DreamLyrics™ Play-by-Post
Posted By: Zeim 3.2 Cragmaw Castle - Sat 04/02/17 19:01 UTC
DM

With the dead buried and the treasure distributed (please make sure you add new items to your sheets) the group decides to head directly to Cragmaw Castle to try to find Gundren.

Both groups, independently, have discovered the location of the Castle, and comparing notes they are relieved to find the information each group has agrees with the other, making it less likely they were given a false location. (See overland map)

It is roughly 30-35 miles from the ruins of Thundertree to Cragmaw Castle, about 2 days travel overland. Time for bonding, sharing information, and making tentative plans.

(OOC - Please provide a marching order, standard 2 persons per rank)
Posted By: nem Re: 3.2 Cragmaw Castle - Sat 04/02/17 22:58 UTC
Chandan

As appropriate for an ass, Butch brings up the rear, burdened with his new keeper, the Yehimal Mountain Monk, Chandan.

One disadvantage to a direct route to Cragmaw Castle is the lack of resupply, attested to by the many gourds and skins that regale Butch; all notably empty and dry sounding.

So Chandan's mood is not as effervescent as it is when drinking, but after half a day's ride his hang-over subsides and he regains some of his mindful, good natured composure.

Although Common was not his native tongue, Chandan could hold a conversation. His casual speech was poor, broken and heavily accented, but if concentrating on making himself understood, he could speak perfectly well, if a little stilted and old fashioned.

He could elaborate at length about his life in the World Pillar Mountains, far to the east, his early days spent at a mountainside monastery, then hermitage, and his formal duties performing sky burials.

He could talk about giants and their ways, the martial arts they handed down and the mastery of the Five Elements.

Though Chandan doesn't talk much about his life since leaving the mountain, he can give a rough account of his, Davroar, Jaliera, Kriv, Kallista and Karok's service in aid of Gundren.

He's most eager to learn more about his new companions and what it is they do and why.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 05/02/17 01:38 UTC
<Bern>

"Unless someone familiar with the route wants to lead, I can scout the way", he offered.
Posted By: AJ Re: 3.2 Cragmaw Castle - Sun 05/02/17 02:07 UTC
Kriv

"I don't think any of us are truly familiar with the route, but you do raise a valid point. To mesh the way our groups operate, it will be necessary to know what we are all capable of. Jaliera has been our main scout to this point, for example. My own studies in the martial and arcane arts grant me a degree of flexibility, but I prefer a position closer to the van, the better to act when necessary. Davroar has been known to offer to scout ahead in innocuous animal forms on occasion, as well."

He glanced back to the mule laden with empty gourds, that still faintly reeked of their erstwhile alcoholic contents.

"Chandan... is best served by being downwind when scouting discreetly is called for.."
Posted By: nem Re: 3.2 Cragmaw Castle - Sun 05/02/17 09:28 UTC
Chandan

His memory of the journey north from Phandalin is blurry, but he does remember the map they perused in the tavern some time ago.

So Chandan is confident in saying that this leg of their adventure will take them across open grassland, possibly skirting the edge of Neverwinter Wood's southern tract.

He shares this information, and though it's likely of little use to a scout, at least it might focus everyone's mind on the journey ahead, rather than the losses of Thundertree. And with level terrain and a landmark to follow, it promises to be easy-going, barring any encounters or inclement weather.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 05/02/17 11:51 UTC
Jaliera

"Whisper has also scouted ahead for us. But.."

She smiles at Bern.

"Maybe we should share the task? That way we can spend time with the others and maybe stay more alert whilst scouting?"

She glances at Kriv.

"Kriv makes a good point. The better we know each other's capabilities, the easier it will be to work effectively together. So Whisper can do what an owl does but she and I can maintain a communication within certain distances and I can watch through her eyes. This means I can see in the dark when I do so. For myself I am learning to be an explorer and adventurer. I use a bow, a sword and I can also use some spells: Mage Hand, Light, Ray of Frost, Color Spray, Sleep and I have just learned Charm Person and Disguise Self. I can also find and disarm traps. I can move quickly, quietly and know some history. I have sharp eyes and am good at investigating. Oh and I speak a number of other languages. I hope these things might be useful to us. And I am happy to answer any questions you might have."

By the time she is finished she has a faint blush on her face. She finds it a little uneasy being so open with people she doesn't know... and a few months ago would never have opened her mouth. But she has a quiet courage and reasons that if she wants to learn about others, she has to be forthcoming about herself too. At the end, she looks to Davroar for some reassurance.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 05/02/17 14:22 UTC
<Bern>

He would have rather not waste time standing around for this, but apparently he was alone in that desire.

"In a fight, I prefer my bow, but can use this", he tapped the hilt of his rapier, "when the need arises. I know a =bit= of magic, am most comfortable in the wilderness."
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sun 05/02/17 18:27 UTC
Ryssa


The cleric smiled and nodded acknowledgment of Jaliera's exposition of her abilities.

"You are most talented," she said in response.

"I am, first and foremost, a healer in the service of Lathander with some skill in the use of short bow and dagger."
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sun 05/02/17 20:14 UTC
Davroar

Walking alongside Jaliera he gives her an impressed look after hearing what she is capable of. She has surprised him too, thinking for the most part she was just an excellent thief-type of a woman.

Looking at their new found cleric with some relief, he says, "Good to have you along Ryssa. I have some healing spells, but nothing compared to what you probably got. As Kriv said, I'm better off using my animal forms to help in combat or for scouting."

Turning his attention outwards, he waves his hands in a broad gesture to add, "I even tried to get a message to a local druid that was rumored to be around here, but nothing came of it. Have any of you seen of him or her?"

Davroar knows druids can be quite reclusive and his question is asked with a rather resigned tone.
Posted By: nem Re: 3.2 Cragmaw Castle - Sun 05/02/17 20:37 UTC
Chandan

"Maybe he was the green dragon?" Offers the monk, knowing very little about dragonkind beyond the fables he'd heard.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sun 05/02/17 22:38 UTC
Ryssa


"Yes, we met your druid friend," Ryssa said with a smile. She pointed back to the southwest.

"He was in a small house back that way. He told us about the dragon and that is what started us on our way toward attacking it."

[OOC: nemarsde, I went back and found where you did the split of the dragon loot and wondered why Ryssa was left out? smile ]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 05/02/17 23:27 UTC
[[ we all decided ... when you were not around ... that you had taken a vow of poverty <chuckle> ]]
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 06/02/17 09:31 UTC
[Ah yes, sorry Exeter, I see the mistake. Where it says "Lu" it should read "Ryssa". (Luminmorm got the scroll, which is worth a hundred odd gp according to the DMG.) I've corrected it, see link below.
http://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showflat&Number=872115#Post872115
]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 06/02/17 15:44 UTC
[OOC And did Jaliera get the sword, the staff is not really her thing? Just so I can update her sheet. smile ]

Jaliera

As Ryssa compliments her she goes a deeper shade of red but is then distracted by Whisper flying in to perch on her shoulder. She gently strokes the breast feathers as she welcomes her friend back.

She continues to walk as they converse.

"Bern, it sounds like we have skills in common."

She smiles at him.

"And Ryssa, very glad to have a cleric with us again. I miss Karok."
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 06/02/17 16:57 UTC
[Aye, as I read it, Kriv kept the staff, Jaliera took the sword, Luminmorn the axe.]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 07/02/17 00:01 UTC
Luminmorn

"I am a dragon of the wood. A Paladin in service of the Great Dragon. I can offer minor healing, but mostly my abilities lie in the martial realm. I have begun to take an interest in magical workings which the Great Dragon may deign to bestow upon me. I can detect poison, evil and unnatural creatures."
Posted By: Exeter Re: 3.2 Cragmaw Castle - Tue 07/02/17 01:47 UTC
Ryssa


The cleric smiled and nodded.

"I will be pleased to offer the blessings of Lathander to any who need his help."
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 07/02/17 11:36 UTC
Jaliera

"As we are busy getting to know one another I will send Whisper out to scout ahead."

She smiles at the newly formed group thinking that they seem a good match for each other. Then she whispers to her owl to fly ahead and watch out for any movement. And to keep a careful watch for any large flying shapes and to return immediately if she sees one.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 07/02/17 20:14 UTC
DM

The first day's journey has been passing quite uneventfully, casual conversation, getting to know one another and each other's abilities.

Jaliera has sent Whisper out to scout around, and with your being on a grassy plain the Owl must naturally fly out far beyond Jaliera's range for communication, returning periodically to report.

Towards early evening, perhaps an hour or two before you were planning to stop for the day and setup camp, the terrain changes. Slowly, such that it was not really noticeable as an actual change and easily mistaken for a random feature.

A sinkhole is passed, then another, then in quick succession a third and a fourth. A pile of disturbed earth off to one side, then a second and a third.

Whisper reports nothing out of the ordinary.

Code:
Name     Init  AC  HP  Dam Status
Jaliera    0   14  23  0   Normal
Kriv       0   16  26  0   Normal
Bern       0   15  40  0   Normal
Chandan    0   16  31  0   Normal
Ryssa      0   18  33  0   Normal
Luminmorn  0   18  34  0   Normal
Davroar    0   12  28  0   Normal
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 07/02/17 21:30 UTC
[[ poking around a bit as they pass by ... does bern have any sense of whether these are natural ... something made by an animal ... or someone digging, presumably looking for something? ]]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 07/02/17 22:39 UTC
Luminmorn

[OOC: Luminmorn's AC is 18 with the shield, 17 without. FYI]

He walked along feeling good in some ways that they were finally moving towards their original goal. In other ways it felt like each step was painful as they left behind those they had lost. Life had it's way, an ebb and a flow, just like so many other aspects of existence.

At the appearance of the holes he wondered about them. They had learned something about the Wave Echo cave, would these be related? For now though he would let those more experienced with these kinds of things comment.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 07/02/17 23:31 UTC
DM

Everyone can make a Nature check. DC 20.
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 07/02/17 23:35 UTC

Kriv Nature
AJ rolled 1d20+2 and got 4
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 08/02/17 00:42 UTC

Bern nature check MikeD rolled d20+2 and got 3

Clearly Bern is distracted <sigh>
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 08/02/17 00:52 UTC
Ryssa Nature Check

1d20+2 = 17
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 08/02/17 03:22 UTC
Davroar

He will stop and carefully look down a few of the sinkholes to see if all of them are around the same depth and if there is any water at the bottom. He thinks it must be a local natural phenomena with the soil and the level of the water table here.

Davroar Nature Check
Dugan rolled 1d20+2 and got 7
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 08/02/17 06:51 UTC
Luminmorn


Luminmorn Nature Check
Pandemonium rolled 1d20 and got 10
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 08/02/17 14:53 UTC
(OOC - Just need Chandan and Jaliera)
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 08/02/17 15:07 UTC
[Chandan, =4 on Nature check]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 08/02/17 15:26 UTC
Jaliera

She is a little concerned about these holes.

"Could these be made by creatures underground?"

Although she talks openly for all to hear, her question is directed at Davroar.

Jaliera Nature check
Gypsy rolled 1d20+2 and got 14
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 08/02/17 17:34 UTC
DM

The oddity of the sinkholes and dirt mounds brings some attention, but none in the group can figure out what it might mean. Suddenly, with no warning, there is a rumbling in the ground and a moment later the earth erupts beneath your feet. A vicious looking beast emerges, directly beneath you, it razor sharp jaws opened wide as it attacks.

It's choice is the Monk, Chandan. Luckily for him, but unluckily for his Ass, the vicious jaws close around the beast, snapping it in half. It's hind-section disappears into the blood stained maw of the monster, it's head and shoulders toppling to one side as the Ass gives a screaming cry and dies.

Chandan can roll a Dex Save to avoid falling prone as his Ass is consumed from beneath him, and everyone needs to roll for Initiative.

The Bulette is currently in the midst of the group, having emerged from below ground, so everyone is adjacent to it, meaning everyone can attack it in melee but if anyone wishes to move away they must use Magic, use the Disengage Action, or offer an Opportunity Attack. Remember if you attack with a Ranged attack while a foe is adjacent to you, you attack with Disadvantage.

Bulette Attack Alphabetically
Zeim rolled d8 and got 2 (Chandan)
Bulette Attack Ass
Zeim rolled d20+7 and got 23, Hit! Dam=30


Code:
Name     Init  AC  HP  Dam Status
Bulette   20   17  94  0   Normal
Jaliera    0   14  23  0   Normal
Kriv       0   16  26  0   Normal
Bern       0   15  40  0   Normal
Chandan    0   16  31  0   Normal
Ryssa      0   18  33  0   Normal
Luminmorn  0   18  34  0   Normal
Davroar    0   12  28  0   Normal


Attached picture Bulette.jpg
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 08/02/17 19:25 UTC
Luminmorn

0 LOL
Luminmorn Init
Pandemonium rolled 1d20-1 and got 0
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 08/02/17 19:37 UTC
[=22 on Dex save
=22 on Initiative]


Chandan

The ass's hindquarters are sliced off by the plated monster and the monk is lobbed into the air. Flailing his arms in apparent panic, Chandan somehow lands deftly on the balls of his feet and maintains his balance.

The bulette gulps down its prey, blood splashing from its cavernous mouth. Chandan's eyes boggle.

"It killed Butcho!" He gasps, then scowls at the monster, "You bastard!"

His spear thrust glances off the bulette's natural armour, but that's just a distraction from Chandan's main attack as he draws on the elemental forces of the Apa-dhatu, swirling blue-green energy forming around his fist. With a loud shout, he unleashes a turbulent jet of cold, cutting water.

[=7 to hit on spear attack. Miss. Meh!
=37 on Water Whip damage. Bulette must make Dex save vs 13 to take half damage and avoid being knocked prone]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 08/02/17 19:50 UTC
[[ This dice roller does not like me <sigh>

Bern init MikeD rolled d20+3 and got 10

]]
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 08/02/17 21:20 UTC
Kriv initiative
AJ rolled 1d20+1 and got 10
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 09/02/17 00:02 UTC
Ryssa Initiative Roll
1d20+3 = 9
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 09/02/17 07:07 UTC
Davroar Initiative
Dugan rolled 1d20 and got 5
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 09/02/17 13:03 UTC
Jaliera

She had only just asked her question when the ground erupted. It was almost as if she summoned it! What a fearsome looking creature, looks armoured too. It takes no time at all to realise her bow is not the best choice here. So magic or the new sword? She is not sure that her magic will be so effective here, even a scroll as it is in the middle of everyone, so she draws the sword ready to attack.

Jaliera Initiative
Gypsy rolled 1d20+3 and got 9
Whisper Initiative
Gypsy rolled 1d20+1 and got 10


[OOC I rolled for Whisper too, just in case she is around but Jaliera would warn her off anyway. If she can gain a flanking position, she will try a sneak attack.]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 09/02/17 14:44 UTC
(OOC - Gypsy - One of the best uses of a familiar in combat situations, other than the fact that it can deliver touch spells for you, is it can use the "Help Another" Combat action to distract a foe, as long as the foe is adjacent to you. IOW if you have Whisper dive at the enemy it provides you with Advantage on your attack roll. So, in effect you can always attack in melee with advantage. It doesn't work for Ranged attacks. A small risk, of course, that the foe targets Whisper with it's attack, but generally unlikely.)
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 10/02/17 00:02 UTC
DM

Chandan reacts immediately to having his beloved Ass eaten, and while his spear strike glances off the armour of the beast he calls on the elemental forces he has learned to command and strikes the monster a strong blow.

The Bulette turns, it's maw opening wide, and it bites at Chandan, but the teeth merely graze the agile monk (missed by 1).

(OOC - OK, Neptune will pick this up from here running theatre of the mind. Fairly easy to do without a map. Everyone in the party is effectively in a circle all adjacent to the Bulette. It is everyone else's turn now, so you can act, though if you do something magically to change the situation you may want to go in order.)

Bulette Dex Save
Zeim rolled d20 and got 17
Bulette Attack Chandan
Zeim rolled d20+7 and got 15


Code:
Name     Init  AC  HP  Dam Status
Chandan   22   16  31  0   Normal
Bulette   20   17  94 18   Normal
Whisper   10
Kriv      10   16  26  0   Normal
Bern      10   15  40  0   Normal
Jaliera    9   14  23  0   Normal
Ryssa      9   18  33  0   Normal
Davroar    5   12  28  0   Normal
Luminmorn  0   18  34  0   Normal
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 10/02/17 00:20 UTC
<Bern>

His bow at the ready, he aims and fires ...

Bern arrack buellet MikeD rolled d20+7,d8+3 and got 26, 8


[[ well it looks like the roller was paying attention <g> ]]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 10/02/17 00:56 UTC
Ryssa


Her eyes widened at the sight of the monster and the sudden, violent death of the ass and Ryssa muttered an imprecation to her deity, Lathander. For just a second, she considered switching to her bow, but she did not want to give up the protection of her shield and, since she had no offensive spells memorized, she attacked with her dagger, but the blade just skittered off the bulette's armor.

Ryssa Hit/Damage Bulette: 1d20+4,1d4+2 = 8,6
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 10/02/17 01:21 UTC
(If it's in the middle of the group, are we all effectively flanking it?)
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 10/02/17 01:27 UTC
[ooc: Yes AJ but Zeim and I are not playing the optional flanking rule. ]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 10/02/17 06:20 UTC
Davroar

The creature's deadly attack just shows how dangerous it is, so he quickly shifts into his strongest form as a grizzly and lashes out with his claws and bite.

Davroar Bite Attack Bulette
Dugan rolled 1d20+5 and got 18

Davroar Bite Attack damage
Dugan rolled 1d8+4 and got 12

Davroar Claw Attack damage
Dugan rolled 1d20+5 and got 18

Davroar Claw Attack damage
Dugan rolled 2d6+4 and got 12
Posted By: nem Re: 3.2 Cragmaw Castle - Fri 10/02/17 13:39 UTC
Chandan

So the land shark slips loose of his Pummelling Water Whip, and chomps at the monk. No natural creature this, but a monstrosity spawned from dark arcane experiments, so it is said.

Chandan dodges the bite, feeling the air buffeted by the bulette's massive mouthful. He gets a close look at its face, far too close for his sober state--- Staring into its ruby red eye, he sees no hatred, no ambition or cruelty, simply hunger. Wanton destruction. Is that evil, regardless of motive??

A question for another time. Chandan thrusts with a spear a second time, aiming for its eye, then following with a jumping knee to the bulette's jaw.

[Chandan, =18 to hit w/ knee, dealing 7 damage total. Spear attack misses]
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 10/02/17 15:41 UTC
Kriv

In an instant, the staff was falling from his fingers, his maul teleporting in to replace it with the merest effort of will. He swung hard and with remarkable swiftness, but the weapon glanced off the beast's hide this time around.




Kriv Mauling
AJ rolled 1d20+5 and got 9
Kriv Action surge Mauling
AJ rolled 1d20+5 and got 11
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 10/02/17 16:31 UTC
Luminmorn

He was surprised by the huge creature's appearance. He would chastise himself, but no time for that. Instead he pulls the new rusty battle axe out and swings at the thing. As he pulled the axe through the air, he called the growing power of The Great Dragon, and channeled that energy into the strike.

19 to hit, 16 damage
Luminmorn Attack, damage, smite
Pandemonium rolled 1d20+6,1d8+4,2d8 and got 19, 7, 9
Expended a level 1 spell slot for Smite.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 10/02/17 18:08 UTC
{OOC Didn't realise that Whisper could distract. I'll bear that in mind for future rounds. So can Jaliera sneak attack? It seems to suggest so as other enemies are within 5 feet - Chandan for example wink I'll roll the damage anyway.]

Jaliera

She aims for what looks like a gap in the carapace knowing that it is strongly armoured and she needs to find a weak spot. She feels the rapier slide into flesh.

Jaliera Seak attack, rapier
Gypsy rolled 1d20+7,1d8+4,2d6 and got 24, 6, 9
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sat 11/02/17 12:17 UTC
DM

The newly formed party attacks the land shark with all that they have. This is a creature unlike any they had faced before. They pummel and slash at the monstrosity with fury and nearly bring it down...but they don't. Deeply wounded and now angry, it goes after the black bear [ooc: there's no stats for a grizzly bear that I can find anywhere. Davroar can transform into a 1/2 HD creature and that's a black bear AC 11, HP 19.]. The bullette bites Davroar and it's razor sharp teeth dig deep into the druid's chest. Davroar drops to the ground, convulses and then stops moving. He transforms back into human form and stands up. Such is the way with druids. When they transform into animal form and that animal is killed, they revert back into human form. The Bullette, gravely wounded dives into the ground, moving at an astonishing pace into the dirt and disappears...for the moment.


Bullette Bite davroar
Neptune rolled 1d20+7 and got 15

Bullette Bite dam
Neptune rolled 4d12+4 and got 35

So the way this works is that the first 19 points kills the bear. The balance of the damage is applied to the druid.

Code:
Name     Init  AC  HP  Dam Status
Chandan   22   16  31  0   Normal
Bulette   20   17  94 88   Normal
Whisper   10
Kriv      10   16  26  0   Normal
Bern      10   15  40  0   Normal
Jaliera    9   14  23  0   Normal
Ryssa      9   18  33  0   Normal
Davroar    5   12  28 16   Normal*** 
Luminmorn  0   18  34  0   Normal


OOC: Yes. Whisper can "distract" but is also a target when she does. Any time that an ally is adjacent to a target, you get to do a sneak attack. In fact, I just read a complaint in the D&D Facebook page where a DM was whining about how difficult it was to avoid a rogue sneak damage. Only in rare cases would you NOT get sneak damage. At a higher level you can use your mage hand to distract and get that damage.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 11/02/17 13:55 UTC
<Bern>

He continued to look around, bow at the ready ...

"Spread out, don't let your guard down, I have a feeling it will be back. How are you doing Davroar? Do you need help?"
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sat 11/02/17 15:48 UTC
OOC: Since Bern gave the warning, everyone is now entitled to make a DC 15 perception roll as an action if you like. Actually, if your passive perception was over 15, you don't need to try. If you are doing something else, like healing, you may not.
Posted By: nem Re: 3.2 Cragmaw Castle - Sat 11/02/17 15:53 UTC
[AJ, would Chandan have Mage Armour active at present? I think that'd give him +3 to his AC for 8 hours, for an AC 19 (Sweet!)]

Chandan

He rushes to Davroar's side and would have offered the druid a strong drink... if he had any left.

"You still in one piece!" He assures the young man.

The old monk heeds Bern's warning though, glancing around with a gawping, fearful expression.

[Chandan Perception check =21
Ready attack with spear]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sat 11/02/17 16:56 UTC
Ryssa


The cleric gasped when she saw the druid revert to his normal shape and slump to the ground and she moved to his side, sidling past the old monk and dropping to her knees to examine Davroar.

After a moment, she nodded, grasped her holy icon in her left hand, placed her right hand on the druid's chest and murmured a plea to Lathander. A slight glow moved from her hand to Davroar's chest.

Ryssa Cure Wounds on Davroar: 1d8+6 = 11
Posted By: AJ Re: 3.2 Cragmaw Castle - Sat 11/02/17 16:56 UTC
[Standard operating procedure would be to buff with the staff where needed at breakfast, so yes, he should.]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 11/02/17 17:01 UTC
[[
Bern Perception MikeD rolled d20+4 and got 9

Guess he is too busy warning the others <g>
]]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sat 11/02/17 17:09 UTC
OOC: Nah, it just means he's facing the wromg way.

I do need everyone to give me an action, whether it's standing guard, healing, using a skill like the perception roll and/or moving somewhere, or readying an action.

Posted By: AJ Re: 3.2 Cragmaw Castle - Sat 11/02/17 18:23 UTC
Kriv

He stood ready to swing his maul if it re-emerged, eyes on the ground, listening for the report of those keeping the keenest lookout.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 12/02/17 01:37 UTC
[[ Well I did mention being 'on guard' with bow ready ... for =when= it comes back <g> ]]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 12/02/17 22:11 UTC
Jaliera

She is elated to have damaged the bulette but that feeling crashes to high anxiety as it attacks Davroar and he falls. She cries out, a hand going to her mouth as those closest move to aid him. Her eyes riveted on the druid as her heart thuds in her chest.

But he stands.

And she remembers to breathe. Her eyes meet his and she nods once, her relief obvious.

Gathering herself, she looks around wondering where the creature has gone but it is hard to focus.

Jaliera Perception
Gypsy rolled 1d20+4 and got 9
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sun 12/02/17 22:11 UTC
Davroar

He will slowly come to his senses with Ryssa's healing. This is the first time he has experience such a vicious attack which caused him to revert back to his human form. As he stands back up on steadier feet he looks around wondering where the creature disappeared to and says, "Thanks Ryssa." While watching he will cast his cantrip Shillelagh to enhance his staff weapon.

[ooc: Neptune, I do have the stats for a brown bear. Someone sent me a pdf with 5e monsters and I have been using this as a guide before. It has the brown bear (grizzly) stats:
Code:
Brown Bear
Armour Class 11 (natural armour)
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
  STR     DEX     CON    INT     WIS    CHA
19 (+4) 10 (+0) 16 (+3) 3 (−4) 13 (+1) 7 (−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1 (200 XP)
Keen Smell. The bear has advantage on Wisdom (Perception) checks that 
            rely on smell.
Actions
Multiattack. The bear makes two attacks: one with its bite and one 
             with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 11 (2d6 + 4) slashing damage.


Still with the 35 points damage done to Davroar he would have reverted back to human form. I just would have taken a single point to Davroars human hit point total before Ryssa's healing. ]
Posted By: nem Re: 3.2 Cragmaw Castle - Sun 12/02/17 22:16 UTC
Can also be found in the SRD:
http://www.5esrd.com/gamemastering/monst...mal-bear-brown/
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Sun 12/02/17 22:38 UTC
Luminmorn

6 Bullette where?
Luminmorn Perception
Pandemonium rolled 1d20 and got 6
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 13/02/17 02:53 UTC
OOC: We didn't have bears in Queens or the Bronx where I grew up. We had rats. Sorry, I'm an urban cowboy. To me that's like saying "Hawk" and meaning "Pidgeon". But I'll accept that whole explanation. Brown bear it is.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 13/02/17 12:52 UTC
DM

Suddenly, as warned, the land shark emerges from the earth. It comes up about ten feet away from where it was before. As soon as it does appear, it leaps into the air and lands on top of Chandan and Jaliera. Chandan was facing the right way when it emerged from the ground. Jaliera wasn't.


OOC: There's no attack on this roll. I allowed the perception roll to give the "random" targets (it could land on several of you at a time) an advantage on the save that follows. Chandan and Jaliera get to make saves (choose either Dex or Str. In both cases I assume it's Dex). Chandan gets to make the save with advantage (2 rolls, pick the better), Jaliera doesn't. On a successful save you take 15 points of damage. On a fail, 31. A failed save for either will knock the character unconscious.

Everyone gets to attack. Please finish it off (has only 6hp left).

Bullette Who does it attack CKBJRDL
Neptune rolled 1d7 and got 1
bulette Who does it attack CKBJRDL #2
Neptune rolled 1d7 and got 4
Bulette damage Bludgeon + Slashing
Neptune rolled 3d6+4,3d6+4 and got 14, 17

Code:
         Init  AC  HP  Dam
Chandan   22   16  31  31|15   Wounded
Bulette   20   17  94  88      Near death
Whisper   10
Kriv      10   16  26  0      Normal
Bern      10   15  40  0      Normal
Jaliera    9   14  23  31|15  Wounded
Ryssa      9   18  33  0      Normal
Davroar    5   12  28  0      Normal
Luminmorn  0   18  34  0      Normal
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 13/02/17 13:47 UTC
<Bern>

He spins when he hears it attack, takes aim and fires ...

Bern kill bulette MikeD rolled d20+7,d8+3 and got 19, 11
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 13/02/17 13:56 UTC
[Natural 20 on a poxy Dex save, and then it screws me on the hit roll. Thanks dice roller, you choose your moments!]

Chandan

Screaming, he falls on his back, showered in dirt, coughing, blindly poking and kicking the armoured shell of the bulette like a madman.
Posted By: AJ Re: 3.2 Cragmaw Castle - Mon 13/02/17 14:04 UTC
Kriv

He'd been waiting for this. He snarled angrily as it became clear he wasn't fast enough to save his compatriots from harm, but cooled that emotion to ice and used it to lend strength to his blow.


Kriv Maul
AJ rolled 1d20+5 and got 17
Kriv Maul damage reroll 1,2
AJ rolled d6,d6 and got 4, 1
Kriv Maul damage reroll
AJ rolled d6 and got 3
10 damage.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 13/02/17 14:08 UTC
Jaliera

And suddenly it is on her from behind! She feels the teeth bit.. and it hurts! But she fights the pain and struggles to get free. She is not about to give up on life!

Jaliera Dex save
Gypsy rolled 1d20+6 and got 23
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Mon 13/02/17 19:07 UTC
Luminmorn

He had expected it, but his reactions were slow. The creature had already landed on his new associates. He moved towards it, hacking at the armored form.

[OOC: Assuming no need for a to hit nor damage, as it is dead by my account, from above. If you want one, I can roll it.]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 13/02/17 20:17 UTC
[[ don-cha wanna know that you did? Or are you worried about wasting your few and far between 'good rolls' <g> ]]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 13/02/17 21:24 UTC
DM
It was foolish for the bulette to have returned, but it was not a clever creature. It perished soon after it landed on Chandan and Jaliera.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 13/02/17 21:42 UTC
[[ well that was anti-climactic <chuckle> ]]

<Bern>

It was clear that the creature was dead. It was such a waste. "Maybe we should stock up on meat for the journey", he said as he offered Jaliera a hand up. "I hate to see good food go to waste."
Posted By: Exeter Re: 3.2 Cragmaw Castle - Tue 14/02/17 00:06 UTC
Ryssa


Just at the moment Ryssa felt everything was settling back to normal, the monster was back, lunging up from underground and landing on Chandan and... Jaliera - that was her name. Before she had to decide whether to attack the bulette or help her new companions, however, Bern had killed it.

The cleric moved to the two injured ones, checked them over and, deciding Jaliera was the more seriously injured, healed her first and then the monk second.

Ryssa Heal Jaliera - Cure Wounds: 1d8+6 = 9
Ryssa Bonus Action Healing Word (Chandan) 1d4+4 = 6
Posted By: Dugan Re: 3.2 Cragmaw Castle - Tue 14/02/17 08:30 UTC
Davroar

He was a bit stunned to see this thing all of a sudden come out from the ground and leap back into the fight. Thankfully the others managed to get in further strikes to kill it. His heart was in his throat when it landed on Jaliera, yet he is relieved when she manages to avoid the worst of it. Still he will ask as she is healed, "You all right, Jaliera?"
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 14/02/17 13:34 UTC
Jaliera

She accepts a hand up from Bern, her smile not quite as radiant as usual, mostly the shock. And she accepts the healing from Ryssa, her smile starting to move to its full capacity. These new folk are certainly a good group.

She nods to Davroar as he asks after her but as soon as her healing is done, she moves over to him, giving him a big hug, in need of some reassurance herself.

"That was close.." she whispers. "I can't lose you.."

Taking a deep breath, she turns to the others, still staying with Davroar.

"Thanks everyone. We worked well together. Makes the future look better."
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 14/02/17 14:21 UTC
Kriv

His nostrils wrinkled slightly, and he turned to see Jaliera and Davroar in close proximity.

Mammals.

With a mental shrug, he turned aside to help the other wounded person up, extending and offering his ha* - extending and offering the far end of his quickly-recalled staff to help Chandan to rise.

"Are you hale enough to continue, or do you need a few minutes, one and all?"
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 14/02/17 16:57 UTC
<Bern>

Since Jaliria seemed to be in good hands, as it were, he moved over to Chandan and after muttering a bit that no one else could quite hear, he touched Chandan on the shoulder.

Bern cure wounds MikeD rolled d8+3 and got 9
Posted By: nem Re: 3.2 Cragmaw Castle - Tue 14/02/17 20:21 UTC
Chandan

Chandan gratefully accepts Kriv's proferred aid and pulls himself to his feet with a loud cracking of his hip. He smiles through a grimace to bolster his fellows' spirits.

Nevertheless, when Ryssa and Bern call upon magical healing powers he is mightily appreciative and impressed. So much talent for good in this party!! They had been relying on Davroar the Druid ever since Karok left, but now it seems the young wildman can share his burden.

"Most fortuitous!" Chandan says aloud, almost to himself, whilst nodding his thanks to everyone concerned. "I am ready."
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 14/02/17 23:59 UTC
Luminmorn

He didn't know if they should give time to butchering the meat, nor if it was even edible. Though to be fair most things in the wild were safe to eat, some just tasted better than others. He would let them decide what was important, and waited keeping watch. He took the time to clean his rusty axe.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 15/02/17 01:44 UTC
<Berm>

With the most immediate issues resolved, he set to work seeing what he could harvest from the bulette. He had not heard any stories about the meat being tainted, but sniffed and then 'tasted' the meat to make sure it seemed safe anyway before he got serious about making strips. He also cut a few 'steaks' for the meal. "Someone want to start a fire? I want to dry these strips and we can cook up some steaks for tonight."
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 15/02/17 12:37 UTC
Kriv

He nodded brusquely, and headed to collect a few pieces of suitable wood. Piling them up, a quick gesture and a brief word of Draconic as he ignited them with a firebolt.

"Don't believe I've yet had the pleasure of consuming one of these. What is it, exactly? I'm not sure I've come across its like in my studies."
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 15/02/17 12:57 UTC
DM

After the newly formed party tends to it's wounded and salvages what they can from the melee with the land shark. They camp and rest and enjoy landshark steak for dinner.

In the mornin, after a full night's rest, they continue on towards their objective, Cragmaw Castle. The route has them walking alongside the western edge of Neverwinter Wood. They take precautions to stay somewhat hidden, using the cover of the less dense woods at the edge of the forest. Bern is in his element and easily spots the makeshift trail that would lead them deeper into the woods. That's where they hope to find this castle.

As they enter the woods, the density of trees thickens and the press of trees shrouds this foreign world in shadows and fear. In places, the land’s brush grows into dense walls, and were it not for the path, the party would have to hew through it branch by branch to gain make progress through more private places inside. But the path cuts through the thickets and allows for easier travel. But the ease of the trail does little to make the land’s aura any less menacing.

Overhead, the canopy’s branches and leaves intertwine into wooden fists, blotting out the sun and transforming the idea of “day” into a memory of brighter, safer domains. As they travel through this looming forest, the travelers feel baleful eyes tracking their every movement. Despite the warm temperature, a coldness creeps inside their clothing, sending shivers down their spines. One the ground, relatively fresh tracks of humanoids lead the way.

They are fortunate to have not encountered any hostile creatures before spotting the castle in a clearing up ahead. They are traveling east through the forest when it is first spotted. Although the walls of the castle are crumbling, they can see that the castle consists of seven crumbling towers of different sizes and heights, but the upper stories are all in varying states of collapse.

ooc1: Zeim posted a graphic of the castle in the Gallery before he left for China. You are approaching from the west. Please make sure your spell lists (if needed by your class) are updated, that you up your status to completely healed. You've taken a long rest and should be at 100%.

ooc2: It was only anticlimactic because I posted as quickly as I could. I hold the communal TV hostage because my laptop monitor is fried and I'm still on vacation. Good news is that a HDMI cable has rescued me. But my housemates are growing weary of me using it. I get up early to do my posting to avoid the grumbling. Anyhow, the bulette only had a few HPs left. The first of your strikes killed it.

Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 15/02/17 15:18 UTC
[[ Heh heh heh, I saw that 'problem' with your current situation earlier <g> That'll teach ya ta go out and have a fun vacation!! <weg> ]]

<Bern>

He didn't like the 'feeling' that had been intensifying as they moved deeper into the wood.

When they finally caught sight of the castle, he had decided. "I think we are better off finding a defensible spot =in= the castle than sleeping out in the open. There is something about the woods here that I don't like."
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 15/02/17 15:26 UTC
Ryssa


After her morning devotional time with Lathander was completed, Ryssa felt refreshed, both from the rest and the renewal of her divine spellcasting abilities. She enjoyed the travel and spent some time getting more familiar with her new companions.

The closer they got to the castle, however, the more the forest started feeling... well, oppressive, maybe even threatening and she nodded her agreement with the ranger's assessment.

"I do not totally like the feel of this place."
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 15/02/17 15:41 UTC
Kriv

The noble scion looked at the dilapidated state of the fortification dispassionately: If this was being used as the headquarters of their foe, He'd expect the apparent weaknesses to have been shored up in the weeks or months of their occupancy. So, with that in mind, he quietly turned to Jaliera and Davroar,

"We could do with some animal scouting, both of the tops of the battlements and of the rents in the walls. See if they have any lookouts posted, see if they've refortified the most obvious breaches. Are you willing to do so, or have your companion do so respectively?"
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 16/02/17 07:45 UTC
Davroar

He is not bothered by the darkness of the woods, as it is only natural for the trees to cast the heavy shadows that they travel through. However, it is the feeling of being watched that is the most unnerving to him. Kriv's quiet request breaks him out of a reverie and replies, "I could be something quite small to check out the broken walls, but Whisper would be the better choice for a overhead view." Davroar will wait to see what Jaliera has to say on that before his decision to shape change into a weasel.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 16/02/17 11:27 UTC
Jaliera

"Yes, good idea. I'll get Whisper to do an overhead flight and I can watch through her eyes."

