/01/18 20:17 UTC
OOC:
Gypsy, Right damage, wrong target. Since Bugbear 2 was dead, I'll just move it over to bugbear 1, the one that Chandan is wrestling with.

Neil, That's why I discussed it here. This module is all about learning 5e. As a DM, 3.5 was atrocious - especially in FTF games where you needed a Cray computer to figure things out. 4e was not D&D.

Bugbear 3,4,5,6 save vs burning hands
Neptune rolled 1d20+2,1d20+2,1d20+2,1d20+2 and got 14, 8, 16, 12
Bugbears 1, 4 and 6 take damage.


DM
Kriv moves in to attack the bugbears and as he stands in front of the bugbear in Chandan's grasp, flames shoot forth from his hands. The flames extend to all of the bugbears but two of them are able to avoid the blast.

Then Jaliera fires an arrow at Chandan's prey and the arrow strikes true and the bugbear goes limp in the monk's hands.

Ryssa was aiming for that same bugbear but seeing it drop, she moves onto the next target with her sacred flame, but the bugbear is able to dodge it.

Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20
Davroar     16   12     36     0
Bern        15   15     49     0    Has light 20/20
Chandan     10   17     38    13    Grappling
Bugbear1     6   16     27  Dead    
Bugbear2     6   16     27  Dead     
Bugbear3     6   16     27     5    
Bugbear4     6   16     27    11    
Bugbear5     6   16     27     5    
Bugbear6     6   16     27    11    
Kriv         5   16     36    21    Has light 20/20

Lumi, Davroar, Bern and Chandan go, in that order now.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 26/01/18 21:53 UTC
OOC:Burning hands is save for half: Is Evasion still a thing?
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 27/01/18 13:06 UTC
OOC: I adjusted damage above. Evasion is a feature that some classes have and some magic items bestow. The bugbears do not have that feature. Monks and rogues gain it at 7th level and a ranger hunter archetype can choose to add it at 15th as part of the superior hunters defense feature.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 30/01/18 00:55 UTC
Luminmorn

He steps forward and strikes with his weapon trying to knock the bugbear with his shield.

9 to hit, shield bash 17
:52:01
2 Lumi Attack shield bash
Pandemonium rolled 1d20+7,1d8+4,1d20+3 and got 9, 9, 17
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 30/01/18 07:07 UTC
[ooc: Can Davroar use thorn whip at bugbear #4 to just do the damage and elect not to drag the bugbear closer? ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 30/01/18 13:21 UTC
[ooc: Yes.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 30/01/18 17:51 UTC
[ooc: Luminmorn's shield attack succeeds but I'm confused as to why you used it. It can only be used to shove the bugbear back 5 feet. But since there's another bugbear behind him, he won't go anywhere. Am I missing something?]
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 30/01/18 18:07 UTC
Probably this:



So the Shield Master allows Lumi to EITHER push it 5 feet back OR knock it Prone.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 31/01/18 06:51 UTC
Davroar

Staying where he is for the moment he does a poor attempt to lash the one bug bear in front of Kriv with his thorn whip cantrip.

Davroar Thorn whip attack on Bugbear #4
Dugan rolled 1d20+4 and got 6
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 31/01/18 13:37 UTC
<Bern>

There were still plenty of targets. He focused on the two that had taken the most damage ...

Bern Vs 4 & 6 w/ hoardbreaker MikeD rolled d20+8,d8+3,d20+8,d8+3 and got 21, 6, 24, 6
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Wed 31/01/18 19:51 UTC
[OOC: Exactly. I figured if the bugbear can't move, then he would fall prone. smile Sorry for a misleading description on my part. ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 31/01/18 20:06 UTC
DM
Luminmorn moves up to attack the bugbears but his inital blow missed badly but the bugbear does not escape his wrath and is knocked prone after getting smashed in the head with his shield. Davroar tries to whip a bugbear with a mystical thorn whip but his aim is poor. Bern steps into the fray and fires arrows into the bugbears in front of Chandan. Both strike true but the bugbears are tough and continue to fight.



A bit of housekeeping. I neglected to take a token off the board. Both bugbear 1 & 2 were killed. Lumi had to move up to attack so I moved him to where he could do so. If that doesn't work, we'll fix.
Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20
Davroar     16   12     36     0
Bern        15   15     49     0    Has light 20/20
Chandan     10   17     38    13    Grappling
Bugbear1     6   16     27  Dead    
Bugbear2     6   16     27  Dead     
Bugbear3     6   16     27     5    
Bugbear4     6   16     27    17    
Bugbear5     6   16     27     5    
Bugbear6     6   16     27    17    
Kriv         5   16     36    21    Has light 20/20

Chandan is up, then the bugbears.
Posted By: nem Re: 4 - Wave Echo Cave - Sun 04/02/18 09:14 UTC
Chandan

His allies scythe through the bugbear front ranks and Luminmorn flattens another with his shield. So Chandan jumps in with an axe kick to the bugbear who now flounders, dangerously prone.

[Chandan hits for 12 damage total]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 04/02/18 13:19 UTC
DM
Chandan's kick squashes the prone bugbear like a bug and it'll never get up again as monk's heal cracks it's spike like a twig. This only angers the remaining bugbears who press their attacks. The two bugbears up front attach Luminmorn and Chandan but are unable to penetrate their defenses and the one in the back hurls a javelin at Bern but the ranger easily dodges the projectile.

Bugbear-4 attacks Lumi
Neptune rolled 1d20+4,1d6+2 and got 10, 7
Bugbear-5 attacks Chandan
Neptune rolled 1d20+4,1d6+2 and got 9, 7
Bugbear-6 chose Bern,Davroar,Jaliera,Kriv,Ryssa
Neptune rolled 1d5 and got 1
Bugbear-6 attacks Bern with Javelin
Neptune rolled 1d20+4,1d6+2 and got 11, 5
Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20
Davroar     16   12     36     0
Bern        15   15     49     0    Has light 20/20
Chandan     10   17     38    13    Grappling
Bugbear1     6   16     27  Dead    
Bugbear2     6   16     27  Dead     
Bugbear3     6   16     27     5    
Bugbear4     6   16     27    17    
Bugbear5     6   16     27     5    
Bugbear6     6   16     27    17    
Kriv         5   16     36    21    Has light 20/20

Kriv is up, then we're at the top of the order with Jaliera and Ryssa.
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 04/02/18 15:59 UTC
Kriv

He snapped off a guttural syllable in his native tongue, sending a firebolt arcing towards a bugbear.


Kriv Fire Bolt at Bugbear 6
AJ rolled 1d20+5,1d10 and got 21, 2
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 04/02/18 16:58 UTC
That's a Hit. Bugbear is still up. Jaliera, who from her vantage can only attack bugbear-4 is up now, then Ryssa and Luminmorn go.

Attached picture WEC-3-6.gif
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 05/02/18 15:08 UTC
Jaliera

She takes aim at the only bugbear she can see and fires at it.

Jaliera Arrow, damage, hide
Gypsy rolled 1d20+7,1d6+3,1d20+9 and got 13, 4, 24
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 05/02/18 16:11 UTC
OOC: Jaliera misses. Ryssa is up and then Luminmorn and Davroar
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 05/02/18 17:36 UTC
Ryssa


She looked around and, sensing - seeing, too - that the old monk is still suffering from an extensive injury (and knowing that Chandan would ignore such wounds and continue to fight), Ryssa murmured a prayer to Lathander the Morning Lord to ease the old man's hurts.

Ryssa Cast 1st Level Cure Wounds on Chandan
1d8+7 = 12
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 05/02/18 22:50 UTC
[ooc: Chandan is almost at full. Note that Kriv was down more than Chandan at this point. He's taken 21 our of 36 points of damage.

Luminmorn is up. Then Davroar, Bern and Chandan.]
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Mon 05/02/18 23:00 UTC
Luminmorn

The dragonborn flicked his tongue at the successful dispatch of the bugbear he had knocked down. Deflecting the next creature's blows with his shield, he attacks with Talon. He then tries to knock the bugbear down with his shield, but the bugbear was wise to the repeat of the same tactics.

10 to hit, 7 for shield bash. Ignoring the dmg, since...
Luminmorn Attack, dmg, shield bash to knock prone
Pandemonium rolled 1d20+7,1d8+4,1d20+3 and got 10, 8, 7
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 05/02/18 23:45 UTC
[OOC: Oops... I definitely blew that one. Overlooked Kriv's condition. If I had noticed I would definitely have cast the spell on Kriv instead of Chandan.]
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 06/02/18 05:46 UTC
Davroar

Trying again with his thorn whip, he only manages to pull a few tuffs of bugbear hair out, doing no real damage to it.

Davroar Thorn whip attack
Dugan rolled 1d20+4,2d6 and got 14, 7
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 06/02/18 13:24 UTC
DM
Luminmorn, bouyed by the demise of the first bugbear after he bashed him with his shield, tries to use that same tactic on the bugbear that stepped over his dead pal. This time the dragonborn misses with both weapon and shield. Behind him, Davroar attacks a bugbear with his mystical thorn whip which only ruffles the feathers of the target and angers it.

OOC: I'll move the healing.

Bern is up. Then Chandan before the bugbears go.

Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 06/02/18 13:28 UTC
<Bern>

These things certainly were taking their time going down. He fired again!

Bern Vs 4 & 6 w/ hoardbreaker MikeD rolled d20+8,d8+3,d20+8,d8+3 and got 26, 9, 18, 11
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 06/02/18 13:55 UTC
DM
Bern fires two arrows at two separate bugbears and the they both hit the mark. One plunges deep into the chest of the bugbear in front, bringing him ever so close to the end. The other arrow lodges itself in the eye socket of the second one and he topples backwards to the ground, dead before his head hits the stone.

Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20
Davroar     16   12     36     0
Bern        15   15     49     0    Has light 20/20
Chandan     10   17     38    13    Grappling
Bugbear1     6   16     27  Dead    
Bugbear2     6   16     27  Dead     
Bugbear3     6   16     27     5    
Bugbear4     6   16     27    26    
Bugbear5     6   16     27     5    
Bugbear6     6   16     27  Dead    
Kriv         5   16     36     9    Has light 20/20

Chandan goes and then the remaining bugbears
Posted By: nem Re: 4 - Wave Echo Cave - Wed 07/02/18 16:48 UTC
Chandan

Arrows hiss passed his head, thunking into the bugbears. Seeing one gasping, a shaft in its chest, Chandan attempts a palm strike to the end, hammering the nail into the coffin, so to speak.

If that works, a spin will bring him in line for a rear horse kick on a second bugbear.

[Chandan hits BB4 for 5 damage.
Chandan critical hits BB3 for 14 damage. (Big kick from Chandan Norris!)]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 08/02/18 12:42 UTC
DM
The monk begins his deathly whirling by smacking Bern's arrow right through the bugbear that was teetering. It crumbles to the ground but before it hits, Chandan's heal finds the face of another bugbear. The hairy humanoid looks at the monk with a venomous glare as it swung it's great morningstar at the monk but Chandan sidesteps the blow. The other remaining bugbear tries to kill Luminmorn but he has no success either.


Bugbear3,Bugbear5 Hit,Dam,Hit,Dam
Neptune rolled 1d20+4,2d6+2,1d20+4,2d6+2 and got 15, 8, 7, 13

Kriv is up, and then back to the top of the order
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 10/02/18 13:12 UTC
Kriv

He considered wading forward to stand over the corpse of the vagrant's latest kill, the cramped conditions hampering their ability to use their greater numbers, but opted to lend his arcane powers instead.


Kriv Fire Bolt at Bugbear 3
AJ rolled 1d20+5,1d10 and got 12, 2
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 11/02/18 00:34 UTC
OOC: That's a miss. Next up is Jaliera, then, in order: Ryssa, Luminmorn, Davroar, Bern and Chandan. Bugbears are AC 16
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 11/02/18 18:13 UTC
Jaliera

She can presumably still see Bugbear 4. She take a line of sight and looses an arrow in its direction.

Jaliera Arrow, damage, sneak attack, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 8, 9, 16, 21
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 11/02/18 18:29 UTC
ooc: Jaliera misses. Ryssa is up. Luminmorn, Davroar, Bern and Chandan follow
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 12/02/18 01:08 UTC
Ryssa


Now that Kriv, the dragonborn, was in better shape, Ryssa once again drew upon the healing power of Lathander, this time directed toward Chandan.

The spell worked wonderfully well and, after a few moments, the old monk was completely healed.

Ryssa Cast Cure Wounds, Level 1 on Chandan
1d8+7 = 14
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 13/02/18 04:41 UTC
Luminmorn

He continued to press the attack to bring Talon down upon the bugbear that was left.

18 to hit 5 dmg
Luminmorn Att, dmg, shield
Pandemonium rolled 1d20+7,1d8+4,1d20+3 and got 18, 5, 6
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 13/02/18 07:49 UTC
Davroar

His lack of success with his thorn whip continues as he lets out a curse at the bug bears.

Davroar Thorn whip attack on bug bear
Dugan rolled 1d20+4,2d6 and got 6, 8
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 13/02/18 13:45 UTC
<Bern>

They were certainly tenacious buggers! He fired again ...

Not sure how many are left ... if just 1 then the second shot doesn't happen.

Bern w/ hoardbreaker MikeD rolled d20+8,d8+3,d20+8,d8+3 and got 12, 5, 16, 11
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 14/02/18 22:07 UTC
DM
Lunminmorn smacks one bugbear upside the head. The other dodges Davroar's thornwhip, only to get plunked by Bern's second arrow.
There were two after Chandan's critical kick.
Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20
Davroar     16   12     36     0
Bern        15   15     49     0    Has light 20/20
Chandan     10   17     38     0
Bugbear1     6   16     27  Dead    
Bugbear2     6   16     27  Dead     
Bugbear3     6   16     27    23
Bugbear4     6   16     27  Dead    
Bugbear5     6   16     27     5    
Bugbear6     6   16     27  Dead    
Kriv         5   16     36     9    Has light 20/20

Chandan is up again and then the remaining bugbears. Sorry about the late edit. I got distracted by monkeys.


Attached picture WEC-3-7.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 14/02/18 22:45 UTC
[[ so one hit and one miss for me <g> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Fri 16/02/18 10:52 UTC
Chandan

Bugbears, arrows, spell fire and a sudden sense of revitalisation from divine healing--- Chandan is far too sober for it.

There's nothing he can do about that, but he can at least vanquish the bugbears, then perhaps enjoy a moment of calm respite.

The raggedy old monk leaps at the two goblinoids, attacking them both with a flying scissor kick.

[Hits Bugbear3 for 10 damage total.
Hits Bugbear5 for 9 damage total.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 16/02/18 12:49 UTC
DM
Chandan kicks in the front teeth of the two remaining bugbears. One of his heels pushed the nose of the bugbear in front of him into it's brain and kills it. The other bugbear is left chewing his own teeth. That bugbear tries to kill Luminmorn with his morningstar, but he misses.

OOC: The last remaining bugbear has 13 hit points left. You know the turn order. Kriv goes and then back to the top.
Bugbear-5 Attacks Luminmorn
Neptune rolled 1d20+4,1d6+2 and got 12, 8
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 19/02/18 04:05 UTC
Kriv

With just the one Bugbear left, it was at last clear for Kriv to move up and use his maul on it directly.


Kriv Maul the Bugbear, GW damage
AJ rolled 1d20+6,1d6,1d6 and got 7, 5, 4
Kriv Extra attack Maul the Bugbear, GW damage
AJ rolled 1d20+6,1d6,1d6 and got 16, 4, 1
Kriv GW reroll
AJ rolled 1d6 and got 4

11 damage.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 20/02/18 00:30 UTC
OOC: Next hit should kill it. Jaliera gets first crack at it. Ryssa and Lumi get the next cracks at finishing off the melee.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 20/02/18 11:47 UTC
Jaliera

These bugbears are tenacious but finally there is only one left. She takes careful aim and let's fly. Her arrow flies true and straight, devastating the bugbear with lethal damage. Probably no need to hide now!

Jaliera Arrow, damage, sneak attack, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 27, 8, 16, 28
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 20/02/18 15:40 UTC
DM
Jaliera puts an arrow right through the last bugbear's eye, a perfect shot! The arrow goes through it's skull and emerges clean after digging a tunnel through it's brain, which is now leaking out the front and back of it's head as it crashes to the ground. It is suddenly quiet again as the battle has ended.
OOC: Nice time for a crit! I would have you roll crit damage, but it's already deader than dead! What are you all doing now?
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 20/02/18 15:56 UTC
<Bern>

He was relieved when the last bugbear finally fell. That just left the stirges to worry about. His bow at the ready, he looked about ...
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 20/02/18 17:35 UTC
OOC: Just a reminder. Chandan has the baton and is leading this marching band. As soon as he moves, I'll drag the rest of you along. Here's the map with some numeric choices.

Attached picture WEC-8.gif
Posted By: nem Re: 4 - Wave Echo Cave - Tue 20/02/18 17:58 UTC
Chandan

"I think maybe you're right, Ryssa. Your god, very close!" He says to the cleric, bowing his head in thanks and wincing as his neck cracks.

Grumbling and stretching out, the wizened old Easterner looks around. He's standing in the middle of a pile of goblinoid corpses, most still twitching or bleeding out.

Chandan walks unceremoniously over them, apologising to their mothers. An evil bunch! He praises the gods for giving him such quality comrades-in-arms.

"Light here is a two-faced friend. It reveals our enemies whilst waving them to us. We tread carefully. I go first."

The monk shuffles along to the next junction [2]. He's wary of opening doors. From recent adventures, he's learnt that a closed door is a happy door.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 20/02/18 18:11 UTC
DM
Chandan starts to lead the others. He walks to one of the intersections and peers around the corner. When he doesn't see any imminent threats, he steps into the corridor to his left and sees another passage that heads north and a side passage to the right.
OOC: Lead on!

Attached picture WEC-9.gif
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 20/02/18 18:23 UTC
Ryssa


"One is pleased to be of service," Ryssa said with a smile as she turned to follow the aged monk.

"Do you need more help from your injuries, Chandan?"
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 20/02/18 19:52 UTC
Luminmorn

He marched along carrying his own torch. It might give them away, but they needed light to fight. The bugbears had been destroyed, which was necessary.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 20/02/18 20:21 UTC
<Bern>

He continued to bring up the rear. With his bow he can help those up front if trouble comes from that direction. And he can protect the group from attack from behind ... hopefully.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 21/02/18 12:12 UTC
Jaliera

She stays alert, her bow ready as always. She is missing Whisper. They could really do with their little scout now. She feels that she should be in the lead. Her skills are very supportive of a scouting roll but Chandan seems to want to shoulder that responsibility. So all she can do for now is stay wary and supportive.
Posted By: nem Re: 4 - Wave Echo Cave - Wed 21/02/18 20:39 UTC
Chandan

"Oh no. I am feeling very well, thank you thank you." He replies to the cleric of Lathander.

He looks behind him, to make sure the Dragonborn are with him too, always reassured by their presence, and besides Luminmorn has the torch. And Jaliera and Davroar are safe, and the girl and Bern have retrieved their arrows.

All done, Chandan follows the open corridor, up to the next junction.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 21/02/18 21:18 UTC
DM

The passage to the right opens into a room. The Eastern wall of this chamber has collapsed into a mass of rubble. In this room, to the north, a door stands ajar. From this vantage it is still too difficult to see what continuing down the passage north will lead to.

Attached picture WEC-10.gif
Posted By: nem Re: 4 - Wave Echo Cave - Wed 21/02/18 22:51 UTC
Chandan

If a closed door is a happy door, what is a door ajar? In need of attention?

He signals to his friends, pointing to it.

"Come Luminmorm, we have a peak, yes!?" He whispers, then creeps over to the door, raising his spear as he nears.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 22/02/18 01:26 UTC
DM
As he approaches the door with care, Chandan sees that it is a good-sized storeroom. Dusty kegs are tucked neatly against the walls, all of them crached and split open from age.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 22/02/18 11:21 UTC
Jaliera

As some of the group move off to the right to investigate a doorway and with Bern covering their rear, she decides her best position is to watch the dark corridor ahead, bow at the ready.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 22/02/18 13:17 UTC
<Bern>

He had to smile as Chandan made his 'sneaky' approach ... when the light would have announced them quite some time ago. He continued to keep watch on where they had been.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 22/02/18 22:14 UTC
Ryssa


The cleric took position close to halfway between the others, hopefully where she can move in whatever direction needed should an emergency arise.
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 23/02/18 08:24 UTC
Davroar

He will follow a short ways into the rubble-filled chamber behind Chandan and Luminmorm. Davroar will take a moment to look at the collapsed wall to see if there might be anything interesting half-buried in the fallen rocks from the collapsed wall, and also to judge just how long ago this collapse happened.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 23/02/18 13:08 UTC
DM
Investigation of this area uncovers very little. Except for the fact that this area seems to be one that nobody has bothered with in a long time, the only benefit that can possibly be derived from it is security. While it might not be the most comfortable place, the door is sturdy and could easily be blocked or barred from the inside. The kegs are dry having evaporated a long time ago.
Posted By: nem Re: 4 - Wave Echo Cave - Fri 23/02/18 16:04 UTC
Chandan

Cracked and split from age. He knows how the dusty kegs feel!

So the room might provide a defensible retreat if they need it. The question Chandan must ask, is do they need it now?

His friends look hale, but wielding of magic drains a person.

"How are we? We could take ten minutes here to recharge, I think, or we can push on." Chandan says, though he favours keeping their momentum, "Push on?"
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 23/02/18 16:31 UTC
Jaliera

"I'm good to continue."

She speaks just for herself giving the others an opportunity to say if they are not.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 23/02/18 17:01 UTC
Kriv

The Dragonborn Eldritch Knight's answer was tinged with scorn.

"We've barely gotten started. Press on."
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Fri 23/02/18 17:48 UTC
Luminmorn

He gave a tongue flick of assent. Continuing on for now. They had a place to retreat to should they need it.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 23/02/18 17:53 UTC
Ryssa


She felt fine and was interested, mostly, in trying to get this all finished so, when asked, she answered in the affirmative.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 23/02/18 17:54 UTC
DM
After a brief discussion the group determines that now's not yet the time to worry about rest. So they move on. They let the elderly monk lead the way to...
Posted By: nem Re: 4 - Wave Echo Cave - Fri 23/02/18 18:15 UTC
Chandan

There is a general consensus in the party, so he moves quickly (for his age) onwards. There's still one dwarf unaccounted for, and time might be of the essence. With torchlight shining from over his shoulder, Chandan shambles north along the corridor.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 23/02/18 18:25 UTC
<Bern>

He lets those that have had the worst of it decide if they wanted to rest.

As they move on, he resumes his place bringing up the rear.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 23/02/18 22:07 UTC
DM
The party decided to move forward. Chandan leads them and as he approaches the end of the corridor, he finds that it opens into a large cavern. The light from your torches begins to spill into it before you enter. From his lead position, the monk can see that there are escarpments in the cavern.

OOC: Any actions before you all move forward? And if anything you are doing requires a roll,
you might as well get it out of the way wink


Attached picture WEC-11.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 24/02/18 00:40 UTC
[[ nothing new from Bern <g> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Sat 24/02/18 07:44 UTC
Chandan

A large open space, an elevated ledge, not what Chandan is expecting. He's lived in the mountains for most of his life and though he knows of many caves, he hasn't made a habit of exploring them.

But one thing he's always found reassuring about caves, is that small, enclosed spaces can only contain small, compact creatures, even if they have some very nasty magical qualities.

The same does not apply to large caverns, though a wiseman would say any large creature sat in large cavern must have an equally large passageway to get out of it.

Chandan tip-toes forward. He's not so worried about alerting anyone else; the party's torch is a dead giveaway. But the less noise he makes, the more likely he is to hear the enemy, like any more patrols of bugbears lurking in the darkness.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 24/02/18 12:28 UTC
Jaiera

She will continue to move forward trusting in her acrobatics to get her out of trouble if there is a trap or ambush ahead. Her current intention is to sneak off to the left if she gains the cavern entrance.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 25/02/18 21:26 UTC
DM
Steep escarpments divide this large cavern into three sections-high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal remains of dozens of dead warriors- dwarves, gnomes, orcs, and ogres- attest to the fierceness of the fighting that took place here long ago.

OOC: I moved the rest of the party to the edge of the room. Please let me know what you are doing ... one thing only. One skill. One action. weg

Attached picture WEC-9-1.gif
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 25/02/18 23:20 UTC
Ryssa


Too far away at the rear of the marching order to see exactly what was in the room up ahead, Ryssa concentrated on understanding what she could see, peering closely at the items and bodies scattered ahead.

Ryssa Perception Roll
1d20+5 = 24
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Mon 26/02/18 16:58 UTC
Luminmorn

As much as prudence might dictate moving along a wall, that would interfere with giving the group light. So the dragonborn steps further into the room looking around. He expected to be caught in an ambush, the question was how to respond when they did get attacked.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 26/02/18 17:02 UTC
OOC: I might have waited for everyone, but Ryssa's EXCELLENT roll deserves this response. Translated it means that if Ryssa quickly warns everyone, they won't be surprised...

DM

As difficult as it is to see beyond the torch light into the large chamber, Ryssa saw the bodies on the ground and was focused intently on them and what might have happened. Out of the corner of her eyes she sees something move. And then noticed more movement and she quickly concluded that this room was occupied by hostile creatures. She perceived them from within the darkness in the west (to her left) and she knew, that if she didn't warn everyone immediately, they would be unprepared for the imminent attack.
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 26/02/18 17:42 UTC
Ryssa


The cleric's eyes flared widely open the second she realized just what was causing the slight movement ahead.

"Enemies ahead!" She shouted. "To the west!"
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 26/02/18 18:40 UTC
OOC: That's the universal signal for ...

ROLL FOR INITIATIVE!!!!
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 26/02/18 19:18 UTC
Ryssa Initiative Roll:
1d20+2 = 4
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 26/02/18 20:27 UTC
Bern init MikeD rolled d20+3 and got 10
Posted By: nem Re: 4 - Wave Echo Cave - Mon 26/02/18 20:48 UTC
Chandan

Remembering his (admittedly hazy, some might say 'drunken') discussions with Alzok, Borim and Carmil in the Stonehill Inn, Chandan clears his throat and says aloud.

"Don't mind us! We Mining Guild, just a routine safety inspection!"

[Initiative 18 total]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 26/02/18 21:26 UTC
DM

The assailants are not influenced at all by Chandan's attempted ruse. When he finally sees his attackers, he understands why. The creatures that emerge from the darkness are emaciated humanoid creatures with putrid grey skin. These are ghouls and they are far more interested in eating than negotiating.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 26/02/18 22:07 UTC
<Bern>

He cannot do much about what is up front ... yet. But he continues to watch what might come up behind ...
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 27/02/18 04:09 UTC
Davroar

Guessing that these things are undead, he will cast his Shilleleagh to enchant his staff and readies himself for the attack.

Davroar Initiative
Dugan rolled 1d20 and got 8
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 27/02/18 07:59 UTC
Kriv

Good eyes on the scarred human. Unable to yet see the foe, Kriv held forth the staff of defence as he braced for the onslaught.

Kriv Initiative
AJ rolled 1d20+1 and got 9
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 27/02/18 13:12 UTC
Jaliera

She is not sure she can hide from these things but it is worth a try. She uses the shadows from the corridor to do just that and readies her bow.

Jaliera Initiative, Hide
Gypsy rolled 1d20+3,1d20+9 and got 5, 27
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 27/02/18 16:01 UTC
Luminmorn

He prepared himself for battle.

4
Lumi Init
Pandemonium rolled 1d20-1 and got 4
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 27/02/18 17:21 UTC
OK. Here is the initiative order, sorted out. Chandan, Bern, Kriv and Davroar will go before the ghouls.

It's a common misconception that going first is "best" because it isn't always. This might be one of those cases. In 5e there's no "delay" action where you can shift your spot in the initiative turn order. The only attacking option that you have when you can't target an enemy (you need sight for that) is the "ready" action. You state the trigger and then, as a reaction, you get to do something. The negative is that you can't use a bonus action on top of the reaction.

So those of you who go first get to act without a target or use that ready action. (Gypsy, I consider your stealth roll as part of last round so you're hidden. It's a standard action for Jaliera). The ghouls will be visible when they move forward to attack, or, if suddenly, before they go, they are made visible somehow.

Chandan Init nemarsde rolled 1d20 and got 14
Bern init MikeD rolled d20+3 and got 10
Kriv Initiative AJ rolled 1d20+1 and got 9
Davroar Initiative Dugan rolled 1d20 and got 8
Ghouls initiative Neptune rolled 1d20+2 and got 7
Jaliera Initiative, Hide Gypsy rolled 1d20+3,1d20+9 and got 5, 27
Ryssa Initiative Roll Exeter rolled 1d20+2 and got 4
Lumi Init Pandemonium rolled 1d20-1 and got 4
Posted By: nem Re: 4 - Wave Echo Cave - Tue 27/02/18 18:48 UTC
[If the ghouls can't attack us, and we can't attack them, wouldn't initiative trigger once we can? Frex, once the ghouls enter within torchlight.]
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 27/02/18 19:28 UTC
Neptune never said the Ghouls can't attack you. They can see you. You can't see them. They don't need light.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 27/02/18 19:38 UTC
ooc: Correct. They're attacking and don't need light. You smell tasty. They just don't have initiative.

From the module: "Ghouls lurk in the shadows on the western ledge. They notice any light or noise elsewhere in the cave and quickly bound down to attack. The undead are hungry and fight until destroyed."

That should clear that up.

Note that a trigger can be as simple as, "when I see one, I shoot it". In fact, any "ready" action should be stated as "When _____, I _____". I can't think of a a ready action that would not fit into that syntax,
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 27/02/18 19:42 UTC
[[ OK so wheb the 'readied action' triggers, does that change the initiative order ... of does Bern go on his regular init next round? Not that it matters ... he will fire when he has a target <g> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Tue 27/02/18 20:18 UTC
[Thanks Zeim, Nep. I thought we'd be waiting a while for the undead to arrive, wink but ghouls aren't slow like zombies.]

Chandan

Undead? An evil if ever there was one, and totally abhorrent to the old monk. He makes the sign of the Five Flaming Tails with his hands, attuning to the elements, the fuels within the braziers that might be brought to flaming life.

[Elemental attunement on one of the braziers. Shed some light.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 27/02/18 21:49 UTC
OOC: Zombies aren't that slow either. Their move is 20 wink Good move. Now the ghouls are visible.

DM
When Chandan hears Ryssa's warning, he creates a fire in a brazier on the nearby table. The light from that brazier reveals the ghouls that are closing in on the party. At least now some of the targets are visible.

Attached picture WEC-12.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 27/02/18 22:18 UTC
[[ so nothing for Bern to see ... for now <sigh> ]]
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 28/02/18 13:51 UTC
Originally Posted By MikeD
[[ so nothing for Bern to see ... for now <sigh> ]]


(Thanks to Chandan, this is no longer true. Target rich environment!)
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 28/02/18 14:41 UTC
[[ well ... based on the layout, I still don't see that Bern has a line of sight on any of the bad guys unless I move. Can he move and shoot? ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 28/02/18 16:47 UTC
OOC: Remember that you can move on your turn and you can move through allies. You just can't stop on the square that anyone else is standing in.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 28/02/18 17:06 UTC
[[ got it ... thanks <g> ]]
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 28/02/18 17:11 UTC
<Bern>

It was clear that there was a threat ahead. He moved into the room and fired ...

Bern nearest foe MikeD rolled d20+8,d8+3 and got 13, 6
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 28/02/18 17:52 UTC
That's a hit for 6pts. Ghouls have 22 HPs, AC 12. Kriv and Davroar go.
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 01/03/18 08:06 UTC
Davroar

Not wanting to close to melee until he knows more about what these things will do, he will take a step forward and use his Thorn Whip to strike at the nearest ghoul.


Davroar Thorn whip attack on G1, and will not attempt to pull it closer on a successful strike.
Dugan rolled 1d20+4,2d6 and got 18, 6
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 01/03/18 11:01 UTC
Kriv

The noble scion assessed the tactical situation, not best pleased with it. He stated,

“We have a substantial numerical disadvantage. Fall back to deep inside the corridor, to keep from being swarmed and to cluster them up so we can cleanse them with fire.”

He snapped off a Fire Bolt at the nearest ghoul and then followed his own words, retreating to form a defensive line within the lip of the corridor.

Kriv Fire Bolt at nearest ghoul
AJ rolled 1d20+5,1d10 and got 16, 10
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 01/03/18 19:26 UTC
DM

It took successful hits from Bern's arrow, Kriv's fire bolt and then, finally, Davroar's Thorn Whip to finally slay a single ghoul but they do, eventually destroy it. That leaves a dozen more and they all rush up to attack. Perhaps it would have been prudent to heed Luminmorn's tactical advice, but it was too late to do so. One of the ghouls manages to dig it's claw into Bern and another sinks his into Davroar. All the other ghouls press forward as fast as they can, craving to indulge in the feast that was delivered into their dining hall. But none of the rest were able to attack yet.


Ghoul#3 Claw attack on Davroar Neptune rolled 1d20+4,2d4+2 and got 14, 8
Ghoul#2 Claw attack on Bern Neptune rolled 1d20+4,2d4+2 and got 18, 8
I need both Davroar and Bern to make a DC 10 constitution save or be paralyzed for 1 minute. If you fail, you get to repeat your saving throw at the end of your turns.
Let's resolve this before we move ahead with the rest of the party's turn.


Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     9    Has light 20/20
Davroar      8   12     36     8
Ghoul#1      7   12     22    22    DEAD!
Ghoul#2      7   12     22     0
Ghoul#3      7   12     22     0
Ghoul#4      7   12     22     0
Ghoul#5      7   12     22     0
Ghoul#6      7   12     22     0
Ghoul#7      7   12     22     0
Ghoul#8      7   12     22     0
Ghoul#9      7   12     22     0
Ghoul#10     7   12     22     0
Ghoul#11     7   12     22     0
Ghoul#12     7   12     22     0
Ghoul#13     7   12     22     0
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20



Attached picture WEC-13.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 01/03/18 20:38 UTC
Bern con MikeD rolled d20+3 and got 19
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 01/03/18 21:49 UTC
That's a save. So far, everyone has "hit" their targets. The dice are hot!
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 02/03/18 07:50 UTC
[ooc: cold dice for Davroar sad
Davroar Con save Dugan rolled 1d20+3 and got 5]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 02/03/18 12:54 UTC
Jaliera

She looks for an angle and thinks she can hit the one next to Davroar (G7). Taking aim she fires and then tries to hide again.

Jaliera Arrow, damage, sneak attack, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 22, 9, 8, 27
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 02/03/18 17:59 UTC
DM
Just as Jaliera fires her arrows at the ghoul that attacked Davroar, the druid stiffens up, turns pale and drops to the ground, his arms and legs contorted from the paralysis that has gripped him. The other ghouls, seeing him drop, are set to start eating him.

The dice were due to cool off...
Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     9    Has light 20/20
Davroar      8   12     36     8    Paralyzed
Ghoul#1      7   12     22    22    DEAD!
Ghoul#2      7   12     22     0
Ghoul#3      7   12     22     0
Ghoul#4      7   12     22     0
Ghoul#5      7   12     22     0
Ghoul#6      7   12     22     0
Ghoul#7      7   12     22    17
Ghoul#8      7   12     22     0
Ghoul#9      7   12     22     0
Ghoul#10     7   12     22     0
Ghoul#11     7   12     22     0
Ghoul#12     7   12     22     0
Ghoul#13     7   12     22     0
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20

Ryssa is up, followed by Luminmorn and then back up to the top of the order.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 02/03/18 19:46 UTC
Ryssa


Undead! And so many of them!

Ryssa felt a chill descend over her body, a feeling of unnaturalness and evil and she clutched her holy icon of Lathander, concentrating on the plea to her deity to destroy or at least turn away the ghouls.

The prayer was presented more as a shouted command than a prayer.

"By the power of The Morninglord, I demand that you get yourselves off the skin of the earth!"
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 03/03/18 15:18 UTC
DM

The cleric of Lathandar presents her holy symbol and divine power flows through her, into the symbol and then the Morninglord's radiance pours over the ravenous undead. Most of the ghouls avert their eyes from the invisible glow.

The dice had to turn cold sooner of later. 10 of the 11 remaining ghouls FAIL their saves! Too bad they're not less than CR-1. If they were, they would be destroyed. No matter, they are turned and will act on their turn. It lasts 1 minute (10 rounds)

G2....G12 Wisdom save - DC 14 Ryssa turning
Neptune rolled 1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20 and got 1, 9, 8, 9, 5, 2, 2, 1, 17, 3, 5

Chandan, Bern, Kriv and Davroar go. Davroar needs to make a CON saving throw.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 03/03/18 19:51 UTC
Chandan

Another impressive miracle from their cleric!

As a monk whose duties involved sky burials---ritualistic returning of the dead back to the raw elements by feeding them to the birds---Chandan has strong feelings about the dead eating the living.

What use do the dead have for food? They exist outside of nature. They eat out of pure gluttony or depravity. So unlike almost any other predator in the world, their killing is purest murder, the wanton destruction of life.

So needless to say, Chandan does not take kindly to ghouls trying to eat his young and erstwhile friend, Davroar.

No. Not kindly at all.

Chandan jumps on the ghoul that lingers, driving his spear through its chest and stamping on its face.

[Chandan hits for 25 damage total]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 03/03/18 22:23 UTC
OOC: Chandan kills that one. The rest haven't gone and turning doesn't destroy them. It means that if you don't kill them now....Bern and Kriv go.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 04/03/18 01:10 UTC
<Bern>

He needed to protect his friends ...

Bern att w/ hoard breaker
MikeD rolled d20+8,d8+3,d20+8,d8+3 and got 19, 5, 11, 6

Will pick wounded first (but I don't think there are any that are not dead <g>). Protecting the wounded/paralyzed Dav would be second ... can't see one of the numbers, but 7 and the one north of him or 3 if that is a better option.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 04/03/18 07:12 UTC
Davroar

Breaking out in a cold sweat, he struggles to move but the ghoulish effect remains. The only saving grace it seems is Ryssa's powers have kept these things from eating him.


Davroar CON save
Dugan rolled 1d20+3 and got 5
Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 04/03/18 16:58 UTC
(OOC - Note that if you damage them you break the Turn, on the one you hit, and it can fight back. Otherwise they will run off.)
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 04/03/18 17:22 UTC
[[ right, but since they have not had a chance to react ... how can 'we' know that 'they' are 'turned'? <g> ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 04/03/18 19:27 UTC
Because you believe in Ryssa..... smile
Posted By: nem Re: 4 - Wave Echo Cave - Sun 04/03/18 20:36 UTC
[Do they keep fleeing for the duration? If so they'll be far away after double moving for 10 rounds.]
Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 04/03/18 21:10 UTC
Yes, presuming there's another exit from the chamber. Otherwise they just quiver against a far wall until the Turn ends or you attack or appraoch.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 05/03/18 00:05 UTC
[[ <heh heh heh> Assuming =he= would get that ... in the midst of combat ... before firing. I will let you decide that one <g> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Mon 05/03/18 06:56 UTC
[So turning is pretty good, especially in a situation like this. Allows you break the undead group down into smaller hostile batches over 10 rounds, or potentially shepherd them into a clump for AoE damage.

If we re-activate 3 ghouls now by attacking them, frex, that's 3 less we might have to deal with later, if we even bump into them again.

It's a bit meta, but I guess adventurers would be aware of such tactics since that's how their world works.]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 05/03/18 13:08 UTC
[OOC Two at a time might be more optimum, more light, more missile fire. Ideally we don't want any of them to touch any of us! grin ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 05/03/18 13:52 UTC
Turning is great, especially when the majority fail their rolls! Note that rest is required to regain turning ability.

The ghouls will keep running and if they leave this cavern, you'll encounter them again.

It's not meta if you share your tactical ideas, in character, on your turn, with others, verbally.

Update
MikeD, I need Bern to roll 1d20+8 again for his hoardbreaker. He has disadvantage. His second shot missed, so that doesn't need a reroll. The first shot did but you rolled normally.

RANGED ATTACKS IN CLOSE COMBAT
Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged atlack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn't incapacitated.

After he does that, Kriv goes.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 06/03/18 16:17 UTC
I should have written a new post. MikeD, I need a 1d20+8 roll from you. See above
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 06/03/18 16:54 UTC
[[ oops ... sorry ... missed that ...

Bern ops roll MikeD rolled d20+8 and got 14 ]]
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 06/03/18 17:07 UTC
(I refer the honourable GM to the question asked several days ago in the OOC thread.)
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 09/03/18 14:46 UTC
Kriv

It was fairly clear by now that the golden-hued Dragonborn noble was no fan of charity in any guise, and he certainly wasn't about to let a relatively valuable, if human, companion provide free meals for a bunch of undead scavengers. He strode forth, grabbed the paralysed druid and bodily hauled him back to the relative safety of the corridor, reinstituting the cordon with him within.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 09/03/18 15:02 UTC
Jaliera

"Is Davroar OK?"

She looks down at the druid from her hiding place, relieved that he does look alive if unmoving. Then she says what is on everyone's mind in one form or another.

"Maybe we should just shoot a couple of them. See if we can re-engage, take them out with missile fire if we can. Then repeat the process. More we can whittle down their numbers the better."
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 09/03/18 15:31 UTC
<Bern>

"How many do we want to 'engage' at once? If we do them one at a time, we might run out of time. If we take too many, it may take too long to drop them ... same problem. So ... two or three do you think?"
Posted By: nem Re: 4 - Wave Echo Cave - Fri 09/03/18 16:24 UTC
Chandan

"Three... or five!" Chandan chirps amidst the chaos, "But not four. Unlucky number!"
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 09/03/18 17:17 UTC
DM
Most of the ghouls ran away. One that was attacked by Bern changes its mind when an arrow strikes it. It fights back but the woodsman is able to avoid it's sickly claws. Most of the others fled and are in the darkness now. They scattered in all directions and continue to run away.

Ghoul#6 attack Bern
Neptune rolled 1d20+4,2d4+2 and got 6, 10
54 seconds before the "turn" wears off. Davroar's paralysis will wear of first even if he fails all of the rolls. One ghoul remains a threat.

Note that these ghouls are not dead and are just moving into different places in the dungeon. They will be an issue to deal with going forward. But once you get rid of this last one, Chandan will need to tell me where you're going. In the mean time, Jaliera, Ryssa and Luminmorn go, in that order.

Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     9    Has light 20/20
Davroar      8   12     36     8    Paralyzed
Ghoul#1      7   12     22    22    DEAD!
Ghoul#2      7   12     22     0    Fled
Ghoul#3      7   12     22     0    Fled
Ghoul#4      7   12     22     0    Fled
Ghoul#5      7   12     22     0    Fled
Ghoul#6      7   12     22     5 
Ghoul#7      7   12     22    17    DEAD!
Ghoul#8      7   12     22     0    Fled
Ghoul#9      7   12     22     0    Fled
Ghoul#10     7   12     22     0    Fled
Ghoul#11     7   12     22     0    Fled
Ghoul#12     7   12     22     0    Fled
Ghoul#13     7   12     22     0    Fled
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20




Attached picture WEC-14.gif
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 09/03/18 20:22 UTC
Ryssa


Her attempt at destroying, or at least, turning the undead ghouls was successful but not nearly what she had hoped for. The cleric of Lathander had hoped to destroy at least a couple of them.

Instead, she had terrified all of them and now they had turned and fled to scene of battle and she couldn't see any of them. Ryssa was not sure what she should do now.

She did not want to waste any of her divine spells; she wanted to save them for healing her more offensively skilled companions.

She decided to just wait for the moment, preparing a simple spell of Sacred Flame just in case.

[OOC: If a ghoul comes within her sight, she will cast the Sacred Flame cantrip at it.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 09/03/18 22:18 UTC
[ooc: There's a ghoul battling Bern right in front of you. Also, a couple of the ghouls are at the edges of the light. And don't feel bad. This was absolutely the best thing Ryssa could have done and the effect saved lives. Had you not turned them, odds are that at least one or two other members of the party would have been paralyzed.]
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 10/03/18 00:09 UTC
Ryssa


Seeing Bern fighting the ghoul, Ryssa cast Sacred Flame at it, hoping it would help her ranger friend.

Cast Sacred Flame at Ghoul #6: 1d8 = 5

[OOC: Oh, I was going to have Ryssa turn the undead no matter what. smile ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 10/03/18 04:19 UTC
DM
Ryssa rains down holy fire on the ghoul that is attacking Bern and it screams as it burns.
Ghoul #6 Dex Save
Neptune rolled 1d20+2 and got 9 - fail
Luminmorn's up
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 10/03/18 11:41 UTC
[OOC You missed me! wink ]

Jaliera

She can still see one of the creatures is attacking, she raises her bow and fires.

Jaliera Arrow, damage, sneak attack, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 26, 6, 9, 27
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 10/03/18 14:33 UTC
DM

Jaliera finally dispatches the remaining ghoul. The party has less than a minute to gather itself and decide what to do. Davroar will regain use of his body a couple of seconds before the ghouls regain their fierceness and rush back to attack.

If the party moves past them, avoiding rather than confronting them now, they will be encountered again and they remain a menace. Now could be an opportunity to pick them off, safely, but they are spread out in the darkness.

Whatever decision the party makes, they need to make it very soon.

OOC: A melee round is 6 seconds - not a lot of time at all, even to speak. Generously, I'm going to count each three (3) sentences that you utter to each as a round and that assumes that you are speaking relatively fast. If you don't buy that, set a stop watch, speak a sentence and time it. Basically, come to a hasty decision.

Oh, and to answer the next question, talking is a free action.
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 10/03/18 15:00 UTC
Kriv

He rolled his light-ensorcelled staff along the flagstones at pace, looking to illuminate the far reaches of the room and perhaps net them some targets. Should it show nothing where it ended up, he recalled it with a snap of his talons, and rolled it out until it did.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 10/03/18 22:17 UTC
Jaliera

Seeing what Kriv is doing, she follows the light with her bow ready to fire at the first target she sees.

[OOC do you want a roll?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 11/03/18 03:05 UTC
ooc: I placed a torch on the ROLL20 map, in front of Kriv. Throw it where you want. Range=20/60. I don't care about Kriv rolling to hit with the torch. I just want to see where you put it.

Note that in the map I posted above, you see at least 4 ghouls on the edges of light. One is on the steps. Others ran that way and went beyond. Some others went to the north east of where Chandan is.

Jaliera can attack any of the visible ghouls without any other assistance. She just needs to roll to hit. If she hits, expect that ghould to attack. Jaliara will be the "last" to go this round so does anyone else, aside from Kriv, want to do anything?

Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 11/03/18 08:11 UTC
[ooc: Can Davroar make another roll to save against the paralysis? ]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 11/03/18 10:27 UTC
Jaliera

She let's the arrow fly true and free, hoping that everyone is ready. She has targeted the nearest one.

Jaliera Arrow, damage, sneak attack, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 19, 5, 11, 26
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 12/03/18 19:49 UTC
OOC: I thought that I responded but it looks like I forgot to click send. I hate when that happens!
Davroar can make up a save. Read on..
The Roll20 map is updated. Let's start with the top of the order. Chandan, Bern then Kriv.

DM
Jaliera lets an arrow fly and it she knows that it struck true when she heard the target wail and refocus it's attention. It dashes towards the party, no longer shying away from Ryssa. It is just about to reach Bern.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 12/03/18 20:14 UTC
<Bern>

And here came one back to play! He sighted and fired ...

Bern vs g7 MikeD rolled d20+8,d8+3 and got 26, 4

Too bad it was a glancing blow that didn't seem to do much damage, he thought as he prepared to use his bow to defend himself.
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 13/03/18 06:32 UTC
Davroar

Feeling creeps back into his extremities as he finally manages to regain control over his body.
Using the wall for support he slowly stands up and says around a thick-feeling tongue, "Thanks! Thought I was going be eaten!"

Davroar CON Save
Dugan rolled 1d20+3 and got 18
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 13/03/18 12:06 UTC
Jaliera

She glances to one side on hearing Davroar's voice.. and grins, glad to see him recovering. And she is grateful to Kriv for saving him.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 17/03/18 11:21 UTC
[Neptune, those steps to the right, would the party get advantage by fighting the ghouls at the top of the steps, with the ghouls coralled on the steps.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 26/03/18 20:32 UTC
ooc: Just getting back in the swing of things. I'll move forward tonight. In response to Neal's question, "no". I'm not 100% sure that you're looking at the right things (or interpreting what you see correctly). Except for one ghoul, all the rest are at the edge of your light sources. You can't see what's at those edges. The "bodies" in the map are just that, half-eaten bodies that the ghouls were snacking on. They are not combatants. They are meat.

Attached picture WEC-15.gif
Posted By: nem Re: 4 - Wave Echo Cave - Tue 27/03/18 08:19 UTC
[Nep, here's what I was thinking. See below. I might not be reading the map correctly, but it looks like the PCs would have a height advantage. They could even upturn the long table to the right of the coloured squares, at the top of the steps for use as a barricade.]


Description: Chandan's Anti-Ghoul Plan
Attached picture anti-ghoul-plan.png
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 27/03/18 12:42 UTC
In the graphic above yours you'll see that there are ghouls north east of you. Also, they haven't moved yet. When they do, you'll be alone in the chamber. They are still fleeing and after their turn, they won't be visible in the map.

So, let's see where we're at...


DM
The lone ghoul charges Bern but the ranger's arrow find it first. The ghoul clutches the arrow shaft sticking out of it's chest, breaks it off and continues advancing.

OOC: I am waiting for Chandan and Kriv to go before the ghouls.
Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     9    Has light 20/20
Davroar      8   12     36     8    Paralyzed
Ghoul#1      7   12     22    22    DEAD!
Ghoul#2      7   12     22     0    Fled
Ghoul#3      7   12     22     0    Fled
Ghoul#4      7   12     22     0    Fled
Ghoul#5      7   12     22     0    Fled
Ghoul#6      7   12     22     5 
Ghoul#7      7   12     22    17    DEAD!
Ghoul#8      7   12     22     0    Fled
Ghoul#9      7   12     22     0    Fled
Ghoul#10     7   12     22     0    Fled
Ghoul#11     7   12     22     0    Fled
Ghoul#12     7   12     22     0    Fled
Ghoul#13     7   12     22     0    Fled
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20


Posted By: nem Re: 4 - Wave Echo Cave - Wed 28/03/18 06:52 UTC
Chandan

Bern's arrow breaks the grip of holy fear on the ghoul and it returns, looking to do evil. Chandan has just the cure for its malady, and rushes in with a spear thrust and roundhouse kick.

"Eat this!" He yelps.

Once Bern is clear, Chandan will retreat back to the corridor where the party are forming a defensive wad.

"Do we wait for the ghouls to return? Or push on?" He asks.

[Hits for 25 damage total.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 28/03/18 12:33 UTC
<Bern>

"I would rather not leave them behind us to attack at =their= pleasure", he said.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 28/03/18 15:25 UTC
Jaliera

"One of us could advance with a torch, get their attention with an arrow or something, then run back to here. Might take a bit of time but must be a safer option than just wandering ahead blindly."

She smiles.

"I'll go if folks are happy with that."
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 28/03/18 15:53 UTC
<Bern>

"Just don't get too far ahead of us", he cautioned as he readied his bow for more activity.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 28/03/18 15:56 UTC
Jaliera

"My plan would be to take a light to the edge of yours and see what I can see. That way you can all watch my back."

She grins.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 28/03/18 16:09 UTC
<Bern>

"Sounds like a plan."
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 28/03/18 17:09 UTC
Ryssa


"I will follow and give the foul beings a taste of Lathander's justice if it becomes necessary again."
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 28/03/18 18:27 UTC
Kriv

"No need to risk one of us," he said as he recalled the staff.

"Let's use light sources they can't treat as food," as he threw it out again towards the larger clusters of ghouls.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 29/03/18 11:48 UTC
Jaliera

"A delay in our plan Ryssa, Kriv's idea is best followed first."

And she readies her bow to snag a ghoul if any appear.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 29/03/18 12:42 UTC
ooc: AJ, place the torch. Note, treat like combat. How many moves to get to the torch? An action to throw it again.

All,
Since we're counting down the rounds after the turning, let's cognizant of the very limited amount of time to do anything. I haven't done the math yet but you have about 30 seconds left before it wares off.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 29/03/18 14:53 UTC
[[ which means that we should probably not get too far away from the corridor <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 29/03/18 15:44 UTC
[ooc: That's for you guys to decide wink One note, you realize that this is the last leg of this module, right? We're almost at the very end, believe it or not. That being said, I've put on my cruel DM hat. You're now experienced 5e players and mortality is an issue. Whisper's demise might have been just the first of several. bwahahahaha weg

I added an updated tactical. Notice that the ghouls have not stopped running and are out of view. ]

Attached picture WEC-16.gif
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Thu 29/03/18 17:04 UTC
Luminmorn

Content to support the choices they are making he prepares for battle. The fact that the ghouls were out of view as not a good sign, but if they could ambush them, it might work out after all.
Posted By: nem Re: 4 - Wave Echo Cave - Thu 29/03/18 20:04 UTC
Chandan

Picking a ghoul's tooth from the calloused sole of his foot, the old monk flicks it away and looks around. The corridor is tight, defensible, and tails back to area's known.

"Who wants to stand front? I don't mind, but I have reach with my spear too." He asks amiably, sensing they have a few moment's respite.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 29/03/18 20:15 UTC
Ryssa


She frowned slightly, then shrugged and smiled at Jaliera.

"A brief pause, indeed, but the effect of The Morninglord's wrath against the undead will not last much longer."
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 29/03/18 20:35 UTC
<Bern>

"To be honest, I am better with my bow than my sword, but, if need be, I can stand the line", he offered.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 30/03/18 01:56 UTC
OOC: If you are to move, let's do that. Whoever you guys want leading the way should place his/her self forward and I'll drag the rest of you along. You can keep talking, of course, but it's time to get into position.

Also, I wish everyone a Happy Easter and Happy Passover and if you don't celebrate either, have a Great Weekend!
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 30/03/18 05:41 UTC
Davroar

Now knowing more about these ghouls and their tendency to swarm he will mention to everyone before changing, "I'll get up onto the ceiling and see if I can't catch them one at a time."

With that said he will shape-shift into a giant spider and carefully make his way up the large cavern's wall and will then stealthily start moving to the left. Once he finds a ghoul hopefully he can hit it with his web and give the archers time to kill it.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 30/03/18 12:42 UTC
<Bern>

The only immediate threat gone, he stepped back towards the group and the corridor that would limit the goul's access to them.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 31/03/18 14:54 UTC
[OOC Don't think any of us plan to vacate the corridor just yet. Tactically we are best taking them on here.. and they might return.]

Jaliera

"I agree. This corridor is a good defence point and Ryssa, you can turn them again, can't you?"

And then she adds.

"I'm best with my bow and being able to hide so I will stay off the front line if that's OK?"
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 31/03/18 17:16 UTC
Ryssa


"I can try, Jaliera," Ryssa said after a short bit of thought.

"But I cannot guarantee results so good as last time, though."
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 31/03/18 18:46 UTC
OOC: I'm going to need better direction from you all. I updated the latest map here. The way that I see it, you're going to areas labeled 1, 2 or 3. I'm guessing that you meant 2, but I don't want to guess. Oh, and ghoul 6 is gone. I'm just too lazy right now to remove him. Please pick one of the 3 choices and I'll situate you there and describe what you see.

Davroar seems to want to go somewhere else, please advise. I'll assume that he's high enough to be out of reach for the ghouls on the walls or ceiling The spider has darkvision 60 and blindvision 10 which is pretty nifty. Here's the statblock:

Giant Spider, Large beast, unaligned
Armor Class 14 (Natural Armor)
Hit Points 26 (4d10+4)
Speed 30 ft., climb 30 ft.
STR 14 (+2); DEX 16 (+3); CON 12 (+1); INT2 (-4); WIS 11 (+0); CHA
4 (-3)
Skills Stealth +7
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 10
Challenge 1 (200 XP)
Actions: Bite 1d20 + 5 1d8+3 dam or Web 1d20 + 5 0 dam, restrained


Attached picture WEC-16.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 31/03/18 22:32 UTC
OOC: Well ... I moved Bern back with the group by the corridor ... because ... I thought we are going to 'tag' em one or two at a time, so as to be able to take them out that way ... until we have to fend off how ever many are left, here at the corridor, when the 'turn' wears off and the remainder come back. To that end, Dav changed into a spider so he could 'tag' them from out of their reach.

Anyone, feel free to correct and/or elaborate as needed <g>
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 01/04/18 02:25 UTC
OOC: Yeah, the corridor as a choke point really is best, for preference a step back away from the opening so their numbers can't come into play. We're basically pulling a Thermopylae.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 01/04/18 02:50 UTC
[OOC: Yeah, I've got Bern back there. I just need you all to place yourselves on the map, in any way you chose, for when the minute is up.]
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 01/04/18 06:11 UTC
Davroar

He will climb up the wall out of reach from the ghouls and finding a spot between the two light sources that offers some shadow to hide in and wait. His intention is to throw his web at any ghouls that come back at the group, to give the archers in the group more time to shoot arrows at them.

[ooc: I move Davroar on the map, keeping 12 feet above the ground which I think would be out of reach of the ghouls. Neptune, how far can he shoot his web? ]
Posted By: nem Re: 4 - Wave Echo Cave - Sun 01/04/18 08:59 UTC
[Aye, what AJ said. I need to tuck Chandan in the corridor too, so everyone shuffle back please, that's right, plenty of room behind. jk ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 01/04/18 12:21 UTC
[[ Bern is good where he is ... for now ... leaving a bit more room and giving Bern a better view to the sides while we are still working on one or two at a time ... and just a step or two back into the corridor once the 'mob' rushes back <g> ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 02/04/18 11:07 UTC
Done!
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 02/04/18 16:13 UTC
DM
Davroar, in spider form, climbs the walls of the cavern. The rest of the party waits for the ghouls to return. Their hunger and the torch light, draws them back, now no longer fleeing from divine power. There are three groups. They are running as fast as they can for dinner.
Let's stay in turn order. So Chandan, Kriv, Bern and Davroar go, in that order.

Attached picture WEC-17.gif
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 02/04/18 16:26 UTC
Kriv

He enquires, "Everyone happy with that light where it is, or any suggestions they might like to make as to where would be best?"
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 02/04/18 17:08 UTC
<Bern>

He was going to say that there wasn't much else they could do ... but then he caught the movement. "To late now", he said. "Get ready all."

He has his bow for the moment, but he would be 'face to face' after just a round or two of arrows. He took aim and fired at the closest one ... then dropped his bow and pulled his sword and dagger.

Bern Bow at G2 MikeD rolled d20+8,d8+3 and got 18, 9

[[ sorry ... the site was 'misbehaving' ignore the second roll. ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 02/04/18 18:22 UTC
OOC: That's a hit. Here's the updated status.
Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     9    Has light 20/20
Davroar      8   12     36     8    Paralyzed
Ghoul#1      7   12     22    22    DEAD!
Ghoul#2      7   12     22     9    
Ghoul#3      7   12     22     0    
Ghoul#4      7   12     22     0    
Ghoul#5      7   12     22     0    
Ghoul#6      7   12     22    22    DEAD!
Ghoul#7      7   12     22    22    DEAD!
Ghoul#8      7   12     22     0    
Ghoul#9      7   12     22     0    
Ghoul#10     7   12     22     0    
Ghoul#11     7   12     22     0    
Ghoul#12     7   12     22     0    
Ghoul#13     7   12     22     0    
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20


Posted By: AJ Re: 4 - Wave Echo Cave - Mon 02/04/18 20:06 UTC
Kriv

He nodded, curtly. "Then let's end these things." He pointed and spake a word in his native tongue, sending eldritch fire at the one reeling from Bern's bow.


Kriv Fire bolt at Ghoul 2
AJ rolled 1d20+5,1d10 and got 14, 9
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 03/04/18 06:09 UTC
Davroar

He will try to shoot his web at the ghoul just behind the one that got attacked by Bern and Kriv.

Davroar shoots web at ghoul #4
Dugan rolled 1d20+5 and got 24
Posted By: nem Re: 4 - Wave Echo Cave - Tue 03/04/18 14:17 UTC
Chandan

The dishevelled monk shambles backwards in the formation, gesturing for Kriv to step up and take a front row position alongside Luminmorn. Dragonmen to the fore!

"Come Ryssa." He says to the cleric, inviting her to stand beside him, and Chandan reminds everyone to "Let Bern through when the time comes."

That should give them Kriv and Luminmorn front.
Chandan and Ryssa second rank.
Bern and Jaliera third.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 03/04/18 15:37 UTC
{OOC Davroar is no longer paralysed wink ]
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 03/04/18 18:05 UTC
Kriv

As far as Kriv was concerned, he was on the front line: Any further forward and they'd be up against four of the undead at once instead of two.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 03/04/18 18:30 UTC
[I see what you mean, AJ, diagonal attacks? So the front line should be at where Kriv is now.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 03/04/18 19:18 UTC
[[ Yes, that is my assumption as well. I am just waiting for the resolution of my bow shot before moving back where I can continue to use my bow while those in front 'hold the line'. ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 03/04/18 19:25 UTC
[OOC: I moved Ryssa up alongside Chandan.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 04/04/18 16:33 UTC
OOC: Mike, your bow shot hit, but did not kill the ghoul. See the very first line of the "status' post above.

Note from Roll20:
Quote:
In case you missed the info, Roll20 is experiencing downtime due to a database error. Our engineers are hard at work, currently running a process to fix the issue. Stay tuned here for more updates and we thank you for your patience at this time.

This means that I'll need to tackle this tonight.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 04/04/18 18:43 UTC
[[ Just making sure ... before moving back ... which I can do ... once D20 comes back up <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 04/04/18 20:59 UTC
OOC: An update on Roll20. They are operating in "cripple mode" right now but it shouldn't affect anyone in this game. Go ahead and move your pieces around.

But I have to add a note. It seems like you all forgot that in 5e you may move through ally squares as long as you end your move (or move segment) in an unoccupied square. You may not move through enemy squares (unless you have a special ability or magic item).
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 04/04/18 21:12 UTC
[[ my move is done <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 04/04/18 23:52 UTC
DM
Chandan decided to use his turn to organize the others in the hallway and await the charging ghouls. The old man nudge Kriv to get in front, which the dragonborn took advantage of. As soon as he saw a ghoul he zapped it with a burst of fire. The ghoul pressed forward, even with smoke rising from it's smoldering skin. Before it could get much closer, Bern put an arrow into it's chest, further harming it, but not felling it. Davroar, seeing that the first of the undead was being cut down as it charged, focused instead on hindering one that was not being attacked yet. The druid/spider shot a web down at the ghoul and restrained it.

Then the ghouls poured back into the cavern and ran straight for food. They passed underneath the spiderman and headed straight for the threshhold of the chamber beyond which their dinner awaited.

OOC:

I assumed that Chandan is waiting for the fight to come to him, which is why he stayed put. Remember in the future that you can ready an action. State trigger and action when you do that. You only get to do a standard action, like any opportunity attack. In other words, your action is to create a reaction. In any case, they can't move that far so he'll go again at the top of the next round.

Davroar had to fire the web from long range. The range for web for a giant spider is 30/60. Note that on Roll20 you can click on the "i" button to look up anything, like the spider's stat blocks. It didn't matter. Your roll hit anyway, but it's a good reference. Notice the little web indicator on the token. Here's what the restrained: condition means:
Quote:

  • A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
  • Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
  • The creature has disadvantage on Dexterity saving throws.


The ghouls did not have the ability to attack but they double-moved.

Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     9    Has light 20/20
Davroar      8   12     36     8   
Ghoul#1      7   12     22    DEAD!
Ghoul#2      7   12     22    18    
Ghoul#3      7   12     22     0    
Ghoul#4      7   12     22     0    Restrained
Ghoul#5      7   12     22     0    
Ghoul#6      7   12     22    DEAD!
Ghoul#7      7   12     22    DEAD!
Ghoul#8      7   12     22     0    
Ghoul#9      7   12     22     0    
Ghoul#10     7   12     22     0    
Ghoul#11     7   12     22     0    
Ghoul#12     7   12     22     0    
Ghoul#13     7   12     22     0    
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20

Jaliera, Ryssa and then Luminmorn go before we get back to the top.


Attached picture WEC-17.gif
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 05/04/18 12:44 UTC
Jaliera

She looks to the front of the group at the incoming ghouls and selects one that she can see (G2). She fires an arrow at it.

Jaliera Arrow, damage, sneak attack, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 17, 7, 8, 25
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 05/04/18 15:37 UTC
DM
Jaliera's arrow strikes true and changes the ghoul's nature from undead to really dead. She then hides.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 05/04/18 16:40 UTC
Ryssa


Calling upon the grace and power of the Morninglord, Ryssa made a gesture into the open area where the undead had begun to congregate and concentrated mightily on turning or, hopefully, killing the ghouls moving to attack her companions.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 06/04/18 17:37 UTC
DM

Ryssa once again calls upon the might of Lathander to ward away the evil undead. She holds forth her holy symbol and calls out to the Morninglord to ward against their onslaught.

G2, G3, G5, G8, G9, G10, G11 Wis Save vs Turning
Neptune rolled 1d20,1d20,1d20,1d20,1d20,1d20 and got 14, 7, 13, 15, 10, 20, 9

G3, G5, G9, G11 fail - all others are out of range or made their save. When it's their turn, they'll flee.
Luminmorn is up, followed by Chandan at the top of the order.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Mon 09/04/18 18:14 UTC
Luminmorn

The dragonborn steps left and breathes letting loose a flash of golden lightning. It might not kill all their foes, but it would wound some.



Breath Weapon Lightening (5x30ft line) Dex Save DC 12
Damage 2d6
Lumi Breathe lightning
Pandemonium rolled 2d6 and got 8

I think we can take a few, just not all. smile
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 09/04/18 18:40 UTC
DM
The dragonborn takes a step to the left, opens his mouth and a bolt of lightning streaks at the ghouls in front of him. The one directly in his line of sight takes the full brunt of the damage and kills it, while the two in the back avoid the worst of the damage.

G#2 G#9 G#5 Dex save vs lightning
Neptune rolled 1d20+2,1d20+2,1d20+2 and got 6, 18, 21

Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     9    Has light 20/20
Davroar      8   12     36     8   
Ghoul#1      7   12     22    DEAD!
Ghoul#2      7   12     22    DEAD!    
Ghoul#3      7   12     22     0    Turned  
Ghoul#4      7   12     22     0    Restrained
Ghoul#5      7   12     22     4    Turned/took damage - will attack
Ghoul#6      7   12     22    DEAD!
Ghoul#7      7   12     22    DEAD!
Ghoul#8      7   12     22     0    
Ghoul#9      7   12     22     4    Turned/took damage - will attack
Ghoul#10     7   12     22     0    
Ghoul#11     7   12     22     0    Turned
Ghoul#12     7   12     22     0    
Ghoul#13     7   12     22     0    
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20

Back to the top: Chandan, Bern, Kriv followed by Davroar.
Posted By: nem Re: 4 - Wave Echo Cave - Thu 12/04/18 07:07 UTC
Chandan

The old monk is ready with his spear. The front row ahead, and he in the second row behind. A formidable front for even ghouls, he deems!
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 12/04/18 17:33 UTC
[ooc: That sounds like a "ready action" action. What is the trigger and what will you do?]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 12/04/18 18:46 UTC
[[ if Chandan 'readies' ... does that mean that Bern doesn't need to wait? ]]
Posted By: nem Re: 4 - Wave Echo Cave - Thu 12/04/18 19:10 UTC
[Once a ghoul is in melee range, he'll stab it in the face with his spear.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 12/04/18 19:45 UTC
[[ well ... duh!! Good plan <chuckle> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 12/04/18 20:47 UTC
[[ ooc: that is true. Note that the tactical situation probably prevents the trigger from being set. Bern can go]]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 12/04/18 21:45 UTC
<Bern>

He lets loose at the vermin charging them ...

Bern g10 & g3 w/ hoard breaker MikeD rolled d20+8,d8+3,d20+8,d8+3 and got 9, 4, 28, 8

[[ is there any 'perk' to a nat-20? (on the second target) ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 13/04/18 11:43 UTC
OOC: yes, roll an additional 1d8 critical damage.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 13/04/18 12:17 UTC
Bern xtra dam die MikeD rolled 1d8 and got 4
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 14/04/18 02:48 UTC
Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     9    Has light 20/20
Davroar      8   12     36     8   
Ghoul#1      7   12     22    DEAD!
Ghoul#2      7   12     22    DEAD!    
Ghoul#3      7   12     22    12    Turned/took damage - will attack
Ghoul#4      7   12     22     0    Restrained
Ghoul#5      7   12     22     4    Turned/took damage - will attack
Ghoul#6      7   12     22    DEAD!
Ghoul#7      7   12     22    DEAD!
Ghoul#8      7   12     22     0    
Ghoul#9      7   12     22     4    Turned/took damage - will attack
Ghoul#10     7   12     22     0    
Ghoul#11     7   12     22     0    Turned
Ghoul#12     7   12     22     0    
Ghoul#13     7   12     22     0    
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20

Kriv and Davroar are up before the ghouls go again
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 14/04/18 04:48 UTC
Kriv

The Dragonborn sallied forth to strike repeatedly at the ghoul just past the one Jaliera had felled, before resuming his place in the line.

Kriv maul G9, GW damage
AJ rolled 1d20+6,1d6,1d6 and got 9, 6, 4
Kriv extra attack maul G9, GW damage
AJ rolled 1d20+6,1d6,1d6 and got 19, 2, 6
Kriv GW damage reroll
AJ rolled 1d6 and got 2
Kriv Action Surge Attack
AJ rolled 1d20+6,1d6,1d6 and got 14, 3, 1
Kriv GW damage reroll
AJ rolled 1d6 and got 6

23 damage total to G9

Action surge extra attack not used.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 14/04/18 06:25 UTC
Davroar

With the ghouls converging towards everyone below in the corridor, we will move a bit closer to spit his web again at one of the undamaged ghouls to help keep his friends from being overwhelmed.

Davroar Shoot web at ghoul G10
Dugan rolled 1d20+5 and got 14
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 14/04/18 16:58 UTC
DM
Lurking above the fray, Davroar, in spider form, ensares a second ghoul in the webs. As this one is trapped, the one that was trapped previously breaks out. There is a wave of ghouls attacking and as they reach the party, they are met with Kriv's furious maul as he destroys the first ghoul he encounters.

Situated as they are in the hallway, the ghouls have little choice but to attack those in front and that means that they were forced to focus their attack the two dragonborn.

Of the three attacks, one claw struck Luminmorn. As his blood makes contact with undeath, he can feel the malignancy creep into his body.


OOC:
Pande, Please make a Con save, 1d20+2, DC 10 to avoid paralysis

AJ, I am sure that you meant to kill Ghoul#2 not Ghoul#9. The token label was on the bottom and difficult to see. Also, Kriv was not in melee with Ghoul#9.

G9 attacks Lumi with claw
Neptune rolled 1d20+4,2d4+2 and got 11, 6 - Miss
G12 attacks Lumi with claw
Neptune rolled 1d20+4,2d4+2 and got 20, 5 - Hit. Make DC 10 Con save.
G3 attacks Kriv with claw
Neptune rolled 1d20+4,2d4+2 and got 14, 7 - Miss

G4 Attempt to break out of web DC 12
Neptune rolled 1d20+3 and got 20

Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     9    Has light 20/20
Davroar      8   12     36     8   
Ghoul#1      7   12     22    DEAD!
Ghoul#2      7   12     22    DEAD!    
Ghoul#3      7   12     22    12    
Ghoul#4      7   12     22     0    No longer restrained
Ghoul#5      7   12     22     4    
Ghoul#6      7   12     22    DEAD!
Ghoul#7      7   12     22    DEAD!
Ghoul#8      7   12     22     0    
Ghoul#9      7   12     22     4    
Ghoul#10     7   12     22     0    Restrained    
Ghoul#11     7   12     22     0    Turned
Ghoul#12     7   12     22     0    
Ghoul#13     7   12     22     0    
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     4    Has light 20/20

Jaliera and Ryssa are up


Attached picture WEC-3-17.gif
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 15/04/18 03:30 UTC
(Ghoul 2 was listed as dead on the status sheet before my post, meaning the next nearest active ghoul was ghoul 9. I posted 'sallied forth' to indicate advancing into contact, then 'resumed his place in the line' to indicate moving back into position)
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 15/04/18 14:24 UTC
Ryssa


Wincing in sympathetic paid as she saw the dragonborn suffer the injury, Ryssa reached forward to touch Kriv and heal his hurt.

Ryssa Cure Wounds on Kriv:
1d8+7 = 13
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 15/04/18 20:29 UTC
(Luminmorn was the one injured here, Kriv's injuries, though worse, are older. Still, an amusing image.)
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 16/04/18 01:54 UTC
[OOC: <nods> I had started to heal Luminmorn, but then saw that Kriv's were more serious.]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 16/04/18 13:44 UTC
[OOC Which ghouls can Jaliera target with her bow?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 16/04/18 15:21 UTC
AJ, It was my mistake on the status. My post was more accurate. No worries, they're dropping like flies. Jaliera can target G5, G9, G13, G8, G12 with range attacks
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 17/04/18 15:41 UTC
Jaliera

She targets a ghoul (5) and draws back her bow, feeling the tension in the string before she lets fly. The arrow is straight and true, hitting the ghoul for 12 points of damage.

She moves back to hide again but probably doesn't rolleyes

Jaliera Arrow, damage, sneak att, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 21, 4, 8, 11
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 17/04/18 20:13 UTC
DM

Jaliera's arrow strikes true and the ghoul reels in pain, but within moments, it's hunger took over and it continues to fight.
OOC: I can't see how stealth matters here. The ghouls can't get past the front line.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 18/04/18 10:42 UTC
I know but I don't get my 3d6 without it do I? smile
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 18/04/18 20:11 UTC
From the PHB:
Quote:
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.


What that means is that you should target foes that are in hand-to-hand with an ally if you fail a stealth roll. BTW, I believe the "real" Lingo (who's going up to 20th this weekend!!!) has never failed to get the sneak bonus damage. smile
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 19/04/18 12:30 UTC
Great! Thanks! grin
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 19/04/18 16:12 UTC
OOC: Pandemonium has been in and out over here, so I had to ghost his con save:

Luminmorn (ghosted) Con save
Neptune rolled 1d20+2 and got 5
Since this happened BEFORE Ryssa and Jaliera went, if either wants to change action, I'll accept.

DM
Luminmorn tries to fend off the corruption seeping through his veins but the ghoulish infection wins the battle and he falls to the ground, paralyzed by the ghoulish touch.


Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     0    Has light 20/20  (had 9 hp dam which was cured)
Davroar      8   12     36     8   
Ghoul#1      7   12     22    DEAD!
Ghoul#2      7   12     22    DEAD!    
Ghoul#3      7   12     22    12    
Ghoul#4      7   12     22     0    No longer restrained
Ghoul#5      7   12     22    16    
Ghoul#6      7   12     22    DEAD!
Ghoul#7      7   12     22    DEAD!
Ghoul#8      7   12     22     0    
Ghoul#9      7   12     22     4    
Ghoul#10     7   12     22     0    Restrained    
Ghoul#11     7   12     22     0    Turned
Ghoul#12     7   12     22     0    
Ghoul#13     7   12     22     0    
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     4    Paralyzed for 1 minute. Has light 20/20

Ryssa and Jaliera can get a "redo" if they need to.
Chandan and Bern are up.


Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 19/04/18 16:25 UTC
<Bern>

With Luminmorn falling, he drops his bow and pulls his sword and steps in to fill the 'gap'.

Bern hord breaker w/ sword g9 & g3 MikeD rolled d20+6,d8+3,d20+6,d8+3 and got 22, 5, 18, 7
Posted By: nem Re: 4 - Wave Echo Cave - Thu 19/04/18 16:53 UTC
Chandan

The wizened old monk has taken Kriv's advice from earlier as sound. They are better holding their ground a few feet back from the mouth of the passage.

"Hold the line next to Kriv Norixius, Bern! Do not advance. These confines are our ally." He says to the brave bowman.

"Oh, and duck!"

His thrusting spear seeks undead gizards.

[19 damage to Ghoul2]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 19/04/18 19:31 UTC
<Bern>

It was difficult to refrain from the epithet that threatened to escape his lips at Chandan's 'admonition'. They =had= discussed all this ahead of time. But he had to admit that at least he was trying, offering decent advice.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 19/04/18 21:10 UTC
Neil, see status above. Pick another target.
Code:
Ghoul#2      7   12     22    DEAD!    

Also, unless you're attacking by THROWING the spear, you cannot attack a ghoul unless you move past Bern, stand on top of the paralyzed Luminmorn (which you can do, but it's difficult terrain). If you do, Bern can only attack G3 physically.

The tactical situation is such (by your own doing by staying in the corridor and not moving into the room) that only the front line can do hand-to-hand combat.


Attached picture wec-18.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 19/04/18 21:22 UTC
[[ unless he throws the spear <g> Of course, then he would need to find another weapon <wink> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 19/04/18 21:26 UTC
[[ he has 10 darts ]]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 19/04/18 21:39 UTC
[[ yeah ... and plans to use them ... but that isn't enough if the 'confrontation' lasta too long <g> ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 20/04/18 00:13 UTC
Ryssa


Seeing Luminmorn slump to the floow of the cave, Ryssa, the cleric of Lathander, moved up alongside the dragonborn, kneeled and checked to see what she could do for her friend.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 20/04/18 01:33 UTC
DM
Ryssa glances at the fallen dragonborn and knows that she does not yet have the power to give him back control of his body. She can see that the fallen paladin is now the preferred prey for the ghouls as all three around him sense his vulnerability.
OOC: I don't see a spell or power that can assist, unless you can turn again.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 20/04/18 22:11 UTC
Ryssa


Kneeling at her friend's side as the undead approached them, Ryssa clutched her holy icon in her left hand and spoke an intense prayer to Lathander.

"By the power of the Morninglord, get ye hence from the skin of this earth!"
Posted By: nem Re: 4 - Wave Echo Cave - Sat 21/04/18 06:37 UTC
[Wrong ghoul, soz. How about 19 damage to Ghoul3? The one in front of Kriv? Spear has reach so I assumed it could attack that square.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 21/04/18 20:49 UTC
ooc: Hmmm, where did you get that a spear had reach???

Attached picture weapons.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 21/04/18 23:51 UTC
[[ When wielded as a melee weapon, it certainly =should= have reach compared to a dagger or short sword, and probably more than a long sword (although, not by much <g>) Maybe you are thinking of the 'short spear' <weg> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 22/04/18 03:02 UTC
[[OOC: Sorry. There's a large difference between "should" and "is". We'll call this "should but isn't".]]
Posted By: nem Re: 4 - Wave Echo Cave - Sun 22/04/18 09:55 UTC
[Aye. Pure assumption on my part. But that explains it. grin Thanks Nep! Now I understand why you said my readied action wouldn't trigger.]

[Chandan throws spear at G3 for 8 damage]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 22/04/18 12:57 UTC
[[ The GM is =always= right. Was not saying you were not. Just ... expressing my disappointment and/or frustration with a certain game mechanic <wink> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 23/04/18 19:01 UTC
OOC: I'm not one of those DMs. I'll bend when bending is needed (not today, my back is killing me!). There are weapons with reach, but the authors of this edition must've felt it should not be "reach" weapon.

BTW, G3 is still up with 4 HP left. Kriv goes.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 23/04/18 19:40 UTC
[[ I =knew= that you are the boss <chuckle> ]]
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 23/04/18 23:11 UTC
Kriv

He grabbed the paralysed Dragonborn and finally, finally hauled them back so that no-one was left in a position to get swarmed, with only two of the enemy at a time able to reach them whilst they had the advantage of ranged weapons and magic.

"Stick them in the back until they wake up."
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 24/04/18 16:20 UTC
OOC: I assume that you know that you'll be taking an opportunity attack?
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 24/04/18 21:00 UTC
(OOC: Wasn't planning on moving, just grabbing and throwing, remaining inside the radius.)
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 24/04/18 21:29 UTC
[ooc: I really don't see how that's possible but if I were to allow that, the next attacks on you would all be with advantage. You cannot defend yourself and try and pick up or drag a 300+ lb person at the same time.]
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 27/04/18 08:44 UTC
[ooc: Fair enough. I'll eat the AOO and move him as you envisioned, looking to resume my place in the line after.]
Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 30/04/18 04:50 UTC
Davroar

Watching Luminmorn fall to the ghouls effects like he did earlier, he will try to stop the ghoul in front, getting enough web over the ghoul to entangled it.


ooc: Not sure if its Davroars turn yet but went ahead with this action:
Davroar Shoot web at ghoul G9
Dugan rolled 1d20+5 and got 7
Davroar Shoot web at ghoul G9 (second chance with advantage)
Dugan rolled 1d20+5 and got 15

Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 30/04/18 16:05 UTC
ooc: Dugan. Yes and no. There are opportunity attacks first but those are reactions to Kriv. Then you go. I'm also going to give you advantage on your attack because the ghouls are not focused on you at all, so roll another (better) 1d20+5 to-hit. I'll wait for your advantage roll before proceeding.

I had a discussion with Zeim about Kriv's action. There's a lot "wrong" with it but I'll put the rule books aside for a moment and let the action take place. The key issue is that without "assistance" (which should mean loss of turn) there is no where to put the paralyzed Luminmorn.

However, the party "would" help Kriv help Lumi and rather than say no and take away actions, I'll say yes, but the front-line ghouls will have advantage on their attacks and will focus on taking a bite out of Lumi and attacking Kriv.

G#12 G#2 Attack Lumi with advantage
Neptune rolled 1d20+2,1d20+2,2d6+2,1d20+2,1d20+2,2d6+2 and got 7, 4, 6, 12, 13, 6 - Both Miss

G#5 Opportunity attack (claw) w/advantage vs Kriv
Neptune rolled 1d20+2,1d20+2,2d4+2 and got 3, 8, 8 - MISS


DM
Kriv cajoles the others to help get Luminorn off of the ghoul's dinner plate. They party moves aside and fills the ranks to move the paladin out of harm's way but the two ghouls that were hoping to eat the paladin snap at him but Kriv moved him out of their reach too fast for their fangs to dig into his flesh.

Trying to save Luminmorn put Kriv at risk. The ghoul he was battling claws at him but the dragonborn dodges the long black nails and avoids harm.
Posted By: nem Re: 4 - Wave Echo Cave - Thu 03/05/18 16:58 UTC
[No-one's waiting for me, fear are they?]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 03/05/18 18:46 UTC
[[ not me. I am just waiting on my turn to come around again <g> ]]
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 04/05/18 05:46 UTC
[Neptune if you were waiting for me, I had simply rolled and edited my last post to show that Davroar is successful in hitting the ghoul with another web spray. ]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 04/05/18 10:59 UTC
[OOC Then I think it must be me.]

Jaliera

She wants to help to defend those in the front line and if necessary takes a step to the side to target a ghoul (3). She sights her line and fires her arrow.

Jaliera Arrow, damage, sneak attack
Gypsy rolled 1d20+7,1d6+3,3d6 and got 12, 5, 12
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 04/05/18 14:45 UTC
OOC: Gypsy, nope. Not you, me. It's the ghoul's turn so we'll delete your post until it's your turn. Things will certainly change before you go. I'll update this post shortly.

DM
Davroar, seeing the trouble that the party is in, shoots another web at the ghoul that had paralyzed Luminmorn and luck is with the giant spider as it's target is restrained. That doesn't mean it won't attack, which it does. But it finds moving difficult and it's claws miss Bern, who manages to dodge the swipe. But that maneuver did not avoid the claw attack from the unrestrained ghoul next to him and Bern grimaces as the claws dig into his shoulder. Similarly, the ghoul in front of Kriv scratches the dragonborn. Both the ranger and eldritch knight can feel the corruption creep through their veins as they both try and maintain control of their limbs.

G9,G10 Break out of web
Neptune rolled 1d20+1,1d20+1 and got 4, 5
G9 claw attack with disadvantage (restrained) - Bern
Neptune rolled 1d20+4,1d20+4,2d4+2 and got 7, 22, 4 - Miss because of disadvantage
G12 claw attack Bern
Neptune rolled 1d20+4,2d4+2 and got 18, 5 - HIT! Bern needs to make a DC 10 con save.
G5 claw attack Kriv
Neptune rolled 1d20+4,2d4+2 and got 23, 7 - HIT! Kriv needs to make a DC 10 con save.
We need good save rolls guys - TPK looms!

Also, Davroar needs to roll a 1d6 to recharge his web. You need a 5 or 6.

Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49    13    Paralyzed for 1 minute. Has light 20/20
Kriv         9   16     36     7    Paralyzed for 1 minute. Has light 20/20  
Davroar      8   12     36     8   
Ghoul#1      7   12     22    DEAD!
Ghoul#2      7   12     22    DEAD!    
Ghoul#3      7   12     22    12    
Ghoul#4      7   12     22     0    No longer restrained
Ghoul#5      7   12     22    16    
Ghoul#6      7   12     22    DEAD!
Ghoul#7      7   12     22    DEAD!
Ghoul#8      7   12     22     0    
Ghoul#9      7   12     22     4    Restrained
Ghoul#10     7   12     22     0    Restrained    
Ghoul#11     7   12     22     0    Turned
Ghoul#12     7   12     22     0    
Ghoul#13     7   12     22     0    
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     4    Paralyzed for 1 minute. Has light 20/20





Attached picture wec-19.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 04/05/18 17:53 UTC
Bern Con save MikeD rolled d20+3 and got 9

[[ can I 'average' this one with the one before?? Or maybe there are a few points 'left over' from that other one that I can add to this one <weg> ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Fri 04/05/18 18:05 UTC
(OOC - Unfortunately neither Ryssa nor Davroar have the Resistance Cantrip, which would allow you to add a d4 to any one Saving Throw roll. As a Cantrip, it can be cast every round (keeping in mind the Concentration limits) so it is usually a good option for situation like this.)
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 04/05/18 19:20 UTC
ooc: Damn, even with the +3! Let's cross our fingers that Kriv does better at saves! Note that you guys can save on your turn. You get one every turn. Bern is paralyzed and prone.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 04/05/18 19:44 UTC
Nope.
Kriv Con save
AJ rolled 1d20+4 and got 7
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 04/05/18 20:32 UTC
ooc: <Groan> Well that NOW takes us up to Jaliera and Ryssa. Luminmorn will get a save. I think that Pande is MIA right now but I'll give him a chance to post. Otherwise I'll make the saving throw for him.

I'll give you guys a tactical hint. Since Bern and Kriv are down and G9 is immobilized, other ghouls can't get to the front of the order for direct melee. It does cause a problem for Kriv and Bern, but they can always be healed. The big mistake this party made was attacking ghouls that were turned which "unturned" them. It's so much easier to deal with 5 ghouls than 15. Attacking restrained ghouls is a similar mistake. Take the others (like G3 and G12) out first.

As I said, Jaliera and Ryssa are up. And I'll take your old roll Gypsy, if you still want to use it, but that fireball scroll (8d6 damage, placed properly can get most of the ghouls, Dex save for 1/2 vs DC 13) looks awfully useful right now wink Just make sure to not get Davroar or other party members in the blast. You should be able to get all of them.

Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 04/05/18 21:39 UTC
Ryssa


The cleric of Lathandar once again calls on her deity to destroy - or at least - scatter the undead which were giving her friends so much trouble.

Then she knelt close alongside her paralyzed companions and sought some way to help them.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 05/05/18 00:34 UTC
[[ I thought I =had= only targeting non-turned ghouls <sigh> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 05/05/18 04:40 UTC
OOC: I'll handle Ryssa right after Jaliera. But does Ryssa have turning left? I don't think so. She only gets 1 channel divinity per rest. I actually blew it by allowing a second turning. Maybe she has a power that I'm not aware of that give her more chances?

To answer your question Mike, after Ryssa turned the ghouls for a second time, 4 failed their saves. Then Luminmorn attacks 2 of the 4 that were turned and Bern attacked 2 ghouls, one of which was still turned which reinserted 3 of the 4 that were turned into the melee.



Posted By: nem Re: 4 - Wave Echo Cave - Sat 05/05/18 07:55 UTC
[Don't worry, Chandan's still up and he's a master at corridor fighting.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 05/05/18 12:09 UTC
[[ well poo. Guess I didn't get which ones were turned from the map <sigh> Oh well. ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 05/05/18 13:33 UTC
[OOC: Thanks hint received, understood & taken! grin ]

Jaliera

Her eyes widen as two at the front start to seize up. They could be eaten alive! She needs to do something. Her brain is working overtime is her near panic. Then she remembers.

The fireball scroll. If a time is better suited to use it, she can think of one. She draws it out of her pack, sights a good place to centre it where she will not catch Davroar or those at the front and she reads it out in a clear voice, focusing on the stop she had worked out. Her fingers on her left hand are crossed for luck, her bow is still in her right hand.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 05/05/18 14:36 UTC
[OOC: Sorry, Neptune, I was thinking about earlier editions than 5e, I suppose, where a cleric gets more turns per day. Could she use her Protection From Poison to neutralize the poison afflicting one of her poisoned companions? Or perhaps use the Prayer of Healing to restore HPs to up to 6 of them?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 06/05/18 05:02 UTC
DM
Jaliera, sensing the desperate shape that the party, with three of their best warriors paralyzed, was in. She unfurled the scroll she had tucked away and read the arcane runes that started to shimmer before a massive fireball erupted around most of the ghouls.

When the smoke cleared, there were only two that remained active. The others laid on the ground in smoldering heaps.

OOC: First, no apologies needed for the extra turning. If anything, it's my mistake allowing you to do that.

No to protection from poison. It's not poison. Prayer of healing, after the fact, will be useful for restoring HPs but will not remove paralysis.

I did add an indicator to the tokens if they were turned. I also identified whether they were turned in the status.

In the new graphic I show where the fireball was placed.

Jaliera Fireball damage
Neptune rolled 8d6 and got 25

G4,G5, G8, G9, G10, G12, G13 Dex save, DC 13 vs Fireball
Neptune rolled 1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2,1d20+2 and got 21, 20, 3, 12, 9, 12, 14
(G4 & G5 saved and take half damage but G5 was already injusted.
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49    13    Paralyzed for 1 minute. Has light 20/20
Kriv         9   16     36     7    Paralyzed for 1 minute. Has light 20/20  
Davroar      8   12     36     8   
Ghoul#1      7   12     22    DEAD!
Ghoul#2      7   12     22    DEAD!    
Ghoul#3      7   12     22    12    
Ghoul#4      7   12     22    12    No longer restrained  
Ghoul#5      7   12     22    DEAD! 
Ghoul#6      7   12     22    DEAD!
Ghoul#7      7   12     22    DEAD!
Ghoul#8      7   12     22    DEAD!
Ghoul#9      7   12     22    DEAD!
Ghoul#10     7   12     22    DEAD!
Ghoul#11     7   12     22     0    Turned
Ghoul#12     7   12     22    DEAD!
Ghoul#13     7   12     22    DEAD!
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     4    Paralyzed for 1 minute. Has light 20/20

Ryssa is up.


Attached picture wec-18.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 06/05/18 13:13 UTC
[[ I think I see where I got confused. Looking at the graphic (because it is easier for me to 'see' the settup) with the ghouls pretty close together ... I confused who was turned and who was not. I will be looking more closely at the list from here on out <g> ]]

Bern Con save (well fail <sigh>) again MikeD rolled d20+3 and got 6
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 06/05/18 14:06 UTC
OOC: It's not quite Bern's turn (ooh, that rhymes!) but the save will be saved.

Ryssa is up. Then Chandan.

But in the spirit of trying to make saves, Lumi succeeds in making his and Kriv can try too:

Luminmor Save vs paralysis
Neptune rolled 1d20+2 and got 21
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 06/05/18 14:28 UTC
Ryssa


One of the ghouls was much too close even after the majority had been crisped by the fireball. Concentrating on the one (G3) beside Bern, Ryssa cast a minor spell of flame on it.

Ryssa cast Sacred Flame on G3
1d8 = 6
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 06/05/18 14:28 UTC
[[ knew that, but ... especially since I failed <g> ... I didn't want to hold up the game <wink> ]]
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 06/05/18 21:41 UTC
Kriv con save
AJ rolled 1d20+4 and got 6
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 07/05/18 01:27 UTC
DM
Ryssa tries to immolate the nearest ghoul with holy fire, but it turns away at just the right moment and avoids harm. Luminmorn regains control of his body while Kriv does not.

G3 Dex save
Neptune rolled 1d20+2 and got 21

BTW, The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
No need for the extra d8, the ghoul avoids all damage.

Chandan goes. Bern can make his save

Posted By: nem Re: 4 - Wave Echo Cave - Mon 07/05/18 07:39 UTC
Chandan

Squinting with the close proximity of the blast, Chandan blinks and is dismayed to see two of the foul things still standing.

He doesn't think too hard about launching a tirade of fists against them.

[Spend 1 Ki Flurry of Blows, 17 total damage to G3]

Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 07/05/18 12:18 UTC
[[ already failed the save <sigh> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 07/05/18 13:47 UTC
DM
Chandan sees a ghoul that survived the fireball. It does not survive the monk's flurry of blows.
OOC: Davroar goes. The only ghoul that you see standing is G4. Another ghoul is turned. He fled west.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 07/05/18 16:01 UTC
[OOC I love fireball! grin ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 07/05/18 18:18 UTC
[ooc: I once had a PC named Pyrex in a game being run here. He was an evoker that specialized in fire spells. He had a ring of fire resistance which made him immune to fire damage and his favorite tactic was to run into a crowd of enemies and cast fireball on himself.]
Posted By: nem Re: 4 - Wave Echo Cave - Mon 07/05/18 18:20 UTC
[With my D&D wizards, I've always been more into summoning. I find offensive spells too random.]
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 08/05/18 02:50 UTC
Davroar

Playing it safe he will shoot his web again at the remaining ghoul standing out.


Davroar Web recharge attempt
Dugan rolled 1d6 and got 6

Davroar Shoot web at ghoul G4
Dugan rolled 1d20+5,1d20+5 and got 25, 16
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 08/05/18 10:48 UTC
DM
The last remaining visible ghoul is immobilized and because of that, he cannot attack. All it can do is try and break out of the web, but that turns out to be a futile effort.

G4 Break out of web DC 12
Neptune rolled 1d20+3 and got 7

Jaliera goes. Roll to hit with advantage. Sneak attack bonus applies.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 08/05/18 12:01 UTC
Jaliera

She smiles at the spider creature on the ceiling. Davroar had used a clever strategy to help and kept himself out of their reach. But they need to kill this last one.. no, next to the last as she remembers one fleeing. So she sights her bow once again and fires her arrow. The arrow flies straight and true. It is a good shot.

Jaliera Arrow, advantage, damage, sneak attack
Gypsy rolled 1d20+7,1d20+7,1d6+3,3d6 and got 25, 25, 8, 11
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 08/05/18 12:34 UTC
DM
After Jaliera puts an arrow into the head of the last ghoul standing, there are still three members of the party that are paralyzed but they know that the paralysis will wear off quickly. Indeed, after a few moments Luminmorn, Kriv and Bern start to move as they shake off the necrotic effect.

Now they have a choice to make. They know that these halls are patrolled by undead. They have used many of their powers to survive and are now depleted. Do they move forward now or do they take the time to rest and heal?

They had just found a chamber that had been undisturbed for what must have been hundreds of years.x If they so decide, they could easily recuperate there. Or they can press onward.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 08/05/18 14:12 UTC
<Bern>

He was =finally= able to move again. It had seemed like forever! Luckily they had managed to finish off the immediate threat. But at what a cost.

"I would bet that there are more of those ghouls out there ... probably other nasties as well. My suggestion is that we 'rest up' some before we continue on. There was that room back a ways ... unused, easily defended."
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 08/05/18 18:06 UTC
Ryssa


The disciple of the Morninglord nodded her agreement with Bern's idea.

"It sounds like a sound idea to me."
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 09/05/18 05:10 UTC
Davroar

He agrees to take a rest too to heal up, especially when it seems they might run into more undead. While remaining in his spider form, he will start to web over the hallway entrance to this large room to show his willingness to return to the safe room for a rest.

While it may not be a picture perfect web that a true spider might do, it will hopefully dissuade or at least slow up anything that decides to come this way.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 09/05/18 11:44 UTC
Jaliera

She nods.

"Yes resting up is a good option. A number of us are hurt and given the numbers of creatures wandering here, we need to be in better shape to move forward."
Posted By: nem Re: 4 - Wave Echo Cave - Wed 09/05/18 19:16 UTC
Chandan

He makes sure everyone is up and mobile first.

"Come then. We go, the restful tiger we will be." He says, leading them back to the dead-end room.
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 09/05/18 19:24 UTC
Kriv

The Dragonborn was not in the best of moods, but the scavengers had been denied their unwarranted free meals, and it made sense for the group to get themselves back in order.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 10/05/18 00:10 UTC
Ryssa


"If we are going to avail ourselves of a full rest, then I could utilize the blessings of Lathander to heal any of us who are injured."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 10/05/18 10:29 UTC
Jaliera

She smiles at Ryssa who is always looking after all of them.

"Sounds like a plan."

She grins.

"So happy we met up with you guys. Feels like we have been together much longer."

She still misses some of their old friends, Kallista, Karok but it is good to have new ones. Hopefully together they can finish their quest to aid Gundren and help to make this area of the world a bit safer for the folks that live here. There is a concern though that is looming closer, when they finish will she still be able to see Davroar? That part of her future is much more uncertain but they still have a job to do now and so she pushes that thought away until a later time.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 11/05/18 20:54 UTC
DM
As soon as the last member of the party recovers from the ghoulish paralysis, they move to the nearby abandoned chamber and secure it. Davroar lays out webbing to deter any monsters and they secure the door well. And they rest.

Long or short rest? Depending on which way you go and if you end up missing a few rooms, you've got about 10-15 rooms to go before we're done.

Gypsy, through Jaliera, asked a good question, "What's next?" I've been thinking about that and when I see Zeim in the next few weeks we'll chat about it.

We haven't heard from Pandemonium for a few weeks now. I'm hoping he's alright. Until then I'll be ghosting for Lumi.

Posted By: nem Re: 4 - Wave Echo Cave - Sat 12/05/18 08:32 UTC
[I think a short rest should do it, but a long rest is only 1 hour in LMP if I remember rightly(?)

If that's what it takes to regain their healing abilities, I think the PCs would do it, otherwise they'll have no way to heal the dwarf if/when they find him.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 12/05/18 12:26 UTC
[[ don't we also have to take a long rest to get spells and such back? Feels like we used a lot of that so far. ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 12/05/18 13:41 UTC
[OOC Long rest sounds good smile ]
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 12/05/18 15:14 UTC
[OOC: Unless there is a good reason to take just a short rest, Ryssa would rather use up her current healing spells to bring the entire group up to optimum condition and then take a long rest to recover her spells.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 12/05/18 15:39 UTC
To clarify, from the SRD:

Quote:
Short Rest
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.

A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a long rest, as explained below.

Long Rest
A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours. If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, fighting, casting Spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.

At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character’s total number of them (minimum of one die). For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a long rest.

A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
Posted By: nem Re: 4 - Wave Echo Cave - Sun 13/05/18 10:45 UTC
[Short rest then, what do you all think? We can't hang out in a dungeon for 8 hours, that would be weird in-character imo.]
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 13/05/18 13:34 UTC
[I tend to agree under the current circumstances...]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 13/05/18 14:05 UTC
[[ Since I was mostly worried about the casters, I am happy to go with whatever they decide <g> ]]
Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 14/05/18 06:08 UTC
[Davroar will regain his shape changes expenditure after just a short rest which is fine with me, and heal his wounds using the short rest rules. ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 14/05/18 21:21 UTC
DM
The party retreats to their sanctuary and is able to rest, undisturbed, and to heal. They are now ready to proceed.

OOC: You might as well use some of those hit-dice to heal. Just keep track. When you are ready, tell me which way you go and if you are holding on to any of that damage.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 14/05/18 21:38 UTC
Bern healing w/ right die MikeD rolled d10+3 and got 10
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 15/05/18 06:16 UTC
Davroar

Returning to his human form to rest for about an hour and have something to ear he will sit with Jaliera and offers his help, "Jaliera, when we get back to Phandalin I could start asking the animals to locate where Whisper lived and see if she had a mate. She must have lived close to the orchard there. If there is we can talk to him if you like."

If Jaliera can not re-summon Whisper, Davroar would like to try and help her find some closure.

Davroar Short rest healing 1 HD
Dugan rolled 1d8+3 and got 8
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 15/05/18 12:24 UTC
Hit Dice are "by class". A fighter type (fighter, Ranger, Paladin) get 1d10 per level.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 15/05/18 13:51 UTC
Jaliera

She turns to Davroar, her eyes moist but a smile on her face.

"That is such a nice idea Davroar."

She nods her agreement, thinking how thoughtful he is and how much he seems to understand her.. and then her thoughts turn back to the future and she decides to give voice to her fears. Maybe he'll have ideas there too.

"I've been thinking about when this is all over. I am on a promise to return to my mentor to continue to work for him. I need to repay the training and the help he has given me."

She swallows.

"But that is in the city.. and I know cities are not a druid's domain. My work for my mentor is likely to be finding places in the wilderness and recovering artefacts for him but not all of the time. The thing is.."

She blushes.

"..I don't want to say goodbye to you."
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 15/05/18 14:57 UTC
OOC: Did we need to get you a private area for the rest <gd&r>.

The Find Familiar spell is different than in previous editions (Gypsy knows this):

Quote:
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, Lizard, Octopus, owl, Poisonous Snake, fish (quipper), rat, raven, Sea Horse, Spider, or Weasel. Appearing in an unoccupied space within range, the familiar has the Statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.


So looking in the woods won't really work. All she needs is another spell scroll. Maybe there's one lying around here somewhere wink
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 15/05/18 15:10 UTC
Gypsy knows, perhaps not Jaliera..? And no, private areas won't be needed until much later, years later! smile
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 15/05/18 17:27 UTC
Ryssa


Having no personal wounds, herself, the cleric moved among the others, cleaning and binding wounds where necessary, wishing there was more she could do.

Finally, she found a place to rest and perform a brief version of her devotions to Lathander before taking a nap.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 16/05/18 06:57 UTC
Davroar

He had not given much thought to the future, and is rather just enjoying the present with her. Knowing now that Jaliera will be returning to the city after this, he thinks that perhaps they can come to a compromise and asks in a thicker voice than he expected, "Phandalin is nice area and not too far from the big city. For how long do you need to work for him?"

[ooc: Neptune I was lead to believe differently on Whispers origins based from your original post in "N-3.0 Where to Next" on 16/01/16: ]
Quote:
It was just after sunset. The incense and herbs that burned over red hot charcoal in the small brass brazier gave rise to a pungent plume of smoke that twisted up towards the cresent moon. The air around her tingled every so often as she concentrated on keeping the fire going. The scent reached an owl that had made its lair in the orchard. Almost immediately the young rogue felt the connection with the bird. Although it was dozens of yards away, they were connected
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 16/05/18 16:13 UTC
OOC: I can admit to mistakes. I learned differently after I posted that. It doesn't really matter because one way or another the spell is needed to make it happen.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 17/05/18 10:09 UTC
[OOC Cool, makes more sense that she mourned. smile And good pick up Dugan! smile ]

Jaliera

She shakes her head, worried but hopeful.

"I don't know. I was young and in a bit of a spot."

She takes a deep breath, willing to share this with Davroar but not finding the words easy.

"Some years ago we were caught in a fire. My parents died but a man managed to rescue me through a tiny window.."

Her voice catches as her memories flood back.

"He took me to the Thieves Guild and they tried to train me. Trouble was I didn't want to do the things they kept asking me to do and so I kept failing. They weren't at all happy with me.."

She pauses but doesn't elaborate.

"Trouble is I had no where to go, knew no-one as we had only just moved here when the fire happened. Anyway somehow my mentor did a deal with the Guild, took me in with a few other youngsters and he gave us food and shelter and taught us much. He's a mage and a scholar but advanced in his years and the idea is that we recover artefacts and spell components and the like for him to keep him in his old age. I was just so pleased to be away from the Guild that I saw it as a good opportunity.. but we never discussed how long it was to last. I guess that was a bit naive of me."
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 17/05/18 21:29 UTC
Kriv

The Dragonborn meticulously tended to his injuries, adjusting displaced scales, applying a little cantrip cautery to his fire-resistant flesh to harmlessly burn away any chance of infection.

Kriv Hit die heal
AJ rolled 1d10+1 and got 2
AJ rolled 1d10+1 and got 6
Two hit die expended.
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 18/05/18 05:59 UTC
Davroar

Listening to Jaliera, he can not imagine growing up so young without family, or in his terms, clansmen of her tribe. He does understand obligations and probably oaths she made to her mentor, so he quietly replies, "You're the strongest woman I know. Stronger than the child that was you when your mentor took you in. Where I am from, a single man, a single woman, rarely survives on their own for long. You did what you did to survive."

He reaches out to hold her hand and says, "I would like to help you with the jobs, if I can, and if you want me to."

He knows the cities will be a challenge to live in. Perhaps staying on the outskirts of it. Even so, when he stayed at the much more rural town of Phandalin, he would rather hunt throughout the night as a wolf or bear. Perhaps between jobs they can take small trips out to the country. It might work out, and Davroar is willing to try.

"And each time you do a job for your mentor, you ask him directly 'Am I done?' The day that he says yes, will you travel with me, to enjoy our natural world?"
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 18/05/18 17:58 UTC
Jaliera

Her smile says it all, her expression joyous but incredulous. And when he asks his last question, she just nods, as she doesn't trust herself to speak. It was more than she hoped for, more than she ever believed might be possible.

She squeezes his hand gently, liking the feel of her hand in his.

"You'd do that for me?"

It is almost a whisper, almost as if she cannot believe what she has heard.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 18/05/18 23:48 UTC
DM
Ten minutes pass quickly as some tend to their wounds and others tend to their hearts. A different kind of magic is in the air.

But there is work to do and a mission to complete.

The map below shows all the posible ways the party could go next. To make our lives easier, let's try to agree on a number.

Code:
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Chandan     --   17     38         0
Bern        --   15     49     1   3   Has light 20/20
Kriv        --   16     36     2   0   Has light 20/20  
Davroar     --   12     36     1   0   
Jaliera     --   14     28         0    
Ryssa       --  16/18*  43         0
Luminmorn   --   18     37     1   0   Has light 20/20


Attached picture wec-19.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 19/05/18 12:22 UTC
<Bern>

Seemed like everyone was ready. He got his bow ready and waited for the others ...
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 20/05/18 04:10 UTC
Davroar

"Of course, Jaliera... I don't want things to end too." He feels a connection to her that he can not adequately describe in words, and simply returns a big admiring smile to her.

Seeing Bern stand up, he will get up to his feet, helping Jaliera up too, and suggests to all, "When I was a spider I did not realize how well I could see in the dark. I could lead the way safely along the ceiling without lights giving away our position."

The only problem with his plan though is how to communicate back to everyone as a spider. He pauses for a moment and adds, "If I spin a thread of web back to someone to hold, I can do a series of tugs on it to signal you."

He should keep the number of tugs and meanings as simple as possible, but he will wait to see if everyone will agree with his idea first.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 20/05/18 10:09 UTC
Jaliera

That Davroar wants to continue their relationship brings her joy. She feels a deep glow inside as she takes Davroar's hand as they stand ready to continue not just the mission but their journey together. She feels she can face anything now.

"That's a clever idea Davroar. Maybe one tug for help when you need us and two tugs for caution as there is something ahead we should be prepared for?"

She smiles at him.

"We also need to decide which way we are going. Which ever way we choose we are going to leave unexplored paths behind. But so far we have continued to go deeper in so maybe we should continue with that? So left, right or straight on. Straight on (2) might be best."

She shrugs. She has no particular course to champion.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 20/05/18 14:10 UTC
Ryssa


The cleric smiled and nodded slightly as she saw the interplay between Davroar and Jaliera but, after a moment, her hand moved instinctively to her badly scarred left cheek.

Ryssa shook her head and tried to adjust her hair to at least partially conceal the disfigurement.

She turned to Bern and then Luminmorn, eyebrows raised slightly, wondering about their evaluation of Jaliera's plan and Davroar's proposed tactics.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 21/05/18 09:55 UTC
Chandan

It's his age. He had been seated, propped against the wall, in the middle of eating a piece of quick bread, when he had unexpectedly snoozed off, blowing crumbs on his chest.

He jolts awake when his head rolls to one side. Standing up with a groan, he starts stretching, listening to conversation and inwardly wondering how long he'd slept.

What should their next step be?

"That north-east corridor, I think." He says aloud, "Did not see any ghouls flee that way."

[Chandan proposes number 3]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 21/05/18 13:10 UTC
OOC: Of course he did. Ghouls fled to all of 1, 2 and 3. It was difficult to count them in the darkness, but you're all confident that you took care of the vast majority of them.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 21/05/18 13:14 UTC
[Ah, I thought they only went 1 and 2. But hey, Chandan's eyes aren't what they used to be. lol ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 23/05/18 12:04 UTC
DM
The party leaves their sanctuary after a brief respite to lick their wounds. They continue in the direction that they had originally were headed with the same people holding light. They get to the intersection where the ghouls lie silent now and climb over the bodies to get into the great cavern.

As the light from the torches spills into the area, you need to decide where to go. the ghouls had fled in all directions before.

OOC: It worked well before so let's continue on with Chandan leading the party. I revealed the rest of the chamber in Roll20 and put you in the room. Where to?
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 23/05/18 15:11 UTC
[[ happy for Chandon to be responsible for all of us dying horrible deaths <weg> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Wed 23/05/18 20:11 UTC
[He specialises in funeral rites. Very reasonable rates too.]
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 24/05/18 05:03 UTC
Davroar

With no consensus for his idea to lead, he will remain in human form as they return to the larger cavern and will let Chandan lead the way.
Posted By: nem Re: 4 - Wave Echo Cave - Thu 24/05/18 08:18 UTC
Chandan

"I can hold your thread, Davroar. I point, you scout, together we find our way in no time!" He says.

But Chandan can sense, or thinks he can sense, a reluctance amongst everyone to see Davroar place himself in danger. Not when the druid's romance with Jaliera is only just blossoming. It would be a cruel blow for them to lose one another now, and this quest has already claimed some fine companions.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 24/05/18 10:02 UTC
Jaliera

She smiles at Chandan, pleased that the monk heard Davroar's suggestion and has adopted it. It will be safer for all of them to work together.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 24/05/18 12:27 UTC
<Bern>

"It sounds like we have a workable plan. Are we ready to go?"
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 24/05/18 23:05 UTC
Kriv

The noble Dragonborn nodded curtly in the human manner.

"Proceed."
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 25/05/18 04:22 UTC
DM
The party traverses the large cavern and follows the monk's lead. He takes them up a set of steps. Some ghouls had fled this way earlier, but they also returned from that exit. They move carefully, some carrying torches to light the way.

At the far end of the cavern is a ten foot wide passageway north. It goes for about twenty feet and Chandan can see that on the other side is a room. He sees just a bit into there.
OOC: It's going to be a very busy few days until after Monday. Please excuse terse or slow responses

Attached picture WEC-3-20.gif
Posted By: nem Re: 4 - Wave Echo Cave - Fri 25/05/18 07:35 UTC
Chandan

He crouches at the end of the corridor, sniffing the air and feeling it on his beard. The wizened monk isn't too sure what he's looking for, but it's an old habit from his mountainous days.

Chandan signals to Davroar.

"It is time for Davroar the Spider, my friend." He says, "Onward."
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 25/05/18 16:31 UTC
OOC: Dugan, please move your token on Roll20. If you are changing into a spider, let me know because they have Blindsight 10 Ft and Darkvision 60 Ft. The challenge, however, is the inability to communicate with others while in spider mode. Maybe you want to work out some kind of basic signal system so that you can tell the party about the 20 beholders? <gd&r>
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 26/05/18 05:33 UTC
Davroar

If he is going to change into the spider, he will want to maximize his use out of it and will need to communicate to the group. So thinking on what Jaliera said earlier he says, "Ok, I'll spin a thread of web back to you while I go. If I do a single hard tug, then come forward expecting a fight. Two quick tugs then its safe to move forward, two slow tugs then move forward but be quiet about. If the thread is cut and goes slack then I'm probably in deep trouble. I will try to avoid going too far to prevent the thread from getting caught on corners."

He also thinks that sometimes he will need to return back to the group so he adds, "And use the same tugs for me too if you need me to return. Spiders don't have ears, so I can't hear you like normal. If you do need to ask me questions use some of my chalk." He will hand out a couple of pieces, one to Jaliera, the other piece to anyone else that wants it. "I can see pretty good, so if you write questions with simple yes or no answers, I'll tug once for 'no' and twice for a 'yes', or if I'm in sight: one tap of my forward legs for 'no', two times for 'yes'. If the question is about numbers of enemies I'll tap or tug the number I spotted."

He can still hear sounds quite easily with the hairs on his legs, and sense other vibrations in the air too so if a fight or other major commotion happens nearby he shouldn't be surprised at all too much.

"Sound ok?"

If no one has anything to add, then he will shape shift into the spider and make his way up the wall and then to the ceiling.

[ooc: Neptune I moved my position on the RollD20 map for now, but will wait for others to post if they have anything else to add or have questions to Davroar for communicating ]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 26/05/18 11:07 UTC
Jaliera

She nods her understanding to his suggestions and accepts her piece of chalk.

"Good luck. Stay safe."

Her thoughts will be with him as he ventures into the darkness.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 26/05/18 13:05 UTC
<Bern>

It sounded a little complicated, but was probably as good as they could do for now. Perhaps, if this worked out well, they could refine this some.

He nodded, clearly ready to go. He looked to see if the others were ready as well.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 26/05/18 13:15 UTC
Chandan

He nods to Davroar, as if to say Yes, someone else here definitely understood that and takes the thread, his spear ready in his other hand.

The old monk doubts that their anywhere near enemy activity, since they've gone unnoticed for so long, but there might still be apolitical, non-intelligent threats like the stirges and ghouls, lurking in these mines.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 26/05/18 14:02 UTC
Jaliera

She checks her kit, gets ready to go and makes sure she has her bow and an arrow to hand.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 26/05/18 18:08 UTC
<Bern>

"Chandan, you might want to tie a bit of cloth or something to your end so that you can more easily relocate it if it is dropped during an altercation or some such."
Posted By: nem Re: 4 - Wave Echo Cave - Sat 26/05/18 19:03 UTC
Chandan

The old monk nods gratefully to the fine young ranger, though demonstrates the stickiness of the web to him.

Spider silk is tough too, but even the strongest ship carries a lifeboat.

So Chandan reaches into his robe at the waist, rummages around and then whips out his loincloth, wrapping it around the thread.

"Ah better." He says with a pleased smile.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 27/05/18 13:25 UTC
grin
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 29/05/18 20:35 UTC
DM
Moments after the spider moves down the passageway, it returns. If a spider could look agitated, this one is.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 29/05/18 20:40 UTC
Jaliera

Davroar is back. No tugs reported. She remembers the chalk. Moving to the wall she writes 'yes' and 'no', then writes 'Danger ahead?'

She waits for a response.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 29/05/18 21:11 UTC
<Bern>

So much for planning, he thought when Davroar returned almost immediately without any pulls or tugs.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 30/05/18 04:52 UTC
Davroar

The magical looking creature he saw in the next cave made him overcautious, returning to the group. He taps twice to signal 'yes' to Jaliera's question and then attempts to describe the thing by pointing to the flame on their torch and then gently taping Jaliera's skull.

His attempt to communicate the danger might not be easily understood, so he will wait to see if Jaliera writes another question.
Posted By: nem Re: 4 - Wave Echo Cave - Wed 30/05/18 07:51 UTC
Chandan

"Danger ahead, flaming skull?" Chandan wonders, twizzling his hair. "What does it mean?" He asks aloud.

To Davroar, "Is it a symbol?" He points to Jaliera's Yes/No. "Is it a creature?"
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 30/05/18 11:51 UTC
Jaliera

She is trying to work out why Davroar returned rather than signalling the danger. Clearly his extra signals are not working but the idea that there may be fire ahead unnerves her. Still she tries to focus on a good question.

"You have to write the question Chandan, he can't hear you."

She writes.

'Is it alive?' Then 'Is it intelligent?'
Posted By: nem Re: 4 - Wave Echo Cave - Wed 30/05/18 18:36 UTC
[Spiders have a very acute sense of hearing at close range irl, btw. New Scientist explains.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 30/05/18 21:01 UTC
[[ we learn something new every day on DreamLyrics ]]
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 31/05/18 05:45 UTC
Davroar

He will tap twice for 'yes' to Chandan's question about it being a creature, and will answer the same for Jaliera's questions about it being alive, although he is not sure just how intelligent it is.

[ooc: Interesting article nemarsde. I knew spiders can sense vibrations in the air, but was not so sure that they could actually discern spoken words. I'll let our GM decide if Davroar can hear everyone clearly enough so we don't have to write messages. ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 31/05/18 17:29 UTC
your DM is saying that this "hearing" is not communication. It's more like sensing. It would "hear" someone walking around. You, however, can hear so all's good.
Posted By: nem Re: 4 - Wave Echo Cave - Thu 31/05/18 19:26 UTC
Chandan

"Flaming skull creature...." The old monk mutters, confounded.

In his long life, he has seen very many things in a very little area. Giants, elementals, and other creatures of the mountain passes, he could tell you about.

Flaming skulls are not amongst them. He has trouble imagining how such a creature could move. Roll along the ground? Float magically? Possible, yes, it must be magical to some extent and its appearance does not bode well.

"Do any of you know what this thing is?" Chandan asks his companions.

[Is there a Knowledge roll in D&D 5e? Even as a player this isn't a monster I know, assuming it's not a magical item of some sort.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 31/05/18 19:39 UTC
OOC: Excellent question. Depending on the nature (or unnature) of a critter, yes.

In this case I'll let everyone pick either a Wisdom or Intelligence check. The DC is 20 which is hard but the flip side is that I gave all of you rolls. Have at it. I'll roll for Lumi. If you're trained in religion or arcana, you can use those checks.

Luminmorn Wisdom check DC 20
Neptune rolled 1d20 and got 13

He's clueless and doesn't have a modifier for either Wis or Int. Not the sharpest tool in the shed.
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 31/05/18 20:33 UTC
Kriv

The Dragonborn ponders his arcane teachings and scholarly pursuits, but this description rings no bells with him. He shakes his head in the human negative.

Kriv Arcana
AJ rolled 1d20+2 and got 11
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 31/05/18 21:16 UTC
[[ clearly Bern is clueless <chuckle> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Fri 01/06/18 07:22 UTC
[Nope, rolled 10 total. No idea.]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 01/06/18 14:34 UTC
Jaliera

She considers the problem, trying to come at it from a different angle.

Jaliera Arcana
Gypsy rolled 1d20+5 and got 23


Hurrah! grin
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 01/06/18 18:58 UTC
DM
While the others don't have a clue, Jaliera recalls hearing about such things being discussed by her mentor.

She recalls that some dark spellcasters can fashion a flaming skull from the remains of dead wizards. Once the ritual is complete, green flames erupt from the skull, completing the transformation. These flameskulls only dimly recall their former life. It might speak with its old voice and recount some key events from the past, but the undead is just an echo of it's former self. The flameskull retains full access to the magic it wielded in life and can cast spells without components. The flameskull is intelligent and vigilant, and serves its creator by protecting a hidden treasure hoard, a secret chamber, or a specific individual. A flameskull carries out the directives given to it when it was created, and it interprets those commands to the letter. A flameskull's master must craft its instructions with care to ensure that the creature carries out its tasks properly.

The fire wreathing a flameskull burns continually, giving off bright light that the creature controls. It uses those flames as a weapon, focusing them to loose them as fiery rays from its eye sockets.

A flameskull's shattered fragments reform unless they are splashed with holy water or subjected to a dispel magic or remove curse spell. If it can no longer fulfill its intended purpose, the re-formed flameskull is beholden to no one and becomes autonomous.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 01/06/18 21:04 UTC
Ryssa


She could not remember ever hearing of such a monster and hoped one of her companions could step forward with the information the group needed.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 02/06/18 11:21 UTC
Jaliera

She points a finger at Chandan with an expression that says 'I got it!'

"Flaming skulls, yes, my Mentor told me about them once. Dark spellcaster can make them from the remains of dead mages. These skulls, wreathed in green flames, can still cast the spells they could before that have no components etc but can also attack with rays of fire. Destroying them is hard as it takes, holy water, dispel magic or remove curse on the remains before they reform. Do we have any of those? And Davroar, does that sound like what you were describing?"

Her eyes are bright. She is sure she is on the right track.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 02/06/18 15:18 UTC
DM
Jaliera would know that holy water or those magics to keep it dead and probably would do normal damage, but that the flameskull was also notoriously resistant.

OOC: Rolling that well should get you something extra wink
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 05/06/18 05:24 UTC
Davroar

He empathically taps twice for 'yes' to Jaliera's question. He is happy that Jaliera seems to know a fair amount about it.
Now it seems they have a choice. Either go in and try to defeat it, or find another way around it.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 05/06/18 17:18 UTC
DM
Now that some form of communication had been established, and the message was relayed, it was time to make the decision. They can either go straight ahead into an assumed danger, down off the escarpment to the left or backwards to explore areas previously bypassed. ooc: Neil, Chandan gets to pick a direction so let us know and move your token in Roll20. Yeah, spotty wifi here but I've got tricks up my sleeve and I'm getting enough connectivity to game on.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 05/06/18 20:06 UTC
Chandan

This flameskull sounds like another undead menace, and one as great if not greater than the ghouls.

The old monk frowns. "It probably not hurt by fire then." He says, "But we must hit it first and with everything we have.

"Be ready, my friends!"

At that, Chandan moves in, quickly, quietly, nervously.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 05/06/18 21:48 UTC
<Bern>

He had been ready for a while, so he was ready! He moves to follow ... and protect his companion.

Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 06/06/18 03:32 UTC
Davroar

Personally he would have explored other areas to see if they could have gotten around this thing without a fight, but he will stealthily follow his companions along the ceiling.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 06/06/18 10:42 UTC
Luminmorn - ghosted
The paladin moves into the room, holy symbol drawn. As he steps in, he senses for evil and he detects it. "Undead are here. Many more than one!" he calls out.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 06/06/18 12:53 UTC
<Bern>

He moved forward and called out, "Lets use the passage way to limit them again", he said in response to Luminmorn's comment.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 06/06/18 19:50 UTC
OOC: You, of course, can do other things - no restrictions. But if you are not abandoning your party members already in the room, please join them. Use the handy-dandy red box for reasonable placement. Then I'll describe what you see and then we'll roll for initiative.

Attached picture WEC-12-1.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 06/06/18 20:20 UTC
[[ well that is a =way= different view from the one I saw this morning when I made the original post <weg> My post edited to reflect the new 'reality' <g> ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 06/06/18 22:33 UTC
Ryssa


Hearing Luminmorn's warning, the cleric of Lathander grasped her holy icon and moved closer to the others.
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 07/06/18 05:12 UTC
Davroar

He will move into position, heeding Bern's suggestion to stay within the narrow entrance way. He is surprised to find four more undead creatures, wondering why he did not see them when he first sneaked into this area. When one of the zombies is within range, he will plan to shoot his web at one.

Davroar Initiative
Dugan rolled 1d20 and got 8
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 07/06/18 07:22 UTC
Kriv

The Dragonborn countermanded the corridor plan as best he was able.

"Different tactical situation. Enemy Spellcaster, sitting back in the corridor just makes us a target. We need to close quickly, notice the positioning of the lesser undead. Advance, with haste!"

Kriv initiative
AJ rolled 1d20+1 and got 12
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 07/06/18 13:08 UTC
<Bern>

He accepted Kriv's assessment of the situation and moved into the room where he could best use his bow ...

Bern init MikeD rolled d20+3 and got 23

[[ do I have time for move and a shot? ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 07/06/18 14:22 UTC
I have not yet asked for initiative rolls, much less asked anyone to go. I'll take those initiative rolls but I'm waiting for everyone to be in place before we start. I'm waiting on Gypsy to position Jaliera.

Edit: I also moved Bern over on square because he was standing on top of a wheel barrel - not a "starting" position.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 07/06/18 14:39 UTC
[[ no worries on the move ... It wasn't clear to me what that was <g> ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 07/06/18 15:49 UTC
[OOC Been absent. Did post that in Members Available, sorry. Can't see a room description anywhere. Jaliera would look for a place with cover and that might help her hide, not too close as her magic and her arrows allow her distance. I have placed her behind what looks like a cart, something she can duck behind but fire over. Let me know if this isn't so. smile ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 07/06/18 16:27 UTC
[[ there is a map 9 or 10 posts above <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 07/06/18 17:29 UTC
DM
A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold
and dark, but heaps of coal a re piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry.

Passages exit to the west, south, and east. The empty channel exits to the north and east. More than a dozen withered corpses are scattered around the room. These slain dwarves and ores are still wearing the remnants of their armor. Floating above them is a skull engulfed in green flame.

OOC: No worries Gypsy. I saw. I just didn't want people taking moves before you had a chance to place Jaliera - just looking out for ya!
I'll take those initiative rolls now that you're all situated.
Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Chandan     --   17     38         0
Bern        23   15     49     1   3   Has light 20/20
Kriv        12   16     36     2   0   Has light 20/20  
Davroar      -   12     36     1   0   
 G.Spider    8   14     22         0   
Jaliera      7   14     28         0    
Ryssa       14  16/18*  43         0
Luminmorn    4   18     37     1   0   Has light 20/20
Zombie#1     1    8     22         0
Zombie#2     1    8     22         0
Zombie#3     1    8     22         0
Zombie#4     1    8     22         0
Flameskull   6   13     40         0   Emits light 15/15


Zombies Initiative Neptune rolled 1d20-2 and got 1
Flameskull Initiative Neptune rolled 1d20+3 and got 6

Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 07/06/18 22:04 UTC
Ryssa Initiative Roll
1d20+2 = 14
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 08/06/18 05:39 UTC
[ooc: Neptune, just a reminder Davroar is still in his spider form for the fight with different AC & hit points than his human form. ]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 08/06/18 10:54 UTC
[Thanks Neptune! smile ]

Jaliera Initiative
Gypsy rolled 1d20+3 and got 7
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 08/06/18 23:08 UTC
OOC: Back from the DR - back to D&D!

Dugan, I adjusted the status block up a few messages.
Just need Chandan's initiative.
Luminmorn Initiative
Neptune rolled 1d20-1 and got 4]
Posted By: nem Re: 4 - Wave Echo Cave - Sat 09/06/18 07:05 UTC
[Chandan, initiative 20]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 10/06/18 02:51 UTC
DM
The room chamber has twenty foot high ceilings and the Flameskull is out of hand-to-hand range. It wasn't surprised that the giant spider returned with friends. He's been here for as long as the Lost Mines had been lost and was vigilant in the task that laid out by his creators. It knows all the critters in this dungeon and giant spiders have been an annoyance recently.

Not only is it floating nearly 15 feet above you, it's laughing gleefully as it flitters about, eager to fulfill it's obligations. And as you watch it zipping around, constantly in motion, you see it flicker and blur. The zombie-dwarves are ambling towards you.


The order of combat is below. Chandan gets to go first and then Bern. Let's start with you two. Please roll with disadvantage if you're attacking the Flameskull. See the spell Blur.

Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Bern        23   15     49     1   3   Has light 20/20
Chandan     20   17     38         0
Ryssa       14  16/18*  43         0
Kriv        12   16     36     2   0   Has light 20/20  
Davroar      -   12     36     1   0   
 G.Spider    8   14     22         0   
Jaliera      7   14     28         0    
Flameskull   6   13     40         0   Emits light 15/15
Luminmorn    4   18     37     1   0   Has light 20/20
Zombie#1     1    8     22         0
Zombie#2     1    8     22         0
Zombie#3     1    8     22         0
Zombie#4     1    8     22         0


Attached picture Flameskull.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 10/06/18 12:24 UTC
<Bern>

Besides looking like the most dangerous foe, since the 'skull' thing was a flyer too, it seemed like the most appropriate foe at the moment. He took aim, did his best to ignore the distracting 'aura' and tried to fire at where it should be.

Bern Flame Skull w/ disadvantage MikeD rolled d20+8,d20+8,d8+3 and got 26, 26, 9
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 11/06/18 15:10 UTC
DM
Bern points his arrow at the flaming skull and lets it fly. Somehow, even with it flickering, the arrow strikes it but it bounces off of it and does less harm than the ranger would have hoped.
Resisted. Chandan is up
Posted By: nem Re: 4 - Wave Echo Cave - Mon 11/06/18 21:07 UTC
Chandan

Damned thing! They need to bring it down, surround it and deal with it like the village rat.

"Primordial powers, unleash your fury!" He says, summoning his ki with a spiralling of his hands, "Streeling Water Whip!!"

Given what Jaleira had said, it might not work but he has to try.

[Spends 2 ki points. Flameskull must Dex save vs DC 14. On a success, take 9 damage. On a fail, take 18 damage and be dragged adjacent, ground level, in front of Lumi and be attacked by Chandan in same turn. A lot of rolling, so I'll wait for the outcome of the Water Whip first.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 12/06/18 11:45 UTC
DM
A water whip materializes out of Chandan's hands and he tries to lasso the flaming skull with it and drag it to the ground. The water strikes it well enough to cause it damage, but not well enough to drag it to the ground.