She grins at Davroar.

"And I'll tell her not to eat any small creatures too."

She sends her owl aloft to get the layout of the castle whilst she closes her eyes and watches the show.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 17/02/17 05:32 UTC
Davroar

He lets out a small laugh in reply to Jaliera, "Thanks, I wouldn't want to be Whispers lunch."

He will then proceed cautiously on foot up the point where he is about 500 feet from the tree line and will then shape change into a brown and grey coloured long-tailed weasel. Moving in an indirect way towards the castle walls with bursts of movement between 20 to 30 feet, he will then pause to stand on his hindquarters to check his surroundings and sniff the air to try and catch any scent of man or monster.

If he manages to reach the tree line without incident, he will make a sprint across the open ground towards the larger section of broken wall by the north west tower.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 17/02/17 20:25 UTC
DM
Cragmaw Castle has seen better days. As Whisper flies over the buildings Jariela stays cognizant of being within 100 feet of the owl to maintain contact. The walls of the castle have collapsed in three areas. Sections the two nearest towers are collapsed. The collapsed section of the northwest tower is visible from those approaching the front doors. The collapsed area of the south-west tower is at the south-east section of that tower. There's another breach on the north side of the structure. She also sees a side entrance on the south side of the structure. Whisper does notice some movement behind the various arrow slits in the building.

Meanwhile Davroar has changed into weasel form.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 18/02/17 13:44 UTC
[OOC Do another flyover to see what is on the other side of south side entrance. Then get Whisper to keep a distant watch over the weasel.]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sun 19/02/17 21:22 UTC
DM

Whisper approaches the southern side of the structure and sees an overgrown path that leads to a passage that climbs up into the wall. A large iron door stands there, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 20/02/17 14:30 UTC
[OOC See if there is somewhere to perch that she can observe the slits for movement? ]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 20/02/17 19:57 UTC
DM
Whisper looks for a perch near the southern arrow slits and finding none, she flies close by and sees nobody pointing arrows out of it. So she lands on one. Jaliera doesn't see anything through the owl's eyes, but she listens too and she hears the occasional clatter of crockery and a loud argument. She cannot understand the language, but she's heard and seen enough about goblins to guess that it's their language. Whisper stays there quietly and is not disturbed.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Tue 21/02/17 07:43 UTC
Davroar

He will start looking for an easy spot for a weasel to start climbing through the broken wall. His intention would be to scout inside the walls to see where any guards might be watching from.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 21/02/17 17:26 UTC
DM

The weasel makes it's way around the structure, largely ignored by anyone inside the castle that might be on the lookout. It circles the building and looks for a way in through the rubble.

The rubble represents what once was a second floor of the structure. The collapse is simply a large heap of rubble that is quite unsteady. It does not seem to offer much of a way in. But as the weasel passes along the north side of the building, the super-senses of the animal kick in and he notices a footpath leading from the north towards the rubble of a collapsed tower. As it follows it, the weasel sees a concealed entrance. A dusty canvas tarp hides this entrance, blending in with the surrounding stonework and rubble.

OOC: I'm back from vacation all relaxed! As those who played in my group earlier know, I'm using Roll20 for mapping purposes. It will allow you to move tokens on the board. The map below is from the Roll20 site. I just annotated a screen shot. We'll continue to message play, but this will be our chess board, so-to-speak.

A couple of things...
1) Get yourselves into the game by clicking on this link: LMP game on Roll20. Those of you who are new to Roll20 for this game don't have character set up yet. I need you to accept the invitation and that doesn't always work. I might need an email address to send you a separate invitation. I'll create a token for you and the basic character. You need to have an account and have joined the game before I can do that, though.

2) Roll20 is used for live play. That means that your camera is turned on when more than 1 person is in the game site. Some of us leave the web page open and walk away for many hours, then come back not realizing that the camera is on even if you're reading then news or doing something else. I recommend going into the setup (there's a gear in the top right hand corner of the screen) and setting

Video + Voice to
I want to broadcast to others: Nothing
I want to receive from others: Nothing


if you want to stay private. I probably won't do that. I'll have sound and video enabled when I'm online because I run my FTF games there (Zeim plays remotely). It's just something to keep in mind.

3) I have not updated the PC's for their new levels. You could do that if you feel like it.

4) Maybe, when we get close to the end, we'll set up a final game day to finish up the module and do it live. That might be cool. But that's for a later time.



Attached picture crag1.png
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 21/02/17 20:21 UTC
OK ... set up an account ... but, Nope ... no gear on any screen I could find <shrug>
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 21/02/17 20:33 UTC
Here it is MikeD:



Attached picture Roll20-Gear.jpg
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 21/02/17 20:45 UTC
and if you cannot see it, there's the 3 horizontal parallel lines in the screen shot Zeim posted. It opens up that right-hand pane.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Tue 21/02/17 22:22 UTC
I set up my account, too.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 21/02/17 23:05 UTC
Nope ... don't see any of that stuff on my home page or the LMP page.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 22/02/17 03:22 UTC
You do have to click join the game tab middle left on the entry or home screen first.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 22/02/17 04:52 UTC
Everyone has "joined" the game. It's kind of funky first time around. I put together some info on it it here
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 22/02/17 07:34 UTC
Davroar

Not sure just how often this concealed entrance is used, he will cautiously pass through the bottom corner of the hanging tarp to look beyond it.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 22/02/17 12:12 UTC
DM
This tower has almost completely collapsed, although the ground floor still has a little open space. Rotting crates and ancient barrels show that provisions were once stored here. Davroar peaks behind the heavy curtain which blocks a crumbling area to the south, and an intact door leads east. To the north , a short passage through the rubble ends before a screen of canvas.

Attached picture cc11.png
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 22/02/17 14:29 UTC
<Bern>

"Lets try not to get to dispersed until we are sure the place is safe", he called as Davroar went off to explore.
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 22/02/17 21:06 UTC
[Reposted below]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 23/02/17 08:20 UTC
Davroar

Keeping Bern's last words to him in mind, he will begin his return to the group after seeing that there is no immediate guards by this camouflaged entrance. Taking a circuitous route back, he will remain in animal form for now and will get the nearest persons attention with a small tug on their pants cuff.

He can not talk in his animal form but at least he is fairly dexterous as a weasel enough to draw. Finding a clear spot on the ground he will use his claws to draw a crude map of the section where he found the hidden entrance and the small space behind with arrows pointing to a door that will hopefully lead them further in.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 23/02/17 11:15 UTC
Jaliera

When Davroar returns she opens her eyes but leaves Whisper on overwatch. She relates everything she saw through Whispers eyes.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 23/02/17 14:14 UTC
<Bern>

"Where did you hear those voices", he asked Jaliera.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 23/02/17 16:44 UTC
Ryssa


As always, Ryssa trusted Bern's tactical decisions so she nodded and readied herself to follow the others.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 23/02/17 17:22 UTC
(OOC - MikeD - Not sure why you have that impression. If you look at this post: #873723 - February 20, 2017 13:57 in this thread it shows the place is actively being used.)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 23/02/17 19:26 UTC
[[ Hmmm ... weelll ... I don't see where Jaliera's 'relays what she =saw=' post mentions anything about hearing folks moving about inside and so ... mostly forgot about that ... a lot has happened since =that= post. That's my story and I am sticking to it <weg> I updated my post above <g> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 23/02/17 19:42 UTC
Look five messages up.......
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 23/02/17 20:09 UTC
OK ... if that's how ya wanna be <g>

So not to be =too= picky, and =definitely= =not= putting this on Gypsy (I was certainly the one that forgot about what she heard), but if you actually =read= it ... it says:

Quote:
She relates everything she =saw= through Whispers eyes.


Nothing about hearing anything. And if you read the GM reports, the owl didn't =SEE= anything <weg>
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 23/02/17 21:20 UTC
<chuckle>
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 23/02/17 21:25 UTC
[OOC: Maybe Ryssa shouldn't trust Bern's tactical sense as much as she had before... grin ]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 23/02/17 21:26 UTC
i know ... right?? <g>
Posted By: Neptune Re: 3.2 Cragmaw Castle - Thu 23/02/17 23:59 UTC
[ooc: Ya gotta love semantics <g>]

DM
Davroar, the weasel, returns to the spot where the party has gathered. Then he draws a remarkable map with those quasi-prehensile claws of his. The map indicates the concealed entrance. Meanwhile, Jaliera reports on what she perceived through Whisper's eyes and ears.

Now the party needs to decide how to handle their approach to the castle. Whisper and Davroar might have been seen but ignored. Most folks don't pay attention to random wildlife, but people are another thing. The castle is obviously occupied and most likely guarded. It's even possible that the party has been spotted by eagle-eyed guards, but so far there's no indication that that has happened to this point.

The area immediately around the castle is clear. There are no wagons, trees or large rocks to hide behind. This is likely by design.
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 24/02/17 10:35 UTC
Kriv

He pored over the weasel sketchings, and then mused, pointing to indicate,

"I suggest we start a fire around the other side of the castle, dry kindling below smoky logs tobuy time, to draw their attention over there whilst we go for the concealed entrance."
Posted By: nem Re: 3.2 Cragmaw Castle - Fri 24/02/17 11:24 UTC
Chandan

The castle is formidable in appearance, and Chandan has no knowledge of storming such strongholds. Fortunately Kriv has an idea.

Chandan's memory isn't failing him though, the old monk does remember the idea he had approaching Wyvern Tor. Use the Redbrand cloaks to convince the humanoids they're allies, gaining them entrance into the castle not by strength, by guile.

Chandan shares this idea with the rest of the party.

"So, what do you think? Put Iarno's villainy to some good, and be a shame if they thought it really was him who ordered us cause havoc!"

He sniggers at the last part.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 24/02/17 12:27 UTC
Jaliera

"Not sure if a fire would work. Why would they care? Would they even notice? Might be worth a try. Chandan, not sure what you are suggesting? We pretend to be Redbrands? Or just try to bluff the orcs?"

She shakes her head.

"We could just try to sneak to the entrance, approaching in what seems the least guarded way and staying close to the towers, hard to look directly down though an arrow slit. Not convinced this would work either."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 24/02/17 14:42 UTC
<Bern>

"Do we know that they are orcs", he asked. "And is there a reason why we need to 'storm' this fortified position maned by a force of unknown size and composition?"
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 24/02/17 15:23 UTC
Kriv

He paused, then turned to the inquisitive human.

"To reiterate, we have reason to believe that the individual we are oathsworn to protect, Gundren Rockspeaker, is being held and interrogated here in an attempt to get him to reveal the location of the near-mythical Wave Echo Cave, by a sadistic mastermind who styles himself 'The Spider'. Securing the release of Gundren is mandatory. Ending the potential threat of the Spider is a bonus."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 24/02/17 16:49 UTC
<Bern>

"I get that, but charging in blindly is a recipe for disaster", he said with a sigh. "We need to know more before we can mount a decent attack. Do they send out patrols? If so, how often. Can we take out a patrol? That would decrease their numbers =and= if they send out another team to see what happened to the first, we can reduce their numbers more."
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 24/02/17 17:03 UTC
Kriv

"Our scouts have not seen any patrols, no."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 24/02/17 19:10 UTC
<Bern>

"And do we have any idea about the layout that we will be 'charging into'? Do they have fortifications? Are they manned? How many foes are there in there ... these are all pretty important things to know if we would like to =succeed= in our quest ... rather than accomplishing nothing beyond dying horribly."
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 24/02/17 20:16 UTC
Kriv

His expression grew cold.

"Jaliera, I fear you may have to repeat the information you just gave. It seems you may well be advised to speak slowly and use short words this time."
Posted By: nem Re: 3.2 Cragmaw Castle - Fri 24/02/17 21:51 UTC
Chandan

Jaliera's question forces him to think more about his idea. He hadn't put a lot of thought into it previously, either at Wyvern Tor or now, beyond his being amused by the conceit of duping their enemies and making life even worse for Iarno's gang.

Still, the fundaments are there.

"We put on Redbrand cloaks, pretend to be Redbrands. Iarno was allies with Spider. Maybe it could work? We get in, find Gundren, then bust him out." He says.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 24/02/17 22:10 UTC
Ryssa


The cleric of Lathander's head moved as if on a swivel, transiting from one speaker to another, wondering at the acerbic nature of the newly met dragonborn's comments.

It seemed that everyone was making sense, but a decision needed to be made, one to which they all could agree.

For the moment though, she held her tongue.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 25/02/17 17:49 UTC
Davroar

He shifts back to his human form as he wants to say, "The Spider is at the center of this large web. Redbrands, bugbears, goblins, orcs all seem to be his bugs, and I bet not all of his bugs knows the others not to well. The big bugs will get noticed more than small ones. If we do disguise ourselves we should break up into smaller groups of two, then once we're inside we find a safe place to meet up."

Davroar has no idea how large this place is and he reaches into his pack for some chalk and says, "Best two go first, then we can do small marks along the way to indicate where you've gone. If the marks stop then we know something bad has happened."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 25/02/17 18:30 UTC
<Bern>

He sighed. Clearly they all had a death wish.

He considered ... did he stay out here so that he could report the demise of the group and recruit a new team ... or did he go and possibly die because they couldn't 'keep it in their pants' long enough to get some decent intel?

It was not an easy question to answer.
Posted By: AJ Re: 3.2 Cragmaw Castle - Sat 25/02/17 20:28 UTC
Kriv

"The thing about the Redbrands: They were all human, and if I recall correctly, all male. We do have a handful who meet those criteria, and the plan might work for them. I am wary that the Redbrands seemed unaware of Iarno's correspondence with the Spider, given the lengths to which we had to go to learn of it ourselves, thus this would be a risky endeavour which may just stir up the hornets nest."

He looked across at their selection of human men, paused and considered,

"That said, it is probably worth an attempt. Chandan, perhaps you could take Bern with you and see if it works."
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 26/02/17 15:28 UTC
Jaliera

Kriv is becoming sarcastic again but he is right in that he thinks Bern might be too tentative. However it is his latest suggestion that Bern and Chandan go in first that gains him a look of disapproval.

"We don't have Redbrand cloaks anymore as far as I am aware. And I don't see a way of gaining knowledge of the layout inside without actually going in. The suggestion of taking out a patrol has some merit.. and we might learn more if we can take one captive for questioning. I am all for trying to reduce risk but there are limits in how long we take to do that as Gundren could be suffering. Plus we increase our chance of being discovered the longer we wait. However, we could withdraw and see if a patrol ventures out today and then time our assault for the early hours of the morning, probably the best time for us to gain surprise."

She looks around at the others.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sun 26/02/17 16:11 UTC
Ryssa


There were merits and problems in each person's ideas, she thought and, though she normally kept quiet when tactical or strategic plans were being made, she spoke up.

"I, too, would not want to late overlong when Gundren might be suffering. Perhaps a couple or maybe three of us could cause some sort of distraction to one side or the rear of the castle and then, once the inhabitants are distracted, the others charge in. Do you think that might work?"
Posted By: nem Re: 3.2 Cragmaw Castle - Sun 26/02/17 16:24 UTC
Chandan

He unpacks the Redbrand cloaks so everyone can see what he's talking about.

Chandan's original idea had been to use them on the orcs at Wyvern Tor, but as it turned out, those orcs had less of an idea about the goings on in these parts than the party.

This castle is the hideout of the Black Spider, however....

"Iarno say he in business with Black Spider, dangerous elf. Mosk the Bugbear say he keep eye on Iarno, sent by Black Spider." Chandan explains as he unpacks.

"King Grol rule this castle, but he also serve Black Spider it seems. So everyone in there should know Redbrands."

Once the cloaks are laid out, he considers Kriv's suggestion.

"I will go. Don cloak, speak to guards, no problem."
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 26/02/17 16:24 UTC
Jaliera

"Splitting our group weakens us. I think we all need to go in together. Now or a bit later is the decision."
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sun 26/02/17 17:16 UTC
Davroar

He listens to the others and realizes that now that they are here after days of travel, another few hours of observation is probably not going to matter now. Since he has already used up one of his shape changes his decision is easy.

"I say wait then. An opportunity might come up to get inside. A rest and I'll regain my shape changing. Perhaps the dragon finds us. That should be a good distraction..."
Posted By: AJ Re: 3.2 Cragmaw Castle - Sun 26/02/17 17:25 UTC
Kriv

The idea of having Chandan go off alone, dressed in the uniform that the only two individuals in the Redbrand hideout which knew of the Spider had not worn, was sorely tempting, but Jaliera's warning glance served as a timely reminder that they were, after all, all sworn to the same task. Expendable asset or no, better that one get expended doing something actually useful that contributed to Gundren's rescue.

"I find myself concurring with Jaliera. The risks of a divided approach outweigh the benefits, we've had individuals run off and do their own thing before, which led to such humiliations as them getting captured by mere goblins for no tangible gain.

Likewise, we have thoroughly reconnoitred the outside of the keep: The large swathes of clear terrain around it suggest they do not send out patrols - no beaten paths for patrol routes, no concealed ways in out of their sightlines - so waiting for one just gives Gundren extra time to suffer. If we are keeping our group together, better to go sooner rather than later."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 26/02/17 18:46 UTC
<Bern>

"How many of those cloaks do we have? We could play 'captives and guards' ... at least to get started. That would keep the group together ... and we =might= get those inside to lead us to where Gundren is located ... one set of prisoners to guard, as it were. Does anyone know how to talk with them better than Chandan?"
Posted By: nem Re: 3.2 Cragmaw Castle - Sun 26/02/17 19:02 UTC
[Nice nice nice MikeD, the Old Wookiee Trick! grin I'm up for that!

But yeah, whatever we do should involve a 'short rest' first.]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 26/02/17 21:37 UTC
[[ well we =are= doing a lot of standing around and talking <weg> ]]
Posted By: AJ Re: 3.2 Cragmaw Castle - Mon 27/02/17 07:59 UTC
Kriv

He looked between the two of them, then swept an arm to indicate everyone else.

"Not credible."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 27/02/17 13:43 UTC
<Bern>

"Not credible how? And so then what is your idea?"
Posted By: AJ Re: 3.2 Cragmaw Castle - Mon 27/02/17 14:25 UTC
Kriv

"We do not have the kind of shackles it would require to make that look even vaguely convincing. Whilst Chandan has..."

He begrudgingly ceded,

"hidden depths as a useful and dangerous combatant, at first glance all that is perceived is the 'scrawny drunkard' side to him. Perhaps as a couple of errant Redbrands by themselves that might be overlooked, plenty of humans are overly fond of the bottle and there are plenty of measly specimens, but the incongruity of it next to a couple of obviously combat-capable Dragonborn, and two or three, depending if Davroar uses his abilities to more effectively disguise his presence, very capable looking younger humans, it is going to draw the eye and invite more questions, and once suspicion rises, the rest also falls apart.

On top of that, weapons. I can call mine to hand with a thought, but none of the others have that luxury, meaning to make it look convincing you two will need to be weighed down with everyone elses' gear. Not to mention the last time we saw someone captured by those affiliated to the Spider, he was stripped as naked as a suckling babe. Recreate that and we'd be at our most vulnerable when the alarm is raised, stuck for several minutes re-equipping as our enemy endeavours to repel intruders.

We also return to the Redbrand disguise being a long shot in any case: Those who wore it did not know of this place, those who knew of this place did not wear it, the chances of it being recognised are slim. Maybe those dragon cultist robes would have been better for a ruse like this, but they were all burned with their wearers.

A brief pause to answer the second question,

"Jaliera's suggested approach. We stay together, dressed in our armours and wielding our arms, concentrate our forces and work our way in en masse via one of the points of ingress which she and Davroar diligently scouted. I leave to her the precise details of this approach."

He looked at her expectantly.
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 27/02/17 19:11 UTC
Chandan

The old monk is glad to see such enthusiastic debate, and even a little surprised at himself, being able to contribute, given his inexperience with assaulting castles.

Ever since the day he left his mountain it has struck him as marvellous, and still does, just how true the phrase 'stuck in your ways' is.

Most people assume this to mean, a person can't change, especially an old, grey-bearded one. But actually, all it takes to change anyone's ways is an alteration in course, and no-one would ever claim that you have total control of the twists and turns that life throws you.

So 'stuck in your ways' is simply luxuriating in a period of stability.

Chandan now has to assault a castle, and so here he is, suggesting how that might be achieved. Fortunately others with more expertise in such matters are on hand to contribute too.

"Good," he says to the party, "Yes, goood!"

It seems to him like their ideas, thrown into a melting pot, have created a plan. He passes one of the Redbrand cloaks to Bern and dons one himself, stuffing his saffron scarf down the front of his robes.

"So we set watch on gates and those who need rest, rest. If we can ambush patrol, we will. If not, we attack together, straight down the throat.

"And me and Bern, we wear Redbrand cloak while we do it. Who knows, maybe they see us and spread word, 'That Iarno, he a real bastard!'"
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 27/02/17 19:43 UTC
<Bern>

He accepted the cloak with a sigh. So much for planing, he thought.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 27/02/17 21:57 UTC
OOC: I'm going to make an executive decision here. You're on the right track but taking the wrong train so I'm going to let it play out as if you took the right train. The following is an explanation that is simply here for the sake of helping you understand.

The occupants of this castle may or may not know about the Redbrands. They're a group of thugs that are "local" to Phandelin. On the other hand, the Dragon Cultists that you encountered in Thundertree are central villains in the Tyranny of Dragons story line. I did not see Zeim post the description of those cultists from the module. I may have missed it but here's that:

Quote:
The cultists wear black cloaks cut to resemble dragon wings and black leather masks with stylized horns.


There are enough cloaks and masks to go around and I'll make the assumption that you would have taken those items (because of the unique style). So, for me, you're putting on the Dragon Cultist uniforms - not the Redbrand cloaks. It just makes it easier for me to wrap my head around it. It's an OCD thingy.

Posted By: AJ Re: 3.2 Cragmaw Castle - Mon 27/02/17 22:10 UTC
(OOC: For reference, Zeim mentioned the 'odd looking cloaks and masks' in the transition thread on this post which also includes a handy illustration.)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 27/02/17 22:19 UTC
[[ can't point you to the post, but,FWIW, I remember a post about the cultists and their 'garb' <g> ]]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 28/02/17 00:29 UTC
[[ ooc: So I gave you more credit than deserved wink. No worries, I think he referred to them as cultists only once and in passing. In any case, your characters would most likely picked up on it. It's all good. ]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 28/02/17 05:12 UTC
Luminmorn

The ideas that were being discussed were good and bad. For his part he was content to watch the castle and listen to them talk. Fighting could come soon enough, hopefully soon enough for the dwarf they came to save.
Posted By: nem Re: 3.2 Cragmaw Castle - Tue 28/02/17 08:42 UTC
[Chandan is putting on the Redbrand cloak. I don't know about the Dragon Cultists as a player (or character) tbh. But I do know Iarno's gang and what they've been up to, and so Chandan's going to cause trouble for them.]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 01/03/17 17:36 UTC
Jaliera

"When we are ready to go, with Whisper watching the way forward for me, I will sneak in at the closest spot to the canvas hidden door and head for that canvas. Once there, I will wave or send Whisper to indicate you should all come. Then I will check the door and we will start our assault. We should try to be as quiet as possible and avoid a full frontal battle if possible. Hopefully we can deplete numbers as we go. Does this sound like a plan? And who needs time to replenish magic before we go?"
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 01/03/17 17:51 UTC
OOC: In terms of resource depletion, we'll have started this after a full rest. Everyone is fully healed and everyone is at "full magic". Pick spells if you need to and post to your PC sheet in the gallery. Otherwise, the only power that was used is Davroar's transformation into weasel form.

Everyone should make a stealth roll when you approach the castle. It'll be opposed by look-out perception rolls. If you do something to gain advantage, let me know and if I deem it credible, you'll get that advantage roll. You should also place yourself on the map in Roll20 to indicate where you are going.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 01/03/17 19:12 UTC
[OOC: Lumi is not stealthy. Probably best if we break the group into stealthful, first part, and less second part. That way some might get through. At least that is a suggestion.]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 01/03/17 20:09 UTC
[[ Bern stealth MikeD rolled d20+5 and got 22 ]]
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 01/03/17 21:10 UTC
[Chandan Stealth check =17 in total]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 01/03/17 22:29 UTC
[ooc: I'm assuming that the only "really" stealthy person is going to be Jaliera. As for the rest of the crew, it'll be interesting to see how the occupants of the castle will react to supposed allies that are trying to sneak in. In other words 'Why wouldn't you use the front door?']
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 01/03/17 22:55 UTC
[[ 'scuse me? A 'ranger' can be a "really" stealthy person! <g> ]]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 01/03/17 23:22 UTC
Ryssa


Ryssa frowned, looking around at her friends, both old and new. She did not consider herself especially stealthy.

Ryssa Stealth Roll: 1d20+2 = 13
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 02/03/17 01:39 UTC
Kriv

He took two of the dragon cloaks, wrapped one tightly over his otherwise-noisy armor, and wore the second one over it. It would be tricky to fight like that, but it might just stop his armor clinking on the approach.

Kriv Stealth (disadvantage)
AJ rolled d20+1,d20+1 and got 15, 8

If the precaution cancels out the disadvantage 15, if not, 8
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 02/03/17 07:20 UTC
Davroar

He had hoped for a bit of a rest to re-coup his shape changing powers, but it seems that everyone is agreed to move ahead now. Not wanting to waste another shape-change that could have made getting inside a whole lot easier, he takes a cloak to try and disguise himself. He will plan to be the last to approach knowing his past attempts to be sneaky is not very good at all. It turns out this time is no different when he quickly discovers that the cloak he took his way too big for him as it snags on several pieces of dead wood. This causes him to trip and cuss as he makes his way towards the front door.

Davroar Stealth check
Dugan rolled 1d20 and got 4
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 02/03/17 10:40 UTC
[Hi Dugan. Neptune's saying that the party discussed strategy during a full rest, so we're in tip-top condition before starting our approach. Davroar should have recouped all his daily powers.]
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 02/03/17 13:16 UTC
(To quote Nep,)

Originally Posted By Neptune
OOC: In terms of resource depletion, we'll have started this after a full rest. Everyone is fully healed and everyone is at "full magic". Pick spells if you need to and post to your PC sheet in the gallery. Otherwise, the only power that was used is Davroar's transformation into weasel form.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 02/03/17 14:24 UTC
Jaliera

Working in conjunction with Whisper to avoid being spotted [OOC does this give advantage?] she starts forward. Must be nerves but she is not as sure footed as usual.

Jaliera Stealth
Gypsy rolled 1d20+8 and got 10
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 02/03/17 18:13 UTC
[Thanks AJ. But I guess we could say we've taken a short rest. They're only an hour long iirc, and it would equate to time spent discussing strategy.]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 03/03/17 07:28 UTC
[ooc: Is their consensus that we did have a short rest? If that is the case then Davroar can get the number of allowable shape-changes reset back to two a day and he would have taken a different form to get inside the castle. ]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 03/03/17 13:45 UTC
[[ well it doesn't matter to =my= character either way <wink> ... but just curious why some are so set against taking advantage of the full rest the GM offered <shrug> ]]
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 03/03/17 14:58 UTC
[The impression I get is that what is being asked for is a short rest on top of the full rest to recharge that one single use of that one ability. Is that correct?]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 03/03/17 16:25 UTC
OOC: Sorry guys, work has been busy.

AJ is correct. Davroar's shape change happened AFTER the long rest, so it's the only power used. I am not offering another rest or we'll be doing one after every spell is cast.

MikeD, I made my statement about Jaliera being the only "really stealthy" person because she's approaching the castle separately from others. Bern might be really stealthy, but next to Kriv's clanging along in armor, that group, as a whole, might alert the occupants. Pande, we did break into 2 groups. I need your stealth roll.

Maybe the guard perception rolls will help you make your decision:

Guards Perception
Neptune rolled 1d20-1,1d20-1,1d20-1,1d20-1 and got 5, 2, 2, 1

What surprises me is that everyone except for Davroar are approaching the front door (based on how you positioned yourselves in Roll20). Dugan, are you really going to separate yourself from the rest of the group?

Finally, please start using the N-game dice roller. Maybe I need to request the deletion and renaming of the dice rollers. I'll do that after we get through this set of rolls.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 04/03/17 02:13 UTC
[[ Nep, as moderator, you =should= be able to 'fiddle' the rollers, just click the 'admin' button.

But if that doesn't work ... or you are not comfortable, I can do that for you. ]]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 04/03/17 07:46 UTC
[ooc: Sorry Neptune, I neglected to move Davroar on the map since his first approach as the weasel to look behind the canvas door. Then in my previous post I made a mistake thinking the group was going to enter through the canvas door and forgot to take a look at the map where everyone is. I have edited my March 1 post and re-positioned Davroar to the back of the group by the castle main doors. ]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sun 05/03/17 15:57 UTC
DM

Jaliera makes her way to the front doors with little trouble. A short flight of steps leads up to a terrace in front of the main entryway. Past the wreckage of a pair of sundered doors lies a shadowed hall. Round towers loom over the entrance way, with dark arrow slits looking down on the terrace.

She signals to the others and they follow as quietly as they can. The guards behind the arrow slits were paying little attention to the responsibilities of their job. Were it not for Davroar's mishap with his cloak and the reflexive expletive he utters, they would never have decided to get off their collective rumps.

"Who is you?" you all hear a voice call out from behind one of the arrow slits. The sharp tips of arrows can be seen pointed at you.
Posted By: AJ Re: 3.2 Cragmaw Castle - Sun 05/03/17 20:57 UTC
Kriv

An unfortunate circumstance, but not insurmountable. Taking on the tones of a superior addressing his lesser,

"Did it seriously take you this long to see our approach? Dear me, the Spider will be furious when he hears. We have urgent business with the Spider owing to developments in Thundertree. You aren't high up enough in the Spider's confidence to know about it."
Posted By: nem Re: 3.2 Cragmaw Castle - Sun 05/03/17 21:12 UTC
Chandan

The old monk swooshes his red cloak for effect and tries to look villainous, squinting with one eye and glaring wide-eyed with the other.

"At least someone is home." He says, "I was beginning to think King Grol had abandoned his castle!!"
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Mon 06/03/17 05:03 UTC
Luminmorn

He stayed silent and let the others play our their charade.

13 or 10 depending on disadvantage due to armor or not.
2017-03-06 04:59:20
Luminmorn Stealth
Pandemonium rolled 1d20-1,1d20-1 and got 13, 10
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 06/03/17 11:28 UTC
[ooc: 1) I have your stealth rolls. 2) I need some diplomacy or rolls. With the archers in the tower well protected behind the arrow slits, intimidate won't work.]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 06/03/17 12:17 UTC
Jaliera

She freezes when she hears a voice call out behind her, then hears Kriv. If anyone can assume the mantle of command and bluff the situation, it would be Kriv.

She considers the way forward. Does it seem likely that if she creeps forward she may get in behind those at the arrow slits?
Posted By: AJ Re: 3.2 Cragmaw Castle - Mon 06/03/17 15:58 UTC
Kriv Persuasion
AJ rolled 1d20+2 and got 9

How good are Chandan's acting skills? wink
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 06/03/17 19:07 UTC
[About as good as Jackie Chan's it seems!

Chandan Deception check =13 in total]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 06/03/17 19:28 UTC
OOC: Neil caught my error. The rolls should actually have been "deception" rolls, not "persuasion". That means that Kriv rolled a 7 not a 9. Since those two were the only ones to try and talk, their two rolls are contested by the guard's insight rolls.

Guard insight (wisdom)
Neptune rolled 1d20-1,1d20-1,1d20-1,1d20-1 and got 3, 15, 7, 2

It's a "group" effort for it and you win the contest ... barely.


DM

"Yeah. Yeah. Whatever youz say."

The guards stop talking and it seems like they went back to whatever your arrival interfered with. The arrow tips disappear from the arrow slits. They seem to be allowing you to pass, but care so little that they've forgotten about you already.
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 06/03/17 19:41 UTC
Chandan

He swaps a glance with Kriv and then hurries quickly through the gate.

For a moment Chandan thinks he hears a fast, fleshy slapping noise emanating from behind the loophole. The guards are clearly preoccupied....
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 06/03/17 20:08 UTC
<Bern>

He moves ... carefully ... stealthily ... to a position where he can continue to cover Kriv and Chandan as the move to enter.
Posted By: AJ Re: 3.2 Cragmaw Castle - Mon 06/03/17 20:16 UTC
Kriv

The apathy of the guards was an unexpected bonus. He met Chandan's look, inclined his head slightly, and proceeded to move into the castle as if he owned the place, to keep up appearances.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Tue 07/03/17 01:23 UTC
Ryssa


Surprised at the ease in which they were obtaining access, the cleric followed Bern, trying to look casual but ready to draw and nock an arrow if it seemed necessary.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Tue 07/03/17 03:02 UTC
Davroar

He is grateful for the guards disinterest in their group. Mumbling a quite apology to the group, he takes a quick look to find that the castle's archers have disappeared back inside. Davroar will be glad to get out of the open and inside the castle walls.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 07/03/17 04:44 UTC
DM
Doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead.

OOC: You can move your tokens on Roll20.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 07/03/17 14:43 UTC
[[ There is still an extra Bern hanging out there <g> ]]

<Bern>

He moved cautiously through the door way and took up a position, bow ready, to cover the others.
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 07/03/17 14:47 UTC
[[The extra Bern should be the absent Kriv.]]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 08/03/17 00:27 UTC
[[ OOC: I polymorphed extra Bern into a Kriv ]]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 08/03/17 06:43 UTC
Davroar

Moving inside he looks up at the ceiling to see if there is any holes for any of the archers on the upper floor to monitor the corridors. As to which door to take, his choice would be either of the two doors straight ahead of them as it would lead deeper into the castle and possibly a stairway down to the dungeons where he guesses Gundren would be held.

[ooc: updated Davroar's position]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 08/03/17 13:23 UTC
Jaliera

Leading the way in, she takes stock of what she sees and moves to the left by the first door. She will listen and check the door whilst the others assemble.

[OOC Map updated]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 08/03/17 19:11 UTC
Luminmorn

He followed. As the entered, he slipped his shield into place, still using the red cloak (if he was given one) to mostly cover his bared weapons and armor. Eventually the ruse would not matter, but for now he would play along as the human Chandan suggested.
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 08/03/17 23:03 UTC
Chandan

Looking around the red-cloaked band, he shudders at the memory of the Redbrands and their villainy. And here they are, about to invade another dungeon. What horrors, what tragedies, what crimes and calamities will they uncover in Cragmaw Castle?

Chandan pats Davroar on the back as he passes.

"You not worry, Davroar. You do good! Alert guards at last minute, put them on backfoot. Work well!" He whispers ernestly.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Thu 09/03/17 19:40 UTC
OOC: I still need Ryssa to move her token but I'll proceed for now. I would appreciate it if Davroar provides me with an active perception roll since you were looking at the ceiling.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 10/03/17 00:18 UTC
[OOC: Roll20 doesn't want to work with Internet Explorer on my work laptop which is all I normally have with me when I'm on the road working... which is about 60% of the time.]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 10/03/17 00:41 UTC
(OOC - Yes, it is much kinder to people using Chrome.)
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 10/03/17 07:40 UTC
Davroar

Chandan's pat on the back almost makes him jump as he looks around the place.

Davroar Perception roll for ceiling
Dugan rolled 1d20+4 and got 23
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 10/03/17 12:19 UTC
DM

Davroar doesn't find archer holes, but he does notice something else. The dusty plaster and rubble in front of the door leading east into the heart of the castle conceals a copper tripwire connected to linchpins hidden in the ruined ceiling. Anyone moving that way will trigger the trap which will likely cause a cave-in of wooden beams and heavy stones.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 11/03/17 08:56 UTC
Davroar

In a quiet voice he will say to everyone, "Watch out, that's all trapped", as he points to the tripwire and linchpins.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 11/03/17 10:07 UTC
Jaliera

She flashes Davroar a quick smile.

"Well spotted! I'll see what I can do if we choose to go that way, meanwhile we should all stay clear of it."

[OOC Anything on Jaliera's door?]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 11/03/17 14:32 UTC
<Bern>

"Well ... we will have to deal with it at some point", he observed. "The only reason for that sort of thing is to protect something important ... like the way deeper into the castle. But lets be sure about what is in this area first."
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Sat 11/03/17 16:10 UTC
Luminmorn

He didn't agree with Bern's reasoning. Goblins could be malicious just to be difficult. Though he believed in life, things had to die to make the cycle work. For now he remained silent and watched where he was going. The others who were better at spotting that kind of thing, would have to warn him.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 12/03/17 12:45 UTC
Jaliera

"Maybe.."

She turns to Bern with a grin.