FlameSkull Dex save
Neptune rolled 1d20+3,1d20+3 and got 20, 14

You now know that it resists piercing damage and that it has magic resistance which gives it advantage on saves vs magic and magical effects, which the Water Whip is

Ryssa is up
Posted By: nem Re: 4 - Wave Echo Cave - Tue 12/06/18 14:34 UTC
[Thanks Nep. Chandan will throw his spear as his main action.

Btw, does the flameskull have to make a Concentration check for Blur when it takes damage?

If the flameskull does have to make a Concentration check and fails, Chandan hits with his spear, otherwise misses.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 12/06/18 14:55 UTC
OOC: Yup. Needs to make the save and fails. Roll your damage:
Flameskull concentration
Neptune rolled 1d20+2 and got 5
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 12/06/18 16:05 UTC
Ryssa


Not seeing anything immediate she could do to damage the flameskull, the cleric decided to leave it for the moment to the attacks of her companion adventurers.

Instead, seeing the undead approach, Ryssa clutched her holy icon of Lathander and submitted an intense prayer to her deity in an attempt to destroy or at least turn away the undead minions.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 12/06/18 17:14 UTC
Chandan

Upon being lashed by the water ship, the blurred, stuttering image of the flaming skull is suddenly clear. He hadn't intended it, but Chandan seizes the opportunity to hurl his spear at the creature.

[Thank crikey for that! Max roll on damage. 12 total.]

Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 12/06/18 17:57 UTC
6 points. It's piercing damage and it's resistant.
From where Ryssa is standing, none of the undead will need to save. I suggest moving her up.

Quote

As an action, you present your holy symbol and speak a
prayer censuring the undead. Each undead that can see
or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 12/06/18 20:44 UTC
[OOC: I'm having trouble logging into Roll 20. Please move Ryssa to the most expeditious spot for her Turn Undead attempt]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 13/06/18 14:49 UTC
DM
Ryssa calls for Lathandar's holy light to ward away the foul undead. As his power passes through her holy symbol, it's glare frightens the three zombies up front. They turn to flee. The flameskull, however, resists the divine command.

Flameskull Wis Save vs Turning
Neptune rolled 1d20+2 and got 16
Z1,Z3,Z4 Wis Save vs Turning
Neptune rolled 1d20-2,1d20-2,1d20-2 and got 9, 12, 1

OK. We're up to Kriv, Davroar the spider and Jaliera.
Posted By: nem Re: 4 - Wave Echo Cave - Fri 15/06/18 08:07 UTC
[So we've done 19 damage to the flameskull so far. Not bad. We've dropped its Blur, so focus fire with ranged attacks, I reckon. 21 hit points to go!]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 15/06/18 17:57 UTC
[... and you've scared off some of the zombies. All-in-all, a good start. You guys lucked out on that poor initiative roll by the Flameskull. So now we need AJ, Dugan and Gypsy to act.]
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 15/06/18 19:09 UTC
Kriv

The Dragonborn advanced to a better position, looking up at the flaming skull. He'd seen arrows bounce off it, so did not unsling his bow. It was wreathed in flame and seemed inured to Chandan's magic, so he did not unleash a firebolt or exhale the breath of his heritage. Instead, he began to spin.

Throwing away one's weapon was generally frowned upon by those in the combatant trades, but there were certain circumstances where it might come in handy.

Looking to forcefully throw the Maul at the skull, and then recall it via the weapon bond for the extra attack. I presume this may warrant a different roll than usual.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 16/06/18 11:32 UTC
Indeed. Yes, this falls under the category "Improvised Weapon". I will allow you to revise your action if you so desire:

Quote

IMPROVISED WEAPONS
Sometimes characters don't have their weapons and have to attack with whatever is dose at hand. An improvised weapon indudes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.

An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 16/06/18 16:30 UTC
Davroar

Climbing up to the ceiling still as a spider, he will move forward in anticipating that he might be able to hit the skull with his web if it gets close enough to the ceiling. Davroar will not know how long his webbing would last against the skulls flames, but is willing to try.
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 17/06/18 10:08 UTC
Would proficiency, great weapon fighting and Kriv's strength bonus apply?
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 17/06/18 11:24 UTC
Jaliera

She is not sure if her arrows will affect the skull but there is still one zombie heading their way. She targets that instead. She then hides.


Jaliera Arrow at unturned zombie, hides
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 25, 5, 11, 29
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 18/06/18 12:41 UTC
The whole idea is that you are not proficient in hurling your maul. You studied using it as it should be used. As a hurled weapon, strength does not apply:

Quote
For attacks with ranged weapons, use your Dexterity modifier for attack and damage rolls. A weapon that has the thrown property, such as a handaxe, can use your Strength modifier instead.

The general principle is that the DM should not say "no, you cannot do that", which is what many DMs would say. Instead, DMs are instructed to say "Yes, you can do it, but you should understand that it's less effective than using weapons meant to be used this way.

Great Weapon fighting does not apply either.
Posted By: Zeim Re: 4 - Wave Echo Cave - Mon 18/06/18 14:06 UTC
(OOC - It is an interesting attempt, combined with the Ability to recall your weapon to your hand, to create an impromptu "Dwarven Thrower")
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 18/06/18 14:57 UTC
OOC: Hence I didn't say "no". There are limits to everything and I like the creativity.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 18/06/18 20:46 UTC
[Not my go. Just throwing in some speech.]

Chandan

"Zombies not flying and on fire. Attack the flameskull, it's blurry defence is down!" He says anxiously to his companions, as he rumages for his throwing darts.

He hasn't thrown them in years, using them mostly for cleaning under his toenails, but with his spear gone, they were all he had to throw.

Then again, he might not need them if he can catch the flameskull with his water whip. A second attempt, yes...?
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 18/06/18 21:53 UTC
One last question: Is a Maul similar enough to a light hammer for the proficiency to apply when attempting to use it as one? Considerably larger, yes, but the fundamental principle is the same, and he would have trained in this use. Given that light hammers deal 1d4 damage in any case but have the thrown property.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 19/06/18 03:42 UTC
The rule in the book is clear. Weight and balance are different. As for you being proficient, I would say you get to roll to hit with weapon proficiency and do 1d4 damage if you hit.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 20/06/18 18:11 UTC
DM

Jaliera plunks a zombie with an arrow and while the strike is solid, the zombie does not perish. Davroar, in spider form, moves across the ceiling to get into position to ensnare the flameskull in his webbing. He has serious doubts whether this will work, but at least he's getting into position.

ooc: I await AJ's decision and rolls on what to use against the enemy. BTW, I'm sorry if you feel I'm being too stern, but the way I see it, the tactical aspect of the game is to present challenges that players need to work around. This is one and the flameskull encounter is meant to be a tough one. BTW, Dugan, I'm going to rule that the green flame is mostly effect so in that regard, it wouldn't burn off on contact. There's nothing in the stat block that prohibits that like immunity to being restrained. On the other hand, it has a lot of defenses and some of it's powers will get it through that.
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 20/06/18 21:40 UTC
The Dragonborn released the hammer, watched it glance off, then recalled it to let fly once more. It wasn't the most damaging of techniques, but given this thing seemed to shrug off arrows and spells, at least a large, solid impact could put a few worrying cracks in it.

Kriv Hurling the maul, recalling the maul, hurling the maul
AJ rolled 1d20+3,1d4,1d20+3,1d4 and got 12, 3, 18, 4

(rolls +1 if dex modifier for ranged attacks is used, otherwise straight proficiency.)
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 21/06/18 17:43 UTC
DM
Luminmorn's maul strikes the flameskull and injures it but without it being in his hands when it hit, the weapon's damage is diminished. This just angered the flying skull and it retaliates by casting a fireball in the midst of all the heroes. It then flies to the far end of the cavern, across the narrow channel, trying to stay far away from the intruders. Luminmorn responds to the attack by blasting the tiny undead with eldritch energy. The paladin's aim is true.

The three zombies that were turned by Ryssa flee but the party sees four more zombies appear. They shamble forward but cannot reach their targets.


Flameskull Fireball
Neptune rolled 8d6 and got 26

Luminmorn Edlritch Blast
Neptune rolled 1d20+6,1d10 and got 20, 6


Everyone need to make a Dex save vs DC 13. If you make it, you take 13 points damage (half). On a fail you take 26.
Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Bern        23   15     49     1   3   Has light 20/20
Chandan     20   17     38         0
Ryssa       14  16/18*  43         0
Kriv        12   16     36     2   0   Has light 20/20  
Davroar      -   12     36     1   0   
 G.Spider    8   14     22         0   
Jaliera      7   14     28         0    
Flameskull   6   13     40        29   Emits light 15/15
Luminmorn    4   18     37     1   0   Has light 20/20
Zombie#1     1    8     22         0   Turned
Zombie#2     1    8     22        16   
Zombie#3     1    8     22         0   Turned
Zombie#4     1    8     22         0   Turned

We're back to the top of the order. Bern goes.Then Chandan and Ryssa.


Attached picture wec-20.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 21/06/18 19:47 UTC
<Bern>

The flaming skull is still the most dangerous player on the field. He draws a bead ... it was nice when your target was helpful, lighting itself up for him ... and lets fly.

Bern next shot at FS MikeD rolled d20+8,d8+3 and got 14, 6
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 21/06/18 20:04 UTC
Ryssa


Seeing the fireball take effect among their group, the cleric of Lathander tried to avoid the worst of its effects.

Ryssa DEX Save
1d20+2 = 10
Fail
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 21/06/18 20:49 UTC
OOC: MikeD, I need everyone's Dex saving throw please.
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 22/06/18 04:08 UTC
Davroar

He tries to press himself flat against the ceiling to try and avoid the fire.

Davroar (spider form) Dex save
Dugan rolled 1d20+3 and got 18
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 22/06/18 07:25 UTC
Kriv

The Dragonborn didn't even flinch: he let the flames wash past him with the surety of one inured to fire through his very birth, the fires within hotter than the fires without.

Kriv dex save
AJ rolled 1d20+1 and got 18
Successful save. In addition, Kriv is resistant to fire damage.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 22/06/18 12:09 UTC

Luminmorn Save vs fireball
Neptune rolled 1d20-1 and got 12

So far:
Ryssa takes 23 points of damage
Davroar takes 12 points of damage
Kriv takes 6 points of damage
Luminmorn take 23 points of damage


Waiting for Jaliera, Bern & Chandan to roll...
Just in case you forgot, 1d20 + dex modifier. Save for half damage. If you have resistance, divide by 2. Always round down.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 22/06/18 12:36 UTC
Bern dex save MikeD rolled d20+3 and got 5
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 22/06/18 12:49 UTC
Jaliera

She sees the fireball incoming and goes rigid with fear, her eyes wide, her mouth open, she seems paralysed. At the last minute she tries to fling herself out of the way but doesn't succeed. In an absolute panic she rolls around on the floor to put out the flames, then scrambles to her feet and runs back down the passage they entered the cavern by, her whole body shaking.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 22/06/18 14:17 UTC
(Doesn't 23 round down to 11?)
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 22/06/18 15:30 UTC
Your math is better than mine wink

Ryssa takes 23 points of damage
Davroar takes 11 points of damage
Kriv takes 5 points of damage
Luminmorn takes 23 points of damage
Jaliera takes 23 points of damage
Bern takes 23 points of damage

Just waiting on Chandan now.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 22/06/18 16:45 UTC
Ryssa


Badly burned, Ryssa dropped to the cavern floor and slapped at the flames until they are extinguished. The wounds they left behind, however, remained to plague her but they were not quite serious enough to put her out of commission.

Besides, her friends might need healing more seriously than she does.

The cleric got back up to her knees and peered around, trying to ascertain the condition of her companions.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 22/06/18 17:53 UTC
<Bern>

He was roo focused on his target, so didn't notice the impending fireball until his world exploded.

He picked himself up, shook his head to clear it and tried to get his bearings, find his target. It was time to put his foe down!
Posted By: nem Re: 4 - Wave Echo Cave - Fri 22/06/18 18:05 UTC
[Dagnammit! Natural 20 on Dex save. I don't suppose it does anything special?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 23/06/18 04:23 UTC
OOC: Nah. Just the 1/2 damage.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 23/06/18 07:25 UTC
Chandan

The old monk corkscrews out of the way of the fireball blast and lands with a singed beard.

So the flameskull has shown its hand, and the threat is obvious. This is a foe as dangerous as the green dragon they'd faced in the village.

"Focus on the flameskull!" He shouts encouragement to his friends, adjusting his grip on his throwing darts.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 23/06/18 12:03 UTC
[[ ya might wanna check yer numbers there, Nep. ya missed Bern's damage from the fireball at least <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 24/06/18 15:41 UTC
DM

Bern's arrow strikes the flameskull but like prior arrows, the damage is less than expected.

Numbers adjusted. Chandan can hurl his darts. Note, from his current spot, range is long distance, meaning you're at disadvantage. You need to be at most, 4 squares away (20 feet) from your target with darts to avoid that penalty. You are currently 60 feet away - the maximum range.

Here's your status:
Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Bern        23   15     49     1  29   Has light 20/20
Chandan     20   17     38        13
Ryssa       14  16/18*  43        26
Kriv        12   16     36     2   5   Has light 20/20  
Davroar      -   12     36     1   0   
 G.Spider    8   14     22        13   
Jaliera      7   14     28        26    
Flameskull   6   13     40        32   Emits light 15/15
Luminmorn    4   18     37     1  26   Has light 20/20
Zombie#1     1    8     22         0   Turned
Zombie#2     1    8     22        16   
Zombie#3     1    8     22         0   Turned
Zombie#4     1    8     22         0   Turned
Zombie#5     1    8     22         0
Zombie#6     1    8     22         0
Zombie#7     1    8     22         0
Zombie#8     1    8     22         0

Posted By: nem Re: 4 - Wave Echo Cave - Sun 24/06/18 18:15 UTC
Chandan

Zombies closing in, the flameskull still on the loose and able to conjure fireballs... Chandan realises it is another one of those when he must risk is own life in a foohardy attempt to protect his comrades.

"Don't worry about me!" He yelps as he sprints into the cavern, swerving to avoid the shambling undead as he calls upon the primordial powers once more.

"Rip Tide Water Whip!" Chandan shouts, lashing out with his elemental magic.

[Spend 2 ki points. Flameskull must Dex save vs DC 14.

On a success, take 6 damage and Chandan attacks flameskull again with first dart at disadvantage for 3 (was 6) reduced damage---flameskull KO'd?---second dart for Zombie2 for 7 damage (destroyed).

On a fail, take 12 damage (KO'd?) and Chandan will attack Zombie2 with dart for 6 damage (destroyed) and Zombie7 for 7 damage. Phew!]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 24/06/18 18:48 UTC
[[ not to be picky ... but the previous showed 3 + the 23 should be 26. What was the other 7 from? ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 24/06/18 18:52 UTC
Please be more specific. I'm not sure what you're talking about???
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 24/06/18 20:00 UTC
[[ on this post from the 21st (http://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showflat&Number=930350#Post930350) you show my damage at 3. I failed my save vs the fire ball so took 23 damage. The way math works for me, 3+23 is 26 ... not 33. That leaves a discrepancy of 7 points of damage compared to the 33 reported above <shrug> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 25/06/18 14:57 UTC

DM

Chandan finally vanquishes the flameskull, and darkness shades much of the chamber once again. Three of the zombies are that were previously visible are in darkness. He turns and hurls darts at two zombies who are in the 5' deep channel nearby, finishing off one and harming the other.

Glancing around, Ryssa sees that Jaliera is reeling, barely clinging to consciousness.

Mike,
I reviewed and you were right! I was posting really hastily last week because of a real lack of time. My FIRST mistake is that the damage was 26 save or take 13 - not 23. I adjusted EVERYONE else's damage up and yours down. Thanks for pointing out the error. weg

FlameSkull Dex save
Neptune rolled 1d20+3 and got 12

Here's your status:
Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Bern        23   15     49     1  29   Has light 20/20
Chandan     20   17     38        13
Ryssa       14  16/18*  43        26
Kriv        12   16     36     2   6   Has light 20/20  
Davroar      -   12     36     1   0   
 G.Spider    8   14     22        13   
Jaliera      7   14     28        16    
Flameskull   6   13     40        32   DEAD!!!
Luminmorn    4   18     37     1  26   Has light 20/20
Zombie#1     1    8     22         0   Turned
Zombie#2     1    8     22        22   DEAD!!!
Zombie#3     1    8     22         0   Turned
Zombie#4     1    8     22         0   Turned
Zombie#5     1    8     22         0
Zombie#6     1    8     22         0
Zombie#7     1    8     22         7
Zombie#8     1    8     22         0

Ryssa is up, followed by Kriv.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 25/06/18 15:04 UTC
[[ no worries <g> Life is a b1tch. The only thing worse, is the alternative <wink> ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 25/06/18 15:16 UTC
[OOC Actually Jaliera may only just be clinging to consciousness but she has staggered off down the corridor they came in by. Because she almost burned to death, a fate her parents met in front of her eyes, she has a real fear of fire and her first instinct was to run.]

Jaliera

Out of sight of the cavern, weak and in pain, Jaliera slumps against the wall, her breath ragged, her heart beating wildly. She should go back. Davroar, her friends.. are back there fighting that thing. She should be helping, not hiding down here. She manages to turn her head to face towards where the cavern lay but she cannot bring herself to get to her feet and head back. And she hates herself for it. Instead she bursts into tears.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 25/06/18 15:40 UTC
[ooc: Jaliera hasn't had a turn since being fireballed so she hasn't moved yet and is still in the line of fire. Who knows, maybe someone will heal and reassure her before she bolts wink ]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 25/06/18 15:56 UTC
Unlikely.. panic reaction.
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 25/06/18 17:51 UTC
Ryssa


As she looked around, Ryssa saw Jaliera almost reeling, displaying a panicked look and turning to run back down the hallway by which they had entered. Calling on the help of her deity, Lathander, the cleric shrugged off her own paid, got to her feet and ran to intercept her new friend.

"Here, lie down, Jaliera," Ryssa said soothingly as she put her arms around Jaliera and tried to comfort the burn victim on the floor of the cave.

"Let me share with you the balm of the Morninglord."

Murmuring a heartfelt prayer to her deity, Ryssa clutched her holy icon in her left hand and waved her right hand over her friend, casting a spell of healing which evidenced itself with a soft, green glow which disappeared into Jaliera's wounds.

Ryssa Cast Cure Wounds
2d8+7 = 10
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 25/06/18 18:21 UTC
Healing done.

Let's deal with Jaliera's "Unlikely.. panic reaction". Let's do an "opposing check". It seems to me to be a case of Ryssa's persuasive ability vs. Jaliera's strong will - an opposing skill test. Normally I would charge an action to do this and would not do it between PC's but what the hay. Gypsy, you can act any way that you desire based on the results. If Ryssa wins and Jaliera still runs, we can attribute that to "drama".

Ryssa, give me a 1d20+1 roll (Persuasion)
Jaliera, give me a 1d20+2 roll (Wisdom)

Ryssa's roll must exceed Jaliera's for her to be persuasive. And since "Fire" is something that really sets Jaliera off, Exeter, roll with disadvantage, having to overcome the traumatic events that shaped Jaliera.

In the mean time, AJ, it's time for Kriv's turn

Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 25/06/18 21:20 UTC
Ryssa Persuasion Roll vs Jaliera
Disadvantage
1d20+1 = 16



Ryssa Persuasion Roll w/Disadvantage - 2nd Roll
1d20+1 = 16


Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 25/06/18 21:48 UTC
Rolling for disadvantage means you provide 2 rolls and we take the lesser of the two.
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 25/06/18 23:11 UTC
Kriv

He nodded with grim satisfaction as the vagrant ended the flaming skull, though there were still lesser undead to eliminate. He snapped his talons, raising his hands up to swing his maul even as it materialised in his grip, unleashing a level of wild viciousness usually absent from his attacks.


Bonus action recall the Maul
Great Weapon Mastery, -5 to attack, +10 to damage.
Kriv Maul the Zombies, Great Weapon Mastery
AJ rolled 1d20+1,1d6,1d6 and got 3, 2, 3
Kriv Maul the Zombies extra attack, Great Weapon Mastery
AJ rolled 1d20+1,1d6,1d6 and got 9, 1, 4
Kriv GWF reroll
AJ rolled 1d6 and got 2
+3 strength, +10 GWM
19 damage to the nearest unturned Zombie.
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 26/06/18 03:12 UTC
Davroar

Happy to see the flame skull destroyed, he will turn his attention to the nearest zombie and hit it with his web to slow it down.

Davroar (spider form) Shoot web at zombie #7
Dugan rolled 1d20+5 and got 23
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 26/06/18 10:45 UTC
[OOC Will await second roll from Exeter wink ]

Jaliera Will test
Gypsy rolled 1d20+2 and got 10
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 26/06/18 18:59 UTC
[OOC: Sorry about that, Nep... I knew better but just wasn't thinking clearly... If you'll look above at my original roll, I've added a secondary one - both resulted in 16.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 26/06/18 20:04 UTC
OOC:
Zombie #7 is restrained.
Ryssa wins the "persuasion vs will" test. Gypsy, you can act any way that you like wink
Once you go, I'll ghost for Lumi and go for the zombies.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 27/06/18 12:28 UTC
Jaliera

Hearing Ryssa's voice and feeling guilt about turning to run leaving Davroar and the others to carry on the fight, her footsteps falter. She leans against the wall just inside the tunnel opening, her back to the flames, shivering uncontrollably.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 27/06/18 21:46 UTC
Luminmorn - ghosted

The dragonborn flanks the zombie that Kriv had nearly killed and swings his battleaxe. Although it was not one of his better swings, the zombies are easy targets and he manages to bury the axeblade in it's chest and destroys it. He then moves forward to block other zombies from getting through.

Three of the remaining zombies flee out of sight. The other three attack the two dragonborns and the old man, but none of them can get past their defenses.



Luminmorn Attack Z6
Neptune rolled 1d20+6,1d8+4 and got 10, 7

Z5,Z7,Z8 Attacks Lumi, Kriv and Chandan
Neptune rolled 1d20+3,1d6+1,1d20+3,1d6+1,1d20+3,1d6+1 and got 10, 6, 14, 5, 16, 4

Here's your status:
Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Bern        23   15     49     1  29   Has light 20/20
Chandan     20   17     38        13
Ryssa       14  16/18*  43        26
Kriv        12   16     36     2   6   Has light 20/20  
Davroar      -   12     36     1   0   
 G.Spider    8   14     22        13   
Jaliera      7   14     28        16    
Flameskull   6   13     40        32   DEAD!!!
Luminmorn    4   18     37     1  26   Has light 20/20
Zombie#1     1    8     22         0   Turned
Zombie#2     1    8     22        22   DEAD!!!
Zombie#3     1    8     22         0   Turned
Zombie#4     1    8     22         0   Turned
Zombie#5     1    8     22         0
Zombie#6     1    8     22         0   DEAD!!!
Zombie#7     1    8     22         7
Zombie#8     1    8     22         0

We're back up to the top with Bern and Chandan.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 27/06/18 22:06 UTC
<Bern>

He was glad to see that the flaming skull thing was dead. But that just meant that he had other targets. He used his bow ...

Bern w/ hoard breaker MikeD rolled d20+6,d8+3,d20+6,d8+3 and got 21, 9, 22, 8

[[ that assumes there are two close enough to qualify for HB. Other wise, the first roll is all I get ]]
Posted By: nem Re: 4 - Wave Echo Cave - Thu 28/06/18 17:16 UTC
Chandan

With the flameskull smashed and its fires quenched, the wizened old monk wanted to celebrate but the zombies had other ideas.

So he turns and jab jab elbow!!

[Chandan hits Zombie8 for 19 damage total]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 28/06/18 17:29 UTC
ooc: All hits. I'll spread it around. None are down. In the mean time, Ryssa and Kriv can go.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 28/06/18 19:47 UTC
Ryssa


Looking around, Ryssa saw that everyone seemed to be rather seriously wounded with the exception of Kriv. She knew that she could perform a group healing spell on up to six of her companions (including herself).

The cleric looked around, making sure that everyone was in sight range, moving up a little closer to insure that she was in range of everyone. Murmuring an intense prayer to Lathander, she cast a Prayer of Healing spell on six of her seven team members.

Ryssa Cast Prayer of Healing
(Bern, Chandan, Ryssa, Davroar/Spider, Jaliera & Luminmorn)
2d8+4 = 12
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 01/07/18 00:54 UTC
Kriv

The Dragonborn noble swung his maul with wild abandon, pulverising the zombie before him, swiftly moving along with the momentum of that hit to finish off the one facing Chandan, finally ending up reciprocating the flank with his fellow Dragonborn.

Kriv Maul Z7, great weapon mastery
AJ rolled 1d20+1,1d6,1d6 and got 11, 4, 1
Kriv gwf reroll
AJ rolled 1d6 and got 3

7 +3 strength +10 GWM, 20 damage total, Z7 reduced to 0.

Great weapon master enemy reduced to 0 bonus attack on Z8

Kriv Maul Z8, gwm bonus action, great weapon mastery
AJ rolled 1d20+1,1d6,1d6 and got 9, 4, 2
Kriv gwf reroll
AJ rolled 1d6 and got 5

9 +3 strength +10 GWM, 22 damage total, Z8 reduced to 0

Extra attack on Z5
Kriv Maul Z5 extra attack, great weapon mastery
AJ rolled 1d20+1,1d6,1d6 and got 6, 3, 6
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 01/07/18 06:51 UTC
Davroar

Ryssa's magical healing feels good as his burns are almost completely healed.
Moving forward again along the ceiling, he shoots his web at the last remaining zombie just for keeping it from attacking even though it is outnumbered now.

Davroar (spider form) Shoot web at zombie #5
Dugan rolled 1d20+5 and got 19
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 01/07/18 11:48 UTC
Jaliera

She has still not returned but feels Ryssa's healing flowing through her once more. She feels restored in body but must still overcome her fear.

She cannot feel any heat but she can hear the sounds of fighting. Davroar is there! Her friends are there! She cannot hide away and let them battle on without her. With a sheer act of will she turns back to face into the cavern again, her eyes searching frantically for the skull, the one who washed that flame over them all. But she cannot see it! Has it been vanquished?

She takes a deep breath and raises her bow, looking for a target, her heart beating fast but her hand finally steady.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 01/07/18 19:27 UTC
DM
With the flameskull gone and half the zombies turned, the team dispatches the remaining dangers quickly. There is a moment of peace, enough for a short breath and a quick conversation before the holy warding that had them fell wears off.


Luminmorn attacks Z5 with advantage
Neptune rolled 1d20+6,1d20+6,1d8+4 and got 17, 15, 8
Zombie break free of webs
Neptune rolled 1d20+1 and got 4


Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Bern        23   15     49     1  17   Has light 20/20
Chandan     20   17     38         1
Ryssa       14  16/18*  43        14
Kriv        12   16     36     2   6   Has light 20/20  
Davroar      -   12     36     1   0   
 G.Spider    8   14     22         1   
Jaliera      7   14     28         4    
Flameskull   6   13     40      DEAD!!!
Luminmorn    4   18     37     1  14   Has light 20/20
Zombie#1     1    8     22         0   Turned
Zombie#2     1    8     22      DEAD!!!
Zombie#3     1    8     22         0   Turned
Zombie#4     1    8     22         0   Turned
Zombie#5     1    8     22         8   Restrained but we're going to say dead,
Zombie#6     1    8     22      DEAD!!!
Zombie#7     1    8     22      DEAD!!!
Zombie#8     1    8     22      DEAD!!!



Since it's still restrained and forever hostile, we'll assume that you finish off the last remaining Zombie (Z5). The other zombies will remain turned for 8 rounds or 48 seconds. Think fast! WeBern is up
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 02/07/18 00:38 UTC
[[ Ummm ... you have not updated the roll20 site. Where are the renaming zombies? Can Bern get two that are adjacent for Hoard Braker? ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 02/07/18 11:19 UTC
OOC: Map updated, but you still don't see them. They are out of the chamber and went "north" in the 5' deep channel.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 02/07/18 13:17 UTC
[[ Ah, thanks <g> ]]

<Bern>

With all of the visible threats gone, he moves, giving chase, following the remaining zombies.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 02/07/18 20:20 UTC
OOC: They fled into darkness. I'll move Luminmorn forward to assist with the light.
DM
Luminmorn moves forward to reveal the rest of the room with his torch. The zombies appear to have left the room from the north, turning left. If someone would pursue, they would need to climb down into the channel and see where it leads.

Attached picture wec-21.gif
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 03/07/18 22:18 UTC
OOC: If there are no actions by tomorrow, I'll make the assumption that you're all just waiting for the "turning" to expire and for the zombies to return. Not a bad strategy wink
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 04/07/18 01:31 UTC
Kriv

He watched the avenues of approach carefully and cannily, ready for the return of the undead. He briefly ran an appraising eye over the others, aware they lacked his inborn immunity to flame, but Ryssa seemed to have had that well in hand. Now it was a question of patience, vigilance and readiness.

Sounds good to me.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 04/07/18 05:44 UTC
Davroar

He is willing to let the zombies come back to them as he moves to a more central location along the ceiling. This way he can try to cast his web to slow them up and let the others use ranged weapons to weaken them up.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 04/07/18 12:58 UTC
<Bern>

Clearly the consensus is to wait. Not his first choice, but he is willing to go with the flow.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 04/07/18 14:44 UTC
Jaliera

She hopes her companions are waiting for zombies to return. If it is that flaming skull she is not sure she can stand her ground but in the hope she is right, she takes a few steps forward and readies her bow.
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 04/07/18 21:56 UTC
Ryssa


With the flaming skull and a sizable portion of the zombie group slain, the cleric was willing to wait for the remaining zombies to return.
Posted By: nem Re: 4 - Wave Echo Cave - Thu 05/07/18 05:41 UTC
Chandan

"Thank you once again." He says to Ryssa and her god, with a grateful nod to the ceiling.

"Do you have holy water? Anyone else?

"We must consecrate the flameskull's remains with holy water, or blast them with dispel magic or remove curse spells."
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 05/07/18 12:06 UTC
<Bern>

"Not I", he told Chandan as he continued to watch and listen for the return of the zombies.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 05/07/18 18:19 UTC
Ryssa


After frowning in thought for a long moment, Ryssa smiled and nodded to the old monk.

"I have a flask of holy water."
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 05/07/18 18:24 UTC
DM

Chandan recalls the need to douse the flameskull with holy water to prevent it's return but before he can get an answer, the zombies return. They must not have gone far.

Remember that they are in a 5' deep channel and be cognizant of your missile range. We're at the top of the order with
Bern, Chandan, Ryssa, Kriv, Davroar, Jaliera and then Luminmorn going.


Attached picture wec-22.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 05/07/18 19:37 UTC
<Bern>

It seemed like forever ... it seemed like no time at all. But =finally= there was movement and he had targets ...

bern Hoardbreaker z4&z1 MikeD rolled d20+8,d8+3,d20+8,d8+3 and got 18, 9, 14, 4 bern Hoardbreaker z4&z1 MikeD rolled d20+8,d8+3,d20+8,d8+3 and got 18, 9, 14, 4
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 05/07/18 23:09 UTC
Looks like you doubled that up Mike. 2 hits.

Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Bern        23   15     49     1  17   Has light 20/20
Chandan     20   17     38         1
Ryssa       14  16/18*  43        14
Kriv        12   16     36     2   6   Has light 20/20  
Davroar      -   12     36     1   0   
 G.Spider    8   14     22         1   
Jaliera      7   14     28         4    
Flameskull   6   13     40      DEAD!!!
Luminmorn    4   18     37     1  14   Has light 20/20
Zombie#1     1    8     22         4   
Zombie#2     1    8     22      DEAD!!!
Zombie#3     1    8     22         0   
Zombie#4     1    8     22         9   
Zombie#5     1    8     22      DEAD!!!
Zombie#6     1    8     22      DEAD!!!
Zombie#7     1    8     22      DEAD!!!
Zombie#8     1    8     22      DEAD!!!


Chandan is up. Note that he's 60' away from the nearest zombie and that doesn't include some difficult terrain. Anyone that doesn't have range weapons with that max range can move or do something else.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 06/07/18 00:54 UTC
Ryssa


Ryssa moved up closer to the her fighter friends and the approaching zombies.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 06/07/18 08:00 UTC
Kriv

He sighted at the nearest shambling corpse and spoke a single, guttural syllable, his magical bolt of fire lined up perfectly to immolate his target. He allowed himself a small smile of grim satisfaction, inasmuch as a Dragonborn could smile.

Kriv Fire Bolt at nearest extant zombie
AJ rolled 1d20+5,2d10 and got 25, 4
Kriv Fire Bolt critical hit
AJ rolled 2d10 and got 16
Posted By: nem Re: 4 - Wave Echo Cave - Fri 06/07/18 15:25 UTC
Chandan

Lumi stands alone and also next to Chandan's spear, so the monk runs up to join him, flicking the spear into his hands with his foot.

"Want some company?" He says to the Dragonborn.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 06/07/18 15:53 UTC
Are you throwing it?
Posted By: nem Re: 4 - Wave Echo Cave - Fri 06/07/18 18:10 UTC
[Oh, good question. No, wasn't planning to. Chandan will ready a stab to the face of the first zombie to wander into range. Thanks Nep!]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 07/07/18 05:33 UTC
DM
Chandan and Ryssa move forward joining the fighters that are about to enter the fray while the eldritch knight targets one of the zombies that are lumbering forward. His fiery blast annihilates it with a well-place conflagration.
Zombie-4 is destroyed. Davroar and Jaliera are next
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 07/07/18 06:55 UTC
Davroar

Moving forward along the ceiling he has a full body sneeze and misses the leading zombie with his web.

Davroar (spider form) Shoot web at zombie #1
Dugan rolled 1d20+5 and got 6
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 07/07/18 14:07 UTC
Jaliera

Still not eager to draw closer because she doesn't know if he head has been vanquished, she targets a lumbering zombie and let's fire with her arrow. Then she hides.

Jaliera Arrow
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 20, 7, 14, 16
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 07/07/18 14:27 UTC
Luminmorn
He moves to the ledge of the channel and takes aim at the last remaining zombie. He pointed an angry finger at the zombie and unleashed eldritch energy at it but missed as it started to claw it's way up the wall. The zombie reaches Luminmorn.
Jaliera kills Zombie#1.
Luminmorn Eldrich Blast
Neptune rolled 1d20+6,1d10 and got 7, 10 misses
The zombie did a double move so it cannot attack.
Bern is up This zombie is yet unharmed
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 07/07/18 15:28 UTC
<Bern>

He moves forward for a better shot ...

Bern fire at zombie MikeD rolled d20+8,d8+3 and got 16, 4
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 08/07/18 12:51 UTC
Bern hits. Chandan, Ryssa and then Kriv go.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 08/07/18 16:13 UTC
Ryssa


Ryssa pointed her forefinger at the remaining extant zombie, muttered a word of prayer to Lathander.


Ryssa Casts Sacred Flame at Zombie
2d8 = 3
Posted By: nem Re: 4 - Wave Echo Cave - Sun 08/07/18 20:31 UTC
Chandan

Fast work! Chandan rushes around the dusty machinery and plunges his spear into the zombie's mouth.

[Chandan hits for 16 damage total]
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 09/07/18 07:11 UTC
Kriv

The Dragonborn noble advanced, once again unleashing a blast of arcane immolating power of surprising puissance. He watched their last active enemy burn, comforted and emboldened by his natural mastery of fire harnessed through education.

Kriv Fire Bolt at last extant zombie
AJ rolled 1d20+5,2d10 and got 24, 19
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 09/07/18 12:25 UTC
DM
The lone zombie had no chance. Finally the threats had been eradicated. Now the party had a chance to regroup and figure out where to go next. There was an exit to the west and east. Also the channel had exits north and east making four in total.

Chandan will lead the way after you finish up in here.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 09/07/18 15:17 UTC
Jaliera

Seeing the last zombie fall, she calls ahead to the others.

"Has the flameskull been properly dealt with?"

She doesn't want to venture closer if that thing is still about.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 09/07/18 18:48 UTC
Chandan

"Out of action," he says to Jaliera, "but if your mentor is right, it will rise again unless we seal its doom with holy water, dispel magic or remove curse."

Chandan shakes his head sadly, saying "A shame Karok is not here." then looks around for Ryssa.

"Once again we must call upon you, young lady. It is fortunate you brought holy water into this dungeon."

And he thinks, I only brought strong drink!
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 10/07/18 05:44 UTC
Davroar

Without leaving the current room, with his better dark vision will look down each exit just to make sure nothing else is going to come at them.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 10/07/18 09:56 UTC
Jaliera

"Then we should do that quickly, he has not been proved wrong yet. Ryssa?"

She is nervous again and will be until this foe is fully vanquished.
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 10/07/18 21:27 UTC
Ryssa


The cleric of Lathander smiled briefly and moved to the spot where the immolated skull lies on the ground. Pulling a small flask of holy water from her pouch, she murmured a prayer to the Morninglord and then poured the blessed water on the flame skull.

"That, I think, should do it."
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 11/07/18 01:09 UTC
DM
The holy liquid sizzled as it struck the shattered skull. When the entire flask was emptied, the skull melted away and then evaporated in a hot green mist that dissipated quickly.

While Ryssa was disposing of the skule, Davroar, in giant spider form, proceeded to the end of the rooms to see clearly what lays beyond. He heads to the west first and sees that there's a door at the end of it. There are two passages in the east. The one further south is a corridor that turns further south. The one north of it is a continuation of the channel that intersects this cavern. When Davroar reaches it, the persistent booming sound that has been with the party this entire time gets louder and more distinct. At the other end of the channel, to the north, the passage turns west and Davroar sees that it ends in what appears to be a chasm or rift. It's difficult to tell more without approaching.

OOC: Match keywords on the map. Hectic weekend ahead. Seeing Steely Dan and the Doobie Brothers with Zeim on Saturday and then my FTF players get to meet Tiamat on Sunday weg

Attached picture wec-20.gif
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 11/07/18 05:56 UTC
Davroar

With the zombies coming from the northern passage, he figures that they either just stood at the edge of the rift or else it is not very deep to allow them to climb back up when Ryssa's spell wore off. The booming sound can only mean activity of some type and most likely where the forge is. Still up on the ceilng he will move closer to the eastern passage to see if he can hear anything else.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 11/07/18 13:57 UTC
Jaliera

Reassured that the skull has now gone, she moves forward to join the others.

"Thanks Ryssa. I hope there are no more of those skulls."

She is feeling a bit ashamed of her earlier reaction.

"So which way now?"
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 11/07/18 14:16 UTC
<Bern>

"I have no real preference", he told Jaliera ... and the others.
Posted By: nem Re: 4 - Wave Echo Cave - Wed 11/07/18 17:49 UTC
Chandan

A good question. He ponders their options, which route to take. There are only two, unless counting following the trough. That will should lead to a water source at one end and a drain at the other. Not really what they're after; this isn't a survey, it's a rescue mission.

"So far we have followed corridors, and left closed doors shut." Chandan says to his companions.

How has the strategy worked? They've made progress, in roughly the same direction. They have discovered a derelict forge but no dwarf so far. Nor have they met the Spider, though they did run into some of its bugbear minions.

The dishevelled monk nods to himself.

"Let us continue with this strategy." He says, leading the way along the corridor to the east.
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 11/07/18 17:56 UTC
Ryssa


Ryssa smiled at Jaliera and nodded.

"And especially since I only had the one flask of holy water."

The cleric turned to Chandan and Bern.

"For the moment, I will follow our warriors."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 12/07/18 13:38 UTC
Jaliera

"It is as good as any other direction and at least the noise should cover our approach."

Her heart is slowing now that she knows the skull is no more. She can feel her spirits starting to rise. She waves to Davroar on the ceiling.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 12/07/18 16:54 UTC
Please confirm that you are heading down the passage labeled "corridor" in the map I attached above.
Posted By: nem Re: 4 - Wave Echo Cave - Thu 12/07/18 17:31 UTC
[Yep, I already moved Chandan on Roll20.]
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 13/07/18 05:35 UTC
Davroar

He attempts to wave back to Jaliera, but being a spider it looks like he is just pawing at the air. Still he is glad she is all right as he sticks to the ceiling and moves forward with Chandan.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 13/07/18 10:57 UTC
Jaliera

She smiles as Davroar waves one of his eight legs in her direction.

She moves towards where Chandan is heading but waits for the rest to regroup. She expects Bern to take rear guard and will join him there, their bows being useful in guarding the rear. However she does have an offer to make to Chandan.

"Chandan, if you see anything that might be a trap, or come across any doors, or need a sneaky forward scout, pass the word back and I'll come up front to check."

She smiles at the monk.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 13/07/18 18:15 UTC
OOC: Perfect Neil. Please, the rest of you, move your tokens on Roll20. If you want to see more, you'll need to enter.I am using the light sources around the light-bearers to guide how much I reveal. I moved Luminmorn to illuminate the attached map. (I mean with a name like Luminmorn!)

DM
The party moves through the eastern passageway until it opens into another cavern. What is unusual in this cavern is that there is a wall of hewn stonework facing the opening that the team is entering from. It looks like someone may have built a room in this cavern. You have not entered deep enough into the cavern yet to see the entirety of it but you do see a set of doors on the wall facing you.

Attached picture wec-23.gif
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 13/07/18 21:14 UTC
Kriv

In accordance with the original plan, the noble scion kept the scouting Chandan just in sight in case trouble happened to him.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 13/07/18 23:20 UTC
<Bern>

While part of the 'rear guard', he also wanted to keep the leaders in sight ... in case something happened at that end ...
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 14/07/18 01:05 UTC
DM
With the party now together in the corridor, additional movement is needed.

ooc: I moved Jaliera as well as Lumi. It doesn't quite matter, I just wanted to keep you all somewhat together. You'll all need to tell me how you're proceeding.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 14/07/18 07:00 UTC
Davroar

Sticking to the ceiling and close to the wall, he will quietly step out of the passageway and into this new cavern to get a better look around.

Davroar (spider form) Stealth
Dugan rolled 1d20+7 and got 8
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 14/07/18 14:11 UTC
OOC: gotta love those nat-1's weg
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 16/07/18 17:54 UTC
DM
The party stands at the threshold of a new area. Up above most is Davroar, in spider form. Somehow, as he moves carefully, he lucks upon a loose stone on the ceiling. It falls to the ground and bounces around for a moment. The sound echoes loudly, sure to alert anyone that is in hearing distance. It's the party's move.
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 17/07/18 05:15 UTC
Davroar

He rolls all eight of his eyes at his clumsiness, but will remain still while looking to see if anything happens, ready to duck back into the passage if anything rushes at him.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 17/07/18 15:25 UTC
Chandan

"Ah, very clever," Chandan says sagely, after the sharp crack of the falling rock, "see how he baits the trap, like a spider twanging its web."

The old monk waits, trusty spear in hand, to rush to Davroar's aid if needed.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 17/07/18 16:24 UTC
DM
The rock fell. Nothing moves, except for time.
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 17/07/18 18:19 UTC
Kriv

Quietly, the Eldritch Knight asked,

"Did you hear someone? Why are we waiting?"
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 18/07/18 03:12 UTC
Davroar

When it seems nothing bad is going to happen he will move further out.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 18/07/18 12:34 UTC
<Bern>

He didn't like that Davroar was getting so far ahead of the group. He moved to where he had a better chance to cover him.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 18/07/18 12:54 UTC
Dugan, I assume that you are on the ceiling? What are you doing? And if you are doing something, please provide the appropriate rolls <wink>
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 18/07/18 15:38 UTC
Jaliera

Seeing Bern move forward, Jaliera moves up too assuming the others will move also.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Thu 19/07/18 00:49 UTC
Luminmorn

He waits in the back with light, rather than give away more information than the falling rock had already done.
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 19/07/18 06:19 UTC
Davroar

Moving as quietly as he can along the ceiling, he will be on the look out for any hidden enemies nearby or traps that might be in his friends way.

Davroar (spider form) Stealth
Dugan rolled 1d20+7 and got 16

Davroar (spider form) Perception check
Dugan rolled 1d20+4 and got 8


[ooc: Pardon me Neptune, I should have been more descriptive on his actions ]

Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 19/07/18 16:38 UTC
DM

Davroar the spider moves into the chamber on the ceiling. If there was any danger in the cavern, he didn't see it. He moves quietly now, hoping that the noise he made earlier didn't alert creatures. He stops over the doors that are opposite the corridor that the others are waiting in. Since he can see in the dark in this form, he notes that the doors are likely an entrance to a squarish room that seems to have been built inside the natural caverns. Ahead of him (to the south) is a set of steps leading down into unexplored areas filled with more rubble.

Another poor roll for you pal, this time on perception. I'll reveal more of the map when others enter with light. If there's danger in this chamber, it has not revealed itself yet.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 20/07/18 03:40 UTC
Kriv

The dragonborn advanced, peering into the gloom, listening, tasting the air...

Kriv perception
AJ rolled 1d20+5 and got 17
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 20/07/18 05:04 UTC
DM
Kriv enters the cavern and sheds light. Ahead of him is a large pile of rubble. His eyes focus on it and he sees movement but he can't make out what it is and he's not really sure of what he saw.
Please move token.
Posted By: nem Re: 4 - Wave Echo Cave - Fri 20/07/18 15:25 UTC
Chandan

He moves up with Kriv and the light, to stand underneath Davroar and peer around in the gloom.

South would seem to lead back the way they came, roughly, so he's more in favour of a northerly route. Still, it doesn't hurt to have a quick look around!

"More light!" He whispers to his friends.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 20/07/18 15:47 UTC
<Bern>

"Lets move", he said to the others as he moved forward ...
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 20/07/18 17:19 UTC
Folks must've not read my post clearly weg
It looks like at least some of you (Davroar, Bern and Chandan) are moving into the cavern.

What are Jaliera, Lumi, Kriv and Ryssa doing? Staying put or advancing?
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 20/07/18 19:42 UTC
Ryssa


The cleric moved further into the cavern but tried to remain behind the fighter types as she moved into the lighted section of the cave.
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 21/07/18 00:32 UTC
Kriv

Calmly, curtly and clipped,

"Movement. Something there."

He threw the staff with the light spell in its general direction, to more thoroughly illuminate what he saw.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 21/07/18 06:39 UTC
Davroar

Hearing Kriv's warning he looks from his height advantage trying to see what it is while moving closer, still on the ceiling.

[ooc: may I try another perception check? ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 21/07/18 14:12 UTC
Dugan, Davroar took his action. All that means is that we have a couple of players that haven't posted yet.

Edit: Actually, I think that you all went


DM
Kriv's warning, perhaps unheeded or too late, did not prevent anyone from marching into the cavern. And yes indeed, there was some movement, and it was near where Bern had ventured. Suddenly it was upon the ranger. A large (roughly 8 feet long) darkly colored worm or snake-like creature emerges from the rubble. It lashes out with four barbed tentacles which ring its beak and attacks Bern. Fortunately, even though he didn't expect it, it fails to hit him.

Another one crawls out of the rubble and strikes out at Ryssa and she is not so lucky. It hits her with the tentacles and draws her into it's maw and bites her. The same fate befell Chandan. Not even Davroar could avoid battle. These critters crawl on the wall. The monstrosity grabs him but the spider eludes the bite.

Ryssa takes 8 points of damage. Chandan took 12 points and Davroar 5

Grick Attacks Bern with it's tentacles with advantage
Neptune rolled 1d20+4,1d20+4 and got 8, 8

Grick Attacks Ryssa with it's tentacles with advantage
Neptune rolled 1d20+4,1d20+4 and got 22, 23

Grick Attacks Davroar with it's tentacles with advantage
Neptune rolled 1d20+4,1d20+4 and got 5, 16

Grick Attacks Chandan with it's tentacles with advantage
Neptune rolled 1d20+4,1d20+4 and got 19, 19

Grick Tentacle dam, hit with maw, maw damage vs Ryssa
Neptune rolled 2d6+2,1d20+4,1d6+2 and got 4, 17, 4

Grick Tentacle dam, hit with maw, maw damage vs Davroar
Neptune rolled 2d6+2,1d20+4,1d6+2 and got 5, 11, 3

Grick Tentacle dam, hit with maw, maw damage vs Chandan
Neptune rolled 2d6+2,1d20+4,1d6+2 and got 9, 19, 3

Kriv will be the only one to act this round, the surprise round, as the collective stealth rolls of this(these) foes, the ones within the line of sight, exceeded the passive perceptions of the party. These critters have advantage on stealth rolls. I allowed extra rolls for active perception, which Kriv made.
Kriv gets his attack and then everyone, roll for initiative.



Attached picture wec-21.gif
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 22/07/18 01:12 UTC
Kriv

The Dragonborn noble shared a frustrated, despairing glance with Luminmorn, a single unspoken word encompassing his exasperation with the sophonts that blithely stumbled into this worm-nest.

Mammals.

A brief, approving nod towards Jaliera for being the one unscaled member of their group not currently imperilled, and he strode forth to assail the one currently trying to devour Ryssa, bringing his maul crashing down.


Kriv Maul Grick1
AJ rolled 1d20+6,1d6,1d6 and got 20, 2, 6
Kriv GWF reroll
AJ rolled 1d6 and got 6

15 damage

Kriv Extra attack maul Grick1
AJ rolled 1d20+6,1d6,1d6 and got 12, 3, 4

10 damage

Kriv initiative
AJ rolled 1d20+1 and got 13

Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 22/07/18 05:12 UTC
Davroar

He thought he was safe up here on the ceiling only to find that these things can climb. Now he is caught in its tentacles.

Davroar Initiative
Dugan rolled 1d20 and got 4
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 22/07/18 11:14 UTC
Jaliera

These tentacles are all over. She sees Kriv going to help Ryssa and so she uses her bow to try to help Davroar as he is on his own whilst on the ceiling.

Jaliera Initiative
Gypsy rolled 1d20+3 and got 20


As her initiative is high, I rolled her attack. Apologies for the numerous to hit rolls, used the firt, then rolled damage & hide. Not sure if sneak damage applies. Thanks! smile

Jaliera Arrow/ hide
Gypsy rolled 1d20+7, and got 22
Jaliera damage, sneakl attack, hide
Gypsy rolled 1d6+3,3d6,1d20+9 and got 4, 12, 10
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 22/07/18 13:05 UTC
<Bern>

He took a step back and fired his bow ...

Bern @ G4 MikeD rolled d20+8,d8+3,d20+8,d8+3 and got 13, 8, 10, 5
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 22/07/18 13:47 UTC
Gricks initiative
Neptune rolled 1d20+2 and got 21

The dice roller has been unkind to the party lately...
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 22/07/18 14:52 UTC
Ooops ... forgot init ...

Bern Init MikeD rolled d20+3 and got 16
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 22/07/18 15:31 UTC
Ryssa


The cleric screamed when the tentacled beast drew her into its maw and bit her. Not trusting herself to have sufficient concentration to cast a spell, she drew a dagger and attacked.

Ryssa Attack/Damage Tentacled Beast
1d20+5,1d4+2 and got 22,6
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 22/07/18 21:14 UTC
OOC: Nice roll Ex, but you need to roll for initiative first smile
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 22/07/18 21:46 UTC

Ah, heck...
Ryssa: Initiative Roll
1d20+2 = 10
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 22/07/18 23:54 UTC
Don't feel bad Ex ... I made the same mistake <chuckle>
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 23/07/18 11:39 UTC
Yeah. You get to keep your attack roll smile
Posted By: nem Re: 4 - Wave Echo Cave - Mon 23/07/18 17:17 UTC
Chandan

Stinging pain! A writhing mass attacking.... His first thought is Argh! Punch it in the f--- Oh wait, it doesn't have a face.

[13 Initiative]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 25/07/18 00:51 UTC
DM
The snake creatures are aggressive, having drawn blood they are ready to continue before any of the invaders had a chance to repel them. Most of their prey avoid harm except for Kriv, who had come to Ryssa's aid and had nearly killed the Grick with his maul. That monstrosity turns on Kriv and it's barbed tentacle finds a soft spot in the dragonborn's scales. It digs it's way into his bowels. Only then does it bites down on Kriv with those razor sharp teeth and is in a great deal of agony.

Jaliera, bow in hand, fires at the creepy crawly attacking the spiderman on the ceiling. Her arrows hit the Grick and it shrieks out in pain.

After the Grick Bern was attacking missed, he steps back to fire at it. Before he can let loose with an arrow, it lashes out at the ranger but he's to deft and avoids the attack. His recovery from the move plus the attack on him must've thrown off his aim as his arrows both miss.


Kriv's attack on the grick was during the surprise round. The gricks have initiative so they went twice in a row. Kriv takes 14 points of damage. We're up to Chandan and then Kriv goes again. The Roll20 map is up to date.
Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Grick#1      21  14     27        25
Grick#2      21  14     27        16
Grick#3      21  14     27
Grick#4      21  14     27
Jaliera      20  14     28         4    
Bern         16  15     49     1  17   Has light 20/20
Chandan      13  17     38        13
Kriv         13  16     36     2  20   Has light 20/20  
Luminmorn    12  18     37     1  14   Has light 20/20
Ryssa        10 16/18*  43        22
Davroar      -   12     36     1   0   
 G.Spider     4  14     27         6   

Luminmorn Initiative (ghosted)
Neptune rolled 1d20-1 and got 12

Grick1 Who does he attack? Kriv=1,Ryssa=2
Neptune rolled 1d2 and got 1
Grick1 Attacks Kriv, tentacles + Bite if tentacles hit
Neptune rolled 1d20+4,2d6+2,1d20+4,1d6+2 and got 22, 8, 20, 6
Grick1 Crit damage
Neptune rolled 2d6+2 and got 12

Grick2 Attacks Davroar, tentacles + Bite if tentacles hit
Neptune rolled 1d20+4,2d6+2,1d20+4,1d6+2 and got 5, 10, 24, 5
Grick3 Attacks Chandan , tentacles + Bite if tentacles hit
Neptune rolled 1d20+4,2d6+2,1d20+4,1d6+2 and got 10, 10, 7, 7
Grick4 Attacks Bern, tentacles + Bite if tentacles hit
Neptune rolled 1d20+4,2d6+2,1d20+4,1d6+2 and got 9, 6, 6, 3

Grick4 Opportunity attack on Bern
Neptune rolled 1d20+4,2d6+2 and got 14, 8
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 25/07/18 15:45 UTC
I updated the previous post to take away the crit-that-was-not. Chandan and Kriv are up
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 25/07/18 17:06 UTC
[OOC Bit confused. Jaliera attacks tentacle striking at Davroar. She hits but Grick 2 is undamaged, she seems to have hit Grick 3 instead? ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 25/07/18 17:31 UTC
Yep. Just posted damage to the wrong Grick. Fixed.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 25/07/18 17:52 UTC
Thanks! smile
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 25/07/18 18:13 UTC
No prob. I make boo-boo's when I post late at night!
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Wed 25/07/18 18:15 UTC
Luminmorn

The dragon born gives a eyeball look of agreement with the other Dragonborn.

Seeing the battle ensue, he considers where to offer his aid.

16 Init
Luminmorn Init
Pandemonium rolled 1d20-1 and got 16
I see Init in the table, but didn't see a roll for him. I rolled it, but happy to use whatever is decided.
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 26/07/18 13:43 UTC
Kriv

Dragonborn were made of sterner stuff than this. He was injured, yes, but it wasn't as bad as it had seemed at first glance. If anything, he was more indignant than hurt, that these creatures would have the temerity to try and feast upon him. He swung his maul with brutal effectiveness to end the one threatening himself and Ryssa, then strode forward to splatter the next nearest one for good measure.



Kriv Bonus action second wind
AJ rolled 1d10+5 and got 7
Regain 7 HP
Kriv maul Grick1
AJ rolled 1d20+6,1d6,1d6 and got 15, 6, 6
15 damage

Kriv extra attack maul grick2 grick4
AJ rolled 1d20+6,1d6,1d6 and got 19, 6, 6
15 damage
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 26/07/18 15:45 UTC
OOC: I rolled a 12 for Lumi but we'll use your 16. That means you can go now.

AJ. Kriv can't reach Grick2 because it's on the ceiling. I changed it's color to indicate the difference. You can change your move and redirect your attack.
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 26/07/18 16:25 UTC
Adjusted, attacking grick4 with the extra attack instead.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 26/07/18 17:33 UTC
DM
Kriv kills the grick that had attacked him and turns on the one that was facing off with Bern.

I adjusted the initiative order. It's Lumi's turn.
The Roll20 map is up to date.
Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Grick#1      21  14     27      Dead
Grick#2      21  14     27        16
Grick#3      21  14     27 
Grick#4      21  14     27        15
Jaliera      20  14     28         4    
Bern         16  15     49     1  17   Has light 20/20
Luminmorn    16  18     37     1  14   Has light 20/20
Chandan      13  17     38        13
Kriv         13  16     36     2  20   Has light 20/20  
Ryssa        10 16/18*  43        22
Davroar      -   12     36     1   0   
 G.Spider     4  14     27         6   
Posted By: nem Re: 4 - Wave Echo Cave - Thu 26/07/18 20:02 UTC
Chandan

His companions react swiftly and with admirable calm, and Chandan feels he is in good company.

A thrust of the spear, a side kick, a skip side kick! The monster may be a cave-crawling, tentacled abomination. It may think it knows 'disgusting'. But it has never met Chandan's feet.

[Chandan hits Grick 3 (I think) for 22 damage total]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 26/07/18 20:48 UTC
OOC: You did! Foot loose and fancy free!
I'll give Pande some time to get his move in -
Additional note: I've got a busy day today, Saturday, so until my Sun morning...
Ryssa and Davroar can go to. Why not?
Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 30/07/18 06:39 UTC
Davroar

With this tentacled critter upon him, he will attempt biting it too and hopes his poison will get this thing off of him.


Davroar (spider form) Bite attack
Dugan rolled 1d20+5 and got 19

Davroar (spider form) Bite damage & poison damage (1/2 if saved)
Dugan rolled 1d8+3,2d8 and got 10, 7
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 01/08/18 12:06 UTC
DM
Luminmorn, seeing Kriv and Ryssa battle one of the monstrosities, goes to help out Bern. He moves up and attacks but his ax misses the snakelike creature. Davroar resorts to the natural weapons of the giant spider and bites the critter that's up on the ceiling with him. He realizes that his bite has a difficult time penetrating the tough hide of the grick, but the poison seems very effective.

The party now realizes that physical attacks are not as effective as other types of damage against these monsters.

The Gricks now continue their attacks. One is near death and to survive, it realizes it musk kill the prey. It attacks Kriv with a tentacle and hits him and tries to draw him towards it's maw. It bites down but Kriv is able to avoid the razor sharp teeth.

Up on the ceiling, the grick tries to slam the elusive spider but the tentacle misses.

After getting hit by the Chandan, the grick he attack returns a favor. It slaps at him with one of its tentacles but misses the agile monk.

Luminmorn came forward to help Bern out but that also made him a target. The tentacle hits the dragonborn but the grick cannot clamp down on him for a bite.


I made a huge mistake and had to unwind things a bit. The Gricks are resistant go Bludgeoning, Piercing, And Slashing Damage From Nonmagical Weapons. That basically means that most of the damage you did on them was halved, rounding down. (Davroar's poison attack is full damage). I shifted Kriv's bonus attack from Grick 4 back to Grick 1, who isn't dead but is very close to death. I therefore moved Kriv back to where he was. Please ignore previous statuses. We go forward with this.

Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Grick#1      21  14     27        26
Grick#2      21  14     27        14
Grick#3      21  14     27        11
Grick#4      21  14     27        
Jaliera      20  14     28         4    
Bern         16  15     49     1  17   Has light 20/20
Luminmorn    16  18     37     1  21   Has light 20/20
Chandan      13  17     38        13
Kriv         13  16     36     2  32   Has light 20/20  
Ryssa        10 16/18*  43        22
Davroar      -   12     36     1   0   
 G.Spider     4  14     27         6   


Luminmorn Attacks Grick-4 with battle axe
Neptune rolled 1d20+6,1d8+4 and got 13, 6
Grick 1 chooses: Kriv=1, Ryssa=2
Neptune rolled 1d2 and got 1
Grick 1 Attacks Kriv
Neptune rolled 1d20+4,2d6+2,1d20+4,1d6+2 and got 19, 12, 13, 3
Grick 2 Attacks Davroar
Neptune rolled 1d20+4,2d6+2,1d20+4,1d6+2 and got 6, 11, 8, 6
Grick 3 attacks Chandan
Neptune rolled 1d20+4,2d6+2,1d20+4,1d6+2 and got 13, 10, 23, 8
Grick 4 attacks Luminmorn
Neptune rolled 1d20+4,2d6+2,1d20+4,1d6+2 and got 19, 7, 13, 6

We are back up to Bern who is followed by Luminmorn.


Attached picture wec-22.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 01/08/18 13:54 UTC
<Bern>

It was obvious now that his bow was not doing as much damage as it should. Problem is, he didn't have anything better to use. But that meant he had to re-think his targets where he could do the most good. Removing one of the Grick from the combat seemed the best plan and one of them looked pretty shaky. He lined up a shot at the one attacking Kriv and Ryssa. If he could finish it off, that would free them to help others.

Bern vs grick 1 MikeD rolled d20+8,d8+3 and got 25, 9
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Wed 01/08/18 18:19 UTC
Luminmorn

He continued to battle the monstrosity. His swing goes wide, though only because of bouncing of the creature's hide.

14 to hit, if it hits 15 dmg.
Not sure why the last post talked about using a battle axe, and needing magical weapons. Talon has been Lumi's magical sword (+!) and in use for a while now. FYI.
Using magical weapon
Luminmorn Att, Dmg
Pandemonium rolled 1d20+7,1d8+7 and got 14, 15
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 01/08/18 19:02 UTC
DM

Bern sees the nearly dead grick attack Kriv and realizes that it's a danger that must be removed. His arrow zooms towards the target and lands squarly in it's mouth, knocking it away, dead. Bern was able to do that only because Luminmorn engaged the grick that had tried to kill Bern. Luminmorn had missed it before, but now his ax strikes true. The blow did not do the damage intended but still, it did some.

ooc: Nice roll Mike! Pande, It's AC is 14 you hit. As I said, damage is halved, rounding down. So 7 points of damage. It's resistant. (Note: Lumi's Ax is +1 so it did FULL damage!) This That's the first damage that it took. I inadvertently skipped Jaliera so she goes. There are lots of targets left! And to answer the obvious question, yes, the sneak attack bonus is halved too. Add the 2 damages together, then halve them.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 01/08/18 20:12 UTC
[[ my question is ... how is it that a 5th level character has yet to find a magical weapon he can use?? <weg> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 01/08/18 21:01 UTC
It's a good question. 5e, at least as it started, is notoriously "low magic". I can honestly say that you all missed a bunch of stuff. But note that you're 5th level and according to the module should be 4th (Zeim and I were gracious like that).

And you're not done. Maybe there's a magic item or two in the Wave Echo Cave that you haven't found!

Update: There is one magic weapon in the party. Luminmorn has the Ax found in the dragon (that roasted Lingo) hoard. It's +1. I'll need to go back and adjust some damage.

Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 01/08/18 21:04 UTC
At least one person has a magic sword and another has a magic staff. Possibly more I forgot about.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 02/08/18 02:27 UTC
From my reading of the archives, it looks like it was nearly impossible to give "Talon" away, but here is seem that Ryssa took "Talon" the +1 sword until I saw this thread where Luminmorn was wielding it. Then, of course, there's "Hew" the Battle Axe in this tread. I sure can't. But this much I know, somehow, Luminmorn has a +1 Battle Axe smile
Posted By: nem Re: 4 - Wave Echo Cave - Thu 02/08/18 09:21 UTC
So it looks like Kriv still has the +1 Battleaxe 'Hew'. It's actually pretty decent two-handed, 1d10. That's better than 2d6/2 for the Maul, against the Gricks.

Kriv also has the Staff of Defence, so he has a few options against the Gricks.

We did away with duplicates from both parties, so there's one Talon, one Staff of Defence.

We discussed giving Talon or Hew to Bern or Jaliera, but they wanted to focus on archery. Having said that, the point of monsters with damage resistance is that they force you to improvise. If Bern and Jaliera had taken the magic weapon, they'd have a fallback they don't have at present.

Chandan could use some of the Staff of Defence, benefitting from its +1 AC bonus. The damage would be the same as his spear, though he couldn't throw the staff offensively. He also couldn't use the staff's mage armour and shield spells.

I must also try to remember that Chandan should be attacking twice with his weapon, once unarmed. I keep rolling spear-kick-kick, rather than spear-spear-kick. That's an extra 2 points of damage I could be doing!
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 02/08/18 11:50 UTC
Jaliera

She is very concerned about Davroar on hiw own on the ceiling and fires another arrow at the creature threatening him.