"But it is a pretty elaborate trap to have to keep resetting if it is a place visited frequently."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 12/03/17 15:00 UTC
<Bern>

"Unless there is a way to bypass it", he replied with a matching grin. "Of course there =could= be another entrance that goes deeper into the castle ... but then why did the 'mooks' let us in this way?"
Posted By: nem Re: 3.2 Cragmaw Castle - Sun 12/03/17 17:21 UTC
Chandan

The old monk takes up position next to the north door.

"Hey," he whispers to the rest of the party, "maybe we go this way? Guards know us this way, no problem if we bump into them."
Posted By: AJ Re: 3.2 Cragmaw Castle - Sun 12/03/17 21:30 UTC
Kriv

He similarly advanced, and sotto voce asked,

"Advancing beats standing around, but I favour an intelligence-led approach. Are there any further issues that our eagle eyed people can spot in this direction?"
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sun 12/03/17 23:28 UTC
Davroar

He is not sure if it was luck or not on catching the trip wire, but he will oblige Kriv and turn to look at the north end to see if there is any more traps.

Davroar Perception check for north door
Dugan rolled 1d20+4 and got 22
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 13/03/17 14:56 UTC
[OOC Jaliera is still waiting on the results of checking out her door]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 13/03/17 17:27 UTC
DM

The trap was easy to remove. There are no other traps that anyone else finds in this area.
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 15/03/17 19:05 UTC
Chandan

"Ah, well done!" The old monk comments, watching his companions deal with the death trap. Like others, he isn't sure whether the goblins set the trap on purpose, or are just extremely bad at home repairs.

Testing his door, Chandan whispers to Kriv and those nearest. "Now we go, quiet and quick. If anyone ask, we meant to be here. We Redbrands, come to take the dwarf slave to 'The Rendeszvous'."

His wizened face smiles mischievously.
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 15/03/17 19:27 UTC
Kriv

Drily,

"An interesting plan. I presume you'll be fulfilling the role of the mute Redbrand?"
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 15/03/17 21:48 UTC
<Bern>

"So we are going to leave these other potential sources of foes that could come up behind unexpectedly unexplored", he asked ... sounding a bit surprised.
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 15/03/17 23:13 UTC
Chandan

"When man swim in dark waters, every way unknown." Says Chandan to Bern, nodding.

At least with the northern door, they might enlist the goblin guards thereabouts to vouch for the party, so far as to say 'Yes, we let them enter'. And that could be enough. King Grol's lackeys aren't the most conscientious security.

The old monk considers Kriv's idea.

"Hmm, yes! Silent, threatening, like a storm cloud."
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 16/03/17 12:59 UTC
{OOC I'm a bit lost. Jaliera was checking out the door to the left of where they entered. Not sure we had decided which one to go through. However I am busy with guests for a few days, Jaliera will happily listen, check for traps, diasarm or unlock any doors the group want to go through. smile ]
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 16/03/17 15:43 UTC
[I read that as 'Jaliera volunteers to enter any door first'.]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Thu 16/03/17 18:19 UTC
ooc: I await a solid declaration by the party as to where you are going. It might be prudent to have a party leaders make movement decisions?
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 16/03/17 19:00 UTC
Kriv

The Noble scion decreed,

"Take the northwesternmost door first. Then circle around."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 16/03/17 19:12 UTC
<Bern>

With a decision seemingly made, he moved to better cover the selected door. "Ready", he said.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Thu 16/03/17 21:26 UTC
DM

Standing ready at the door, having found none, they open it. As soon as they do, they see three goblin archers, their bows are at their feet and they have swords in their hands.

OOC: I'll take initiative rolls now. This doesn't mean they're attacking, I just want some sort of turn order. And yeah, you can tell me what you're doing. Roll20 was updated.
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 16/03/17 21:46 UTC
Kriv Initiative
AJ rolled 1d20+1 and got 14
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 16/03/17 21:48 UTC
[[ Bern init MikeD rolled d20+3 and got 19 ]]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 17/03/17 00:38 UTC
Ryssa


Her shield on her back and her bow in hand, the cleric of Lathander drew an arrow from her quiver and nocked it, but still held the bow pointing diagonally toward the ground.

Ryssa Initiative: 1d20+2 = 12
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 17/03/17 05:29 UTC
Davroar

He will split his attention between the room, and the other doors in the corridor.


Davroar Initiative roll
Dugan rolled 1d20 and got 12

Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Sat 18/03/17 02:15 UTC
Luminmorn

He had his shield on his arm and his weapon under the edge of a red cloak.

6 Init
Luminmorn Init
Pandemonium rolled 1d20-1 and got 6
Posted By: nem Re: 3.2 Cragmaw Castle - Sat 18/03/17 20:55 UTC
Chandan

He frowns at the goblins and makes a strange low-pitched groaning sound in his chest. It seems as though steam rises from his body.

[Also 6 on initiative.]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 19/03/17 13:15 UTC
Jaliera

Having checked the door, she waits for those going in first to be ready and then opens it, having already place her bow and an arrow in one hand, opening the door with the other. She intends to rear guard, her usual position but also maybe to contribute to the fight from the rear.

Jaliera Initiative
Gypsy rolled 1d20+3 and got 7
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 21/03/17 17:50 UTC
Goblin Initiative
Neptune rolled 1d20+1 and got 4

You have initiative.
You can 1) Attack 2) Talk (aka use some skill like persuasion) 3) Do nothing 4) Flee in horror.

Order:
Bern 19
Kriv 14
Davroar 12
Ryssa 12
Jaliera 7
Chandan 6
Luminmorn 6

Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 21/03/17 21:44 UTC
<Bern>

He moved into position, took aim and let fly with a pair of arrows ...

Bern Attack w/ Horde Breaker MikeD rolled d20+7,d8+3,d20+7,d8+3 and got 25, 6, 11, 6
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 21/03/17 22:40 UTC
[OOC: So much for trying to talk our way through. Trigger happy rangers.... wink ]
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 21/03/17 22:55 UTC
Kriv

He seemed about to say something, only to see a volley of arrows fly past him. Looking vaguely apologetic at the vermin, he shrugged, summoned his Maul and promptly set about the one not getting shot.

Kriv Mauling an unarrowed goblin
AJ rolled 1d20+5 and got 16
Kriv damage, reroll 1 or 2
AJ rolled 1d6,1d6 and got 6, 2
Kriv damage, reroll
AJ rolled 1d6 and got 4

13 damage.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 22/03/17 00:34 UTC
[[ Old Ranger saying ... 'the only good goblin is a dead goblin' <weg> ]]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 22/03/17 02:45 UTC
Davroar

He was not sure what to expect, so he will just be ready with a hold person spell just in case one of the goblins tries to run away.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 22/03/17 11:36 UTC
Ryssa


The cleric quickly aimed at the first goblin she saw which had not been targeted by someone else and let fly with her short bow. She grimaced and muttered something, pretty sure she'd missed.

Ryssa Attack/Damage Goblin: 1d20+4,1d4+2 = 10,4
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 22/03/17 12:21 UTC
Jaliera

This could be trouble. These goblins needed silencing and quickly. She utters a word, her fingers waggling at the group as she casts Sleep, hoping that it works
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 22/03/17 18:26 UTC
Chandan

The archer lets fly with an arrow. Clearly he had spotted some mischief in the making amongst the goblins, and ultimately to rescue Gundren they can take no chances with these villains.

This castle, its lord and all of King Grol's minions had allied themselves with Iarno and facilitated his murder-kidnap business.

Chandan shall not weep for them. Instead he jabs his spear at a goblin's throat as an opener.

[24 to hit, 12 damage.]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 22/03/17 19:50 UTC
Luminmorn

He used his new found talents and brought a ball of eldritch light into existence and threw it at one of the goblins.

10 to hit, 9 damage assuming he can move into position. If he can't, then hold till he is able. Cast Eldritch Blast cantrip.
Luminmorn Attack a goblin
Pandemonium rolled 1d20+6,1d10 and got 10, 9
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 27/03/17 21:15 UTC
DM

Bern was not in the mood to negotiate and as soon as he saw the goblins he fired arrows at them. One of the arrows strikes a goblin and the wound looks serious. Kriv doesn't wait and smashes in the head off of another goblin with his maul. Not to be outdone, Chandan lets fly with an arrow that pierces the neck of the third goblin and it drops. The eyes of the goblin that was struck by Bern's arrow then roll back in it's head and it falls to the ground too just after Jaliera completes her casting.
Posted By: AJ Re: 3.2 Cragmaw Castle - Mon 27/03/17 21:48 UTC
Kriv

A momentary pause.

"The thought occurs that it might be wise to invest in some contingency planning. Do we bother with even the barest hint of subterfuge here on in?"
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 27/03/17 22:16 UTC
<Bern>

He smiled, satisfied when the three goblins lay dead.

At Kriv's question he shrugged then replied. "Might be a bit late for that, but I am willing to listen to a good plan."
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 28/03/17 10:57 UTC
Jaliera

"We should check they are all dead."

Everything happened so fast that she isn't sure what exactly happened. One thing they don't need is a goblin waking to raise the alarm.
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 28/03/17 11:32 UTC
Kriv

He nodded, and lined up a coup-de-grace on the one that had fallen to Jaliera's spell.
Posted By: nem Re: 3.2 Cragmaw Castle - Tue 28/03/17 17:22 UTC
Chandan

He's already backing out and guarding the rear, rusty old spear at the ready.

The goblins might have vouched for the party, but when the day is done and Gundren rescued, could Chandan rest knowing this castle and its complex web of villainy were allowed to endure?

Perhaps not. But at the same time, that is why the gods created hard drink!
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 28/03/17 17:35 UTC
DM

As Kriv delivers the coup-de-grace the third goblin lets out it's final breath and dies.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 28/03/17 18:40 UTC
<Bern>

Since the others seemed to have things well in hand, he moved to cover the halls.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 28/03/17 22:15 UTC
Luminmorn

He let the energy go that he had gathered for the cantrip go. Then he waited for the choice to be made where to go next. As they discussed he offered "should we move the bodies to conceal our kills?"
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 28/03/17 22:18 UTC
Kriv

"Not a bad idea in general, but in a castle setting, a waste of time. If they're found absent their post, the alarm will sound. The bloodstains on the stonework would make the concealment hard to be convincing. We appear to have chosen an aggressive path, which suggests speed as an ally and delay as an enemy."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 28/03/17 22:52 UTC
<Bern>

"Just close the door and lets decide where to try next."
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 29/03/17 06:22 UTC
Davroar

He looks to the south end, and quietly says, "Would make sense to me that door would open to same room where other archers were pointing arrows at us when we were outside."
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 29/03/17 20:20 UTC
DM

As if on cue, the door to the south cracks open a hair. An goblinoid eyeball glances about and Davroar, who is nearest to the door, can tell that whoever it was that was looking at them was alarmed by what it saw. Maybe it was the fresh goblin blood dripping from Kriv's maul that frightened it. The door closes as quickly as it opened and you hear shouting from behind the closed door now.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 29/03/17 22:03 UTC
<Bern>

"Damn", he said as the door closed almost as quickly as it opened. "Well, looks like we are in for it now", he said as he moved to cover the door.
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 29/03/17 23:35 UTC
Kriv

"Ah well. No time to delay."

He headed to the door, intent on kicking it open.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 29/03/17 23:59 UTC
Ryssa


The cleric moved up behind Kriv, but not close behind, and nocked an arrow into her bow, readying it to fire.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 30/03/17 11:25 UTC
Jaliera

She readies her bow and positions herself to get a good angle on the door whilst maintaining her distance.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Thu 30/03/17 12:27 UTC
This is a new encounter. Let's start with initiative. Kriv kicking/bashing down the door will be full action. At this point nobody's surprised
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 30/03/17 13:41 UTC
Kriv initiative
AJ rolled 1d20+1 and got 20
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 30/03/17 14:05 UTC
Bern init MikeD rolled d20+3 and got 8
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 30/03/17 16:40 UTC
Ryssa Initiative: 1d20+2 = 21
Apparently, the girl is ready...
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 30/03/17 19:22 UTC
[Chandan Initiative 16]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 31/03/17 01:59 UTC
Luminmorn

He waits for the right moment to act.

2 WOO HOO!
Luminmorn Init
Pandemonium rolled 1d20-1 and got 2
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 31/03/17 04:35 UTC
Davroar

Fighting is never a quiet affair and the proof is quickly realized as he spots the goblin take a peak out the door before closing on them. With his staff in hand he will cast his cantrip spell Shillelagh before going in to fight now that Kriv has kicked in the door.

Davroar Initiative
Dugan rolled 1d20 and got 15
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 31/03/17 09:24 UTC
Jaliera

Jaliera Initiative
Gypsy rolled 1d20+3 and got 11
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 31/03/17 14:56 UTC
OOC: OK, I have the initiative order set. Ryssa goes first. Kriv second. I want to handle those actions first.

Note that bashing down a door is a full action.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 31/03/17 15:15 UTC
Ryssa


The cleric of Lathander moved until she had a better sight line into the area beyond the door Kriv was bashing down. She couldn't see beyond the door but it looked to her that, if anyone - or anything was on the other side of the door, Kriv was going to catch the blunt of their displeasure.

Ryssa reached into her pouch and withdrew a small piece of parchment with some holy script written on it, held it against her sacred icon. She then murmured a rather intricate phrase and touched Kriv on the shoulder. Briefly a small glow of light surrounded the Luminmorn. It seemed to encircle him for a moment and then sink into his frame.

Then she stepped back and readied her bow for when the enemies appeared.

Ryssa cast Shield of Faith on Kriv - grants him +2 deflection bonus to AC
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 31/03/17 15:50 UTC
Kriv

*Boot.*

Full round action: Force the door open.

Kriv Sometimes, a direct style is necessary. *boot*
AJ rolled 1d20+3,1d20+3 and got 21, 22
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 31/03/17 16:33 UTC
[ooc: Ex - the door is NOT open when you go. I can take this as a prepared reaction but when you do that, the goblins will have gone before you. Yes, they are #3 in the init order.

AJ - You need to make a strength roll. I'll let you do it with advantage.]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 31/03/17 16:39 UTC
[OOC: I was afraid of that... Let me think a minute and I'll edit that post.]

OOC: Prior post edited.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 31/03/17 20:03 UTC
DM

Ryssa creates a nimbus of protection around Kriv just as the dragonborn is about to bash in the door. With the defensive aura in place, Kriv kicks in the door.

The goblins are not visible at first. Obviously they had taken cover. They had quickly moved a chair in front of the door, but that's now a large pile of timber (difficult terrain) after Kriv's destructive boot.

The goblins do emerge to fire arrows....

OOC: I need to stop here and will get back to the melee on Sunday...stay tuned!
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 03/04/17 01:04 UTC
DM

The door collapses and three goblins emerge from the darkness, fire arrows and then quickly duck back, like rodents and cockroachs into hiding. These are not brave warriors. Goblins are black-hearted and sneaky. They fire at Kriv. One arrow sails past him but even with the protective aura around him now, two of the arrows sink into his leathery skin.



Goblin 1 (Moves), Fires arrow, Damage,(Moves) and hides
Neptune rolled 1d20+4,1d6+2,1d20+6 and got 10, 6, 25
Goblin 2 (Moves), Fires arrow, Damage,(Moves) and hides
Neptune rolled 1d20+4,1d6+2,1d20+6 and got 18, 3, 9
Goblin 3 (Moves), Fires arrow, Damage,(Moves) and hides
Neptune rolled 1d20+4,1d6+2,1d20+6 and got 23, 4, 26

It looks like Goblin 2 & 3 hit. Kriv takes 7 points of damage. Goblins 1 and 2 are the ones ducking back to the west, into the tower. Goblin 3 ducks away to the right.

Notes: There is light pouring in from the outside, over the rubble. I just hid things and beings that you don't have line of sight of. Two see the hidden goblins, even when you have line of sight, you will need to have your passive perception be higher than the roll. This works like the rough hide. They are effectively invisible to you.



Attached File
CastleGoblins-1.png  (8 downloads)
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 03/04/17 07:39 UTC
Chandan

Taking cover from the arrows, Chandan sees Davroar conjure a wooden cudgel out of thin air and thinks the druid will storm the room.

Narrowing his eyes, the grundgy old monk reaches out with other senses, feeling warm sunlight, smelling dust. Fire and earth; just what he needs!

Grumbling under his breath, he extends his will into the goblin's room in their midst, and creates a sudden shower of sparks over the doorway as the first of his companions attacks through it.

A harmless trick perhaps, but it might distract the goblins momentarily and at least give whoever's first through the door an awesome entrance!

[Elemental attunement. Some WWE-style pyro! Not sure what entrance music Davroar prefers...]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 03/04/17 14:43 UTC
[OOC Can those of us with missile weapons defer until we see the goblins emerge? ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 03/04/17 15:05 UTC
(OOC - Gypsy - There is no "Defer or Delay" in 5e. You must provide an action when your turn in the order arrives, or you lose your turn. Now that said, you can specify a "triggered" action. which means your action can be to state "When XXX happens I will do YYY". However it has to be reasonably specific, like "as soon as a Goblin pops out of hiding I will fire an arrow at it". It can't just be to wait around and decide what you'll do later, and you can't change your mind, or you lose your turn.)
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 03/04/17 15:18 UTC
[Thanks Zeim, then that is what I will do. grin ]

Jaliera

Sneaky little vermin. She draws her bow, watching carefully the area where they disappeared intending to fire as soon as she spots one.

Jaliera Arrow
Gypsy rolled 1d20+5,1d6+3 and got 15, 8
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 03/04/17 16:05 UTC
OOC: A longer, more detailed discussion about the readied action is in the OOC thread: here
Posted By: Dugan Re: 3.2 Cragmaw Castle - Tue 04/04/17 05:34 UTC
Davroar

He is not sure who or what caused the sparks, but hopes it is enough to cause one or two of the goblins to miss as he does a crouched run through the smashed door, turning to his left to attack the lone goblin.

Davroar Damage to goblin
Dugan rolled 1d8+4 and got 9

Davroar Attack goblin
Dugan rolled 1d20+4 and got 16
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 04/04/17 21:09 UTC
Luminmorn

He didn't like sneaky attacks, he was more of a straight forward warrior. Yet he waited for one of the goblins to poke their head out into view on the left, and attempted to throw an Eldritch Blast at it.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 05/04/17 00:31 UTC
DM
After Kriv bashes down the doors, three goblins step out to fire arrows and then ducked away. Chandan conjures an a shower of sparks past the doorway, hoping to distract them. Davroar takes advantage of this opportunity. First he imbues his staff with magical power (Shillelagh is a bonus action) and he charges through the rubble to smash the one that turned west (east, or the right of the map). He was hoping to smash the lone goblin with his cudgel but instead, he does not see that goblin (note no #3 goblin). Instead, he looks into a dining hall and sees numerous goblins all pointing bows at him. A shower of arrows flew at the druid and but a number of the goblins were distracted by the sparks and missed their mark. Unfortunately, many were not and Davroar is pierced by three arrows.



First: It's Bern's turn.

Goblins Initiative
Neptune rolled 1d20+1 and got 19

Code:
         Init  AC    MaxHP  Dam
Code:
Ryssa     21 - 16/18* 33     0   Protects Kriv
Kriv      20 - 16     26     0   Kicks the door in
Goblins   19 - 15      7     0   Readied action: fire on sight
                                 Three run out: fire arrows, hide.
Chandan   16 - 17     31     0   Sparks a flying
Davroar   15 - 12     28    14   charges into the room
Jaliera   11 - 14     23     0   readies arrow attack
Bern       8 - 15     40     0
Luminmorn  2 - 18     34     0   Readies eldrich blast


The attacks on Davroar. First, let's see who has disadvantage because of the sparks...
G4,G5,G6,G7,G8,G9,G10 Intelligence check DC 10, 1-9=disadvantage
Neptune rolled 1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20 and got 6, 16, 20, 8, 3, 10, 15

These three were distracted by the sparks so they fire with disadvantage....
G4,G7,G8 Attacks with disadvantage,damage
Neptune rolled 1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2,1d20+4,1d20+4,1d6+2 and got
24, 23, 8 - HIT: 8 (not crit)
19, 7, 4 - MISS (Thanks to the sparks)
9, 11, 7 - MISS

These four were smart enough to not be fooled by Chandan's sparks
G5,G6,G9,G10 Attacks, damage
Neptune rolled 1d20+4,1d6+2,1d20+4,1d6+2,1d20+4,1d6+2,1d20+4,1d6+2 and got
15, 3 - HIT: 3
6, 6 - MISS
9, 8 - MISS
12, 3 - HIT: 3

Davroar takes a total of 14 point of damage.

Also note that you see Goblin#1 to the west because Davroar's passive perception is greater than the goblin's stealth roll, but Goblin#2 is not visible because the goblin's stealth roll is higher than Davroar's (or anyone in the party)'s passive perception. neither of them attacked because they already went.



Attached File
Gobs2.gif  (4 downloads)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 05/04/17 01:20 UTC
[[ just waiting my turn <g> So is the 'image' correct? It doesn't look like there is any 'wall' to the right of the 'door'. ]]

<Bern>

Based on the number of arrows that whizzed, there were a =lot= of goblins past the door.

He moves forward and fires at the now exposed foes ...

Bern fire at goblins w/ Horde Breaker MikeD rolled d20+7,d8+3,d20+7,d8+3 and got 23, 9, 13, 7
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 05/04/17 01:48 UTC
[ooc: it's described as "a wall of rubble" so think of it as a wall, floor to ceiling, part of which collapsed. It's "blocking terrain". So Bern needs to move elsewhere to fire.]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 05/04/17 12:01 UTC
Jaliera

She still holds her readied action but her heart is in her mouth as she see Davroar hit. It does take willpower not to run forward.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 05/04/17 12:40 UTC
[[ is that spot OK? ]]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Thu 06/04/17 02:28 UTC
[[ ooc: Mike, you're 1 square short. I drew in "Line of Sight" borders for you. And you can test your targets for line of sight. Find the "ruler" tool in the toolbox. It looks like a comb. Click on Bern and drag it to a potential target. If the line cross/traverses a wall, you cannot target that enemy. Note that the ruler also shows you range!

And yeah, your DM strategically placed the goblins so that you must get caught in crossfire if you want to confront them. weg ]]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 06/04/17 12:35 UTC
[[ Thanks, the lines help ]]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 07/04/17 00:13 UTC
DM

Bern steps behind Davroar and fires at the two goblins in the foreground. One arrow strikes a goblin in his eye and it crumbles to the ground. The other whizzes by the head of another, missing the mark.

Luminmorn readies a cantrip intended to zap any of the little buggers that dare to show their face.
[ooc: we're back to the top. Ryssa and Kriv go before the goblins.]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 07/04/17 00:39 UTC
Ryssa


Seeing her new comrade, Davroar, take a serious hit, Ryssa quickly slung her bow, retrieved her shield, moved up behind him and cast a spell of healing.

Ryssa Heal Davroar: 1d8+3 = 8
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 07/04/17 00:41 UTC
Kriv

Not bothering with the arrow shafts for the moment, the Dragonborn took a pace forward into the doorway, and looked into the darkness of the tower into which he had seen some of his assailants flee.

"Hiding can't help you, little wretches."

He splayed his hand towards the darkened tower, spake a few harsh and guttural words in his native tongue and illuminated the area with flame.

Casting Burning Hands into the area to the west in which the goblins are hiding.

Kriv Burning hands damage
AJ rolled 3d6 and got 13
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 07/04/17 11:57 UTC
I revealed a bit more of the map. AJ, you might want to reconsider your targeting of the spell with what this shows. I should have revealed at least this much before you went.

AJ, I cleared out the "fog" so you can see the layout clearly in the west. There is a door to the tower area so you can't see behind it.


Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 07/04/17 13:01 UTC
Jaliera

The doorway is fairly crowded but Kriv is targeting the goblins that she had been watching for. Not much point in continuing her action. She can tell that Davroar and the others are being targeted by a number of goblins off to the left. She also has a door off to her left which might give then access to those creatures. She moves across to check it out; listen, check it. She also sends Whisper to the corner to find a perch out of harm's way.
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 07/04/17 22:12 UTC
(Repositioned Kriv in accordance with the revealed area. Action remains the same, slightly different origin point.)
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sat 08/04/17 01:07 UTC
Better and move effective wink

DM
The eldritch knight spreads his hand and flames burst forth. Both the goblin he saw and the one he didn't scream in agony as they roast. A moment later they are permanently silent.
Posted By: nem Re: 3.2 Cragmaw Castle - Sat 08/04/17 10:53 UTC
Chandan

Seeing his companions assailed from their portside, Chandan puts two and two together and summises their are adversaries behind the nearby single door.

Rather than kick it in or enter through a cascade of sparks, the old monk levers the door open and slips inside, ready to do his best, which also happens to be his worst, depending on one's point of view.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 08/04/17 10:55 UTC
[OOC Is this the door Jaliera is going to check for traps on? ]
Posted By: nem Re: 3.2 Cragmaw Castle - Sat 08/04/17 11:06 UTC
[Aye, I'm assuming Jaliera's check comes first. If not, I guess Chandan can check it by opening, then at least Jaliera won't waste her turn checking and can shoot. Monks make pretty good canaries.]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 08/04/17 11:22 UTC
[OOC Canaries.. lol Fair enough. grin ]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 11/04/17 18:56 UTC
DM
The goblins had been given orders to kill and kill they must. The five visible enemies (5,6,7,8,9) fire at Davroar. Most of the arrows that rain down on him strike, one finds a soft spot between his ribs and drives deep into his chest. He drops to the ground, a pool of blood forming under his body. The goblins hoot and howl as they felled an opponent and then scurry away from view and try to hide.

G5,G6,G7,G8,G9 Fire arrows at Davroar
Neptune rolled 1d20+4,1d6+2,1d20+4,1d6+2,1d20+4,1d6+2,1d20+4,1d6+2,1d20+4,1d6+2 and got 18, 7, 15, 8, 20, 6, 7, 4, 24, 6
G9 crit dam
Neptune rolled 1d6+2 and got 3
Davroar takes 30 HP damage

Then the door near the beds where Kriv had killed two goblins moments earlier opens. Two goblins fire arrows and the door slams shut again. On arrow whizzes by his head and the other strikes him in the neck.

G11,G12 Fire arrows at Kriv
Neptune rolled 1d20+4,1d6+2,1d20+4,1d6+2 and got 15, 3, 16, 7
Kriv takes 7 HP dam


Chandan then opens the other door. From his vantage point he notices a few goblins but others might be lying in wait.

Note that indeed, some goblins have been waiting for him and as soon as Chandan is done, those guys get to go. They are not visible on the map because they rolled nice stealth rolls. Chandan gets to move. The door was not locked so I'm only charging a bonus action to open it. Chandan still gets his regular attack action if he so chooses.

Code:
         Init  AC    MaxHP  Dam
Code:
Ryssa     21 - 16/18* 33     0   Protects Kriv
Kriv      20 - 16     26     7   Kicks the door in
Goblins   19 - 15      7     0   Readied action: fire on sight
                                 Three run out: fire arrows, hide.
Chandan   16 - 17     31     0   Sparks a flying
Davroar   15 - 12     28    DOWN charges into the room
Jaliera   11 - 14     23     0   readies arrow attack
Bern       8 - 15     40     0
Luminmorn  2 - 18     34     0   Readies eldrich blast


Since Davroar goes after Chandan, please make your first death saving throw (just roll 1d20). Jaliera can go next. I decided to help the party out and not limit Chandan's attacks by having him prepare an action so Jaliera's door checking never happens.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 12/04/17 06:00 UTC
Davroar

Here he was thinking to rush in to catch the one goblin into a corner only to find a whole hall of them. He skids to a halt, half turning away when five goblins shoot at him. Four arrows hit, one taking his breath and life away in an instant as he falls to the ground with a solid sounding thud.

Davroar Death save #1
Dugan rolled 1d20 and got 7
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 12/04/17 11:20 UTC
Jaliera

Her bow and arrow in the same hand, she yells to get attention and then casts colour spray into the room. She is unaware that Davroar has fallen, just very concerned about the numbers entrenched here. From her splayed fingers, bands of coloured light shine forth brightly towards the goblin horde.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 12/04/17 12:10 UTC
OOC: Gypsy, I created a 15' cone (or as best I could draw) on the map. It originates from your position. Please place it as you wish and let me know when you're done so that I can rule on what it affects.

One death fail for Davroar.

Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 12/04/17 12:47 UTC
<Bern>

Most of his targets seem to have scattered again. He moves further into the room until he sees a target and fires ...

Bern Shoot 7 MikeD rolled d20+7,d8+3 and got 21, 6
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 12/04/17 20:51 UTC
Chandan

Bern, Davroar and Kriv were being targeted by these misfecked goblinoids and Chandan's tactics in such situations are generally straightforward.

He attacks... straightforwardly, his dark eyes wary for any arrows coming his or Jaliera's way.

[Chandan misses with spear attack.
Will react to deflect incoming missiles, rolled 13 total
If missile damage is less than 13, Chandan will catch and throw as reaction attack, rolled 21 to hit, 6 damage]


Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 13/04/17 13:02 UTC
[OOC I can't move the triangle but I figure that moving it about 3 diagonals towards the goblins will cover the two furthest into the room, thanks!]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Thu 13/04/17 14:36 UTC
[ooc: Gypsy. You should be able to, but we can talk it through. The spell originates from your hands, so to move it 3 diagonals towards the goblins, Jaliera must enter the room, which she can do but exposes her. And don't forget you familiar!

Note that I will certainly allow you to change your action if that's not what you want to do.

Update: Gypsy, I modified the cone to now be a token, which can move, and gave you control. Let me know if you run into trouble. I also just added a couple of move options, if you still want to use the spell. And, of course, you know that you can't see all the goblins.
]

Attached File
Jaloptions.png  (5 downloads)
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 14/04/17 11:58 UTC
[OOC Whisper was sent out of the way a few posts back. Hadn't realised the range was so close, sure it used to be a cast ahead spell.. of well.. instead I will change and fire an arrow.]

Jaliera Arrow
Gypsy rolled 1d20+5,1d6+3 and got 16, 9


[OOC Ha! One for Davroar]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sat 15/04/17 03:57 UTC
DM
With a comrade down, the seriousness of this encounter is apparent and the party rallies and starts to mow down goblins. Jaliera fires an arrow over Chandan's shoulder and kills one. A almost the same moment, Bern's arrow crosses path with Jaliera's arrow and severely wounds another.

OOC: Gypsy, don't forget to stealth away so that you have a chance to get sneak damage with your arrows next round!
Next up: Luminmorn, Ryssa and then Kriv before the goblins go.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sat 15/04/17 13:27 UTC
Ryssa


The cleric of Lathander, unconcerned with her own danger, crawled up alongside the unconscious Davroar and did her best to stabilize the man's condition before casting a spell to help cure his wounds.

Ryssa Heal Davroar: 1d8+3 = 10
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 15/04/17 14:53 UTC
{OOC I keep forgetting that. Do I need a sneak roll? Done one just in case. :)]

Jaliera Stealth
Gypsy rolled 1d20+8 and got 11


And thank you Ryssa! grin
Posted By: AJ Re: 3.2 Cragmaw Castle - Sat 15/04/17 21:08 UTC
Kriv

Mindful of the sneaky nature of the foe, Kriv patiently faced the door, muttering a quiet phrase of Draconic, arcane power coalescing around his outstretched fingers.

Holding action.
Trigger: the door through which the Goblins fired opens.
Action: Cast a spell.
If it is possible to reach past the door with Burning hands from Kriv's current position, then burning hands into the room past the goblins.
If it is not possible to reach past the door with Burning hands from Kriv's current position, Firebolt targeting the nearest goblin visible past the freshly opened door.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 17/04/17 19:30 UTC
OOC: Gypsy, With the door flying open like that, I'm not giving you sneak damage for this past round.

Dugan, Davroar is up, has 10 HP now. He's prone so he needs to stand (equal to 1/2 your move = 3). While prone...

  • A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
  • The creature has disadvantage on attack rolls.
  • An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.


Pande, I need Luminmorn's action. He never got to use his readied action as the trigger never materialized.

Here's the status as I know it.
Code:
         Init  AC    MaxHP  Dam
Code:
Ryssa     21 - 16/18* 33     0   
Kriv      20 - 16     26     7   
Goblins   19 - 15      7     0   
Chandan   16 - 17     31     0   
Davroar   15 - 12     28    18   Prone
Jaliera   11 - 14     23     0   
Bern       8 - 15     40     0
Luminmorn  2 - 18     34     0   

Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Mon 17/04/17 22:21 UTC
Luminmorn

He realized he wasn't going to get the opportunity he had intended. So he moved and taking aim with attack the goblin with his Eldritch blast.

15 to hit, 4 damage
Goblin 9
Luminorn Attack, damage
Pandemonium rolled 1d20,1d10 and got 15, 4


[OOC: I didn't get an answer to my OOC question. Is the door that opened was the one in front of Jaliera. I was contemplating using that door for Luminmorn to attack. Posted without the results. :)]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Tue 18/04/17 03:19 UTC
Davroar

Glad to be alive with Ryssa's help, he will start to crawl back through the door he came through to find some cover so that he can deal with the arrows still stuck in him.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 18/04/17 12:07 UTC
OOC: Sorry about that Pande, I missed the question previously. Yes. Chandan opened the door in front of Jaliera so you definitely were able to shoot goblin-9.

Dugan, nice try, but it's not your turn. Goblins go before you get to act <weg>.

AJ, Not sure what you're trying to do. It sounds like you readied an action (burning hands). The door is shut. Unless you give up the readied action, you simply must wait on the door to open to act. Otherwise, if you firebolt a goblin, that's your action and you can't ready an action.
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 18/04/17 13:29 UTC
To clarify:

Readying an action with the trigger of the door opening. Since I presume I can't move when I do so, the spell I choose to ready depends upon what will reach or not. If Burning hands is capable of reaching beyond the door from Kriv's present position, then that is what gets readied. If it isn't, then defaulting to Firebolt.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 18/04/17 14:55 UTC
(OOC - AJ - I think you would need to use Firebolt. The way "Ready an Action" works is that you cast the spell on your turn and then "hold" onto it, only releasing it when the trigger occurs. So you can't decide on the fly which spell to cast, and if you cast Burning Hands and then the situation sets up so the targets were out of range, you'd lose the spell for nothing.)
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 18/04/17 18:22 UTC
(I'm not deciding on the fly, I'm wondering how far 15 feet goes on the diagonal in this edition, then making a final call based on that prior to anything that might set it off.)
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 18/04/17 18:28 UTC
Ah. On the Roll20 Map each square is 5', and you don't account for hypotenuse so 3 squares in any direction is 15'.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 18/04/17 18:37 UTC

AJ: You would need to walk up to the door but from there, you'll torch everything inside. So, why don't you place yourself and after that I'll go for the goblins. Note that your actions would be to move and ready. Then when the trigger occurs, your spell goes off.

Dugan: I moved Davroar back to where he was when he went down. It's not your turn yet. We can't have you escape the line of fire so easily.
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 18/04/17 18:40 UTC
(Edit: Oh hey, move *and* ready. Neat, works for me)
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 18/04/17 20:16 UTC
DM
They came out of every nook and cranny, the slimy goblins seem to multiply as they attack. It's obvious that they are good at hiding and they jumped on every opportunity to gain advantage.

Kriv thought he was smart by moving in front of the door to the tower, but there was a goblin hiding in the bed and with his back now turned to the goblin, it struck him with it's short sword and the blade found flesh (3 pts dam).

Yes, the door opened. Yes, there were two goblins inside. Yes, they fired arrows at Kriv. No, they both missed. That's when Kriv unleashed his fiery vengeance upon them and roasted the pair, showing no mercy!

Chandan opened the other door to the dining hall, the one from the entry foyer, and with the door now open, others like Luminmorn and Jaliera were able to strike at the goblins. But what he didn't realize is that there was a goblin hiding right beside the door and it was ready to attack and did so with advantage, coming out from hiding. Chandan's eyes were focused on a different goblin that had been hiding. This one was bigger, stronger and smellier than all the others and it charged the monk with a sword in his hands, screaming some goblin war cry as it sliced through the monk's garb.(Chandan takes a total of 10 damage).

Bern the brave came out in the open to draw fire away from Davroar and became a target for more goblins than he bargained for. Five of them now fired arrows from behind the cover of the tables. He gets lucky and is only hit by two of the arrows. (Bern takes a total of 6 damage). Naturally, as soon as these goblins fire their arrows, most run for cover and try to hide again and soon the room seems empty again, but the heroes know better!

The screenshot attached depicts all of the goblins before they hide.
Goblin11, Goblin12 Attack Kriv
Neptune rolled 1d20+4,1d6+2,1d20+4,1d6+2, and got 6, 5, 6, 7
All miss

Goblin13 Attack Kriv with advantage
Neptune rolled 1d20+4,1d20+4,1d6+2, and got 11, 18, 3
This hits - 3 dam

Goblin3 attacks Chandan with advantage
Neptune rolled 1d20+4,1d20+4,1d6+2 and got 20, 17, 5
This hits - 5 dam

Goblin Leader Attacks Chandan
Neptune rolled 1d20+4,1d6+2 and got 22, 5

Goblins 5,7,8,9,10 Attack Bern with arrows
Neptune rolled 1d20+4,1d6+2,1d20+4,1d6+2,1d20+4,1d6+2,1d20+4,1d6+2,1d20+4,1d6+2 and got 15, 3, 5, 7, 9, 7, 22, 3, 7, 3
2 hits - 6 dam

Goblins 3,5,7,8,9,10 Hide (stealth)
Neptune rolled 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6 and got 16, 24, 24, 23, 16, 20

The best passive perception in the party is 15 so these 6 are hidden from view.

Code:
         Init  AC    MaxHP  Dam
Code:
Ryssa     21 - 16/18* 33     0   
Kriv      20 - 16     26    10   
Goblins   19 - 15      7     0   
G1                               Dead
G2                               Dead
G3                           0   Hidden
G5                           0
G7                           0
G8                           3   Hidden
G9                           0   Hidden
G10                          0   Hidden
G11                              Dead
G12                              Dead
G13                          0
Leader                12     0
Chandan   16 - 17     31    10   
Davroar   15 - 12     28    18   Prone
Jaliera   11 - 14     23     0   
Bern       8 - 15     40     6
Luminmorn  2 - 18     34     0   



Attached File
cc2.png  (6 downloads)
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 18/04/17 20:22 UTC
Kriv Burning Hands
AJ rolled 3d6 and got 11
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 18/04/17 21:25 UTC
[[ just curious ... can we not see anything north or west?? Are there walls and doors ... or what?? ]]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 18/04/17 21:42 UTC
[OOC: Hint Chandan, tuck and duck. Get out of the way and let the heavily armored, shield bearing dragonborn paladin step up to take on the bigger one.] smile
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 19/04/17 03:05 UTC
OOC: I tidied up the map on Roll20 a bit so all doors and walls are visible. The only thing you can't see are the little buggers.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 19/04/17 14:08 UTC
[[ 'buggers' you say?!?!? Fumigate I say <weg>

Thanks, so there are two visible targets (for Bern, anyway), #13 and is the other the leader? Will wait to see what the others do before I know what I need to do <g> ]]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 19/04/17 15:17 UTC
Jaliera

So these goblins shoot and hide? A good tactic and one she intends to use also. Moving back out of sight, she watches for any arrows coming their way as a signal of when to strike. She also reminds Whisper to stay out of sight but to watch their backs in case any enemies come up behind them.

For when she gets to attack:

Jaliera Arrow
Gypsy rolled 1d20+5,1d6+3 and got 14, 8

Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 19/04/17 16:07 UTC

Gypsy,
It seems like you want to ready an action.

Note that when the trigger occurs, you can't hide after your attack. You are exposed. That's because the triggered response is ONLY the attack. But yes, you can hide, ready and when the trigger occurs, strike. It's kind of backwards, but it works the same and even though you're exposed, you can hide before the goblins go so all is good.

As for rolls, you should ALWAYS roll the following:

Stealth (1d20+8)
Attack (1d20+5)
Base Damage (1d6+3)
Sneak Damage (2d6)

That's pretty much the standard if you follow that standard procedure. You get the sneak damage if you were hidden.

BTW, in our FTF game, Lingo did over 100 pts of damage when he rolled a crit. (He's 14th level at this point in our game). My brother, who has a dragonborn paladin said "I can't EVER do that much damage" and was pretty upset that a measly halfling could do that!

Anyhow, you owe me a stealth roll and the sneak damage.

Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 19/04/17 16:30 UTC
Coming up!

Jaliera Stealth & sneak damage
Gypsy rolled 1d20+8,2d6 and got 25, 4


Not much damage but boy is she sneaky! grin
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 19/04/17 17:14 UTC
Well that's 8+4=12 damage. Not too shabby!

Oh, Chandan and Davroar are up.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 19/04/17 17:42 UTC
BTW, I believe a Rogue gets her sneak damage any time she attacks with Advantage, not just when she is hidden. The effect of the hide is that you get to attack with advantage. 90% sure. No time to double-check in the rules.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 19/04/17 18:09 UTC
[[ Zeim, Correct. Being hidden provided the advantage. At higher levels the rogue can use it's (by then) invisible mage hand to distract the target and grant advantage without having to hide. Played right, the rogue virtually always has advantage. Lingo 14th level has +15 stealth, +12 perception which means a 22 passive perception, that annoying mage hand thing plus a cloak of elvenkind which give him advantage on stealth rolls and give others disadvantage when trying to spot him. Oh, and he can dodge fireballs too wink ]]
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 19/04/17 18:54 UTC
Chandan

Staggering back with a shocked expression, he glances down at the gash in his robe. So nearly a fatal blow!

His eyes narrow and he thrusts his spear low at the goblin, jumping over the haft of his own weapon to deliver a tornado kick to any goblin neck that appeared before him.

[Check out these rolls!!
Spent 1 ki
Chandan hits with 25, 22, 24
11, 6 and 5 damage]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 20/04/17 04:59 UTC
Davroar

Seeing that these goblins would rather duck and shoot, he will change his mind at heading for cover. Instead he will get up to a kneeling position and will then cast Flaming Sphere, positioning the bright ball of fire initially right on top of the closest long table (i.e 15' due south of Chandan's position). Hopefully this will make them run for alternate positions and give the rest of his group time to shoot at them. If any goblin wants to poke its head out to shoot at him, Davroar will plan to move the fire right into it.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 20/04/17 14:31 UTC
[OOC Very cool guys! grin I've been playing Jaliera as a novice adventurer, maybe a life novice too. And so she has generally had to experience these tricks before using them herself.. so thanks to the goblins! grin

And go Chandan & Davrooar - we kick ass! lol ]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 21/04/17 20:14 UTC
DM

The aged monk plunges his spear into the goblin leader and when he sees that it doesn't die from the spear alone, his feet land in the fat goblin's neck and with a loud crack, Chandan breaks it's neck. A moment later a large ball of fire appears in the room on the table nearest to Davroar.

OOC: I'm struggling with the goblin's "reaction" and decided that the reaction Davroar was hoping for wouldn't be a reaction but rather an action on the goblin's round. So Jaliera goes next, followed by Bern and Luminmorn to round out the round. After they go, Ryssa and Kriv can clean up the mess before the goblins act again.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 21/04/17 21:58 UTC
Luminmorn

He pulled his sword and readied his shield, moving into the room. He didn't see any targets immediately, but he would toss a Eldritch blast at one if he couldn't get to it and strike it. It was time for hand to hand.

[OOC: Don't see a target for him to strike, so didn't make any rolls. Let me know if his movement changes what he can see.]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 21/04/17 22:54 UTC
Dugan - I created a token flaming sphere for you, gave you access to move it around and placed it on the table. If you disagree with the placement, feel free to move it.

Pandemonium - That's fine. He moved and readied an attack. He'll have his chance to roll those dice soon!
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 22/04/17 01:32 UTC
[[ does Bern have a line of sight on G13? ]]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sat 22/04/17 02:11 UTC
[[ yes ]]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 22/04/17 02:27 UTC
[ooc: Neptune, I'm still not sure where you have these goblins hiding amongst the tables, but I was hoping for a stronger reaction given the fact that the flaming sphere will cause damage to any creature within 5 feet of it.]

Quote:

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sat 22/04/17 11:55 UTC
[ooc: Yep. I know. If you read my note I struggled with the "reaction". The impact will be known once their turn comes. Note the "end their turn" statement. In other words, they cannot move until their turn. Roll your 2d6 damage and I'll apply it as needed. If you want to move it, let me know where you're moving it.]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 22/04/17 12:43 UTC
<Bern>

Bern @ G-13 MikeD rolled d20+7,d8+3 and got 23, 8
Posted By: Dugan Re: 3.2 Cragmaw Castle - Tue 25/04/17 02:30 UTC
[ooc: sorry I forgot to roll damage for the flame sphere. ]

Davroar Flame sphere damage
Dugan rolled 2d6 and got 11
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 25/04/17 14:20 UTC
[OOC Awesome rolls guys! smile ]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 25/04/17 17:45 UTC
[ooc: Gypsy, I think I'm waiting on your action.]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 27/04/17 16:27 UTC
[OOC Thought I'd done mine on 19 Apr ahead of time? smile ]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 03/05/17 17:49 UTC
OK. I remember now wink

So Luminmorn, Ryssa, Kriv go. There are no visible targets but you can also prepare actions or do something else.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 03/05/17 18:35 UTC
(OOC - Just a reminder, for spells, that while you cannot cast a spell that has a target of 1 or more individuals if you cannot see a target, you CAN cast spells that are AOE spells. You would have to guess where to center it, but if any foes were within the AOE they'd be affected whether you can see them or not.)
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 03/05/17 18:52 UTC
Ryssa


Crawling alongside Davroar, she extracted a couple of arrows from his body and then cast another spell of healing on him. The spell sputtered somehow, however, and did only a minor amount of help.

Ryssa Cure Davroar: 1d8+3 = 4
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 03/05/17 19:37 UTC
[OOC: What about Pallydoh's Divine Sense? Can Luminmorn use D-Evil to determine a location to toss a spell? And or can he determine concentrations of monsters? IE stronger here, or lesser here? Or is it a flat evil in that direction with no reference?

While I am asking questions. What about his Channel Divinity. He can make 10' worth of vines spring up. That is an AOE right? Pick a couple of squares and snare there?]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 03/05/17 20:47 UTC
Divine sense won't work on goblins. It works on undead, demons, devils, etc.

Quote:
Divine Sense - The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.


Your channel divinity won't work either.

Quote:
Nature's Wrath - You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see.

See being the operative word. However, you can set it up as a readied action.
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 03/05/17 21:02 UTC
Kriv

He waited, with patience honed by long weeks of stringent testing, words of power upon his lips, heat shimmering at his fingertips.

Readied action. Trigger: A Goblin becomes visible (after their move, before their attack.)

Fire Bolt at that goblin.

Kriv Fire Bolt
AJ rolled 1d20+4,1d10 and got 13, 3
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 03/05/17 22:10 UTC
Luminmorn

He moved over to block one of the doors. The little buggers wouldn't get out if he had a say in the matter. He then prepared himself to attack the first target he could see.

OOC: If he can use his axe to hit something when they appear, he will do that, if not Eldritch Blast. Unless he has to specify only one, in which case it has to be Eldritch Blast because it has more utility, if a worse to hit, and slightly less damage.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Thu 04/05/17 04:57 UTC
OOC: Interesting question. Answer in two parts.
1) You must choose one or the other, and as you say, Eldrich Blast has more utility.
2) You cast it now and hold onto it and ... why am I explaining? Here's the text:

Quote:
When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration (explained in PHB chapter 10). If your concentration is broken, the spell dissipates without taking effect. For example, if you are concentrating on the web spell and ready magic missile, your web spell ends, and if you take damage before you release magic missile with your reaction, your
concentration might be broken.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 04/05/17 13:15 UTC
[OOC Rather than holds things up, prepping my action now]

Jaliera

Those sneaky goblins. But she can be sneaky too! She readies another attack, waiting for the enemy to expose themselves.

Jaliera Stealth, attack, damage, sneak damage
Gypsy rolled 1d20+8,1d20+5,1d6+3,2d6 and got 17, 17, 9, 11


Skewered!
Posted By: Neptune Re: 3.2 Cragmaw Castle - Thu 04/05/17 14:44 UTC
OOC: You're way ahead of yourself Gyspy. I haven't resolved you 4/19 post yet. That's on me, but I intend to resolve tonight. I'm going to strike-out your post but leave it there unless I missed something and made a mistake.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 05/05/17 12:15 UTC
Ooops. OK grin
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 08/05/17 17:55 UTC
DM
Bern fires an arrow at the goblin next to Kriv and hits it square in the chest, killing it and, at the same time, taking away Kriv's easiest target. Davroar creates a ball of fire over one of the dining room tables, apparently not content with cold food. He re-roasts whatever food was left on the table, but if he was hoping to see goblins rise and run away in flames, he's disappointed. He does hear a blood-curdling death scream from under the table, but that goblin never got to get up. Those who can see that goblin, see a smoldering corpse. Jaliera lies in wait for the goblins to emerge and when they do, she lets loose an arrow that whizzes by a goblin's head. Kriv, with no goblins within arms reach, readies a fire bolt. When the goblin emerge, he lets the energy loose but the bolt of flame misses. While others are trying to thin the ranks of the goblins, Ryssa tries to make sure that the heroes all survive. She casts another healing spell on Davroar.
OOC: The goblins still need to go. Pande, you didn't declare which action Luminmorn would prepare but to move the game along right now we'll go with his melee (hand-to-hand) weapon. In the future, you'll need to be specific and it can't be a choice. Yes, that's a complication for prepared actions. You can attack one of the goblins with your reaction.

Goblin-10 Dex save
Neptune rolled 1d20+2 and got 11 vs Davroar 14. Fails - Dies.

The goblins HAVEN'T gone yet. They just appear for your readied actions. They'll go once I handle Luminmorn's action.
Also, my continued apologies for taking this long. The wife had a long honey-do list for me this weekend!
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Mon 08/05/17 18:51 UTC
Luminmorn

The dragon born flicks his tongue as what humans would call a grin that he had prevented the goblins from escaping. He would try and keep them from getting away. Blocking the door with his shield and sword. He pushes one away and strikes the other with Talon.

24 to hit on #7 for 7pts.
Luminmorn Attack Goblin #7 who just appeared
Pandemonium rolled 1d20+6,1d8+4 and got 24, 7

OOC: So as a Shield Master Lumimorn has the ability to shove a nearby target 5 feet as a bonus action. Not sure he has one this round, not sure if he can shove a target other than the one he is attacking. But here is the thought. Shove 5 back 5 feet, and hit 7.

Regarding earlier, I thought I was specific, it was an if or else framework for the structure. Given what you told me the only option was the Eldritch Blast. But it matters not. He can go hand to hand, just wastes a possible attack. Thank you for letting him attack. In hand to hand he is much more effective.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 08/05/17 21:08 UTC
Bonus actions are not allowed for readied actions - only one specific reaction. Yes, I was reveling in a very rare "kind DM" role. Don't expect that too often wink. Eldritch Blast would be cast with disadvantage in "close combat". Because your DM was in a good mood, Goblin #7 is dead.

DM
A number of goblins emerge around Luminmorn and one of them dies instantly as the dragonborn cuts him down with his great axe. But that decision, to kill a goblin, gave the other goblins the chance they were looking for. One rushes for the door and opens it. His pals rush through it, evading him as they rush through the open door and disappear beyond it.

OOC: some tactical explanation is needed.
To use his readied action requires Luminmorn had to use up his one and only reaction before he goes again. One goblin, the one that opened the door, used half his move to get to the door, his full action to open the door, the other half his move to run through and his bonus to hide. The other goblins did double moves and used their bonus action to hide (stealth). Annoying little buggers, eh?

Also, while the exact tactics weren't described in the module, this was the prescribed behavior once you killed off their leader.

I added the map. It depicts where the goblins fled to. And here's the status:
Code:
         Init  AC    MaxHP  Dam
Code:
Ryssa     21 - 16/18* 33     0   
Kriv      20 - 16     26    10   
Goblins   19 - 15      7     0   
G1                               Dead
G2                               Dead
G3                           0   Hidden
G5                           0   Hidden
G7                           0   Dead
G8                           3   Hidden
G9                           0   Hidden
G10                          0   Dead
G11                              Dead
G12                              Dead
G13                          0   Dead
Leader                12     0   Dead
Chandan   16 - 17     31    10   
Davroar   15 - 12     28    14   Prone
Jaliera   11 - 14     23     0   
Bern       8 - 15     40     6
Luminmorn  2 - 18     34     0   

We're at Chandan now in the order. Followed by Davroar, Jaliera, Bern, Luminmorn, Ryssa and Kriv; in that order.



Attached picture castle-1.gif
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 09/05/17 13:57 UTC
You already have mine - submitted too early blush
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 09/05/17 14:52 UTC
[[ooc: Gypsy, the goblins have fled the current room. ]]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 09/05/17 15:15 UTC
[[ I am on my way after the bad guys!! <g> ]]
Posted By: nem Re: 3.2 Cragmaw Castle - Tue 09/05/17 17:55 UTC
Chandan

Chasing the goblins in their own home would be unwise, deems the monk, but so would dallying.

Chandan smiles as Ryssa heals their companions---What a nice young lady!---but is soon encouraging the party to form up and continue the assault cum rescue.

"Well fought." He says, "We must be quick now. Gundren's life might depend on it."

Once they are formed up, Chandan advances with the rest.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 10/05/17 02:48 UTC
Davroar

Hearing the goblins running away, he will get to his feet, keeping his flaming sphere going to ram it into any goblin still around. Turning to Ryssa, he says, "Thank you very much for saving me."
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 10/05/17 03:01 UTC
[ooc: Dugan, I do not consider this melee over. That means that you are giving up a potential 9 rounds of use out of that spell. Just saying. I do grant mulligans. Then again, you might have a strategy wink ]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 10/05/17 13:04 UTC
Jaliera

It seems that her opportunity has left the room. It seems they are going to give chase, maybe not the best option but she can't think of a better one just now. It does worry her that they are in a tower with lots of door, a lot of opportunity to come up from behind. So she takes her usual place, guarding the rear, bow at the ready.

"I'll cover the back, call me if you need any traps or doors checking."

She is relieved to see Davroar on his feet and not looking too bad and hears his words to Ryssa.

"And yes, thank you Ryssa."

She smiles warmly at both of them.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 10/05/17 13:39 UTC
Ryssa


She smiled and nodded in response to Davroar's offer of thanks, instinctively turning her head slightly to hide her disfigured left cheek.

"You are welcome, but I need no thanks. It is part of my oath to Lord Lathander to aid the injured."
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 10/05/17 18:46 UTC
[ooc: I will note that if you're going to stop and chat, search, etc, that we will call an end to the melee (a round is 6 seconds). The next time you run into these goblins it will be a new encounter.]
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 10/05/17 21:47 UTC
Kriv

Eyes open, advancing into the room and scrutinising for stragglers,

"We'll have no surprise going forward, and it seems likely those pests will seek to ambush us again. Are we ready to press on?"
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 10/05/17 22:43 UTC
<Bern>

"The more time we give them, the more preparations they will be able to make."
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 11/05/17 00:10 UTC
Ryssa


"Before we move ahead, is anyone other than Davroar injured and in need of the blessing of Lathander?"
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 11/05/17 11:59 UTC
Chandan

"None more than Davroar the Bold, I think." Says the grimy old monk, nodding in thanks to Ryssa.

He checks the head of his spear for wear and tear as he forms up with the others.

[A quick marching order, high AC peeps at the front, lower AC following?]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 11/05/17 13:44 UTC
<Bern>

"I think you could do with a bit of healing as well Chandan", he said with a glance to Ryssa.

[[ Bern could be near the front, but he is better with his bow than with his sword. Your call <g> ]]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 11/05/17 18:51 UTC
Luminmorn

He understood the necessity of healing. Certainly there were times when his scales had been harmed enough to require it, though The Great Gold Dragon usually protected him in those instances.

He waited patiently and would walk off into an ambush when they were ready.

[OOC: Higher AC peeps in front works for me.]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Thu 11/05/17 19:09 UTC
OOC: Clearly the team has opted to stop here and that's absolutely fine. When you have an encounter again, it'll be with fresh initiative rolls.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 11/05/17 19:51 UTC
[[ I was afraid of that <sigh> ]]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 11/05/17 22:23 UTC
[OOC: Ryssa could cast a couple more healing spells but that would come close to depleting her list of spells.]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 11/05/17 22:31 UTC
[OOC: No one has asked, but Luminmorn could do some healing too. He has one cure light though could use other slots if need be, and his lay on hands. Which brings up a question. His Paladin level is 3, so is his lay on hands still 15? Or his total levels of 4 which is 20?]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 12/05/17 12:43 UTC
15. Lay on Hands is only based on Paladin levels (PHB p84):
Quote:
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sun 14/05/17 13:06 UTC
DM

The PCs remain in the dining room after the goblins ran past Luminmorn through the double doors that fed the dining room. They were too fast and too desperate. Clearly they are alerting the entire population of the castle that invaders had infiltrated the castle and are holed up in the dining room.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Mon 15/05/17 00:49 UTC
Ryssa


Using a spell which allows her to target multiple targets, Ryssa selects all of her companions who are wounded and casts the spell. A soft glow suffuses each of those and they feel better almost instantaneously.

Ryssa casts Prayer of Healing: 2d8+8 = 23
Posted By: Neptune Re: 3.2 Cragmaw Castle - Tue 16/05/17 21:19 UTC
[ooc: That should heal everyone. BTW, if you're wondering why nothing is happening, it's because I'm waiting on you.]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 16/05/17 23:11 UTC
[[ I think we (at least I) lost track of where we were in all the OOC stuff <sigh> Can we get a bit of a recap, whose up and all? Pretty please. ]]
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 16/05/17 23:13 UTC
(Mike, we're out of combat because we didn't immediately rush after the ambushers when they fled the room en masse and hid.)

Kriv

"Right then, onward."

He beckoned their observant forward scouts towards the door the goblins had used once the spell had healed them.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 17/05/17 02:05 UTC
[ooc: AJ is right. 4 goblins escaped. Dead goblins are bleeding at your feet. That is the summary.]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 17/05/17 06:24 UTC
Davroar

With the goblins gone, he can not keep his flame sphere spell running so he lets it go out. Fully healed by Ryssa, he gives a second thanks and walks over to Jaliera. "Good as new now. You're okay? Sorry, I'll be more careful. Chasing after that goblin was reckless..."

Looking to Kriv as his words are meant to spur them on, Davroar can only thing it is going to be harder now with those goblins running ahead of them.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 17/05/17 11:00 UTC
Jaliera

She hugs him hard.

"I thought I'd lost you, I was scared. It is so good having a cleric around again."

She breathes a sigh of relief, all the pent up tension leaving her.

"We all make mistakes. And as the youngest we maybe more than the others. Just be careful."

She kisses him, a small blush touching her face with all the others standing there.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 17/05/17 13:52 UTC
<Bern>

"Well the castle is alerted now", he said. "Stealth will no longer help. We will want to avoid big open spaces where they can surround us, use doorways and hallways to limit their access."
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 17/05/17 18:26 UTC
Luminmorn

"It would be useful if we could make them easier to see, as they are so sneaky," he offered.
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 17/05/17 19:26 UTC
[That's one nifty healing spell, Exeter!]

Chandan

He feels an inner warmth, the touch of a divine presence, and is reinvigorated.

Chandan nods his thanks to Ryssa once again. What a talent to have! To heal, to make better, to be the bearer of good news instead of bad.

His role, however, is to punch evil in the face with a furious fist, and to that end he tabs quickly and quietly from the room with the others, seeking out their foes.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 17/05/17 20:19 UTC
Ryssa


She smiled and nodded her thanks to the ones she had, through the grace of Lathander, healed, and followed the others as they left the room.

Her spells had been reduced but not entirely depleted.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sat 20/05/17 18:35 UTC
DM

The party is now fully healed but the castle is alerted. Do you follow the goblin's exit path or do you decide to go in a different direction?
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 21/05/17 01:06 UTC
[[ what can we see through the doorway they exited through? ]]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 21/05/17 12:03 UTC
Jaliera

"I think following them is asking for trouble. But going another route won't really advantage us as they know this place better than us."

She lifts her hand and calls Whisper over.

"We might consider a third option? Find or build a good defensible position and wait for them to find us. Literally turn the tables on them? Otherwise I think we are going to have to try and scout ahead rather than walk blindly into a trap. Trying another way might be a better option here. Or as a fourth play, we could withdraw completely. Set up camp, rest, whilst one of us moves around, lighting torches, shooting arrows, throwing stones, trying to deprive them of sleep and the attack in the early hours of the morning? Any merit in these thought?"
Posted By: AJ Re: 3.2 Cragmaw Castle - Sun 21/05/17 12:52 UTC
Kriv

The noble commented,

"We are not here to play at being a besieging army. Focus on our objective."

He did not mention Gundren Rockspeaker by name, given the chance of being overheard.

"Scouts to the fore. Same way they went, catch them either in their preparation or running headlong towards a high value target. Eyes open, expect ambush, be ready for it. Start now, the sooner, the less time they have to act."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 21/05/17 13:47 UTC
<Bern>

"I vote for Kriv's idea. I like it best of all those mentioned so far."
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Sun 21/05/17 18:44 UTC
Luminmorn

He was a dragonborn of action. Life was dynamic, death stagnant, so he would rather move than wait. He gave a human gesture, a nod to agree to to the plan.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 21/05/17 19:50 UTC
<Bern>

It seemed like there was a consensus. "Too many of us need light, which will give us away to the enemy". he pointed out. "Unless there is something that can be done about that."

Having spoke, he moved up to the door the goblins had fled through and listened.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sun 21/05/17 22:35 UTC
Ryssa


Accustomed as she was to accepting the tactical decisions of Bern and Luminmorn, the cleric moved to follow her friends.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 22/05/17 04:03 UTC
[ooc:
1) There is light. Cracks in the crumbling walls let it in.
2) While it's fair roleplaying, enough time has passed that whatever's next is likely ready for you. The only way to have prevented that was to follow immediately.
]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Mon 22/05/17 05:58 UTC
Davroar

As much as he hates the idea, Kriv is right in that the goblins are just going to have more time to setup an ambush the longer they stay here. Walking with Jaliera to follow the rest onwards, he says to her, "I have a fairie fire spell the next time we run into them. Should make it more difficult for the buggers to hide on us."
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 22/05/17 15:14 UTC
Jaliera

She smiles at Davroar. "Good idea."

Then she nods, accepting the will of the majority.

"Then I will go first with Whisper and scout. Watch the rear. They may be able to circle behind us."

She still has spells, Whisper can see into the dark, she can find and disarm traps and open locks. Who better to go first?

She moves the the door, ready.
Posted By: AJ Re: 3.2 Cragmaw Castle - Mon 22/05/17 16:31 UTC
Kriv

Alert, wary and ready to murder anything sticking its head out in surprise, the golden-hued Dragonborn took up place behind the scouting element.
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 22/05/17 18:09 UTC
Chandan

The old monk stays close to the others, careful not to proke anyone with his spear, at least anyone not asking for it.

It suddenly seems like a silly thing to wield in the confines of a castle and he has a momentary vision of him snapping his spear in half across his knee, then attacking goblins with two furious cudgels.

But then Chandan visualises his leg breaking instead, and him hopping around trying to fight off goblins on one leg.

He's had his spear for a long time, it seems to him, having come by it soon after leaving his mountain. As rusty and crude as it is, it would be wasteful to break it and ungrateful to throw it away.

Chandan heeds Jaliera's advice and watches the rear.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Mon 22/05/17 18:51 UTC
Luminmorn

The greenish bronze colored dragonborn took up a spot towards the rear. Though he hoped someone who was more perceptive might actually take the official look out position. He had proven that he can't see the little buggers quite as well as he might like. Though he can kill them, once spotted.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 22/05/17 20:56 UTC
<Bern>

He moved just behind Jaliera. "I can support you as well as the rear with my bow."
Posted By: Exeter Re: 3.2 Cragmaw Castle - Mon 22/05/17 22:43 UTC
Ryssa


Ryssa followed Bern.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 23/05/17 11:58 UTC
Jaliera

She turns and smiles at Bern.

"Thanks, happy to take all support offered."

She looks at the group taking positions behind her. Looks like there is no argument about her leading and it seems they are almost ready.

[OOC is the door open? If so Jaliera will go down on her hands and knees and peer around it close to ground level, thinking they will be expecting something at human head height. And then duck back!]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 24/05/17 04:13 UTC
[ooc: Double doors. They are open. The goblins ran out of the room. Gypsy, please move your token to where you are going and then provide me with a perception roll please]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 24/05/17 13:03 UTC
jaliera

Realising that she will have to move forward to see anything, she creeps forward and crouches to see what can be seen in either direction.

Jaliera Stealth, perception
Gypsy rolled 1d20+8,1d20+4 and got 15, 22
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 24/05/17 13:58 UTC
Bern moves forward to cover Jaliera as she begins exploring the way forward.

Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 25/05/17 05:35 UTC
Davroar

He nods to Jaliera's suggestion and will hang back a bit to keep a watch on the room doors behind them.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 29/05/17 10:27 UTC
DM

Jaliera pokes her head around the corner and sees that it is clear of goblins. She then listens hard, to try and determine if any of the little buggers are hiding nearby and she determines that they are not. There are sounds, but they are far away.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 29/05/17 12:29 UTC
Jaliera

She has looked to the left, now she needs to check to the right. Her thoughts currently is to get someone to watch in one direction whilst they proceed in another. But first she needs to know what is to the right. Again using stealth, she moves forward a little, watching for traps and peeps around to the right, asking Whisper to continue to watch left just in case.

Jaliera Stealth, perception
Gypsy rolled 1d20+8,1d20+4 and got 16, 23
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 29/05/17 13:15 UTC
<Bern>

He moved forward, silently, through the door, to cover Jaliera and watch and listen to the left.

Bern stealyh & perception MikeD rolled d20+5,d20+4 and got 25, 21


[[ I am taking back half the bad things I have said about the dice roller ... for now <wink> ]]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Mon 29/05/17 13:35 UTC
DM
The ranger and rogue both manage to advance stealthily and not alert the enemy. They see a long hallway, filled with rubble from a collapses ceiling above. To the north, straight ahead, they see light pour that pours into a collapsed tower ahead. That is where Davroar had found a concealed entrance to the castle. The party had opted for the front door. No enemies are revealed.

ooc: The rest of the party, including Whisper, need to make their move.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 29/05/17 14:04 UTC
Jaliera

She moves up alongside Bern, then sends Whisper ahead to scout, wanting to know what is around the next corner. Jaliera cautions her to stay safe, stay near the ceiling, come back at the first sign of trouble.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Mon 29/05/17 21:30 UTC
Ryssa


The cleric followed Bern, pausing just behind him and waiting for her friend to give an indication as to which direction they should head.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 29/05/17 22:21 UTC
[[ just so ya know Ex ... yer all alone out in the 'entrance' <g> You should probably move you to where ya wanna be on the map <wink> ]]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Mon 29/05/17 23:00 UTC
[OOC: I've been having trouble getting Roll20 to work for me, but I'll give it a try again.]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 29/05/17 23:25 UTC
[[ took me a couple of tries. Where ya getting hung up?? ]]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 30/05/17 01:45 UTC
Luminmorn

He waited for his turn in line and followed. He wasn't silent, so he gave those that were plenty of room to go ahead.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Tue 30/05/17 06:45 UTC
Davroar

While waiting he will as fast as he can quietly move some of the plates and cups from the tables and place them right behind the two closed doors that they went through. If the goblins or others try to come at them from behind, hopefully it will make enough noise to alert them.

[ooc: I am assuming the the two doors open into the room he is currently in and there is cups and plates as depicted on the map ]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 30/05/17 09:19 UTC
[OOC Nice one Dugan! smile ]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 30/05/17 22:10 UTC
[OOC: Excellent!]
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 31/05/17 09:38 UTC
Kriv

He watched the human pick up crockery and set it up as improvised alarms. Not something he would have expected, but definitely worthy of approval. He silently inclined his head to the druid in an approximation of the human gesture.

He held position: The scouts needed room and quiet to work.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 31/05/17 18:07 UTC
DM
With Whisper scouting up ahead, Jaliera knows that there are no immediate threats. The owl is perceptive but there is nobody here to perceive. There are doors to the left and to the right. Straight ahead is the hidden entrance.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 01/06/17 14:30 UTC
Jaliera

Grateful for the lack of sound from behind her that gives her every chance to hear any movement ahead, she sends Whisper further down the corridor then signals silently to Bern that she is moving forward. Staying as quiet and unobtrusive as she can, she moves forward slowly her eyes scanning for any signs of traps - cracks, holes, wires anything unusual at all.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 01/06/17 15:41 UTC
<Bern>

He followed silently behind Jaliera, keeping a distance, but keeping a line of fire. He held up where he could cover her and the door to the east. He didn't expect there to be any real threat from the 'secret' entrance to the north, but was happy for her to confirm that while he watched the door.
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 02/06/17 02:13 UTC
[ooc: Whenever you state something like ... "Staying as quiet and unobtrusive as she can" or "silently behind Jaliera" please feel free to provide a stealth roll. smile ]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 02/06/17 13:54 UTC
[[ since this is not a combat situation ... can we 'take 10' or 'take 20'? avoiding the fickle results of the dice roller? ]]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 02/06/17 17:52 UTC
Jaliera Stealth, perception
Gypsy rolled 1d20+8,1d20+4 and got 15, 7
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 02/06/17 18:58 UTC
MikeD, my response
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 03/06/17 10:33 UTC
Whisper Perception
Gypsy rolled 1d20+3,1d20+3 and got 5, 6


My owl is asleep! grin
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sat 03/06/17 12:33 UTC
Bern stealth & perception MikeD rolled d20+5,d20+4 and got 15, 21
Posted By: Neptune Re: 3.2 Cragmaw Castle - Sat 03/06/17 12:41 UTC
DM
The two scouts and the owl move as quietly as they can, very aware that they could be spotted at any moment by the sneaky goblins. But it's Bern that takes notice of a sound. It's coming from behind the door to the north-east of where he is. He hears hushed voices and the feint sound of someone moving around beyond that door. Then there was utter silence again. He quickly determined that there were people lying in wait for them there.

OOC: Just an FYI. As soon as he's ready, Zeim is going to chime in and take over DMing for a while.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 03/06/17 14:22 UTC
<Bern>

He got Jalieria's attention and pointed at his ear and then to the door. Then he had an interesting thought. He made walking motions with his fingers, then pointed back the way they had come. It might be time for a conference.

He stands, covering the door while Jalieria makes her way back ... =if= she agrees to back off for now.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 03/06/17 20:15 UTC
Jaliera

She nods, recalls Whisper rather than leave her at risk and heads back to tell the others what they know.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 03/06/17 23:55 UTC
<Bern>

Once Jaliera is back, he slips back to the main room as well.

"They are behind the door north of here", he said quietly. "Clearly ready for us there, so that way ... now ... is not a good plan. Some things to consider. We can look for another way in that may not be as well guarded. Maybe make some noise elsewhere and then come back here. In any event, the longer we make them wait, the more jittery, the less ready they will be. Happy to entertain suggestions or alternatives", he finished.
Posted By: AJ Re: 3.2 Cragmaw Castle - Sun 04/06/17 02:34 UTC
Kriv

"Set the door on fire from a distance, perhaps? See how they react."
Posted By: nem Re: 3.2 Cragmaw Castle - Sun 04/06/17 08:50 UTC
Chandan

The old monk leans in; still can't hear. Leans in further; that's better.

So, unknown ambushers behind the door across the passageway to the east, and at least one of their runaway goblins lurking in the cluttered vestibule to the north.

The monk tip-toes around the door to take a peek.

"Hmm. Lot of loose stone around that east door." He mumbles almost to himself.

Then he pushes an outward facing palm in the direction of the rubble, where the stone wall appears to be crumbling. A bit more crumbling might just obstruct the door.

[Elemental Attunement on the loose stone around the south wall adjacent to the east door. At least, that's what it looks like on the map.]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Mon 05/06/17 20:07 UTC
Luminmorn

He was content to let others figure out their path through the fortress. This is after all why they were more skilled at scouting and tactical decisions.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 06/06/17 16:17 UTC
(OOC - Neal - Not sure what you're going for here?

Evocation
Level: 0
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: Varies

You can briefly control elemental forces nearby, causing one of the following effects of your choice:

Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
Instantaneously light or snuff out a candle, a torch, or a small campfire.
Chill or warm up to 1 pound of nonliving material for up to 1 hour.
Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.

Which effect and what is it you're trying to do? Blocking the door, with a 1 foot cube of rock for 1 minute is effectively a temporary doorstop.)
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 08/06/17 06:56 UTC
Davroar

"I thought we agreed earlier that we're doing a full sweep here, not to let any remain up here to trap us when we eventually find the way down to the caves? If that's still the case, then we have a little bit of an advantage knowing where they are, right? Sooo... I could do my flame sphere again, burn down the door like Kriv says, and then just push it through into the room. Once it clears the doorway we enter and take them all out."
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 08/06/17 07:27 UTC
[Hi Zeim. Gentle rumbling of stone. I figure any rumbling of loose stone is probably too much rumbling.]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 08/06/17 12:54 UTC
DM

Loose stone around the doorway shifts and rumbles slightly. The door remains closed, however and if any are waiting there they seem to still be waiting.

(OOC - Just need a decision on action, whether Davroar's idea or another, and for you to move your tokens in Roll20. Right now you are all inside the previous room talking.)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 08/06/17 12:58 UTC
<Bern>

He considered the options. "If you can keep that fire sphere of yours going that long", he said to Davroar, "that seems a decent plan."
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 08/06/17 14:53 UTC
[Does the rubbling dislodge any stones from the pile? The aim was to cause a collapse. Would repeated rumbling be effective, etc.]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 08/06/17 17:02 UTC
Luminmorn

"The flaming sphere sounds like a good plan, if they can't run from it. At a bare minimum it would allow us to get into the room with a source of light."
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 08/06/17 21:46 UTC
(OOC - Neal - Yes it does dislodge some rock, but 1 cubic foot of loose rubble doesn't cause much collapsing. There are slabs of rock here several feet around. It is unlikely you'll be able to create a hole in the wall with anything short of a Rock to Mud or Stoneshape spell. Davroar's idea of burning down the door could work, although it is also likely to fill the area with smoke. Every plan has it's pluses and minuses <g>)
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 09/06/17 06:24 UTC
Davroar

Answering Bern's question he says, "I can keep the flame going for about as long holding ones breath, and I can move it fairly quickly, but it will slow up if I slam it into people and things."