Jaliera Arrow, damage, sneak, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 19, 9, 12, 13
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 02/08/18 12:54 UTC
I think that "Hew" is in Luminmorn's hands, not Kriv's. Talon's possessor is less clear. I think, shortly after this melee we might want to throw everything in a pile and redistribute. Note that even archers need a melee weapon and visa versa. No matter what PC I create, I want to know that the character has both a standard melee and range attack. Situations arise where the secondary weapon is needed.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 02/08/18 13:34 UTC
[[ Bern =does= have a sword. It is a 'finesse' weapon, the rapier. And he uses the bow instead of the rapier whenever he can because he hits better with it <wink> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 02/08/18 22:21 UTC
Just a heads up. I'm heading out for a long weekend in Montreal. Posting will be spotty.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 09/08/18 01:44 UTC
DM

Jaliera's arrow strikes the creepy ceiling crawler that is assaulting Davroar and severely hurts it. With any luck, the spider will finish it off. With Luminmorn now confronting the grick that had assaulted him, the ranger is able to get off a solid bow shot and finishes off the grick that Kriv and Ryssa were facing. Then Luminmorn, wielding Talon, takes a hack at the wormlike monster. His sword cuts through the tough skin of the monster more effectively than any of the other weapons, but the damage is not enough to kill it.


Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Grick#1      21  14     27             Dead
Grick#2      21  14     27        24
Grick#3      21  14     27        11
Grick#4      21  14     27        15
Jaliera      20  14     28         4    
Bern         16  15     49     1  17   Has light 20/20
Luminmorn    16  18     37     1  21   Has light 20/20
Chandan      13  17     38        13
Kriv         13  16     36     2  32   Has light 20/20  
Ryssa        10 16/18*  43        22
Davroar      -   12     36     1   0   
 G.Spider     4  14     27         6   

I'll go with Kriv having Hew and Luminmorn having Talon. Does that seem accurate?

We are back up to Chandan who is followed by Kriv.

Posted By: nem Re: 4 - Wave Echo Cave - Thu 09/08/18 08:06 UTC
Chandan

He continues to duel with the creature, unsure of its tentacular style and probing its defences with his spear, searching for some vulnerability.

[Chandan hits for a total of 10/2=5 damage]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 09/08/18 09:07 UTC
[OOC Grick 2 had 11 points left after the last attack, we agreed that and you adjusted the published list. Jaliera just did 21 points of damage, not 8 wink ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 09/08/18 19:44 UTC
OOC: Gypsy, you forgot to halve the damage. Also, Grick#2 had take 14 points. See the Prior status - the updated version
and about the damage, see this post

If I made a mistake or missed something, I'll correct. Based on this, it's accurate.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 09/08/18 22:00 UTC
Ahh halving.. drat! grin
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 10/08/18 17:40 UTC
DM
Chandan scores a hit on the tentacled monstrosity but it'll take more than that to take it down.
Kriv is up. After him, Ryssa and Davroar.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 10/08/18 20:44 UTC
Ryssa


The grick which had been attacking her was dead so Ryssa moved back - away from the monster, stopping to look around at her companions.

Kriv seemed to have the most serious wounds so she moved up alongside him and cast a Spell of Healing on the Dragonborn.

Ryssa Cure Wounds Cast on Kriv
1d8+7 = 13
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 11/08/18 09:59 UTC
Kriv

He nodded his thanks to Ryssa in the human fashion, then turned his attention back to the fray. Witnessing Luminmorn's effectiveness with his enchanted blade, the noble scion realised a change of strategy was in order. He reached back and drew forth the enchanted axe he'd been lugging around.

"It seems these things may be more susceptible to armaments touched by magic than mundane means. This axe should be up to the task."

He dropped it, and unleashed a blast of arcane fire at the Grick on the ceiling to free up Davroar.

"Help yourselves if you think you need it."


As a flourish, draw Hew and make it available.

Kriv Fire Bolt at Grick2
AJ rolled 1d20+5,2d10 and got 21, 11
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 11/08/18 11:31 UTC
DM
Chandan skewers the monstrosity next to him, but it continues to squirm towards him. Ryssa heals Kriv whose firebolt is very effective, killing the grick on the ceiling that was battling the spider that is Davroar.


Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Grick#1      21  14     27             Dead
Grick#2      21  14     27        24
Grick#3      21  14     27             Dead
Grick#4      21  14     27        15
Jaliera      20  14     28         4    
Bern         16  15     49     1  17   Has light 20/20
Luminmorn    16  18     37     1  21   Has light 20/20
Chandan      13  17     38        13
Kriv         13  16     36     2  19   Has light 20/20  
Ryssa        10 16/18*  43        22
Davroar      -   12     36     1   0   
 G.Spider     4  14     27         6   

There are 2 gricks left.
We are back up to Davroar who is followed by the Gricks.

Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 11/08/18 13:15 UTC
Jaliera

She shoots Kriv a look of gratitude as she gets another arrow ready.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 12/08/18 04:49 UTC
Davroar

With the tentacle grick attacking him blasted dead thanks to Kriv, Davroar will climb down from the ceiling and attack the one closest to Luminmorn


Davroar (spider form) Bite attack on Grick #4
Dugan rolled 1d20+5 and got 25

Davroar (spider form) Bite damage & poison damage
Dugan rolled 1d8+3,2d8 and got 6, 11

Davroar (spider form) Bite damage & poison damage (from critical hit)
Dugan rolled 1d8,2d8 and got 8, 7

So halving puncture damage = 7 points and up to 18 points* if grick fails save.
* Not sure on a critical hit if the poison damage is rolled twice?


Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 13/08/18 16:53 UTC
DM
Davroar drops down on the Grick battling Luminmorn and bites it. As the poison quickly flows into the Grick, it spasms and dies on the spot. The last remaining monster lashes out at Chandan with a tentacle, hits him and drags the monk into it's maw and bites down. The sharp teeth dig deep into the monk. Moments later it is killed by the combined onslaught of the heroes united.

Grick#4 Con Save: Poison
Neptune rolled 1d20 and got 3 - Fail

Grick#2 attack Chandan
Neptune rolled 1d20+4,2d6+2,1d20+4,1d6+2 and got 20, 6, 21, 6

I'm calling the battle. The Grick has very little chance of surviving until it's next turn. Dugan, I was lenient with Davroar. He needed to climb down to get his attacks and I'm not sure he could do that and still avoid an opportunity atttack. Still, it makes sense. Here's the end-of-battle status:

Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions

Bern         16  15     49     1  17   Has light 20/20
Luminmorn    16  18     37     1  21   Has light 20/20
Chandan      13  17     38        25
Kriv         13  16     36     2  19   Has light 20/20  
Ryssa        10 16/18*  43        22
Davroar      -   12     36     1   0   
 G.Spider     4  14     27         6   


What are you doing?


Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 13/08/18 19:15 UTC
[[ You are the GM, but I have to disagree. Dropping from the ceiling should not have allowed an OA ... as long as the 'target' was not actively engaged with the one dropping ... IMHO <g> ]]

<Bern>

With the last of the obvious foes down and those that can help looking after the others , he begins to scan the area looking for anything that might have been attracted by the sounds of their battle.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 13/08/18 19:26 UTC
[[ Actually, I was very kind. I allowed it because I assumed he would drop. But what Dugan wrote was: "Davroar will climb down from the ceiling and attack the one closest to Luminmorn". Technically this is a cavern and that means a 30' high ceiling (see attachment). It would take his whole movement to descend and then his whole movement - with an opportunity attack to close on the Grick. But I assumed he would just lower move across and drop. But I should have subtracted the move to get over the spot and then a full action to spin a web to allow him to drop safely. But why be a hard@$$? It sounded good wink ]]

Attached picture Ceiling.png
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 13/08/18 19:59 UTC
[[ <heh heh heh> Well damn ... OK ... ya got me there <g> Well ... that is what I get for not paying enough attention to what the others are doing <chuckle> Clearly he should have just 'dropped' or even ... being a spider and all ... 'lowered' himself on his web. FWIW, I agree that ... in light of the new info (for me) ... you are a reasonable, caring and generous GM ... this time <weg> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 13/08/18 20:53 UTC
[[ Don't tell that to my FTF players. They've forgotten my name and just address me as Dr. Evil smile ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 13/08/18 21:01 UTC
Ryssa


The cleric of Lathander moved from companion to companion, cleaning and binding their wounds. Then she moved to the center of the group and murmured a prayer of healing to her deity (Prayer of Healing).

Ryssa casts Prayer of Healing:
2d8+4 = 19
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 14/08/18 00:47 UTC
DM
The slithering monstrosities are now dead. With torches lit, you can see glittering minerals in the ceiling of this large cavern catch the light and send it back to create the impression of a starry night sky. Dozens of skeletons- many crushed under fallen debris-are scattered across the floor.

The cave is large enough that it contains two freestanding structures. Each of these stone buildings is proportioned for human use, as opposed to the dwarf-sized doorways and furnishings you've seen elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched.

The cavern is divided by an escarpment, into which a flight of stairs has been cut. Passages lead out of this area to the north, south, and west. You are in the northern escarpment and had entered from the western passage.

Updated status:
Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions
Bern         16  15     49     1       Has light 20/20
Luminmorn    16  18     37     1   2   Has light 20/20
Chandan      13  17     38         6
Kriv         13  16     36     2       Has light 20/20  
Ryssa        10 16/18*  43         3
Davroar      -   12     36     1      
 G.Spider     4  14     27            

I'm thinking that it might be time to inventory spells cast. Have you been keeping track?
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 14/08/18 05:40 UTC
Davroar

Glad to have these tentacle monsters killed, he will remain on the ground looking around the rubble to see if where these gricks were hiding has anything of value while the rest of the group decides which way to go.

[ooc: Thanks Neptune for allowing my attack. I had initially thought seeing the straight edges that this was a room with the lower ceiling height. ]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 14/08/18 12:21 UTC
Apart from Fireball which was a scroll, I don't believe Jaliera has cast any spells today. She nearly always reaches for her bow first. smile
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 14/08/18 12:44 UTC
[[ I don't see the 'buildings' where we are on the map. Are we somewhere else now? And I don't recall Bern using any of his spells ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 14/08/18 12:52 UTC
DM
You are in the northern end of the large cavern. At the edge of your light source you can also see that this is the upper level of the cavern and that the steps at the edge of the southern escarpment lead down.

Davroar's search of the rubble in this area does not result in finding anything of interest. Nothing seems to be of much interest until Jaliera enters the cavern. That is when she senses something - arcane energy.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 14/08/18 13:06 UTC
Jaliera

"Hey guys.."

She calls out softly but hopefully loud enough that most of her group can hear.

"I can sense something in this area.. some sort of magical energy. Let me see if I can tell any more."

She is conscious that it might be a magical creature and so is wary and looking around quite a bit.

[OOC Can she make an arcana roll, a perception roll or an investigation roll to find out more?]
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 14/08/18 16:13 UTC
[OOC: I am pretty sure that, out of her 5th level spells available - 1st(5), 2nd(3) & 3rd(2) - Ryssa has cast 2 Level 1 and 2 Level 2 spells.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 14/08/18 17:15 UTC
DM

As Jaliera focuses on the magical energy, she senses that it gets stronger as she approaches the man-made structures.

OOC: Gypsy, no need for a roll. It surprised me, but that's how the mod's written. Only someone trained in Arcana would sense the magic. Maybe they wanted you to roll there, but I decided that you made the roll with an easy DC if that was the case.

Ex. Yeah, I'm mainly concerned with Ryssa's healing powers. I think that you're correct.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 14/08/18 17:21 UTC
Luminmorn

He moved into the cavern offering light to his companions that need it. He tries to just look around and listen. His armor prevents him from being truly stealthy, but it also keeps him alive. He doesn't mind that trade off.

I haven't been around, so not sure about the spell use. But if this is a new day, likely he hasn't used any, nor his allotted Lay on Hands points.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 14/08/18 19:33 UTC
ooc: The new day began with the start of this long thread so, no, it's not the start of a new day. You took a short rest in between but that doesn't regain spells for you. You can trace your posts (I use the "thread options/print thread" function) to see what you've cast and how many lay-on-hands you've used.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 14/08/18 19:44 UTC
ooc:Well technically the Warlock slots reset for a short rest. grin But if it is the same day, then I think all of Lumi's lay on hands are used, and two of his first level spells. I can check his sheet, I was pretty good about updating it with his usage.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 14/08/18 21:19 UTC
Jaliera

"It seems to be coming from over there."

She points towards the structures.

"Don't know what it is though. Could be a creature, magical trap, anything."
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 14/08/18 22:01 UTC
Spell audit complete, Kriv has been exceptionally frugal whilst simultaneously being the one to cast the most spells.

Light cantrip x1
Fire Bolt cantrip x9
Burning hands l1 x1


Kriv

Hearing Jaleira's comment, the scholarly noble heads over, turning his own facility with the Art to trying to figure out what this thing is.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 15/08/18 04:20 UTC
I think now is a good time to remind you all to read some of the old News, Quests, Rumours, Leads, Persons & Items of Interest threads.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 15/08/18 05:01 UTC
Davroar has cast: Druidcraft (cantrip), Shillealagh (cantrip) x 2, Thorn Whip (cantrip) x 4, Cure Wounds (as level 2) and Wind Wall (level 3).
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 15/08/18 10:15 UTC
Kriv

Deliberating, the Dragonborn mused,

"The Forge of Spells, perhaps? There's still power here, can we utilise it?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 15/08/18 12:49 UTC
Just as a point of information, you never have to keep track of cantrips.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 15/08/18 13:13 UTC
Jaliera

"Yes it could be but I don't want people rushing in because it might be protected. Maybe I should go forward on my own? I can check for normal traps if needed though there is only one way I will find out if there are magical ones."

She sound philosophical about it. Someone has to go look and she might be the best suited.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 15/08/18 14:04 UTC
<Bern>

"That seems a bit reckless", he told Jaliera. "Perhaps a bit more study might make it safer. It's not like we are in a hurry. We have plenty of 'fresh meat'", he said with a wicked smile as he waved his hand to indicate the carcasses.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Wed 15/08/18 17:11 UTC
Luminmorn

He stood nearby offering light. At Bern's comment he flicks his tongue testing the air. He had eaten many things over the years living in the wild. But he hadn't ever eaten these tentacle things.

"Caution seems prudent," he added with a hiss.
Posted By: nem Re: 4 - Wave Echo Cave - Wed 15/08/18 19:25 UTC
[I think there's a door or doorway next to Chandan.]

Chandan

He prods the dead grick with his toe and thanks his friends once more.

The wizened old monk looks around following Jaliera's comments but doesn't sense anything magical himself.

If it's coming from behind the door he stands beside, Chandan is eager to investigate. A magical aura means active magic, and that might be a sign of the Black Spider's presence. Where the Black Spider is, the Gundren's second dwarf brother might be also.

So Chandan throws the end of his saffron silk scarf over his shoulder and readies his spear.

"Shhh. Is OK. I will have a peek!" He says, and does what he says, peeking around the door if possible.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 15/08/18 21:49 UTC
DM

The double doors are singed and cracked, the hinges are partial melted but the door, because of the damage, is very slightly ajar. It will take some brute force to open the doors to peek inside.
OOC: Strength check needed, DC 15. Are you trying?
Posted By: nem Re: 4 - Wave Echo Cave - Thu 16/08/18 17:19 UTC
Chandan

He makes an impressed 'Whoa!' sound, then whispers over his shoulder.

"Hinges melted! Door is shut. Only brute strength and noise will open, I fear."

Chandan twizzles his grey hair in thought.

"Noise I can do. Brute strength, not so much."
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 16/08/18 19:14 UTC
[[ are there any windows? what shape is the roof in? what is the roof made of? ]]
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 16/08/18 19:21 UTC
Kriv

Dropping his maul and staff for the moment, the Dragonborn pulled a crowbar from his pack, and applied its leverage as best he could, using the other door as a fulcrum.

With a brief nod to the vagrant,

"You're likely right on the noise, but that can't be helped. Not all strength needs to be brutal, however."

He silently gritted his teeth, and applied force where it would have the greatest effect.

Kriv Strength check with advantage (Crowbar)
AJ rolled 1d20+3,1d20+3 and got 17, 5
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 16/08/18 20:39 UTC
OOC: To answer Mike's question, look at the attached graphic. It's all that I have. I would say there's a roof 20 feet up. Also, I'm assuming that you're opening the double doors (there's a single door north but Chandan was at the double doors) in my next post.

Attached File
GenFeat.png  (5 downloads)
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 16/08/18 20:41 UTC
DM
This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room aer scorched, and the plaster has been burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area.

Behind the brazier of green flame floats a spherical creature measuring roughly four feet in diameter. Four eyestalks protrude from its central mass, two on each side. In the center of the body is a large eye that stares at you.

"Hello," says a thick, burbling voice inside your head.

Attached picture spectator.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 16/08/18 20:54 UTC
<Bern>

Apparently a possible alternate, stealthy entry was no longer a consideration. There was =some= basis for not worrying. They =had= just been in a very loud battle. He shrugged and went back to watching for threats from elsewhere.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 17/08/18 15:17 UTC
DM

The floating monstrosity with several eye stalks hovers 10 feet in the air awaiting a response to it's telepathic query.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 17/08/18 19:35 UTC
Kriv

Momentarily nonplussed, Kriv's noble etiquette kicked in, as he tucked the crowbar away and swept into an elegant courtly bow to the strange but apparently not immediately aggressive entity.

"Greetings. I hight Kriv Norixius, of Norixius Keep. By what name should we know you? I beg your pardon for the hesitation, but the state of the door indicated it was unlikely this chamber was occupied. Have you been here long?"

Reptilian eyes took in a multitude of strange equivalents, as he rifled through the memory of his studies to see if he could recall a being such as this.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 17/08/18 21:09 UTC
DM

For some creatures the concept of names and time are nonsensical. What might be perceived as encouraging is the fact that the creature responded. "Not finished" is how it replies.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 17/08/18 23:46 UTC
<Bern>

His first impulse ... when he hears Kriv talking ... apparently to someone or something inside the building ... was to move to support him. But it did =not= sound like hostilities were imminent, and he had no reason to believe that the conversation lessened the possibility that something =else= might 'show up'. so he decided to continue watching their backside ... for now.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 18/08/18 00:38 UTC
Ryssa


Despite herself, the cleric was curious and moved up behind Bern and tried to look around the ranger to see just what was happening.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 18/08/18 03:34 UTC
Davroar

He is not sure what is going on within the room, so he will keep watch outside as well.
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 18/08/18 09:26 UTC
Kriv

He took a moment to process that, an entity defined by duty, timeless save for the duration of its allotted orders.

"You are here until the completion of a task or event? Might I enquire as to what that is?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 18/08/18 11:36 UTC
DM

The creature focuses it's central eye on Kriv and replies "To Guard!"
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 19/08/18 09:32 UTC
Jaliera

That doesn't sound good. Guarding will often result in attacking if the creature perceives them to be a threat. They are here to find a dwarf though. Maybe it knows something and asking might lower the perceived threat? She does not want to cut into Kriv's conversation though so she suggests it to him.

"Perhaps you could ask it if it knows the location of the dwarf we are searching for?"
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 19/08/18 11:23 UTC
Kriv

The faintest of nods at Jaliera's suggestion, as he asked,

"What, precisely, is it your duty to guard? When did you last see beings capable of speech prior to the opening of this door, and what were they?
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 19/08/18 14:35 UTC
DM

Once again, some things that were asked didn't make much sense to the creature but it did answer, "room and things here I guard for wizards"
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 19/08/18 15:53 UTC
Ryssa


The follower of Lathander moved closer to the Dragonborn and spoke softly.

"Maybe if we offered to help it in its duty as guardian for the... room and things?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 19/08/18 19:27 UTC
OOC: Before you do anything, please place yourselves in the room or not. Only those in the room can talk to the monster. I outlined an area in the map in red that you should place yourselves. These are areas that are non-threatening.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 19/08/18 19:58 UTC
[[ done for Bern ]]
Posted By: nem Re: 4 - Wave Echo Cave - Sun 19/08/18 20:03 UTC
Chandan

He listens carefully, though his hearing isn't what it used to be.

"If the room goes nowhere, maybe we should just tell it to 'keep up the good work' and be on our way?"
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 19/08/18 21:12 UTC
<Bern>

Based on what he has heard, Chandan's last comment sounded like a good one. "Works for me", he said just loud enough to be heard by his companions.
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 19/08/18 22:19 UTC
Kriv

He pondered the words of the strange thing, trying to see if there was a logic to them that could be exploited.

"What condition will cause your duty to guard to be ended?"

Kriv has remained where he was when he opened the door.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 20/08/18 15:29 UTC
Jaliera

She feels she will be better place watching around the far corner of the structure and so moves there to do just that.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 20/08/18 18:16 UTC
Understand that unless you are IN the chamber, the creature will not converse with you. You will not be allowed to engage it physically for at least a full round. In fact, with nobody in the room, it would not have spoken so it has stopped. In effect, you are not in any type of encounter, social or combat, at this time.
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 20/08/18 19:26 UTC
Adjusted position one square to avoid obviating the conversation.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 20/08/18 21:16 UTC
DM
"When my assignment ends" is the vague but accurate answer given.

OOC: Just to be clear, as a DM, I do not like feeding you the answers in situations like this. If you come up with the right answer, It'll be validated but it won't be fed as an answer to a broad question.
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 21/08/18 20:12 UTC
What knowledge check would it be to see if we know anything about this kind of creature?
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 21/08/18 23:13 UTC
OOC: It would be Arcana (Int) Let's give it a DC 15
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 21/08/18 23:29 UTC
The Dragonborn noble had long been a student of history and of the Art, and from time to time that learning came in very handy.

Kriv Arcana check on the floaty eye thing
AJ rolled 1d20+2 and got 15
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 22/08/18 00:04 UTC
Kriv knows:

Attached File
SpectatorLore.gif  (7 downloads)
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 22/08/18 00:34 UTC
Kriv

A flash of memory, a lecture on one of myriad beings suitable for summoning, and some standout characteristics besides.

"One hundred and one years..." Kriv murmured briefly, glancing at the state of the doors. He briefly checked his notes.

"But Wave Echo Cave's location was lost multiple hundreds of years ago."

Everything clicked into place.

"Oh greatest of all Spectators, your term of service expired centuries ago. You are no longer bound here and are free to go as you please. Your summoner could only call you for a century and a year, but many centuries have passed since this door was last open. You are free. You have successfully carried out all of your duties for the maximum allowed duration."
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 22/08/18 00:46 UTC
OOC: That requires a DC 15 charisma (Diplomacy) check
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 22/08/18 00:52 UTC
Diplomacy isn't a 5e skill. Persuasion?

Kriv Persuasion check on the Spectator
AJ rolled 1d20+3 and got 4

Or should I roll flat charisma instead?
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 22/08/18 12:33 UTC
DM
The creature hesitates with it's answer, seeming confused. Then adamantly it declared, "Time of service is NOT over!" Evidently it is possible to communicate and perhaps even to convince it to end it's service. But this particular line of reasoning did not persuade it. Maybe approach another will?

ooc: Persuasion is the new name for diplomacy.
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 22/08/18 12:49 UTC
Kriv

He glanced back at the others, eager for their input. Quietly, he informed them,

"It is a Spectator, they can be summoned as guardians for just over a century. They disappear if the object they guard is lost or stolen in that time, so we're dealing with one whose service has elapsed naturally and has chosen to remain. Over time, they tend to get a bit..."

He glanced in Chandan's direction.

"They're generally civil. Talking to it should be safe. It is not currently bound here. I'm open to ideas."

Addressing the Spectator,

"Can you identify your summoner?"
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 22/08/18 14:36 UTC
<Bern>

"Well I would rather not have to fight it, so convincing it to 'go home' sounds like a great idea. Maybe you can ask it why it thinks the contract time isn't over."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 22/08/18 15:57 UTC
Jaliera

"If you know enough history, perhaps you could relate events or rules over time to convince it?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 22/08/18 19:38 UTC
DM

It answers the question posed with no hesitation, "The wizards".
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 23/08/18 05:39 UTC
Davroar

Not wanting to waste his spider form unless absolutely needed, he will simply listen to what everyone has to say and will go with whatever they decide to do.
Posted By: nem Re: 4 - Wave Echo Cave - Sun 26/08/18 09:57 UTC
Chandan

He listens to the conversation being relayed. The Spectator (apparently a more passive cousin to the Beholder) believes its term of service hasn't expired, so Chandan reckons they must convince it that they have the authority to terminate its service.

The old monk whispers through the door crack, like a prompter in the wings.

"Tell it you represent the Lords Alliance and the mine is being closed due to... poor returns." He says, then pauses for thought.

"Tell it you're sorry, but it's now out of a job. If it has a problem, it should take it up with its summoner."

[Chandan can step in and make the roll if repeated attempts from the same character aren't permitted.]
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 26/08/18 16:38 UTC
Kriv

It was a rarity for the noble to follow the vagrant's orders, but in this case it seemed the most reasonable. Kriv had a great distaste for lying, so endeavoured to tell the truth in a manner that best suited their ends.

"Behold. I speak with authority here. Witness my arcane mastery."

He shrouded one hand in flame, limned the other in magical light.

"I have the ability to tell you that your time of service is at an end. I am exercising that ability. I reiterate, your duties here are now over."

Kriv Different persuasion check on the Spectator
AJ rolled 1d20+3 and got 15
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 27/08/18 01:39 UTC
DM

The spectator doesn't reply right away. Then it starts talking telepathically.

"You don't look like a wizard"
"Wizards look ugly"
"You are ugly"
"Your hand is on fire"
"You are not hurting"
"Your hand is glowing"
"Wizards make hands glow"
"You are a wizard"
"I am to obey the wizard"
Suddenly it starts to vibrate and it vibrates faster and faster until it's features cannot be distinguished. Then POOF! It has disappeared.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 27/08/18 07:47 UTC
Chandan

That worked! He leans in through the door.

"Pah, don't listen to it!" He says to Kriv, "You're not ugly; you're just you."

Chandan enters the chamber with his spear, and looking around he ponders aloud.

"Beauty is in the eye of the Beholder, not the Spectator."
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 27/08/18 22:58 UTC
Ryssa


The cleric of Lathander's eyes opened his eyes wide and entered the room pausing just inside the entrance.

"Now that was... impressive."
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 28/08/18 00:24 UTC
DM
The party eventually makes it's way into the room. The most prominent item in the chamber is the brazier of green flame which sits atop a stone pedestal. Also of interest are the two workbenches; one in the north west corner of the room and the other in the south east corner.
OOC: very good use of skills. More are needed now. I'm glad you didn't give up and walk away.
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 28/08/18 05:21 UTC
Davroar

With the creature gone, he will enter the room with the rest of the group and being careful not to touch anything that might be dangerous as he peruses around the green flame that reminds him of the flying skull from the other room.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 28/08/18 12:30 UTC
<Bern>

With most of the others moving into the building, he decides to remain outside where he is to watch for ... what ever came next.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 28/08/18 13:55 UTC
Jaliera

She nods to Bern as she moves to enter the room. Because of the arcane connection she feels she might be of more use inside the room and she knows that Bern is as conscientious a rear guard as she is.

She walks over to Kriv.

"That was impressive Kriv. I think only you have that sense of authority enough to have carried that off."

She smiles at him before turning to look at the room in detail to see what she can make out and if she can identify the source of the arcane power, though she is fairly sure it is the brazier.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 28/08/18 15:46 UTC
DM
As the group starts to look about the room they find some items of interest on the southwest workbench. Laying there is a mace and a breastplate. The head of the mace is shaped like a sunburst and is made of solid brass. The breastplate has a gold dragon motif worked into its design. There is also a door in the north west of the room.

OOC: I'm sensing the need for more "skill" uses here. Rolls would be helpful.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 28/08/18 15:48 UTC
Chandan

The pedestal, free-standing and aglow with magical green light is eye-catching. If it weren't for the workbenches, Chandan would be reluctant to approach the thing at all. But workbenches suggest working and workers, so the ritualistic looking brazier can't be horrendously dangerously to be around.

Stepping lightly and prodding anything suspicious with the tip of his spear, the monk investigates the work surfaces. Has the room been in use recently? Are the surfaces dusty, disturbed, and so on.

That there's a fine mace and breastplate here suggests not. And might also suggest the brazier has a function related to arms and armour...

"Could this be the Forge of Spells?" He says, as much to himself as to his companions.

"Hmm. But shouldn't a forge of spells be used for creating spells?

"Ah, or maybe it is a forge made of spells. What a riddle this is!"

He licks his lips, feeling suddenly in need of a sweet, stimulating drink. Mead, perry, something of that sort.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 28/08/18 15:57 UTC
[OOC Arcana roll, though I am tempted by Percetion & Investigation too! :D]


Jaliera Know Arcana
Gypsy rolled 1d20+5 and got 15
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 28/08/18 17:18 UTC
DM
Jaliera studies the brazier carefully and nothing about it makes sense for a while. Then she starts putting things together and guesses that it must be the source of magic that suffuses the surrounding caverns. The magic has waned over the years, to the extent that it can no longer be harnessed to permanently enchant magic items. She guesses, however, that any non-magical weapon or armor bathed in the green flame for at least a minute would become magically enchanted. for a period of time. She also guesses that the brazier cannot be moved from here.

After a more care search of the room, you find a scroll tube under debris on the north west workbench. Although scorched on the outside, the scroll tube looks relatively intact.

OOC: The skill was correct, but the roll came up short. You needed a 15....wait. Hmmmm. It looks like it changed to a roll of 15. How did that happen? Well, it looks like you actually rolled a 15. Let's consider that a use of an inspiration point, the one I would have given the party for handling the room the right way wink

As for the items on the bench, you need the "Identify" spell to identify them but then again, nobody in this party has that spell. Oh well wink
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 28/08/18 18:20 UTC
(OOC - Nep - Keep in mind that in 5e you can identify items w/o the Identify spell.)

Some info from the Rules and elsewhere on how to Identify Magic Items:

"Identify Spell
The identify spell is the fastest way to reveal an item's properties.

Short Rest
Alternatively, a character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character learns the item's properties, as well as how to use them. Potions are an exception; a little taste is enough to tell the taster what the potion does.

Experimentation
Wearing or experimenting with an item can also offer hints about its properties. For example, if a character puts on a ring of jumping, you could say, "Your steps feel strangely springy." Perhaps the character then jumps up and down to see what happens. You then say the character jumps unexpectedly high.

Note that knowing that an item is a "ring of jumping" might not mean anything for the character, unless he has knowledge in magic items - simply knowing it makes him jump higher could be enough.

The item says a lot about itself
Sometimes a magic item carries a clue to its properties. The command word to activate a ring might be etched in tiny letters inside it, or a feathered design might suggest that it's a ring of feather falling.

House Rules
Anything else your DM wants, or, if you are the DM, whatever you want. In particular, an Arcana check along experimentation or if the item is characteristic is a common (from my experience) house rule for acquiring full knowledge of the item. I have used Arcana checks to identify items; experimentation and identifying important features of the item before making the check would give advantage on the roll. Note that this usually makes the identify spell a lot less valuable, so, as a DM, make sure your Wizard (the character who probably has the spell) who spent 100 gp on a pearl to cast it is fine with house-ruling it this way.

Variant Rule: Making it harder
Your group might be right if they are following the rule for harder identification of magic items, also described in the same section.

If you prefer magic items to have a greater mystique, consider removing the ability to identify the properties of a magic item during a short rest, and require the identify spell, experimentation, or both to reveal what a magic item does."
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 28/08/18 19:40 UTC
Yeah, I know. But I made it easy for them. Guess what's inside the scroll case. And don't forget that they found a set of boots that they didn't look at either.
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 29/08/18 01:30 UTC
Kriv

The Dragonborn noble exhaled a breath he hadn't realised he'd been holding, scrutinising the various completed works. The armour drew his attention most strongly, and he ran a gold-scaled hand over the breastplate motif.

"It's almost as if it were meant to be. I'm inclined to wear this regardless."

He opened up the scroll tube with the reverent care of a scholar and historian.
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 29/08/18 02:10 UTC
Ryssa


Ryssa slowly turned as she looked over all the items in the room.

Ryssa Perception Roll
1d20+5 = 25
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 29/08/18 03:15 UTC
DM
Kriv opens the scroll case and inside are some scrolls with magic spells inscribed on vellum. The spells are arcane and the Eldritch Knight easily deciphers the arcane runes. There are four separate spells:

Identify
Find Familiar
Alarm
Jump
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 29/08/18 11:18 UTC
Kriv

The Dragonborn noble glanced over to the other person gifted in the Art.

"Jaliera, you're going to want to see this."

She remained one of the better examples of humanity, infatuation aside, but she was markedly more effective with her companion than without.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 29/08/18 13:03 UTC
Jaliera

She moves a little closer and reads over Kriv's arm as his shoulders are significantly above her. She smiles.

"Oh they would be very useful. I could get Whisper back with the Find Familiar spell and she could be very useful. And that Identify! Be good to learn it properly though."

She makes no move to take the scroll though. She knows that Kriv uses spells too.
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 29/08/18 18:42 UTC
Kriv

"Divination is not a branch of the Art within my specialities, it would be a considerable length of time before I could adjust my repertoire. Learning it properly would require a commitment to the Art that neither of us have truly made, given our other necessary talents and training."

He carefully rerolled the scroll, placed it gently back in the case and handed it to her.

"Still, it seems you would have better use of these at least in the short and medium term."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 30/08/18 10:57 UTC
Jaliera

"Are you sure?"

Well of course Kriv would be. He is so sure about everything. She envies that confidence and wonders if she will ever have it.

"Well thank you."

She blushes slightly but takes the scroll case and tucks it away safely.

"I don't think I can cast the familiar spell here. I need to be outside. Maybe later.."

She almost forgets.

"Oh and the magical flames. I think they were used to make items magical but the power here has diminished over the years. I think it could still work but not in a permanent way. Might be worth exposing some weapons to the flame before leaving here."
Posted By: nem Re: 4 - Wave Echo Cave - Sat 01/09/18 08:40 UTC
Chandan

"How marvellous!" He says at Jaliera's explanation of the brazier.

His rusty old spear is a prime candidate for experimentation. If the flame damages the head, he can break it off and still use the haft as a staff.

So he edges forwards and pokes the tip of his spear into the flame.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 01/09/18 17:28 UTC
DM
Chandan sticks his spear in the green flame and as he does, the flame engulfs it. He holds it there for a minute and when he finally pulls it out, the rust falls off of the head like dust and it gleams like the day it was forged.

ooc: For the remainder of the adventure the spear is +1


Also, casting of Find Familiar does NOT have to be performed outside since it summons a spirit that takes the animal form that you choose. Jaliera may safely cast the spell now or at any time.
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 01/09/18 23:57 UTC
Kriv

Intrigued, the Dragonborn inserted the head of his maul into the flames.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 02/09/18 03:29 UTC
DM

The Dragonborn's maul was engulfed by the green flames, just as Chandan's spear was. After a minute, when he pulls it out, the head looks cleaner than ever before.

OOC: Same. It's +1 for the balance of the adventure. Everyone can just tell me what they're dipping. I'll allow for a 20 arrows, if that's how you roll wink
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 02/09/18 06:12 UTC
Davroar

He has his spell to enchant his staff whenever he needs to, so the magical flames are not much interest to him for that. With the others doing a good job in finding things, his attempt to find anything useful or interesting turns out to be a waste of time.

Davroar Perception check
Dugan rolled 1d20+4 and got 5
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 02/09/18 10:42 UTC
Kriv

"So, enchantments at least for the time being for our weapons. If Gundren is successful, perhaps this place will be restored. For now, the disposition of the other magical items."

He picked up the dragon-sigiled breastplate and the mace.

"Also, don't forget the axe back there. I would lay claim to this armor. Anyone else capable with a mace?"
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 02/09/18 12:25 UTC
<Bern>

He debated between arrows and his rapier and decided that the arrows were the better choice since he was better with the bow.

[[ I have lost track, is the +1 to hit =and= dam? ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 02/09/18 13:35 UTC
Jaliera

She frowns.

"On reflection I can cast the Find Familiar here. Does anyone mind if we take a moment to do that?"

Meanwhile following Bern's example, she dips her arrows in the green flame.

"Let us know if your spear suddenly looks like it used to Chandan."

That would be a good indicator that the magic has worn off.
Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 02/09/18 16:10 UTC
(OOC - There's a DM decision here. If you dip your bow into the flames it should become a +1 bow, which should mean all arrows fired from it are +1 to hit and do +1 damage, bypassing the 20 arrow limitation. DM call of course. wink )
Posted By: nem Re: 4 - Wave Echo Cave - Sun 02/09/18 17:09 UTC
Chandan

"Ooooooh!" He says, from low to high, as he watches the transformation of his spearhead.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 02/09/18 18:48 UTC
[[ 's all right. Bern wouldn't want to put his bow into =any= fire ... just in case <wink> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 02/09/18 20:54 UTC
DM
Everyone finds time to look around the area carefully. That includes looking behind the door to the east of the northern wall. There's a small side chamber which appears to be a separate work space. You imagine that it's where items which were being prepared for enchantment were polished, lacquered, and otherwise finished. Like the main workshop, it's almost completely destroyed.

OOC: As Zeim said, any weapon dipped becomes +1. And yes, +1 arrows shot out of a +1 bow are +2!
Jeremy Crawford (D&D 5e lead designer) on weapon and ammo stacking.
Jaliera will need some time to summon Whisper, so I assume that you'll all take a short rest. If you need/want to use healing dice, do so.
Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions 
Bern         16  15     49     1       Has light 20/20
Luminmorn    16  18     37     1   2   Has light 20/20
Chandan      13  17     38         6
Kriv         13  16     36     2       Has light 20/20    
Ryssa        10 16/18*  43         3
Davroar      -   12     36     1      
 G.Spider     4  14     27            
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 02/09/18 21:19 UTC
Kriv

Hearing no counterclaim, Kriv uses the time to switch his armour for the one just found.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 03/09/18 09:05 UTC
Chandan

The old monk lifts the mace and examines it from all sides. It's as if the Fates left it here for Ryssa to find.

He hands it to her reverently.

"This must be for you, Ryssa."
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 03/09/18 14:13 UTC
Ryssa


"I thank you, my friend," the cleric said with a nod to the old monk.

Ryssa held the mace in her right hand and swung it right and left, testing the heft and feel of the weapon. After a moment, she nodded slightly as if to herself and took a moment to dip her bow in the light.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 03/09/18 14:46 UTC
OOC: just to make life easier for everyone ....

Attached File
magicitems.png  (10 downloads)
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 04/09/18 00:13 UTC
Ryssa


The shiny brass mace seemed to be made for her grip and looked as if it were made by the Morninglord himself. That made her think of its possible nature.

"Bring forth the Light of My Lord!" she said intently and the mace glowed brilliantly and Ryssa smiled brightly herself.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 04/09/18 02:20 UTC
DM
The mace reacts to Ryssa's command and illuminates.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 05/09/18 20:26 UTC
DM

The party finds itself in the Forge of Spells, safe at the moment, with more to do. They need to decide if rest is needed or if they can continue onward.

OOC: Consider this a nudge to move forward.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 06/09/18 14:40 UTC
Jaliera

She will sit down, the scroll in her hands, and read aloud the Find Familiar spell in order to cast it. She really wants Whisper back.
Posted By: nem Re: 4 - Wave Echo Cave - Thu 06/09/18 17:52 UTC
Chandan

"I will stand guard!" He says, and hobbles over to the door. Peeking out, he ponders their next move.

They have found the Forge of Spells---a happy chance, if not their goal---but no third dwarf. Nor have they found the Black Spider, though the bugbears were probably hers.

And the bugbears were eastbound when the party encountered them... as far as Chandan can tell in a mine.

So perhaps they came from the west side?

Chandan's confident no-one's been through this side in a long old time. Not with the fireball-spitting undead skull and lesser tentacled beholder still floating around.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 06/09/18 18:46 UTC
DM
Jaliera reads the scroll and magic fills the air. Shortly there after, the spiritual owl appears and quickly rushes to land on her shoulder and snuggle up to Jaliera.

No trouble befalls the party as they take the short respite. It is quiet except for the constant booming sound that permeates these caverns. The sound has been louder here, in this corner of the complex.

OOC: I moved everyone into the Forge of Spells room and added Whisper. I'll need to fix her size but for now, let's roll with that. Also, you've cut an interesting swath through this dungeon, leaving large areas unexplored. Here's an overview. You're in the north east.
[Linked Image]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 06/09/18 19:28 UTC
[[ I moved Bern back outside the door. He is 'watching the rear' <g> ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 06/09/18 20:18 UTC
Ryssa


The cleric of Lathander moved over alongside the old monk and held the mace she'd obtained up where Chandan could see it.

"It is quite wonderful," she said reverently. "I can tell from its construction that it was designed and crafted for use by a cleric of the Morninglord."
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 06/09/18 23:53 UTC
Kriv

Bedecked in the Dragon-enchased armor, the Dragonborn sketched in the dust to plan their next move.

"So, where are we likely to find Gundren, and where our foe? We've found the Forge of Spells, so in theory we could fortify here and let them come to us, but I much prefer a proactive approach. So, here's our travels so far: Here are the paths we have not taken. Your thoughts?"
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 07/09/18 05:34 UTC
Davroar

With everyone looking to take a short break, he will do the same, shifting back to his human form. The short rest allows him the opportunity to recharge on his shape-shifting at the very least while waiting for Jaliera to re-summon Whisper.

With Kriv outlining their progress so far in the dust, he makes a circle in the air with his finger north of their current position and asks, "Where there is sound, there is movement, and a good chance of enemies there." He shrugs his shoulders and says, "If we end up meeting the Black Spider or his lackeys there and the booming sound stops that could signal to whatever else is down here something has happened. Maybe we should continue exploring the quiet areas?"
Posted By: nem Re: 4 - Wave Echo Cave - Fri 07/09/18 07:47 UTC
Chandan

"If Black Spider is looking for the Forge of Spells, she must have gotten distracted." He says.

Or her search is completely disorganised, relying dimwitted bugbears. Hmm.

Either way, Chandan likes Davroar's idea of following the sound. Curiosity naturally leads that way, it would be unlike any searchers to ignore it.

"Let's follow the sound to its source. It grabbed our attention, perhaps our enemy's too."

[Neptune, which way was the booming sound? North up the stairs?]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 07/09/18 14:42 UTC
Jaliera

She is delighted to have her friend back and makes a fuss of the little creature. Still sitting, she notices Davroar change back to normal.

"Good to have you back."

She grins at him whilst stroking Whisper's plumage. Then she rises and goes to look at Kriv's drawing.

"As we have obviously missed our target, we need to make a more thorough search this time. Perhaps we should start in this room?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 09/09/18 01:59 UTC
OOC: Booming sound is to the north east.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 09/09/18 06:12 UTC
Davroar

He returns a smile and says, "Nice to see you with Whisper again too, Jaliera, but you think we're missing stuff here?" The magical mace and breast plate are definitely good finds, but he thinks they all have done a reasonable search of this room already.

Since he has a little bit of time for the group to make a final decision on what to do, he will take out two of his backup daggers and carefully place one at a time into the green flame, much like Chandan did with his spear.
Posted By: nem Re: 4 - Wave Echo Cave - Sun 09/09/18 06:24 UTC
Chandan

He smiles at Ryssa's enthusiasm, and marvels at the bright, clear daylight it sheds.

"When you strike your foe, you can truly bid them good morning!"

Maybe, unbeknowest to them, this is the real reason for their quest!? To rediscover the Morninglord's mace, made and then abandoned before it could ever be put to use, all those years ago.

And what of Kriv's dragon breastplate? Another fateful match, and the dragonman looks very fine in it too.

Even Jaliera has found a scroll that can summon her beloved familiar back from the Planes.

Chandan takes a deep breath, very pleased.

"Yes, this way I think." He says, setting off to the north-east, quite pleased with his shiny reconditioned spearhead too.

He's almost tempted to hum a tune.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 09/09/18 10:27 UTC
Jaliera

She smiles at Davroar, liking that they can talk again properly at least for a while.

"Yes it is good to have Whisper back, for company as well as for scouting. And I didn't mean in this structure, I meant the two ways out of the cavern that the structure is in."

She grins at him, her eyes shining as she makes ready to leave.

"Chandan, Whisper can fly ahead and see if there is any danger?"
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 09/09/18 11:24 UTC
Kriv

The Dragonborn waited for Chandan to take up his position in the vanguard, but glanced across at Jaliera as she made her questioning suggestion.

"A note of caution. Recall what happened with Whisper last time, and adjust accordingly to prevent something similar occurring should your familiar run into potential danger again."
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 09/09/18 12:49 UTC
<Bern>

He finds the noise worrisome and moves quietly to the corner of the building to take a look ... and keep an eye on Chandan.

Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 09/09/18 16:09 UTC
Ryssa


Feeling almost like a young girl, Ryssa smiled at the elderly monk and nodded her agreement.

"I will be happy to bid them a happy morning if I have the chance," she said and then followed Chandan.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 09/09/18 21:16 UTC
Jaliera

"Good advice Kriv. Maybe Whisper could fly just a little further ahead of the rest of us? I know Chandan tried very hard to get to her but the distance was too great."

She smiles at the monk, not really having thanked him before for his efforts as she'd been distraught.
Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 10/09/18 05:46 UTC
Davraor

He replies to Jaliera's clarification on his misunderstanding with a wink and a dumb smirk on his face and says in a subdued voice, "Oh, right."

It looks like Chandan has picked to explore the north exit so he will then follow along while looking for any recent foot traffic going this way.

Davroar Perception check for recent activity north exit
Dugan rolled 1d20+4 and got 5

Dear dice gods, stop this nonsense of rolling natural 1's soon please!
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 10/09/18 18:51 UTC
DM
As Chandan approaches the steps to the north, the rhythmic booming sounds do get louder. It is dark and loud which makes it difficult for the human to perceive any dangers. Davroar is still trying to smack the cobwebs from his ears.

OOC: That means I would need a perception roll, at disadvantage, to perceive danger beyond where Chandan is. That means you roll perception twice and take the worst roll. On the other hand, Whisper's here and she can see in the dark. Obviously, if moving ahead means walking into the mouth of a dragon, she'll go poof again.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 10/09/18 19:02 UTC
<Bern>

"Unless you two are in a hurry to die horribly, you might want to get back here until 'the group' is ready to head that way."
Posted By: nem Re: 4 - Wave Echo Cave - Mon 10/09/18 19:37 UTC
[Chandan rolls Perception w/ Disadvantage, gets 7 total.

Btw, I think the idea is that the party as a whole is moving out, having had a short rest.]
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 10/09/18 19:53 UTC
Kriv

After the Grick surprise, the Dragonborn was fully alert.

Kriv perception with disadvantage
AJ rolled 1d20+5,1d20+5 and got 9, 10

Yeah, we're in follow the canary protocol as before.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 10/09/18 20:04 UTC
[[ except that you two are =all= by your =lonesomes= away from everyone else ... except Bern's bow <wink> Maybe a better plan would have been to get a consensus and head out as a group ... naw ... where's the fun in that? Untill you start dying <gd&r lmao> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 10/09/18 20:50 UTC
OOC: I think the point being made is that the entire party (whether players moved their tokens on the map or not) is standing near Chandan at all times - as agreed many moons ago.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 10/09/18 21:32 UTC
[[ that's what I get for using the map <sigh> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 11/09/18 01:06 UTC
I actually want you to use the map wink
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 11/09/18 10:28 UTC
[OOC Do you need a perception roll from Whisper?]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 11/09/18 10:32 UTC
[OOC Oh and I can't move the Whisper token. Watching through her eyes she cannot be too far ahead, maybe about where the map ends, so a few squares in front of Chandan smile ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 11/09/18 21:37 UTC
Gypsy, I fixed that for you. I also revealed some areas. And with the assumption that you'll share....

DM
Whisper, excited to be back with Jaliera and eager to prove her value once again, flies down the steps to see what's there. She, of course, can see very well in absolute darkness.

A narrow ledge overlooks a large cavern that houses a surging, seething body of water. The rhythmic booming heard throughout the mines is louder here. At regular intervals, a fresh surge of water funnels into this chamber and slams against the wall just below the ledge. The echo suggests that this cave might be one arm of a much larger cavern to the northeast.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 11/09/18 21:55 UTC
[[ OK ... is =ANYONE= still left in the building??? Some show up there on the map and that makes it difficult for Bern to join the others when there are some left behind!! ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 11/09/18 23:16 UTC
[[ I moved Lumi out since Pande's been hit-and-miss. Just Kriv and Ryssa are left inside.]]
Posted By: nem Re: 4 - Wave Echo Cave - Wed 12/09/18 08:21 UTC
Chandan

The old monk is a little surprised by this report, since the mines are about 30 miles inland. But who knows where the water comes from? There are deeper seas beneath the earth, and mysterious shores hidden in darkness, according to the tales told by Earth and Water.

Alas, the caves Chandan has visited have been at far higher elevations in the Yehimals.

Always excited to see new things, he waits for the light and then hurries the party along. Once in the cavern, Chandan breathes deeply of its air.

Does the water smell brackish? Fascinating, either way.

"Ah," He says, "this is a place I could sit a while!"

But there's a passage to the north-west and a dwarf still to rescue. No time for meditation. Such is life!

"Nevermind." Says Chandan, and with his spear gleaming, leads on.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 12/09/18 10:22 UTC
[OOC Yes Jaliera will share everything Whisper relays to her. Map updated smile ]

Jaliera

She flattens herself against the rock. Whisper is looking ahead and with quick glances through the bird's eyes, the rest of her focus is on the water, bow trained in that direction.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 12/09/18 12:13 UTC
<Bern>

Grumbling to himself as Chandon and Jaliera continue their 'wandering'. He moves up into the cavern where he can keep an eye on them =and= the rest of the group.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 12/09/18 20:44 UTC
OOC: I'll give everyone a chance to catch up and move their tokens. Gypsy, you should have control over Whisper now. Let me know if you don't. You didn't move her with Jaliera.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 12/09/18 21:07 UTC
[[ based on the previous positions, I have Bern where he would be. Once others have 'adjusted' their positions, I can adjust mine again <g> ]]
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 15/09/18 04:46 UTC
Davroar

Keeping close to the far wall away from the water he will follow Chandan and be ready to support him if need be.

[ooc: I have moved my token up ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 15/09/18 20:31 UTC
Luminmorn - ghosted

Standing next to Ryssa after everyone else has moved up, he urges her to come along and he moves up to where the bulk of the party is.
OOC: I moved both PC's up. Mike, you decide how far back you stay.

DM
Jaiera sends Whisper forward to scout. When she turns the corner she can see beyond the end of the tunnel open into a cavern. A wide rift fills the eastern half of this cavern. A stream pours out of the west wall , then tumbles down into the rift and flows out again to the north. Several ropes are secured to iron stakes along on the western edge of the rift, leading down to the chasm floor. From where she is, Whisper sees two bugbears clearing rock on the rift floor. Another bugbear is standing guard in the western half of the cavern and behind him is a male drow standing near a wall and an exit at the far west end of the cavern.

Attached File
wec-18a.gif  (10 downloads)
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 15/09/18 23:02 UTC
<Bern>

With the last stragglers moving up to join the group, he did likewise, focusing most of his attention on where they had been ... just in case.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 16/09/18 09:45 UTC
Jaliera

She relays what Whisper sees to the others, recalling her and adding her thoughts.

"What do you think? It doesn't seem so promising but it does depend on what might lie further on. I would send Whisper to scout further but that Drow worries me. If Whisper is detected, that might alert them to our presence and we don't know how many more there might be."
Posted By: nem Re: 4 - Wave Echo Cave - Sun 16/09/18 11:13 UTC
[I was thinking the Black Spider was a female drow, but I might've just equated "Black Spider" with Lolth.]

Chandan

He ponders this latest report from Whisper owl. The chasm would separate them from the drow and one bugbear, whilst the second two would be sitting bug-ducks in the bottom.

"If we can sneak up to the ledge without alerting them, we might have control of the fight.

"For us, better than being surrounded in wide open space."
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 16/09/18 12:40 UTC
<Bern>

"It is a good defensible place for attacking them", he agreed. "As long as ... knowing where we are ... they can't send others in from where we just came. As 'maze like' as this place is, I wouldn't discount that the way exists nor that =they= would know that way."
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 16/09/18 14:45 UTC
Ryssa


What Chandan and the ranger said made sense and she merely nodded and, as usual, let the warriors decide on the tactical details.

Ryssa looked down at her shiny new found mace and thought that she, herself, felt just a bit more warrior-like than she had before. She looked forward to trying the bludgeoning weapon sometime soon.
Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 17/09/18 05:53 UTC
Davroar

"Unless there hidden passages, the stairs up offers a natural choke point to stop anyone coming up from behind us. If those work tables in the green forge room aren't two heavy we can grab one or two to block at the top of the stairs?"
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 17/09/18 10:29 UTC
Jaliera

She likes the idea of using the ledge as a place to attack from. She considers what Whisper had seen and tries to work out how effective her bow would be from there and how many rounds she might have before the creatures could get to her.

"Yes, sounds like a good strategy and I like the idea of protecting our backs Davroar."

She smiles at him, something she finds very easy to do.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 17/09/18 12:34 UTC
<Bern>

"Sounds like a workable plan. Does anyone have any objections", he asked.
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 18/09/18 00:53 UTC
Kriv

The Dragonborn noble considered the strategic possibilities.

"None here.If that drow is a mage, we might get some return spells, aside from that, practicable."
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 18/09/18 06:03 UTC
Davroar

He does not object and turns around to head back to the forge and see if any of the work benches can be carried out while saying, "I'll get a table if someone will help please?"
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 18/09/18 10:27 UTC
Jaliera

Much as she would be happy to go along with Davroar, she might not be the strongest amongst their group, especially being quite short, so she waits a moment to see if someone else volunteers.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 18/09/18 12:34 UTC
<Bern>

He was torn. He doesn't like splitting the party like this. But it seemed pretty clear that no one was coming from the front without warning, so he decided to follow Davroar, bow at the ready.
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 20/09/18 05:14 UTC
Davroar

Being as quiet as he can he will return to the forge room, lighting up his own torch if needed, and will quickly check to see if any of the work tables in here are easily moved and at the same time if they can fit through the doors without too much trouble. If it looks like his idea is going to take too long or be too noisey then he will abandon the idea of trying to block the top of the stairs.
Posted By: nem Re: 4 - Wave Echo Cave - Thu 20/09/18 19:40 UTC
Chandan

Waiting, the old monk looks around at his friends.

"Does anyone have anything to drink?" He asks.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 20/09/18 19:46 UTC
<Bern>

He follows Davroar, remaining 'on guard' for now. If Dav finds something he thinks will work he will help with transport if needed.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 21/09/18 11:10 UTC
Jaliera

She watches Bern and Davroar leave and is tempted to go with them but feels her place is with the main group. However as her thoughts and her heat goes with Davroar, she also sends Whisper, so she can keep an eye on them and make sure they are safe.

At Chandan's request, she unstoppers her water bottle and offers it to the monk.

"Here you go Chandan."
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 21/09/18 22:38 UTC
OOC: Those of you who are moving, place yourselves on the Roll20 map and let me know when you're done. The dice roller will write the story weg

Sorry I've been slow. This weekend may be slow too.

Gypsy, I love your new avatar!
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 21/09/18 23:30 UTC
[[ I agree Nep. It didn't show up for me until after I rebooted today. Took me a moment to realize who the 'stranger' was <chuckle>

As to movement, since this is Davroar's 'expedition', I could only move Bern to cover the stairs while I wait for DUgan to decide where he wants to explore <g>

One other thing ... do you want to see if any of the newbies would be interested in taking over Kallista ... or is Zeim hoping to come back and play? <weg> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 22/09/18 00:20 UTC
[[ No. Kaista and Lingo are gone. We're also very close to the end of this game. Zeim and I have talked about what happens after and that's when it would make sense for others to nudge their way into the sandbox. I've also considered running some other D&D modules but the next 3 months are going to be a killer for me so I've resisted. ]]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 22/09/18 00:35 UTC
[[ oh well ... just a thought <g> ]]
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 22/09/18 07:04 UTC
[ooc: I moved Davroar into the smaller adjoining room where there is a smaller looking table that I had my eye on that might be more portable. He would have entered through the single door, not the double-doors. ]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 22/09/18 09:54 UTC
[OOC Thanks! grin And I am stranger.. but not in the way Mike means! lol ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 22/09/18 12:21 UTC
<Bern>

He follows Davroar stopping at the door to keep guard while Dav decides ...
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 22/09/18 18:12 UTC
Ryssa


The follower of the Morninglord moved along close to - and between the two dragonborn.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 22/09/18 18:47 UTC
DM

Bern followed Davroar who led them back by torchlight towards the scorched workrooms that they knew as the forge of spells. With Whisper scouting for them as they moved along, they knew that if trouble befell them, Jaliera would know quickly and that help would be on the way soon. So they moved forward knowing that it didn't matter to them what the condition of the worktables were in. What mattered was how easy would they be to move.

The door to the smaller room were difficult to open but with a healthy heave the two of them were able to get it open but when they did so, it opened loudly. They pause and look about for a moment and then, content that it was safe for now, they entered the room. Indeed, when they look about and survey the situation, the worktables were badly scorched but they would be relatively easy for two people to move and it looked like they would be able to maneuver it out the door. Inside the larger room, the round stone pedestal that the small brazier that burned with green flames sat on was also a good item to move. It was heavy but could be tilted and rolled. Yes, they could all haul material to create a barricade of some sorts. It called for labor, but it was doable.

They turned to get back to the others to the others to report their findings. As they exited the room ....

ooc: this calls for the random encounter dice roll. 17 or above means an encounter.....

and naturally....
GM Random Monster roll
Neptune rolled 1d20 and got 17

and of course ....
GM What monster?
Neptune rolled 1d12 and got 4
Yikes!

GM How many?
Neptune rolled 1d4 and got 2

Sounds like a fair fight smile

I will need Davroar and Bern to roll for initiative. And I may as well get it from everyone so that you can act.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 23/09/18 00:12 UTC
<Bern>

He cursed silently when the door decided to give their position away. But there was not help for that now. He watched outside as Davroar checked out the tables. Then they went back to the first room they had explored. He like the idea of rolling the stone table. It was more substantial and they =could= roll it if they had to. Depending on what the group decided, maybe that and a table or two.

Bern Init MikeD rolled d20+3 and got 12 ... but, FWIW, Bern =had= mentioned earlier that he considered his main task was to 'keep watch' ... if that makes any difference <wink>
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 23/09/18 03:37 UTC
OOC: Yeah. I didn't make you roll for surprise, did I? Whisper was alert too. It doesn't prevent the encounter - that was the dice. The noise and the light were cause for a random encounter check.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 23/09/18 08:07 UTC
Davroar

He makes an ugly face at the noise that the door makes, but it seems that nothing untoward happened so he went ahead inside. It takes only a minute or so to figure which items to take and will need some help in moving them. Stepping back out it seems that they did after all get the attention of some denizens here.


Davroar Initiative
Dugan rolled 1d20 and got 16
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 23/09/18 09:57 UTC
Kriv ... initiative
AJ rolled 1d20+1 and got 3
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 23/09/18 11:14 UTC
Whisper Initiative
Gypsy rolled 1d20+1 and got 20

Jaliera Initiative
Gypsy rolled 1d20+4 and got 18
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 23/09/18 12:26 UTC
[[ just making sure <wink> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Sun 23/09/18 12:54 UTC
[Nice, Chandan initiative is 23 total.

Note to self, do not try to prepare for a fight as it can provoke a fight you are not prepared for. grin ]


Chandan

Taking a sip of the liquid, Chandan blinks and wonders---for the briefest of moments---what it is. Realising it's water, he takes a larger swig and passes the skin back to Jaliera with his thanks.

"Very... hydrating." He smiles positively.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 23/09/18 19:39 UTC

Ryssa Initiative Roll
1d20+2 = 22
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 24/09/18 10:37 UTC
DM
Whisper was the first to see that there was a problem an at that exact moment, Jaliera knew too but before she was able to move a muscle, the ghouls that had crept out of the rubble outside were upon Davroar and Bern. Just as the pair were getting ready to step out, the filthy claws were raking them. Bern feels them tear open the skin in one of his arms and as they did, he felt his body start to stiffen.



Ghoul-1 Attack Bern with claws
Neptune rolled 1d20+4,2d4+2 and got 19, 6

Ghoul-2 Attack Davroar with claws
Neptune rolled 1d20+4,2d4+2 and got 8, 4

I need a DC 10 constitution save for Bern. If he fails, he is paralyzed for 1 minute.
The rest of you can act. You should likely take advantage of double moves since you won't be able to assist in melee until you're in range. Davroar get his attack. If Bern succeeds in his save, so can he.

Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions 

Chandan      23  17     38         6
Ryssa        22 16/18*  43         3
Whisper      20  11      1
 Ghoul-1     19  12     22            
 Ghoul-2     19  12     22            
Jaliera      18  14     28         4  
Davroar      -   12     36     1   6    
Bern         16  15     49     1       Has light 20/20
Kriv         13  16     36     2       Has light 20/20    
Luminmorn    16  18     37     1   2   Has light 20/20

Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 24/09/18 11:32 UTC
Jaliera

"Davroar! Bern! Ghouls!"

She is running as she speaks, desperate to get to her friends, Davroar in particular of course but she wouldn't wish this fate on Bern either.

**Whisper, save Davroar if you can. Distract them.**

She is running hard, not stopping for anything..

"Ryssa help!"

She call back over her shoulder remembering what the cleric had managed to do last time they encountered these creature.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 24/09/18 12:50 UTC
Bern Con save MikeD rolled d20+3 and got 16

<Bern>

Damn!

The thought flashed through his head. He =had= been right. It =had= been a mistake to split up.

He took a step back and fired at the one that was further from the door ...

Bern shoot ghoul MikeD rolled d20+8,d8+3 and got 17, 8
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 24/09/18 16:47 UTC
Ryssa


Hearing the call from Jaliera, Ryssa turned and ran back in the direction from which he thought she'd heard the warning. As she ran, the cleric willed her new found mace to emit light.

Once close enough to see the ghouls, she called out for the Morninglord, her deity, to remove these monstrosities from their way.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 24/09/18 20:47 UTC
ooc: MikeD, unlike previous 3.5/4e edition, there is no "step back". It would trigger an opportunity attack - from BOTH ghouls. Are you sure you don't want to just roll to hit at disadvantage or to use your sword?


Exeter, by my calculation you will not be able to turn them until the 3rd round at least

Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 24/09/18 21:06 UTC
[[ is there a penalty from using a 'ranged' weapon 'up close and personal'? If so, I will take the step, if not ... hell no, I'll just shoot that bastard <g> ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Mon 24/09/18 21:50 UTC
MikeD - Yes. As Nep stated in his reply, if you use your bow while there is an enemy adjacent to you (even if you fire at someone else who is not adjacent) all your attacks are at Disadvantage. So you can use your bow at Disadvantage, or drop your bow, pull out your sword, and attack with it normally.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 24/09/18 22:00 UTC
[[ you guys spoil everything <chuckle> So assume he used his sword ... so the 16 becomes 13 to hit :-/ ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 24/09/18 23:31 UTC
ooc: There are 2 options:
1) Drop the bow, use the sword and your odds to hit go down 15% (As the status says, they're AC 12)
2) Shoot close range at disadvantage. Roll 2 separate attack rolls and use the worst roll.

I didn't do the math to figure out which is your best bet, but I do know you would have hit with the sword. Is the damage roll the same?
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 25/09/18 03:16 UTC
Davroar

Not these things again he thinks, as the one ghoul misses him with its claws. He will then cast Shillelagh on his staff and strikes the ghoul.


Davorar Attack ghoul with shilleagh staff
Dugan rolled 1d20+7 and got 24
Davorar damages ghoul with shilleagh staff
Dugan rolled 1d8 and got 7
Posted By: nem Re: 4 - Wave Echo Cave - Tue 25/09/18 07:24 UTC
Chandan

He rushes to the aid of Bern and Davroar, a flurry of ragged clothes, trailing a yellow silken scarf. His spear is held point forward, eager to skewer. (Exactly what, he isn't sure.)

[I've double moved in Roll20.]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 25/09/18 10:09 UTC
[OOC And you are a poet.. skewer.. sure wink ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 25/09/18 12:16 UTC
[[ Actually I forgot to add the +1 for the magic arrow in my initial roll. So using the sword, it would be d20+6 (so 15 to hit) and the damage would remain at d8+3 (so 8 damage) ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 25/09/18 13:02 UTC
DM

The druid and the ranger battled the unnatural ghouls as best they could. Both struck blows that harmed their assailants but it would take more than one strike to fell these foes. In the chaos of battle the ghouls both try to dig their claws into their prey but neither are able to do so.