[ooc: spell lasts 1 minute ]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 09/06/17 10:20 UTC
Jaliera

"I agree that we cannot knowingly leave any creatures behind us. Too much of a risk. I think we may be committed to fighting our way through this, though if we run out of healing we may have to withdraw and come back later, the numbers at least will be depleted. It might be an idea to talk about a treasure chest that we are after. If our employer is still alive, we don't want them to kill him as we get closer."

She glances at Davroar with a small smile.

"I think Davroar's plan is as good as any other. A couple of us with missile weapons or spells should provide back up initially as there are other ways and doors that need covering. Does anyone have a spell or cantrip that can blow smoke?"
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 09/06/17 13:43 UTC
<Bern>

He had his bow ready. "Anyone need some prep time, or are we ready to go", he asked looking around at the group.
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 09/06/17 14:01 UTC
Kriv

"Nothing persistent. I have some spells I can use, including some to set fire to the door without limit."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 09/06/17 14:49 UTC
<Bern>

As he prepared, he had a thought. "What about the door across the hall from out target", he asked as they got ready.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 09/06/17 23:49 UTC
Ryssa


"I have a moderate amount of healing magic still available, but not enough to cover a lot of really serious injuries," she spoke up with in an uncertain tone.

She moved as best she could to stay behind Bern.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 10/06/17 06:05 UTC
Davroar

"How about I'll start my flame right outside the door to start it burning then I'll plan to sweep it right to left and then forward to where Chandan heard movement from?"

As for being ready, he is a little hesitant after being ambushed by several goblin arrows from the last fight with them.

"And I feel I can do one more flame spell when my second one runs out."

He would rather try to save his energy for later on, but he will do whatever it takes to get rid of these goblins.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 10/06/17 12:27 UTC
<Bern>

He moved up so he could cover both doors and the hall north.

When it looked like everyone was ready, he slung his bow and nodded to Kriv so they could hit the door together. Two shoulders were better than one.

With a grin, he did his 1...2...3 and they hit the door.

Bern open door w/ advantage MikeD rolled d20+4,d20+4 and got 18, 17
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 14/06/17 23:26 UTC
Ryssa


Her nerves tingling with anticipation, Ryssa flexed her fingers around her shield and dagger.

Ryssa Initiative Roll: 1d20+2 = 21
Why can't I do that when it matters?
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 15/06/17 06:21 UTC
Davroar

He waits for the two men to bust down the door before casting his spell.

Davroar Initiative
Dugan rolled 1d20 and got 3 urgh
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 15/06/17 13:27 UTC
Jaliera

With Whipser is position watching the west door and an arrow nocked covering the north corridow, she is as ready as she can be.

Jaliera Initiative
Gypsy rolled 1d20+3 and got 19
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 15/06/17 13:35 UTC
Bern init MikeD rolled d20+3 and got 16
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 15/06/17 15:04 UTC
Chandan

With a swift plan of action put into effect, the wizened old monk adopts a defensive position beyond where the rest of the party have stacked up.

[17 initiative]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 15/06/17 16:30 UTC
Luminmorn

He was ready, just double checked that others were before he moved to support Bern in his attempt to bash open the door.

12
Luminmorn Init
Pandemonium rolled 1d20-1 and got 12
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 15/06/17 23:02 UTC
Kriv initiative
AJ rolled 1d20+1 and got 3
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 16/06/17 13:19 UTC
OK, to start with:

1 - Bern's attempt to break open the door, assisted by Luminmorn, is successful. So, MikeD, please move your pc back from the door way (Luminmorn is already away from it). You need to provide at least 5' of space for the Sphere to pass thru the doorway.

2 - Davroar casts his Flaming Sphere. Dugan - I have created an icon for the sphere and given you control of it in Roll20, so please move it to where you want it. If you want to move it along a path just give me the details.

Once Bern has moved out of the way, and Davroar has placed the sphere where he wants it, we will begin the melee with Ryssa's turn.

Here is the initiative order. Note as I mentioned, I've adjusted your rolls to account for everyone waiting for Bern, Luminmorn, and Davroar's actions). You all go first, followed by the enemy. At this point you can see three Hobgoblins in the room beyond the now opened door.:

Code:
Status:

         Init  AC    MaxHP  Dam

Bern      16 - 15     40     0
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     0  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     0 
Chandan   11 - 17     31     0    
Kriv      10 - 16     26     0   
Enemy     09 -   
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 16/06/17 15:33 UTC
<Bern>

When the door falls, he smiles and steps back retrieving his bow. He is ready to fire on any foes he sees through the flames.

[[ does Bern get a shot ... or is that for next round? ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 16/06/17 17:11 UTC
Next round. Bern and Luminmorn's action was to open the door. Davroar's is to cast Flaming Sphere. We start with Ryssa (after Davroar places the sphere).
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sat 17/06/17 00:26 UTC
Ryssa


The cleric smiled and nodded when the door crashed inward and the flaming sphere moved beyond sight into the room.

She thought for a moment, then slung her shield on her back, drew her shortbow and nocked an arrow, aiming at the door and ready to fire the moment a goblin or other adversary appeared.

Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 17/06/17 07:18 UTC
Davroar

Just as soon as Bern and Luminmorn reach a safe distance from the smashed in door, he will cast his flame sphere spell. Making it appear right where the door was, he will advance it five feet east and then five feet north.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 17/06/17 14:19 UTC
DM

OK, I moved the sphere. You could do so yourself, Dugan, btw. I gave you access. I just needed to know the path in case it rolls over anything on the way.....

I will start the round later today. Am heading out for a while now. We'll start with the door breaking and Davroar's sending in the sphere.

Ex - Ryssa will go once I post the sitrep. As we've seen earlier, in 5e there is no "Delay" action. If you don't want to act on your turn then either you give up your turn (or take a partial turn, like only moving, and give up the rest), or you take the "Ready" Action. A Ready action requires you to state what the action will be and what the specific trigger for it is. When the trigger occurs the action comes off. If the trigger never occurs, the action is forfeited when you turn comes back around.........

Melee Start.....

Bern and Luminmorn get ready together, "One,....Two,...., THREE!" Both putting their shoulders into it the door bursts open. The two men, knowing the plan, make haste to move back out of the way as Davroar quickly cast his spell and a 5' Sphere of writhing flames appears just outside the door. He moves up so he can see into the room and rolls the Sphere forward. (Dugan - I moved Davroar so he has LOS (Line of Sight) into the room.)

Other than Davroar, only Bern and Jaliera can see inside the room, the others view is blocked by rubble or they are around corners.

Bern, Jaliera, and Davroar, once he takes his eyes off the spell, can see three goblinoid creatures. However these appear larger and stronger than the Goblins you fought earlier. They wear chain mail and shield and carry longswords and longbows. Hobgoblins!

A stone brazier full of coals glows in the middle of this small room, which is apparently a barracks. The light from the brazier is overwhelmed by the light from the Flaming Sphere that rolls into the room.

Four straw pallets are lined up along the east wall. Your view does not extend to the south, but to the north a curtain hangs in an archway.

Davroar rolls his sphere forward into the room, and directly on top of one of the Hobgoblins......

Hobgoblin1 Dex Save
Zeim rolled d20+1 and got 11

That Hobgoblin is unable to dodge out of the way (Dugan - I need you to roll 2d6 damage for the spell to the Hobgoblin).

Exeter, as it is Ryssa's turn now I will let you take your turn or keep your Ready Action and wait. From where Ryssa stands now she has no line-of-sight (LOS) to any of the Hobgoblins. She would need to move up about 5 squares, roughly parallel with the bashed in door, to get a shot.

After Ryssa, the rest can go in order (except Bern, Luminmorn, and Davroar).

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     0
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     0  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     0 
Chandan   11 - 17     31     0    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     0
Hobgoblin3 9 - 18     11     0
Goblin3    9 - 15      7     0
  


BTW - AJ - Are you always in Roll20? I see you there every time I log on. Or do you never turn off your pc?
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 18/06/17 14:31 UTC
Jaliera

For a change the plan worked well. Davroar is doing a splendid job. Whisper is watching their backs by keeping an eye on the west door. She was keeping watch up the corridor but as she had hoped, she has a line of sight into the room and can see hobgoblins.

Her arrow is ready. She lets fly.

Twack. Thud. Missed!

Jaliera Arrow
Gypsy rolled 1d20+5,1d6+3 and got 8, 8
Posted By: Dugan Re: 3.2 Cragmaw Castle - Mon 19/06/17 06:18 UTC
Davroar

Moving up to get a better look into the room so as to roll his flame sphere inside, his flame sphere rolls right into one of the hobgolins. He announces to the others that do not have a good look in, "I got one! There's two other big goblins still standing..."

[ooc: would the other two goblins would also have to roll to avoid the sphere being within 5 feet of its path? ]

Davroar Flame sphere damage
Dugan rolled 2d6 and got 10
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 19/06/17 12:48 UTC
(OOC - No. Here is the spell description:

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn.


So only the creature you "ram" it into has to make a save or take damage. Anyone else only has to make a save if they End their turn within 5' of the sphere. They haven't gone yet.

Still need Exeter to go for Ryssa as explained above.)
Posted By: Exeter Re: 3.2 Cragmaw Castle - Tue 20/06/17 00:26 UTC
Ryssa


Ryssa sidled along until she got her first glimpse of a goblin through the door, aimed and fired an arrow at it.

Ryssa Hit/Damage Goblin w/arrow: 1d20+4,1d6+2 = 22,6
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 20/06/17 12:27 UTC
DM

Ryssa moves up and can easily see the Hobgoblin outlined by Davroar's Flaming Sphere as it tries to dodge. She buried an arrow into it's chest and it topples over.

Jaliera tries the same tactic, but her arrows misses it's mark.

Chandan and Kriv can now go. Note Goblin3 near Chandan is still hidden.
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 20/06/17 13:32 UTC
Kriv

The Dragonborn advanced to get a better angle into the room, the guttural tones of a firebolt incantation poised on his maw and the tips of his talons.

Move action, advance into place. Action, Ready a Firebolt. Trigger, a goblinoid becomes perceivable and targetable, preferably prior to them taking a subsequent action. Said goblinoid becomes the target for the cantrip.
Posted By: nem Re: 3.2 Cragmaw Castle - Tue 20/06/17 21:39 UTC
Chandan

With his companions storming the room around the corner, he stands rear guard, ready to waylay the goblin or goblins should they try to outflank.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 21/06/17 12:01 UTC
AJ - Please make your rolls. I'll apply them. Note the eastern door on the map has been broken down and isn't there.

Neil - I will presume Chandan has a readied action.
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 21/06/17 12:10 UTC
Kriv potential firebolt
AJ rolled 1d20+4,1d10 and got 19, 3
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 21/06/17 12:33 UTC
DM

Kriv moves up and thru the door that is now hanging on one hinge he can see Davroar's Flaming Sphere on top of a Hobgoblin while two others with bows and swords stand in the room. Having a target, he fires a magical blast of flame, hitting Hobgoblin2.

The two Hobgoblins move away from the roaring flames and fire their own longbows at the targets they can see, one at Bern and one at Kriv. However, unnerved by the flames, their hands shaking, both arrows go well wide and miss.

Hobgoblins Attack Bern, Kriv
Zeim rolled d20+3,d8+1,d20+3,d8+1 and got 5, 5, 14, 4


One of the Goblins, who's been hiding for some time waiting for his chance, now pops up from behind some crates to the north and fires his own bow at Chandan.

With all the time to plan his shot, and no distracting flames nearby, this shot hits solidly into Chandan.

However Chandan has been ready and waiting for this Goblin to reappear, and he is not fooled. Before the Goblin has a chance to hide again Chandan strikes in return.

(Neil - Chandan can now see, and attack Goblin3. Once Chandan goes we are back at the top and Bern and Luminmorn can go.

Note that Goblins have the ability to take EITHER the Disengage or Hide action as a Bonus action on their turn, not both. I will not allow Goblins to use Hide if they are adjacent to a pc. They would need to move away first, using either Disengage or offering an Opportunity attack.)


Goblin3 Attack Chandan
Zeim rolled d20+4,d6+2 and got 23, 5


Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     0
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     0  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     0 
Chandan   11 - 17     31     5    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     3
Hobgoblin3 9 - 18     11     0
Goblin3    9 - 15      7     12   Dead
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 21/06/17 13:43 UTC
<Bern>

He had his targets. It was nice of them to stand so close together for him. He lets fly ... one at each ...

Bern making hobgob on a spit w/ Horde Breaker MikeD rolled d20+7,d8+3,d20+7,d8+3 and got 8, 6, 16, 4

[[ Hard to tell ... do I need to take a step forward to see both? ]]
I will let you attack both. You could step up, fire, and step back if you want to remain in the spot you are now.

[[ no need. I have moved Bern <g> ]]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 21/06/17 18:59 UTC
Ok. Want me to delete it and save it? Or? I've deleted. Will let you go again, on your turn.
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 22/06/17 09:59 UTC
Chandan

Although there's a vacant look on his face, when the goblin's arrow flits towards him, he instinctively snatches out of the air in front of his face and hurls it back at the sneak, far faster, propelled by mystic energy.

[Chandan Deflects Missile, rolls 18, negating damage. Since he wouldn't know whether the goblin would Hide again, he spends 1 Ki to make free ranged attack with the arrow.

Rolls 19 to kit, 12 damage. Dead goblin? Chandan's a legend!]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 22/06/17 13:21 UTC
DM

Chandan's return strike pierces the goblin in the center of it's forehead and it falls over dead.

Bern fires two arrows at the two visible Hobgoblins, but both miss. Luminmorn is up, followed by Davroar

(OOC: Neil - You can move Chandan if you wish. Gypsy, please make a Perception roll for Whisper.)

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     0
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     0  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     0 
Chandan   11 - 17     31     5    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     3
Hobgoblin3 9 - 18     11     0
Goblin3    9 - 15      7     12   Dead
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 22/06/17 19:02 UTC
(OOC - Neil - You are way ahead of the turn. Still have 4 pcs who go before Chandan. When we come up to your turn I'll get this action in. I was just asking if he wanted to physically move for last turn.)
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 22/06/17 21:21 UTC
[Ah OK, I thought it was his turn. Understand now. smile <<Quickly erases that dice roll!>>]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 22/06/17 21:30 UTC
[OOC The owl is awake!]

Whisper Perception
Gypsy rolled 1d20+3 and got 20
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 22/06/17 21:51 UTC
lLuminmorn

He moved forward looking for another target. Not seeing any goblins, he tossed an Eldritch Blast toward one of the Hobgoblins.

If we go with the rolls earlier 13 to hit, 7 damage, it is probably a miss. If I need to roll again, let me know and I will edit.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 23/06/17 04:57 UTC
Davroar

With one hobgoblin down, he will direct his rolling flame sphere into the second one.

Davroar Flame sphere damage
Dugan rolled 2d6 and got 4
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 23/06/17 10:19 UTC
[OOC Assuming no feedback from Whisper and that Jaliera can still see Hobgoblin 3..]

Jaliera

Davroar is still guiding his ball of fire but she can still see a hobgoblin in the room. She takes careful aim and fires at it.

Jaliera Arrow
Gypsy rolled 1d20+5,1d6+3 and got 19, 7
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 24/06/17 17:58 UTC
DM

Luminmorn fires a bolt of flame at one of the Hobgoblins, but it deflects off his armour. Davroar directs his Flaming Sphere to the right, at the next Hobgoblin, but this one is able to dodge out of the way.

Hobgoblin2 Dex Save
Zeim rolled d20+1 and got 17


Whisper, with an Owl's acute hearing tells Jaliera that she can hear some sort of rhythmic chanting from the other side of the western door.

Ryssa is up, then I will apply Jaliera's roll, then Chandan and Kriv.

(Note: I have moved Davroar and Jaliera so they have LOS into the room for their actions.)

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     0
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     0  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     0 
Chandan   11 - 17     31     5    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     3
Hobgoblin3 9 - 18     11     0
Goblin3    9 - 15      7     12   Dead
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sat 24/06/17 22:13 UTC
Ryssa


Cautiously, the cleric of Lathander moved up close to Jaliera and Luminmorn, her bow still at the ready and looking for an adversary to target.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 24/06/17 22:32 UTC
(OOC - Ex - There is one Hobgoblin Ryssa can see from where she is, two if she moves in front of Luminmorn. Not sure why you're not attacking?)
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sat 24/06/17 23:47 UTC
[OOC: My error, Zeim. Let's shoot the one she can see without moving in front of Luminmorn.]

Ryssa Hit/Damage Hobgoblin w/bow: 1d20+4,1d6+2 = 16,8
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 25/06/17 12:35 UTC
[OOC As soon as she has fired, Jaliera will call out a warning and move, ready to target the west door, assuming this is permitted. ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 25/06/17 15:03 UTC
DM - Please move yourself on the map in Roll20 to where you want to be.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 26/06/17 09:38 UTC
[So I can shoot and move? Great! grin ]

Jaliera

"West door! Watch your backs!"

And she changes position so she can cover the west door and moves Whisper further up the corridor to watch their backs.

**Well done Whisper!**
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 27/06/17 13:00 UTC
DM

Ryssa's arrow misses but Jaliera's strikes one of the Hobgoblins. She calls out a warning to the others that something is happening behind the western door, although there is no sign that it is opening.

Chandan and Kriv now go. Chandan, having entered the room can see to the south that the walls have collapsed here as well, creating piles of rubble. A solid, iron banded wooden door is in the southern wall of the room.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     0
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     0  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     0 
Chandan   11 - 17     31     5    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     3
Hobgoblin3 9 - 18     11     7
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 29/06/17 20:30 UTC
[Sorry, still recovering from a heavy weekend! wink Running behind.]

Chandan

Scurrying into the room, Chandan hurls his spear without giving it too much thought. Hobgoblin. I need a drink. Hurl spear! That's how it goes.

Probably why it misses.
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 30/06/17 01:43 UTC
Kriv

It was always wisdom to listen to the scouts. He adjusted his position and summoned his maul to hand, so that he was in a prime location to react if the west door opened. Offhandedly, he flung yet more fire at the hobgoblins which had loosed their bows at him earlier.

Bonus action call bonded weapon to hand. Expecting attack or sorcery from the west. Firebolt at one of the Hobgoblins to the east that shot earlier.

Kriv Firebolt
AJ rolled 1d20+4,1d10 and got 18, 6
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 30/06/17 12:17 UTC
DM

Chandan hurls his spear at one of the Hobgoblins, but it flies wide. Kriv, on his turn, hurls a bolt of flame at the other Hobgoblin and it hits, felling the creature.

Jaliera, having moved up now has a sight line to the northeast and can see that the area has almost completely crumbled. There are rotting crates and ancient barrels scattered among the rubble. An intact door leads to the east. As she takes in this door, it unexpectedly opens, and more foes come charging out! All three fire their bows at Jaliera, the Goblin then hides among the boxes. While two arrows miss, the sneaky Goblin hits.

H4, H5, G5 Fire arrows at Jaliera
Zeim rolled d20+3,d20+3,d20+4 and got 7, 5, 18
Goblin5 Damage to Jaliera and Hide
Zeim rolled d6+2,d20+6 and got 3, 17

(OOC - Goblin's Hide roll is 17. Anyone who has a Passive Perception of 18 or higher can see and attack it. Anyone who uses their action to make an active Perception roll of 18 or higher can also see it but can only use a Bonus Action to do something to it.)

Behind that now open door Jaliera can see a now empty room with another door heading east.

To make matters worse, more Goblins jump out of hiding in the room where Chandan is standing in and take bow shots at the group. One of them flings open the door leading south and with a roaring bellow a giant, mangy beast with the body of a bear and the head of an owl rushes into the room, it's razor sharp claws outstretched.

The Hobgoblin and one of the Goblins fire their bows at Bern, with one hitting, while the Owlbear attacks Chandan. It's claw swipes wide, but it's beak snaps on Chandan's arm and pulls away, taking a bloody chunk of flesh with it.

Behind it, thru the now open door, Chandan can see the upper floors of this tower have collapses, creating a hollow silo at least 30 feet high. Dust, rubble, and broken glass cover the floor and old worktables and bookshelves lie strewn to the south.

H2, G9 Attack Bern
Zeim rolled d20+3,d8+1,d20+4,d6+2 and got 7, 7, 15, 3
Owlbear Multiattack on Chandan
Zeim rolled d20+7,d10+5,d20+7,2d8+5 and got 24, 6, 13, 14
Goblin8, Goblin9 Hide
Zeim rolled d20+6,d20+6 and got 24, 8

(OOC - Goblin8 gets no attack as it opened the door for the Owlbear. Both Goblins hide. One has a 24 Stealth and one has an 8. Everyone can see Goblin9, who is trying unsuccessfully to hide behind a bed. For Goblin8 you need a Passive perception of 25 or higher to attack it or use your action to make an Active Perception roll of 25 or higher but then you only have a Bonus action to use on the Goblin.)

The only positive occurrence that happens at this time is the door to the west remains closed. No new enemies appear from that direction.

We are back to the top. Bern, Luminmorn, etc.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     0  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     11    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     3
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     0
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     0
Goblin8    9 - 15      7     0
Goblin9    9 - 15      7     0
Owlbear    9 - 13     59     0
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 30/06/17 13:58 UTC
<Bern>

He took a step further in to get a better line of fire ...

Bern gob9 & owlbear w/ Horde Breaker MikeD rolled d20+7,d8+3,d20+7,d8+3 and got 21, 5, 18, 10
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 30/06/17 16:17 UTC
Luminmorn

Seeing that they have the room better in hand and two new foes appeared out of the door near Jaliera, the dragonborn moved forward. He had already been prepared with his shield and weapon handy. He stumbled as he approached and his weapon swung wide.

11 to hit
Luminmorn Attack Hobgoblin 4
Pandemonium rolled 1d20+6,1d8+4 and got 11, 10
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 30/06/17 16:29 UTC
DM

Bern hits with both of his arrows while Luminmorn moves to confront the new threat from the north, but misses on his swing.

Davroar and Ryssa are up.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     0  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     11    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     3
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     0
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     0
Goblin8    9 - 15      7     0
Goblin9    9 - 15      7     5
Owlbear    9 - 13     59     10
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 30/06/17 23:07 UTC
Ryssa


Seeing multiple adversaries appear, the largest one badly wounding the elderly monk - and knowing her limited offensive ability - Ryssa moved closer toward Bern and Chandan, exchanging her bow for shield and dagger as she went.

She paused short of the ranger and monk, not wanting to chance confrontation with the owlbear, but wanting to be close enough for healing magic if the opportunity - and need - arose.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 01/07/17 06:39 UTC
Davroar

Disappointed that the hobgoblin had managed to avoid his flame, he attempts it again.

Davroar Flame sphere damage into Hobgoblin 2 (if it fails his save)
Dugan rolled 2d6 and got 7
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 01/07/17 15:39 UTC
(OOC - Ex - The way I interpret what you wrote, converted to 5e terminology is: "I am moving up and preparing a readied action. If anyone is hit badly (say takes damage > 50% of their hp) I will cast a Cure Wounds on them." Does that work for what you wanted?)
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sat 01/07/17 15:44 UTC
[OOC: Even better than what I was thinking. grin Thanks! Every now and then I need someone to do my thinking for me. smile ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 01/07/17 18:30 UTC
DM

Ryssa moves up and readies healing in case it is needed while Davroar rolls the Flaming Sphere into the reaming Hobgoblin in the room. It tries to dodge away from the sphere but is unable to do so and is burnt badly.

Hobgob2 Dex Save
Zeim rolled d20+1 and got 10


Jaliera, Chadan, and Kriv can go.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     0  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     11    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     10
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     0
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     0
Goblin8    9 - 15      7     0
Goblin9    9 - 15      7     5
Owlbear    9 - 13     59     10
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 03/07/17 13:16 UTC
Jaliera

Ouch! Those pesky goblins!

She takes aim and waits for a target to appear. Once she has fired her arrow she intends to play them at their own game! Whisper is now instructed to watch the west door behind Jaliera.

Jaliera Arrow
Gypsy rolled 1d20+5,1d6+3 and got 23, 7
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 03/07/17 14:58 UTC
(OOC - Don't forget your Stealth Roll to Hide. Your attack will be wth Advantage and you'll get +2d6 damage.)
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 03/07/17 20:07 UTC
Chandan

An owlbear. Chandan had always assumed it was a bear with large eyes, nocturnal perhaps, hence owl bear, owlbear.

But now he knows it's literally a collision of an owl and a bear in a freak accident in a wizard's laboratory.

What the old monk can't tell is whether the monster has been turned to violence by goblin tormentors, or if it was imbued with evil intent by its creator.

A life inflicting misery is a miserable life, however, and Chandan calls upon the elements of the multiverse to scathe it.

"Pummelling Water Whip!!"

Vivid blue glacial water explodes from his fist in a tight jet, like a striking serpent with a hammer in its teeth.

And Chandan follows it with a flying elbow drop.

[Spends 3 ki points. Owlbear must Dex save vs DC 14. On a success, take 10 damage. On a fail, take 20 damage and be knocked prone.
Chandan attacks unarmed, misses.]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 04/07/17 10:30 UTC
Jaliera

After she takes her shot, she dodges into cover.

Jaliera Stealth
Gypsy rolled 1d20+8 and got 20
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 04/07/17 13:10 UTC
Kriv

The Dragonborn noble took up pest control duties, seeking to incinerate the first goblin to stick its head out from cover, to encourage the others.

Ready action: Cast firebolt. Trigger: a Goblin becomes visible, preferably prior to it acting.

Kriv potential firebolt
AJ rolled 1d20+4,1d10 and got 19, 10
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 05/07/17 19:53 UTC
DM

Both Jaliera and Kriv take up watchful stands, waiting for the sneaky Goblins to pop up from hiding. Jaliera taking the opportunity herself to hide.

In the meantime, Chandan calls on his spiritual connection to the elemental realms and calls forth a whip made of water that strikes the Owlbear. It's arms flailing trying to regain it's balance, it topples to the floor, prone (Note: All melee attacks on it are w/Advantage and all Ranged attacks on it are at Disadvantage until it stands up.)

Owlbear Dex Save
Zeim rolled d20+1 and got 10


Hobgoblin2, badly burned, turns and runs from the room, thru the curtain in the north and out of sight.

Hobgoblin4 and 5 both attack Luminmorn, but both miss him.

Hobgob4 & 5 Attack Luminmorn
Zeim rolled d20+3,d8+1,2d6,d20+3,d8+1,2d6 and got 6, 2, 10, 17, 8, 6

The three Goblins, 5, 8, and 9 all pop out of hiding to shoot arrows. Goblin5 had intended to fire are Jaliera again, but she has disappeared so instead it fires at Davroar. Goblin8 and 9 both fire at Chandan. Davroar is hit by an arrow and Chandan is missed by one and hit by the other.

Goblin 5, 8, 9 Attack Davroar, Chandan, Chandan
Zeim rolled d20+4,d6+2,d20+4,d6+2,d20+4,d6+2 and got 13, 8, 22, 7, 12, 5

OOC - OK, all three of the readied actions can come off now. Jaliera fires at Goblin9, killing it, and Kriv shoots his Bolt of Fire at Goblin 5, killing it as well. Goblin8, having not been a target, hides once more. Note that Jaliera's attack is actually allowed with Advantage as she is hiding, and on a hit it should do +2d6 more damage, but since she killed it with her existing rolls we don't need to re-roll.

Goblin8 Hide
Zeim rolled d20+4 and got 20


We now have two actions that happen before the Owlbear goes:

1 - Ryssa can use her readied action to heal Chandan, as he has taken more than 50% damage. However the Healing spell she uses must be a Ranged spell as she can't move during her reaction and Chandan is 15 feet away. If she doesn't have a ranged healing spell then she loses her readied action and can go on her normal turn.
2 - Davroar, having taken damage, must roll to maintain his Concentration on his Flaming Sphere. Davroar must roll a Constitution Save @ DC10 to keep his spell alive.

Once we resolve those two items the Owlbear will be up.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     18    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     10
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     0
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     10   Dead
Goblin8    9 - 15      7     0
Goblin9    9 - 15      7     12   Dead
Owlbear    9 - 13     59     30

Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 05/07/17 21:18 UTC
Ryssa


Seeing the extent of injury inflicted upon the elderly monk, Ryssa concentrated on sending a Healing Word to assuage his wounds.

Ryssa Casts Healing Word -> Chandan: 1d4+7 = 8
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 06/07/17 06:08 UTC
Davroar

He lets out a grunt as one of the goblins arrows gets him in the side. It hurts like hell, but he manages to maintain his concentration on the flame sphere.

Davroar Constitution save 
Dugan rolled 1d20+3 and got 12

Davroar Flame sphere damage
Dugan rolled 2d6 and got 10
sorry jumped the gun rolling damage for next turn
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 06/07/17 07:58 UTC
Chandan

With the chaos of battle, it's amazing the old monk manages to bat the goblin's arrow away with the edge of his hand. Did he mean to do it? He's not sure himself.

[Deflect 17 damage from missile]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 06/07/17 10:44 UTC
Jaliera

That worked well! She feels a sense of satisfaction as she beats the goblin at its own game. Of course she has no idea that Davroar took an arrow meant for her. That would have changed her view and her action considerably.

She readies another arrow ready for the next target to pop out.

Jaliera Arrow, sneak damage, stealth to hide
Gypsy rolled 1d20+5,1d6+3,2d6,1d20+8 and got 13, 7, 8, 14
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 06/07/17 13:56 UTC
[[ I am confused about where we are in the init order at this point <sigh> Did we go back around to the top? ]]
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 06/07/17 14:13 UTC
[[We're waiting on the Owlbear's turn. People are... eager to get back into the fray. wink ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 06/07/17 14:27 UTC
DM - Correct, AJ. The Owlbear goes and then we would be back to Bern. However I forgot about Chandan's ability to deflect missiles. That means he did not take the 7 points of damage from the goblin arrow, and it also means Ryssa's Readied Action for Chandan would not occur as he then would not have passed 50% damage. So I will go for the Owlbear now and if it hits Chandan and pushes him over 50% then Ryssa's spell will remain......

Owlbear Stands back up and then Multiattack on Chandan
Zeim rolled d20+7,d10+5,d20+7,2d8+5 and got 20, 10, 10, 13


....the Owlbear hits once and misses once. So, we remove the 7 points of damage from the goblin arrow, returning Chandan to 11 points of damage. We then add 10 points from the Owlbear beak attack, taking him to 21, and then we remove 8 from Ryssa's healing, so he ends up with 13 points of damage.

Additionally, Davroar maintains his concentration so his spell is still in effect (for 6 more rounds).

Now, we are back to Bern and Luminmorn. Jaliera jumped the gun a bit so we'll hold onto her action until her turn in the order.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     13    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     10
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     0
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     10   Dead
Goblin8    9 - 15      7     0
Goblin9    9 - 15      7     12   Dead
Owlbear    9 - 13     59     30


Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 06/07/17 14:43 UTC
<Bern>

There were still two foes here ...

Bern gob8 & owlbear w/ Horde Breaker MikeD rolled d20+7,d8+3,d20+7,d8+3 and got 22, 6, 12, 11
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 07/07/17 12:36 UTC
[OOC Thanks! grin ]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 07/07/17 22:15 UTC
Luminmorn

The dragonborn brought Talon to bear and struck a blow intended to fell his foe. He was no nonsense style fighter, only dodging and moving as necessary. Fighting was an economy of energy which he tried to do the best he was able.

19 to hit, 12 damage
Luminmorn Attack hobgoblin #4
Pandemonium rolled 1d20+6,1d8+4 and got 19, 12
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 08/07/17 06:45 UTC
Davroar

He moves forward to get out of the line of fire from the hobgoblins north of him, and to get a better look into the room where Chandan is. He will then roll his flames past Chandan and into the owlbear hoping to burn it.

Davroar Flame sphere damage if the Owlbear fails it save
Dugan rolled 2d6 and got 6
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 08/07/17 17:19 UTC
DM

(OOC - OK, some housekeeping:

1 - Goblin8 is hidden. He rolled a 20 Stealth. Bern can't see him unless he uses his action to roll an active Perception check, and if he does he gets no attack. Plus Bern had to move further into the room to have LOS to even try to look for him so I moved him. So I will presume Bern chooses to attack the Owlbear and I will take the one hit Bern rolled on Goblin8 and apply it to the Owlbear (MikeD - tell me if you want to do something else).

2 - In order for Davroar to move the Sphere where he did he also needs to move further into the room, so I moved him.)

Bern steps into the room and lets an arrow fly into the Owlbear, which roars in anger as it is hit.

Luminmorn plays his role as defensive wall, blocking the northern Hobgoblins from advancing against the party. He swings Talon and cuts deeply into the side of Hobgoblin4, killing it.

Davroar rolls the Flaming Sphere over to the Owlbear (Round5 for the Sphere). The beast dodges the Sphere and avoids it's flames.

Owlbear Dex Save
Zeim rolled d20+1 and got 16


Ryssa, Jaliera, Chandan, and Kriv can go.

Note, for Jaliera, the only Goblin left is Goblin8. If you still want to do the readied action you posted above, against it, you would need to move into the room with Bern to have LOS. Otherwise, from where you are, your only target is Hobgoblin5.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     13    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     10
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     12   Dead
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     10   Dead
Goblin8    9 - 15      7     0
Goblin9    9 - 15      7     12   Dead
Owlbear    9 - 13     59     36
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 08/07/17 17:34 UTC
[[ I seem to be having a hard time telling the walls from the not walls, sorry. So, yeah the move is find. And I thought you were 'hiding' the hidden ones, my bad. Since the first shot did the damage, I am OK with that ... all things considered <g> ]]

I left them on the map so you'd know where they were when the hid. I will mark them with a blue aura if they are hidden to better distinguish them.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 09/07/17 12:45 UTC
Hobgoblin 5 is good for me! grin
Posted By: AJ Re: 3.2 Cragmaw Castle - Sun 09/07/17 13:32 UTC
Kriv

One last hidden goblin. He patiently waited for it to break cover so he could torch it, or at least let it know that it was being watched and that hiding was futile.

Kriv potential firebolt
AJ rolled 1d20+4,1d10 and got 14, 1
Posted By: nem Re: 3.2 Cragmaw Castle - Sun 09/07/17 15:10 UTC
Chandan

No spear. No ki. Only the will to do good, and a bad smell. Especially his feet.

Chandan pits these against the owlbear, launching a tornado kick at it.

[Chandan hits, inflicing 20 damage

No joke. Two hits, one a crit. His smelly feet might be more dangerous than I imagined.]


Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 10/07/17 00:18 UTC
DM

Jaliera shoots an arrow at the lone remaining Hobgoblin near Luminmorn, not seeing any of the Goblins, but her shot flies wide. She then attempts to hide near some rocks.

Chandan, facing off against the Owlbear strikes at it with two roundhouse kicks, which both connect, staggering the monster. (OOC - Neal - Can you tell me why you rolled 4d4+4 damage for the second attack? If your normal damage is 1d4+4, then a crit would gain you 2d4+4. What is the other 2d4 for? For now I applied the 20 points.)

Kriv readies an action, waiting for a Goblin to make an appearance. (AJ - Kriv has no chance of seeing, or attacking Goblin8 from where he is. It's on the other side of a wall from him. He would have to move all the way into the room, to the right of Davroar. That much movement is more than he has available this round, and still allow him to ready an action, so you might want to choose a different action?)

We're still waiting for Ryssa.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     0
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     13    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     10
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     12   Dead
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     10   Dead
Goblin8    9 - 15      7     0
Goblin9    9 - 15      7     12   Dead
Owlbear    9 - 13     59     56
Posted By: AJ Re: 3.2 Cragmaw Castle - Mon 10/07/17 02:28 UTC
[Kriv has no way of knowing that the Goblin he can't see isn't in his line of sight. Action stands. (Since it's a miss, it's moot and I might as well get some flavor out of it.)]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Mon 10/07/17 18:16 UTC
Ryssa


Knowing that her offensive abilities paled significantly when compared to those of her companions, the cleric of Lathander held her position, concentrating on another spell of healing, planning to use it if and when any of her friends was to be seriously injured.

[OOC: I swear I thought I had already posted this...]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 10/07/17 18:43 UTC
[[ Yeah, but I think it was a round or two ago Ex. Welcome to my world <chuckle> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 10/07/17 19:19 UTC
(OOC - Just waiting on Neal to answer my question and then I'll go for the foes.)
Posted By: Exeter Re: 3.2 Cragmaw Castle - Mon 10/07/17 21:47 UTC
[OOC: Well, I'm even older than you are, Mike. smile ]
Posted By: nem Re: 3.2 Cragmaw Castle - Tue 11/07/17 07:44 UTC
[That was my mistake, Zeim. But the reroll using the correct dice was, yep, 20 damage.]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 11/07/17 12:31 UTC
OOC - np, Neal. Thanks.

DM

Ryssa maintains her vigil, watching for signs of her companions taking severe wounds and ready to offer healing when it happens.

To the north, Luminmorn faces off against the last visible Hobgoblin. It strikes at him with it's sword, and hits a glancing blow to his arm.

Hobgoblin5 Attack Luminmorn
Zeim rolled d20+3,d8+1 and got 19, 2


In the eastern room, the Owlbear, now out of what small mind it has, charges forward to get away from Davroar's flames. It singlemindedly focuses it's attacks on the one it has been fighting, Chandan, identifying him as the source of it's pain. It bites and slashes at the Monk, the bite hits once again but it's slashing claws miss.

Owlbear Multi-Attack Chandan
Zeim rolled d20+7,d10+5,d20+7,2d8+5 and got 19, 11, 12, 17


Once again Ryssa's Readied Action interrupts. Chandan is hurt beyond 50% so she can cast a Ranged healing spell on him. Once Ryssa goes I will resume with the Goblin.

(BTW, Ex, you might want to move Ryssa up when you do these readied actions so she is adjacent to her allies. It gives you access to more Healing spells that require touch.)

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     2
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     24    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     10
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     12   Dead
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     10   Dead
Goblin8    9 - 15      7     0
Goblin9    9 - 15      7     12   Dead
Owlbear    9 - 13     59     56
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 12/07/17 00:00 UTC
Ryssa


Again the old monk was seriously injured so Ryssa cast another healing spell from where she stood and was pleased to see his wound shine with a light green glow and start to close and scab over.

Then she moved up behind Davroar so she was in touch distance from three companions and readied a spell of healing.

Ryssa Healing Word -> Chandan: 1d4+7 = 11
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 12/07/17 01:52 UTC
(OOC - Ex - You can't move as part of your readied action. You can only cast a ranged healing spell at this time. That was why I mentioned you should move up during your regular turn so when your readied action is triggered you are already adjacent to the target. You'll have to do Healing Word again, for now, so please reroll.)
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 12/07/17 21:56 UTC
[OOC: Okay, I edited my post above and got a better roll on the healing word spell anyway. smile ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 12/07/17 23:15 UTC
DM

Ryssa sees her moment and as soon as Chandan is struck by the Owlbear once more she casts another spell of healing on him.

A moment later the remaining Goblin pops back up out of hiding. It sees a large ball of flame right in front of it and with an "eep" it moves away from it.

It has seen that the ball of flame seems to be being controlled by Davroar and so it shoots at him, but in it's terror it misses. It then tries to hide once more, behind the Owlbear.

Goblin attack Davroar
Zeim rolled d20+4,d6+2 and got 8, 3

Goblin Hide
Zeim rolled d20+4 and got 18


We are back to the top, with Bern.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     2
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     13    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     10
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     12   Dead
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     10   Dead
Goblin8    9 - 15      7     0
Goblin9    9 - 15      7     12   Dead
Owlbear    9 - 13     59     56
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 13/07/17 13:12 UTC
<Bern>


Bern perception to see G-8 MikeD rolled d20+4 and got 9

Clearly he didn't see G-8 - no Hoard breaker <sigh>

Bern shoot owlbear MikeD rolled d20+7,d8+3 and got 9, 7

Clearly he should have spent less time looking for G-8 <grumble>

Move along, nothing to see here :-/
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 13/07/17 14:01 UTC
DM

So, a rules explanation here. Every pc has what is called a "Passive" Perception. It is equal to (10 + Wis Bonus + Prof Bonus (if you are Proficient in Perception)).

Using your Passive Perception is automatic. If your Passive Perception is higher than en enemy's Stealth roll to hide (in this case 18) then you spot them and can target them with an attack directly.

If your Passive Perception is not higher than their Stealth roll then you can't see them (automatically) and have to look for them.

Looking for them is an Action and takes an Active Perception roll. This is equal to d20 + Perception Modifier (which is Wis Bonus plus Proficiency Modifier if you are Proficient in Perception).

The downside of using your Action to look for them is if you do see them (say you roll > 18), then you can't attack them as you used your Action to look for them, unless you have a power that lets you take more than one action on a turn or you can use a Bonus Action.

So, in Bern's case above even if you had rolled > 18 on your active Perception check you could not have attacked the Goblin.

Bern missed so it doesn't matter, but I want to explain the rule again as it seems it's a difficult one for people to grasp.

This is why hiding is so powerful. You can't target what you can't see, and if you look for the hidden person you can't attack them, even if you see them.

The ONLY options for creatures like Goblins is to Ready an Action to attack them when they pop up out of hiding to attack (which makes them visible), OR to use an AOE spell that blankets the general area where you last saw them.

Luminmorn, Davroar, and Ryssa can go.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 13/07/17 19:31 UTC
Luminmorn

Faced with one remaining target he can see, the dragonborn strikes with Talon trying to take it down.

15 to hit, 12 damage if a hit.
Luminmorn Attack Hobgoblin
Pandemonium rolled 1d20+6,1d8+4 and got 15, 12
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 13/07/17 19:32 UTC
Ryssa


Ryssa was pleased with her recent strategy concerning healing of wounded companions so she continued the process, readying a healing spell and then waiting to see if anyone got badly injured.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 13/07/17 19:44 UTC
DM - Davroar and Jaliera are up (Gypsy - don't forget the hide roll! wink )
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 13/07/17 20:02 UTC
[[ WOW! So ... I can move and attack but I cannot look and attack? That seems rather ... contrived? ... arbitrary? ... inexplicable! to me <sigh> Oh well :-/ Thanks, I guess <chuckle> ]]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 13/07/17 20:39 UTC
Jaliera

Her opportunity arrives. Unable to see through the door clearly she moves sideways to get line of sight on Hobgoblin 5 and looses an arrow in his direction.

Jaliera Arrow, sneak damage, stealth to hide
Gypsy rolled 1d20+5,1d6+3,2d6,1d20+8 and got 17, 8, 9, 15
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 13/07/17 23:37 UTC
Miked - think of it more like move and 'search' versus move and attack. "Look" would be your Passive perception. So you are replacing the two seconds you use to attack with two seconds of more detailed looking. Remember, your entire turn, moving up to 30 feet, attacking, plus any bonus actions, talking, or glances (passive perception) takes no more than 6 seconds.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 14/07/17 00:19 UTC
[[ You say potaytoes ... I say tomahtoes <chuckle> ]]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Fri 14/07/17 02:18 UTC
[[ooc: I took the conversation about active perception here ]]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 14/07/17 06:02 UTC
Davroar

Not liking that the owlbear has managed to dodge his flames, He tries again to catch it.

Davroar Flame sphere damage if owlbear fails its save
Dugan rolled 2d6 and got 7
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 14/07/17 17:07 UTC
DM

Bern fires and misses, as does Luminmorn with his sword attack on the remaining Hobgoblin. A pattern is emerging as Davroar rams the Flaming Sphere into the Owlbear, which is able to dodge out of the way and Jaliera fires an arrow at the Hobgoblin, which just deflects of it's armour. Jaliera then hides behind some nearby rubble.

Ryssa moves up and Readies another healing spell, just in case the enemies are not as unlucky as the pcs this round.

Owlbear Save vs Flaming Sphere
Zeim rolled d20+1 and got 18


Chandan and Kriv can now act.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     2
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     13    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     10   Fled
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     12   Dead
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     10   Dead
Goblin8    9 - 15      7     0
Goblin9    9 - 15      7     12   Dead
Owlbear    9 - 13     59     56
Posted By: nem Re: 3.2 Cragmaw Castle - Sat 15/07/17 09:19 UTC
Chandan

Assessing his wounds in the midst of battle isn't possible. The monk's entire focus is on avoiding any further injury.

But Chandan knows when he's hurt, so he also knows when he's healed. He doesn't stand alone against the owlbear then, Ryssa is nearby, supporting him with her divine magic.

Dodging the owlbear's claws as best he can, Chandan aims a two-fingered strike at the monster's throat. If he can collapse its windpipe, there will be no breath to fuel its fury...

And with the owlbear despatched, he could close in on the elusive goblin!

[Chandan hits for 13 damage total]
Posted By: AJ Re: 3.2 Cragmaw Castle - Sat 15/07/17 12:32 UTC
Kriv

No sign of the last Goblin. Trusting the other Dragonborn to finish the Hob, he advanced for a fresh angle. He refreshed the incantation for his firebolt, ready to torch it.



Overwatch duty again. Trigger, an enemy emerges from hiding, preferably before they get a chance to strike.

Kriv potential firebolt
AJ rolled 1d20+4,1d10 and got 7, 5
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 15/07/17 18:54 UTC
DM

Chandan, refreshed by Ryssa's healing once more, steps up and drives his fingers into the Owlbear's throat, crushing it's windpipe and dropping it to the floor like a stone.

The Hobgoblin facing Luminmorn strikes at him once again with it's sword, and scores a solid hit on the dragonborn's side.

Hobgoblin5 Attack Luminmorn
Zeim rolled d20+3,d8+1 and got 22, 6


The Goblin, now seeing itself all alone facing 5 foes and a ball of flame that seems to follow it around attempts to flee.

Kriv sees it come out of hiding and fires a Firebolt at it, but it sails wide.

Chandan has a chance for an Attack of Opportunity as the Goblin runs past him trying to run to the north, behind the curtain.

Note: Davroar's Flaming Sphere has 4 round left. Also note that if Chandan doesn't move away from the Sphere on his turn he will take damage from it. That is not now, but on his turn. Now it is just an OA.


After Chandan makes his OA, Bern is back up.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     13    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     10   Fled
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     12   Dead
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     10   Dead
Goblin8    9 - 15      7     0
Goblin9    9 - 15      7     12   Dead
Owlbear    9 - 13     59     69   Dead 
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 16/07/17 00:27 UTC
[[ in the mean time, is the door to the north where the goblin fled still open? ]]
Posted By: nem Re: 3.2 Cragmaw Castle - Sun 16/07/17 12:36 UTC
Chandan

The goblin rushing out passed him takes Chandan by surprise, but with a yelp and flailing backwards, he somehow aims a kick under its chin.

[Chandan hits, 5 damage.]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 16/07/17 14:21 UTC
DM

(OOC - MikeD - It's not a door, it's a curtain. As a curtain does, it swings closed as people pass thru it. If you want to see what's on the other side you have to pass thru it or destroy it in some manner.)

Chandan lands a solid blow to the fleeing Goblin, but not enough to kill it. It passes thru the curtain to the other side.

Bern, Luminmorn, and Davroar are up.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     13    
Kriv      10 - 16     26     0   
Hobgoblin1 9 - 18     11     16   Dead
Hobgoblin2 9 - 18     11     10   Fled
Hobgoblin3 9 - 18     11     13   Dead
Hobgoblin4 9 - 18     11     12   Dead
Hobgoblin5 9 - 18     11     0
Goblin5    9 - 15      7     10   Dead
Goblin8    9 - 15      7     5
Goblin9    9 - 15      7     12   Dead
Owlbear    9 - 13     59     69   Dead 
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 16/07/17 15:52 UTC
[[ what would be the 'negatives' for shooting through the curtain? ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 16/07/17 17:20 UTC
You can't attack him unless you run thru the curtain yourself. He has "Total Cover". It is the same as if he was hidden:

Code:
Cover
Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover. 
There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren't added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover. 
A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend. 
A target with three-quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk. 
A target with total cover can't be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. A target has total cover if it is completely concealed by an obstacle.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 16/07/17 18:08 UTC
[[ so it is impossible to shoot an arrow through a curtain? ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 16/07/17 18:54 UTC
Yes (and this is true in real life as well). But even if you could, the main issue is you have no target.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 16/07/17 23:09 UTC
[[ OK, sorry ... maybe I am trying to make it too 'theatrical', but ...

a few seconds ago I see a gob run through a curtain, and with no indication of a better target (unless I have an idea about Hob-5), it seems like =my= best action is 'fire and move' (as in chase after). So ... do you want me to roll 'something'? do you wanna 'sort it' on your own? Just lemme know <weg> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 16/07/17 23:44 UTC
Your best action (presuming you want to chase) is to move then fire. IOW charge after the Goblin, thru the curtain, and then shoot at him once you can see him. If you want to do that move yourself to the other side of the curtain and make an attack roll.

Note that you will be out of view of the party once you do that (just like the Goblin is), but unless you're willing to take the risk of charging ahead you don't get the reward of a chance to attack.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 17/07/17 00:02 UTC
[[ Thanks ... 'swat I needed to know <g> ]]

<Bern>

His last foe makes a break ... he can only follow ...

Bern gob8 MikeD rolled d20+7,d8+3 and got 27, 10
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 17/07/17 11:50 UTC
MikeD - A Crit! You get to roll another d8 for additional damage (without the +3), if you want. It's dead anyway, but we could see how dead smile
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 17/07/17 12:24 UTC
[[ <heh heh heh> I was more interested in knowing what the 'perk' was, I was pretty sure it was dead <g> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 17/07/17 18:06 UTC
DM

Bern chases after the fleeing Goblin and pushes thru the thick cloth curtain. Spying the Goblin moving towards an open door in the west, which Bern believes would lead back toward the main hall, he buries an arrow in the Goblin, killing it.

Pausing to take stock, Bern can hear arguing coming from behind a closed door to the east.

Luminmorn and Davroar are up.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     13    
Kriv      10 - 16     26     0   
Hobgoblin2 9 - 18     11     10   Fled
Hobgoblin5 9 - 18     11     0
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 18/07/17 20:26 UTC
Luminmorn

The blow to the dragon born's side shifts Talon enough that his own blow glances off of the creature's armor.

10 to hit, 11 damage
Luminorn Attack hobgoblin
Pandemonium rolled 1d20+6,1d8+4 and got 10, 11
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 19/07/17 12:33 UTC
Davroar - Ghosted for Dugan who I believe is away

Davroar, seeing no further foes, and not wanting to rush headlong thu the curtain into an unknown situation, can still hear Luminmorn fighting in the other room. So he moves to that area, until he has a sight-line to the Hobgoblin fighting the Dragonborn, and he brings the Flaming Sphere with him.

(Note: 3 round left for the Sphere.)
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 19/07/17 12:34 UTC
DM

Luminmorn strikes at the Hobgoblin, but misses. Davroar moves back towards the sound of combat.

Ryssa, Jaliera, Chandan, and Kriv are up.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     13    
Kriv      10 - 16     26     0   
Hobgoblin2 9 - 18     11     10   Fled
Hobgoblin5 9 - 18     11     0

Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 19/07/17 12:52 UTC
Jaliera

She still has line of sight on the hobgoblin and fires another arrow. These guys are hard to hit!

Jaliera Jaliera Arrow, sneak damage, stealth to hide
Gypsy rolled 1d20+5,1d6+3,2d6,1d20+8 and got 11, 7, 3, 20


[OOC Could do with that 13th Age Escalation dice right now! grrr ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 19/07/17 13:51 UTC
(OOC - Gypsy - Since you are attacking an enemy adjacent to one of your allies, and/or you are attacking from hiding, you get to attack w/Advantage. The reason for your getting to add your Sneak Damage is that you are attacking w/Advantage, not that you hid (technically hiding lets you attack w/Advantage which then gives you the Sneak Damage, but it is the Advantage, technically, that gives you the added Damage.) So make another attack roll please.

Also, note that as you have a familiar you can grant yourself Advantage, and thus sneak damage, on ALL your attacks. All you need to do is have Whisper use the "Help" Action against the target you want to attack, which gives you Advantage on any attack where you did not already have Advantage.

Whisper, as an Owl, has the special ability of "Flyby Attack":

Flyby: The owl doesn't provoke Opportunity Attacks when it flies out of an enemy's reach.

With a Fly speed of 60', this means she can swoop down, distract a foe, and fly out of reach of any return attack, and give you Advantage and thus Sneak Dam on ALL your attacks. It is one of the best features of having a Familiar.)
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 19/07/17 20:40 UTC
[ooc: Gypsy,
I would probably NOT allow that because the owl does not go exactly when you go and an ally must be adjacent to the target when you attack and the flyby does not do that. If Whisper were to stay there, yes. But I don't think you want her in harm's way. Zeim and I need to discuss.

But something to look forward to:

VERSATILE TRICKSTER
At 13th level, you gain the ability to distract targets with your mage hand. As a bonus action on your turn, you can designate a creature within 5 feet of the spectral hand created by the spell. Doing so gives you advantage on attack rolls against that creature until the end of the turn. ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 19/07/17 21:22 UTC
Nep - The "Help" action grants you advantage on your attack. It the same thing Able did for Amnon all the time.

The sentence in the Help Action that refers to "within 5 feet of you" does not specify when the creature must be within 5 feet of you. It doesn't say "at the start of your turn", so you can move up to a creature, use "Help", then move away (Flyby). Just as a regular PC could run up to a foe and use Help to assist in someone else's attack instead of attacking themselves. They could even move away too, but would grant an OA if they did so. The only difference for the Owl is the Flyby attack removes the OA.

So Jaliera would get Advantage, and thus Sneak damage, if someone "Helped". Now any foe with a ranged attack could still target the Owl, all Flyby does is eliminate OAs.

BTW, this is SOP on the Web chat boards for Familiars, and is why Owls are especially picked as Familiars.

Honestly, though, between Hiding and having any ally adjacent Jaliera should almost always be attacking w/Advantage and Sneak Dam anyway, even without the Owl.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 19/07/17 21:42 UTC
[OOC: I'm having trouble logging onto roll20.net using Firefox. Every time I try I get a Secure Connection Failed error notice.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 19/07/17 21:44 UTC
It is best used with Google Chrome.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 19/07/17 21:55 UTC
I'm out of town at the moment, using my work laptop, which only has IE and Firefox available.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 19/07/17 22:15 UTC
Well, we can wait or you can tell me what you generally want to do and I'll move you.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 19/07/17 23:04 UTC
[[ No problem w/ FF here Ex ... and I just checked. It may be that the place you are loggin in from is 'fiddling' with 'HTTPS'. Try with http and see. ]]
Posted By: Neptune Re: 3.2 Cragmaw Castle - Wed 19/07/17 23:21 UTC
[ooc: I stand corrected. That's what it says in the book.]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 20/07/17 01:19 UTC
Since Chandan is still the most severely injured of the group, Ryssa would move closer to him and cast Cure Wounds on the old monk.

Ryssa Cure Chandan: 1d8+3 = 5
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 20/07/17 10:47 UTC
[OOC: That is interesting guys. I have not had Whisper go in close as I was worried she would get smegged (good northern UK word) but it appears not! grin I will do so next time.. meanwhile advantage roll coming up! wink ]

Jaliera Hit with advantage & determination!
Gypsy rolled 1d20+5 and got 14


Didn't help but nice to try! smile
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 20/07/17 11:06 UTC
DM

Ryssa moves up and offers additional healing to Chandan. Jaliera fires at the Hobgoblin, but it is protected by it's armour too well.

Need Chandan and Kriv to act.


Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     0   
Hobgoblin2 9 - 18     11     10   Fled
Hobgoblin5 9 - 18     11     0
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 20/07/17 18:27 UTC
Chandan

He picks up his spear and examines the tip. Curiously, the missed through seems to have straightened out a kink in the edge.

With a shrug and happy smile, he quickly refocuses and chases after the archer, Bern, blurting aloud to Ryssa:

"Thank you, my friend! You are wonderful person!"

And he means it. What next though?

How much more of the cleric's restorative magic will he need? How many more gobblers and hobbledegobs can there be!? The answers are probably related.
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 20/07/17 22:43 UTC
Kriv

A moment to hear the sounds of combat, and he heads around the corner, squeezing twixt it and the flaming sphere, to engage with the visible hobgoblin as it hoves into view. He swung the maul at it viciously to draw its attention.

Kriv Maul the Hob, GW damage
AJ rolled 1d20+5,d6,d6 and got 10, 3, 3
Whiff.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 20/07/17 23:03 UTC
DM

Chandan runs through the curtain to join Bern, and sees the last Goblin crumpled with an arrow in it's throat. From here he too can hear the sounds of arguing and "shush!" coming form the other side of the door to the east.

On the other side of the area, the last Hobgoblin is now holding off two Dragonborn on it's own, and is gaining confidence.

That confidence seems to be rewarded as it strikes hard at the newly arrived Kriv and hits a solid blow. As it does it shouts out loudly, "Come! They can't defeat me alone! Now is the time!"

Hobgoblin attack Luminmorn(1), Kriv(2)
Zeim rolled d2,d20+3,d8+1 and got 2, 23, 3 (Crit!)
Hobgoblin Crit Damage
Zeim rolled d8 and got 7


We are back to Bern.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     10   
Hobgoblin2 9 - 18     11     10   Fled
Hobgoblin5 9 - 18     11     0
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 20/07/17 23:51 UTC
<Bern>

With the Hob calling out and the sounds from the east door, it seems like they will have additional 'targets' soon. He moves to a point where he can watch the east door and readies to shoot the first gob or hob that comes through.

[[ do I roll now or wait for the target? ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 21/07/17 12:01 UTC
(OOC - For Readied Actions, technically, you would roll when your "Trigger" happens. However, for on-line play it is simpler for me if you roll now and the attack would be applied if the "Trigger" happens before your next turn. This way I don't have to interrupt the turn and wait for you.)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 21/07/17 17:24 UTC

Trigger: some hob or gob comes through the east door.

Action: shoot the first baddie through the door
Bern Shoot through door MikeD rolled d20+7,d8+3 and got 13, 10


So much for that <sigh>
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 21/07/17 18:51 UTC
DM

OK, Luminmorn, Davroar, and Ryssa are up.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 21/07/17 19:43 UTC
Luminmorn

He continues to battle the Hobgoblin and flails about miserably.

Whiff Welcome to being low level
Luminmorn Attack Hobby
Pandemonium rolled 1d20+6,1d8+4 and got 11, 10
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 21/07/17 19:49 UTC
Ryssa


The cleric of the Morninglord moved to follow Chandan into the room where Bern was waiting. Just in case, she prepared another spell of healing - this time a ranged one.

Ryssa - Healing Word: 1d4+7 = 10
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 22/07/17 07:40 UTC
Davroar

With Luminmorn and Kriv currently in the way, he will only move up a few steps to get a better view eastwards while moving his fire sphere to a more central location for anything that might be come at them.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 22/07/17 12:29 UTC
Jaliera

Now that both Dragonborn are fighting the last hobgoblin and the flaming sphere is in there too, she doesn't really have a useful place in that fight and thinks a reposition is in order.

She sends Whisper through into the room with Bern and Chandan so she can keep up with what is happening there. Meanwhile she hasn't forgotten that west door behind Davroar where chanting had been heard, so she moves into the room with Ryssa but takes aim at that west door, covering Davroar's back. She hides, ready to fire if that door opens and a target is presented.

Jaliera Hide
Gypsy rolled 1d20+8 and got 9


Could that have been worse...? No.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 24/07/17 12:59 UTC
DM

Luminmorn strikes at the Hobgbolin, but misses. Ryssa prepares a readied Healing spell in case someone is injured while Davroar and Jaliera reposition (3 rounds left for the Sphere).

Sending Whisper to the eastern door the Owl can also hear arguing. It can make out at least two separate voices (which after I wrote it sounds stupid, unless there's a person in there arguing with themselves there would need to be at least two different voices. huh )

Chandan and Kriv are up.


Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     10   
Hobgoblin2 9 - 18     11     10   Fled
Hobgoblin5 9 - 18     11     0
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 24/07/17 15:06 UTC
[[ but I am beside myself with worry ... so why wouldn't I talk with me to try and sort it all out?? <weg> ]]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Mon 24/07/17 15:51 UTC
[Facing this group would make any goblin schizophrenic...]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 24/07/17 16:07 UTC
[[ ha hah!! You have sussed my nefarious plan!! <chuckle> ]]
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 26/07/17 16:28 UTC
Kriv

Repositioning to flank with his fellow Dragonborn, always keeping the enemy in reach, then lashing out with a crushing blow to try and silence it once and for all.


Kriv Maul the Hob, GW damage
AJ rolled 1d20+5,d6,d6 and got 24, 3, 6
12 damage.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 26/07/17 16:38 UTC
DM

And with a swing of his maul, Kriv finally gets through the Hobgoblin's defense, crushing the side of it's skull. It topples over, the smug look of superiority frozen on it's face.

Chandan has an action, if he wants it, although there are no enemies in sight presently.

The arguing from behind the Eastern door stops although the chanting behind the Western door continues.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     10   
Hobgoblin2 9 - 18     11     10   Fled
Hobgoblin5 9 - 18     11     12   Dead
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 26/07/17 17:15 UTC
Luminmorn

Seeing the hobgoblin finally fall, he looks around for another target. Seeing for the moment they are free of live enemies, he turns to the others to see where they should go next, who they should pursue. They had most certainly lost the element of surprise, but they still had a job to do.
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 26/07/17 17:23 UTC
[Assuming that black mass north of Chandan indicates wall.]

Chandan

With the fight now raging behind, Chandan stays on guard at the front.

The argument beyond the door suggests more than one foe is present, but one old man, however blessed by good luck and supported by Bern's archery and Ryssa's healing, is not sufficient to storm a room.

Especially when the shushing suggests the foes are prepared.

Chandan might perhaps buy the party some slight advantage.

"You in there," He says to the door, "we seek the bastard Iarno Glasstaff! He has betrayed us to the Lord's Alliance and fled while his men died.

"If you have him, turn him over and we will leave!"
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 26/07/17 19:25 UTC
<Bern>

It sounded like the immediate threat had been handled. Then Chandan tried his 'bluff'. He just shook his head. He doubted that those behind the door would be that stupid, but he =had= seen stranger things. In any event, he continued to cover the (east) door.
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 26/07/17 20:06 UTC
Kriv

It was his intention to over to the western door and open it. As a practitioner of the Art, chanting of that nature was not a good sign.

If we are still in initiative order, this will wait. If not, feel free to move Kriv as appropriate to save time.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 26/07/17 20:43 UTC
(OOC - If it is the party's intent to open one or more doors we will continue in initiative order. So, Davroar, Ryssa, and Jaliera......)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 26/07/17 21:11 UTC
[[ I am OK with that ]]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 27/07/17 01:45 UTC
Ryssa


Ryssa, wondering what Chandan was up to with his demands, moved northward into the room with the old monk and Bern, holding her healing spell in readiness.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 27/07/17 06:12 UTC
Davroar

Seeing that their group is concentrating he will move up to see if Chandan's ploy works while keeping half an eye to the unexplored west section just in case anything comes at them.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 27/07/17 12:07 UTC
DM

After a moment of silence, a voice answers Chandan from beyond the eastern door. "He is not here. Go now and I will not seek retribution. I have a raiding party coming back soon, so you should leave before you are trapped."

The voice is rough, and brusk.

Jaliera can act, then Chandan can act or answer. Then Kriv will open the Western door (I have moved you there.).

Notes:

- 2 Rounds left on the Flaming Sphere.
- The Western door is not locked.
- The Eastern door is locked and would take a DC15 Strength Check to bash in.


Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     10   
Hobgoblin2 9 - 18     11     10   Fled


Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 27/07/17 22:04 UTC
Kriv

Bonus action: Switch back to the Staff in case someone is waiting for the door to open before opening it.
Posted By: nem Re: 3.2 Cragmaw Castle - Fri 28/07/17 13:01 UTC
Chandan

"Mosk said the bastard Iarno Glasstaff made a pact with you. Where would he go, if not here?"

Without a drink to settle his thoughts, the monk is getting a little confused about what he's even talking about. But talking's better than fighting, at least until his companions have regrouped.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 28/07/17 15:12 UTC
Jaliera

She can't see where everyone is but she can see the start of two assaults on two different doors. Not a good idea.

"Chandan hold. Everyone else to Kriv."

She can help cover Chandan if needed and Whisper is watching him. Meanwhile she keeps her focus on the west door, ready to fire if it opens from the other side and she has a target.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 28/07/17 17:39 UTC
DM

Jaliera asks Chandan to delay talking to whoever is in the room beyond the Eastern door, but an answer comes back to his latest comment: "He is not here, and I am done talking to you, interlopers. Leave or die!"

A moment later, Kriv opens the Western door. The area beyond is in utter blackness. No torches or lanterns shine inside. The chanting heard earlier continues for a moment or two longer, then stops, leaving only silence beyond.

What are you doing for light?

We are back to Bern, Luminmorn, and Davroar.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     10   
Hobgoblin2 9 - 18     11     10   Fled
Posted By: nem Re: 3.2 Cragmaw Castle - Fri 28/07/17 19:04 UTC
Chandan

He nods to Jaliera, but says to the door, "OK, you very helpful. Bye!"

With a shrug for Bern and Ryssa, he turns to watch the action at the other door unfold, though stays on guard at his own.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 29/07/17 00:51 UTC
<Bern>

He moves to a place where he can ... hopefully ... cover both doors in the short term ...

[[ can he ready to shoot both doors, or need to focus on one? If the latter, the west door deems the more immediate threat <g> ]]

Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 29/07/17 06:43 UTC
Davroar

Upon hearing Kriv opening the other door, he will heed Jaliera's advice and quickly backup Kriv with his flame sphere at the ready to move into whatever is behind the west door.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 29/07/17 16:11 UTC
MikeD - Depends on how you word your readied action, but "Fire an arrow at the first foe I see" would work for an enemy coming from anywhere.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 29/07/17 17:25 UTC
[[ thanks that is what I planned, but wasn't sure I could see both doors well enough to target them at the same time <g> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 29/07/17 19:26 UTC
There is actually a "straight-edge" measuring feature on Roll20. If you click on the token on the left that looks like a comb (it is really a ruler) you can draw a straight line from your pc to anywhere to see what your range and LOS are.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 30/07/17 00:20 UTC
[[ Oooo ... gonna go play a bit. If I have any questions, you'll be the second to know <wink> ]]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 30/07/17 00:27 UTC
[[ cool!! works pretty well. Too bad it can't ... 'indicate' things that block line of sight. But it helps a lot in any event ... once I figure out what is blocking and what is not <chuckle> Thanks. ]]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Sun 30/07/17 04:45 UTC
Luminmorn

He stayed ready to act, but without light he was going to have a hard time seeing targets. He considered dropping a blast of Hellish energy in the room, but again, it would be less effective without being able to see. So he would wait. If he saw an enemy he would toss an Eldritch Blast at it.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 30/07/17 14:35 UTC
(OOC - MikeD - There is an option in Roll20 called "Dynamic Lighting". What it does, if you turn it on, is show you only what you can see based on the available light and LOS. So as you move your pc your visual area would dynamically change. Everything else that you can't see would be in darkness.

Neptune would need to turn it on for us to use it, and we've tried it in our virtual FTF games and it has some glitches, although I think most of those are related to a problem when you play 2 pcs the system gets messed up trying to figure out what to show you.)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 30/07/17 19:23 UTC
That isn't exactly what I was thinking of, but it is an interesting capability.

What I was thinking would be cool was ... when I use the 'arrow thingie', it would be great if it would get 'cut off' when something 'blocked' the LoS <g>
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 31/07/17 17:19 UTC
DM

People reposition themselves. Davroar has 2 rounds remaining on his Sphere. Kriv still cannot see past the entrance to the room. Ryssa and Jaliera are up.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     10
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 31/07/17 17:50 UTC
Jaliera

She is currently waiting on a target in the black room. She does have a light cantrip she could use but isn't sure she can reach the room. Maybe she can cast it on a copper piece and throw it in?
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 31/07/17 18:09 UTC
(OOC - Yes, you can. Let me know if that is what you want to do.)
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 31/07/17 18:11 UTC
[OOC Waiting to see what Ryssa does wink ]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Mon 31/07/17 21:26 UTC
[OOC: I was waiting to see what Jaliera was going to do. grin ]

Ryssa


The cleric thought for a moment, then pulled a copper piece from her pouch, cast a minor spell of Light upon it and tossed it into the unlit room.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 01/08/17 13:28 UTC
(OOC - I moved Ryssa to where she would need to be to toss a "Light" coin into the dark room.)

DM

Upon Ryssa illuminating the room Kriv and Ryssa can see this high, narrow hall looks like it might have been part of a chapel or shrine at one time. Angelic figures are sculpted along the rooms upper reaches looking down on the floor below. To the north heavy curtains block a pair of matching archways. Between the archways is a cracked, but ornately carved stone brazier.

Only Kriv and Ryssa have a full view of the room. Davroar and Jaliera can see into the southern section only. Bern, Luminmorn, and Chandan can't see into it at all.

Jaliera, Chandan, and Kriv are up.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8  
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     10
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 01/08/17 13:36 UTC
[OOC Jaliera can pick pocks quite well but she is worried about leaving an unlocked? door behind them. Even if the door is locked, presumably those Chandan was conversing with would have a key. So what I am asking here is does she have the skill to 'lock' the door if needed and then 'block' it from being unlocked - a spike in the keyhole for example - so that the door will not be opened until they return to it? ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 01/08/17 14:08 UTC
(OOC - No. A door is locked or unlocked, and it locks and unlocks with a key. It is currently locked, you can't "double" lock it. You could try to "spike it" closed, which typically involves hammering a spike into the space between the base of the door and the floor, which would then require a Strength Check by those inside to break it open. However there is no stealthy way to do that. Anyone inside would hear you hammering away and could react.)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 01/08/17 14:13 UTC
[[ I am sure that Zeim will correct me if I am wrong <weg> But 'lock picking' =should= be able to lock as well as unlock. I would think it should also give you a 'bonus' to trying to 'disable' the lock, but that really is a GM call <g> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 01/08/17 14:18 UTC
(OOC - As I pointed out, the door is already locked. You can't lock it again. As for disabling the lock, it is the same as jamming the door. Either situation would require a strength check to break the door open. It's a matter of semantics.)
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 01/08/17 14:46 UTC
[OOC: OK thanks! smile ]

Jaliera

No immediate threats in the west room that she could see and no sudden reactions from those that could see better. And the door is likely to get more crowded. Besides she doesn't want to leave an unguarded door at their back and Chandan on his own. So she moves forward into the room with him and positions herself so she can cover the east door, making a 'shhhh' signal with one finger to her mouth as she passes quietly. She instructs Whisper to move so that she can watch the west room at the back of the group, essentially they have swapped places.
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 01/08/17 15:41 UTC
Kriv

Looking into the room and seeing the potential for further progress, he takes a moment to ensorcel his armor with Light to deny their enemies the shadows no matter where they hide from here on in. He advanced into the room, ready to react with the magic in the staff should anything try to attack, keeping the wall at his back.

Casting Light on his own armor and looking for trouble, prepared to respond with the spells in the staff if needed.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 01/08/17 18:39 UTC
<Bern>

"We cannot continue a war on two fronts", he said simply. "I think we need to block one and continue on with the other, then come back later. Anyone have a strong opinion on east or west?"
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 02/08/17 06:39 UTC
Davroar

He points to the east door and says to Bern. "Well if they wants to stay there let them."

He will move this flame sphere closer and then points to the two crates in front of him and asks, "If you and Luminmorn could move these two crates and perhaps some of the bedding from the other room up against the east door and I'll push my flame ball to light it up. That should keep whoever's behind there stuck, if that sounds okay with you?"
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 02/08/17 11:44 UTC
(OOC - Sorry, Dugan. You have 2 rounds remaining on the Sphere. That is 12 seconds. Not enough time for them to move the stuff and for you to move the Sphere and get it to light on fire.

In any case, please hold. Kriv's movement causes a reaction and we will pick up with Bern's turn once I get a minute in RL to breathe and post.)
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 02/08/17 11:53 UTC
(This is why I went in with the staff. Ready to use Shield from it as a reaction if needed.)
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 02/08/17 18:25 UTC
DM

Kriv enters the newly revealed room, his armour emitting light, and advances towards the westernmost curtain. As he reaches it, Bern's question is answered for him as a writing mass of tentacles drops down from a hidden ledge above the stone brazier and grasps Kriv.

Grick Attack Kriv
Zeim rolled d20+4 and got 18
Grick Initiative
Zeim rolled d20+2 and got 13
Goblins Initiative
Zeim rolled d20+4 and got 16


(An 18 is a hit on Kriv. Before I roll damage I need to know if you are going to use your Shield spell as a Reaction to the attack. The Grick has surprise so once it's attack, hit or miss, is resolved we continue with the normal order, and Bern would go. Note: Ignore the Shaman and Acolytes mentioned, I listed them for Initiative purposes only. None of them are visible at the moment.)

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Grick     13 - 14     27*    0    Resistances  
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     0
Acolyte1  12 - 15     10     0
Acolyte2  12 - 15     10     0
Acolyte3  12 - 15     10     0
Acolyte4  12 - 15     10     0
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     10


Attached picture Grick.jpg
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 02/08/17 19:30 UTC
[[ assuming nothing changes because of the rolls, I have moved to where I think I have a shot. Lemme know if I need to reposition, ]]

<Bern>

The fact that Kriv seemed to b in trouble was enough to decide him. He moved, saw the 'thing' and fired the arrow he had ready.