Ghoul-1 attack Bern with claws
Neptune rolled 1d20+4,2d4+2 and got 12, 10

Ghoul-2 attack Davroar with claws
Neptune rolled 1d20+4,2d4+2 and got 5, 10

Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions 

Chandan      23  17     38         6
Ryssa        22 16/18*  43         3
Whisper      20  11      1
 Ghoul-1     19  12     22         8  
 Ghoul-2     19  12     22         8  
Jaliera      18  14     28         4  
Davroar      -   12     36     1   6    
Bern         16  15     49     1       Has light 20/20
Kriv         13  16     36     2       Has light 20/20    
Luminmorn    16  18     37     1   2   Has light 20/20



We need to get Kriv and Ryssa moved on the Roll20 map, but that shouldn't slow us down. Davroar and Bern get their 2nd round attacks.
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 25/09/18 20:11 UTC
Kriv

The Dragonborn acted as rearguard, vigilant in case the noise of battle attracted attention from those they had been about to fight.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 25/09/18 20:19 UTC
<Bern>

While he much preferred his bow, he had stick with his rapier for now ...

Bern next round MikeD rolled d20+6,d8+3 and got 22, 8
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 25/09/18 21:17 UTC
[OOC Whisper is there and had her instructions smile ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 26/09/18 00:38 UTC
OOC: Gypsy, the only way that Whisper can distract the ghouls is to make herself a target. Is that what you're asking? I say this because at 13th level your mage hand becomes a "distraction". While it doesn't protect you or someone in melee with the target of distraction, it penalizes the target's defense.

Quote

VERSATILE TRICKSTER
At 13th level, you gain the ability to distract targets with your mage hand. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Doing so gives you advantage on attack rolls against that creature until the end of the turn.


And although we've not used the optional flanking rules, they too only provide advantage on attack rolls. None of these strategies "protects" you or an ally.

Note: After Davroar goes, everyone can do another double move and position yourselves for attacks in the 3rd round.

Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 26/09/18 03:41 UTC
Davroar

He strikes the ghoul again, thanking the gods that this thing has not paralyzed him yet.

Davroar Attack ghoul with shilleagh staff
Dugan rolled 1d20+7 and got 21

Davroar Attack ghoul with shilleagh staff
Dugan rolled 1d8 and got 1
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 26/09/18 08:13 UTC
[OOC Jaliera would sacrifice Whisper to save Davroar. Of course she really hopes both will survive. Shame she's not 13th level! grin ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 26/09/18 12:02 UTC
DM

Whisper flutters around the ghouls, hoping to distract them, making herself a target but the ghouls were interested in the large, living things. Spirit creatures did not smell the same to them. The fact that those living things, Bern and Davroar kept managing to harm them did little to stop the ghouls who were driven by an insatiable hunger. They continue to claw at the humans and once again Bern feels the sting of a foul claw rip into his flesh and once more a sickening shiver runs through him.


Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions 

Chandan      23  17     38         6
Ryssa        22 16/18*  43         3
Whisper      20  11      1
 Ghoul-1     19  12     22        16  
 Ghoul-2     19  12     22         9  
Jaliera      18  14     28         4  
Davroar      -   12     36     1       
Bern         16  15     49     1  13   Has light 20/20
Kriv         13  16     36     2       Has light 20/20    
Luminmorn    16  18     37     1   2   Has light 20/20


We are now at the top of round 3. Based on tactical positions, many of the PC's can reach the melee without having an action they can do. So the ghouls will go.

Ghoul-1 attacks Bern with claws
Neptune rolled 1d20+4,2d4+2 and got 18, 7

Ghoul-2 attacks Davroar with claws
Neptune rolled 1d20+4,2d4+2 and got 5, 6

Bern needs to make another DC 10 Con save or be paralyzed for a minute.

Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 26/09/18 12:15 UTC
Bern another con check MikeD rolled d20+3 and got 12
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 26/09/18 12:54 UTC
Whew! Another save!

Davroar and Bern get their attacks. Everyone else can move into position.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 26/09/18 13:42 UTC
<Bern>

That damned thing was ripping him up and he =didn't= like it! He strikes again!

Missed. Is there a penalty for rolling a 1 :-/
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 26/09/18 13:55 UTC
(OOC - It is just an automatic miss, even if with adjustments you might have hit a really bad AC.)
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 26/09/18 14:06 UTC
[[ <whew> And it occurred to me that I made a =big= tactical mistake. I forgot all about my 'horde breaker' feat which would have let me attack both ghouls each round <sigh> ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 26/09/18 17:19 UTC
Ryssa


Wielding her new found magic mace, Ryssa moved into place close, but just behind Bern and Davroar. Pausing, she willed the mace to direct the light of the Morninglord toward the ghouls and then she swung the mace at the ghoul closest to the ranger.

Ryssa attacks ghoul
1d20+2, 1d8+2 = 9,7
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 26/09/18 18:07 UTC
ooc: Ex, Please read my thread carefully - nobody aside from Bern and Davroar could attack the ghouls this round (2) but since she goes early in round 3, Ryssa will be able to do something - just not melee. In any case, where you placed her, Ryssa cannot attack them at all because she's on the wrong side of a wall. When I measured early today, she was too far away to achieve melee next round. You could move her token directly west and use a cantrip or other spell.
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 27/09/18 03:30 UTC
Davroar

He hears the ghoul hitting Bern again, and is glad he manages to keep going knowing that these things can paralyze. Seeing Whisper swoop down he knows that the others must be getting close to helping, and pushes his attack hitting his ghoul again with a more solid hit.


Davroar Attack ghoul with shilleagh staff
Dugan rolled 1d20+7 and got 25
Davroar Attack ghoul with shilleagh staff
Dugan rolled 1d8 and got 8


Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 27/09/18 10:59 UTC
Jaliera

Through the contact with Whisper she is very aware of the situation in the room. Almost there now but the able melee fighters are likely to get in ahead of her, so she aims for the far corner where she can ensure no other nasty surprises can creep up on them. If she is needed in the fight she can go through the double doors to get in the back. It is really hard not rushing in to try to save Davroar and Bern but she is better protecting the rest of the group so they can do their job.

But it is hard..
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 27/09/18 12:44 UTC
Kriv

With a single move, does Kriv have LOS for a fire bolt?
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 27/09/18 15:51 UTC
No. Kriv does not. Note that there's a measuring tool in Roll20 on the toolbar to the left. It's the little circle with a diagonal "comb" sticking out the top right. Very cool.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 27/09/18 15:55 UTC
[OOC: Sorry for the screwup, Nep. I've moved Ryssa westward and close (diagonally) to Chandan.]


Ryssa


Unable to get close enough to strike one of the ghouls, Ryssa moved up diagonally behind Chandan and launched a minor spell at the ghoul which was attacking Bern.



Ryssa Casts Sacred Flame at Ghoul
2d8 = 16
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 28/09/18 23:15 UTC
DM
Whisper, Bern and Davroar have managed to stay alive long enough to see the cavalry arrive. Davroar is able to slam his enchanted staff into the ghouls chest. Bones crunch as it strikes but the damned thing still is coming. Bern, not happy about his sword skills, slashes at the ever-hungry ghoul and the blade hits nothing but air. Suddenly there's a column of fire slams down towards one of the ghouls. Ryssa to the rescue! Unfortunately the ghoul is able to dodge the pillar of holy flame.

OOC: The ghoul gets a dex save vs Sacred Flame ...

Ghoul-1 Dex save vs Sacreed Flame DC 14
Neptune rolled 1d20+2 and got 18 - Saves and takes no damage.

Code
           Init  AC    MaxHP  HDU Dam  Senses/Conditions 

Chandan      23  17     38         6
Ryssa        22 16/18*  43         3
Whisper      20  11      1
 Ghoul-1     19  12     22        16  
 Ghoul-2     19  12     22        17
Jaliera      18  14     28         4  
Davroar      -   12     36     1       
Bern         16  15     49     1  13   Has light 20/20
Kriv         13  16     36     2       Has light 20/20    
Luminmorn    16  18     37     1   2   Has light 20/20
Chandan and Whisper can go. Then the ghouls go.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 29/09/18 11:17 UTC
Jaliera

Now that she and the others are here she is not feeling so panicked and will send Whisper to the corner of the room to a safer place.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 29/09/18 14:07 UTC
OOC: That would be a "disengage" action and a move for Whisper. Disengage does not provoke opportunity attacks.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 29/09/18 14:29 UTC
Chandan

Sprinting in the shaky light carried by his rearward companions, Chandan arrives on the scene of Davroar and Bern's undead diversion. Leaping into the fray, the old monk's spear glints and gleams as it stabs one-two, followed by a flying knee.

Little offends him more than the undead, and Chandan's aim is to destroy both ghouls before they can do any more harm.

[Chandan hits 3x, 11 damage to ghoul-1, 18 damage to ghoul-2.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 01/10/18 15:21 UTC
DM

Chandan to the rescue! His spear doesn't kill the Ghoul on Bern but his knee destroys the other one. It is still hungry and claws at Davroar but it misses.

Ghoul-2 has only 6 hp left. Jaliera and Davroar get their attacks but everyone else goes after. Let's see who kills it.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 01/10/18 15:42 UTC
[OOC I don't think Jaliera is in a position to fire on a ghoul? smile ]
Posted By: nem Re: 4 - Wave Echo Cave - Mon 01/10/18 20:55 UTC
[Hi Neptune. If the ghouls have 22 hp max, shouldn't Chandan's 11 damage to g1, 18 damage to g2 have dispatched them both?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 01/10/18 21:52 UTC
Yep. Bad math! They're both dead! Play on.

Note to everyone. I'm going on vacation on Friday (I'm off to Spain!) and will be offline for a couple of weeks. Damn, wouldn't it be great if there was someone that could step in and DM for me?

...Oh....wait.... ZEIM!!! He'll pick up from here for a while as I start packing my bags.

Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 02/10/18 00:02 UTC
We'll miss you Nep. Hope you have fun and I agree with the quality of your available substitute!
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 02/10/18 06:06 UTC
Davroar

He grins when Chandan whirls into the room and in seconds manages to take out both of the ghouls. For an old man, Davroar is again impressed of how well he fights.

"Thanks Chandan." He then steps out to find Jaliera and says, "Thanks for keeping watch and getting everyone here so fast. I'm okay. Lucky this time."
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 02/10/18 12:43 UTC
<Bern>

"And =this= is why I don't like splitting up", he said picking up his bow.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 02/10/18 13:31 UTC
Jaliera

At the sound of Davroar's voice, she is already turning and stepping up to meet him.

"I was really worried about you. So glad you are OK. I should have come, sorry."
Posted By: nem Re: 4 - Wave Echo Cave - Tue 02/10/18 18:37 UTC
Chandan

He flicks a shred of the rubbery, rancid undead flesh off of his spear, wrinkling his nose in disgust.

To Davroar though, Chandan smiles and bows his head.

"You are welcome, young Davroar, Master of the Wild!" He says earnestly.

Then looks around for this table cum barricade....
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 02/10/18 19:23 UTC
OOC: I'm not gone, just handing off to my co-GM for a bit, but thanks!
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 02/10/18 20:54 UTC
(OOC - I will pick things up in a day or two.)
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 02/10/18 21:23 UTC
Take yer time ... we'll be here <wink>
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 02/10/18 23:01 UTC
[ooc: I'm leaving Friday, So I've got you guys through Thursday.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 02/10/18 23:04 UTC
DM
While the ghouls were not part of the plan, they accomplished what Davroar and Bern had intended to do by bringing the others here to help move benches and things to create some sort of protective barrier. Aside from the benches, the rubble outside the rooms is heavy enough to be used to create a wall of sorts and small enough that, with heavy labor, can be moved.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 03/10/18 04:21 UTC
Davroar

"Don't be sorry, Jaliera. I thought it would be safe to just look back here."

There was no way any of them could have expected more ghouls to move in so soon. Still he acknowledges Bern's concern and says, "You're right Bern. I thought we'd be fine since we were not gone that long from here." He shrugs his shoulders at that, and will then start making a suitable barricade at the top of the stairs here.

With the job done and satisfied that it should offer some protection should their enemies try to come at them from this direction, he dusts his hands off on his pants and thanks everyone for their help.

"Guess we should go back and see what those ugly bear fiends are doing now."
Posted By: nem Re: 4 - Wave Echo Cave - Thu 04/10/18 20:21 UTC
Chandan

With much huffing and grunting, Chandan helps with the table. He's glad when it's done yet pleased they did it.

"A good thing you went back for the table, or those ghouls might have got away." He comments.

That would have been bad. Undead are the embodiment of evil.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 04/10/18 20:37 UTC
<Bern>

He shrugged at Chandan's 'comment'.

They could chase after all the 'bad things' in the world and never make much of a difference. All =he= wanted to do was address the problems that were foolish enough to get in his face. And that was happening here. So they were of like mind ... for now.

"Lets get back to the issue at hand", he said as he move to the end of a table.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 04/10/18 20:45 UTC
[ooc: Where are you placing the blockade? You'll notice a table token on the map. I gave all of you access to it. Place it in the spot on the map that makes sense to you. Also, describe, in character, how exactly you're planning to put it together.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 04/10/18 21:03 UTC
[[ unless someone has an objection ... I have set the 'blockade' where I think it will do the most good. But it would not take much to convince me that it should be closer to the 'action' <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 04/10/18 23:50 UTC
OOC: No worries, we'll assume that someone provided light for the blockade building. Remember that it's dark down here. Every critter, living or undead, that you've seen here, has darkvision.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 05/10/18 01:29 UTC
Ryssa


Ryssa used her new found mace to provide light for the ones setting up the blockade.

"Let me know if anyone needs healing through the blessings of Lathandar."
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 05/10/18 04:54 UTC
[ooc: Initially I was thinking of setting the blockade at the top of the stairs, but MikeD has the better idea of having it closer. Looking at the spacing around the squares I just moved it on the map one square up and left. If we turn the table on its end and grab some rocks from the rubble to weigh down the legs and build a low rock wall behind the table should be enough in my opinion so that it just can't be easily pulled aside by any enemy charge. ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 05/10/18 12:18 UTC
<Bern>

Having settled on the where, he helps Davroar improve the barricade with rocks.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 05/10/18 14:09 UTC
DM
With a concerted team effort the heroes are able to effectively create a temporary barricade, strong enough to block any would-be assailants. It took the team some time to construct it and, likewise, it would take time to break through it.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 05/10/18 15:05 UTC
<Bern>

Initially he was chaffing at the delay. But the longer they worked with out any 'response' convinced him that they had not been heard.
Posted By: Zeim Re: 4 - Wave Echo Cave - Fri 05/10/18 22:33 UTC
DM

Hello everyone! Been awhile since I've run here but I will try not to totally screw up Nep's section. As I see it this is everyone's status:

Code
          Init  AC    MaxHP  HDU Dam  Senses/Conditions 

Chandan      23  17     38         6
Ryssa        22 16/18*  43         3
Whisper      20  11      1
Jaliera      18  14     28         4  
Davroar      -   12     36     1       
Bern         16  15     49     1  13   Has light 20/20
Kriv         13  16     36     2       Has light 20/20    
Luminmorn    16  18     37     1   2   Has light 20/20


So I've read back several dozen pages in the thread and I've looked at the Roll20 map and I have a few questions:

1 - What does HDU in the status block stand for (Healing Dice Used?)
1A - I also saw a discussion of spells used, and noted that you still have quite a lot left. I may add a column showing spells used (not counting cantrips) so we don't have to scroll back dozens of pages to do another inventory.
2 - I saw Ryssa took the new magical mace and Kriv has the Breastplate. Have you adjusted your pc's attack/defense info to account for the new items?
3 - I saw you were building the blockade in the corridor that heads west out of the northeast cavern with the waves (where Bern and Davroar are on the map)? This puts the blockade between you and the Bugbear/Drow you saw, correct?
4 - Everyone is split up very far apart (180 feet apart, around corners, in different caverns on different levels in some cases). Are you staying there or moving back together? If you are moving back together, please move your tokens on the Roll20 map.
5 - Most importantly, where are you going next? As Neptune pointed out with his larger map you have cut a long, yet narrow, swath thru the caves, leaving a lot of unexplored corridors and rooms. So, where to? You can presume you have never reached a dead end, so which way?




Attached picture Wave Echo Cave 1.jpg
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 05/10/18 23:36 UTC
Lots of us also have 'magical weapons' from when we dipped weapons and ammo in the green flames. For example Bern did his arrows. According to Nep, that +1 will last to the end of the mod.

Yes the blockade is where Dav and Bern are on the map. But the goal for it was to offer some 'rear guard' security once we 'start in' on the foes across the 'gorge' at the west end of the tunnel we are in now.

Some are not quite so 'comfortable' with the roll 20 map <g> We all would have been there 'building' our blockade.

As I mentioned above, we have been getting ready to take on the gob or hobs down across the gorge at the west end of the tunnel we are now in.

If anyone thinks I got any of that wrong (a distinct possibility) or has more to add, speak up <g>
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 06/10/18 01:18 UTC
[OOC: Ryssa's attack and damage stats have been adjusted (I think correctly) to allow for her magic mace. She should be with the others. I'll look to see if her token needs to be moved.]
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 06/10/18 07:28 UTC
[OOC: Hit Dice rolled during rests. Breastplate was noted, the temporary +1 on the maul was not but is now]
Posted By: nem Re: 4 - Wave Echo Cave - Sat 06/10/18 08:27 UTC
[I've moved Chandan to where the party are planning to assemble, prior to sneaking into the chasm-cavern to the immediate west.]
Posted By: Zeim Re: 4 - Wave Echo Cave - Sat 06/10/18 17:04 UTC
OK, got it, thanks. Can each of the spellcasters remind me how many spell slots they have used (not counting cantrips)? I will add a column to the stat block.

Just give me your total # of spell slots (no need to divide it by level, just "I have 4 1sts + 3 2nds + 2 3rds = 9 spells and I've used 3", for example. For any Warlocks, I'll need how many slots you get in total since it's not by level and how many you've used since your last short rest (since you get them all back every short rest). As you've just taken a short rest we'll assume any Warlocks are at full spell slots.

If everyone agrees with MikeD's summary of next steps, move your token to the left of the blockade inside the corridor and we'll proceed.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 06/10/18 17:14 UTC
[[ Bern: 4 spell slots, none used. ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Sat 06/10/18 20:50 UTC
Code
          Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Chandan      23  17     38         6              5/0
Ryssa        22 16/18*  43         3              10/9
Whisper      20  11      1
Jaliera      18  14     28         4              3/0
Davroar      -   12     36     1                  9/2 
Bern         16  15     49     1  13              4/0       Has light 20/20
Kriv         13  16     36     2                  3/1       Has light 20/20    
Luminmorn    16  18     37     1   2              4/2       Has light 20/20
Posted By: nem Re: 4 - Wave Echo Cave - Sat 06/10/18 20:55 UTC
[Chandan hasn't used any Ki since the last refresh/short rest.]
Posted By: Zeim Re: 4 - Wave Echo Cave - Sat 06/10/18 21:39 UTC
OK, but how many does he get each Short Rest?
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 07/10/18 07:27 UTC
[ooc: Davroar has not used any spells since the last spell audit on page 32 with one level 2 slot and one level 3 slot used. ]
Posted By: nem Re: 4 - Wave Echo Cave - Sun 07/10/18 07:59 UTC
[Zeim, Ki points completely refresh at a short rest.]
Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 07/10/18 16:34 UTC
(Neil - I was asking how many he has in total. No issue. I've gone ahead and done my own inventory. Here is an updated list. Note, Ryssa has 1 spell left for today by my calculations. Davroar still has several but with the Paladin's Lay on Hands also expended, Davroar may have to be more of a healer moving forward.)

Code
          Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Chandan      23  17     38         6              5/0
Ryssa        22 16/18*  43         3              10/9
Whisper      20  11      1
Jaliera      18  14     28         4              3/0
Davroar      -   12     36     1                  9/2 
Bern         16  15     49     1  13              4/0       Has light 20/20
Kriv         13  16     36     2                  3/1       Has light 20/20    
Luminmorn    16  18     37     1   2              4/2       Has light 20/20


Are you ready to move forward? If so I will move you to the end of the tunnel and we can start from there.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 07/10/18 17:45 UTC
[OOC Correct for Jaliera. Also added the scroll from the Forge less the Find Familar which she cast to get Whisper back. Away now until Friday. Plans to use her bow from the ledge in the next fight. wavy ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 07/10/18 17:54 UTC
[[ OK ... now =I= feel insulted. I'll have you know Dav isn't the only 'healer' left <snicker> ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 07/10/18 21:04 UTC
[OOC: Ryssa moved... I knew she was getting low on spells.]
Posted By: Zeim Re: 4 - Wave Echo Cave - Mon 08/10/18 14:01 UTC
DM

OK, moving ahead. I have placed everyone on Roll20 in single file in the corridor (it is narrow, rugged, and only 4 feet tall, so anyone taller than that is crouching). It looks like a dry, underground, streambed. I placed Kriv and Lumi in front.

I will give you till tomorrow to tell me if you want to change the marching order or are doing anything in preparation before moving to the end of the corridor, next to the chasm where Whisper saw the bugbears earlier.

Note that as you are carrying light sources it is impossible for you to gain surprise as the light announces your coming to all and sundry. Therefore once you move to the end of the corridor we will roll for Initiative.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 08/10/18 15:38 UTC
[[ I am OK being rear guard. But if the group wants me at the vanguard, I am OK with that too <g> And, FWIW, we all have been to the 'edge' and had seen what is below. It is why ... 'we' ... decided to build the barricade before we initiated with 'them' <g> ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Mon 08/10/18 16:48 UTC
(OOC - I put Bern in the back because you like to use his bow. Also, Whisper saw what was below 30+ minutes ago, before you built a barricade. Besides which, the dungeon is not a static place. weg )
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 08/10/18 17:00 UTC
[[ Sez you!!! <chuckle> And I didn't disagree with Bern being rear guard. I wanted to allow the others a say in that <wink> ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 09/10/18 14:37 UTC
DM

OK, since there are no objections, moving on.......

The height of the passage you are navigating varies, and is barely four feet high at most. It is obstructed by rounded boulders and pebbles all along it's route. It might have been an underground streambed, though no water flows through it now. As you approach the end of the passage, you recall what Jaliera said Whisper had seen and you are alert for trouble.

At the end of the passage, it opens into a cavern. A wide rift fills the eastern half of the cavern. You can hear the sounds of a stream pouring out to the west, which then tumbles down into the rift and sounds as if it flows out again to the north. Several ropes are secured to iron stakes along the western edge of the rift, leading down to the chasm floor.

The soft sounds of talk and rocks hitting rocks ceases as you approach the end of the tunnel with your lights. With the lights offered by Kriv, Bern and Lumi, you can see two Bugbears on the opposite side of the rift hefting Javelins. The far side of the cavern and the depths of the rift are shrouded in darkness outside the circles of light.

OK, everyone, spin for Initiative. Since you spent so much time preparing I will not have the two Bugbears you see gain surprise.

Code
          Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Chandan     20   17     38         6              5/0
Ryssa       13  16/18*  43         3              10/9
Whisper      -   11      1
Jaliera          14     28         4              3/0
Davroar     17   12     36     1                  9/2 
Bern        22   15     49     1  13              4/0       Has light 20/20
Kriv        21   16     36     2                  3/1       Has light 20/20    
Luminmorn        18     37     1   2              4/2       Has light 20/20
Bugbear1     9   16     27
Bugbear2    10   16     27 


Bugbear2 Initiative
Zeim rolled d20+2 and got 10
Bugbear1 Initiative
Zeim rolled d20+2 and got 9
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 09/10/18 15:45 UTC
Bern Init MikeD rolled d20+3 and got 22
Posted By: nem Re: 4 - Wave Echo Cave - Tue 09/10/18 18:19 UTC
Chandan initiative is 20 total
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 09/10/18 20:21 UTC
Ryssa Initiative Roll
1d20+2 = 13
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 10/10/18 02:06 UTC
Davroar Initiative
Dugan rolled 1d20 and got 17
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 10/10/18 10:47 UTC
Kriv initiative
AJ rolled 1d20+1 and got 21
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 10/10/18 14:04 UTC
Just need Jaliera and Lumi's Initiative rolls........

Code
          Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0       Has light 20/20
Kriv        21   16     36     2                  3/1       Has light 20/20    
Chandan     20   17     38         6              5/0
Davroar     17   12     36     1                  9/2 
Ryssa       13  16/18*  43         3              10/9
Whisper      -   11      1
Jaliera          14     28         4              3/0
Luminmorn        18     37     1   2              4/2       Has light 20/20
Bugbear2    10   16     27
Bugbear1     9   16     27 
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 10/10/18 14:14 UTC
[[ since we are waiting <g> Quick question - Does 'Extra Attack' work with bow as well as sword? ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 10/10/18 14:47 UTC
Yes.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 10/10/18 15:18 UTC
[[ Damn! Guess I should check my character sheet more often <sigh> ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 10/10/18 17:21 UTC
Will give Pande and Gypsy til tomorrow and then I will roll for them and we'll continue.
Posted By: nem Re: 4 - Wave Echo Cave - Wed 10/10/18 18:59 UTC
[Gypsy wants ghosting because she's always this week.

I rolled for Jaliera, got 8 total. zoiks Sorry Gypsy!!

Pande hasn't posted since 15 August, so I rolled for him too, if it helps, total of 15 for Luminmorn.]
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 10/10/18 19:04 UTC
Thanks, Neil........ So we can begin with Bern, Kriv, and Chandan's actions. Guys? Remember, you are approaching a chasm. You can see across to the other side as far as your light reaches, but to see into the chasm you have to move right up to the edge, shine your light and look down.

Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/0
Davroar     17   12     36     1                  9/2 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear2    10   16     27
Bugbear1     9   16     27
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1


Attached picture LMP - Chasm 1.JPG
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 10/10/18 19:46 UTC
<Bern>

He moves to the edge and fires twice at the closest foe.

Bern Shoot bugbear MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 11, 7, 11, 6

Well that was a waste of two wonderful arrows <sigh>
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 10/10/18 20:38 UTC
(OOC - It's a single file corridor, and Kriv and Lumi are already near the edge. You can fire thru allies so you don't have to move, but if you want to move up to the edge of the chasm please move Bern in Roll20)
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 10/10/18 21:22 UTC
[[ Guess that explains the terrible 'to hit' numbers <weg> But =REALLY= we are standing =RIGHT= there. Mind showing us what we have seen before?? ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 10/10/18 22:52 UTC
YOU haven't seen anything before. Whisper scouted and saw stuff that only a creature with darkvision can see, and that was 30+ minutes ago.

You can only see what your party's light reveals, and that is what is shown on the map. Until someone with a light crosses the chasm, creates a Light on the other side, uses a light to look down below, or Jaliera uses an action to look thru Whisper's eyes, everything you can see is shown.

From where Bern is standing, at the rear of the group, he can only see the two Bugbears on the opposite side. Your light only reaches 20 feet for normal lighting and 20 more feet for dim lighting from where Lumi and Kriv are shown on the map. Lumi is near the front edge of the end of the corridor where the chasm begins.
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 11/10/18 06:32 UTC
[ooc: I know its not Davroar's turn yet, but his intention will be to cast Flame Sphere on the southern bugbear. That will provide 20' of light on the opposite side. ]
Posted By: Zeim Re: 4 - Wave Echo Cave - Thu 11/10/18 14:11 UTC
Yes, that will aid Lumi, Ryssa, and Jaliera who go after Davroar to see more on the other side. it is Kriv's turn.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 12/10/18 11:22 UTC
Kriv

It is better to light a bugbear than curse the darkness.

Kriv Fire bolt at northern Bugbear
AJ rolled 1d20+5,2d10 and got 17, 7

Posted By: Zeim Re: 4 - Wave Echo Cave - Fri 12/10/18 14:06 UTC
Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/0
Davroar     17   12     36     1                  9/2 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear2    10   16     27
Bugbear1     9   16     27         7
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1


Chandan is up.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 13/10/18 18:23 UTC
Chandan

Rushing to the fore, whilst summoning the mystic power of the Five Elements, Chandan focuses his opening attack on the nearest bugbear.

"Rip Tide Water Whip!!" He growls.

[Attempting experimental move!

Chandan spends 2 Ki points. Southern bugbear must Dex save vs DC 14.

On a success, it takes 10 bludgeoning damage.

On a failure, it takes 20 bludgeoning damage, is pulled 25 feet and is attacked again by Chandan unarmed for 7 damage. And then, because it's over the chasm, takes 10 falling damage (from 2d6). Phew! So that's what, 37 damage if it fails.]
Posted By: Zeim Re: 4 - Wave Echo Cave - Sat 13/10/18 19:14 UTC
DM

The southern Bugbear is out of range (i.e. > 30 feet away from Chandan), so we'll do the Northern Bugbear.

Chandan lashes out with a rope of water which lashes at the Bugbear to the north, but fails to get a good grip when Chandan tries to pull it off it's feet.

Davroar is up, followed by Lumi.

Bugbear 1 Dex Save
Zeim rolled d20+2 and got 21


Code
Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/0
Davroar     17   12     36     1                  9/2 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear2    10   16     27
Bugbear1     9   16     27        17
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 14/10/18 07:12 UTC
Davroar

He will conjure a flaming sphere behind the bugbear's back and roll it into the bugbear hoping to damage it, while at the same time this should provide more light for everyone else.


Davroar Flaming Sphere on south bugbear
Dugan rolled 2d6 and got 8 damage if bugbear fails dex save
Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 14/10/18 16:40 UTC
DM

A Sphere of flame appears across the way and rolls onto the southernmost Bugbear, who dodges out of the way but is still burned somewhat.

Bugbear2 Dex Save
Zeim rolled d20+2 and got 18


The Sphere illuminates a large area on the other side of the gorge. You can now see the river that flows out of the west wall and disappears down into the gorge. You can see all of the space across the way except for the south-western most corner. About 25-30 feet behind the Bugbears is a stairway leading up to an empty landing. The depths of the gorge itself remains in darkness. No other foes are revealed.

Luminmorn is up.

Code
Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/0
Davroar     17   12     36     1                  9/2 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear2    10   16     27         4
Bugbear1     9   16     27        17
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 14/10/18 18:05 UTC
[[ can you update the map? There is this big 'black blob' between us and the bad guys ... the bad guys that we can see ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 14/10/18 20:14 UTC
It is updated. The big black blob is the chasm that you can't see into until somebody shines a light into it and looks down. Otherwise it is empty air between you and the other side.
Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 14/10/18 22:25 UTC
If it's a big deal I will remove the 'blob'. Just note that until someone looks down there what is shown is not necessarily what is there. Also that it is a chasm, about 25 feet wide, and cannot be walked across.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 14/10/18 22:31 UTC
[[ Well ... we are 'there' and ... especially with the 'light' from the fireball ... it seems only reasonable that we should know where =not= to step <weg> Thanks! ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 14/10/18 23:46 UTC
Yes. You are at the edge and can't walk further west.
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 16/10/18 14:07 UTC
DM

(Ghosted for Lumi) Seeing the foe across a gulf is frustrating to Luminmorn, who would like nothing more than to close to hand-to-hand combat with his enemy. However, it is what it is so he uses his newly learned Ranged Warlock abilities.

Luminmorn Eldritch Blast
Zeim rolled d20+4,d10 and got 16, 10


Code
Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/0
Davroar     17   12     36     1                  9/3 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear2    10   16     27        14
Bugbear1     9   16     27        17
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1



Ryssa's turn.........
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 16/10/18 18:20 UTC
Ryssa


Not wanting to waste her last potential spell of healing and seeing no way of getting close enough to a bugbear to attack it with her new found magic mace, Ryssa murmured a quick prayer to the Morninglord and pointed her forefinger at the closest bugbear, casing a minor spell of Sacred Flame.

Ryssa Casts Sacred Flame at Bugbear
2d8 = 10
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 16/10/18 18:38 UTC
DM

A bolt of fire shoots from Ryssa's fingertip. The Bugbear tries to dodge it, but fails, and added to its prior damage it collapses in a heap. The room begins to smell of burnt fur.

Bugbear1 Dex Save
Zeim rolled d20+2 and got 11


The wounded Bugbear pulls a Javelin out of a quiver on it's back and hurls it at Lumi....., but the Javelin flies wide, smashing against the cavern wall.

Bugbear Attack Lumi
Zeim rolled d20+2,d6+2 and got 9, 8


In the meantime, three more Bugbears appear from below, having climbed up the ropes from the chasm. They are now on the ledge, and ready themselves for battle. (No attacks this round as it took them a double move to climb up.)

Jaliera's turn.........

Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/0
Davroar     17   12     36     1                  9/3 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear5    10   16     27        
Bugbear4    10   16     27        
Bugbear3    10   16     27        
Bugbear2    10   16     27        14
Bugbear1     9   16     27        27                           Dead
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 17/10/18 12:03 UTC
Jaliera

She had already sighted bugbear 2 with an arrow and even with the appearance of more, sees no reason to change her mind. She lets fly but does try to hide.

aliera Arrow, damage, sneak, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 15, 6, 14, 26


{OOC Not sure if sneak attack applies here? So damage is 6 or 20]
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 17/10/18 13:01 UTC
DM

(OOC - Gypsy - I took a look at your pc sheet and I had thought everyone dipped their weapons into the Magical Green Flame to give them a +1, I don't see that +1 added to the bow attacks listed on Jaliera's sheet. If you dipped both your bow and your arrows you would actually get a +2, as Neptune pointed out earlier in this thread. A 15 misses. A 16 hits. So, presuming you did dip your bow you would hit. Please update your sheet for those +1s. As for the sneak damage, you must have Advantage on your attack or have an ally within 5' of the target to get it. You can use Whisper to distract the foe if you choose, or you can Hide before attacking to get your sneak damage. However if you hide before attacking then you will be revealed upon attacking. I will assume you used Whisper, but if you decide not to do so let me know and I will take away the extra damage.)

Bern is up........

Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/0
Davroar     17   12     36     1                  9/3 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear5    10   16     27        
Bugbear4    10   16     27        
Bugbear3    10   16     27        
Bugbear2    10   16     27        34                           Dead
Bugbear1     9   16     27        27                           Dead
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 17/10/18 14:06 UTC
<Bern>

He moved up to the edge to get a better line of sight on the bugbears. He shot at the one straight ahead of him and the one just to the south.

Bern attack w/ extra attack MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 28, 5, 11, 11
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 17/10/18 14:14 UTC
(OOC - MikeD - I gave each Bugbear a # on Roll20. I thought I made those labels visible to all. Can you not see them? If you can, just give me the Bugbear # to make it simpler.)
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 17/10/18 14:57 UTC
[OOC Happy with your interpretation! grin Forgot to amend sheet for forge flame, doing it now! smile ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 17/10/18 15:00 UTC
[[ sorry ... don't see numbers by them. ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 17/10/18 17:27 UTC
....How about now?
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 17/10/18 18:24 UTC
Yeay!!!! I shot at 3 then 4 <g>
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 17/10/18 18:57 UTC
DM

Bern fires two arrows, one of which strikes true. The other flies off towards the stairs.

Kriv is up, then Chandan.



Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/2
Davroar     17   12     36     1                  9/3 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear5    10   16     27        
Bugbear4    10   16     27        
Bugbear3    10   16     27         5
Bugbear2    10   16     27        34                           Dead
Bugbear1     9   16     27        27                           Dead
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 18/10/18 11:42 UTC
Kriv

They could still do with some extra lght over there. Kriv sighted in on the central bugbear and intoned his invocation to perfection, looking to immolate it utterly in the conflagration of his fire bolt.

Kriv Fire bolt at Bugbear 3
AJ rolled 1d20+5,2d10 and got 25, 12 - Critical!

Kriv Critical hit extra damage
AJ rolled 2d10 and got 14
Posted By: Zeim Re: 4 - Wave Echo Cave - Thu 18/10/18 16:28 UTC
DM

Kriv's bolt of fire strikes the Bugbear in the face, immolating it's head. It toppled to the ground, dead before it hits the floor.

Chandan is up.......

Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/2
Davroar     17   12     36     1                  9/3 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear5    10   16     27        
Bugbear4    10   16     27        
Bugbear3    10   16     27        31                           Dead
Bugbear2    10   16     27        34                           Dead
Bugbear1     9   16     27        27                           Dead
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 18/10/18 20:04 UTC

I love this line!
Quote
... immolating it's head
Posted By: Zeim Re: 4 - Wave Echo Cave - Thu 18/10/18 22:52 UTC
...are you back? You can take back over anytime you're ready.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 19/10/18 00:15 UTC
Just getting over jetlag, but yeah, sure. Who's up? Ah, Chandan!
Posted By: nem Re: 4 - Wave Echo Cave - Sat 20/10/18 08:21 UTC
Chandan

Singling out a bugbear within range, Chandan summons the elemental forces again. Bugbears are agile, not the ideal target for this power, but it's a gamble worth taking. His only other option is to throw his spear or darts, and the monk can't be sure of recovering them.

[I'll have another go. Was a fun idea.

Chandan spends 2 Ki points. Southern bugbear must Dex save vs DC 14.

On a success, it takes 5 bludgeoning damage.

On a failure, it takes 11 bludgeoning damage, is pulled 25 feet and is attacked again by Chandan unarmed for 5 damage. And then, because it's over the chasm, takes 10 falling damage (from 2d6). For 26 damage total if it fails.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 21/10/18 11:14 UTC
DM

Chandan manipulates the elements and a another water whip appears and lashes out at a bugbear. It is slapped by the whip but avoids ensnarement.

Bugbear-5 Dex save
Neptune rolled 1d20+2 and got 16
Davroar goes

Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/4
Davroar     17   12     36     1                  9/3 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear5    10   16     27         5
Bugbear4    10   16     27        
Bugbear3    10   16     27        31                           Dead
Bugbear2    10   16     27        34                           Dead
Bugbear1     9   16     27        27                           Dead
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1



Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 22/10/18 05:08 UTC
Davroar

Seeing the one bugbear untouched he will roll his flame sphere into it with minimal effect.

Davroar Ram flaming sphere into bug bear #4
Dugan rolled 2d6 and got 3 on failed dex save
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 22/10/18 11:57 UTC
DM
The flaming sphere rolls onto the 4th bugbear an it is unable to avoid the scorching and screams in pain. Liminmorn targets the same bugbear with a blast of eledritch magic and the violet flames engulf it.


bugbear-4 Dex save
Neptune rolled 1d20+2 and got 12 Fail

Luminmor Eldritch blast
Neptune rolled 1d20+6,1d10 and got 22, 6

Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 

Bern        22   15     49     1  13              4/0          Has light 20/20
Kriv        21   16     36     2                  3/1          Has light 20/20    
Chandan     20   17     38         6              5/4
Davroar     17   12     36     1                  9/3 
Luminmorn   15   18     37     1   2              4/2          Has light 20/20
Ryssa       13  16/18*  43         3              10/9
Bugbear5    10   16     27         5
Bugbear4    10   16     27         9
Bugbear3    10   16     27        31                           Dead
Bugbear2    10   16     27        34                           Dead
Bugbear1     9   16     27        27                           Dead
Jaliera      8   14     28         4              3/0 
Whisper      -   11      1

Ryssa goes
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 22/10/18 17:27 UTC
Ryssa


Pleased that her spell of flame had worked so well on its previous use, Ryssa called upon the blessings of the Morninglord and cast another spell, this time toward the more seriously wounded bugbear.

Ryssa Casts Sacred Flame at B5
2d8 = 7
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 22/10/18 18:39 UTC
DM

Ryssa calls upon the Morninglord to punish the bugbears and one is engulfed in his ire. With fire raining down on them from above, the burly foes retreat into darkness, away from harm. They both run west.

bugbear-5 Dex save
Neptune rolled 1d20+2 and got 13

This encounter is effectively over with two of the bugbears wounded but now out of sight.
What are you doing?
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 23/10/18 05:10 UTC
Davroar

Remembering there was a drow standing by the stairs earlier, he will move his flaming sphere closer there to dissuade any foes approaching from that direction.

"If anyone wants to get across, I can hold my flaming sphere there for a bit longer just in case anything comes at us while climbing up the ropes."
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 23/10/18 12:07 UTC
<Bern>

"I can cover folks from here", he added.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 23/10/18 12:58 UTC
Jaliera

"I think we need to go down there and continue on, having come this far. Although there is a chasm, the bugbears came up out of it so there must be a way down or across."

She offers her thoughts, still keeping her bow trained just in case.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 23/10/18 14:52 UTC
OOC: looking to split the party again? Bwahahahahah.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 23/10/18 15:07 UTC
[OOC Nope think we should =all= go! wink ]
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 23/10/18 15:14 UTC
(OOC - Remember, the Bugbears used the ropes that are hanging off the other side and spiked into the ground to go up and down, so once you get down and move across the bottom, you should be able to get back up the other side using the same ropes.)
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 23/10/18 15:42 UTC
[[ I don't think anyone was planning to staying behind so much as offering to provide 'cover' for those who went first to established a 'beach head' below <wink> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 23/10/18 21:22 UTC
Famous last words weg
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 25/10/18 12:16 UTC
OOC: Talk is cheap. I'm waiting for action. It won't be long before I start rolling for random encounters again.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 25/10/18 13:40 UTC
[OOC I have made an IC suggestion, waiting for a response wink ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 25/10/18 15:02 UTC
[[ I did as well ... but apparently no one is willing to be first <chuckle> If no one is willing ... say by Sat ... Bern will go down <sigh> ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Thu 25/10/18 15:44 UTC
Well, as Ranger/Scout I'd think Bern, or Jaliera (as Rogue/Scout) should always be leading, no?
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 25/10/18 16:47 UTC
[[ Well in 'exploration mode' I would say 'yes'. But we are in a combat situation. And if Jalieria or I stopped 'covering' to 'go down', who would be covering us? The casters with their limited list of spells? The melee fighters?? ... go on ... I =am= listening <weg> It seems to =me= that the 'smarter' plan is for a melee fighter or two to do down ... with the best cover money can buy ... making sure that they are not attacked without support. But, hey ... that is just me. ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 25/10/18 17:24 UTC
Ryssa


The cleric looked around from one to another of her companions, her lower lip tucked beneath her upper teeth as she tried to decide what was the best plan to follow.

"I think we should stay close to each other," she said, smiling curtly to Jaliera and her long-time ranger friend.

"And follow those bugbears who ran away."
Posted By: nem Re: 4 - Wave Echo Cave - Thu 25/10/18 19:09 UTC
Chandan

The height doesn't daunt the monk. He steps off the ledge and sails to the bottom with a billowing of robes and baring of nobbly knees.

Tidying his saffron scarf after landing, Chandan looks around warily before giving his companions the all clear.

[Slow Fall, 25-feet]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 25/10/18 19:27 UTC
<Bern>

With the others making their way down, he leans a bit further out to better cover them.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 25/10/18 21:17 UTC
OOC: I've been having Chandan lead the way because he always seems to be jumping forward anyway. That started as soon as they entered this dungeon. He can be both stealthy and elusive (speed) and can take care of himself to some degree. Seeing as he's already moved forward, we can stick with that plan.

I will forego the climbing athletics check.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 25/10/18 21:23 UTC
[[ just have him place his hand on Bern's shoulder <wink> ]]
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 26/10/18 02:20 UTC
Davroar

Davroar's main intention is to keep his flaming sphere going as far and as long as possible, because the archers will need light if anything comes through the exits on the other side of the chasm. Once Chandan gets to the other side, Davroar will cancel his flame sphere, shape-change into his spider form, and quickly cross along the ceiling. With his better dark vision as a spider, if anything does try to come at them he will throw his web at the enemy.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 26/10/18 13:54 UTC
Jaliera

As they seem to be moving down, Jaliera sends Whisper to the front so that she can keep an eye on Chandan and move in support if needed. Meanwhile she will stay back, probably along side Bern as the two of them work well together to cover the group. As the others move down, she will follow though, keeping them fairly well together in line with Ryssa's suggestion. Her friend is wise.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 26/10/18 14:46 UTC
<Bern>

When the others have made it down, he slings his bow and follows. Once down, he gets his bow ready again.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 26/10/18 19:09 UTC
Dugan, that's futile. Duration is 1 minute. You used several rounds during melee and it'll take the party some time to climb down. Climbing down is 1/2 speed so it'll take 2 rounds per person. Let's say that it lasts until the last of you get down. Just so we move things along, let's say that everyone makes it down without an encounter (as long as nobody breaks off and starts exploring on their own).

Place yourselves on the cavern floor, in the "dark brown" area, on this side of the stream. Crossing the stream is asking for trouble smile I've removed the "lighting" for now so that it's easier to see the map.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 31/10/18 04:04 UTC
[ooc: That's fine Neptune. I have moved my character as indicated then, and ignore my previous about shape change to avoid causing trouble for the group. ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 31/10/18 19:01 UTC
[ooc: Sorry all, I've had a hectic couple of days at work. I'll get to this tonight]
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 31/10/18 19:18 UTC
No worries ... take yer time. This is for fun ... not an obligation <wink>
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 02/11/18 01:54 UTC
DM
The party gets to the bottom of the chasm without much trouble. The only way out of here seems to be to cross the stream and climb up the ropes that the bugbears must have used to climb down from the other side of the rift. You had seen stairs flanking the place in the western wall where the stream flows out of.
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 02/11/18 06:00 UTC
Davroar

The stream only looks to be about five feet across, but being overly cautious he will test the depth of it using his staff.
If the creek is as innocuous as it looks he turns to the others and says, "Cross here or head upstream a bit?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 02/11/18 11:50 UTC
DM
Dugan, being a man of nature, realizes that running water is typically clean and even potable. The fir on the legs of the now dead bugbears is matted indicating that that they had waded through the stream.
Posted By: nem Re: 4 - Wave Echo Cave - Fri 02/11/18 12:44 UTC
Chandan

The monk looks around, but here seems as good a place as any to cross.

Chandan wonders if the bugbears had come down to the stream to collect water. If they had, there might be vessels lying around, and if they're lucky, a trail of spilt water leading back to their encampment.

Either way, the bugbears don't appear to have fussed over where to cross, so Chandan wades into the stream, probing with his spear.

"Here, I'll go first, Davroar." He says to the druid. "Any danger, I am sure I can find it!"

Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 02/11/18 14:58 UTC
Jaliera

She will have her bow ready and provide cover whilst the others cross.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 02/11/18 15:05 UTC
<Bern>

Once Chandan is across and up, he went next.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 02/11/18 15:26 UTC
DM

There seems to be no danger in crossing the stream. It's cold, as one would expect cave water to be. Otherwise, safe. Eventually everyone gets to the other side. The only way out now is to climb "up" the ropes.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 02/11/18 18:53 UTC
Ryssa


The devotee of the Morninglord follows the others, crossed the stream, shivering a bit at the bite of the frigid water and then stopped with the others. She looked up at the ropes they would have to utilize next.

"It looks farther up than it did down."
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 03/11/18 05:40 UTC
Davroar

He quickly slips out of his boots, crosses the creek and slips back into his boots to keep them dry for the climb up the ropes. He figures the brief pain of the cold creek water on his bare feet will make his climbing a little bit easier in dry boots. Davroar is not a strong climber, as he still has bad memories of climbing up the shaft in the goblin cave only to fall and hurt himself. He is tempted to shape-shift into a giant spider again to make the climb a lot easier, but if any attackers arrive he would rather be in his bear form instead. For now he decides to remain in his normal human form and smiles in reply to Chandan, "You usually do..." He will wait for Chandan and Bern to get to the top and will then start up himself.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 03/11/18 09:45 UTC
Jaliera

As she is waiting for the others to climb, she tests the water. It looks fresh. Maybe an opportunity to refill waterskins?
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 03/11/18 09:59 UTC
Kriv

The Dragonborn crossed the stream.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 03/11/18 21:12 UTC
Chandan

"Most monsters find me a disagreeable starter. Better that way!" Chandan says over his shoulder to Davroar.

Indeed, the last thing you should do to a man-eating monster is feed is encourage its appetite.

The old monk looks around for anything of the sort, whilst waiting for the party to regroup atop the west side of the chasm.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 05/11/18 18:45 UTC
DM
Now that they're all across the stream safely, they need to go up. There's one rope leading up.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 05/11/18 19:55 UTC
[[ just waiting on my companions to join me <weg> ]]
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 06/11/18 06:03 UTC
[ooc: Errg, if we need to do STR checks I suggest the strongest go up first and those without the bonuses have a second rope tied around their waists so that the top people can hold to prevent falls ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 06/11/18 14:58 UTC
OOC: No strength checks needed if there's a rope. You just move 1/2 speed.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 06/11/18 15:17 UTC
[Try telling me I don't need a Strength check when I'm doing the rope climb at the Spartan Super! (I'm not complaining though. grin Let's go find this Black Spider!!)]
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 07/11/18 06:02 UTC
Davroar

Climbing up from the creek bed, he will move a little bit forward and off to the side to let the others have some space, while watching for anything that might come at them from the direction of the stairs on the right.

[ooc: I've moved my character on Roll20 ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 07/11/18 13:30 UTC
DM

Under Whisper's watchful eyes, the heroes climb up the ropes and make it to the other side. Fortunately for them, in a vulnerable state, no random monsters wander by.

DM Random monsters (17-20 on d20)
Neptune rolled 1d20 and got 16

You can all place yourselves on the other side of the rift now, anywhere north of the waterfall/stream but not on any stairs.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 07/11/18 16:25 UTC
Jaliera

She will follow the others up the rope, her bow slung whilst she does so. Once at the top she will prepare her bow again, ready to follow the others as they head for the stairs.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 08/11/18 00:45 UTC
Ryssa


The cleric took up position near the middle of the group and was able to make it up the rope without too much trouble.
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 08/11/18 07:09 UTC
Davroar

With the last of them up, he will quickly and quietly coil the rope here to prevent anyone else from coming up from behind. Once that is done he will ask Jaliera, "Send Whisper to scout the stairs first?"
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 09/11/18 00:25 UTC
Kriv

With Chandan scouting, the Dragonborn advanced to keep an eye on him.
Posted By: nem Re: 4 - Wave Echo Cave - Fri 09/11/18 23:06 UTC
Chandan

Chandan sniffs the air. Scowls. Then he sniffs his armpit. Raises an eyebrow, shrugs, and continues to scout ahead.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 10/11/18 14:04 UTC
DM
Chandan advances to the steps. It is dark and he can only see as far as the various light sources that tthe others carry sheds. But he knows something already. They killed two bugbears in the cavern but earlier, before they fought the ghouls, Jaliera, who stopped to survey the cavern through Whispers eyes, reported a drow and at least one more bugbear.

If Chandan is scouting ahead, please provide me with a perception roll. Everyone else, are you following? Please place yourselves.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 10/11/18 14:23 UTC
[Chandan Perception roll 5 total. He's less of a scout, more of a canary.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 10/11/18 15:16 UTC
<Bern>

He continues to keep bow ready and an eye out for any new threats. There was at least one more bugbear by his count. And he would not be surprised to ... 'discover' that there were other threats wandering around this place.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 10/11/18 17:38 UTC
Ryssa


Ryssa stayed a few steps behind the aged monk, but continued to follow him as he explored.
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 10/11/18 22:05 UTC
Kriv

The Dragonborn kept pace, eyes on their sacrificial pawn.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 11/11/18 14:49 UTC
OOC: I'll wait till everyone positions themselves on the Roll20 map before moving forward from here, but I'll set it up.

DM
The steps lead up Chandan continues to scout forward. He needs light to guide his way but the spillage from behind him shows the monk that after the first set of steps up it turns left and then to the right there's an additional set of steps up. Beyond those steps he can see a hallway leading west. It opens into a room of some sorts 20 feet after the foot of the stairs. To the right there's a door and like all doors in these mines, it is 6 feet tall,
4 feet wide, and made of six-inch-thick cut slabs of stone fitted with iron handles and hinges.

Attached picture wec-23.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 11/11/18 15:12 UTC
[[ Bern is where he should be ... until we start moving out of here <g> ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 11/11/18 16:51 UTC
Ryssa


Ryssa felt an urge to use her new magically-endowed weapon and had to restrain herself from charging forward to Chandan's side. She knew the others were better fighters, however, and held back close to the two dragonborn warriors.

[OOC: Ryssa located on Roll20 map]
Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 12/11/18 04:41 UTC
Davroar

He will move up to the base of the stairs just behind Chandan ready with his staff for the moment.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 13/11/18 17:36 UTC
Jaliera

She is near the back with Bern providing a rear guard but Whisper is ahead and can see in the dark.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 13/11/18 17:47 UTC
[[ can you move yourself and whisper on the roll20 site dear?? <g> ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 13/11/18 17:57 UTC
Already done wink
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 13/11/18 18:00 UTC
Oh sure ... wait till I give ya a nudge <gd&r lmao>
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 13/11/18 21:16 UTC
Did it first! razz
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 13/11/18 21:53 UTC
<heh heh heh> Must be a lag ... or maybe a 'refresh' issue. I saw your post and went and nothing had changed. Something to keep in mind as we go forward.

BTW ... I am liking having the 'visual reference' that the Roll20 gives the game <g>
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 14/11/18 00:43 UTC
[ooc: Now I just need someone (staring at Neil) to move forward.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 14/11/18 01:12 UTC
<heh heh heh> There ya go ... 'spektin' the players to actually do something <snicker>
Posted By: nem Re: 4 - Wave Echo Cave - Wed 14/11/18 13:40 UTC
[Moved]

Chandan

A door! Closed doors, Chandan generally likes to leave alone and this one will be no exception if it's closed.

The large, open archway at the end of the corridor, through which hordes could pour is of more concern.

The scruffy old monk pauses by the door either way.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 14/11/18 13:47 UTC
Jaliera

She sees the door through Whisper's eyes and slings her bow before speaking to Bern.

"Going up front. We have a door."

And she makes her way to the front of the group so she can check it and see if it is locked. She is also remembering that tower and those pesky goblins that lay in wait for them. They need to have a better approach this time.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 14/11/18 14:14 UTC
<Bern>

With Jaliera watching their backs, he decides to get in position to cover Chandan.

[[ that was a 'double move' ... not sure how you want to treat that at the moment. ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 14/11/18 20:25 UTC
DM
The door is closed.
Posted By: nem Re: 4 - Wave Echo Cave - Wed 14/11/18 22:54 UTC
Chandan

As a matter of fact, the door is closed.

So Chandan continues onwards on his tiptoes. One must hope that his smell does not precede him.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 14/11/18 23:09 UTC
[[ bad news Chandan <chuckle> ]]
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 15/11/18 07:34 UTC
Davroar

He quietly moves up too, crouching just at the top of the stairs opposite to the closed door.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 15/11/18 11:55 UTC
[OOC Intention was for Jaliera to check out the door but I can't see it on the map so I have moved her next to Chandan. Whisper looking around the corner.]
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 18/11/18 09:49 UTC
Kriv

The scouting elements needed to be trusted to do their job, so Kriv continued behind them.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 19/11/18 15:45 UTC
[ooc: Gypsy, I'll let you move Jaliera and Whisper around if you want to check out the door. I had a brief communication with Pande about Lumi. He's hoping to jump in here or there. I'll move him on the map. Exeter, is Ryssa going to stand outside all alone? ]

Attached picture wec-24.gif
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 19/11/18 16:10 UTC
[OCC: Ryssa has been moved.]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 19/11/18 17:53 UTC
Jaliera

Leaving Whisper at the front on guard for any activity, Jaliera will listen at the door, then check it for traps, then see if it is locked but she has no intention of opening the door or going in just yet.

[OOC What do I roll for traps? Been ages since I did that.]

Jaliera Listen check
Gypsy rolled 1d20+5 and got 9
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 21/11/18 00:52 UTC
To find traps you would make a perception roll. You would also make a perception roll to listen at the door. You can make them separate rolls. The door is locked.

However....

You're an arcane trickster with mage hand legerdemain and thieves' tools. You can pick locks from 30 feet away.
To unlock the locked door you would make a (believe it or not) slight of hands roll. Because you're using the thieves tools, you add your proficiency modifier to that roll which is +3. So, to open the lock from 30 feet away you would roll 1d20+7.

You can take it from here. BTW, the roll of 9 is less than you would need.

However....since you sent Whisper out to scout, the most important roll is her perception roll. And not that it really matters, but at what elevation is she? Choices are 0', 5', 10', 15' high (rooms are 20' high in this area. 15 covers 15-19' up).

Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 21/11/18 10:58 UTC
[OOC Whisper at 15 as she is less likely to be spotted there.]

Looks like we are all asleep rolleyes

Whisper Perception
Gypsy rolled 1d20+3 and got 6

Jaliera Check traps
Gypsy rolled 1d20+5 and got 6

Assuming I survive:
Jaliera Unlock at distance
Gypsy rolled 1d20+7 and got 12

Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 21/11/18 21:03 UTC
DM

While Jaliera started to mess with the lock, Whisper moved into the room beyond. The spirit owl noticed movement up ahead but it was too late. She didn't notice the threat right near her. She is suddenly hit by a gob of webbing and gets plastered to the ceiling. She is tiny and the webbing has restrained her.

Jaliera is also unable to spot any traps on the door but before she attempts to unlock it, she realizes there are other priorities. Just as she realized that Whisper was in trouble, so was Chandan. He too is hit with a gob of spider webbing and is restrained. Only then do the spiders emerge from darkness. So far four of the giant arachnids are visible. What else is in that room is still unknown.


OOC: Since Whisper was "scouting" and can see into the blackness I gave her an active perception check. Normally the stealth is against passive perception. Chandan could not see his assailant coming. I'm being "easy" on you and only gave the spiders 2 surprise attacks and I made it "harmless" webbing - no damage.

To break out of the webbing, you need to use a full round action to break free with a DC 12 strength check.

Everyone needs to roll for initiative.


Attached picture wec-24.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 21/11/18 22:33 UTC
Bern Init MikeD rolled d20+3 and got 22
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 21/11/18 22:55 UTC
Ryssa Initiative Roll
1d20+2 = 15
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 22/11/18 05:22 UTC
Davroar Initiative
Dugan rolled 1d20 and got 18
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 22/11/18 10:38 UTC
Kriv initiative
AJ rolled 1d20+1 and got 4
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 22/11/18 14:46 UTC
Jaliera Initiative
Gypsy rolled 1d20+4 and got 20


Jaliera

**Whisper!**

Jaliera is more than distracted. Has she lost her little friend again? And so quickly! But she realises that Whisper is still alive for now.

"Giant Spiders!"

She draws her bow and moves quickly to a position where she can fire at the spider (1) threatening Whisper, intending to hide once she has done that. Those webs looked nasty!
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 22/11/18 14:50 UTC
[ooc: Don't move until it's your turn!]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 22/11/18 15:18 UTC
Sorry!
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 22/11/18 15:58 UTC
No prob. I understand getting overanxious smile
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 22/11/18 16:00 UTC
Also hadn't noticed Bern rolled higher! Sorry Mike!
Posted By: nem Re: 4 - Wave Echo Cave - Thu 22/11/18 18:09 UTC
Chandan

He may be a homeless vagrant, but Chandan is still a monk and getting plastered by sticky white gloop in a dark passageway is not something he's accustomed too.

He struggles to free himself, whilst calling to his companions.

"Watch out! Spiders attack from the front!"

[15 Initiative]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 22/11/18 18:47 UTC
[[ I done stupider stuff Gypsy <wink> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 23/11/18 04:46 UTC
DM
The spiders were waiting for the invaders. That is clear. Darkness is their ally. Light signified the approach of prey. Once they all skittered out of the darkness all six of them swarmed towards and into the hallway. These were uncommon and deadly predators. Although their first barrage failed to harm any of the intruders, their attack was effective.

Three of the spiders tried to bite the two nearest targets. The spider that had ensnared Whisper chose to go after juicier prey and scurried towards Jaliera. When it tried to bite her it's fangs clicked together as she dodged the fangs. The spider that had trapped Chandan is joined by another spider as they began to feast on the monk. Somehow, even trapped in webbing, Chandan avoids the poisoned fangs of both, even though they had a clear advantage.

Three of the other spiders had not yet spun their webs and they chose to shoot as they approached their prey. Kriv avoids the webbing targetting him but Jaliera and Lumi are restrained. With half the party now ensnared, the reality that they might be doomed is tangible. What's more daunting is that you do not know what else lurks in the dark chamber beyond.

I rolled a natural 20 for initiative; a bad time that. It's astounding that I missed on all the damage attacks - especially o Chandan because the two spiders attacked with advantage which basically means 4 misses!

With three of you restrained, you should pay attention to what that means:
Restrained - A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. The creature has disadvantage on Dexterity Saving Throws.

I've uploaded 2 graphics. One of them is the stats of the Giant Spiders. You've faced them enough times to have learned a lot about them. Read it. It might help.
Status:
Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#1  23   14     26                                                     
G.Spider#2  23   14     26                                                     
G.Spider#3  23   14     26                                                     
G.Spider#4  23   14     26                                                     
G.Spider#5  23   14     26                                                     
G.Spider#6  23   14     26                                                     
Bern        22   15     49     1  13              4/0          Has light 20/20
Jaliera     20   14     28         4              3/0          Restrained
Davroar     18   12     36     1                  9/3 
Chandan     15   17     38         6              5/4          Restrained
Ryssa       15  16/18*  43         3              10/9
Luminmorn   11   18     37     1   2              4/2          Has light 20/20
Kriv         4   16     36     2                  3/1          Has light 20/20    

Whisper      -   11      1                                     Restrained

Luminmorn Initiative Neptune rolled 1d20-1 and got 11
Giant Spiders Initiative Neptune rolled 1d20+3 and got 23
Spider 1 Bite Jaliera, piercing dam, Poison damage (DC 11 Con save for 1/2) Neptune rolled 1d20+5,1d8+3,2d8 and got 6, 8, 11
Spider 2 Bite Chandan adv, piercing dam, Poison damage (DC 11 Con save for 1/2) Neptune rolled 1d20+5,1d20+5,1d8+3,2d8 and got 7, 14, 11, 10
Spider 3 Web Kriv Neptune rolled 1d20+5 and got 14
Spider 4 Web Lumi Neptune rolled 1d20+5 and got 22
Spider 5 Bite Chandan adv, piercing dam, Poison damage (DC 11 Con save for 1/2) Neptune rolled 1d20+5,1d20+5,1d8+3,2d8 and got 8, 6, 10, 7
Spider 6 Web Jaliera Neptune rolled 1d20+5 and got 19
Bern goes


Attached picture wec-25.gif
Attached picture wec-25a.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 23/11/18 13:33 UTC
<Bern>

There was one obvious choice for his first attack. Jaliera & Chandan had the most around them.

Attacking 6 and 1 using horde breaker
Bern 6&1 w/ Horde Breaker MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 21, 9, 26, 11


"Try to work together to focus on one foe at a time", he called. It seemed the best strategy at the moment.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 23/11/18 15:24 UTC
DM
Both of Bern's arrows strike true, wounding two of the spiders. But these are tough foes. A single arrow or even two would not be enough to fell the 8-legged critters.
Jaliera (restrained) goes, then Davroar
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 23/11/18 19:00 UTC
Jaliera

She struggles to free herself, worried about Whisper and the rest of their group.

Jaliera Strength
Gypsy rolled 1d20 and got 1


But she is held fast!
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 23/11/18 20:14 UTC
Ooof....
Davroar goes. Chandan might as well too.
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 23/11/18 23:53 UTC
Davroar

He will cast his flame sphere once again making it appear right behind the spider that Bern just hit and will then roll the sphere at the spider's back. He hopes that this will make the spiders retreat.


Davroar flame sphere damage
Dugan rolled 2d6 and got 11 (half damage on Dex save)
[ooc: using up my last level 2 spell slot ]


Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 26/11/18 04:24 UTC
DM
Davroar rams the flaming sphere into the spider who is unable to successfully dodge the most severe impact and it screeches in agony. The noise echos through the mines, but combat is rarely quiet.


Spider-6 Dex Save flaming sphere
Neptune rolled 1d20+3 and got 11

Status:
Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#1  23   14     26        11                                           
G.Spider#2  23   14     26                                                     
G.Spider#3  23   14     26                                                     
G.Spider#4  23   14     26                                                     
G.Spider#5  23   14     26                                                     
G.Spider#6  23   14     26        20                                                  
Bern        22   15     49     1  13              4/0          Has light 20/20
Jaliera     20   14     28         4              3/0          Restrained
Davroar     18   12     36     1                  9/3 
Chandan     15   17     38         6              5/6          Restrained
Ryssa       15  16/18*  43         3              10/9
Luminmorn   11   18     37     1   2              4/2          Has light 20/20
Kriv         4   16     36     2                  3/1          Has light 20/20    

Whisper      -   11      1                                     Restrained


Chandan goes next. He has some options:

1) If he succeeds on his DC 12 strength check to break free, he can move away from the flaming sphere. However, he cannot do so without suffering 3 opportunity attacks.