Bern attack Grick MikeD rolled d20+7,d8+3 and got 25, 4


It didn't seem to do much damage ... he would have to find a more 'tender' spot to hit!

[[ But maybe I distracted it a bit <chuckle> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 02/08/17 19:33 UTC
(OOC - MikeD - That is a solid wall of rubble you moved next to. I moved you to where you would have to be to have LOS to the Grick.)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 02/08/17 20:58 UTC
[[ thanks <g> ]]
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 02/08/17 23:36 UTC
Kriv

He had been expecting an ambush, and as the tentacled monstrosity dropped, he spake a short, guttural phrase of Draconic, invoking the power in the staff.

Using Shield as a reaction to try and dodge the ambush.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 03/08/17 12:43 UTC
DM

Kriv utters a quick word and a shimmering field of force encircles him. The field pushes away the writhing tentacles. (Note: Kric has AC 21 until the start of his next turn.)

Bern, hearing the outcry from the adjacent room rushes over to the doorway and fires at the monster. His arrow strikes true, but Bern is skilled enough with his bow to realize that the creature does not seem to have taken the level of damage it should have.

Luminmorn is up, then Davroar and Ryssa.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Grick     13 - 14     27*    2    Resistances  
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     0
Acolyte1  12 - 15     10     0
Acolyte2  12 - 15     10     0
Acolyte3  12 - 15     10     0
Acolyte4  12 - 15     10     0
Chandan   11 - 17     31     8    
Kriv      10 - 16/21* 26    10
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 03/08/17 13:39 UTC
[I leave you guys alone for two minutes and you raise a Great Old One!]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 03/08/17 20:31 UTC
[[ well sure! What fun could we have without that?? ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 08/08/17 16:41 UTC
(OOC - Will give Luminmorn, Davroar, and Ryssa until tomorrow and then will ghost.)
Posted By: Exeter Re: 3.2 Cragmaw Castle - Tue 08/08/17 22:03 UTC
Ryssa


Moving a little closer to the fight Kriv has entered into, Ryssa readies a ranged healing spell.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 09/08/17 02:51 UTC
Davroar

Hearing Bern and Kriv engaged in a fight, he will move into the room to see what they are up against.

[ooc: Sorry Zeim, I was waiting for Luminmorn's post. I believe this is the last round left for my flame sphere, so since I can't move it far enough in time to reach the Grick, I'll just cancel it now. ]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 09/08/17 18:26 UTC
Luminmorn

He moved up beside the other dragon born and calling upon the power of The Great Dragon, he struck at the thing.

25 to hit, 9+11=20 damage with Smite.
2017-08-09 19:25:03
Luminmorn Smite the Grick
Pandemonium rolled 2d8 and got 11
2017-08-09 19:23:51
Luminmorn Attack the Grick
Pandemonium rolled 1d20+6,1d8+4 and got 25, 9
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 11/08/17 14:25 UTC
DM

All 3 (Luminmorn, Ryssa, and Davroar) move up to support Kriv. Ryssa readies a healing spell while Luminmorn joins his fellow Dragonborn in fighting the tentacled monstrosity.

Luminmorn's attack strikes true, and while his weapon's damage is muted by the beast's resistances, the power of his Divine Smite hits it fully.

The Grick continues it's attack on Kriv, but perhaps distracted by all the others pouring into the room, as well as the field of force covering it's target, it's tentacles miss.

Grick Attack Kriv
Zeim rolled d20+4 and got 11


Jaliera's turn. Chandan and Kriv please wait.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     8
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Grick     13 - 14     27*    17    Resistances  
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     0
Acolyte1  12 - 15     10     0
Acolyte2  12 - 15     10     0
Acolyte3  12 - 15     10     0
Acolyte4  12 - 15     10     0
Chandan   11 - 17     31     8    
Kriv      10 - 16/21* 26    10
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 12/08/17 13:42 UTC
Jaiera

The others seem to be engaging the enemy. She feels less than useful here.

"Trouble. I'll send Whisper back to watch."

She keeps her voice low to let Chandan know what is happening but without those in the room hearing.

Calling to Whisper to take over her watch on the door, she runs back to the others, ready to lend a hand.

[OOC I moved 12 squares, thought that was OK? Can't get through the door anyway. wink ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 12/08/17 16:17 UTC
DM - 12 squares (60 feet) would be a "Dash". That means it takes up both your Move and your Action, so it is fine as long as you accept losing your chance to attack. Also, if you have the range you can certainly move through the door. Allies do not block movement. You simply can't end your turn in the same square as an ally. However you can move right through them as if they weren't there. Enemies block movement.

Also, don't forget your Bonus Action to Hide..... <g>
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 13/08/17 12:55 UTC
[OOC I did 12 squares.. and I'll hide once I get in. wink ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 20/08/17 16:05 UTC
DM

Suddenly creatures burst from the other side of the curtains. Most of them rush to surround the two Dragonborn who are fighting the Grick. They are clearly Goblins, but they wear threadbare robes over their armour and wield clubs rather than short swords.

They strike at the Dragonborn. Two of the attacks go wide, but the other two hit, one even managing to get past the field of force still surrounding Kriv.

Acolyte1, 2, 3, 4 Attack Kriv, Luminmorn, Kriv, Luminmorn
Zeim rolled d20+4,d6+2,d20+4,d6+2,d20+4,d6+2,d20+4,d6+2 and got 12, 8, 11, 5, 21, 8, 18, 4


A single, larger Goblin, in better kept robes steps out last and remains behind. He raises his hands and speaks words that cause writhing vines to erupt from the ground. The vines (marked by the green square on the map) fill an area near the doorway and clutch at Ryssa, Bern, and Davroar.

Before Chandan goes, we have some housekeeping:

First, Ryssa has the opportunity to cast a ranged healing spell on Kriv who is down roughly 66% of his hps.

Second I need Ryssa, Bern, and Davroar to make Strength Saving throws versus DC13 to see if the are grasped by the vines.

Once I get Ryssa's healing effect and the 3 saves (so we know who is affected) I'll let you know the impact and then Chandan and Kriv can go.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     12
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Grick     13 - 14     27*    17    Resistances  
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     0
Acolyte1  12 - 15     10     0
Acolyte2  12 - 15     10     0
Acolyte3  12 - 15     10     0
Acolyte4  12 - 15     10     0
Chandan   11 - 17     31     8    
Kriv      10 - 16/21* 26    18
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 20/08/17 18:26 UTC
[[ Bern Str chk MikeD rolled d20+4 and got 6 ... of course <sigh> ]]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sun 20/08/17 19:23 UTC
Ryssa


The cleric saw that Kriv was grievously injured and, as she had done recently before, cast a ranged healing spell on him and anyone else in their group in range. The spell was powerful in its result and she exulted in her success but, before she could over congratulate herself and the healing power of Lathander, vines reached out to clutch at her.

She spun, twisted and managed to pull away from their hold on her.

Ryssa Healing Word Spell: 1d4+7 = 11
STR check: 1d20+1 = 14
Posted By: Dugan Re: 3.2 Cragmaw Castle - Mon 21/08/17 06:19 UTC
Davroar

The vines did not surprise him that much as he avoids the thicker ones and breaks free from their grasp.

]Davroar Str savings throw
Dugan rolled 1d20 and got 17


[ooc: not sure if Davroar can move yet, but will want to move out of the vines aoe one square north. ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 21/08/17 14:04 UTC
DM

Ryssa speaks a prayer and points and Kriv is encircled by a soothing, golden glow. He finds himself healed for much of his accumulated damage.

Ryssa, Bern and Davroar then attempt to break free of the grasping vines. Ryssa and Davroar succeed, but Bern is grasped solidly.

(OOC - OK, here is the effect. The entire area of the Entangle is difficult terrain. That means it takes double normal movement to move into one of those squares, but not out of. Bern, who failed his save, is 'Restrained:

Restrained

"A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws."

On his turn, Bern can fire his bow w/Disadvantage, or he can make a new Strength Save versus DC13 at the end of each of his turns to try to break free, but that takes an action so if he wants to do so he has to forgo his attack that round.

Anyone who enters the area of the Entangle (such as Jaliera if she wants to enter the room) must make a Strength Saving Throw versus DC13 or become Restrained like Bern for each square they enter. Anyone passing thru the area of the Entangle (such as Davroar if he tries to head West) must make a Strength Saving Throw for each square of it they enter or become Entangled.)

Chandan and Kriv go.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     12
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Grick     13 - 14     27*    17    Resistances  
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     0
Acolyte1  12 - 15     10     0
Acolyte2  12 - 15     10     0
Acolyte3  12 - 15     10     0
Acolyte4  12 - 15     10     0
Chandan   11 - 17     31     8    
Kriv      10 - 16/21* 26     7
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 21/08/17 15:12 UTC
<Bern>

His attention had been so focused on the Grik ... well, now there were more foes, and he still had his bow!


Bern Hoard breaker MikeD rolled:
d20+7,d20+7,d8+3 and got 15, 12, 8 - 12 to hit, 8 dam
d20+7,d20+7,d8+3 and got 9, 13, 7 - 9 to hit, 7 dam
Posted By: AJ Re: 3.2 Cragmaw Castle - Mon 21/08/17 17:22 UTC
Kriv

Right in the thick of it. He let the staff fall from his grasp to enable him to use his Maul, swinging it in a vicious upward arc at and through the goblin to his north. He angled the swing to impact the monster beside it as well, then tried to finish it on the backswing.


Dropping the staff.

Kriv Maul Hob to north, GW damage
AJ rolled 1d20+5,d6,d6 and got 15, 4, 1

Kriv GW damage reroll
AJ rolled d6 and got 5

12 damage. Goblin drops to zero, Bonus Action from Great Weapon Mastery gives extra attack.

Kriv Bonus action maul Grick, GW damage
AJ rolled 1d20+5,1d6,1d6 and got 24, 4, 2


Kriv GW damage reroll
AJ rolled d6 and got 2

9 damage to the Grick.


Kriv Action surge maul Grick, GW damage
AJ rolled 1d20+5,1d6,1d6 and got 20, 5, 4

12 more damage to the Grick.
Posted By: nem Re: 3.2 Cragmaw Castle - Tue 22/08/17 07:12 UTC
Chandan

Discipline. Monks are renowned for it.

Chandan has adapted his, since coming down from his mountain, but he can still be relied on to guard a door. Whatever's happening in the room across the hall, it will be worse for his companions if more foes fall upon their rear.

So he stays quietly by the door and twizzles his hair, eyes slitted and listening intently.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 24/08/17 13:33 UTC
DM

Kriv attacks with his Great Maul, swinging the large weapon in sweeping strikes that smash the Goblin Acolyte in front of him to pulp and then turning slightly, finish off the tentacled monstrosity.

Chandan waits with the patience afforded him by his Monk training, watching and listening at the door to the east, and that patience is rewarded as he hears the rattle of the door latch being tried from the other side. The party's jamming of the door is rewarded as the door remains closed, but Chandan knows if those inside really want to get out, the next step is breaking the door down.

Bern fires his bow at the new Goblin threat, but the clutching, grasping vines won't leave him the freedom to use it properly and they throw off his aim, missing twice.

Luminmorn, Davroar, and Ryssa go.

(Note: the 'Halo' around the Shaman indicates he is hidden and cannot be targeted. Also don't forget that if you move into any square within the green square (Entanglement) you must make a Strength Save versus DC13 or be Restrained and have to stop moving and have Disadvantage on any attacks you make.)

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     12
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     0
Acolyte2  12 - 15     10     0
Acolyte3  12 - 15     10     0
Acolyte4  12 - 15     10     0
Chandan   11 - 17     31     8    
Kriv      10 - 16/21* 26     7
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 24/08/17 15:23 UTC
[OOC: But we know the Shaman is there right? So Lumi could walk right up to him and bonk him on the head? Or is he hidden like the stinking goblins, Lumi can't see him without an active perception?]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 24/08/17 15:35 UTC
No. You have no idea where the shaman is. He is a Goblin, so has the same abilities to hide as the rest of them. I left him on the map for convenience, but the "halo" around him indicates you can't see him. Same deal as before, your only real options are to ready an action and wait for him to act or use some sort of AOE ability to cover where you think he might be. Keep in mind that if you use a ranged attack (spell or missile) while you have an enemy adjacent to you, you attack with Disadvantage.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 24/08/17 15:45 UTC
Luminmorn

The dragon born looked around and decided that the closest enemies had to die first. Kriv had the right idea there. The Shaman could feel the dragon born's breath of lightning once he could concentrate on it more. For now though he swung Talon at the goblin nearest him.

22 to hit, 9 damage
Luminmorn Attack nearest goblin
Pandemonium rolled 1d20+6,1d8+4 and got 22, 9
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 24/08/17 19:55 UTC
Ryssa


Looking around and gauging by sight the level of damage each of her companions had suffered, Ryssa settled on Luminmorn and, holding her holy icon of Lathander in her left and and pointing at the dragonborn with her right, she murmured a quick prayer of healing.

The cleric felt an internal tug and a momentary weakness as she found that she could cast no more divine spells until she had rested.

Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 24/08/17 20:25 UTC
(OOC - Ex - Can you give me a quick count of how many spells Ryssa has cast today?)
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 25/08/17 00:23 UTC
[OOC: I just went back and double checked, Zeim, and found, unfortunately, that she had cast nine spells since the last complete rest, one over her maximum for the day. I edited my last post to make that last spell fizzle out. Sorry, I must have missed something - either that or I was pretending to be a B-movie cowboy hero from the 1930's who never needed to reload. smile ]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 25/08/17 04:55 UTC
Davroar

Not wanting to get stuck again he steps free of the vines while he has the chance and will cast his Faerie fire spell to try and level the playing field to prevent these goblins from hiding on them again.

[centering the spell in the square just to Kriv's left ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 26/08/17 15:24 UTC
(OOC - Dugan - Two things with Faerie Fire. First, it affects all creatures in the AOE, which means it will also affect Kriv and Luminmorn if they fail their Dex saves, not just the Goblins. So, yes, it would prevent the Goblins from hiding, but anyone affected by it is attacked w/Advantage.

Second, it covers a 20 foot cube, which means 4 squares by 4 squares. Can you specify exactly which 4x4 area you want to cover? To be precise you'd really need to center it on the intersection '+' of 4 squares, but just tell me the 4x4 area you want. It doesn't overlap like a Fireball so if part of the AOE is in a solid wall space it just doesn't do anything in that square.

You could also choose to center it far to the left so it only potentially affects Acolyte 3 & 4, and none of your own party.)
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 29/08/17 18:00 UTC
Will give Dugan until tomorrow then we'll move ahead.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 30/08/17 05:10 UTC
[Thanks Zeim, keep forgetting squares are only 5'. Knowing that it will also affect friendlies too, I'll change my mind on doing this spell. Instead I will cast Shillelagh cantrip on my quarterstaff and attack the goblin in front of him. ]

Davroar Attack on goblin in front of him
Dugan rolled 1d20+4,1d8+4 and got 23, 10
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 30/08/17 12:44 UTC
DM

Both Luminmorn and Davroar successfully attack nearby Goblins, Davroar pausing to enchant his staff. Davroar's attack crushes in the side of the Goblin's head. Luminmorn cuts deeply into the side of his opponent, staggering it. However it remains fighting.

Ryssa and Jaliera go. (Ex - Ryssa would know she was out of spells so I won't penalize you by having her waste her turn. She can step out of the Entangle and attack physically (melee or range), or she can cast a Cantrip.)

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     12
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     0
Acolyte3  12 - 15     10     9
Acolyte4  12 - 15     10     0
Chandan   11 - 17     31     8    
Kriv      10 - 16/21* 26     7
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 30/08/17 13:36 UTC
Jaliera

She does not want to get entangled, aware she may have to run back and help Chandan if the need arises. Adjusting her position slightly at the door she can see goblins. She draws back her arrow and lets fly.

Gypsy rolled 1d20+5,1d6+3,1d20+8 and got 11, 6, 27
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 30/08/17 15:24 UTC
[OOC: Thanks, Zeim]

Ryssa


Out of healing spells, Ryssa stepped outside the range of the entanglement spell and cast a minor spell of flame at the nearest goblin.

Ryssa Cast Sacred Flame: 1d8 = 3
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 30/08/17 17:43 UTC
DM

The flickering field of force around Kriv drops after his last attack.

Jaliera steps close to the entrance, avoiding entering the entanglement. From there she can only see one of the Acolyte, but that is enough. She targets him and fires an arrow, but it sails wide.

Ryssa, realizing she is out of her main spells, steps free from the entangling vines and uses a Fire Cantrip at the closest Goblin.

The two remaining Acolytes fanatically attack, one against Kriv and one against Luminmorn. Even without the added protection of his magic, the Acolyte on Kriv misses. However the one attacking Luminmorn hits.

Acolytes Attack Kriv. Luminmorn
Zeim rolled d20+4,d6+2,d20+4,d6+2 and got 13, 7, 18, 5


The shaman, now that the Acolyte between him and the Dragonborn is no more, steps backwards thru the curtain and out of sight. As he does, the entanglement near the doorway vanishes.

Chandan can hear the door in front of him beginning to splinter as it is shoved from the other side.

Chandan and Kriv go.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     17
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     0
Acolyte3  12 - 15     10     9
Acolyte4  12 - 15     10     3
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     7
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 31/08/17 00:44 UTC
Kriv

Looking at the last two acolytes with unabashed contempt, Kriv shaped his claws into an arcane mudra and uttered a single word of his native tongue, expending his final non-cantrip of the day to purge the acolytes from the room, once he was sure none of his allies would get caught in the blast.

Kriv Burning Hands
AJ rolled 3d6 and got 13


Without even waiting for the screams to be silenced, he moved on past the curtain, summoning the staff back to his hand as he went with a click of his fingers.

Bonus action, recall the staff again prior to going through the curtain. (Might continue move once what is past is clear.)
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 31/08/17 13:43 UTC
DM

(MikeD - To answer your question, yes, you can ready an action to "fire my bow at the first target I see". However your move would just reach the curtain and doesn't allow you to move past it, so the odds are you wouldn't get an attack this turn. But it's not Bern's turn, and Kriv may not choose to end his turn where he is on the map so I moved Bern back. Once Kriv finishes his turn Bern can go.)


Kriv puts his hands together, fingers outspread, and jets of flame shoot from them to engulf the two remaining Acolytes. They both try to dodge out of the way, but only one is successful. However, as both had been previously damaged neither of them can withstand the damage from the flames and they drop to the ground.

Acolytes Dex Saves
Zeim rolled d20+4,d20+4 and got 7, 18

Without waiting for the Acolytes death throes to finish, Kriv charges ahead through the curtain and into the room beyond....., stepping into a Cloud of spinning daggers concealed behind the curtain!

Kriv Damage from Cloud of Daggers
Zeim rolled 4d4 and got 11


Kriv (only Kriv) can see the room beyond the curtain. This chamber occupies the northern tower of the castle. A stone altasr stands in the middle of the room, covered with a bloodstained black cloth. Golden ritual implements - a chalice, a knife, and a censer - are carefully arranged on top of the altar. Two archways to the south are covered with heavy curtains. A closed wooden door leads to the west. Kriv cannot spot the Shaman, but he is experienced enough fighting Goblins by now that he knows that does not mean he is not in the room. It is just as like that he is hiding somewhere here as it is that he's fled.

(AJ - I need to know where Kriv finishes his move. He can continue into the room, stepping out of the square with the spinning daggers, he can stop where he is (and will take more damage next turn if he does so), or he can step back into the room with the party.)

Now that Ryssa has spent some time in the room, and the Acolytes have died, she can take in the room itself. It is a high, narrow hall that looks like it might have been a chapel at one time. Angelic figures are sculpted along the room's upper reaches, looking down on the floor. Between the two curtains leading north there is a cracked, but ornately carved stone brazier. (Ex - Please make a Religion Check, DC10)

Chandan goes, then Bern.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     17
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     0
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     18
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 31/08/17 14:23 UTC
[[ oh well <g> ]]
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 31/08/17 14:42 UTC
Kriv

He continued through, hissing as the blades sliced his flesh, advancing to stand beside the altar, his back to the wall, getting a look in behind. He scented the blood for the tang of dwarf, on the offchance that they had failed, and called back loudly,

"Magical floating daggers behind that curtain, use the other one, they both go through to here! At least one goblin filth probably hiding!"
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 31/08/17 16:48 UTC
Ryssa


Having cast her minor spell, Ryssa's attention was drawn to the decorations of the room in which she stood. It looked much like an old chapel. She looked carefully at the walls around her and searched her memory for what she might remember.

It looked familiar, but...

[OOC: I thought she'd get a WIS boost but apparently Religion checks are strictly related to INT.]

Ryssa Religion Check: 1d20 = 11
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 31/08/17 17:41 UTC
(OOC - Yeah, in prior versions you'd be correct. In 5e Wisdom is tied to Perception and Intuition. Knowledge related checks are tied to Intelligence.)

Ryssa notes that she can identify the deities this chapel had been dedicated to before it was overrun by Goblins. She can see representations for Oghma, God of Knowledge, Mystra, Goddess of Magic, Tymore, Goddess of Luck, and even her own god, Lathander, is represented.

As she examines the elements of the room more closely, Ryssa should make a Perception check.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Thu 31/08/17 20:03 UTC
Ryssa


Ryssa felt awed and more than a little humbled to be in the presence of these representations of the gods, especially of Lathander, her own chosen deity. She knelt briefly before his sculpted figure.

Then she stood, looking around to see if there was anything else she could discern from the old chapel.

Ryssa Active Perception Roll: 1d20+6 = 24
Posted By: nem Re: 3.2 Cragmaw Castle - Fri 01/09/17 11:00 UTC
Chandan

Chandan shuffles to square himself in front of the shivering door, leaving enough space for it to swing.

A quick practice drill with the spear--- He nearly drops it, catching it at the last moment. With a shrug, he prepares to blockade to the doorway.

He won't alert his companions quite yet, staying quiet to hopefully surprise the door-attackers, but as soon as the surprise is sprung, he will shout a warning.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 01/09/17 12:37 UTC
<Bern>

Taking Kriv's advice, he moves over to the other curtain ...

[[ that is 30' to the curtain ... can he get through it? ]]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 01/09/17 13:42 UTC
Jaliera

She is alerted by Whisper that there is activity at Chandan's door.

As soon as she is able (initiative?) she will call softly to her group in the temple room.

"Trouble other door."

And run to back up Chandan.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 01/09/17 14:01 UTC
(OOC - MikeD - He can't step thru, but he can use his action to pull it aside so he can see into the room beyond. i.e. meaning he can't also ready an action.)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 01/09/17 14:46 UTC
[[ go ahead and assume he pushed the curtain aside. if nothing else, that may distract the opponents inside <g> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 01/09/17 15:02 UTC
DM

(OOC - Gypsy - Speaking is a Free Action so you can call out. Please move Jaliera to where you want her to be in Roll20. She can move 30 feet and Ready an Action, or she can move 60 feet by using her action to "Dash", but no Readied Action then.)

Ryssa examines the contents of the room more closely and she spots the glint of metal from the brazier near the north wall.

Luminmorn, Ryssa, and Davroar only can go.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     17
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     0
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     18
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 01/09/17 21:55 UTC
Luminmorn

Hearing Jaliera's cry for assistance, the dragon born ran towards where he had last seen the drunk monk. It wasn't terribly quiet, and certainly he couldn't get to the monk, but he would be near sooner rather than later.

OOC: Used Dash
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 01/09/17 23:38 UTC
Ryssa


The cleric cocked her head slightly to one side as she caught a flash - more like a mere glint - of metal. She moved over toward the north wall and examined the brazier where she thought she'd seen the shiny article and examined the brazier as well as she could without actually touching it.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 02/09/17 04:50 UTC
Davroar

He looks to Jaliera before she is about to leave and says, “Should catch up to Kriv first. He might need some healing, then I’ll join you over there with Chandan.”

He bites his tongue in not cursing at their bad timing with the group split up as it is now.

Heeding Kriv’s warning, he will move pass Bern as he holds open the other curtain to look into the room to see where Kriv is at. Davroar will have his staff in hand and at the ready in case another sneaky goblin attempts to attack him.

Seeing Kriv still standing but at the opposite side of the room he asks, “You ok? Where are they?”
Posted By: AJ Re: 3.2 Cragmaw Castle - Sat 02/09/17 08:54 UTC
Kriv

The Dragonborn had been sliced numerous times going through the barrier: Blood dripped from his scales in an uncomfortable number of places. He answered,

"Don't have eyes on them yet, but didn't hear the door close or see the other curtain move."

He didn't explicitly say how badly hurt he was, with hostile ears listening in, but he met the human's gaze and was silent enough for the sound of crimson drops hitting the floor to be heard.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 03/09/17 15:00 UTC
Jaliera

She nods to Davroar with a quick smile before running off and retracing her steps. She knows she left the corridor door open into Chandan's room so she doesn't have to go into the room to ready a shot.

She also instructs Whisper to go to the back of the room Davroar and the others are in, so her friend can keep an eye on the others. Whisper and her make a great partnership doing this over-watch and she send warm thoughts to the little owl.

Reaching the spot where she can see through the open door, she hides if she can but also readies a shot for the first enemy through the door.

aliera Hide, Arrow, Sneak attack?
Gypsy rolled 1d20+8,1d20+5,1d6+3,2d6 and got 11, 16, 4, 9
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 05/09/17 22:11 UTC
DM

Ryssa examines the brazier more closely, and can see that while it is filled with old, burned, charcoal, the metallic glint she saw appears to be gold. Without brushing away the coal or reaching into the brazier to remove the gold item she can't tell any more about it.

Luminmorn and Jaliera run back towards Chandan, to try to help the Monk with whatever might emerge from the room he is guarding. Jaliera looks for a place to hide and readies an action to fire at the first foe she can see.

Davroar follows Bern towards the room where Kriv went, asking the Dragonborn what is in there. Both Bern and Davroar can see the area filled with spinning daggers that covers the area right behind the curtain on the other side of the room (otherwise see the description of the room given earlier).

In the room where Kriv searches for the hidden Shaman, he pops up from the opposite side of the Altar and points his finger at Kriv. A sickly looking ray of black energy shoots towards Kriv, but misses him. The Shaman ducks back down, attempting to hide again, but all can see him at this time.

Shaman Attack Kriv
Zeim rolled d20+4,3d10 and got 7, 11
Shaman Hide
Zeim rolled d20+2 and got 5

Meanwhile, back near Chandan, the door bursts open, splinters flying as it hangs off it's hinges. Chandan can see 2 Hobgoblins and a large Wolf in front of the door.

(Neal - On your turn, I will give you a surprise attack against any of those 3 you want. Basically attack w/Advantage. None of them can attack this round as they used their actions to bash the door down.)

As the door collapses, Jaliera can also see the Hobgoblins and Wolf and she fires at the first target she can see, but her arrow flies wide.)

A moment later, 2 other Hobgoblins come running around the corner from the north, crossing some rubble there (difficult terrain). They rush towards Jaliera, and her heart pounds as the two longsword wielding monsters run towards her, but as they approach it becomes clear they don't spot her (Jaliera's Hide roll just squeaked by).

Both Jaliera and Chandan can see into the room beyond the door, and they can make out a large Bugbear wearing a dented crown on his head. He holds a large, spiked club in one hand. In his other hand he holds an unconscious dwarf by the scruff of the neck.

"I know your kind care about scum like this! Drop your weapons or I will kill him!" He shouts in the direction of Chandan. Jaliera (Hidden) and Luminmorn (out of LOS) can also hear this. The rest of the party cannot.

Chandan and Kriv can go. Others please wait.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     17
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     0
Hobgoblin2 9 - 18     11     10  
Hobgoblin6 9 - 18     11     0
Hobgoblin7 9 - 18     11     0   
Hobgoblin9 9 - 18     11     0   
Wolf       9 - 13     18     0
King Grol  9 - 16     45     0  
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     18
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 06/09/17 01:13 UTC
Kriv

With their enemy exposed, Kriv dropped the staff, advanced to position himself to cut off any avenue of retreat, and introduced the verminous perverter of the art to the business end of his maul at speed.

Kriv Maul the Shaman, GW damage
AJ rolled 1d20+5,1d6,1d6 and got 22, 3, 3


He recalled his staff in case of any counterstrike.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 06/09/17 17:09 UTC
Jaiera

Heart beating fast, she doesn't move wanting to stay hidden but they need help here.

She sends a mental command to Whisper.

**Bring Davroar.**
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 06/09/17 18:27 UTC
Chandan

"That dwarf is no Redbrand, and you are no king, just another another pawn like Iarno!" Scoffs Chandan, plunging his spear into the wolf.

[Two hits for 17 damage total]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 08/09/17 13:30 UTC
DM

The Shaman's eyes widen as he sees the Dragonborn step directly at him and he squeaks a moment later as the large maul strikes him.

Across the space, several rooms away, Chandan stabs at the large Wolf, and it whines as the spear digs deeply into it's flank.

Bern, Luminmorn, Davroar, Ryssa, and Jaliera can go (Note: Jaliera's instruction to Whisper won't happen until her turn so when Davroar goes he is still unaware of being requested to come.)

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     17
Davroar   14 - 12     28     8
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     9
Hobgoblin2 9 - 18     11     10  
Hobgoblin6 9 - 18     11     0
Hobgoblin7 9 - 18     11     0   
Hobgoblin9 9 - 18     11     0   
Wolf       9 - 13     18     17
King Grol  9 - 16     45     0  
Chandan   11 - 17     31     8    
Kriv      10 - 16     26     18
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 08/09/17 13:54 UTC
<Bern>

With a smile at Kriv's success and Davroar still there to support Kriv, he heads back the way they had come. The others are probably more in need of support.

Case in point, Jaliera. He raised his bow and fired.

Bern Hoard breaker @ 6 & 7 MikeD rolled d20+7,d8+3,d20+7,d8+3 and got 26, 5, 23, 7

[[ Zeim, Let me know if I couldn't take that first diagonal move. If not I am back one square ... if that matters <g> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 08/09/17 14:18 UTC
(OOC - MikeD - The diagonal is not the problem. The problem is you moved through a solid wall (rubble, but solid). I placed you as far as you could move. You still have LOS from there.

Note for all: The only exit out of that room is the door in the far southeast.)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 08/09/17 14:45 UTC
[[ sorry ... so tough to tell what 'rubble' is just 'difficult terrain' and what is 'solid' <sigh> not sure what to suggest :-/ but love the maps anyway <g> ]]
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 08/09/17 14:50 UTC
[[Forgot to factor in the +3 for strength on the damage for Kriv. Total damage 9.]]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 08/09/17 15:56 UTC
Ryssa


A fleeting thought about her wounded companions troubled Ryssa - she felt guilty that she was not currently able to tend to their hurts but, for the moment, the glint of gold in the brazier intrigued her.

She stepped up to the brazier and lightly brushed at the accumulated ashes and grime with her dagger, just enough to get a better look at what was partially concealed there. If there was no ill effect from this move, she would attempt to completely uncover the shiny object and examine it.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 08/09/17 18:14 UTC
Luminmorn

He moved forward and realizing the monk was blocking the door, he turned to his newly acquired powers. His patron had blessed him with an Eldritch Blast. He threw a greenish orb at one of the hob goblins only to see it fly wide.

Whiffle Ball!
Luminmorn Eldritch Blast on Hob 2
Pandemonium rolled 1d20,1d10 and got 3, 4
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 08/09/17 18:21 UTC
(OOC - Pande - It won't give you a hit, but don't forget that you get your Spellcasting Stat Bonus (CHA=+3) AND your Proficiency Bonus (+2) to your Warlock Spell attacks. So all your spell attacks are 1d20+5.)
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 08/09/17 18:29 UTC
[OOC: I totally forgot that. Thanks. I will go edit my char sheet, so that I remember in the future.]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 09/09/17 07:07 UTC
Davroar

While Kriv says nothing about his state of health, it is quite obvious just how tough he is with so many cuts across his body. While it is a dangerous move on his part to rush past the goblin shaman, Davroar feels it is more important to keep one of their best fighters as healthy as possible as he reaches out to cast a healing spell on Kriv. At the same time he will slip one of his healing potions out of his pocket to give it to Kriv.

Davroar Cast cure wounds on Kriv
Dugan rolled 1d8+4 and got 8

[ooc: not sure if passing an item to Kriv at the same he completes his spell is allowed. Let me know and I'll edit my post. ]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 09/09/17 14:24 UTC
Jaliera

She sends her mental command to Whisper and draws her rapier. Leaping from her hiding place, she attacks the nearest hobgoblin and then attempts to hide again, feeling just a little exposed in this corridor on her own.

Jaliera Rapier attack, damage, sneak dam, hide
Gypsy rolled 1d20+7,1d8+4,2d6,1d20+8 and got 23, 8, 7, 23
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 09/09/17 17:19 UTC
(OOC - Dugan - Yes, you can hand something to an adjacent companion as a free action.

Gypsy - You can't hide while you are adjacent to an enemy. You can use your bonus action to Disengage, which means moving away without giving an OA, but then you don't have another action to Hide. UNLESS you forgo your attack. Then you could use your regular action to Disengage and your Bonus action to Hide.)
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 10/09/17 10:30 UTC
[OOC Nope, the reason she attacked was to help her friends, that still stands. And hopefully reinforcements will be along before it is too late! grin ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 11/09/17 00:37 UTC
DM

Bern comes running out of the room. Pausing by the doorway, he fires two arrows at the Hobgoblins coming down from the north, and hits them both.

Luminmorn attempt to assist the monk who is blocking the doorway, but his blast of eldritch energy misses.

Davroar steps into the altar room, moving right past the Shaman and adjacent to Kriv. He touches the dragonborn and soothing healing energy passes into him. His cuts closing and blood clotting.

Ryssa looks closer into the brazier, and after testing carefully for ill effects, she brushes the charcoal away and can see revealed a small golden statuette. It depicts a Sun Elf, and is partially wrapped in a crimson cloth.

Jaliera stab one of the adjacent Hobgoblins with her rapier, stabs it thru the heart. It drops dead like a stone leaving just one to face her. However with the foe standing so close, she is unable to hide.

The spinning daggers near the doorway vanish, as the Shaman stops concentrating on them, but as he speaks words of magic they suddenly reappear, around Davroar!

Shaman Cloud of Daggers
Zeim rolled 4d4 and got 6


At that moment, a bruised and battered looking dwarf comes running out of the shadows from the north, where the Hobgbolins came from. Following after him, sword out, is another Hobgoblin.

"Help! My friends! It is I, Gundren! Help!" Shouts the dwarf.

Perhaps it is the shouting from behind, but the Hobgoblin attacking Jaliera seems startled, and it's attack misses badly.

Hobgob7 Attack Jaliera
Zeim rolled d20+3,d8+1 and got 8, 2


Back in the doorway, near Chandan, the three foes all strike at the monk. Both Hobgoblins miss, but the Wolf bites into the monk's leg (9 pts).

Hobgob2, 9, Wolf Attack Chandan
Zeim rolled d20+3,d8+8,d20+3,d8+8,d20+4,d20+4,2d4+2 and got 8, 12, 16, 15, 19, 18, 9

(OOC - Brief explanation. Hobgoblins get to add a +7 points of damage to their attack, if it hits and they have an ally within 5 feet who is not incapacitated. The Wolf get to attack with Advantage if it has an ally within 5 feet who is not incapacitated.)

Finally, King Grol growls as his threat to kill the dwarf he holds is ignored. With a grunt he smacks the dwarf on the head with his spiked club, dropping the body to the floor. He then moves off towards the northeast and disappears from your view.

Luminmorn and Chandan can see into the room beyond the foes they fight.

This chamber has been setup as a crude living space, with thick furs on the floor to serve as carpets, old trophies hanging on the walls, a large bed to the north, and a brazier of coals burning brightly. A round table with several chairs stands to the south near the door.

Chandan and Kriv (Only please) can now act.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     17
Davroar   14 - 12     28     14
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     9
Hobgoblin2 9 - 18     11     10  
Hobgoblin7 9 - 18     11     7   
Hobgoblin9 9 - 18     11     0   
Wolf       9 - 13     18     17
King Grol  9 - 16     45     0  
Chandan   11 - 17     31     17    
Kriv      10 - 16     26     10
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 11/09/17 18:56 UTC
Chandan

The monk is a whirl of motion, shambolic yet elusive, his spear seeking out the wolf once more.

[Hit once for 12 damage total]
Posted By: AJ Re: 3.2 Cragmaw Castle - Mon 11/09/17 20:01 UTC
Kriv

His hands full, the Dragonborn takes the potion in his jaws, ready to bite down if necessary. He drops the staff, swings, misses and recalls the staff.

Kriv Maul the Shaman, GW damage
AJ rolled 1d20+5,d6,d6 and got 7, 6, 5
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 11/09/17 21:12 UTC
DM

Chandan dances and twirls and stabs at the Wolf, hitting it in the neck. It gurgles and drops in a heap, dead.