2) If he succeeds on his DC 12 strength check to break free, he can end his turn without moving and needs to make a DC 15 Dex save (that's Davroar's spell DC) or take full Flaming Sphere damage (11 pts). If he succeeds he takes only half damage (5 pts)

3) If he fails on his DC 12 strength check to break free, he can end his turn without moving and needs to make a DC 15 Dex save but this one is at disadvantage (because he is still restrained and that's an effect of the condition) or take full Flaming Sphere damage (11 pts). If he succeeds he takes only half damage (5 pts). Either way the webs will have burned away.

4) You can do something totally unexpected.

Oh, and yeah, I know that I revealed some of the map. You'll hear about it after Chandan's actions. Ryssa is on deck.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 26/11/18 20:36 UTC
Chandan

Closing his eyes and taking a deep breath, the old monk tenses, applying his strength like flowing water against the webs. The flames close on him, he opens an eye, then redoubles his efforts. A slight squeak escapes from his buttocks, then suddenly the webs tear and he vaults free, over the haunches of the spiders, back-flipping into the room beyond.

[Chandan Str Save 9+3 Proficiency=12
Spend 1 Kit point on Step of the Wind(Disengage as bonus action)]
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 26/11/18 23:56 UTC
Ryssa


Seeing the swarming spiders, Ryssa murmured a quick prayer to the Morninglord, casting a flame spell at the closest of the arachnids.

Ryssa Casts Sacred Flame at S3
2d8 = 2


[OOC: Now that was an impressive roll...]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 27/11/18 04:09 UTC
DM
Chandan breaks out of the webs and propelled by flatulence, manages to flow through the sea of spider legs into the chamber beyond. He's at the edge of darkness but in the glow of the flaming sphere he sees a disheveled dwarf sitting at a table, barely able to lift his head off the table. He looks to be in bad shape, barely conscious. He also looks very scared.

Meanwhile Ryssa rains down fire upon the nearest spider, but it does not seem to be harmed very much. Luminmorn hacks away at that same spider, focusing fire on one target until it was gone. Fewer foes meant fewer chances they someone gets harmed. Unfortunately Ryssa's attack was more effective.



Luminmorn Attack Spider #4
Neptune rolled 1d20+7,1d8+7 and got 13, 9

Status:
Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#1  23   14     26        11                                           
G.Spider#2  23   14     26                                                     
G.Spider#3  23   14     26                                                     
G.Spider#4  23   14     26         2                                            
G.Spider#5  23   14     26                                                     
G.Spider#6  23   14     26        20                                                  
Bern        22   15     49     1  13              4/0          Has light 20/20
Jaliera     20   14     28         4              3/0          Restrained
Whisper      -   11      1                                     Restrained
Davroar     18   12     36     1                  9/3 
Chandan     15   17     38         6              5/6          
Ryssa       15  16/18*  43         3              10/9
Luminmorn   11   18     37     1   2              4/2          Has light 20/20
Kriv         4   16     36     2                  3/1          Has light 20/20    

Dwarf        ?????????????????????????????????????????

Kriv goes next.

Posted By: AJ Re: 4 - Wave Echo Cave - Fri 30/11/18 01:20 UTC
Kriv

The Dragonborn noble swung at the spider in front of him only to see it skitter away.


Kriv maul spider 3
AJ rolled 1d20+6,2d6 and got 10, 6
Kriv extra attack maul spider 3
AJ rolled 1d20+6,1d6,1d6 and got 13, 6, 4
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 04/12/18 13:20 UTC
DM
In the hallway, Kriv Flails at the spider but misses. While the spiders do skitter, they don't leave. Instead, the four flee the heat of the flaming sphere by climbing up and away from it. They climb up the walls and onto the ceiling with equal ease. And because they are already at close range, These four all try to bite the dungeon visitors. Kriv and Jaliera are both bitten can feel the burn of the spider venom. Davroar and Luminmorn are also attacked by they are able to fend off their attackers.

The two spiders inside the chamber chase after Chandan. One is able to generates enough silk to aim it's spinnerets at the old man. It stops halfway towards him and ensnares him in the web. Once he's held, it follows the other spider. That other spider is unable to spin it's web so it tries to sting Chandan but misses. Bound now in webs, on the edge of darkness, the monk glances over once more at the semiconcious dwarf. He lifts his head when he sees the monk now wrapped in spider web but he seems to look past Chandan, into the darkness. Others can see more movement behind Chandan. Two figures brandishing weapons are closing in on the monk.

Giant spiders can walk on walls and ceilings with no penalty. They climbed the wall above the party and are attacking downward. In the map, I flipped the hallway walls down to depict where the spiders are. To be really acurate, they should really be 5 feet back, but to show that they are in melee range, I placed them adjacent.

Spider-2,Spider-5 Recharge web on 5-6
Neptune rolled 1d6,1d6 and got 6, 3.
Spider-2 Web Chandan
Neptune rolled 1d20+5 and got 21 - Chandan is restrained
Spider-5 Attack Chandan,Piercing Damage,Poison Damage
Neptune rolled 1d20+5,1d8+3,2d8 and got 6, 7, 9
Spider-1 Attack Davroar,Piercing Damage,Poison Damage
Neptune rolled 1d20+5,1d8+3,2d8 and got 14, 8, 4
Spider-3 Attack Kriv,Piercing Damage,Poison Damage
Neptune rolled 1d20+5,1d8+3,2d8 and got 18, 7, 6 (hit for 13)
Spider-4 Attack Jaliera,Piercing Damage,Poison Damage (with advantage)
Neptune rolled 1d20+5,1d20+5,1d8+3,2d8 and got 17, 24, 5, 8 (Whew! Not a crit)
Spider-6 Attack Luminmorn,Piercing Damage,Poison Damage
Neptune rolled 1d20+5,1d8+3,2d8 and got 11, 9, 10
Figures4&5 Initiative Neptune rolled 1d20+2 and got 17
MoreTrouble?? Initiative Neptune rolled 1d20+1 and got 11

Status:
Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#1  23   14     26        11                                           
G.Spider#2  23   14     26                                                     
G.Spider#3  23   14     26                                                     
G.Spider#4  23   14     26         2                                            
G.Spider#5  23   14     26                                                     
G.Spider#6  23   14     26        20                                                  
Bern        22   15     49     1  13              4/0          Has light 20/20
Jaliera     20   14     28         4              3/0          Restrained
Whisper      -   11      1                                     Restrained
Davroar     18   12     36     1  12              9/3 
??????      17   (the two figures in the darkness)
Neptune rolled 1d20+2 and got 17
Chandan     15   17     38         6              5/6          Restrained
Ryssa       15  16/18*  43         3              10/9
MoreTrouble 11
Luminmorn   11   18     37     1   2              4/2          Has light 20/20
Kriv         4   16     36     2  13              3/1          Has light 20/20    

Dwarf        ?????????????????????????????????????????

Bern goes next.


Attached picture wec-26.gif
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 04/12/18 14:24 UTC
<Bern>

He continues to focus on the two he had previously attacked ...

Bern 6&1 w/ Horde Breaker MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 12, 7, 29, 9
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 04/12/18 16:00 UTC
(OOC - MikeD, isn't a 29 a Crit?)
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 04/12/18 17:00 UTC
[[ Oops ... didn't notice, but yes <g> So what else you need? Is it an extra damage die? If so ... MikeD rolled d8+4 and got 10 <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 04/12/18 19:51 UTC
ooc: You add the die, not the bonuses. So 1d8. Therefore 6 extra points - which is enough to kill Giant Spider #1.

Jaliera and Whisper go (Whisper can also try a strength check and since you forgot last round, give her 2 rolls

Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 04/12/18 21:21 UTC
Jaliera & Whisper

Whisper Strength
Gypsy rolled 1d20-4,1d20-4 and got 0, 12

Jaliera Strength
Gypsy rolled 1d20 and got 5
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 05/12/18 00:25 UTC
DM
Somehow, Whisper is able to break free of the webbing, while Jaliera is held fast.
Davroar is up.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 05/12/18 06:00 UTC
Davroar

He grits his teeth as the spider bites him and at the same time is dismayed to find that the spiders hunger overrides their common sense to flee from fire.
Maneuvering his flame sphere up he will attempt to attack the same spider that he had badly burnt before.


Davroar flame sphere damage
Dugan rolled 2d6 and got 10 (half-damage if DEX save)


[ooc: Not sure if spider 4 is still on the ground or on the wall. If it is still on the ground raising the flame sphere up ten feet it should have enough movement go over spider 4, hovering above Luminmorn and move into spider 6. Otherwise my only option is to attack spider 4 with it. ]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 05/12/18 15:53 UTC
Jaliera

Unable to help herself, Jaliera is delighted that Whisper gets free and sends her away from the spiders to hide.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 05/12/18 22:20 UTC
DM
Davroar rolls the sphere towards the nearest spider and it screeches as it burns.

ooc: Spider 4 is on the floor next to Jaliera and Davroar. The spiders DID flee the fire and headed directly up and away from it. The sphere is ground bound except as described in the spell:
Quote
When you move the Sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. I needs to be on the ground at the end of your turn. I'll assume it's against Spider 4.

Spider-4 dex save Neptune rolled 1d20+3 and got 4 - full damage (10).
Note that fire will free Jaliera (with some pain). It might hurt and it might save her life. If you leave the sphere where it is, she'll be free next round if she doesn't break free herself, but she will take some damage.


Meanwhile, the two figures that were in the darkness behind Chandan get their attack. The bugbears attack with surprise and both hit the monk. He teeters on the brink of consciousness but remains barely alive.

Bugbear-4 attacks Chandan with advantage, Dam, Surpise dam
Neptune rolled 1d20+4,1d20+4,2d8+2,2d6 and got 16, 18, 8, 7
Bugbear-5 attacks Chandan with advantage, Dam, Surpise dam
Neptune rolled 1d20+4,1d20+4,2d8+2,2d6 and got 18, 23, 7, 9
ooc: I only made the bugbears somewhat visible to give you guys the opportunity to do something. I was bending the rules in your favor. Chandan would not have seen them until it was too late.
Status:
Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#1  23   14     26        DEAD-DEAD-DEAD-DEAD-DEAD-DEAD-DEAD-DEAD-DEAD                                          
G.Spider#2  23   14     26                                                     
G.Spider#3  23   14     26                                                     
G.Spider#4  23   14     26        12                                            
G.Spider#5  23   14     26                                                     
G.Spider#6  23   14     26        20                                                  
Bern        22   15     49     1  13              4/0          Has light 20/20
Jaliera     20   14     28         4              3/0          Restrained
Whisper      -   11      1                                     
Davroar     18   12     36     1  12              9/3 
Bugbear-4   17   16     27
Bugbear-5   17   16     27
Chandan     15   17     38        37              5/6          Restrained
Ryssa       15  16/18*  43         3              10/9
MoreTrouble 11
Luminmorn   11   18     37     1   2              4/2          Has light 20/20
Kriv         4   16     36     2  13              3/1          Has light 20/20    
Dwarf       TBD

Yes. This encounter has TPK written all over it. Chandan is up.

Posted By: Zeim Re: 4 - Wave Echo Cave - Thu 06/12/18 00:45 UTC
(OOC - As much as this party has been completely averse to using any magic other than healing or cantrips, for the most part, I'd think it's past time for some, eh?)
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 06/12/18 11:18 UTC
(OOC: They are nicely bunched up on the ceiling, true. I reckon a burning hands should have the spread for that depending how we rule on a cone angled up.)
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 06/12/18 21:43 UTC
[ooc: So are you weg ]
Posted By: nem Re: 4 - Wave Echo Cave - Fri 07/12/18 14:38 UTC
[Str check 19]

Chandan

Attacked on all sides, the monk still doesn't give up. There is a dwarf to save and by the light of the flaming sphere he sees his young cohorts are marauded yet by giant spiders.

At least Chandan has drawn away two and---who invited the bugbears!?---tearing the webs from his raggedy robes, barely maintaining his modesty in doing so, the old man prepares to go down fighting all comers.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 07/12/18 21:12 UTC
DM
The monk, besieged on all sides, breaks through the webbing and is prepared to die fighting in his birthday suit.

OOC: I need Chandan to provide me with a wisdom save.

I moved the flaming sphere on the map. In order for it to have attacked the spider it needed to ram it and end it's movement.

Ryssa is up.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 08/12/18 01:35 UTC
Ryssa


She saw Chandan at the far end of the chamber, almost surrounded by enemies, and was most worried for the old monk's survival. She decided to attack the closest spider with another sacred flame spell before closing the distance between herself and Chandan.

Concentrating on the sacred flame, she murmured a prayer to the Morninglord.

Ryssa casts Sacred Flame at Spider 4
2d8 = 11
Posted By: nem Re: 4 - Wave Echo Cave - Sat 08/12/18 09:36 UTC
[Chandan's Wis check 7 total]
Posted By: nem Re: 4 - Wave Echo Cave - Sat 08/12/18 17:13 UTC
Chandan

Twirling his spear into offensive posture, Chandan is about to sell his life dearly---well, reasonably priced perhaps, if not a complete giveaway---when he topples as if struck by a bolt, gripping his chest with one hand, eyes boggling. Darkness drops suddenly on his vision like the final curtain with its ropes cut. The monk's luck might have run out, but his last thoughts are amicable. He could not have asked to die a better death, than in defence of good people.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 09/12/18 12:31 UTC
DM
The bugbears and spiders that had encircled Chandan stop as they see him drop. They look to now deal with the rest of the invaders.

OOC: Luminmorn goes. Neal, want you want to ghost him for us for now?
Posted By: nem Re: 4 - Wave Echo Cave - Sun 09/12/18 14:54 UTC
[Thanks Nep. Probably best if you stick at it for now though, otherwise I'll have to familiarise myself with multiclass paladin/warlock dragonborn mechanics in the middle of combat. grin I don't play D&D 5E elsewhere so I might slow things down.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 09/12/18 16:20 UTC
DM
Ryssa, seeing the danger that Jaliera was in, tried to kill the spider that was zeroing in on the young rogue. She rains down holy fire on it but the spider still moves after her attack. Luminmorn, facing danger on the wall, turns aside to finish off the spider attacking Jaliera too. His magical battle ax, Hew, strikes true and cleaves the spider. His next objective is to help Chandan out so he begins to make his way towards the fallen monk, even knowing the risk that he'll be struck.

The spider on the wall takes the opportunity to attack the paladin and it bikes Luminmorn in the back. Instead of cringing, the dragonborn reacts by spinning back momentarily and pointing his finger at the spider. Fire shoots out of that finger and that spider is immolated.

As Luminmorn passes into the room, the chamber is further illuminated. He sees, to his right, a dark elf crouched behind the dwarf at the table. He is holding a black staff in his hands and looks to use the dwarf as a shield. "Come no closer or the dwarf dies!" he calls out.


Luminmorn Attack Spider-4 with Hew Neptune rolled 1d20+7,1d8+5 and got 19, 12
Spider-6 Opportunity attack on Luminmorn Neptune rolled 1d20+5,1d8+3,2d8 and got 21, 8, 8
Luminmorn DC 11 Con save vs Poison Neptune rolled 1d20+2 and got 20
Luminmorn Hellish rebuke Neptune rolled 2d10 and got 15
Spider-6 DC 14 Dex save vs hellish rebuke Neptune rolled 1d20+3 and got 11

Status:
Code
           Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#1  23   14     26       DEAD
G.Spider#2  23   14     26                                                     
G.Spider#3  23   14     26                                                     
G.Spider#4  23   14     26       DEAD                                           
G.Spider#5  23   14     26                                                     
G.Spider#6  23   14     26       DEAD                                                 
Bern        22   15     49     1  13              4/0          Has light 20/20
Jaliera     20   14     28         4              3/0          Restrained
Whisper      -   11      1                                     
Davroar     18   12     36     1  12              9/3 
Bugbear-4   17   16     27
Bugbear-5   17   16     27
Chandan     15   17     38        37              5/6          Restrained
Ryssa       15  16/18*  43         3              10/9
MoreTrouble 11
Luminmorn   11   18     37     1  14              4/2          Has light 20/20
Kriv         4   16     36     2  13              3/1          Has light 20/20    
Dwarf       TBD

Kriv is up.
BTW, I love me a paladin that uses hellish rebuke eek




Attached picture wec-27.gif
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 10/12/18 03:33 UTC
Kriv

There was still one eight-legged threat in the corridor, so he endeavoured to deal with it post-haste.

Hearing a yell from the next room, he called out,

"If the dwarf dies, you live. Day after day, you will live, day after day you will envy his fate, day after day you will beg to join them in oblivion through what little would remain of your lips, teeth and tongue."

Kriv Maul spider 3
AJ rolled 1d20+7,d6,d6 and got 20, 3, 1
Kriv GWF reroll
AJ rolled d6 and got 1
8 damage

Kriv extra attack spider 3
AJ rolled 1d20+7,d6,d6 and got 24, 1, 3
Kriv GWF reroll
AJ rolled d6 and got 6
13 damage
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 10/12/18 16:00 UTC
DM
Kriv severely harms the lone spider remaining in the hallway but it is not dead yet.

Hearing the voice from the hall, the dwarf raises his head from the table and with a frail, raspy voice, one that underscores the rough treatment he has received, he calls out "Don't temp him! The Black Spider means business. He WILL kill me if you don't do what he says."

OOC: start of a new round...
The spiders that had been attacking Chandan now turn their attention to Luminmorn. The are able to spin their webs again and both shoot gobs of webbing at the approaching dragonborn. One misses but the other spider's webbing entraps Luminmorn and he is held fast. In the hallway, the remaining spider tries to bite Kriv but misses.

Spider-2, Spider-5 recharge web on 5 or 6
Neptune rolled 1d6,1d6 and got 5, 5
Spider-2, Spider-5 Try to web Luminmorn
Neptune rolled 1d20+5,1d20+5 and got 24, 9
Spider-3 Attacks Kriv, Piercing dam, Poison dam
Neptune rolled 1d20+5,1d8+3,2d8 and got 6, 8, 4

Bern is up. Note that Spider-3 has 5 points left
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 10/12/18 16:46 UTC
<Bern>

The spider above Kriv looked the most damaged, but Chandan seemed to be more in need of help. Hopefully Kriv and the others there would be able to take it out. He had to try and take the pressure off Chandan. He took aim at the two spiders.

Bern Hoardbreaker vs s2&s5 MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 18, 7, 23, 9
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 10/12/18 16:55 UTC
OOC: Both arrows hit. Neither spider dies. Chandan does not move but Luminmorn is trapped in webs and seems like the next victim of the spiders. Jaliera and Whisper go. If Jaliera manages to break out of the webs on her own, she can move away from the flaming sphere to avoid damage. Otherwise, she'll take damage from the sphere if she ends her turn there but will be free and able to move again.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 10/12/18 23:01 UTC
Jaliera

As she sees that ball of flame coming closer, she panics, struggling hard, harder than she thought she could.

Jaliera Strength
Gypsy rolled 1d20 and got 15


She breaks away and heads past the sphere, flattening herself against the wall to get past. Hoping to help Chandan, she casts a colour spray at the group around him.

**Watch that drow to my right Whisper. Tell me what he is doing.**
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 11/12/18 00:09 UTC
OOC: Sorry Gypsy, your action for the round is to break free. You can move, but cannot cast a spell.

Davroar is up.
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 11/12/18 02:06 UTC
(OOC - Only exception, Gypsy, is if you have a spell that is only a Bonus Action.)
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 11/12/18 04:44 UTC
[ooc: can I maintain the fire sphere spell and still do a shape-change? ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 11/12/18 13:00 UTC
OOC: I had to look that up and it's an interesting answer:

Quote
You can't cast spells, and your ability to speak or take any action that requires hands is limited to the
capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already
cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've
already cast.

So you don't lose the spell and yes, you move the sphere with your bonus action. Note that the transformation takes an entire round action but you still have your move and bonus actions.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 12/12/18 08:17 UTC
Davroar

Thinking that he might be able to deceive the bug bears and the unseen drow, he will move his flame sphere out in front of Luminmorn to draw the bad guys attention to it as he shape changes into a giant spider keeping close to the colouring of the attacking spiders.

[ooc: Neptune with Davroar a druid from circle of the moon he gets the Combat Wild Shape ability, so the transformation can be done as a bonus action. I guess you can't do two bonus actions in a round, so I would rather do the quicker transformation as a bonus action (to avoid detection) and move the sphere in-lieu of his own move action. ]
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 12/12/18 14:04 UTC
Dugan - It would have to be in lieu of his Action Action wink You can't use your Move Action to take any other action like the way you CAN use your Action Action to do a double move.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 12/12/18 18:36 UTC
As Zeim said, you can't do 2 bonus actions and there's no provision for moving the Flaming Sphere as a regular action. And to not be detected, you need to use a full action to use stealth.
Posted By: Zeim Re: 4 - Wave Echo Cave - Wed 12/12/18 21:03 UTC
....So the choice is to:

1 - leave the Sphere where it is, cast a new spell (non-concentration), and shapechange as a Bonus Action, OR
2 - move the Sphere and use a regular Action to shapechange, OR
3 - get rid of the sphere, cast a new (concentration) spell, and then shapechange as a Bonus Action

in all cases you still get a Move Action but cannot hide.
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 13/12/18 07:23 UTC
[ooc: Fair enough. Well my main intent is to move the flaming sphere to draw attention away from him when he shape changes, so I'll do option 2. ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 13/12/18 14:03 UTC
DM
Davroar moves the sphere and transforms into a spider, in an attempt to fool the bugbears. Chandan continues to lie still on the ground. The bugbears charge forward, ignoring the flaming sphere, and attack Jaliera and the now-bound Luminmorn. Jaliera is able to avoid the blow but Luminmorn, bound by webbing, is stuck hard by the morningstar wielded by the bugbear attacking him.



Bugbear-5 Attacks Luminmorn with advantage Neptune rolled 1d20+4,1d20+4,2d8+2 and got 22, 8, 16
Bugbear-4 Attacks Jaliera Neptune rolled 1d20+4,2d8+2 and got 13, 16
Status:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#1   23   14     26       DEAD
G.Spider#2   23   14     26          7                                           
G.Spider#3   23   14     26         21                                           
G.Spider#4   23   14     26       DEAD                                           
G.Spider#5   23   14     26          5                                          
G.Spider#6   23   14     26       DEAD                                                 
Bern         22   15     49     1  13              4/0          Has light 20/20
Jaliera      20   14     28         4              3/0          
Whisper       -   11      1                                     
Davroar      18   12     36     1  12              9/3 
Bugbear-4    17   16     27
Bugbear-5    17   16     27
Chandan      15   17     38        37              5/6          Restrained, Prone
Ryssa        15  16/18*  43         3              10/9
Black Spider 11
Dwarf        11
Luminmorn    11   18     37     1  30              4/2          Restrained   Has light 20/20    
Kriv          4   16     36     2  13              3/1          


Ryssa is up.

Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 13/12/18 23:53 UTC
Ryssa


She was worried about Chandan, but he was too far away for her to get to and help. In the meantime she launched a flame spell at the closest spider.

Ryssa casts Sacred Flame at Spider 3
2d8 = 6
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 14/12/18 03:46 UTC
DM

Ryssa finished off the last spider on the hallway wall with sacred fire and moments after she does, the room is filled with darkness. It douses all light, including the light that Davroar's flaming sphere emitted. Those in the hallway can see but not beyond the hallway. Those inside the darkness can see nothing, but you can all hear...

"SO THE DWARF DIES!!!!" followed by a thud.

Kriv is up.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 14/12/18 09:34 UTC
[ooc:Can Kriv reach the last known position of any enemies seen before the darkness came down?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 14/12/18 13:07 UTC
OOC: "YES" but he has to enter the darkness
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 14/12/18 13:16 UTC
Kriv

"I won't believe he's dead until I see it," commented the Dragonborn drily as the darkness descended. He'd already been planning on moving up to help Jaliera, the impenetrable gloom notwithstanding, tasting the air for the funk of bugbear as he drew near.

(Attacks with disadvantage?)
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 14/12/18 13:53 UTC
OOC: The bugbears are on the other side of Jaliera and Luminmorn but yes, attack the bugbear with disadvantage and consider yourself "blinded":
Quote
A blinded creature can't see and automatically fails any ability check that requires sight.
Atlack rolls against the creature have advantage, and the creature's atlack ralls have disadvantage.

Same for Lumi and Jaliera.

I'll take care of moving your token.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 14/12/18 16:12 UTC
[OOC Jaliera will be casting colour spray, it will at least give light. smile ]
Posted By: Zeim Re: 4 - Wave Echo Cave - Fri 14/12/18 16:17 UTC
Gypsy - Sorry. Color Spray will not work inside Magical Darkness. It cannot overcome the Darkness and thus no one can see it to be affected by it. It can work if you cast it somewhere outside the AOE of the Darkness. I am not looking at the map so if Jaliera is not within the Darkness then you can use it, but if you cast it into the Darkness it will simply be consumed.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 14/12/18 16:31 UTC
[OOC Drat! Don't suppose light would work either? But she could still cast sleep at the bugbears? smile ]
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 14/12/18 17:01 UTC
[OOC: Ryssa's new magic mace can generate light... is it possible that the mace's magical light is able to penetrate the magical darkness?]
Posted By: Zeim Re: 4 - Wave Echo Cave - Fri 14/12/18 18:17 UTC
DMs call on the power level of the effect. Darkness consumes all light, including spells, that are not of higher level than it is. It is no longer one Darkness is cancelled by one Light spell like it used to be in older versions. It takes at least a 3rd level Light type spell, Dispel Magic, etc, to cancel it.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 14/12/18 20:33 UTC
Darkness is a powerful spell.
It requires a spell that emits light of 3rd level or higher to overcome.

Ryssa's weapon is a special case. I wasn't sure so I went to the
ultimate resource of all D&D 5e rules - Jeremy Crawford.

So, I rule "Yes" your mace can overcome the darkness but only within the darkness. The mace is emitting magical light and so, when you personally enter the magical darkness, it'll illuminate the dark areas. However, it does not dispel it. The darkness spell is still in effect, just overridden.

And this is only on your turn.
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 15/12/18 00:34 UTC
Kriv

The Dragonborn advanced into the darkness on memory, sniffed, pivoted, and smashed his maul repeatedly into where he detected the reek of mammalian fur and sweat.


Kriv Maul spider 3 Bugbear attacking Jaliera
AJ rolled 1d20+7,d6,d6 and got 21, 3, 2
Kriv disad on bugbear
AJ rolled 1d20+7 and got 24
Kriv GWF reroll
AJ rolled d6 and got 6
13 damage

Kriv extra attack w/disad on bugbear
AJ rolled 1d20+7,1d20+7,1d6,1d6 and got 22, 17, 6, 2
Kriv GWF reroll
AJ rolled d6 and got 2
12 damage
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 15/12/18 03:57 UTC
DM
Undaunted by darkness, Kriv charges forward, relying on other instincts to guide his hands. His maul comes down between Jaliera and Luminmorn and strikes the bugbear hard. While the dragonborn doesn't see the damage, he knows, by how solidly the weapon head lands, that the blow is true. He repeats that attack and once again the weapon finds the target and nearly kills the bugbear.



Status:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#1   23   14     26       DEAD
G.Spider#2   23   14     26          7                                           
G.Spider#3   23   14     26       DEAD                                           
G.Spider#4   23   14     26       DEAD                                           
G.Spider#5   23   14     26          5                                          
G.Spider#6   23   14     26       DEAD                                                 
Bern         22   15     49     1  13              4/0          Has light 20/20
Jaliera      20   14     28         4              3/0          
Whisper       -   11      1                                     
Davroar      18   12     36     1  12              9/3 
Bugbear-4    17   16     27        25
Bugbear-5    17   16     27
Chandan      15   17     38        37              5/6          Restrained, Prone
Ryssa        15  16/18*  43         3              10/9
Black Spider 11
Dwarf        11
Luminmorn    11   18     37     1  30              4/2          Restrained   Has light 20/20    
Kriv          4   16     36     2  13              3/1          


The spiders went.
Bern is up.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 15/12/18 13:19 UTC
<Bern>

He would have fired at where the they 'had' been. All bunched up like they were, there was a decent chance to hit one of them. But too many of his companions had charged into the darkness. So there wasn't much he could do to all the 'targets' in the darkness and he didn't see any left out in the light. He waited, ready to fire when the darkness was overcome.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 15/12/18 14:04 UTC
DM
Poised and ready, the ranger stands with bow in hand and arrows nocked, gazing towards the darkness, hopeful that somehow, one of his companions can shed light.

Jaliera and Whisper are up
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 15/12/18 18:18 UTC
Jaliera

She is unsure about hurting anyone but can't stand there and do nothing. She casts sleep at where she thinks the bugbears are.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 17/12/18 04:07 UTC
OOC: Please see PM. Also, roll 5d8 to see how many hitpoints of creatures fall asleep.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 17/12/18 15:30 UTC
Jaliera Sleep
Gypsy rolled 5d8 and got 26
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 17/12/18 18:50 UTC
DM

Jaliera hears someone drop. It must've been from her spell, but she thinks it only affected one target. She had done her best to avoid allies but without vision, there was no way to tell.

OOC: Davroar is up.
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 18/12/18 05:23 UTC
Davroar

Back in his giant spider form he will climb to the ceiling and will silently creep forward trusting his better night vision will show him a target to shoot his web at.

[ooc: Not sure if dark vision can penetrate the magical darkness or if he is limited to only 10' of the spiders blind sight?
Davroar (spider form) Stealth
Dugan rolled 1d20+7 and got 22
]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 18/12/18 11:02 UTC
Jaliera

Well she seems to have done something. It may have been one of her group, possibly Chandan, but that may make him safer and less of a target. She can only hope so. She tests her other senses, wondering if she can smell them.. and draws her sword, more as a defensive move.
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 18/12/18 13:59 UTC
(OOC - Dugan - Darkvision cannot penetrate Magical Darkness, only natural darkness. You would need something like the Warlock's "Devil's Sight".)
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 18/12/18 15:09 UTC
[[ so does that mean that our foes in the darkness are just as blind ... except, I guess, for the caster <g> ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 18/12/18 18:44 UTC
(OOC - If they are inside the magical darkness, then yes, they should be. In the areas that are now just naturally dark (because all of your light sources have been darkened), those who have Dark Vision should be able to see.)
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 18/12/18 20:10 UTC
[[ thanks, just confirming <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 18/12/18 22:21 UTC
OOC: Confirmed that 1) Davroar cannot see inside the darkness. Also, the darkness extends to the ceiling 2) Everyone inside the darkness cannot see and are operating under the same constraints, including the caster:
Quote

A blinded creature can't see and automatically fails any ability check that requires sight.
Attack rolls against the creature have advantage, and the creature's atlack ralls have disadvantage.


Davroar's Blindsight, when in spider form, would work for 10'r. However, you can transform twice between short rests. Do you still have one in your pocket? I checked, this would be your 1st since the last short rest.
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 19/12/18 20:19 UTC
(OOC: If both we and they are at a disadvantage on attacks and give advantage on defence, does that cancel out?)
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 19/12/18 22:38 UTC
OOC: No. There are just a lot more misses.

DM

Davroar climbs to the ceiling and tries to use his spider sense blindsight to see targets. He can sense 4 targets that are standing up. One is down. There's also his flaming sphere. He deduces that the target furthest away is a bugbear. He hides up in the ceiling of the hallway.

As Luminmorn struggles against the webs that entwine him in the darkness the bugbear next tries to attack him. The head of the morningstar only hits air. The bugbear moves away from the heat of the flaming sphere within the darkness, simply changing his flanking of Luminmorn.


Bugbear-5 Attacks Luminmorn with normal attack.
Neptune rolled 1d20+4,1d20+4,2d8+2 and got 16, 21, 9

Status:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#1   23   14     26       DEAD
G.Spider#2   23   14     26          7                                           
G.Spider#3   23   14     26       DEAD                                           
G.Spider#4   23   14     26       DEAD                                           
G.Spider#5   23   14     26          5                                          
G.Spider#6   23   14     26       DEAD                                                 
Bern         22   15     49     1  13              4/0          Has light 20/20
Jaliera      20   14     28         4              3/0          
Whisper       -   11      1                                     
Davroar      18   12     36     1  12              9/3 
Bugbear-4    17   16     27        25                           Asleep
Bugbear-5    17   16     27
Chandan      15   17     38        37              5/6          Restrained, Prone, Asleep
Ryssa        15  16/18*  43         3              10/9
Black Spider 11
Dwarf        11
Luminmorn    11   18     37     1  30              4/2          Restrained   Has light 20/20    
Kriv          4   16     36     2  13              3/1          

Chandan see PM Ryssa is up.


Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 20/12/18 20:00 UTC
Ryssa


She had seen the old monk sink to the floor of the cavern and then everything go dark, so Ryssa was determined to move to Chandan's side. Running forward toward the place she'd last seen Chandan, Ryssa held up her Mace of the Morninglord and, just as she entered the darkness, she prayed that her deity, Lathander, would light the area through his mace.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 20/12/18 21:11 UTC
DM
Ryssa finds her way blocked by people. Most are her allies and when they realize what she's doing, they let her pass. As she enters the darkness, her mace sheds light where there was none.

OOC: Let me describe things a bit. A single move gets her to the end of the hallway. To enter the darkness, she needs a second move, which she can do. I assume the double move. She'll be able to enter the darkness and illuminate it because the mace. We'll take this turn step by step because of the reveals. Here's what she and everyone else will see when the darkness is overcome. You need to move her now but remember opportunity attacks are in play. Also, Bugbear-4 is asleep. Bugbear-5 and the Drow are not.

Attached picture wec-25.gif
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 21/12/18 01:51 UTC
Ryssa


Her mace generated a warm, glowing light and, as she moved around and between her companions, she saw the bugbear and the drow. She angled to the left, and looked from the enemies to Chandan and back.

Do we know whether Chandan is dead?
From where I moved Ryssa to, can she cast her flame cantrip?
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 21/12/18 03:04 UTC


Quote
Do we know whether Chandan is dead?

How would you know?

Quote
From where I moved Ryssa to, can she cast her flame cantrip?

The assumption was that you were doing a double move to get to Chandan. If you do one move, I revealed what I should not have revealed and you stop, you don't extinguish light. We are back to black which means you can't target with your sacred flame cantrip which means you can't use it. If you do the double move it means you can't take any other actions. So either way, no.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 21/12/18 15:03 UTC
Jaliera

Suddenly she can see! And she is so relieved that the bugbear in front of her is asleep!
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 21/12/18 16:50 UTC
<nods> So I'll go with the double move and no other attempted action. Thanks...
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 21/12/18 18:16 UTC
Exeter: If you end your turn where you stopped, you take fire damage from the flaming sphere. Any path including this one, you end up with an opportunity attack against you. So be it. I'm rolling...

Flaming sphere damage for ending turn adjacent to it - Dex save DC 15 for 1/2 damage
Neptune rolled 2d6 and got 6

Bugbear Opportunity attack on Ryssa
Neptune rolled 1d20+4,2d8+2 and got 21, 16

If you make your Dex save you take 19 point of damage, otherwise 22.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 21/12/18 20:38 UTC
DM
After Ryssa runs into the room and her mace illuminates it, the drow realizes that the best thing for him to do is to make a hasty retreat. He run through the doors to the south. As he leaves the proximity of Ryssa's mace, the darkness which he had cast and is concentrating on maintaining is restored around him.

Everyone can now see that Chandan has broken out of his webs and is standing but he's in very bad shape. From the looks of him he's on death's door. He takes a step towards the door, but weak as he is, he doesn't want to encounter the spiders that are blocking his way so he stops, hoping that others will pick up the chase.

Luminmorn now sees what's going on and tries, but fails to break free of the webs that restrain him.

Lumi break out of webs
Neptune rolled 1d20+3 and got 8

OOC: It's Kriv's turn.



Attached picture wec-26.gif
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 22/12/18 17:01 UTC
Ryssa


Running as far and as quick as she could, the scion of Lathander saw that she was in a dangerous spot. However, she did not see a place within reach where she'd be much safer.

Ryssa clenched her teeth and managed not to sound out her pain as she was injured. She needed to be closer to the old monk, and as far away as possible from their adversaries and the flame.

But she was not sure how that would be possible.

Ryssa DEX Save: 1d20+2 = 10
Nep, if there's a place she could've gotten to in a double move which would be closer
to Chandan and no worse off as to the adversaries, please locate Ryssa there
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 22/12/18 19:52 UTC
OOC: Based on the tactical, she could have moved further in a number of different way but each change would completely changed the outcome. I am not going to unravel everything.

Also, since it was too good... Chandan

Here's a trimmed down status:
Status:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions 
G.Spider#2   23   14     26         7                                                                                      
G.Spider#5   23   14     26         5                                                     
Bern         22   15     49     1  13              4/0          Has light 20/20
Jaliera      20   14     28         4              3/0          
Whisper       -   11      1                                     
Davroar      18   12     36     1  12              9/3 
Bugbear-4    17   16     27        25                           Asleep
Bugbear-5    17   16     27
Chandan      15   17     38        37              5/6          
Ryssa        15  16/18*  43        25              10/9         Has light 20/20
Black Spider 11                                                 Elvis has left the building
Luminmorn    11   18     37     1  30              4/2          Restrained   Has light 20/20    
Kriv          4   16     36     2  13              3/1          

It's Kriv's turn.
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 24/12/18 23:29 UTC
Kriv

With one bugbear almost dead and out cold, Kriv deftly sidestepped around the enwebbed Luminmorn, passing between him and Ryssa to get to the healthy bugbear.He strove to draw its attention away from more vulnerable targets, but didn't cause much actual harm.

Kriv Maul bugbear 5
AJ rolled 1d20+7,1d6,1d6 and got 14, 3, 6

Kriv Extra attack Maul bugbear 5
AJ rolled 1d20+7,1d6,1d6 and got 15, 1, 1
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 25/12/18 01:04 UTC
You have a strength of 17. Why don’t your attacks do +3 damage?
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 25/12/18 02:12 UTC
(OOC: They do, I add the +3 after checking the raw d6es for GWF rerolls. CF every attack I've posted, provided they hit.)
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 25/12/18 17:31 UTC
OK. I just see:

Kriv Extra attack Maul bugbear 5
AJ rolled 1d20+7,1d6,1d6 and got 15, 1, 1

and it looks like you are saying Kriv did 2 points of damage (1+1)
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 26/12/18 03:03 UTC
(OOC: Since the to-hit is less than the target AC, no point doing all the usual additions and modifications.)
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 26/12/18 04:51 UTC
DM

After the drow escapes from the chamber, Kriv tries to kill the one living, awake bugbears. Unfortunately the furry foe avoids the dragonborn's weapon. Then the two spiders shoot Chandan and Ryssa with their webs. Ryssa ducks under the glob but poor Chandan finds himself restrained once again.

Another round....
Giant Spider-2, Giant Spider-5 recharge web (5-6)
Neptune rolled 1d6,1d6 and got 6, 5

Giant Spider-2 web Chandan
Neptune rolled 1d20+5 and got 19 - hit

Giant Spider-5 web Ryssa
Neptune rolled 1d20+5 and got 15 - Misses

Bern goes
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 26/12/18 13:08 UTC
<Bern>

The two bugbears were the obvious target ...

Bern bugbears w/ hord breaker MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 22, 8, 12, 8

... then moved to catch up with the others.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 26/12/18 15:22 UTC
DM
Bern, from a distance, fires his arrows at the bugbears. One is awake, the other snoring. The arrow that hits strikes the one that is awake. It sneers but shows no sign of backing off.

OOC: If you want, roll another d20+9 to see if you also hit the sleeping one. Since he's asleep, you have advantage on that attack. Maybe you'll roll higher than a natural 2 smile

Jaliera and Whisper go.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 26/12/18 15:40 UTC
Bern the w/ advantage rolls MikeD rolled d20+9,d8+4 and got 19, 5
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 27/12/18 17:19 UTC
DM

Jaliera hears the twang of arrows coming from behind her. Bern shot the shot both the bugbear standing in front of her and also the one asleep on the ground and both arrows hit their targets. The sleeping bugbear wakes up for a moment and tries to stand, only to topple backwards to the ground, dead.
Jaliera and Whisper are up.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 27/12/18 22:13 UTC
Jaliera

She sends Whisper away to hide from the spiders, keeping a watch for any more foes.

As she does so she side-steps and draws her bow, shooting Spider 2 with her bow.

Jaliera Arrow,damage, sneak, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 25, 6, 12, 16
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 27/12/18 22:22 UTC
DM
Whisper flies away from harm and then Jaliera aims her arrow at the spiders that guard the exit from which the drow known as the Black Spider had fled from. The arrow strikes a nearly fatal blow on the giant spider that she targeted. It is gravely wounded, but not dead.

Davroar goes
Gypsy, see the PM...


Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 28/12/18 07:14 UTC
Davroar

Seeing the spider that Jaliera hit is close to its last legs he will move his fire sphere into it.

[ooc: if spider #2 is up on the ceiling still then he will change his target to bugbear 5 ]

Davroar Flame sphere damage
Dugan rolled 2d6 and got 2
<bleh! crappy roll >
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 28/12/18 20:14 UTC
Jaliera

"Whisper says there are two Chandans!"

She looks around her and mentally asks Whisper where the two are, just to be sure.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 29/12/18 01:39 UTC
Perception roll for Jaliera please. Also, remember that you acted this round. Technically, it's not your turn so no actions.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 29/12/18 04:06 UTC
DM
At just about the same time that Jaliera says what she says, Chandan breaks out of the webs. He then points to the exit from where the drow left, calls out "He went that way!" and runs off chasing after him, ignoring the spider next to him. The spider tries to bite him, but it misses and the monk disappears through the doorway.

Chandan break free of webs
Neptune rolled 1d20 and got 19

Giant spider #2 opportunity attack on Chandan
Neptune rolled 1d20+5 and got 9

Giant spider #5 opportunity attack on Chandan
Neptune rolled 1d20+5 and got 17

Giant spider #5 Damage on Chandan,poison dam save DC 11 for half
Neptune rolled 1d8+3,2d8 and got 9, 11

Chandan poison save
Neptune rolled 1d20+2 and got 22 - saves. Total damage 14
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 29/12/18 13:45 UTC
Jaliera

As she looks around her thoughts are running ahead. Drow are tricky. Maybe the Drow has changed appearances with Chandan?

aliera Perception
Gypsy rolled 1d20+5 and got 19
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 02/01/19 17:42 UTC
DM
Jaliera's arrow didn't do enough damage to the spider that she hit to enable the glancing blow of Davroar's flaming sphere to kill it. The spider screeches in pain as the flames grazed it.

The lone, remaining bugbear was determined to go down fighting. He has three potential targets and as brave as he is, he decides to swing his Morninstar at the one caught in webbing. The spiked club slams into the dragonborn's midsection. He keels over and drops. There is a glint of satisfaction in the bugbear's eyes.

So sorry all for being absent. Things got busy then I got sick. I have some unwinding and fixing to do but we're back on track.

Gypsy, I'll tell you about your perception roll on your turn since you cannot act on it out of turn.

Also, and I should have noticed it earlier but since I didn't, I won't unwind too much. When you have an adjacent enemy that is not incapacitated, like Bugbear-5, your range weapons are at a disadvantage. Placing the bugbear adjacent to range attackers was done with that tactical objective. I did note that you said "As she does so she side-steps...". That is a DnD 3.5e/4e thing. It's not 5e. You'll know for next time and so I won't make you roll for disadvantage now. She hit. However, you must have advantage on the target or an ally must be adjacent to the target to get sneak damage. I have to take that off.

Here's a very trimmed down status. I took Chandan and the Black spider out of the list:
Status:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions                                                                             
G.Spider#2   23   14     26        19  
G.Spider#5   23   14     26         5                                                     
Bern         22   15     49     1  13              4/0          Has light 20/20
Jaliera      20   14     28         4              3/0          
Whisper       -   11      1                                     
Davroar      18   12     36     1  12              9/3 
Bugbear-5    17   16     27         8
Ryssa        15  16/18*  43        25              10/9         Has light 20/20
Luminmorn    11   18     37     1  Down            4/2          Restrained   Has light 20/20    
Kriv          4   16     36     2  13              3/1        
----
Chandan - has left
Black spider - has left
  

Bugbear Who to attack: 1=Jaliera 2=Kriv 3=Lumi
Neptune rolled 1d3 and got 3 - Lumi, who is restrained...
Bugbear Attack Lumi with advantage with morningstar
Neptune rolled 1d20+4,1d20+4,2d8+2 and got 24, 18, 7 - Crit!
Bugbear Critical damage
Neptune rolled 2d8 and got 9 - total 16. He's down!

It's Ryssa's turn. Note that this melee is not going the party's way so I made a tactical mistake in your favor on purpose. Let's see if you pick up on it smile


Attached picture wec-29.gif
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 02/01/19 23:33 UTC
Ryssa


Things were not going well. Ryssa was wounded, while Chandan was hurt even worse - perhaps even dead - while her dragonborn had just received a powerful blow to his midsection from the bugbear. She clutched her shield with its icon of Lathander with her left hand and swung her newly acquired holy mace at the bugbear.

Ryssa attacks Bugbear 5
1d20+1,1d8+2 = 15,7
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 03/01/19 02:32 UTC
DM
With the bugbear being the toughest foe around and the party suffering losses, Ryssa hopes to dispatch him with her mace but the bugbear is able to avoid the swipe of the holy weapon. Luminmorn is down but seems to reach back and find resolve to live. He remains prone.

Luminmorn Death save
Neptune rolled 1d20 and got 20
I really did roll that. When someone rolls a 20 on a death save they no longer need to make death saves are conscious and have 1 hit point. Being alive is all he can do this round. He's still restrained.

Kriv goes.
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 03/01/19 04:49 UTC
The other Dragonborn wasted no time whatsoever, delivering first a telling blow with his maul, then an absolutely devastating one, a skull-shattering overhead smash. He then moved over to the nearest spider, skirting around the orb of flame, bringing his weapon crashing down towards it with more power than accuracy, unsuccessfully.


Kriv Maul bugbear 5
AJ rolled 1d20+7,1d6,1d6 and got 21, 5, 3
12 damage

Kriv extra attack maul bugbear 5
AJ rolled 1d20+7,1d6,1d6 and got 27, 4, 5
Critical!
Kriv critical damage bugbear 5
AJ rolled 1d6,1d6 and got 1, 5
Kriv critical damage gwf reroll
AJ rolled 1d6 and got 1
19 damage

Great weapon master activates on the critical hit and redundantly on reducing the bugbear to 0.

Kriv bonus action attack spider 2 with -5 GWM
AJ rolled 1d20+2,1d6,1d6 and got 12, 3, 2
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 03/01/19 13:14 UTC
DM
Kriv smashes the brash bugbear to bits, leveling his maul onto the filthy monster's cranium that sent brain and blood splattering about. He then turned his attention to the wounded spider but misses.

It is now the spider's turns. Both spiders feel their silk glands fill but the wounded one opts for a bite. The poisonous attack misses. It then moves away from the ball of fire. Then the other spider aims it's web at the Dragonborn and shoots out a glob of the sticky goo. Kriv manages to duck underneath, avoiding both attacks.

The tide of the battle is finally turning but the party realizes that they may not achieve their overarching objective now. They were to rescue the dwarven brothers and to bring the Black Spider to justice. The dwarf has disappeared as has the black spider. Will they achieve their objectives now? They had the drow cornered, but he has managed to escape their grasp.

Your math was shoddy. 4+5 = 9 not 12. It didn't matter. Also, and again it didn't matter, I believe that the idea behind the Great Weapon Master is that the momentum from his critical blow continued on to another nearby target. The fact that Kriv has to move to attack the spider troubles me. I will seek sage counsel on that for my future understanding of the feature. As I said, it has no bearing on the outcome.

I shifted Kriv on the map due to the flaming sphere, which Dugan slammed into the spider. Kriv would not have consciously taken damage from the sphere.

Spider-2, Spider-5 recharge web on a 5-6
Neptune rolled 1d6,1d6 and got 6, 5

Spider-2 Bite Kriv,Piercing damage, poison damage
Neptune rolled 1d20+5,1d8+3,2d8 and got 14, 11, 9

Spider-5 Web
Neptune rolled 1d20+5 and got 7

It's Bern's turn.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 03/01/19 13:41 UTC
<Bern>

They needed to whittle down the foes. One of the spiders looked to be in the worst shape, so that was his target.

Bern spider 2 MikeD rolled d20+9,d8+4 and got 16, 5
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 03/01/19 14:48 UTC
DM
Bern's arrow whizzes past Luminmorn, Ryssa, the flaming sphere and Kriv to strike the wounded spider. The arrow strikes true but it's not enough to kill it.

What a lousy damage roll! On to Jaliera.

Jaliera, after listening to Whisper, looks about and sees, behind a pillar, a small measure of Chandan's robe sticking out. She would need to move over there to see more.

It's Jaliera's turn. I've "unhid" Chandan in the map.
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 03/01/19 15:07 UTC
(Hang on. The 12 damage is from 5+3 (no gwf rerolls) plus 3 strength plus 1 enchantment. The 4 and 5 are part of the 19 critical damage (4+5+1+5+3+1=19). Aside from not showing my working, where's the shoddiness? Also, I was curious about the GWM and movement myself, so provided the link under the word 'move' in that post directly to the main designer for D&D5e explicitly stating that being able to move between the triggering hit and the bonus attack was the original intent.)
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 03/01/19 16:10 UTC
[[ This:
Kriv Maul bugbear 5
AJ rolled 1d20+7,1d6,1d6 and got 21, 5, 3
12 damage

I just expected to see the pluses on the rolls. 2d6+4 damage rather than the 2 rolls of 1d6 without the pluses. Makes sense. No worries. Had no impact.

I'm glad your found that note from the designer. As I said, there is no change in anything due to that but I raised the point out of curiosity.
]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 03/01/19 17:24 UTC
Jaliera

She takes her direction from Whisper, trusting her small companion. She heads rapidly over to the pillar at the back of the room, whilst trying to extract a potion of healing from her pack. She has concerns that Chandan might be dead. She has suspicions that it might not be Chandan at all. But if there is a chance to save the old monk, she will take it.

She does want a closer look, out of reach, to see if her senses tell her that it is her monk friend, see if he looks and smells right.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 03/01/19 17:33 UTC
DM
It certainly looked and smelled like Chandan. It was getting difficult to tell what wounds were fresh or not on the battered body, but he looked alive. In fact, somewhat peaceful. He was sleeping.

But what Whisper said before was true. She saw Chandan run out of the room, chasing the drow known as the Black Spider. But here he was on the floor, hidden behind a pillar, sleeping.

OOC: Remember that both you and Whisper are acting.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 03/01/19 19:35 UTC
Jaliera

She calls Whisper over to watch this Chandan closely as she gets out her dagger before lifting his head onto her lap. Then she tries to administer a healing potion, ready to stab him if he turns out not to be Chandan. But she likes the monk enough to take a risk if it will save his life.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 03/01/19 21:04 UTC
OOC: Are you waking him first? He's simply asleep.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 03/01/19 21:18 UTC
Since Jaliera is tending to "Chandan" at the moment, and will use her turn to do so, Davroar is up next. Followed by Ryssa and Luminmorn. Since Luminmorn's action will be to try and break out of the webbing...

Luminmorn Str check DC 12
Neptune rolled 1d20+3 and got 15 - Succeeds! That'll be his action.

Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 03/01/19 22:30 UTC
[OOC Only when the knife is ready.. but yes, otherwise he might drown. grin ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 03/01/19 23:33 UTC
DM
Jaliera gets on the ground next to the sleeping form that is Chandan. With a knife at the ready, and a healing potion in her hand, she shakes the monk enough to rouse him. After a few shakes his eyes open and he shared a familiar glance with Jaliera. This does not drop her guard.

OOC: Chandan can now communicate.
We'll continue with the melee somewhat in parallel.
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 04/01/19 07:22 UTC
Davroar

He will continue to pursue the wounded spider with his flames hoping he will finally burn it to death.

Davroar Flame sphere damage to spider 2
Dugan rolled 2d6 and got 4
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 04/01/19 17:46 UTC
DM
The flaming sphere crashes into the Giant Spider that Kriv was facing off against and as it does, the spider shrivels up and dies.

Ryssa goes.
Chandan and Jaliera can talk. Note: I moved Jaliera adjacent to Chandan.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 04/01/19 17:56 UTC
Ryssa


Seeing that Jaliera is tending to Chandan and that the bugbear had moved away from her after she'd missed him, Ryssa decided to keep some distance between herself and the adversary.

She cast a minor spell of flame at the retreating bugbear (5).


Ryssa casts Sacred Flame at Bugbear 5
2d8 = 4
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 04/01/19 18:04 UTC
OOC: My bad. I didn't remove the token. The only foe left is Spider-5. Kriv just creamed Bugbear-5 moments ago. Would you like me to move the damage to the spider?
Posted By: nem Re: 4 - Wave Echo Cave - Fri 04/01/19 21:46 UTC
[He's back, and now's a good point to repost that flashback, I reckon.]

Chandan

Out of darkness, came the lurid light of unwanted memories.

Chandan waded across a wide, foaming river, in a deep valley cut through immense mountains.

Rain poured, whipped by a biting wind.

Above the rumbling spray, a baby cried. The old monk patted the bundle, slung under his chest, clinging to the haft of a military spear with his other hand.

Now used as a walking stick, it was taken from two horseman who were patrolling the roads, hunting for any more survivors from his district.

Chandan had slain the previous owner, unseating the soldier mid-charge with a flying kick. The soldier's horse had fled along with his comrade.

But there were more spears, just like it, arrayed on the eastern shore. Nadu's soldiers.

So Chandan tucked in his chin, smiled warmly at his small, noisy burden, and pushed on through the waters.

...

Huffing with exertion, the wizened old man now struggled through deep snow, still clinging to spear and baby.

And the baby still cried, the sound echoing in the thin air, as they traversed the saddle between two white peaks.

Chandan's saffron scarf was coiled around his face and neck, and ice matted his grey hair. His eyes were focused on the western horizon, growing less distinct with every step as a blizzard approached.

The monk's free arm craddled the baby and drew it a little closer.

...

Chandan shuffled, hunched beneath the fierce gaze of the desert sun.

His saffron scarf was now wrapped around his head, hiding all but his eyes, his body hung with ragged robes and he relied heavily upon his spear.

The baby cried. Its bundle worn, slung in the shadow cast by the monk's own body.

The unhappy sound seemed to travel far across the Desert of Desolation.

The monk faltered, looking around for signs of life. None. He sang instead, merely a dry whisper, to soothe the poor child.

...

Breaking through the stiff grass, Chandan rocked the baby with one arm, picking out every step with his spear.

He saw the shimmer of river waters ahead, and verdant lowlands beyond.

Under a spring blue sky, the old monk staggered down the hill. The baby cried but he comforted it.

"There now, Giant Voice, we have made it. Faerûn, where the bad men won't follow."

On his last legs, Chandan approached water-bearers on the banks, women of a nearby village, gathering water. Their elderly priest watched over them, blessing the waters, and was first to step up to speak to the stranger.

With the women crowding around, the priest asked:

"Who are you, from where do you come?"

Chandan understood the language well enough, though the accent was very different.

"I am Chandan, and this is Giant Voice, and we have come far. Can you help us?" He begged, "This rascal needs sustenance."

The women leaned in as the priest did, but then gasped and stepped back, uttering shocked prayers.

The priest though, he took the bundle carefully from the monk. The tiny face was withered and ghastly coloured, lifeless.

"I am sorry Chandan, but this babe has been dead for days, weeks even."

Confused, Chandan stared at the corpse, knowing corpses better than most, having spent much of his life conducting sky burials.

After a long minute, he nodded, and smiled kindly at the priest in comprehension.

"I see." He said, simply.

The priest gestured for the women to return to their business, quit their gawking, then said a quiet prayer for the child.

"We will commit this child's body to the Mother of the Waters for you. Will you come?"

Chandan swayed, then resumed his walk. He walked passed the priest and along the river bank, he walked westwards, a road that took him to a port, that took him to sea, ever westwards, alone but for a baby's cry.

...Chandan is shaken. No, he is being shook.

He opens his eyes and sees Jaliera.

Rather than make the obvious comment about needing a drink, the monk feels it polite to ask the equally obvious.

"Are we all still alive?"
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 05/01/19 00:55 UTC
[OOC: Ah... yes, please.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 05/01/19 04:22 UTC
DM

Determined to continue the frying of arachnids, Ryssa brings down the wrath of Lathander in a blaze of fire on the last remaing foe. But the spider still stands.

Luminmorn, infuriated by the fact that he's been wrapped in webbing for most of this battle, still bleeding profusely from the wounds that nearly took his life, rushes forward yelling "I have had enough of you!" He crashes Hew, his magical dwarven battle axe, down on the spider, separating it's head from it's thorax.

With no other living enemy in sight and asks, "What now?" And after a moment, when he notices Jaliera cradeling Chandan's head in her lap. He shakes his reptilian head, as if to get the cobwebs out of it. "Didn't I just see you run out that way?". His finger points to the door he is near, the only door in the room. "How long was I down for?"

Luminmorn Attacks the spider-5
Neptune rolled 1d20+7,1d8+5 and got 14, 8

Status:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions                                                                             
Bern         22   15     49     1  13              4/0          Has light 20/20
Jaliera      20   14     28         4              3/0          
Whisper       -   11      1         0                          
Davroar      18   12     36     1  12              9/3 
Ryssa        15  16/18*  43        25              10/9         Has light 20/20
Luminmorn    11   18     37     1  36              4/2          Has light 20/20    
Kriv          4   16     36     2  13              3/1       
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 05/01/19 07:12 UTC
Davroar

With no enemies in sight, Davroar will cancel his flame sphere and shift back to his human form. Seeing how their group is pretty beat up he will approach Luminmorn and cast two cure wound spells to help.
He will then move over to Chandan and ask after he has taken the healing potion that Jaliera offered to him, "Still need a healing spell?"

Davroar Cure wounds L1 twice on Luminmorn
Dugan rolled 1d8+7,1d8+7 and got 9, 15
Posted By: nem Re: 4 - Wave Echo Cave - Sun 06/01/19 10:51 UTC
[Just need a quick status update on Chandan's hit points, post-healing potion administering.]

Chandan

Glad to see and hear all of his comrades still alive, Chandan sits up.

"Thank you for looking after me." He says to Jaliera, before standing stiffly as if from a long deep sleep.

The healing potion has worked its magic, and he feels much improved. "I will walk a little and tell you how I feel, Davroar."

As he stretches his legs, searching for his spear, Luminorm's question begs an answer, though Chandan isn't sure he has one.

"I was fighting spiders and bugbears, then something struck me... a spell perhaps. I fell into oblivion, like a sudden death, until I stirred, awaking within dreams, then finally here with Jaliera shaking me.

"Wasn't I lying here the whole time?"
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 06/01/19 11:23 UTC
Jaliera

She smiles warmly at Chandan as the old monk gets to his feet and she follows his example, tucking her dagger away as she takes her bow firmly in hand again. Then her smile broadens as Davroar moves up to ask about Chandan. He is so handsome. Davroar, that is, not the monk, though she has a fondness for the old man.

"Lumimorn is correct. That's what Whisper told me, that Chandan had chased the drow out of the room but once the darkness lifted, she spotted you behind this pillar. So was that some sort of magic tricks that the drow performed? Maybe to stop us firing arrows at his retreating form?"
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 06/01/19 13:41 UTC
<Bern>

He smiled as Chandan began talking. It is a good sign.

He moves into the room so that he can better cover the two obvious entrances as well as the rest of the room ... in case there are other ways in.
Posted By: nem Re: 4 - Wave Echo Cave - Sun 06/01/19 20:15 UTC
Chandan

The monk twizzles his hair, thinking.

"Hmm. You should ask me a question only I would know the answer to, to make sure I am who I appear to be."

Hopefully he will answer correctly and remove any doubt in his own mind!
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 07/01/19 00:56 UTC
Chandan Potion of healing
Neptune rolled 2d4+4 and got 9

Status:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions                                                                             
Bern         22   15     49     1  13              4/0          Has light 20/20
Chandan      15   17     38        28              5/6             
Davroar      18   12     36     1  12              9/3 
Jaliera      20   14     28         4              3/0          
Whisper       -   11      1         0                 
Ryssa        15  16/18*  43        25              10/9         Has light 20/20
Luminmorn    11   18     37     1  12              4/2          Has light 20/20    
Kriv          4   16     36     2  13              3/1       
Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 07/01/19 06:16 UTC
Davroar

He thinks back a couple of days to ask a bit of a trick question, "Okay, Chandan. Which one of us walked up to the tent first at Old Owl Well, and who did we find there?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 07/01/19 14:06 UTC
DM

With the battle ended, the party has found a person that looks and sounds like Chandan after watching a different person that looks like Chandan go racing after the Black Spider. Shouldn't they all have run after him too?

The two objectives of the mission were to rescue Gundren's brothers and to bring their abductor to justice. So far, neither has been achieved. They found the dead body of one of the brothers at the entrance to the mines. Now they've let the Black Spider escape their grasp. Will there be another opportunity to catch him? What happens if they don't?

It now seems clear that the party has actually done the Black Spider's bidding. He was likely being thwarted by all the undead guardians in the mines. The party has mostly cleared out the mines for him. Why would he not just wait until they left to reclaim the mines before leading his followers back to try and reap the rewards it offered.

And what of the third brother? Didn't they see a glimpse of him earlier? Is he still alive? And they now can't even be sure of each other. Is this really their friend? What if he isn't?

OOC: I don't know if this is the right time to bring this up, but I will. I am trying to clarify the module's objectives but I'm not sure if you understand what just happened. You see, the end of module experience points are to be awarded for the two objectives mentioned: rescuing the brothers and to capture and deliver the Black Spider to Sildar in Phandelin. This room was supposed to be THE major climax but your handling of it changes things. The authors of the module had not expected the party to completely fail as you have so far. We continue, but we're entering the unscripted zone.

I admit that I notched up the "tactical" play signficantly for this room. The darkness, the deceptions, the physical placement of enemies was done in a manner to make this a major challenge. I think that you might have been caught somewhat off-guard by that. Let's see if you can take the play up a notch and salvage the results. So, because if that, I've decided to keep both objectives remain in play.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 07/01/19 16:16 UTC
Chandan

He ponders Davroar's question, whilst trying to loosen the muscles in his neck.

"Ah, that was me! Then noble Kriv Norixius took over. The red wizard in the tent was from Thay... Hmm. I never saw Thay when I came from the East. I came by boat, from Brightstar Lake to the Sea of Fallen Stars."

Nope, his neck won't loosen.

"Davroar, I think I might need more of your healing magic!"
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 07/01/19 19:12 UTC
OOC: My quick math indicates that the party is nursing 107 HP worth of damage. You probably have enough Hit Dice left to use for self-healing during a short break. This would seem to be a good time UNLESS you decide to chase after the Black Spider before it's too late to catch him. However, I do not see that anyone has seems to have that urgency smile
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 07/01/19 21:00 UTC
[[ Ohhh kayyyy ... so how do we do that? <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 07/01/19 21:36 UTC
[[ Do what, specifically? ]]
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 07/01/19 23:11 UTC
[[ the dicey hit point recovery thingie <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 08/01/19 00:51 UTC

Ah. OK. Here's the rule:
Quote
SHORT REST
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous
than eating, drinking, reading, and tending to wounds.
A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. For each Hit Die spent in this way, the player rolls the die
and adds the character's Constitution modifier to it. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a long rest.


You are all 5th level so you have 5 each. The die type is the same as your HP dice.

Of course, 1 hour might as well be 1 year if you let the Black Spider slip away.
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 08/01/19 08:14 UTC
Davroar

Davroar pats gently taps Chandan on the back when he answers correctly, and says to him just before casting a healing spell, "You got that right. Let me see what I can do..."

Davroar will then quickly head over to the dwarf by the table to see if the last of his healing spells might save him.



Davroar Cure wounds on Chandan
Dugan rolled 1d8+7 and got 12


[ooc: Neptune, in regards to your comments about failing in this past combat round. On page 46 the Drow immediately makes his demands "Come no closer..." to Luminmorn once he steps into the room. A new combat round then starts with the spiders still attacking us. Bern (in the hallway out of sight of the drow) retaliates, shooting the spiders around Chandan (down and restrained). Luminmorn was webbed and cannot move. Jaliera manages to break free from her webs. Davroar moves the flame sphere towards the bugbears. The Drow is next and in his turn makes good on his threat to kill the dwarf. Kriv then goes last, striking a bugbear.

Was moving the flame sphere into the room what made the Drow decide to kill the dwarf, even though it did not strike anyone and was more of a parallel move? My apologies to the group for my tactical mistake if this is the case. ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 08/01/19 13:31 UTC
[[ Thanks Nep. I don't think that I want to take any hour ... as long as we can get the two badly wounded healed somewhat. ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 08/01/19 13:56 UTC
The one reply I have for you Dugan is that at this moment, you don't really have any idea what just happened. That's probably at the top of the problems.

The flaming sphere was probably one of the best tactical moves. I would have used it differently, but that doesn't diminish it's worth. But yes, negotiating with the drow would have certainly resulted in a different outcome.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 08/01/19 15:56 UTC
[OOC Happy to move on towards salvage if we can heal with what we have available. Chandan and Ryssa need help. Jaliera has a potion left wink ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 08/01/19 16:47 UTC
[[ OK, so I went to check to see if Bern had a potion handy. No joy there, but, correct me if I am wrong ... but have I cast any spells today? and how many can I cast?? I noticed I have CLW :-/ Guess I was saving them for =just= this sort of emergency (and I didn't wanna 'show up' my healing partners <weg>) ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 08/01/19 17:58 UTC
[[ MikeD - see the status. Zeim added spell usage to it ]]
Posted By: nem Re: 4 - Wave Echo Cave - Tue 08/01/19 18:52 UTC
Chandan

Finally able to turn his head left and right without wincing, Chandan squeezes Davroar's shoulder gratefully.

"Thank you, brave Davroar."

The fighting hasn't long lulled, with corpses still smoldering around them. The monk picks up his spear, secures his raggedy robes and saffron scarf.

The dwarf has disappeared into thin air then, and a second Chandan is running amok. Like his friends, the old monk senses mischief.

"Ah so, we must find the dwarf. If he is slain, we can return his body at least.

"The Black Spider has a head start on us, yes, but dungeons are a drow's natural environment.

"Once he reaches the surface, he will be alone in the wilderness. We have Bern and Davroar. We will be hot on his heels and in our natural environment."

Has anyone checked behind the last door? Given the commotion in the passageway outside, Chandan assumes the room is unoccupied by enemy forces.

Arranging what light he can, Chandan quickly pops his head around the door (if it opens).
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 08/01/19 19:11 UTC
DM

Chandan tries the door in the hallway that they entered. OOC: not the door to the south where the drow and other Chandan used and finds that it is locked.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 08/01/19 19:16 UTC
[[ Ahhh ... thanks Nep. I missed that <sigh> d8+con ... right? ]]

<Bern>

"Anyone else need some healing", he asked as they go ready to move on.
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 08/01/19 19:19 UTC
MikeD - For a spell it depends on the spell. You have 4 spell slots available. You'd need to check on level and specifics of each spell for details. D8+Con would be for your personal healing Dice, yes.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 08/01/19 19:56 UTC
[[ got it, d8+con, thanks. I am in so many different games these days that I have trouble keeping the all 'details' straight. And I =do= still get the spell point vs levels. That seems to have stayed pretty constant <g> ]]
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 08/01/19 22:59 UTC
Fair enough. We couldn't get to the Spider, we couldn't see the spider, and we proved unable to stop the enemy we couldn't see from fleeing from us whilst we dealt with the tactical obstructions placed to prevent us from reaching him.Now let's fix this.

Kriv

Working on auditory memory alone, Kriv headed quickly over to where the Spider had shouted his threats about getting rid of his leverage.Time was of the essence.
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 09/01/19 01:10 UTC
[OOC: Ryssa has one healing spell remaining and she could use it as a group/mass spell to at least partially heal everyone if the rest of you want me to do that.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 09/01/19 13:30 UTC
DM
Kriv moves over to the table where the Black Spider held the dwarf. What really catches his eye as he moves forward is the nine-foot-tall statue of a dwarf seated on a throne , a mighty stone warhammer across his lap. Large emeralds gleam in the statue's eyes.

When Kriv however is curious as to what is on the table. Perhaps there was a clue or two that was left in haste there? In fact he does. The table is strewn with notes and maps. Even a quick glance reveals that they are all about efforts to explore these caves. It would take some time to read everything but as he looks he sees a black leather sack that the drow must have left behind in his rush.


[ooc: I will take the conversation about what was done well and what could have been done better to the OOC thread.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 09/01/19 13:31 UTC
[[ OK, so who is healing and who is being healed? ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 09/01/19 14:16 UTC
[OOC Ryssa should be healed by Bern and then could do her heal on everyone. After that we should be in a relatively good position to go. Jaliera still has a potion for emergencies.
Might be worth letting Whisper and Jaliera scout ahead especially into new areas. smile We need to keep healthy for a while! grin ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 09/01/19 15:27 UTC
[[ I am good with that <g> ]]

<Bern>

It seemed prudent to help their main healer.

bern CLW on Ryssa MikeD rolled d8+2 and got 6
Posted By: nem Re: 4 - Wave Echo Cave - Wed 09/01/19 19:02 UTC
Chandan

"Jaliera, can you unlock this door?" The monk asks.

He could ask Kriv, but Kriv's lockpicks are loud and have a deleterious effect on the surrounding door.

As far as Chandan is concerned, the first priority is to find out where the dwarf disappeared to. The second is to get in hot pursuit of the Black Spider, who it turns out is male, to Chandan's surprise.

(It seems, despite Lolth's infamy, the females of the drow don't have a monopoly on master villainy.)
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 09/01/19 20:59 UTC
[ooc: Luminmorn also has his lay-on-hands available and 2 spell slots.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 09/01/19 21:06 UTC
DM

Chandan is looking at the door. Like all doors in this complex, it's 6 feet tall, 4 feet wide, and made of six-inch-thick cut slabs of stone fitted with iron handles and hinges. The doors are low and wide-perfect for dwarves, the original miners. The door would push into the room which means the hinges are on the inside.

Picking the lock is going to be critical since you don't have a key. Breaking down this door will be difficult and would take the type of equipment that miners would use to break through stone.

OOC: It's the very, very rare drow that isn't evil.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 09/01/19 21:18 UTC
[[ always the wrong character for the game I am in <chuckle> Where is Maddox when I could use him <sigh> ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 09/01/19 23:14 UTC
Ryssa


"I thank you, Bern," she said with a smile. "I feel better."

She then turned to the others and picked out her most wounded compatriots. Nodding slowly, she lowered her head and murmured an intense prayer of mass healing, calling for the blessing of Lathander, her deity.

After a few moments of concentration, Ryssa made a small, whirling gesture with her right hand, pointing out the friends she wanted to heal.

Ryssa Casts Prayer of Healing at 3rd Level on the injured members of the party.
3d8+4 = 24
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 10/01/19 02:50 UTC
ooc: Please look at the casting time for Prayer of Healing:

Prayer of Healing
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 10/01/19 12:08 UTC
Jaliera

She nods to Chandan.

"Coming over."

Once there she checks out the door after sending Whisper to a safe distance. Then she gets out her tools but uses her Mage Hand so that she can pick the lock at a distance. She makes sure no-one else is close and sets to work.

Jaliera traps, unlock at distance
Gypsy rolled 1d20+5,1d20+7 and got 23, 17
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 10/01/19 13:15 UTC
After fiddling with the lock remotely for a few moments there is an audible click heard. The lock on the door has been picked and it's unlocked but the door is unopened.
Posted By: nem Re: 4 - Wave Echo Cave - Thu 10/01/19 17:55 UTC
Chandan

"Oh. Most impressive. Well done, Jaliera." Chanda says as the lock clicks open.

Now to open the door. He offers to do this himself.

"Stand back, my friends. Unless the miners left the key in the door when they abandoned the mine, whatever is behind this door has been here a very long time." He says.

And then he opens the door and pops his head around, using what light is available to see inside.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 10/01/19 18:14 UTC
DM

Dusty draperies adorn the walls of this room, which also contains a bed and brazier. A badly disheveled dwarf lies bound and unconscious on the cold stone floor.
OOC: The Roll20 map has been updated
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 10/01/19 18:36 UTC
<Bern>

he divides his 'attention' between the now unlocked and newly opened door and the corridor. If they decide to go through the door, he thinks they would be well served to lock it once they are through. He suggests that to the others as they head into the next room and he sees their 'goal' laying on the ground. Hopefully they are not too late!
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 10/01/19 19:42 UTC
[OOC: Nep, can she cast the spell as they move ahead? I see where it would take 10 minutes to cast - I'd forgotten about that.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 10/01/19 19:49 UTC
[ooc: I think that the spell is meant to be cast before a rest. With the unlocking of the door you just opened, the healing already done, etc. I think that pursuit is probably a very long-shot. I'll do the math tonight, but I believe that you're already 3 rounds past the end of the melee and he had a 2 round lead to start. It may no longer matter]
Posted By: nem Re: 4 - Wave Echo Cave - Thu 10/01/19 20:03 UTC
[That's only 30 seconds. We must be able to catch up with him in the wilderness, unless he has a quick travel spell, what do you reckon?]
Posted By: Zeim Re: 4 - Wave Echo Cave - Thu 10/01/19 20:16 UTC
Plus 10 minutes for the healing, so say 11 minutes and counting. Plus any time you spend on the dwarf you just found. Not like he has a 2 day head start, but it's not like he'd be in sight once you get outside either.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 10/01/19 21:42 UTC
[The wilderness is big. 30 seconds is a long time but you've already spent more. If you don't do the healing, and don't try and wake and talk to the dwarf and you don't dawdle any further, you'll probably be 5 minutes behind. I reckon that you don't know where the drow is. He could be in the wilderness or somewhere else in this dungeon.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 10/01/19 22:40 UTC
[[ FWIW, used to do a lot of backpacking and ... 30 sec is =not= much of a lead in 'the wilderness'. 5 min, however, =is= another matter entirely ... for someone trying to 'disappear' <wink> ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 11/01/19 17:29 UTC
[OOC This is assuming that he runs straight out and away. He may want to gether some supplies so our margin may be narrower. Plus we have an eagle eyed flying scout in Whisper so she might be able to see him on a fly around? And It he is not outside yet, we could wait him out or go back in after him! But Jaliera wants to help the dwarf first. smile ]
Posted By: Zeim Re: 4 - Wave Echo Cave - Fri 11/01/19 18:48 UTC
OOC - Once outside, I'd think Whisper is your best advantage.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 11/01/19 18:56 UTC
[ooc: I agree. Let's get back to the game. You found an unconscious dwarf. What are you doing? ]
Posted By: nem Re: 4 - Wave Echo Cave - Fri 11/01/19 18:59 UTC
Chandan

"Oh! Dwarf here." Chandan yelps to his friends, before hurrying over to the dishevelled bearder on the floor.

The monk feels well-armed even without his spear, so puts it to one side before crouching down and shaking the dwarf's shoulder.

"Hey. You. What is your name?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 11/01/19 19:40 UTC
DM

The dwarf is in dire shape. Wounds, old and new, cover him. His eyes open, and he shields them from the light that pours in, "Nundro" he says as he starts to cough up blood.

You recognize the name as that of one of the Rockseeker brothers.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 12/01/19 05:40 UTC
Davroar

He hears Chandan's call and immediately heads over to hand out to him a healing potion, "Here take this."

Davroar still has a couple of spells left in him, but wants to keep them just in case when they catch up to the Black Spider.
Turning to the rest he asks, "I could shape change into a wolf, track him down if you want me to?"
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 12/01/19 10:22 UTC
Jaliera

"Hi Nundro, Gundren send us to rescue you. Drink the healing potion and see if you can stand."

She smiles at him reassuringly. It must have been awful. She cannot imagine the treatment he had received but can see from the results that it must have been bad.

She glances at Davroar and smiles.

"The wolf idea sounds good. That drow looks like he is good at illusion as he seemed to conjure both a dwarf and Chandan but his scent might not be covered by his magic."
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 12/01/19 19:00 UTC
Nundro

Even before Chandan can take the potion from Davroar, the prisoner suddenly looks spooked. He glares with abject fear from Davroar. Then, weakly, under his breath, the beaten-down dwarf utters... "Shapeshifter!" He raises his arm and shields his head, as if he was about to get beaten again.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 13/01/19 02:26 UTC
Ryssa


She moved to the dwarf's side and knelt beside him, waiting to see how he responded to the healing potion.

"I am Ryssa, cleric of the Morninglord, Lathander," she murmured as she patted his shoulder.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 13/01/19 14:43 UTC
Nundro

"Are you? Are you?" he says, shying away, eyes still on the druid. He looks physically healed now, weak from hunger and needing a drink of water, but wounds have healed. Emotionally, he appears battered and healing potions can't cure that.
Posted By: nem Re: 4 - Wave Echo Cave - Sun 13/01/19 15:07 UTC
Chandan

The dwarf is alive, if a little rattled. Their rescue mission nears completion, but what can be done about the Black Spider?

Davroar has the capital idea of turning into a wolf and tracking him by scent. The nose of a wolf is not easily fooled, though the drow undoubtedly has tricks, and shapechanging allies of his own by the look and sound of it.

"Hello Nundro. I am Chandan, also friend of your brother.

"We fear there is a shapechanger around, yes. But one shapechanger cannot turn into all seven of us at once.

"For now you must find energy deep within. Escape is only a short walk away!"

The monk picks up his spear and stands. He can sympathise with the dwarf needing a drink. All will be well in time.

Chandan nods to Davroar.

"Wolf tracker. Bern, Jaliera, we should follow him. Kriv and Luminmorn stay back to protect Ryssa, while she helps Nundro to his feet."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 13/01/19 15:36 UTC
Jaliera

"You might want to give him food and water Ryssa, give him some energy."

She smiles at the dwarf.

"You are in good company now Nundro. Let's see if we can get you back to your brother. And if you have any information about the drow, the shape-changer or this place that might help, please tell us."

Then she grins at chandan.

"Sounds like a plan and Whisper can scout ahead too. If you find yourself entering any area which is new to us, remember that I can check it out first. After you Davroar."

She winks at the druid. She knows that he will support her just as she will support him. It will be good working together. She readies her bow and calls Whisper to scout ahead of them.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 13/01/19 15:59 UTC
<Bern>

He nods, and prepared to follow those going after their foe.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 13/01/19 16:37 UTC
Ryssa


The cleric nodded in agreement with Jaliera's suggestion. She put her hand behind the dwarf's neck and head and eased him slowly upward.

"Move easy now, Nundro," she murmured.

Ryssa took her waterskin from her belt and carefully gave the dwarf a drink.

"Not too much at first, Nundro."
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 13/01/19 22:03 UTC
Davroar

He tries to give a friendly smile to reassure the dwarf. "Nundro, I'm a druid, not a true shape shifter. I can only take forms of animals that I know of, so please you have nothing to fear from me."

To Jaliera, he will quickly add, "While as a wolf, I'll bark once for yes, twice for no if you need to ask me questions."

Heading back to the larger room he will shape change and head over to the spot where the drow was standing behind the captive dwarf at the desk to pick up his scent, following to the door exiting to the south.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 13/01/19 22:33 UTC
Jaliera

She nods to Davroar, figuring things out in her head.

"So the shape shifter turned into the dwarf to aid the drow's bluff to kill him, then into Chandan to aid their get away."

She nods almost to herself.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 13/01/19 23:24 UTC
OOC: I moved some tokens on the map. You're separated now. Please all place yourselves and tell me what you are doing.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 13/01/19 23:40 UTC
[[ Well based on what I see ... Bern is where he needs to be to guard the 'wayward' trip and still protect the rest of the party from any ... 'incoming' threat. Of course, depending on who, what and where ... I may not be able to protect both groups <weg> It is echoing in the back of =MY= mind ... 'split the party and die' <sigh> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 13/01/19 23:47 UTC
At least everyone's within earshot...
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 14/01/19 17:53 UTC
Where is Nundro? Ryssa was supposed to be tending him until he'd recovered enough to travel with the others.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 14/01/19 22:22 UTC
OOC: Let's see if this helps.

Attached picture wec-27.gif
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 15/01/19 07:42 UTC
Davroar

He changes his mind at the last minute to change back into a large brown bear and returns to the larger room where Luminmorn said he saw the Drow standing.
Not only does his bear form have obvious advantage in combat, it also has a greater sense of smell than that of a wolf.
He will start sniffing around to catch the Drow's scent.

Davroar Perception checks for smelling the drow
Dugan rolled 1d20+3,1d20+3 and got 6, 16
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 15/01/19 21:01 UTC
DM
The bear smells that the drow went the way that you saw him leave, through the doors to the south...now about 5 minutes ago.
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 17/01/19 05:58 UTC
Davroar

Letting out a happy growl, or at least he tries to make his growl less menacing than usual for a large bear, he will amble over to the south exit of this room with his nose held high. He will stop though to look over his shoulder to see if everyone is ready to proceed before exiting the room.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 18/01/19 03:06 UTC
DM
Davroar moves to the south entrance and smells about. Yep, this is where he went. But the others are not ready. Luminmorn is looking at papers left on a table where the drow had been. He's on the opposite end of the chamber. Bern, Kriv and now Chandan stand guard in this room but Jaliera, Whisper, and Ryssa are with the Nundro in the cell which he was being kept. They really haven't even begun to question him. But he questions them "Who are you?"

He might have sounded rude, but the women can tell that he's just scared.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 18/01/19 14:43 UTC
Jaliera

"Friends of your brother's. Ryssa will take care of you."

She heads out of the room and joins Davroar and Chandan for a drow hunt.
Posted By: nem Re: 4 - Wave Echo Cave - Fri 18/01/19 16:16 UTC
Chandan

Spear in hand, the monk follows their grizzly bear.

"We're with you, Davroar. Go ahead."
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 18/01/19 17:03 UTC
<Bern>

"Slow down", he cautioned Chandon and Davroar. "We need to stay together and the others are not ready yet."
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 18/01/19 17:47 UTC
Ryssa


After one final quick examination of the dwarf's condition, she stood and extended a hand to him.

"Let me help you up, Nundro. I think you should be able to walk now."
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 18/01/19 19:12 UTC
Nundro

"Where are you taking me? Where's the drow?"

The dwarf seems fine after the healing but he's scared. He takes her hand and stands up.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 18/01/19 21:17 UTC
<Bern>

"That is what we plan to find out", he said to Nundro's question.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 19/01/19 06:19 UTC
Davroar

Safety in numbers is good, so while waiting he will pace once around the circumference of the room sniffing around for any hidden exits the Drow might have used in the past. If these Drow are that tricky, he does not want him to somehow come at them from behind.

Once he see's that everyone is ready to go, then he will hustle over to the south door and proceed to the next room or tunnel.

Davroar Perception check Drow scent around the room's perimeter
Dugan rolled 1d20+3,1d20+3 and got 19, 9
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 19/01/19 17:30 UTC
Ryssa


She smiled at Bern and nodded.

"What he said," Ryssa said, turning back to the dwarf.

"Thanks, Bern."
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 19/01/19 21:04 UTC
DM

Davroar survey's the room and hallway while Ryssa gathers Nundro. The bear finds no more secret doors or the like.

Meanwhile, Kriv, Jaliera and Bern stand guard as Chandan readies himself for more the hunt. Luminmorn, however, has been standing by the table where the Black Spider had held the fake Nundro with knife under neck. In his haste to depart, the drow had left his paperwork strewn about. The dragonborn tells the others, "These seem to be records of the drow's exploration of the cavern so far. And it seems he was trying to formulate a plan to get past that green skull so he could get to the Forge of Spells."

The dwarf, a commoner, is unarmored and nothing around would fit him anyway, but suddenly he shows some bravery. "Well then, let's get Nezznar," he declares.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 19/01/19 21:16 UTC
<Bern>

"Grab all that", he suggest to Luminmorn. "It may prove useful later. Now, though, we should get moving ... while there is still a trail to follow."

Posted By: AJ Re: 4 - Wave Echo Cave - Sun 20/01/19 04:47 UTC
Kriv

Once they had a trace on the Drow, it was time to start making use of it. They had unfinished business.
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 21/01/19 17:43 UTC
Ryssa


"Help me gather up these papers, Nundro," she said, more to give the dwarf a feeling of involvement than anything else.

"Then stay close by me."
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 21/01/19 22:04 UTC
DM
Paperwork gathered, everyone lined up. The party is ready to go.

OOC: Let's see, with Davroar in bear form, sniffing the way, let's rely on everyone staying in the marching order, following him. So Dugan, you can move your token. I've made some of what's on the other side visible for you. As you move forward, and need to make a left, right or straight decision, please provide me with your bear's perception roll.
Posted By: Dugan Re: 4 - Wave Echo Cave - Tue 22/01/19 06:15 UTC
Davroar

Pushing the right door open of the two doors in front of him with a paw, if nothing bad happens he will step out into the corridor and then quickly back just in case an enemy tires to shoot an an arrow at him. At the same time he will be checking which way the drow exited the room by his scent.

Davroar Perception check following Drow's scent
Dugan rolled 1d20+3,1d20+3 and got 16, 19
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 22/01/19 11:54 UTC
Jaliera

"I will send Whisper just ahead of you Davroar, to scout around corners and inside rooms, just in case."

Jaliera will stay close behind Davroar so that she can relay information to him. Plus she will be ready to check for traps or open locks if needed. Her bow is to hand.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 22/01/19 13:29 UTC
<Bern>

He remains towards the back where he can cover his friends in the lead as well as protect against attacks from the rear.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 22/01/19 13:50 UTC
DM
The bear's picks up the scent making a left out of the room, then a right at the steps down, bypassing the steps that head east, likely back into the large cavern with the stream. If they follow the trail, they would head south. After 10 feet there are steps up and the corridor continues. 20 feet past the steps there will be a door to the party's left (east) and a set of steps down to their right (west). The corridor also continues further south.

OOC: I am moving the party en mass. If you want to do something different or don't like your place in the marching order, let me know. Going forward, Dugan, as you move your token, I'll move the others to keep up.
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 22/01/19 20:39 UTC
Ryssa


"Put your hand on my arm if you need the support," Ryssa told the dwarf.

"I need to keep my shield and weapon at the ready."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 22/01/19 22:18 UTC
[OOC Content smile ]
Posted By: nem Re: 4 - Wave Echo Cave - Wed 23/01/19 22:52 UTC
[Shall we say we keep following the trail, as long as Davroar has the scent?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 24/01/19 01:01 UTC
[ooc: yeah, that's what I was thinking, but I should've asked for a bunch of perception rolls. We can make it go faster too...]

DM

Davroar leads the party down the hallway to the south and they reach the intersection. He stops there, sniffs around and then looks about. Everyone can now see that the way further south is blocked. The drow could only go left or right and Davroar is sure that he went left. But there's a door and the door is closed. At the intersection he sees steps leading down to a room. He sees water in that room.


Davroar Perception check following Drow's scent
Neptune rolled 1d20+3,1d20+3 and got 22, 16


Attached picture wec-30.gif
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 24/01/19 12:57 UTC
[OOC Has he lost the scent? Which way does he think? Jaliera can send Whisper to scout the water room assuming some of it is out of the water. ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 24/01/19 13:08 UTC
Quote
Davroar is sure that he went left
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 24/01/19 13:14 UTC
[OOC Then Whisper will scout left ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 24/01/19 17:35 UTC
[the door is closed]
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 25/01/19 07:31 UTC
Davroar

He will pause with his nose pointed to the left and then cautiously step towards the door and start to nudge the door open with a paw. Keeping low he will then poke his nose through the door just enough to take a sniff to discover if there is any new scents other than the drow that they are following.

Davroar Perception check for other scents in room
Dugan rolled 1d20+3,1d20+3 and got 13, 9


[ooc: Pardon my lack of posts last few days due to work. ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 25/01/19 22:06 UTC
DM

The door does not move at all when the bear nudges it. However, new scents are easy for him to pick up and he certainly does now. It stinks.

OOC: I will give Davroar a nature roll, it's a "Hard" skill check, DC 20, to have been able to discern the nature of the creatures that were, recently beyond the closed door.
And no worries about posting rates.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 26/01/19 08:10 UTC
Davroar

The scent is absolutely wonderful for a bears taste, but it seems he can not discern exactly what creature it could be from.
All he can do to show the others is to wave a paw in front of his nose to try and convey that there is something fishy coming from behind the stuck door.

Davroar Nature check
Dugan rolled 1d20 and got 9
(ooc: not sure if I get +2 or +3 bonus to the roll, but it is obviously not enough)
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 26/01/19 12:17 UTC
Jaliera

"Let me take a look" she says softly.

First of all she listens, then checks the door to see if it is locked. If it is she will try to pick the lock at a distance. Once she thinks the door is possible to open, she will move everyone back and open it using her Mage Hand, wait a few seconds and then send Whisper in for a quick scout asking her to fly high and quick.

Jaliera Perception, unlock at distance, Whisper perception
Gypsy rolled 1d20+5,1d20+7,1d20+3 and got 16, 18, 7
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 26/01/19 13:52 UTC
DM
Jaliera quickly discerns that the door is not locked. It is barricaded from the other side. It will take brute force to get through.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 26/01/19 14:52 UTC
<Bern>

"Any chance that one of you can change into something small enough to fit under the door", he asked at Jaliera's explanation of the problem.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 27/01/19 08:29 UTC
Davroar

He would have to take a rest to regain another two times to change form, so he shakes his head to Bern's question. Instead he will slowly lean his considerable weight into the door to see just how steady it is. If the door does not move much at all, he will scratch in the dirty floor a semi-circle indicating if they should all try to find another way around the blocked door
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 27/01/19 12:42 UTC
Jaliera

She points out the obvious.

"If the drow has barricaded himself in there then they will be prepared and we should expect an ambush."

Her head tilts on one side as she considers.

"However it could just be a delaying tactic as there were other doors we didn't open previously that could enter this room from the other side. Would have cost them time to build the barricade though. If I were him, I'd have built the barricade and left creatures to guard my rear whilst continuing my escape. So do we go around as if it has no other exit, they are going nowhere? Or do we barge in, fight and then have to play catch up again?"
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 27/01/19 13:13 UTC
<Bern>

He just shrugged. "There are pros and cons to either choice and no information to make one a better choice. So I have no strong opinion either way."
Posted By: nem Re: 4 - Wave Echo Cave - Sun 27/01/19 16:38 UTC
Chandan

They face another dilemma. Chandan itches his scalp, looking at their three choices of direction.

The east and the barricaded door. Likely trouble beyond, a delaying tactic by the Black Spider, no doubt.

Could the room have a south door, connecting to the cavern with the bellows, where they'd fought the ghouls? Perhaps, but surely that was what the south passage had been for before it collapsed.

Back-tracking north isn't an option. Just traversing the chasm will take too much time.

Instead they must try to out-fox the Black Spider, out-manoeuvre him, and that just leaves the west passage.

It should connect to the natural tunnel they dropped into from the very first room.

It could be a very quick route.

"Let's go west, my friends. If we come to the natural tunnel, it might lead us directly to the entrance."
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 27/01/19 17:21 UTC
Ryssa


She had come to like and trust the old monk but, just for a moment and just in case, she turned to the dwarf at her side.

"Do you know anything about this part of the cavern, Nundro? If not, then we'll need to follow Chandan's advice."

Ryssa looked over at Chandan briefly and smiled.
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 28/01/19 03:01 UTC
Kriv

The Dragonborn moved into position to force the door.

"We don't have the time to debate the merits of potential approaches. I favour the direct approach here."
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 28/01/19 04:34 UTC
DM

Nundro nods, "Yes. Straight ahead is a dead end. There's a dark pool of water there and a passageway out of the mines." he says glancing to the right, to the west.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 28/01/19 20:06 UTC
Chandan

The poor unfortunate dwarf makes the west passage sound like both a good and bad idea.

Passageway out of the mines. Good.
Dark pool of water. Bad.

Yet despite its ominous description, Chandan isn't afraid of water. It is simply one of nature's elemental forms.

The sea is dangerous, yes. But are more people drowned at sea, than killed tripping over rocks? Earth is just as dangerous as water, but it doesn't help a land animal to dwell on it.

"Well, I think west it is then. As fast as we can go, back to the way we came in."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 29/01/19 12:52 UTC
Jaliera

"Kriv, I think we ought to try a clever move? The drow is, I think, counting on us to forge ahead fighting as that is what we have done so far. If it doesn't work out then we are back at this door anyway. If he is in there, then he will probably still be in there later. If not then there is little point in going in."

She waits, preferring that they work together but wanting to get on with it.
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 29/01/19 22:19 UTC
Kriv

He considered Jaliera’s words, and nodded his assent. “If we’re certain there are no unknown routes beyond the barricade and that he wouldn’t knowingly head into a dead end, then approaching from a fresh angle has merit.”
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 29/01/19 22:42 UTC
<Bern>

"That is the problem Kriv", he said. "We are =not= certain about =anything=. We have to choose a path without any certainty about that choice being the best or not. But we need choose a path now."
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 29/01/19 22:58 UTC
Nundro

"That's the way outdoors. What drow would want to go out?" He says apologetically, as if trying to understand the logic being used.

Thankful for being rescued, and now healthy, the dwarf hesitates about saying anything. His rescuers haven't really asked for his opinion or for any knowledge he might have so he assumes they know what they're doing. They seemed brave and mighty enough.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 01/02/19 16:06 UTC
Jaliera

"So Nundro, where do you think the drow would have gone?"

Might as well make use of the intelligence available.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 01/02/19 18:58 UTC
Nundro

"Well, all he could talk about, and kept beating me up about, was the Forge of Spells. That's what he was looking for. And if he wanted to leave, he would probably go deeper into the Underdark. Did you happen to come upon the shores of the lake?"

The party found the lake but in the north-east section of the mines, just north of the room which the Spectator had guarded for centuries.

ooc: That's the room where you were able to add a magic + to your weapons.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 03/02/19 16:56 UTC
Jaliera

"Would he know we had gotten past the Forge's guardian? If so he might well be heading there. Can't think he'd abandon something he has fought hard to get."

She looks around at the others.

"Retrace our steps to the forge then?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 03/02/19 22:53 UTC
Nundro

"You got past the guardian? Do you mean that you got past the floating green skull?"

He seems genuinely surprised and it appears that he doesn't even know about the guardian of the forge, the spectator.

"The shapeshifter is also a a mind reader. If'n he had even a moment to probe yer brains, he would've gotten what's freshest in there," he says as he looks at Jaliera's forehead.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 04/02/19 15:31 UTC
Jaliera

"Oh that's a worry. What was I thinking? More about how to survive than anything else I think. And no, the green skull was an outer guard, there was a big floating head in the Forge. Kriv talked to it. Quite impressive."

She nods.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 04/02/19 21:33 UTC
Chandan

The old monk twizzled his hair, nodding, listening, eyes slitted.

"Only a most huge ego would put ambition before its own survival." He ponders aloud, as he considers Nundro's words and Jaliera's subsequent question.

"Hmm. So yes, we go back to the Forge, but through this door will be quickest then, I think."

Chandan turns to Kriv and bows his head.

"Perhaps you can knock upon this door for us, Kriv Norixius."
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 04/02/19 22:11 UTC
<Bern>

"I am ... 'encouraged' that it =seems= ... 'unwise' to you Chandan, but that does =not= mean that everyone else is as ... 'enlightened' as you are. There are =plenty= of people foolish enough to take that route because they are 'hoping' for the big payoff ... usually with little work."
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 04/02/19 22:18 UTC
Kriv

"Very well." Assented the Dragonborn, assessing how best to force the barricade with the appropriate leverage, taking out his crowbar and duly applying it.

Kriv Strength check (with advantage from crowbar) to force the barricaded door
AJ rolled 1d20+3,1d20+3 and got 4, 14
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 04/02/19 23:58 UTC
DM
The door does not budge much more than a hair when Kriv tries to pry it open. He quickly realizes that the the door, a slab of solid stone six feet high by four feet wide, was being stopped by a barricade on the other side, not a lock. Forcing it open is probably what is needed, but a better effort is needed too.

Luminmorn speaks up, "I will assist brother" and he places his hands on the slab, leaving room for his fellow dragonborn to do the same. "On the count of three, push!"

OOC: This is the right move but the wrong roll. It's DC 20. With Lumi assisting, take an additional +5 for his athletics to Kriv's next roll, but with no advantage this time. If you fail, you'll need an alternate path.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 05/02/19 13:13 UTC
Jaliera

She prepares, ready on case of an ambush. She has Whisper to the side of the door, undercover but ready to scout if the coast is clear. She readies her bow and hides.

Jaliera Hide
Gypsy rolled 1d20+9 and got 26
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 06/02/19 20:25 UTC
Kriv

Kriv Strength check with assist from Luminmorn
AJ rolled 1d20+8 and got 15


It was to no avail, brute strength would not get them through.

"Hm. If the barricade is flammable I could attempt to ignite it, other than that we may need a different idea."
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 06/02/19 20:29 UTC
<Bern>

"Is there any way that one of our magic users can get 'small' enough to get to the other side", he asked. "But that =could= put them in danger ... being on their own and all."
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 06/02/19 23:11 UTC
OOC: Built by dwarves, the doors are solid slabs of stone with iron hinges and handles. No flammable material is visible. Also remember that puny wizards can get lucky and roll a 20. Is there any other strong beings around? smile
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 06/02/19 23:50 UTC
[[ I doubt my arrows will be of any use in that <chuckle> ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 07/02/19 01:47 UTC
[OOC: Would it be worth a shot for Ryssa to hit the door with her Lightbringer Mace? That would be 20+1+1 <the 2 +1s for STR and Mace bonus.>]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 07/02/19 02:06 UTC
If the door was wooden, yes. But solid stone, nope. The best you could hope for is me not making you make saving throws for your mace smile
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 07/02/19 07:19 UTC
Davroar

He will give a try at pushing the door open too, but the door's stone surface does not offer much grip for his claws.


Davroar (Bear) Attempt to push open door
Dugan rolled 1d20+4 and got 8


[ooc: Are the door hinges visible on this side of the door? We could try hammering the door hinge pins out. ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 07/02/19 13:21 UTC
OOC: Yikes. Another bad roll! For a barricade to work, doors must push through them. The answer is no.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 07/02/19 13:43 UTC
Jaliera

"We are getting nowhere and wasting time. Let's try backtracking?"

To be honest she is getting a little bored.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 08/02/19 13:16 UTC
DM
Several things have become obvious. First, you are not getting through the door. Whatever is barricading it is too heavy for anyone here to push through. Second, you're really not sure where the drow has gone. Every point on the compass is an option and the scent of the drow only leads through here, where it mixes with others. There are two ways that you can go now. One is to backtrack and see if you luck out finding the drow trying to work the forge of spells.

If the black spider and his doppleganger ally did not want to go out into the sun-drenched outdoors, they could have found a way to traverse the underground lake that you found north of the room with the Forge of Spells. The rhythmic thunder of pounding waves that echoes throughout the mine, which are loud enough to make the stone underfoot shiver, directed you earlier to that lake. The party found a ledge, overlooking the lake and saw waves crashing into the walls below the ledge that produced that booming sound. This is what gave this complex it's name, the Wave Echo Cave.

But the drow might have decided to leave this cave and risk the outdoors. The mine is deep in the hills and his party could have easily made it out and made their way to another cave or refuge.

Or they could just be hiding and waiting for you to give up and return to Phandelin with Nundro, leaving them at peace to bring in new forces to guard the mine as they take over.

The party has to decide now what is most imperative. If you look to Nundro, he has no desire to give up control of the mines.
Posted By: nem Re: 4 - Wave Echo Cave - Fri 08/02/19 15:07 UTC
Chandan

A good effort from the dragonborn and druid.

This dilemma, and the extra time they've had to contemplate it, makes Chandan wonder if the Black Spider isn't doing the same, on the opposite side.

"The Black Spider may be using this time to decide what he will do next. Just like us." The monk says in a quiet voice.

"His worse move and most obvious, would seem to be fleeing into the wilderness. He would only do this if he was fleeing for his life.

"But his true nature has come out," Chandan points to the door, "he has given himself time to stop and think."

"Better moves might occur to him. Flee into the Underdark. Yes. But could he do that without answering one question: Is the Forge of Spells really now unprotected?"

Tidying the folds of his saffron silk scarf, the monk prepares for the game to recommence.

"No. I think he must see for himself first, then perhaps retreat into the Underdark and seek out new supporters."

Chandan nods to Kriv.

"Kriv's knock-knocking will have sent the Black Spider scurrying, either way. So, let us return the way we came, across the chasm, and thence as fast as we can to the Forge."
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 08/02/19 15:23 UTC
<Bern>

"I agree. It is clear that he is desperate to get to the Forge. It seems the most obvious place for us to find him ... or wait for him. And even if he is fleeing, isn't the Forge something we want to investigate further?"
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 08/02/19 18:19 UTC
Ryssa


Her expression contemplative, the cleric nodded slowly as she looked from the monk to Bern and then the others.

"Unless Nundro here knows more than we've learned thus far," she said, glancing at the dwarf, "I say lets backtrack toward the Forge."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 08/02/19 22:32 UTC
Jaliera

"Let's go then!"

She says cheerily, sending Whisper to scout ahead as they all start to backtrack.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 09/02/19 21:34 UTC
DM

The way back is known but a shortcut is right near the party. By taking the steps they had just passed that lead down and to the east, the party can enter the large collapsed cavern with the long rift. They would need to traverse the stream and then find a way to climb up from there. It's not a direct route, but it'll get them there, if they can manage to navigate the way. That does not mean the way is safe. There have been random encounters with monsters and they do not know if the drow had taken any steps to thwart them. They are sure to find out.

OOC: You can get to that cavern but I want to hear how you intend to cross the chasm and get to your destination. See the attached map. The star marks the spot where I expect you to get to before you need to take some kind of action.

Attached picture WEC-31.gif
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 10/02/19 07:44 UTC
Davroar

Listening to the others, he will nod his head in agreement to go back the way that they came to get to the forge.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 10/02/19 14:54 UTC
Jaliera

"Likely we'll lose more time with that shortcut. Let's actually retrace our steps as we know what we are dealing with then."

She heads left, following the way they got here.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 10/02/19 16:23 UTC
<Bern>

"The known route seems smarter to me too", he said with a grin. He really =had= had more than enough 'surprises' for one day.
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 10/02/19 19:36 UTC
Kriv

With the way they came requiring a climb, the resourceful Dragonborn noble fished out his hammer, pitons and rope for scaling back up to where they had been.

He glanced back at Chandan thoughtfully. Regardless of Kriv's personal inclinations, the vargrant had his uses, and subordinating his own desires for the good of the mission was the optimal course.

"Chandan, do you think you could climb up and secure this rope for the rest of us?"
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 10/02/19 20:26 UTC
[[ Actually ... did anyone say they took the ropes we came down on?? <weg> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Sun 10/02/19 21:28 UTC
Chandan

He smiles warmly and nods to Kriv, lashing his spear to his patchwork pack so it won't get in the way.

"What goes up must come down. Yes, it is so. But then what comes down must also go up." He says in answer.

Taking the rope, he scales the wall. Climbing, falling, to the wizened monk they're part of the same cycle. Given the perspective the rest of the party have at the bottom, and the fact Chandan had reliquished his loincloth earlier, they might want to avert their gaze.

Once to the top, he will fix the rope and stand guard while his friends ascend.

[Climbing is Athletics check with Str, iirc?
Rolled natural 18.
If he falls, will use Slow Fall and go again.]
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 11/02/19 00:31 UTC
Ryssa


Almost out of spells other than minor cantrips and knowing that she is not the fighter her other friends are, Ryssa stayed alongside the dwarf, shield and magic mace at the ready.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 11/02/19 16:09 UTC
DM

Rather than take the shorter, new route, the party decides to take the longer route, through the room with six pillars and the 9-foot tall statue of a dwarf, with emerald green eyes sitting on a throne, the room that Nezznar made into his headquarters. Then they turned right to go past the room where Nundro was held captive and down the two sets of steps leading into the large, collapsed cavern that had the large rift in it. Water still flows from somewhere else into the chamber and forms a loud waterfall.

The chamber is only partially illuminated from the light that Luminmorn and Kriv have from Kriv's cantrip. Luminmorn guarded the rear as they moved forward and Kriv moved towards the front with his staff of defense glowing. From the first steps into the large cavern they could not even see the rift or what else lurks here. If there was a danger, their light was a beacon of warning to any foes.

OOC: I moved you where you said you were going but we're not quite ready for "climb" rolls. Consider much of this dungeon as "reset". Areas cleared may no longer be cleared. Expect villains to have been redeployed. This chamber is too large to be illuminated. You know it's size and shape so I revealed it, but if you go to Roll20, you can only see to the extent of the "dim" radius of light being shed.

Attached picture wec-28.gif
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 12/02/19 12:42 UTC
[OOC I did say I was sending Whisper to scout ahead..? ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 13/02/19 17:05 UTC
Good move! Please provide me with 5 perception rolls for Whisper since she is actively scouting. Her "floor" will be the passive perception roll (13). And yes, please roll with advantage each time.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 14/02/19 11:40 UTC
[OOC: Will do! smile ]

Whisper Perception 1
Gypsy rolled 1d20+3,1d20+3 and got 21, 18

Whisper Perception 2
Gypsy rolled 1d20+3,1d20+3 and got 5, 1

Whisper Perception 3
Gypsy rolled 1d20+3,1d20+3 and got 20, 20

Whisper Perception 4
Gypsy rolled 1d20+3,1d20+3 and got 13, 12

Whisper Perception 5
Gypsy rolled 1d20+3,1d20+3 and got 12, 9
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 14/02/19 13:17 UTC
OOC: Just an FYI, I asked for 5 to plan for the next few possible checks in advance. We're at check #1. Also, I'll assume that when you send Whisper out to scout that you pause to look through her eyes on these rolls.

DM

As they enter the large, dark cavern, Jaliera sends Whisper out to scout in a way that none others can. The young trickster pauses as she looks through the eyes of the owl at the broader cavern. It takes a moment for the bird to fly about and peer carefully into the crevices. Then she sees movement on the other side of the cavern, in the entry way that the PC's first peered into the cavern. It is guarded by a bugbear that, over confident, was not doing a good job of hiding. Whisper spotted him focused on the globe of light that had entered the cavern. He pauses to study the group for just a moment and then turns around to leave. Obviously he's off to report his findings. Then, continuing to scout, she sees more movement, in the other entrance way. That bugbear was being stealthy and were it not for the owl's awesome vision, it would have remained hidden. Clearly, guards have been posted.

Attached File
wec-32.gif  (4 downloads)
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 14/02/19 13:37 UTC
Jaliera

**Clever, clever bird!**

Her owl has done a great job! She whispers to the others relaying what she has seen through her owls eyes.

"And it proves we are on the right track!"

There is a big grin on her face. She also readies her bow.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 16/02/19 08:00 UTC
[We actually a bit short on ranged weapons, aren't we.]
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 16/02/19 21:14 UTC
[Lots of ranged cantrips and the like.]
Posted By: nem Re: 4 - Wave Echo Cave - Sun 17/02/19 09:00 UTC
Chandan

Speed is of the essence then. They must secure their position atop the far ledge before it can be fortified.

Taking the rope, Chandan scales the wall to the more northerly ledge. Climbing, falling, to the wizened monk they're part of the same cycle. Given the perspective the rest of the party have at the bottom, and the fact Chandan had reliquished his loincloth earlier, they might want to avert their gaze.

Once to the top, he will fix the rope and stand guard while his friends ascend.

[Rolled natural 18.
If he falls, will use Slow Fall and go again.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 17/02/19 13:16 UTC
<Bern>

He did his best to keep an eye out for anything that might decide to attack Chandan as he secures their position across the way.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 17/02/19 13:58 UTC
Jaliera

She will position Whisper at the top of the ledge where the sentry had disappeared so they can have early warning of any enemy approach, whilst she watches the remaining bow, bow at the ready, waiting to take a shot whenever he is in range.

With Bern covering them, she will opt to cross as soon as she can do she can fire on the sentry and keep contact with Whisper.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 17/02/19 14:12 UTC
An important reminder. unless you have darkision, you see nothing. Only Whisper and Jaliera through her eyes, does. None of you can target anyone. You see blackness and until they are in your field of light, that remains true. On the other hand, they see you clear as can be. Second, the bugbears are above trying to be stealthy. If you could/can see them, you realize that they would have the benefit of partial cover.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 17/02/19 15:23 UTC
[[ well we can still hear ... right? So Bern =should= be able to 'get close' if something 'occurs' over there that makes noise. Might not do much damage, but might distract <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 19/02/19 01:56 UTC
You can get closer, but remember that you're a traveling globe of light.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 19/02/19 13:28 UTC
[[ I didn't ask about getting closer. I asked about what sort of penalties I would have trying to target a shot based on sounds over there like fighting. ]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 19/02/19 14:05 UTC
(OOC - MikeD - I would rule that firing into complete darkness would, at a minimum, place you under the "Blinded" condition. That would mean you shoot with Disadvantage.)
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 19/02/19 14:42 UTC
[[ Thanks ... that is what I wanted to know <g> ]]

<Bern>

Not being able to see anything yet, he strains to hear anything. If attacked, Chandon and any foes will hopefully make enough noise to give him a chance at a shot that would help his friend.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 19/02/19 19:00 UTC
Jaliera

She might need Whisper's eyes to climb and then to fire. So a quick scout of the corridor first and then Jaliera will call her back.

"Let me cross before you bring lights. I may be able to take out the sentry."
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Tue 19/02/19 20:52 UTC
Luminmorn

He flicked his tongue out sensing, but remained quiet. The plan seemed reasonable. He was not quiet when he moved.
Posted By: Dugan Re: 4 - Wave Echo Cave - Wed 20/02/19 07:29 UTC
Davroar

He does not want to waste his superior physical fighting while as a bear, and simply gives Jaliera a soft brush with the back of his paw upon her shoulder to show his reluctance in letting her go alone against the unseen sentry.
Davroar will be ready though to quickly climb up on his own in case Jaliera calls for help.
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 20/02/19 16:49 UTC
Ryssa


The cleric blushed slightly at the sight of Chandan's nether region and turned her attention away from the sight.

"I could... uh, I could provide more light with my mace if that would provide a benefit to the group."
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 20/02/19 18:16 UTC
[[ ooc: Sorry, it's been a few hectic days.

BTW, welcome back Pande! If you like, I can fill you in on the recent fun activities!

MikeD, To answer your question more you would be a disadvantage and will be considered heavily obscured because they are hiding. That gives them a +5 to AC. It'll take a miracle shot to hit, which is the point.

]]
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 20/02/19 20:21 UTC
[[ I get that, but miracles =do= happen, but more importantly, even if I miss, I might distract the bad guy. Better some chance than to do nothing. ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 21/02/19 13:12 UTC
Jaliera

With no-one objecting, Jaliera begins her climb using the rope that Chandan had set. After checking with Whisper that she can hear or see nothing of enemies approaching, she will call her back to assist, particularly with shooting the sentry.

[What rolls do you need?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 21/02/19 20:40 UTC
DM

Jaliera moves forward and as she does, Whisper tells her that the bugbears have left. They are no longer in the openings. It seems clear that they were sentries, left to stand guard. Now they have gone to report back. Whatever surprise you might have expected to have you will not have. Your enemies will be lying in wait, expecting your arrival, and are going to be very well prepared for the encounter. As for climbing, the ropes that were there previously on the other side are gone. There are ropes available to climb down into the rift below where the river flows but there are no ropes on the other side to climb up. Any that were there were removed. That was probably one of the jobs that the two bugbears had before they were told to stand guard. If Jaliera decides to climb up the slippery wall, she will need strength in her hands to keep a grip, lest she plummets.

ooc: Climbing without a rope requires a strength check. The following was copied, verbatim, from the module: The rift is 20 feet deep . Climbing up or down without using a rope requires a successful DC 10 Strength (Athletics) check. A creature that fails the check by 5 or more falls and takes 1d6 bludgeoning damage per 10 feet fallen, landing prone at the bottom.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 21/02/19 21:04 UTC
<Bern>

Silence didn't seem to be so important now, so he spoke his mind. "So do we want to 'walk into' their trap ... or do we want to look for an alternate route", he asked the group.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 22/02/19 15:34 UTC
[OOC I might be wrong but I thought Neil had posted that Chandon had already fixed ropes? wink ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 22/02/19 15:46 UTC
[[ I remember that as well. But maybe on a different one of the 'tunnels'. There =are= 3 of them <weg> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Fri 22/02/19 15:58 UTC
[I had Chandan climbing up to the more northerly of the tunnels to fix a rope, then stand guard at the top.]
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 22/02/19 20:28 UTC
Ryssa


"Well, we can't leave Chandan out there alone, can we? Plus, I think the climb would be much easier using the ropes he put in place."
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 22/02/19 22:19 UTC
<Bern>

"It would be helpful if we could get some light over there so I could better cover them", he said to any one in a position to make it happen.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 24/02/19 03:32 UTC
DM
Chandan runs across the chamber, ignoring the bugbears that were standing vigil. They ignore him too, for now. By this point they bugbears have been given instructions and are likely aware of the dangers that the recent invaders pose. While not the most intelligent of monsters, they are not the dumbest. They have an uncanny ability to get the jump on opponents and are being led by someone that obviously had tactical training. And as they depart, the party moves in, shedding light in the large cavern. With the aid of light, Chandan makes it across and climbs the wall. It takes several minutes to do so, and to find a good place to tie the rope. They now have a way across. This is a problem now only for the druid, who can't real climb a rope as a bear.

OOC: Falling damage is less than the damage reduction. You can roll to play out how it plays from a roleplaying perspective, but Chandan will take no damage. Others can too. With the lookouts having disbursed, you see no imminent threats.
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 24/02/19 08:13 UTC
Davroar

Remaining in his bear form he ignores the rope, trusting his strength and claws to get up the cliff. He gives Chandan a friendly nudge for him to keep guard as he has an idea to help people up.
Position himself properly he gets the rope across his chest and once he feels tension he will start walking further into the tunnel using his strength and weight to help pull people up.
Hopefully they will get the idea to loop the rope around their waists so in case they loose their grip they won't fall and hurt themselves.

Davroar Climbing up
Dugan rolled 1d20+4 and got 20



[ooc: average weight of a brown bear is 600 lbs, so I'm hoping that should be enough to even help the dragonborn up ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 24/02/19 13:32 UTC
<Bern>

He kept an eye on the bugbears, wondering what they were doing here and whether they would become an active threat at some point.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Sun 24/02/19 17:38 UTC
Luminmorn

The large armored dragon knows bears are strong but is skeptical of their current arrangement. Nevertheless he sheaths his weapon and attempts to secure himself so that he can get across. He plans on being one of the first ones so that he can help assist the others.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 25/02/19 17:02 UTC
OOC: Since there's a "safe" way to do it, please just post what you're doing, but more important, I want to see where you're placing yourselves on the Roll20 map after.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 25/02/19 17:56 UTC
[[ was looking and don't see the 'bugbears' ... and we did choose the north corridor on the other side ... right. ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 26/02/19 05:11 UTC
[[ Yep. The bugbears saw you and bugged out. Cowards! I thing that you said north. ]]
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 26/02/19 13:26 UTC
[[ thanks. the last mention of them I saw said they were watching <g> I have Bern 'over there' covering the way we came. ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 26/02/19 16:16 UTC
Jaliera

She joins Bern near the exit where the bugbears disappeared. She sends Whisper to scout ahead, taking care not to expose herself.
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 26/02/19 16:30 UTC
Ryssa


The cleric of Lathander, shield and magic mace at the ready, moved forward and closer to Bern and Jaliera. She looked back, but the dwarf they had rescued had not moved to follow her.

"Numdro, move up here with me."
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 26/02/19 22:39 UTC
Nundro
The dwarf listens to the young cleric and does as he's told, grumbling at the fact that he's got to climb. But he succeeds.

ooc: MikeD, see this post

Posted By: AJ Re: 4 - Wave Echo Cave - Wed 27/02/19 08:33 UTC
Kriv

The Dragonborn ascends, positioning himself closer to the vanguard, ready to light up their foes.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 27/02/19 13:17 UTC
[[ missed the 'as they depart' bit <sigh> ]]
Posted By: nem Re: 4 - Wave Echo Cave - Wed 27/02/19 19:57 UTC
Chandan

Chandan's glad for the bear's assistance. Even though he's lived his whole life in the mountains, he spent very little of it climbing cliff-faces. Where he comes from, only hot-blooded youngsters do such things. Chandan's an old man now, and he never was very daring.

As the youngest in a family of many children, he was generally stuck with his mother and the other village women. He grew accustomed to it, their banter, their old wisdom, until when he was a young man, while his brothers and sisters were getting married, he joined a monastic order.

Since leaving his home, he has found new drive though. His life is but a drop of rain on its way to the ground. But together with others, they can form a torrent that can wash away evil and nurture life. So Chandan guards the top of the cliff with his spear, as best he can, looking out for bugbears and other threats until the party is reassembled.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 27/02/19 20:28 UTC
DM
It takes a several minutes but eventually everyone is able to climb down into the chasm and then back up to the ledge. Jaliera sends Whisper forward and she moves down the tunnel but stops and lets Jaliera know that there is some sort of barricade that has been erected. Indeed, once light spills forward for Chandan to use to see, he sees large rocks and other rubbish that has been piled up to block their way. When he looks at the barricade, the monk can't help but think that the rocks are very big - probably too big for a lone bugbear to easily move.
OOC: I'm assuming that some of you just didn't get around to moving your token (Ex, AJ and Pande) but if you don't get around to doing it by tomorrow, I'll just get you across. I moved Nundro. Anywhere up to where Neil placed Chandan is fine. As for getting past the barricade, please describe how you're trying to do that and please make any rolls needed. Strength is probably the attribute we're looking to use and the DC is lower than the door before - 15.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 27/02/19 21:20 UTC
<Bern>

He moved forward to check out the 'obstacle' in their way ...
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 28/02/19 07:36 UTC
Davroar

He will follow Bern trusting his nose more than his vision to lead him up to the debris blocking their way.
Moving deliberately slow he sniffs along the path and the rocks wanting to determine if it was the Drow, the bugbears or something else that did this.

Davroar Perception check for scents, drow, bugbear or other
Dugan rolled 1d20+3,1d20+3 and got 9, 23


Posted By: AJ Re: 4 - Wave Echo Cave - Thu 28/02/19 08:58 UTC
Kriv

Another obstacle. The Dragonborn reached for his crowbar, and glanced across to see who was occupying the space available to them to lend their strength to freeing them. Regardless, once those examining the barrier gave the all-clear, he put his back into the task, intelligently and methodically working away at it.

Kriv Crowbarring the barrier (advantage, possibly aid another bonus if one is offered)
AJ rolled 1d20+3,1d20+3 and got 21, 20
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 28/02/19 15:09 UTC
Jaliera

She will attempt to provide cover with her bow for those working on the barricade. Meanwhile she sends Whisper a little further forward to scout.

"Watch out for traps or an ambush" she cautions they others.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 28/02/19 18:39 UTC
Ryssa


Looking around carefully, Ryssa moved forward and stopped alongside Nundro. She held her magic mace and her shield, ready to bring forth light if needed, wondering if she would be better off pulling her shortbow from her back and using that.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 01/03/19 15:46 UTC
DM

The hastily created barricade does not stand much of a chance against the sheer will and determination of the dragonborn. Kriv, leading the others, works the largest of the obstacles that have been stacked up to bar their way and with that concerted effort, the wall comes down, bit by bit. Nundro is a skilled miner and he helps, not just by rolling stones away, but by making sure that they do the task safely, stopping Kriv a couple of times with a warning that moving that stone would send those stones tumbling down on the group.

The task takes a few minutes and that is frustrating, but without powerful magic, that's what it takes. The barrier now down, the party can proceed.

OOC: Don't move forward yet. I want to give everyone a chance to line themselves up where they would be before moving forward. I'll give you all until tomorrow morning (afternoon across the pond). FYI, it's FTF time for Neptune and Zeim tomorrow (FTF means Roll20). Fortunately, for the first time in what seems like a decade, neither of us are DMing. It's nice to play once in a while! Additionally, next weekend I'm flying down to Florida for a short, 3-day vacation with my brother to see some pre-season baseball. I'll be missing from next Thursday night to next Sunday night ET.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 01/03/19 16:42 UTC
<Bern>

He was torn between wanting to get them past the barricade and keeping them from being 'surprised'. Since Kriv and Nunduro seemed to have the dismantling cleanly in hand, he returned to the entrance to make sure no one came from that direction. He was sure that Kriv and the others would be able to handle any surprises from their end ... at least until he could get there to help.

[[ where in FL?? I still have family in Ft. Myers <g> ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 01/03/19 16:49 UTC
[OOC any feedback from Whisper? ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 01/03/19 20:09 UTC
OOC: Heading to Tampa with a side visit to Orlando to where one of my besties lives. We have tickets to 4 games in 3 days - Baseball OD!

Gypsy, Whisper was with you behind the barricade with nothing additional more to report there. As the barricade begins to fall you will be able to send her through - but remember that I've taken the kid gloves off. She scouts at her own peril. Let's say that right about now she'll be able to get through. I have perception rolls for you,
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 01/03/19 20:10 UTC
Ryssa


Ryssa stayed close to Nundro, not far behind Kriv, the dragonborn. She cast light from her new found magic mace and looked around to the others, wondering what the more tactical members of their group would decide to do next.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 01/03/19 21:42 UTC
[[ Well ... Orlando is the wrong side of the peninsula <g> Tampa is just an hour or so too far north for Ft. Myers <g> Have fun!! ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 02/03/19 10:08 UTC
Whisper perception. Did two.


Whisper Perception
Gypsy rolled 1d20+3,1d20+3 and got 12, 18
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 04/03/19 00:15 UTC
Kriv

It was notable that the Dragonborn noble deferred to the Dwarven miner swiftly and without hesitation: the honour debt of Norixius Keep to the Rockseekers was something he took personally and seriously.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 04/03/19 13:23 UTC
OOC: I had perception rolls for Whisper already. More important, I need 1 initiative roll - for Whisper only. It's a life-or-death roll....
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 06/03/19 16:10 UTC
Whisper

Whisper Initiative
Gypsy rolled 1d20+1 and got 7
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 07/03/19 15:41 UTC
Jaliera

Her eyes unfocused, she leans against the wall watching through Whisper's eyes. Suddenly she straightens, her eyes wide, looking at her companions.

"Ambush! Ogre! Range attacks!"

She readies her bow and looks for a clear shot.

Whisper comes scooting back, hiding behind Jaliera.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 07/03/19 15:49 UTC
<Bern>

He hears Jaliera's call and moves forward, his bow still at the ready. The first one that steps out to fire will get an arrow.
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 08/03/19 09:12 UTC
Kriv

The Dragonborn asked quickly,

"How far ahead?"

Kriv made ready to throw his bonded staff, glowing with the light spell.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 08/03/19 12:28 UTC
Jaliera

"Right behind the barrier! Don't take it all down."

She is ready to fire.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 10/03/19 22:51 UTC
DM

Indeed, as Whisper crawls back out, you hear a thud against the barrier from the other side. It's not difficult to conclude that it was a clumsy ogre noticing something and trying to wack it. You then hear it shout out something. Whisper may have seen one ogre but...

While ogres aren't as clever as bugbears, they make up for their lack of brains with an abundance of size and meanness.
Posted By: AJ Re: 4 - Wave Echo Cave - Sun 10/03/19 23:45 UTC
Kriv

He nodded, and switched from staff to maul with a thought: He could fire bolt as easily with either, but if the enemy was in their faces, there was no need to light them up at range and a possibility he needed to hold the line.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 11/03/19 00:03 UTC
<Bern>

He heard the 'commotion' from the other side of the barrier and moved for a better vantage with his bow, ready ... he hoped ... for what ever came next.
Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 11/03/19 06:21 UTC
Davroar

He will move back slightly aside to allow his archers a cleaner shot, but will be ready to block any sort of rush attack the ogre might try to do.
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 11/03/19 20:38 UTC
DM

As the report comes back from the owl, the heroes stop their work on removing the barrier and draw their weapons. Then they realize that they can't break down the barrier and still be truly armed and ready for battle. Without the barrier down, they will not confront the enemies.

What that all means is that I need to know who's working the barrier. Those folks will be somewhat vulnerable (opponents will have advantage) as they are hefting large boulders out of the way. Nobody will be surprised but I don't see how the task of breaking through does not make you vulnerable. I'm open to clever tactics smile
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 11/03/19 21:14 UTC
Kriv

One of the advantages of a maul was it could serve many a purpose, designed for rugged use and high velocity impacts on hard surfaces, Plus, the length of the haft gave it considerable facility for leverage. The weapon could be a tool, the tool could be a weapon, and gods have mercy on anyone who thought they'd be assaulting an an unarmed peon.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 11/03/19 22:41 UTC
[[ is there something like 'readied actions'? Our two bowmen ... ready to fire on any foe that presents ... before they get to actually get to attack? ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 11/03/19 23:28 UTC
Ryssa


The cleric was not sure for which alternative she should prepare. She was not overly strong and neither was she talented in melee action. After a few moments of thought, Ryssa took her shield and slung it on her back before nocking an arrow in her shortbow and moving up close to the ranger.

"I will try to help as best I can, Bern."
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 11/03/19 23:43 UTC
<Bern>

"Sounds like a plan", he said with a wink. "Just don't shoot any of our friends", he said with a big grin.
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 12/03/19 12:46 UTC
OOC: Yes. Ready an action is an action. First the text of the rule from the 5e SRD then a bit on how it applies (or, in this case, doesn't):

Quote
Ready
Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on Your Turn, which lets you act using your Reaction before the start of your next turn.
First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include “If the Cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the Goblin steps next to me, I move away.”

When the trigger occurs, you can either take your Reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one Reaction per round.

When you ready a spell, you cast it as normal but hold its energy, which you release with your Reaction when the trigger occurs. To be readied, a spell must have a Casting Time of 1 action, and holding onto the spell’s magic requires Concentration. If your Concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready Magic Missile, your web spell ends, and if you take damage before you release Magic Missile with your Reaction, your Concentration might be broken.


This doesn't apply now because you are not yet in melee. We are not counting rounds and have not rolled initiative. That is fair because, as DM, I can say that the ogre(s) are similarly readying actions. From the description I've provided, it's clear that they are. In other words, everyone is lined up to engage. In that case, we will roll initiative and then begin combat. If (hypothetically) we did reactions, they offset.

Note too that the readied action is a reaction. That means that when it's triggered you don't get to do anything else. You don't get bonus actions or moves. You do those while you take your action to ready an action. IE: I move to behind the bolder, take cover (stealth bonus action for a rogue) and ready my bow to fire at the first ogre that runs through the barricade.. Also note that as a reaction, it is NOT an interrupt. If you do that, the ogre gets to charge through, complete all of his actions (move and attack) and only then do you go.

A proper use of the maneuver is to enable a shifting of your tactical situation to do something. There's a really good article about this here: How to Use the Ready Action in D&D 5e

Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 12/03/19 13:40 UTC
[[ I am liking 5e less and less <sigh> It feels like they sucked all the creativity out :-/]]
Posted By: Zeim Re: 4 - Wave Echo Cave - Tue 12/03/19 16:13 UTC
Well, from that perspective it is definitely better than 4e and 3.5e, both of which have a rule for everything, and other rules that contradict the first set of rules, but there was definitely more room for DM flexibility in 1, 2 & 3.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 12/03/19 18:31 UTC
Chandan

Frowning in interest (and possibly myopia), the old monk watches intently as the work gets underway. How to help?

The dwarf's advice about the loose rocks gives Chandan an idea though.

"Hm. Maybe they just need a little shake." He wonders aloud, then to his friends, "Mind your toes."

Concentrating, he attunes himself to the Five Elements. Earth, yes. He makes a sign with his hand and focuses through it, humming slightly.

[Chandan will use Elemental Attunement to induce a gentle rumbling of stone where Nundro has indicated.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 12/03/19 21:52 UTC
OOC: Mike, it depends on the DM. Lots of DMs get into trouble because they "allow" players to be flexible and then turn around and apply that same flexibility for the bad guys. I tend to straddle the rules closely because of that. To players this feels restrictive ... up until the moment that DM turns the table on the players. Dugan came up with a reasonable tactic that could use this "Ready" action effectively. See the OOC chat.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 12/03/19 22:18 UTC
[[ yeah, saw that. Dugan is better at this than I am these days <sigh> And, gotta say that ... the things I don't like about 5e aside ... I do love how you GM and am enjoying the game (rules frustrations not withstanding) <chuckle> ]]
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 14/03/19 05:52 UTC
Davroar

He will help as best as he can as a bear. What he lacks in dexterity he will use his strength shoving larger rocks to either side to start the base for a narrow passage as the others clear the rocks from the front.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 15/03/19 01:24 UTC
DM

The party is poised to pull down the barrier and confront the large guard and those he was talking to. They have worked hard to make the entryway difficult for the ogres to navigate with each rock and bolder removed from the pile. Now they're ready for Chandan to let the floodgates open and they all get into place for the confrontation. Whisper, the valiant scout, had to fly back or become a stain on the wall so Jaliera only gets a glimpse of what's beyond. But it's not a mystery any more. You expect a few big baddies. As the blood-lust builds in the ogres, they are now the opposite of steathy. They roar in anticipation of the confrontation, eager to eat bear, owl, dwarf and man-flesh this night.

You realize that the final rumbling of rocks that encounter is going to happen immediately as the earth beneath your feet starts to vibrate as Chandan channels elemental earth forces. Pebbles and dust start to tumble to the ground.


OOC - Mike, the compliment appreciated. You guys really are fun to play with too.

I moved Whisper to a place where she wouldn't have died. We don't want something like this happening to her (warning, graphic violence)

To make things easy, I placed rocks on the ground under you. They are symbolically now areas of difficult terrain for large beings. It will take an action for an ogre to clear an area. Their movement will be halved in that area. I also drew a red line. You should place yourselves anywhere you like behind that line, representing where you will be when the wall comes tumbling down.

You might as well all roll for initiative too.

Finally, I posted about my absence for the next week or two in in the Members Availability thread. I'm not going to grind to a halt, but I can't imagine that I'll be posting much. Timing isn't great, but c'est la vie.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 15/03/19 12:21 UTC
Bern Init MikeD rolled d20+3 and got 11
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 15/03/19 12:34 UTC
Jaliera

She has her bow readied, hoping to get in a shot as the wall goes down. She sens Whisper back to the bend behind her so that she can act as rear guard.

Jaliera, Whisper Initiative
Gypsy rolled 1d20+4,1d20+1 and got 16, 17


Posted By: AJ Re: 4 - Wave Echo Cave - Fri 15/03/19 22:28 UTC
Kriv initiative
AJ rolled 1d20+1 and got 17
Posted By: Dugan Re: 4 - Wave Echo Cave - Sat 16/03/19 07:39 UTC
Davroar Initiative
Dugan rolled 1d20 and got 19
Posted By: nem Re: 4 - Wave Echo Cave - Sun 17/03/19 08:53 UTC
Chandan

When the rocks tumble down, Chandan widens his feet and lowers the tip of his spear.

[Init 20 total]
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 18/03/19 17:10 UTC
Ryssa


Her short bow at the ready, Ryssa uttered a quick prayer to the Morninglord.

Ryssa Initiative Roll: 1d20+2 = 3

Now, isn't that impressive?
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 29/03/19 01:46 UTC
DM
The barrier comes down and the ogre force is revealed. There are six of the big oafs and they look fierce. They are pumped up by the loud booming sound that comes from behind them. You've been here before. You know that behind the the ogres is a ledge fifteen feet above a large lake. The booming sound comes from the waters crashing against the walls below. If the drow found a way to navigate the lake, he would be very difficult to track down if there was a way into the Underdark.

But the drow was not visible. Six ogres were, and the heros get the first blows in since the ogres are large, clumsy and not really good at planning their attacks.

Initiative order

Status:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions                              
Chandan      20   17     38         0              6/3             
Davroar      19   12     36     1   0              9/3 
Kriv         17   16     36     2   0              3/1    
Whisper      17   11      1         0       
Jaliera      16   14     28         0              3/0          
Luminmorn    16   18     37     1   0              4/2          Has light 20/20    
Ryssa        15  16/18*  43         0              10/10        Has light 20/20
Bern         11   15     49     1   0              4/1          Has light 20/20
Ogre1         1   11     59         0
Ogre2         1   11     59         0
Ogre3         1   11     59         0
Ogre4         1   11     59         0
Ogre5         1   11     59         0
Ogre6         1   11     59         0


lumi Initiative
Neptune rolled 1d20-1 and got 16.

Note that you are fully healed thanks to Ryssa casting prayer of mass healing. It also means that Rysaa is completely out of spells other than cantrips.

Chandan is up first...
Posted By: nem Re: 4 - Wave Echo Cave - Sun 31/03/19 21:01 UTC
Chandan

It's the classic story of spear stabs throat, spear withdraws from throat, spear stabs throat again.

The monk follows up his swift strikes with a roundhouse kick.

But after all that, Chandan can see that the ogre is less than impressed.

[22 damage total]
Chandan Attack w/ spear+1, spear+1, kick
nemarsde rolled 1d20+8,1d20+8,1d20+7 and got 14, 26, 25
Chandan Damage
nemarsde rolled 1d8+5,1d8+5,1d6+5 and got 10, 6, 6
Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 01/04/19 06:15 UTC
[ooc: without any ranged attack in his current form Davroar will just have to hang back given the narrow confines of the passage that they are in, but will be ready to replace their front line fighters in case they get badly injured.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 01/04/19 16:14 UTC
OOC: Kriv is up. Whisper and Jaliera are next. I'm very curious about Whisper's actions!
BTW, Pande should be joining us for this encounter after his long vacation in Mexico.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 02/04/19 08:59 UTC
[OOC I'll see what Kriv is doing first wink And be great to have Pande back! grin )
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 02/04/19 22:54 UTC
Kriv

Alongside Chandan, the Dragonborn attacked with force and gusto, trading precision for impact as He collaborated with the monk to try and eliminate their first foe. His maul impacted brutally and then fatally, and he got to work on the next one as well.


Kriv Maul injured ogre (-5 GWM)
AJ rolled 1d20+2 and got 20
Kriv damage (gwf)
AJ rolled 1d6,1d6 and got 5, 6
+3 for strength, +10 for GWM, +1 for magic, 25 damage
Kriv extra attack injured ogre (-5 GWM)
AJ rolled 1d20+2 and got 12
Kriv damage (gwf)
AJ rolled 1d6,1d6 and got 1, 2
Kriv damage reroll (gwf)
AJ rolled 1d6,1d6 and got 3, 4
+3 for strength, +10 for GWM, +1 for magic, 21 damage

46 Damage total to injured ogre, ogre reduced to zero, Great Weapon Mastery Bonus Attack

Kriv Bonus action attack next nearest ogre (-5 GWM)
AJ rolled 1d20+2 and got 11
Kriv damage (gwf)
AJ rolled 1d6,1d6 and got 3, 3
+3 for strength, +10 for GWM, +1 for magic, 20 damage

Hold the line beside Chandan.
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 03/04/19 12:48 UTC
I moved both Chandan and Kriv up to the "first" ogre who has died on the roll20 map. Kriv certainly has enough move to attack a second one. AJ, please place yourself on the map and tell me which ogre (by newly added name tags) is next to suffer the Wrath of Khan Kriv. Whisper and Jaliera are up.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Wed 03/04/19 14:27 UTC
Whisper

She repositions so that she can watch over Nundro as well as the party's rear.

[OOC Is the dwarf meant to be that far back? Also need Kriv to move before Jaliera's action. Ta. smile ]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 03/04/19 15:43 UTC
OOC: Nundro will inch closer but he prefers to stay far away from combat and hides in the darkness as he's a commoner. I moved him closer and even though it appears that there's light where he is, he'll be pressed against the wall in the shadows. You can also take his action as a DM hint that Whisper has better things to do.

Nundro
He sees the owl and shoo's her away indicating that he neither needs or wants supervision.
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 03/04/19 23:35 UTC
Number 2. If I have enough move to resume station beside Chandan afterward, that would be my preference, otherwise current position is fine.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 04/04/19 15:36 UTC
OOC: Perfect. Jaliera is up. Lumi is on-deck. I think you can act simultaneously. Nobody that hasn't gone this round yet will be able to move close enough to the ogres to battle hand-to-hand this round but you can all use range attacks and position yourselves tactically with an understanding that the ogres will (100%) close to do combat.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 04/04/19 16:00 UTC
[[ before Bern goes can you let me/him know which of the ogres are damaged ... and as much as I would love to know actual numbers ... relative damage is good enough.

By the way, you have Bern's init wrong. He got 11 ... not 22 ( unless I missed something <g> ) and so should be after Ryssa ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 04/04/19 16:39 UTC
That must've been a type-o. I had Bern in the right spot but I did it when I had pink-eye and only saw half the number that I typed :gd&r:

Ogre 1 is dead.
Ogre 2 took 20 damage from Kriv. All the other ones are at full HPs.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 04/04/19 17:04 UTC
[[ thanks <g> ]]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 05/04/19 15:36 UTC
[OOC I can't think of anything clever to do with Whisper. Sorry Nep, brain must be slow. wink ]

Jaliera

She is uncertain that her color spray will reach the ogres without affecting her friends first, so she decides to use her bow then hide. She targets Ogre 2.


[OOC Not sure if sneak attack applies but rolled it anyway ]

Jaliera Arrow, damage, sneak attack, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 13, 9, 9, 24
Posted By: Zeim Re: 4 - Wave Echo Cave - Fri 05/04/19 18:36 UTC
(OOC - Gypsy - If nothing better for Whisper to do, then using it to Distract the Ogres automatically gives you your Sneak Damage on all your attacks. The Owl flies in and annoys the Ogres then flies away. Since Neptune said they were going to close for melee, they likely only have Clubs and don't carry Javelins, meaning they don't have any ranged attacks. That means when Whisper uses her Flyby ability to distract they can't target her unless they use "Ready Action" and that seems unlikely on a pesky Owl when real targets are at hand:

Flyby: The owl doesn't provoke Opportunity Attacks when it flies out of an enemy's reach. )
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 05/04/19 19:51 UTC
OOC: Gypsy, Zeim's tactic is one you should consider. To my other point, consider the following questions. 1) Why are the ogres here? 2) What is YOUR team objective - killing ogres or something else? 3) What do you know about the chamber you are in?

I don't want to take the fun away, so I'll leave you with that.
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 06/04/19 12:27 UTC
OOC:
Gypsy, you were right not to use color spray but Jaliera probably could have avoided her party members. The bigger issue is the power of the spell. In the description of the spell it says: "Roll 6d10; the total is how many hit points of creatures this spell can effect." If you look at the status post. The Ogres have 59 hit points (unless wounded). What are the odds of rolling a 59 on 6d10?


Lumi is up. Bern and Ryssa can probably act too.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 06/04/19 12:31 UTC
[OOC Thanks guys! smile I knew about the Flyby. I did refresh myself on Whisper as I was considering options however I was put off sending her in reach of the ogres from the dire warnings about her going through the barricade. I don't want to lose our best scout in these latter stages as Jaliera doesn't have the spell currently. I think that concern is maybe less now if there is a lot more room and ceiling height than there was before but that isn't clear from the floor plan. smile And to answer the questions: 1) to kill us or at least delay us 2) find the drow 3) very little and IC would not know that it leads directly to where we think the drow has gone grin So if the ceiling height has increased so the risk is now low, Jaliera will happily employ Whisper as a momentary distraction and then send her off for further scouting. grin ]
Posted By: MikeD Re: 4 - Wave Echo Cave - Sat 06/04/19 15:34 UTC
[[ well I would rather wait to see where Lumi ends up and what sort of damage he does to whom <g> ]]
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 06/04/19 19:00 UTC
Ryssa


With all of her spells - other than the most minor ones - expended, Ryssa prepared, aimed and fired off a cantrip of sacred flame at the closest ogre.

Cast Sacred Flame
2d8 = 11
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 07/04/19 13:44 UTC
I'm pretty sure I posted this earlier but that might have been YEARS ago!
Quote

Ceilings. Tunnels are 10 feet high unless noted otherwise. Rooms have 20-foot-high ceilings, while natural caverns have 30-foot-high ceilings dotted with stalactites.

This is a natural cavern.

I sent Pande a PM. Will give him another day to respond.

Posted By: Pandemonium Re: 4 - Wave Echo Cave - Mon 08/04/19 00:31 UTC
Luminmorn

The Dragonborn stomped forward and breathed lightning at the ogres in front of him.

DC 12 2d6 dmg on Ogre 4 and 6, If breath weapon is already expended, Eldritch blast on first ogre 4 Roll for him. 1d10 dmg
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 08/04/19 12:28 UTC
<Bern>

He moves forward and fired ...


Bern Hoardbreaker vs 2 & 3
MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 12, 7, 10, 10

[[ A 3 and a 1?? I hate this dice roller almost as much as it hates me <sigh>]]

=IF= 'extra attack' works with Hoardbreaker ... then

Bern extra attack vs 2
MikeD rolled d20+9,d8+4 and got 14, 5
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 08/04/19 17:14 UTC
OOC: Yeah, but the 3 hit smile That +9 comes in handy! So #2 takes 12 more damage. Ogres go tonight
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 08/04/19 19:32 UTC
[[ only when you are =NOT= rolling =really= low numbers <sigh> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 09/04/19 00:37 UTC
DM
The battle begins with the ogre-made barricade came tumbling down. Why they built the barricade hasn't been determined yet, but obstacles have been put in place several times since the drow escaped. As the large stones tumble to the ground, Chandan is the first to greet the big dumb ogres with a couple of bunches and a kick. Davroar stayed back without the ability to engage the ogres in his current form. The ogre that Chandan punched didn't get a chance to retaliate because Kriv quicky emerged and pulverized it. The dragonborn was not done and stepped forward to beat on a second ogre. That damage, while significant, did little to slow the ogre.

Jaliera stepped out of the shadows and took advantage of that same ogre. With Kriv in it's face, he would be distracted and indeed, her arrow struck true leading the ogre to roar in pain. She then stepped back into the darkness of the passageway. That ogre would roar again when one of the two arrows that flew from the ranger's bow struck it. Somehow, with two arrows stuck in it and a partially caved in chest, the ogre did not drop. The other arrow that Bern had fired missed it's target by a few feet and luckily missed Kriv by less than that. Luminmorn lined himself up to blast two ogres with his breath weapon and neither managed to dodge the blast. Smoke rises from where the the electic blast scorched the ogre's skin.

Then the ogres closed in on the party. Both dragonborn had positioned themselves up front, effectively blocking the ogres from physically reaching the others. That didn't matter to the large humanoids. Two attacked Kriv and two attacked Luminmorn. The fifth couldn't find a path to anyone so he hurled his javelin at Bern. Kriv was struck twice and the damage he took from the two great clubs was severe. Luminmorn was hit by one and avoided the other. But Bern must not have paid enough attention to the ogre in the back and the javelin caught him badly and the ranger could hear the sound of the javelin hitting a rib and slipping into his chest. Through the excruciating pain could feel the blood gurgle in his chest.

And just as Chandan readies himself to launch into more ogres, the loud booming which is the sound of the waves from the dark lake below, echos through the Wave Echo Cave. Some water manages to splash up onto the ledge but quickly drains back down behind the ogres.


Status in initiative order:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions
Chandan      20   17     38         0              6/3             
Davroar      19   12     36     1   0              9/3 
Kriv         17   16     36     2  25              3/1    
Whisper      17   11      1         0       
Jaliera      16   14     28         0              3/0          
Luminmorn    16   18     37     1   9              4/2 used BW  Has light 20/20    
Ryssa        15  16/18*  43         0              10/10        Has light 20/20
Bern         11   15     49     1  16              4/1          Has light 20/20
Ogre1         1   11     59        68 (22 Chndn, 46 Kriv)      DEAD!     
Ogre2         1   11     59        50 (20 Kriv,18 Jal,12 Bern) severely wounded
Ogre3         1   11     59         0
Ogre4         1   11     59        17 (Ryssa 11, Lumi 6)
Ogre5         1   11     59         0
Ogre6         1   11     59         6  (Lumi 6)


Saves for Lumi's lightning breath
Ogre4, Orge 6 Dex save
Neptune rolled 1d20-1,1d20-1 and got 9, 2
Luminmorn breath weapon damage
Neptune rolled 2d6 and got 6

Ogre-2, Ogre-3 Attack Kriv Great Club
Neptune rolled 1d20+6,2d8+4,1d20+6,2d8+4 and got 16, 11, 19, 14

Ogre-4, Ogre-5 Attack Lumi Great Club
Neptune rolled 1d20+6,2d8+4,1d20+6,2d8+4 and got 19, 9, 9, 14

Ogre-6 Attack Bern Javelin
Neptune rolled 1d20+6,2d8+4 and got 26, 11 CRIT!!!!
Ogre-6 Crit damage
Neptune rolled 2d8 and got 5

We're back to the top with Chandan followed by Davroar.
Gypsy, is that where you want Whisper on the map?


Attached picture wec-33.gif
Posted By: nem Re: 4 - Wave Echo Cave - Wed 10/04/19 18:57 UTC
Chandan

Perhaps it's the shadows cast by the lumbering ogres that disrupts his aim, but the old monk struggles to see where exactly he's hitting. He feels the resistance, a strike, but has it just cut a groove in the ogre's thick fatty hide?

At least his companions have better eyesight. Reptilian they may be, but the Dragonmen have hearts of lions, and Chandan scowls in concentration to live up to their martial example.

Chandan sees Bern, but not the rest of the party. Hopefully they're working on something crafty to the rear. Bern has taken a nasty blow, but they must fight to the last.

"Bern, push up to Kriv, my friend, protect his flank!" He shouts.

[Chandan hits doing 14 damage. Dammit! Is death by a thousand stabs a thing?]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 10/04/19 19:15 UTC
OOC: That must be Ogre-5 that took the damage - 'Tis but a flesh wound he said.

BTW, Kriv's probably in worse shape, down 2/3 of his HPs. The next blow might drop him.

Davroar is up with Kriv on-deck.

I had some tactical observations and felt like sharing...



Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 11/04/19 07:29 UTC
Davroar

He quickly moves forward to engage the ogre in front of Chandan, slashing out with his claws.


Davroar Attack with claws to Ogre #5
Dugan rolled 1d20+5 and got 24

Davroar Claw damage
Dugan rolled 2d6+4 and got 9


Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 11/04/19 11:10 UTC
DM ooc: I reversed my ruling for Davroar. He can attack. Kriv is up
Posted By: AJ Re: 4 - Wave Echo Cave - Fri 12/04/19 14:21 UTC
The Dragonborn noble was pinned in a corner, hemmed in by two hulking ogres who had battered him to the point where one more impact would drop him. This was a very dangerous place for the ogres to be in. Kriv snarled as he put all his strength into rapid, weighty swings of his maul, but even as he forsook precision for sheer force, in these close confines he simply couldn't miss. His first swing brained the ogre he'd moved out of line to strike, and the brutish, savage flurry of bludgeoning smashes with which he dispatched the second wouldn't have been out of place coming from the oversized thugs. Following up as it fell, he rejoined the line, moving with speed and momentum to drive his maul into the ogre most injured by the rest of the front line. He called back to the others,

"Half of them down. Not sure how much more I can take from them in return, though."

Kriv attack Ogre 2 (-5 GWM)
AJ rolled 1d20+2 and got 15
Kriv damage Ogre 2 (gwf)
AJ rolled 1d6,1d6 and got 1, 6
Kriv damage Ogre 2 (gwf reroll)
AJ rolled 1d6 and got 4
6+4+3 str+1 magic+10 GWM = 24 damage, Ogre 2 dead, GWM bonus action attack triggers.

Kriv extra attack Ogre 3
AJ rolled 1d20+2 and got 12
Kriv damage Ogre 3 (gwf)
AJ rolled 1d6,1d6 and got 1, 4
Kriv damage Ogre 3 (gwf reroll)
AJ rolled 1d6 and got 5
4+5+3+1+10=23 damage.

Kriv GWM bonus attack Ogre 3
AJ rolled 1d20+2 and got 11
Kriv damage Ogre 3 (gwf)
AJ rolled 1d6,1d6 and got 5, 3
5+3+3+1+10=22 damage.

Action surge!

Kriv Action surge attack Ogre 3
AJ rolled 1d20+2 and got 13
Kriv damage Ogre 3 (gwf)
AJ rolled 1d6,1d6 and got 6, 4
6+4+3+1+10=24 damage, ogre 3 dead.

Move adjacent to Lumi over Ogre 3's body

Kriv action surge extra attack Ogre 5
AJ rolled 1d20+2 and got 21
Kriv damage Ogre 5 (gwf)
AJ rolled 1d6,1d6 and got 6, 4
6+4+3+1+10=24 damage

Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 13/04/19 01:56 UTC
Jaliera
As the young rogue emerges from behind the rocks, she sees Kriv swing his maul with astounding speed, laying out two ogres to waste with multiple strike and hitting another so hard that blood flies from it's mouth as the hammer hits home.

She decides to continue her strategy of targeting their foes with her bow. She emerges from behind the rocks, pulls back the string and lets her arrow fly, targeting the last ogre that Kriv attacked. It hits but these ogres are tough and the arrow isn't enough to kill it.

Whispers keeps her eye open.



Gypsy's under the weather (get well soon!) so I rolled for her:

Jaliera Short bow arrow to hit, damage, sneak damage, hide
Neptune rolled 1d20+7,1d6+3,3d6,1d20+9 and got 24, 6, 6, 27


Status in initiative order:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions
Chandan      20   17     38         0              6/3             
Davroar      19   12     36     1   0              9/3 
Kriv         17   16     36     2  25              3/1    
Whisper      17   11      1         0       
Jaliera      16   14     28         0              3/0          
Luminmorn    16   18     37     1   9              4/2 used BW  Has light 20/20    
Ryssa        15  16/18*  43         0              10/10        Has light 20/20
Bern         11   15     49     1  16              4/1          Has light 20/20
Ogre1         1   11     59        68 (C22, K46)      DEAD!     
Ogre2         1   11     59        50 (K44, J18, B12) DEAD
Ogre3         1   11     59        89 (K89)
Ogre4         1   11     59        17 (R11, L6)
Ogre5         1   11     59        43 (D9, K24, J12)
Ogre6         1   11     59         6 (L6)
Luminmorn is up.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Sun 14/04/19 18:16 UTC
Luminmorn

The devestating strikes from his fellow Dragonborn, enlivened his own blows. He swung Hew trying to land a blow, but the thick hide slipped the weapon, and it couldn't find purchase. Even a softly murmured prayer to the Great Golden Dragon didn't help it wound his foe.

10 to hit, don't know a way to reroll, or to improve his to hit anymore. I assume the spell slot is spent, even though the blow didn't land. Had to try.
Lumi Att, Dmg, Smite
Pandemonium rolled 1d20+7,1d8+4,2d8 and got 10, 12, 11
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 14/04/19 21:52 UTC
OOC: I might be able to find a +1 somewhere. Hold on...

OK. Bad news, the "forge of spells" +1 was already included.

Ryssa and Bern go before the remaining ogres.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 14/04/19 22:23 UTC
Ryssa


The cleric was not close enough to engage an ogre with her new found mace of Lathander and all of her major spells were used up. She tried again to try one of her minor spells.

Aiming her spell of Sacred Flame, Ryssa murmured a prayer to the Morning Lord and let fly at the closest ogre.

Ryssa casts Sacred Flame at nearest ogre
2d8 = 7
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 14/04/19 22:56 UTC
<Bern>

There were two standing close enough, they were his target ...

Bern Hoardbreaker vs 4 & 5 MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 25, 8, 29, 8
Bern extra attack MikeD rolled d20+9,d8+4 and got 11, 5

[[ still not sure if I get both Hoardbreaker and Extra Attack ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 15/04/19 02:04 UTC
Ryssa: Ogre-5 Dex Save vs Sacred Flame
Neptune rolled 1d20-1 and got 3 - Takes damage from flame stroke

Bern: About that extra attack and horde breaker, YES you do! I'll wait for you to go again before taking a turn for the ogres.
Posted By: nem Re: 4 - Wave Echo Cave - Mon 15/04/19 07:38 UTC
[Nice seeing the PCs leverage their special abilities! grin Chandan is out of Ki by the way. He has 5 total, but has done two Water Whips and a Step of the Wind.]
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 15/04/19 12:21 UTC
That should be my turn above ... unless you are saying that I can do hoardbreaker twice. If so ... Bern Xtra xtra attack MikeD rolled d20+9,d8+4 and got 22, 8
Posted By: Neptune Re: 4 - Wave Echo Cave - Mon 15/04/19 15:23 UTC
Yes. That is what I am saying. I have visions of Legolas firing arrows while climbing up the oliphant!

Sorry, I just re-read the horde breaker ability. It has a specific disqualifying phrase:
Quote
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

The specific disqualifying phrase is the first 6 words: "Once on each of your turns". So you only get the 3 attacks. I just learned something.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 15/04/19 15:45 UTC
Thanks. That is the way I had originally interpreted the two ... but I am happy if you wanna allow all 4 attacks. The way the dice have been rolling ... I could use the help <chuckle>
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 15/04/19 20:33 UTC
The hordebreaker on the second target was a critical hit.
Posted By: MikeD Re: 4 - Wave Echo Cave - Mon 15/04/19 22:02 UTC
[[ Coolies!!!! <g> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 16/04/19 12:49 UTC
OOC: Didn't get around to resolving for the ogres last night. MikeD, please roll 1d8 for crit damage. If not better than the 4 you got with your invalid 4th attack damage (you rolled a 1d8+4=8 damage) I'll take that.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 16/04/19 13:47 UTC
[[ Thanks for the generous offer ... wasted though it was ... rolled a 4 <chuckle> ]]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 17/04/19 12:57 UTC
DM
Even though Luminmorn failed to strike the ogre, he was part of a barricade that prevented the ogres from reaching others. That gave his allies a chance to rain death upon them. Ryssa brought down fiery fury on one and then Bern let three arrows fly. One of his shots was aimed so perfectly that it found its way into the ogre's eye sockets and felled it. The other was a severe blow to the other.

The two remaining ogres attack the dragonborn. One slams Luminmorn with his huge club, the other takes a swing at Kriv but he is able to block the attack.

As Chandan gets ready to finish off the ogres, the great booming sound that has echoed through the mines does so again but this time, even before the echo dies down, a flash of light streaks up from lake below to the cliff above where the battle rages. It blossoms with a low roar into a ball of fiery death. It is suddenly very clear why the ogres were here. The drow! He's making his escape through the lake into the darkness beyond.

The ball of fire engulfs everyone not deep inside the corridor. One of the two ogres screams in agony before he is quieted forever. The other shrugs off the pain to continue his battling.


Kriv, Chandan, Bern, Davroar and Luminmorn need to make DC 14 dex checks. If you fail, take 21 points of damage, if you succeed you take only 10.

Ogre-4 Attacks Luminmorn
Neptune rolled 1d20+6,2d8+4 and got 23, 7

Ogre-6 Attacks Kriv
Neptune rolled 1d20+6,2d8+4 and got 11, 18

Drow Fireball
Neptune rolled 8d6 and got 21

Ogre-4, Ogre-6 Dex save vs Fireball DC14
Neptune rolled 1d20-1,1d20-1 and got 5, 17

Status in initiative order:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions
Chandan      20   17     38         0              6/3             
Davroar      19   12     36     1   0              9/3 
Kriv         17   16     36     2  25              3/1    
Whisper      17   11      1         0       
Jaliera      16   14     28         0              3/0          
Luminmorn    16   18     37     1   9              4/2 used BW  Has light 20/20    
Ryssa        15  16/18*  43         0              10/10        Has light 20/20
Bern         11   15     49     1  16              4/1          Has light 20/20
Ogre1         1   11     59        68 (C22, K46)      DEAD!    
Ogre2         1   11     59        50 (K44, J18, B12) DEAD!
Ogre3         1   11     59        89 (K89)           DEAD!
Ogre4         1   11     59        60 (R11, L6, B12, FB21) DEAD
Ogre5         1   11     59        63 (D9, K24, J12, R7, B13) DEAD
Ogre6         1   11     59        16 (L6,FB10)
Chandan is up. One ogre is left.
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 17/04/19 13:22 UTC
Bern dex save MikeD rolled d20+6 and got 24
Posted By: nem Re: 4 - Wave Echo Cave - Wed 17/04/19 17:46 UTC
Chandan

"There is Black Spider!!" He shouts, pointing at the drow with the tip of his spear, before realising there's still an ogre on the loose.

With a grunt, Chandan jumps forward, thrusting his enchanted weapon at the giant and following up with a shin kick to its knee.

[Chandan hits for 21 damage total]
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 17/04/19 19:11 UTC
OOC: 21 is not enough to fell the ogre. I need those saving throws! Kriv's especially. If he fails, he's down. If he succeeds, he's at 1 HP. Chandan wouldn't go down from the Fireball either way so his damage to the ogre sticks. After Davroar attempts his saving throw, he can act.
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 18/04/19 01:02 UTC
Kriv

The Dragonborn didn't even flinch at the fiery explosion, shrugging it off with insouciant ease. He was still thoroughly battered from going toe to toe with the massive brutes, but the trail of ogre bodies in his wake told its own tale as to who came off worst there.

Kriv Dex save (Damage resistance fire)
AJ rolled 1d20+1 and got 14
Kriv takes 5 damage.
Posted By: Dugan Re: 4 - Wave Echo Cave - Thu 18/04/19 05:29 UTC
Davroar

He covers his snout and eyes with his paws and luckily manages to avoid the worst of the explosion. Looking up he finds only one ogre still alive, so Davroar will let out a growl and move up to attack it.



Davroar Dex save
Dugan rolled 1d20 and got 18

Claw attack
Dugan rolled 1d20+5 and got 19

Claw damage
Dugan rolled 2d6+4 and got 10
Posted By: nem Re: 4 - Wave Echo Cave - Thu 18/04/19 07:14 UTC
Chandan

With the crashing of waves and of ogres, Chandan doesn't even realise what the flash signifies. He's rocked by the fireball, though the pain has yet to register.

[Chandan failed Dex save.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 18/04/19 14:40 UTC
DM
Now aware of the threat below and as they recover from the fireball, the heroes saw glimpses of the lake in the afterglow of the blast. There is movement there. But now it is dark again. Until light is shed over the lake, or someone able to see through darkness looks, the only foe that they see is one badly wounded but frenzied ogre.
Quick status in initiative order:
Code
            Init  AC    MaxHP  HDU Dam   Spell-Slots(Ki)/Used  Senses/Conditions
Chandan      20   17     38        21              6/3             
Davroar      19   12     36     1  10              9/3 
Kriv         17   16     36     2  30              3/1    
Whisper      17   11      1         0       
Jaliera      16   14     28         0              3/0          
Luminmorn    16   18     37     1  19 or 30        4/2 used BW  Has light 20/20    
Ryssa        15  16/18*  43         0              10/10        Has light 20/20
Bern         11   15     49     1  26              4/1          Has light 20/20
Ogre1         1   11     59        68 (C22, K46)      DEAD!    
Ogre2         1   11     59        50 (K44, J18, B12) DEAD!
Ogre3         1   11     59        89 (K89)           DEAD!
Ogre4         1   11     59        60 (R11, L6, B12, FB21) DEAD
Ogre5         1   11     59        63 (D9, K24, J12, R7, B13) DEAD
Ogre6         1   11     59        47 (L6,FB10,C21, D10)
Kriv is uo, Jaliera and Whisper are on-deck (it might be fair to assume that Kriv will demolish the remaining ogre. I still need Lumi's dex save.
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 18/04/19 16:11 UTC
Kriv

The Dragonborn slammed his maul terminally into the last ogre and left it there, rapidly unslinging his practically-unused longbow and letting off an opportunistic snapshot at where the fireball flash had indicated movement.


Kriv attack last ogre (GWM -5)
AJ rolled 1d20+2 and got 16
Kriv Finish him. (gwf)
AJ rolled 1d6,1d6 and got 2, 4
Kriv Finish him reroll (gwf)
AJ rolled 1d6 and got 2

6+3+1+10=19 damage

Extra attack, draw longbow as single interaction as part of the attack
Kriv Longbow extra attack at the briefly illuminated point of movement (with disadvantage), damage
AJ rolled 1d20+4,1d20+4,1d8+1 and got 14, 23, 6
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Thu 18/04/19 17:04 UTC
Luminomrn

He howls as the fire burns his hide.

2 after shield
Get to use Shieldmaster to help with the save, but won't matter.
Luminmorn Dex Save vs fireball
Pandemonium rolled 1d20-1 and got 0
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 18/04/19 19:18 UTC
DM
Kriv finishes off the last ogre with dragonborn fury and quickly moves towards the ledge to see if he can spot guess the spot where the fireball came from. He didn't have time to pick up the torch that he had to drop so he's fires blindly into the darkness. Instead of hearing the sound of an arrow hitting water or rock, he hears a groan as the arrow found it's mark.

OOC: Kriv needs to move to the ledge to do that, but he can. I moved him for you. And it was a hit on the drow.

Jaliera and Whisper go.

I'll let our recovering Gypsy take it from here. Lumi is on deck.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Fri 19/04/19 15:24 UTC
Jaliera

She sees Kriv run forward and had seen the fireball much closer than she would have liked. That means the drow is close. She gathers her courage praying that the drow is out of fireballs, her stomach churning with the thought of that fire.

**Whisper, to the cavern ahead. Need to find the drow!**

She can use Whisper's eyes at least until light can be established. Her bow still at the ready she runs forward to join Kriv on the ledge.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 19/04/19 20:58 UTC
DM

Jaliera sends the telepathic message to Whisper who starts to fly over the cliff towards the dark lake. As the owl flies, Jaliera's stands fixed, bow in hand, knowing she cannot use it. Her eyes, wide open, have lost all color. Two milky white orbs gaze forward, seeing absolutely nothing in front of them, Jaliera only sees and hears what Whisper sees and hears.

There is a very narrow beach below and an island not far away. The drow is sitting atop a makeshift raft, it is a slab of wood, a table top, from the chamber where they had found the forge of spells. They had used that slab of wood as part of a barricade a while ago. Who would have thought that that workbench would have so many uses! In front of the raft, in the water, is a blue-tinted humanoid, obviously aquatic in nature. Ropes are attached to a makeshift harness and it is waiting beginning to pull the raft into the darkness. The way that they are set up, when that next large wave comes, they'll be pulled deep into the lake by the ebb.

OOC: Seeing through Whisper's eyes is a full action for Jaliera. During this time, as the description says, she is blind and deaf. The drow, and whatever he's doing. The wave comes at the end of each round.

Luminmorn goes next. Then Ryssa and finally Bern.


Attached File
wec-34.gif  (2 downloads)
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Fri 19/04/19 21:28 UTC
Luminmorn

He stomped forward his tongue flicking out to assent the air. He couldn't see his target, but he felt like it was a worthwhile thing to try and toss some light down there. He didn't expect to hit, but maybe the green light of his blast would offer some insight to what is down there.

2 to hit.
Luminmorn Eldritch Blast
Pandemonium rolled 1d20,1d10 and got 2, 4
Posted By: Neptune Re: 4 - Wave Echo Cave - Sat 20/04/19 01:07 UTC
Yes, Lumi misses but as people move up, there's some torchlight. Nezznar, the Black Spider, is still visible in the dim light of your torches. That won't last long. Ryssa goes.
Posted By: Pandemonium Re: 4 - Wave Echo Cave - Sun 21/04/19 00:10 UTC
AS a note. I think Luminmorn is carrying a torch.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sun 21/04/19 10:29 UTC
Jaliera

She cannot do anything but relay what Whisper can see.

"He's on a raft, about to get away. Need to stop the raft!"
Posted By: nem Re: 4 - Wave Echo Cave - Sun 21/04/19 11:43 UTC
[Chandan doesn't get run on water until 9th level, and has no ranged weapons that'll reach that far either. I don't think swimming would be wise.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 21/04/19 11:49 UTC
Yep. Lumi is carrying a torch, so is Kriv. If you move his token, you should see his "aura" move on the map. There are 2 levels, bright (20'r) and dim (40'r). Kriv also has one. It's probably a great idea to find a spellcaster that has light as a cantrip and to cast it on something like a sword or shield. smile

Before you guess what is and isn't possible, it's probably best to ask.

We are still in initiative order. Ryssa goes, followed by Bern.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 21/04/19 14:12 UTC
Ryssa


The cleric moved a few steps toward the dark pit and, wielding her mace of Lathander, she called for light and cast that light toward the pit.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 21/04/19 15:54 UTC
<Bern>

With a little help from Ryssa's spell, he moved forward and let fly at the latest foe.

Bern shoot and xtra attack on drow MikeD rolled d20+9,d8+4,d20+9,d8+4 and got 22, 6, 12, 9
Posted By: Dugan Re: 4 - Wave Echo Cave - Sun 21/04/19 17:48 UTC
Davroar

He will rush along the cliffs edge in his bear form reaching a point where he shifts back to his human form and casts his thorn whip spell with his intention to pull the drow right off his raft and into the water.
Just how much of a swimmer the drow is will be interesting to find out.

Davroar Thorn whip
Dugan rolled 1d20+4 and got 12

Not sure what the drows AC is?
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 23/04/19 12:19 UTC
DM
Bern hits the drow with one of his two shots as he was setting up the makeshift raft to take advantage of the upcoming wave.

It wasn't going to be an easy ride for the drow but he was hopeful that he would be able to escape from the grasp of the topsiders this way. Davroar reached the cliff edge and transformed back into his normal form. There he tried to summon the forces of nature to try and stop the drow but the thorn whip narrowly missed the target and the drow was now ready to ride the wave.

The surge came and it was large. The drow had positioned the raft in such a way that it would be safe from the wave as it crashed but with a dexterous move he would be able to clime aboard and ride the wave out with the help of his aquatic friend. As it ebbed, the drow attempted to climb aboard and ride it. His first attempt looked like it might succeed but it didn't. He fell off the board and into the water but managed to climb back ashore as his friend steadied the raft.


Nezznar the black spider dex check DC 15
Neptune rolled 1d20+1 and got 10

OOC: It wasn't quite Davroar's turn. The wave hits right after Bern took his shots but I adjusted since the drow didn't make his roll. We're back to the top of the order. Chandan goes but we'll skip Davroar who would have been next.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 23/04/19 17:56 UTC
Chandan

All he can do is hurl a couple of his darts. At least he has the height advantage.

It still seems like a shot in the dark, though might more accurately be described as a throw in the gloom.

[Chandan rolls to hit with disadvantage, 15(scrap 17) and 18(scrap 24) total. Not sure what target AC is.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 23/04/19 20:16 UTC
OOC: It was in my last post: AC=14. You can roll your damage smile
Posted By: nem Re: 4 - Wave Echo Cave - Tue 23/04/19 22:01 UTC
[W00t! 14 damage total. Thanks Nep.]
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 26/04/19 17:10 UTC
Sorry. Kriv goes. Then Jaliera/whisper
Posted By: AJ Re: 4 - Wave Echo Cave - Sat 27/04/19 09:54 UTC
Kriv

They needed light, and more importantly they needed their enemy illuminated, dissuaded from escape, inconvenienced and harmed. The impromptu raft was his lifeline, his means of escape, and a big, flammable object made of wood. Kriv uttered the familiar syllables of his favoured cantrip, and gestured towards the drow's ride...


Aiming at an object not currently worn or carried. Intention is to ignite it to provide light and make holding onto it harmful.

Kriv Using the Fire Bolt cantrip to set the raft on fire (w/disad)
AJ rolled 1d20+5,1d20+5,2d10 and got 15, 11, 4
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 27/04/19 12:26 UTC
Jaliera

She can see without Whisper's eyes now as there is light in the cavern. So she moves forward and uses her bow, ideally before this creature can hurt any more of her friends. She directs Whisper to provide a distraction so that she can use her arrows to best effect. She still intends to hide though as she is in fear of him casting any more fire at them.


Jaliera arrow hit, damage, sneak, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 25, 6, 8, 16

Posted By: Neptune Re: 4 - Wave Echo Cave - Sun 28/04/19 12:51 UTC
DM
The makeshift raft starts to blaze as Kriv casts his spell. The fire won't last very long as the wave isn't far from returning but it's enough light for Jaliera to use to aim her bow. The arrow flies down towards it's target and it strikes the drow.

For a brief moment Nezznar's face tenses up with fury but that moment is fleeting ... as is his life. He clutches his chest, where the arrow found it's target, tries to pull it out but it's too late. He tumbles forward, into the blaze on the raft, before falling dead onto the raft.

The aquatic humanoid that was pulling the raft is still mostly submerged, only his head is visible in the water and most of his body is shielded by the raft.

Nundro appears from behind the group and moves towards the ledge just in time to see the demise of the Black Spider. As the drow slumps over, Gundren's brother raises both arms in the air triumphantly and lets out a mighty dwarven roar of exultation and follows it up with "FOR THARDEN!!!!", the name of his brother, who's corpse was left to rot at the entrance to the mines. Tears of joy are running down his face as he turns to the party and says "Thank you!".

OOC: 75% cover which = -5 to him.

The Drow is dead. And aside from one last set of shots (Lumi, Bern and Ryssa) at the doppleganger (the aquatic humanoid) the melee, and essentially the MODULE are finished. We'll wind down over the rest of this week but CONGRATULATIONS to all of you for completing the adventure!


I'll post something soon about what's next, but I have to do one very important thing and that is to thank Zeim for sharing this adventure with me. He's the best D&D DM that I know and I couldn't have done this without him. and yes, this JUST IN TIME TO WISH HIM A HAPPY BIRTHDAY!!! After we merged the games, Zeim picked up the slack when I wasn't able to and, I think, helped everyone learn and understand the system, which was new when we started but is quite seasoned now.

And thank you all too! This was the second adventure that I fully completed on DreamLyrics. I came very close with my FFC game (Four From Cormyr) I just never ran the final encounter because of the confluence of real life and gaming necessities. The first game that I finished running was the COD (The Crack of Doom) and that was when I was very young. Your dedication to the game was awesome!!!

Let's tie this all in a neat little bow, reunite the Rockseeker brothers, lavish the heroes with praise and gold. Then we'll see about what's next.

Posted By: Zeim Re: 4 - Wave Echo Cave - Sun 28/04/19 14:11 UTC
Yes, congratulations to all, and many, many thanks to Neptune. I'll return the compliment as a D&D DM he is one of the best around.

Thanks, also, to everyone for keeping up the level of play. A lot of combat in this campaign, especially in the last third, with a few puzzles tossed in for variety. I know many of you prefer to get more role-playing and inter-character chatting in than was available here, so thanks even more for sticking it out.

As a test bed for D&D 5.0 I think it was a success. We learned together how the game plays out, it's rules, and how it works in on-line play.
Posted By: MikeD Re: 4 - Wave Echo Cave - Sun 28/04/19 14:13 UTC
<Bern>

While he would have liked to have been the one to end the bastard, he smiled when Jaliera finished ended it and gave her a wink. His smile broadened when Nundro expressed his feelings with =enthusiasm=. He accepts his thanks with a nod.
Posted By: Exeter Re: 4 - Wave Echo Cave - Sun 28/04/19 20:23 UTC
Ryssa


The cleric of Lathander held her magical mace aloft and shook it in celebration. She had never thought they would make it, but she and her friends had done it.

Ryssa wished oh so intently that the rest of her companions had survived to this moment where they could've celebrated with her and her new friends.

[I really appreciate the work and the expertise exhibited by our two wonderful DMs. It is extremely rare to be able to make it to the end of a module in message gaming and I agree with the others; thanks Neptune and Zeim![/b]
Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 29/04/19 07:27 UTC
Davroar

Lets out his own whoop of joy as Jaliera's shot does the drow in. Sitting down at the edge of the cliff he lets the combat stress subside within him as he watches for a minute the burning raft slowly moving farther away into the dark. Standing back up he thanks Jaliera for her great shot and gives Nundro a nod as well.

"Glad that's done. Let's get the hell out of here then."

[ooc: Zeim and Neptune, thank you for such a fun and excellent adventure! ]
Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 29/04/19 13:01 UTC
[OOC Hurrah to us all! grin And thanks to the GMs smile ]

Jaliera

There is something satisfying about seeing her arrow hit home, even though she feels that maybe it is wrong to feel that. However she cannot be unhappy that the Drow is dead and unable to cause any more misery to others. She turns and smiles at Nandro, glad that he feels some closure.

She recalls Whisper, thanking her for all of her help.

Then as Davroar comes to her with his thanks, she hugs him, liking the feel of his warmth and his scent so close, before turning to the others.

"We all did it together. None of us could have done it alone and only by working together have we achieved all we did. Thank you friends."
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 29/04/19 16:55 UTC
Kriv

With a thought, he recalled his staff and maul to his hands, tucking the former away with his bow and cleaning the latter.

"Excellent shot, clean kill." He acknowledged with a tilt of his head to Jaliera, before turning his attention to the Rockseekers.

"Norixius Keep pays its honour debts. What are your plans now for this place?"
Posted By: nem Re: 4 - Wave Echo Cave - Mon 29/04/19 18:58 UTC
Chandan

His eyesight is a bit poor at such range in half-darkness, but he's buoyed by everyone else's reaction and assumes it means the Black Spider has been slain, evil vanquished for one day.

"A close run thing. Well done, my friends." He says, bowing his head to them respectfully.

The old monk looks wistful at Nundro's thanks.

"Ah. For Tharden, and all those we lost on this journey. Lingo, Kallista, Butch, who gave their lives in bringing us together as one force.

"Karok and Balthazar, who lent us their aid freely until they were called away by troubles of their own.

"They are gone now, but here we stand. Come, let us talk as we walk, and put this dark place behind us."



Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 30/04/19 02:23 UTC
Nundro

"You honor clan Norixius," the miner says looking up at the dragonborn. "Braver folk I have not met!" he adds, to all the others.

As Chandan mentions his fallen brother and the others lost, he lowered his head, offering a moment of silence and remembering them.

"Offering Tharden a proper send-off and then reuniting with Gundren are the only things I want to do at this moment. I will need to discuss the future of this place with him.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 30/04/19 11:19 UTC
Jaliera

"Nundro, is there anything you wish to do here to honour your brother or would you like us to take his body back to Gundren?"

She knows how important it is to be able to say goodbye properly. She never had that chance with her parents.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 30/04/19 12:26 UTC
<Bern>

He takes a moment from his 'watching' to add a comment to the discussion. "This is still a dangerous place. I think it is time to get out of here."
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 01/05/19 13:03 UTC
Nundro

"We should bury him here. This was once a dwarf-hold and he loved it. Gundren will come back with me to pay his respects. I don't think we'll abandon these mines. Let us make our way out. There are still dangers here, but I suppose we can avoid them."

DM
The periodic booming of another wave crashing into the walls echoes through the mines. The raft, the body of the drow and the doppleganger disappear now into the darkness, swept away by the ebb of the wave. There was a kinship between that doppleganger and the Black Spider. Where he is off to now and what he will do seem to matter little now that the drow has been dispatched.

There are parts of the mine left undiscovered, still teeming with undead and other nefarious creatures. The heroes know that if there is any attempt to open these mines, it would need to be cleared out. They could probably do it, but what the party needed most now is a good night's sleep and to recover.

They could do so inside or outside the mines but rest is an absolute need.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 02/05/19 13:54 UTC
Jaliera

"Then I agree with Bern. Lets head out to the cave and get some rest, bury your brother and then head back to town."

A good nights sleep is just what they all need.
Posted By: AJ Re: 4 - Wave Echo Cave - Thu 02/05/19 14:55 UTC
Kriv

"Agreed. Getting Nundro safely to Gundren is paramount: That will be for naught if some ghast haunting these halls strikes him down beforehand. We must ascend from here, at least for the time being."
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 02/05/19 16:11 UTC
DM

Seeing that there's relative agreement, the group begins the trek outside the mines. Nundro knows the shortest and safest ways and that path is littered with the corpses of those that the party had dispatch. The bodies that are not undead corpses are being chewed on by rats and other vermin which scatter as the party approaches. They stay vigilant and on-guard while making their way out. They avoid any uncleared areas. The path takes you through the smelter chamber where you battled the Flameskull and undead. Then through the Great Cavern where you battled ghouls and finally towards the intersection where the stirges attacked. From there you found your way through a small tunnel into the open pit in the cave entrance. After climbing up, you find Tharden in the western part of the cave and Nundro rushes over to the body, drops to his knees and begins to sob and wail at the sight of his dead brother.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 02/05/19 19:14 UTC
Ryssa


She needed to sleep, to recover her abilities and strengthen the contact she normally held with her deity, the Morninglord Lathander.

But Nundro needed her help. She kneeled at the dwarf's side and prayed quietly for the soul of Tharden and his siblings.

Ryssa did not speak to Nundro... not yet. She was afraid he was not ready to deal with that.
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 02/05/19 20:47 UTC
Nundro

He took solace in the fact that the priestess was showing solidarity and compassion and was honoring his brother.

In his state of grief the dwarf cries out, "Why? Why did the drow come here? What did he want?"

The answer, as far as the party was concerned was 'the forge of spells'. But what did he need the Forge of Spells for? Was there something more to it? The heroes hadn't really had a chance to ask Nundro a lot of questions. The trip back to Phandelin might be the right occasion for that conversation.

"Where's his boots?" he then asks through his tears.

The boots were last seen around Ryssa's neck, but I'll assume that they're in her backpack now.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 03/05/19 00:36 UTC
Ryssa


Ryssa pulled her haversack from her back and extracted the dwarf's boots.

"I had forgotten I was holding onto them."
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 03/05/19 02:23 UTC
Nundro
"No. You keep them. I owe you my life, the boots don't come close to repaying the debt I owe you! The boots are special, did you know? They let you jump real good. They're yours."
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 03/05/19 08:45 UTC
Davroar

Feeling the fresh air again on his face, he takes a big deep breath and wanders off to the nearest tree for some relief.

Being young he is uncomfortable sticking around the older dwarf in his sorrow. In the short wait, to keep busy he casts his druidcraft cantrip to see what the weather will be like.
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 03/05/19 18:39 UTC
Ryssa


The cleric frowned as she examined the boots and finally nodded, her expression easing to a thankful smile.

"I appreciate your offer, Nundro. I did not mean to take them but they will be appreciated."

Ryssa looked around the rest of the group, wondering if there was someone else in their party who could garner more benefit from the footwear than she herself could.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 03/05/19 19:07 UTC
OOC: I resisted the urge to post all the good stuff that you've not found in the mines and are leaving behind weg
Posted By: Exeter Re: 4 - Wave Echo Cave - Fri 03/05/19 19:16 UTC
OOC: I was figuring something along those lines. grin
But, since Ryssa had already picked up the Magic Mace of Lathander (or whatever its name was) I was willing to pass along the Boots of Leaping if they would be of real benefit to one of her companions. smile
Posted By: nem Re: 4 - Wave Echo Cave - Fri 03/05/19 19:32 UTC
[I don't think any PC would benefit from them specially. They're for jumping. None of us particularly use that ability.]

Chandan

The wizened old monk may have a life-time's experience with burial rites, but very little in actually comforting the grieving. Chandan did what he thought had to be done for Tharden when they first found his body. Now is the time for Ryssa the priestess to shine. Light and grace, surely what a mournful soul needs.

Chandan rests his hand on Ryssa's shoulder.

"You take them. They will help you come to the aid of those who need it." He says.

To Nundro, he says, "Come, Nundro. Let us bury your brother and be on our way. Your other brother awaits you in Phandelin."

"What did the Black Spider want? This mine? The Forge of Spells? Both? For himself, yes, and killed to keep it secret.

"But no good end comes from evil deeds. This mine belongs to your family once more."

Chandan suggests the move Tharden to a corner and build a cairn over him with rubble. In time the dwarves can erect a more permanent memorial.

Where the monk comes from, it's tradition to chop up the deceased's body and feed it to the condors. But that practice might seem outlandish in Faerûn.
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 03/05/19 19:47 UTC
To be exact:
Quote
Boots of Striding and Springing
Requires Attunement

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.


What it means is you could jump over crevasses and if you're carrying something heavy, it won't slow you down.


Nundro

He accepts the help offered to build a suitable cairn for his fallen sibling. It was very much the dwarven way. As they worked, he replied to Chandan. "I'm not sure. He asked a lot of questions and kept talking about something called the "Crack Society" or something like that.
Posted By: MikeD Re: 4 - Wave Echo Cave - Fri 03/05/19 20:21 UTC
<Bern>

He moves to help with the cairn, moving rocks up near Tharden, but let Nundro do the actual placement.
Posted By: Zeim Re: 4 - Wave Echo Cave - Fri 03/05/19 20:26 UTC
(OOC - What it also means, although not for this party now that Lingo is gone, if anyone was playing a halfling or dwarf whose movement speed is less than 30, they no longer have to run to keep up with everyone else.)
Posted By: Neptune Re: 4 - Wave Echo Cave - Fri 03/05/19 20:52 UTC
OOC: But lingo also could do 3 moves, one as a bonus action, so he was faster than almost anyone if he needed to be. With the boots, he could move 90 in a round!
Posted By: Zeim Re: 4 - Wave Echo Cave - Fri 03/05/19 21:21 UTC
True enough, but the boots would let him keep up without having to use up a Bonus Action or Run. Same for when the original party had the Dwarf Cleric Nivek was playing. It rarely comes into play, but when the party is running to get somewhere, or away from something, the dwarves and halflings can fall behind.
Posted By: nem Re: 4 - Wave Echo Cave - Sat 04/05/19 12:09 UTC
I guess it's true that dwarves are natural sprinters then! lol
Posted By: Gypsy Re: 4 - Wave Echo Cave - Sat 04/05/19 12:30 UTC
Jaliera

Her eyes had followed Davroar as he headed outside but she hears the 'boots' conversation.

"Chandan has it right Ryssa. Using the boots you can better reach anyone in need. Besides they were gifted to you."

She smiles at the cleric.

"If you need me to help with the rocks, just call. I'm heading outside to make sure Davroar is OK."

And she does just that, wandering over to the young druid as she spots him, Whisper flying to sit in a tree.

"It seems strange now that it is all over. In some ways I'm a bit apprehensive now as it would be nice to retain the friends we've made."
Posted By: Exeter Re: 4 - Wave Echo Cave - Sat 04/05/19 16:03 UTC
Ryssa


Instinctively she moved her hair to cover the scar on the left side of her face, she smiled at Jaliera and nodded as she realized that she had almost given up the habit of hiding the ugly scar she'd carried on her cheek.

Then Ryssa turned to look at the ones who were constructing the burial cairn.

"Call me when you have it complete," she said to Nundro and Bern and the others.

"I would like to pray to my deity in hopes of sanctifying the burial site, if you do not mind."

Ryssa followed Jaliera outside, arriving just soon enough to catch her words.

"Yes," she said to Jaliera. "I have lost friends during our... adventure, but I have also gained friends. Good friends."

The cleric smiled at Jaliera.
Posted By: AJ Re: 4 - Wave Echo Cave - Mon 06/05/19 02:54 UTC
Kriv

Quietly, the Dragonborn noble assisted with assembling Tharden's cairn. He had never spoken much on the substance of the honour debt owed by Norixius Keep, but for those aware of the eldritch knight's aversion to acts of charity, it was clearly something he held in even greater esteem than his personal inclinations.
Posted By: Dugan Re: 4 - Wave Echo Cave - Mon 06/05/19 06:18 UTC
Davroar

He turns when he hears Jaliera approaching, and nods to Ryssa too.

"We could, Jaliera. We all are good people. Just need another good cause we can all follow."

He remembers Jaliera said she needs to return back to her mentor though, and suggests, "Like you, if others have oaths to do after this, perhaps we can all agree to meet again later."

Posted By: Gypsy Re: 4 - Wave Echo Cave - Mon 06/05/19 10:12 UTC
Jaliera

Impulsively she turns and hugs Ryssa.

"True for us all I think."

Then she turns back to Davroar, a big smile on her face. It is clear that she has feelings for him.

"That would be good. Maybe we can talk to the others on the way back?"

She feels she has really come into her own on this adventure, honed skills she didn't even know she had at the outset, gained an ability with magic - still a wonder to her - and maybe moved away from being a child. She still misses her parents but feels more sure of her own footing now.
Posted By: Exeter Re: 4 - Wave Echo Cave - Mon 06/05/19 17:20 UTC
Ryssa


The cleric tensed briefly but then quickly relaxed and returned the embrace offered her by Jaliera.

"I have learned much from you, my friends, and you have helped me advance in the service of the Morninglord, Lathander."

She looked around and smiled at the others.

"I would gladly accompany you, help you if I could, in any mission."
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 07/05/19 02:01 UTC
DM

The heroes took their cue from Nundro. Once he was ready to leave, so were they. He was eager to see his brother and It was just a 10 mile trek downhill to get to Phandelin. So, at his urging, they made the journey, which was uneventful.

It's not surprising that the trail you took into town was called the Miner's Trail and that the first non-residence you pass is the Miner's Exchange which is manned by Halia Thornton. She sees the group and steps into threshhold of the exchange and calls out, "Ho there! Nundro! It is good to see your ugly face again!" to which Nundro replies, "And it's a pleasure to see your fat rump too!"

The two were smiling and she steps forward and kneels down to give him a hug. Then she pulls away from him and asks "Where's Tharden?" as her smile melts away quickly.

"He is with our ancestors now," Nundro said.

She pulls him in again and gives him another embrace. This one a bit longer and she doesn't say anything. Her meaning is understood. Then she stands back up. Gundren's at the Inn. Someone should go tell Sildar that you've all returned.

Stonehill Inn is the only inn in town and Sildar is likely to be found at the Townmaster Hall ever since he removed Harbin Wester from the active role of townmaster.

OOC: If there are loose ends you want to tie up from the conversations that you started, the could continue on the way and also into town.
Posted By: Exeter Re: 4 - Wave Echo Cave - Tue 07/05/19 02:45 UTC
Ryssa


She walked alongside Jaliera after pulling on the new magic boots of jumping if that indeed was what they were. She had managed a full night's sleep and had gotten up early to carry out her morning prayers.

Ryssa felt better, much better.
Posted By: Gypsy Re: 4 - Wave Echo Cave - Tue 07/05/19 11:24 UTC
Jaliera

On the way back she starts up the conversation they had started outside the cave.

"I don't know what plans everyone else has now but apart from a couple of loose ends, we seem to have finished our mission for Gundren. I have to return to the city where at least some of us started from but am likely to be seeking other adventures after that. It's just that.."

She blushes slightly.

"..we have been through a lot together and worked well as a team. I was wondering if any of you were interested in doing more together in the future?"
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 07/05/19 11:35 UTC
ooc: As an FYI, you'll be starting the next adventure from Phandelin ... and rather soon in game time (as opposed to RL).
Posted By: AJ Re: 4 - Wave Echo Cave - Tue 07/05/19 13:59 UTC
Kriv

The Dragonborn had a duty to fulfil, a report to give, and so declared and undertook to inform Sildar Hallwinter. With Nundro and Gundren both at ostensibly safe locations, he felt at liberty to do so, trusting the others would be ample protection should anything go awry. So, on to the Townmaster's office.
Posted By: MikeD Re: 4 - Wave Echo Cave - Tue 07/05/19 18:23 UTC
<Bern>

Watching the 'events' once they got back into town, he decides that he isn't all that interested in all the 'emotional action' and goes off to appraise Gundren. He is due an update on the resolution of their 'quest'.
Posted By: nem Re: 4 - Wave Echo Cave - Tue 07/05/19 18:57 UTC
Chandan

He walks alongside the others, in the wilderness, on the trail, on the road, through the streets, picking up the conversation as it occurs.

Using his spear as a walking stick, Chandan nods his agreement to Jaliera, not taking his eyes off the way ahead.

"Yes. From you all, I have learned many things on this journey.

"From Jaliera and Davroar, I have seen how love blossoms like a flower in spring. What a beauty it is. Since leaving my mountain, I have dwelt long on preventing evil. But I had forgotten that goodness is not just fighting evil. Goodness is life itself."

He sighs and sings to himself for a minute.

"Ryssa has taught me that the power of the gods is not wielded by the gods, but by us men and women. And so, the will of the gods is not their own, but answers to ours. And so the fate of the world is in our hands.

"Kriv, from you I have learnt that even the harshest justice can be fair, and even the unfairest, softest justice can at times still be just. And so for justice to work one must have faith in it."

"Yet Bern has taught me, that sometimes one must look before they leap, that to place no value on your own life is, however well intentioned, an abuse of this precious gift."

Chandan ponders at length, about all the things he's learned from the others in the party too, even those who'd died.

"Butch, my loyal beast of burden, taught me that when facing a dragon you should always cover your ass."

Twizzling a lock of his hair, the old monk finally gets to the point.

"I will travel with you to Phandelin, I think. Then I must return to the east once more...

"But first I need a drink."
Posted By: Neptune Re: 4 - Wave Echo Cave - Tue 07/05/19 20:02 UTC
DM

Kriv makes his way over to the Townmaster hall and walks on in. He isn't surprised to see either of the two people that are there. Harbin Webster, the deposed town master, is arguing with Sildar, the person that removed him from office. As Kriv walks in, Sildar simply walks away from the rotund town master, totally ignoring him, and makes his way over to Kriv and extends his arm to greet him.

"Hey! I was talking to you!" Harbin squawks.

This doesn't faze the grizzled warrior in the slightest. It's as if Webster wasn't there.

"Kriv, it's good to see you. How did it go?" he asks.

Some things are already apparent to Sildar. First, there is no prisoner. That means that the Spider had either died or escaped. Second, he was alone and is bandaged. There were battles. He did not know if Kriv was the only one to survive the mission.
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 08/05/19 11:02 UTC
Kriv

As ever, the Dragonborn Redknife was thorough and focused on the task, covering the salient points as a matter of priority.

"The mission was a success. The Spider is dead, slain on the verge of escaping. A lethal arrow to the chest, toppling into the waters of the wave echo cave. Nundro Rockseeker is alive and safe: He was with Halia Thornton at the Miner's Exchange and in the company of my colleagues when I parted ways to come here. I regret to report that Thundren Rockseeker was slain prior to our arrival at the site. At Nundro's behest, we erected a cairn for him there. The Forge of Spells has been located."
Posted By: Neptune Re: 4 - Wave Echo Cave - Wed 08/05/19 17:37 UTC
Sildar
"I am relieved that the main objectives have been met. I am assuming that the mines completely secured, cleared out and safe. As for the Black Spider, we really needed to know what he was up to. There must have been something behind his efforts. Was he working alone?"
Posted By: Exeter Re: 4 - Wave Echo Cave - Wed 08/05/19 17:55 UTC
Ryssa


The follower of Lathander smiled at the elderly monk and covered her mouth as if hiding an incipient laugh.

"And from you, my friend," she said to Chandan when the monk paused, "I have learned how to laugh."

She patted Chandan's shoulder.

"I would like to buy you a drink or three. It would be an honor."
Posted By: AJ Re: 4 - Wave Echo Cave - Wed 08/05/19 19:35 UTC
Kriv

"We prioritised rescuing Nundro, as discussed beforehand. I cannot guarantee the mines are cleared, we did not eliminate every passage and chamber, and those we did clear on at least one occasion became re-infested in a matter of minutes. We fulfilled our mandate, but further expeditions are advisable. There was a doppelganger that the Spider was relying upon to tow a raft through the wave echo cave, which was suggestive of an unknown outlet through the water leading to parts unknown, a way out and thus potentially an unsecured way in that we lacked the wherewithal to reach and seal."
Posted By: MikeD Re: 4 - Wave Echo Cave - Wed 08/05/19 20:49 UTC
<Bern>

"Well, water always goes ... 'somewhere', so there is a possible exit that way. We might want to pass along that information as well as the fact that there are still plenty dangers here. The cubes are still here, for example."
Posted By: Neptune Re: 4 - Wave Echo Cave - Thu 09/05/19 04:15 UTC
OOC: I'm fine with whomever is joining Kriv with Sildar. If you are heading somewhere in particular that is not in this post, let me know so that I can set it up for you.

The Stonehill Inn
Those who accompanied Nundro to reunite with his brother followed him to the Stonehill Inn. The sight of the inn got his little feet moving and he practically ran into the common room. Sliding to a stop he surveyed the place and then his eyes locked on his brother Gundren. Gundren turned to see what the commotion was and suddenly the two rushed towards each other and locked in an embrace that lasted an eternity.

Midway through the embrace Gundren slumped. Nundro had whispered to Gundren the bad news about his brother Tharden. Nundro held is brother tight and the two of them shared a weep.

Finally they detached and Gundren wipes away the tears from his eyes with his shirt sleeve. "My friends. Thank you for bringing Nundro back to me. It is a debt I can't repay. But a round of drinks is a good start. I need one I think."
Posted By: Gypsy Re: 4 - Wave Echo Cave - Thu 09/05/19 10:55 UTC
Jaliera

She heads to the inn to see the brothers reunited. A touching scene but one that makes everything worthwhile. Good to see even though it is tinged with sadness.
Posted By: MikeD Re: 4 - Wave Echo Cave - Thu 09/05/19 12:54 UTC
<Bern>

He was looking forward to getting back to the forest, but he decided to wait until they had gotten Nundro home. There was a small hint of a smile on his face when the brothers were reunited. He accepted the offer of a drink. He could head out a little later.
Posted By: Exeter Re: 4 - Wave Echo Cave - Thu 09/05/19 20:31 UTC
Ryssa


The cleric stood just inside the door and watched the reunion of the two brothers, smiling slightly but wishing there was some way they could have brought back the third brother.

Her smile widened a bit at the offer of a drink and she moved forward along with her friend, the ranger, and availed herself of a glass of wine.
Posted By: Dugan Re: 4 - Wave Echo Cave - Fri 10/05/19 06:39 UTC
Davroar

Going to the Inn with the rest of their group he is happy to see that they managed to reunite at least two of the brothers. The smell of food makes his mouth water and remarks with a smile on his face, "Got a bear-sized empty stomach too!"
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