Kriv attacks the Shaman, but his swing with his Maul goes wide (AJ - I moved Kriv on the map to where he could attack the Shaman. The Shaman had Disengaged from you on his turn.)

Bern, Luminmorn, Davroar, and Ryssa can now act. Jaliera please wait for the others.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     17
Davroar   14 - 12     28     14
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     9
Hobgoblin2 9 - 18     11     10  
Hobgoblin7 9 - 18     11     7   
Hobgoblin9 9 - 18     11     0   
King Grol  9 - 16     45     0  
Chandan   11 - 17     31     17    
Kriv      10 - 16     26     10
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 11/09/17 21:20 UTC
<Bern>

He moved up to where he felt he could be more supportive. He fired at the foes.

Bern Hoard breaker Hob & to the right MikeD rolled d20+7,d8+3,d20+7,d8+3 and got 23, 10, 9, 9
Posted By: Exeter Re: 3.2 Cragmaw Castle - Mon 11/09/17 22:03 UTC
Ryssa


The cleric of Lathander carefully lifted the golden statuette wrapped in crimson, glanced closely at it for a quick moment and then moved to where she could help her companions attack whatever enemies were still posing a threat.

Following the noise, Ryssa approached the curtain and carefully pulled it to one side, preparing a minor spell as she did so.

[OOC: I think I moved her to the right position. Let me know if I didn't... and let me know if she can fire a cantrip at the shaman (?)]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 12/09/17 00:06 UTC
Luminmorn

Calling upon his patron The Great Dragon, he drew Eldritch energy in and focused it out on one of the Hobgoblins battling with the monk.

23 to hit, 1 damage
Luminmorn Attack Hob 2
Pandemonium rolled 1d20+5,1d10 and got 23, 1
Posted By: Dugan Re: 3.2 Cragmaw Castle - Tue 12/09/17 05:35 UTC
Davroar

The swirling knives are a surprise as they suddenly appear around him, slicing him in several places. Not wanting to stay any second longer he ducks out of the way and moving past Kriv and cornering the shaman to strike at him with his quarterstaff.

Davroar Attacking goblin shaman
Dugan rolled 1d20+4,1d8+4 and got 18, 7
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 12/09/17 10:19 UTC
[OOC Shouldn't Whisper be on her way to Davroar now? Hope she is clever enough to avoid the blades! grin ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 12/09/17 12:12 UTC
(OOC - Yes. Whisper arrived on your last turn, however Davroar had moved thru a heavy curtain. I will grant Whisper (being a familiar and smarter than a normal owl) could figure out that she had to land and walk underneath the curtain to reach Davorar. I moved her.

Also moved Ryssa one square forward. Yes, Ex, Ryssa can fire her Cantrip.)
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 12/09/17 12:19 UTC
DM

Bern steps closer, fires his bow at both of the Hobgoblins near Jaliera and Gundren, and hits one of them.

Luminmorn again uses his new Warlock skill, this time hitting the previously wounded Hobgoblin and putting it down.

Davroar steps free of the spinning daggers and strikes at the Shaman with his staff, hitting him with a solid blow and breaking his concentration. The spinning daggers vanish once more.

(OOC - Just need Ryssa's Cantrip, but Jaliera can go. Note the situation is the same. She can only hide if she first disengages, and to disengage she'd have to forgo an attack.)

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     17
Davroar   14 - 12     28     14
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     23
Hobgoblin7 9 - 18     11     7   
Hobgoblin8 9 - 18     11     10   
Hobgoblin9 9 - 18     11     0   
King Grol  9 - 16     45     0  
Chandan   11 - 17     31     17    
Kriv      10 - 16     26     10
Posted By: Exeter Re: 3.2 Cragmaw Castle - Tue 12/09/17 13:19 UTC
Ryssa


Moving one step further, she spotted a target and launched a ball of Sacred Flame at it.

Ryssa's Sacred Flame: 1d8 = 7

Applied the damage to the post above. Jaliera goes.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 13/09/17 13:48 UTC
Jaliera

This is not a time for a faint heart. She knows there is help behind her as an arrow flashed past just a moment ago, Bern she suspects, and she is glad. These new friends are definitely proving their worth.

So she decides not to hide but instead to confront HobGob7 and stand her ground, attacking with her sword. She hopes that Chandan is holding his own in the room to her right and that Davroar and the others are coping in the room to her left. If she and Bern can contain the threat her, then they may indeed be able to rescue Gundren, which is why they came here. She hopes he is OK, another reason to keep the hobgoblins focused their way.

Jaliera Rapier attack, damage
Gypsy rolled 1d20+7,1d8+4 and got 18, 12
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 20/09/17 22:20 UTC
DM

Ryssa flings a ball of magical flame at the Shaman, burning him while Jaliera stands toe-to-toe with the Hobgoblins in front of her, slicing him down with her rapier as Gundren tries to run past.

The Shaman straightens himself up, realizing he is hemmed in an has nowhere to hide. Pointing at both Kriv and Davroar he speaks harsh words of magic in his guttural tongue.

(Both Kriv and Davroar must make DC13 Wisdom Saves.)

Gundren continues to flee running past Jaliera and then around behind Bern while the Hobgoblin stops in front of Jaliera and attacks, although his strike goes wide.

The large Bugbear with the crown comes around from the north and joins the Hobgoblin, swinging his giant spiked club at Jaliera as well, but he likewise misses the rogue.

King Grol attack Jaliera
Zeim rolled d20+4,2d8+2 and got 8, 6


Meanwhile, inside the room, the remaining Hobgoblin slices at Chandan, but misses.

Hobgoblin 8, 9 Attack Jaliera, Chandan
Zeim rolled d20+3,d8+8,d20+3,d8+1 and got 10, 14, 9, 7


(OOC - I need Chandan to make a Perception check before anyone else acts.)

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     17
Davroar   14 - 12     28     14
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     23
Hobgoblin8 9 - 18     11     10   
Hobgoblin9 9 - 18     11     0   
King Grol  9 - 16     45     0  
Gundren    9 - 14     52     0
Chandan   11 - 17     31     17    
Kriv      10 - 16     26     10


Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 21/09/17 02:50 UTC
Kriv

Whatever foulness the shaman was trying to do, the Dragonborn was having none of it.


Kriv Wisdom save
AJ rolled 1d20-1 and got 17
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 21/09/17 04:25 UTC
Davroar

It seems he has managed to resist the spell from the goblin shaman.

Davroar Wisdom save
Dugan rolled 1d20+4 and got 18
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 21/09/17 07:14 UTC
[Chandan's Perception roll is a 10 total.]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 21/09/17 14:09 UTC
DM

The Shaman's eyes widen as neither of his targets succumbs to his spell.

Kriv and Chandan can now act, followed by Bern and Luminmorn.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     17
Davroar   14 - 12     28     14
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Shaman    12 - 15     32     23
Hobgoblin8 9 - 18     11     10   
Hobgoblin9 9 - 18     11     0   
King Grol  9 - 16     45     0  
Gundren    9 - 14     52     0
Chandan   11 - 17     31     17    
Kriv      10 - 16     26     10
Posted By: nem Re: 3.2 Cragmaw Castle - Fri 22/09/17 20:11 UTC
Chandan

"Luminmorm, I think that dwarf is the one we seek!" He says to the dragonman, as he's tangling with the hobgoblin, spinning, dodging, and riposting with his spear to its belly and a horse kick under its chin.

As soon as the doorway is clear, he rushes in to care for the stricken dwarf.

[Chandan hits for 14 damage total]

DM - Chandan kills the Hobgoblin blocking the doorway, freeing entrance to the room for Luminmorn.


Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 22/09/17 20:28 UTC
Luminmorn

He took the monk at his word. He turned and ran past the monk into the room towards the dwarf lying on the floor. When he arrived at the dwarf, his hand glowed with the light of the Great Dragon and passed some of the gift of healing on to the fallen dwarf.

Lay on hands, 5pts healed. Unless 1 pt is good enough.
I forget what the rule is for 5th edition.


DM - 1 Point is all that is needed to bring someone back from unconsciousness and have them stop having to make Death Saves. Here is the rule:

Lay on Hands: Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

I am not sure if Luminmorn used any of his Lay on Hands points yet today. If not, he still has 14 points left (5 points per level, 3rd level Paladin, = 15 total per day).
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 22/09/17 23:28 UTC
DM

Chandan kills the last Hobgoblin blocking the way into the room. At his call, Luminmorn rushes inside.

Kriv is still up, but Bern can also go.

Note: The party is in three distinct groups now, and none of the groups know what is happening with any of the other groups, nor can they hear what is said within those groups. Please do not act on information your pc wouldn't have. The only exception is Jaliera, who can concentrate on Whisper to discover what is happening with Davroar, Ryssa, and Kriv.
Posted By: AJ Re: 3.2 Cragmaw Castle - Sat 23/09/17 00:45 UTC
Kriv

He wasted no time in bringing his weapon to bear with eye-watering finality.

Kriv Mauling, GW damage
AJ rolled 1d20+5,1d6,1d6 and got 22, 2, 2
Kriv GW damage reroll
AJ rolled 1d6,1d6 and got 4, 3

10 damage.


Recalling his staff, he looked up at the others.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 23/09/17 00:49 UTC
[[ OK ... so I am confused (yeah, so what else is new <g>). On your 9/20 post you had Gundren run out and end behind Bern (I assumed that to be the unlabeled figure behind Bern_. In your post above, it sounds like Gundren is in that far left room with Luminmorn and a similar icon. ]]
Posted By: nem Re: 3.2 Cragmaw Castle - Sat 23/09/17 07:22 UTC
[The way I read it, that's too precise to be a mistake. I smell funny business! Check the hands, maybe one's a rakshasa!!]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 23/09/17 17:13 UTC
MikeD - One of the issues with Roll20 is the DM can see all the nameplates so without checking I can't tell you can't. I edited the dwarf's nameplate. You should be able to see it now.

And, yes, you saw Gundren come running out of the north, being chased by 2 Hobgoblins. He ran past and is now hiding behind you. He appears beaten to within an inch of his life, bruised and bloody.

Separately, and where Bern and Jaliera can't see or hear, Chandan and Luminmorn see the dwarf that was struck down by King Grol lying beneath the table inside the room. Chandan thinks he looks like Gundren and asked Luminmorn to tend to him.

That was the reason for my earlier Note. Please act based only on the information your pc knows.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 23/09/17 23:22 UTC
[[ perfect, thanks. Since I can't see/hear what's up in the other room ... <chuckle> ]]

<Bern>

Satisfied that Gundren was as safe as he could make him ... for the moment ... he continued to work to help his comrades. He fired at the two foes attacking Jaliera. (DM - Corrected)

Bern Hordbreaker w/ hob 8 & adjacent MikeD rolled d20+7,d8+3,d20+7,d8+3 and got 15, 11, 17, 5
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 24/09/17 11:19 UTC
[OOC The door between Jaliera and Chandan is open. Jaliera left it like that and returned to fire through it earlier before the hobgoblins appeared. And Jaliera instructed Whisper to fetch Davroar several turns ago, so there should be awareness between the groups to some extent. I would have expected Whisper to fly right in front of Davroar or land on his shoulder and pull him towards the door.]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 24/09/17 12:26 UTC
[[ Thanks for the 'fix' Zeim ... I just lost track of who was where when, in a post above you talked about Chand ... SQUIRREL!!! <chuckle> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 24/09/17 15:29 UTC
(OOC - Davroar was in hand-to-hand combat and a bit too busy to heed Whisper. Had he allowed the Owl to distract him the Shaman would have gained advantage on his attacks against him, and OAs if he tries to move away. That said, he should be aware the Owl is there and wants him to follow it. I can't make him go. wink

As for being aware of Chandan, it is similar. Chandan and Luminmorn are 30-40 feet away, in a fight with Hobgoblins, and Jaliera is facing two enemies who are both swinging weapons at her. I don't think she can afford to take the time to check out what is happening with Chandan, other than a general recognition that he is still up and alive.

If you want Jaliera to turn her head and try to figure out what is happening with Chandan and Luminmorn, just let me know, but it would grant the foes fighting her advantage on their attacks as she would be distracted.)
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 24/09/17 19:01 UTC
DM

Kriv swings his maul at the Shaman, crushing it's skull and finally putting it down.

Chandan kills the last Hobgoblin in the room and at his call to Luminmorn, the dragonborn Paladin rushes into the room. Placing his hand on the dwarf's chest a soft, golden glow passes from Luminmorn to the dwarf, who takes a large gasp of air and begins to breathe once more. Now close up, Luminmorn can see that the dwarf does indeed look like Gundren.

Bern sees Gundren run past him and fires at the two foes attacking Jaliera. He misses the Hobgoblin but his second arrow strikes King Grol.

Davroar once again notes that Jaliera's Owl, Whisper, has been fluttering nearby. Now that he is not in hand to hand combat he can safely focus on what it wants.

Notes on vision: Jaliera is aware the Shaman is dead (via Whisper) and both Bern and Jaliera are aware Chandan and Luminmorn have killed the last Hobgoblin they were fighting as the sounds of combat from there have ceased.

Luminmorn can only see Chandan.

Chandan can see Jaliera fighting two foes, and Luminmorn kneeling over the dwarf he thinks might be Gundren, but he can't see Bern or the other dwarf.

Ryssa, Davroar, and Kriv can't see any of the others though faint sounds of combat come from the east. They all can see Whisper.

Davroar, Ryssa, and Jaliera can go.

Code:
Status:

         Init  AC    MaxHP  Dam   Status

Bern      16 - 15     40     3
Luminmorn 15 - 18     34     17
Davroar   14 - 12     28     14
Ryssa     13 - 16/18* 33     0
Jaliera   12 - 14     23     3 
Hobgoblin8 9 - 18     11     10   
King Grol  9 - 16     45     5  
Gundren*   9 - 14     52     0
Chandan   11 - 17     31     17    
Kriv      10 - 16     26     10
Posted By: Dugan Re: 3.2 Cragmaw Castle - Mon 25/09/17 05:32 UTC
Davroar

"Another down, thanks Kriv."

He heard someone call from the other room and what sounds like fighting. Now seeing that Whisper is here and not with Jaliera, he assumes something bad is happening over there and exclaims more to himself than anyone else, "Jaliera!"

Not wasting any time he will run over to see what he can do to help.

[ooc: dashing to the next room ]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 25/09/17 15:02 UTC
[No.. what I was suggesting is that Chandan would be aware of the noise of combat through an open door just behind him. wink But I think you have covered that now. wink ]

Jaliera

Feeling outnumbered and not a little exposed, she has little alternative but to continue and hope her opponents continue to miss. The hobgoblin looks like it is on its last legs and Jaliera would much rather fight one opponent than two, so she attacks the hobgoblin with her rapier. But she too misses.

Jaliera Rapier attack/damage
Gypsy rolled 1d20+7,1d8+4 and got 8, 9
Posted By: Exeter Re: 3.2 Cragmaw Castle - Mon 25/09/17 20:42 UTC
Ryssa


Clutching the golden statue in her left hand along with her shield, Ryssa moved as far and as quick as she could, trying to get to the aid of her friends. Seeing Javroar, she spoke in quiet tones but with an insistent voice.

"What is happening? Can we help?"
Posted By: Dugan Re: 3.2 Cragmaw Castle - Tue 26/09/17 04:33 UTC
Davroar

Quickly taking in the scene he replies to Ryssa, "Yep! Another big bugbear over here. And a goblin, and a injured dwarf."
Posted By: Exeter Re: 3.2 Cragmaw Castle - Tue 26/09/17 16:07 UTC
Ryssa


"Is the dwarf Gundren?" she asked, her eyes widening as she prepares a spell to cast against the nearest enemy.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 26/09/17 19:39 UTC
DM

Now that the Shaman is dead, Davroar and Ryssa rush out of the room, moving towards the sounds of combat. Ryssa takes the small golden idol with her. Back on the altar, with Kriv is a chalice, knife, and censer, all of which seems ornamental and likely worth some money.

Back in the hallway, Jaliera continues to fight against King Grol and his Hobgoblin ally, with support from Bern's archery.

In the bedroom, Luminmorn is bending over the dwarf he just healed. The one Chandan thought looked like Gundren, while Chandan watches from the doorway. The dwarf slowly opens his eyes and after a moment, recognition comes into them. "You!" He exclaims.

Back in the hallway, the Hobgoblin and King Grol both attack Jaliera, trying to take her down so they can get to the others. The Hobgoblin's sword cuts deeply into Jaliera's side. Perhaps it is her grunting and flinching under the blow, but King Grol's club sweeps just above her head as she ducks.

Hobgob8, King Grol Attack Jaliera
Zeim rolled d20+3,d8+8,d20+4,2d8+2 and got 22, 14, 13, 11


As all these moving parts are coming together, behind Bern the Dwarf's eyes briefly glow with a red, hate-filled glint. Both of his hands come up and he slashes at Bern as the Ranger aims at the foes fighting Jaliera.

Doppleganger Attack Bern
Zeim rolled d20+6,d6+4,d20+6,d6+4,3d6 and got 16, 10, 21, 8, 8


Chandan and Kriv can act.

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     17
Davroar     14 - 12     28     14
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     17 
Hobgoblin8   9 - 18     11     10   
King Grol    9 - 16     45     5  
Doppleganger 9 - 14     52     0
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 26/09/17 23:30 UTC
Kriv

The noble scion noted the location of the objects for later confiscation, but for now honour and dignity decreed they were an irrelevance. He headed swiftly towards the sounds of battle.
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 27/09/17 08:51 UTC
Chandan

The dwarf seems to recognise Luminmorn. It must be Gundren then, or perhaps one of his missing brothers.

"Ah! Amazing, Luminorm--- Well done!" He gasps in awe as the dwarf is brought back from the precipice by healing magic.

Again Chandan marvels at this gift, as with Ryssa and Davroar, the ability to heal, make better, to save life. What could be more virtuous?

The monk is too old to learn new tricks though. He has a few of his own, up his threadbare sleeve, but he can only save the innocent by preventing them from being hurt in the first place.

It has its rewards and its costs, as his leg attests to.

"Protect the dwarf!" Chandan says to Luminmorn, the hobbles and hops back through the hallway to support Jaliera.

Two hulking goblinoids tower over the poor girl, perhaps thinking she's easy prey, but she's proving them very wrong.

Recognising the bloody king, Chandan scowls and lunges.

"Hey, King Stupid with Stupid Crown on Stupid Head, it's me again!!" He shouts, trying to draw the bugbear's attention.

Probably not necessary, as he hurtles in with his spear and the highest bolley kick he can muster.

[Chandan hits twice, total of 16 damage!

Zeim, can you check my rolls and see if I'm doing them right? It feels like Chandan's kicking some serious butt since we got into the castle!! I'm not complaining, I just want to be sure I'm not doing something wrong. Ta.]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 27/09/17 12:09 UTC
[[ could you start rolling for =me= Neil?? <chuckle> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 27/09/17 13:37 UTC
DM

Chandan moves to support Jaliera, and hits King Grol with both his spear and a punch.

(OOC - Neil - If you roll 23 & 19 to hit and 9 & 7 damage you will do good damage. Note: There's no advantage for flanking in 5e. It's an optional rule in the DMG and we're not using it.)

Kriv rushes back to support the on-going combat as well. Coming around the corner he can see Bern in combat with a dwarf that looks very much like Gundren, their employer and the one they were seeking to free. A bit above that Jaliera and Chandan are fighting a Hobgoblin and a large Bugbear wearing a dented crown.

(AJ - If Kriv doesn't use his action to attack he can use it to "Dash", which gives him a double move. I moved him up further on the map for you.)

Bern and Luminmorn can go.

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     17
Davroar     14 - 12     28     14
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     17 
Hobgoblin8   9 - 18     11     10   
King Grol    9 - 16     45     21  
Doppleganger 9 - 14     52     0
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 27/09/17 14:14 UTC
<Bern>

He cursed himself for being so trusting. He dropped his bow, pulled his rapier and attacked.

Bern Att doppleganger MikeD rolled d20+5,d8+3 and got 21, 10
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 27/09/17 15:59 UTC
Luminmorn

Seeing it is Gundren, he lets flow a bit more of his gift from the Great Dragon. He knows that the dwarf has to be able to walk at a minimum. The Paladin lays hands upon the dwarf once again. "Feel better," he offered.

Luminmorn will heal another 4 points, so 5 total.
It won't fix the dwarf, but it ought to make things better.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 28/09/17 02:52 UTC
Davroar

Seeing Jaliera looking badly wounded he will rush over to heal her as best as he can.

Davroar Cure wounds on Jaliera
Dugan rolled 1d8+4 and got 6
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 28/09/17 09:06 UTC
[Thanks Zeim. I guess my last run of good dice rolls was in that corridor in the Redbrand Hideout, so I'd forgotten how effective Chandan could be. wink Amazing how a run of poxy rolls can do that. MikeD, this probably means your luck's overdue, so keep rolling!!]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 28/09/17 11:06 UTC
Jaliera

She is so relieved to have Davroar by her side and to feel his healing power flow into her. She had been feeling really threatened. However she cannot afford to let her guard down and must continue to fight. She is also aware of Chandan's intervention and suddenly she is not feeling so alone. She knows Bern is behind her too and there are sounds that the others are gathering. Maybe they will win through after all.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 28/09/17 12:49 UTC
DM - Dugan - Davroar can't just run past the Doppleganger without it getting an OA on him. Let me know if you want to allow the OA or not. If not, your only other choice for healing Jaliera is if you have a ranged healing spell.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 29/09/17 05:07 UTC
[ooc: Zeim, I'll risk it. ]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 29/09/17 16:06 UTC
[OOC My hero.. smile ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 30/09/17 19:29 UTC
DM

Bern turns, pulling his sword, and strikes back at the 'Gundren' who attacked him, striking a solid blow.

Luminmorn heals the 'Gundren' in front of him for a few more points. (Note: Pande - Luminmorn can use his LOH as an action and still move, if you want. Or he can stay with 'Gundren'. Up to you.)

Davroar rushes past the battle between Bern and 'Gundren'. As he passes, 'Gundren' slashes at him slicing thru his armour.

Doppleganger OA on Davroar
Zeim rolled d20+6,d6+4 and got 17, 6


Jaliera can act (also don't forget to move Whisper).

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     17
Davroar     14 - 12     28     20
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
Hobgoblin8   9 - 18     11     10   
King Grol    9 - 16     45     21  
Doppleganger 9 - 14     52     10
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Sat 30/09/17 21:55 UTC
Luminmorn

[OOC: Thanks, moved 6 squares towards the battle.]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sun 01/10/17 11:30 UTC
Jaliera

She recalls Whisper adding her thanks to the clever bird for fetching help. And flashes a quick smile of gratitude to Davroar also.

Again she focuses on the hobgoblin, assuming that Chandan will keep the bugbear occupied. She now thinks she might have been wiser to use a spell but buoyed by the added confidence of having Davroar by her side, she attacks with new enthusiasm.

Jaliera Rapier attack/damage
Gypsy rolled 1d20+7,1d8+4 and got 25, 8
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 01/10/17 16:04 UTC
DM

Jaliera's attack drops the wounded Hobgoblin.

Just as Jaliera is buoyed by the sight of reinforcements arriving from all directions, so her foes are demoralized by seeing the number of enemies they are facing suddenly triple.

King Grol and the Doppleganger both turn and flee.

Jaliera and Chandan can get an OA against King Grol. Bern, Ryssa, and Kriv can get an OA on the Doppleganger.

Note: An OA is a single attack roll. If anyone (such as Chandan) would normally get multiple attacks as part of a regular attack action, in an OA you don't get those. Just one roll.

After the OA's, if the enemies are still alive, King Grol ran off to the north and turned to the east, disappearing from view. The Doppelganger ran to the south, and out the door to the stairs there, also now out of view. It is up to you if you choose to chase or let them go.

After all the OAs are done, it would be Chandan and Kriv's turns first.

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     17
Davroar     14 - 12     28     20
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
King Grol    9 - 16     45     21  
Doppleganger 9 - 14     52     10
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sun 01/10/17 16:21 UTC
Ryssa


Seeing the fake Gundren break off combat and turn to flee, the cleric of Lathander lashed out with her dagger, but missed badly.

Ryssa Attack Doppleganger w/Dagger: 1d20+2,1d4+2 = 5,4
Posted By: nem Re: 3.2 Cragmaw Castle - Sun 01/10/17 17:31 UTC
[Chandan hits with Opportunity Attack for 9 damage total.

I'll wait for Jaliera's OA result, then post Chandan's full turn.]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sun 01/10/17 18:05 UTC

Bern OA ve doppleganger MikeD rolled d20+5,d8+3 and got 15, 9
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 01/10/17 18:52 UTC
OOC - Exeter - Sorry, an OA MUST be a melee attack. No spells. She can attack with her dagger or let it run past.

However, it is clear either way that neither foe will be killed by the OAs, so it is now Chandan and Kriv's turns. They can either run out of the building, trying to chase down the fleeing foes, or let them go and do something else.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sun 01/10/17 21:02 UTC
[OOC: Post above edited to change from spell to badly missed dagger attack. smile ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 01/10/17 21:58 UTC
DM

Bern, Chandan, and Ryssa strike at the fleeing foes with some success.

Jaliera and Kriv still need to make OAs.

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     17
Davroar     14 - 12     28     20
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
King Grol    9 - 16     45     30  
Doppleganger 9 - 14     52     19
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: AJ Re: 3.2 Cragmaw Castle - Sun 01/10/17 22:10 UTC
Kriv

Either that was Gundren attacking them, in which case he needed to be subdued and restrained until a suitable explanation could be found, or it wasn't and thus needed to be eliminated lest it impugn the dwarf when at liberty. So, the Dragonborn tried to set aside his concerns and impede the 'Gundren' through force. excessive force if necessary.

Kriv OA maul on doppelganger, GW dam
AJ rolled 1d20+5,1d6,1d6 and got 25, 6, 5

Critical!

Kriv Critical GW damage
AJ rolled 1d6,1d6 and got 1, 2

Kriv Critical GW damage reroll
AJ rolled 1d6,1d6 and got 1, 1

16 damage. OA not on my turn, so Great Weapon Master bonus attack does not trigger.


He followed the target as best he was able: If he caught sight of it and it was in range, he intended to take a swing at it if possible, or failing that fry it with magic.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 01/10/17 23:05 UTC
DM

Kriv hits the doppelganger as it tries to flee past him.

(OOC - Still need Gypsy to take Jaliera's OA and move Whisper. However, AJ, you can move Kriv on the map if you choose. He can move either 6 squares and retain an attack action or he can move 12 squares and give up his attack action. 6 Sqaures will take you part way towards the door in the south, and no target will be revealed. If you want to move 12, go ahead and place Kriv and I will show you what you see once you exit the building. Once Jaliera goes, Chandan can act in the north.).

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     17
Davroar     14 - 12     28     20
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
King Grol    9 - 16     45     30  
Doppleganger 9 - 14     52     35
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 02/10/17 10:04 UTC
Chandan

"...King of Stupid Castle and Stupid Goblins with Stupid Faces!!"

Chandan thrusts with his spear, catching the King in the buttock. The effect is merely to spur the bugbear on his way though, and groaning, the old monk finds himself chasing after the villain.

Through the excitement he doesn't feel the pain of his injuries, but his body remonstrates nonetheless. He needs a drink!

With a dry throat, Chandan calls over his shoulder to his companions.

"Protect Gundren!!"
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Mon 02/10/17 10:17 UTC
[OOC I did recall Whisper but she would have to negotiate that curtain again. Not sure how far she would get so I put her down near Ryssa.]

Jaliera

She feels relief that the hobgoblin falls but then notices that the bugbear is turning to flee. Without consciously thinking about it, she lunges with her sword.

Jaliera AoO Rapier
Gypsy rolled 1d20+7,1d8+4 and got 11, 12
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 02/10/17 23:08 UTC
DM

Jaliera misses King Grol as he flees. Kriv chases after 'Gundren', and upon exiting the building he sees him running down the stairs. He is able to close adjacent to him as he finishes his movement.

Neil - If you are going to have Chandan chase after King Grol, I need you to move him.

Once Neil moves Chandan, Bern and Luminmorn can go.
Posted By: nem Re: 3.2 Cragmaw Castle - Tue 03/10/17 09:06 UTC
[Chandan will double move to stay glued to King Grol. I was going to move 40' and throw spear, but couldn't manage 15 hp damage in one attack without a good crit. I think this way, Grol will either have to turn and fight, or flee and invoke another OppAtt.]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 03/10/17 14:09 UTC
[OOC Jaliera and Whisper will also chase the bugbear. Not sure how far they can go. She will not leave Chandan without support. smile ]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 03/10/17 15:08 UTC
[[ so much for getting the 'band' back together to form a united front <sigh> ]]
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 03/10/17 15:35 UTC
[[When the last enemies split up to run away...]]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 03/10/17 17:04 UTC
[OOC: At least Lumimorn will be guarding the dwarf they came to rescue. razz ]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 03/10/17 19:36 UTC
[[ Oh Bern =might= get there ... at some point <chuckle> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 03/10/17 23:19 UTC
OK, Bern, Luminmorn, Davroar, Ryssa, and Jaliera can go. Each of you can move 6 squares and retain the ability to make an attack or ready an action. Of course you can only attack something you can see and none of you can move 6 squares and have LOS to any of the foes.

Alternatively, you can move 12 squares, but give up the option to ready an attack or attack.

Or, you can stay where you are and talk with the 'Gundren' Luminmorn healed, search, heal, etc. Up to you to decide.

Please move yourselves on the map so I know where you choose to be.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 03/10/17 23:31 UTC
<Bern>

Damn damn damn, he thought as people ran off in opposite directions. It should have been obvious to all that splitting up was a bad idea ... but apparently not, he thought with a sigh.

"Dammit", he exclaims as Kriv and Chandon run off in opposite directions. "We need to support both of our foolish friends", he said with a sigh. "Who wants to go north and who wants to go south", he asked.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 04/10/17 03:19 UTC
[OOC: Where is Gundren? I can't locate him somehow. Since Ryssa cannot get close enough to the action to fight, she would stay with Gundren, bind his wounds and stand guard over him.]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 04/10/17 05:13 UTC
Davroar

He silently agrees with Bern as he makes a grimace at seeing their group being split up again. Still, there is no hesitation in his decision to help out badly wounded Chandan, "I'm going north!"

Wounded as he is and possibly going into a another fight he uses his last shape change ability for the day into a dire wolf for the speed to catch up.

[ooc: Zeim if you disallow dire wolf, then I'll change to a tiger instead and just put me back 10 feet ]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 04/10/17 11:13 UTC
Jaliera

"Me too."

She calls over her shoulder, already on route and flashing a grin at Davroar as she does so. She knows Chandan moves fast so she concentrates on running as far and as fast as she can. As she goes she sheathes her sword and takes her bow and an arrow in readiness to shoot at a fleeing foe. She also calls Whisper to follow so that she can watch over the scene as lookout.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 04/10/17 13:02 UTC
<Bern>

Well apparently he was going south. He picked up his bow and followed Kriv.

[[ I am going to guess picking up the bow an action. Is there a 'run' move action? How far? I moved the standard 6. If I can get more, lemme know <g> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 04/10/17 14:46 UTC
DM

Ex - Here is in the room where Luminmorn healed him.

(OOC - The foes go. Just holding the place until I get a few minutes to resolve.)

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     17
Davroar(DW) 14 - 12(14) 28(37) 20(0) Keen Senses, Pack Tactics Spd-50
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
King Grol    9 - 16     45     30  
Doppleganger 9 - 14     52     35
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 04/10/17 15:41 UTC
Luminmorn

Having healed the dwarf some, the large dragonborn stands guard. In doing so, he asks "how are you? Can you travel?" He intends to determine if more healing is necessary for the dwarf to be extracted from the castle.

[OOC: Ex, come to Luminmorn. Then you can heal him, more.]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 04/10/17 16:20 UTC
Gundren

The dwarf rolls over with a groan. While he has been healed and is no longer at death's door, he has been beaten, abused, and tortured for some time and needs time to recover.

"My map! Where is my map!" He cries weakly.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 04/10/17 17:44 UTC
Luminmorn

"Is it here in this room?" He inquires. He could look around while guarding.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 04/10/17 18:52 UTC
Ryssa


The cleric moved up alongside Luminmorn and kneeled at the side of the battered dwarf.

"I am sorry that my healing spells are all used... it will be tomorrow before I can ease your hurt, my friend," she said as she looked for any wounds to bind or any way to make Gundren comfortable.

"Where do you last remember having your map?"
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 04/10/17 20:40 UTC
Luminmorn

Hearing Ryssa had spent all of her healing already. The dragon born offered "I can utlize my powers to heal him more. I am just less efficient about healing. I can do more using my talents for combat." He shrugged, and offered another suffusion of glowing hands.

Another 10 points spent, so 15 healed so far.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 04/10/17 20:43 UTC
(OOC - In the meantime, Gypsy, make a Perception check for Whisper.)
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 05/10/17 12:21 UTC
[OOC I have a very clever bird! grin Whisper Perception
Gypsy rolled 1d20+3 and got 21
]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 05/10/17 16:08 UTC
Whisper can hear the sounds of movement in the woods to the west. The sounds are approaching and are made by several creatures.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 06/10/17 19:39 UTC
DM

Both combatants, King Grol and the Doppelganger, use a Dash action to move as far away from their pursuers as possible. Chandan gets an OA (a single attack roll) as does Kriv. King Grol manages (unless Chandan kills him) to enter the forest to the west and will be out of view from everyone when it is your turn.

Whisper hears the sounds of movement in the woods to the west, and lets Jaliera know. Jaliera recalls that King Grol said something about having a raiding party outside the castle that would be returning soon. Perhaps that was not a lie to try to get you to leave him alone after all?

Luminmorn heals Gundren of all his apparent damage (keep 5 of that Pande. He is a normal dwarven merchant w/10 hps.)

"I don't know" he answers the questions about his map. They took it from me when I was captured. "It must be around somewhere. They were looking for it so they must have it." He rises to his feet and starts frantically digging around the room, overturning tables and pulling open furniture.

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     17
Davroar(DW) 14 - 12(14) 28(37) 20(0) Keen Senses, Pack Tactics Spd-50
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
King Grol    9 - 16     45     30  
Doppleganger 9 - 14     52     35
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 06/10/17 22:23 UTC
Kriv

Not wanting to risk the enemy getting further away, Kriv put his back into it and gambled everything on a single massive hit.


Invoking Great Weapon Mastery, taking a -5 on the attack roll for +10 damage.

Kriv Great Weapon Mastery OA, GW damage
AJ rolled 1d20,1d6,1d6 and got 19, 3, 4

20 damage.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sat 07/10/17 00:23 UTC
Ryssa


Seeing that Gundren seems to be completely healed, Ryssa got to her feet and started helping the dwarf search the room.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Sat 07/10/17 00:59 UTC
[[ OK ... so am I the only one confused about where we are in the initiative order? <g> ]]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 07/10/17 06:51 UTC
[ooc: If the wind is coming from the west, can Davroar with a wolf's sense of smell have an idea as to what and how many could be coming from the west? ]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 07/10/17 11:45 UTC
Jaliera

"Others coming!"

She calls to both Davroar and Chandan.

"We should run back to the others and regroup in a defensive position. Some of us are already hurt."

She sends Whisper to fly over the sounds she can hear to get a picture of who and how many, warning her to stay high and safe, as she turns to run back into the ruined castle calling to the others inside that there were more enemies coming.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 07/10/17 16:39 UTC
DM

Kriv takes a strong two handed grip on his maul and swings as hard as he can, aiming dead center for the Doppelganger's chest. Unfortunately, the Doppelganger is running down stairs, and by the time Kriv's swing arrives its chest has dropped by a foot and a half. Fortunately for Kriv, that now puts the Doppelganger's head squarely in line with his maul, and with the squishing sound of a rotten melon its head is detached from its shoulders and goes rolling across the grass, its body collapsing on the bottom of the steps.

(OOC - as far as Initiative. we're in the OA phase of the enemies turn so we're only taking OAs right now. It is confusing because people are going out of turn. As soon as I get Chandan's OA attack it will be Chandan and Kriv's turns. I am currently letting Ryssa (who I moved into the room with Gundren) and Luminmorn talk to Gundren outside the initiative order as they are effectively out of the combat at this point. Bern is standing in the hallway, apparently undecided which way to go. He can move on his turn, i.e. after Kriv. Jaliera and Davroar cannot act until it is their turn. I will hold the posted actions for them until that time. I moved Jaliera back for now.

Dugan - When it is Davroar's turn he can make an active perception roll using the Wolf's bonuses.)

So, to summ up, I need an OA from Chandan and then it is Chandan and Kriv's turns. Kriv has the dead Doppelganger's body at his feet. Chandan might have a dead King Grol, or not (depending on his OA result). If not, the Bugbear will have disappeared into the woods to the west.

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     17
Davroar(DW) 14 - 12(14) 28(37) 20(0) Keen Senses, Pack Tactics Spd-50
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
King Grol    9 - 16     45     30  
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 09/10/17 07:32 UTC
[Opportunity attack with spear hits for 6 damage]

Chandan

One last prod with the spearhead, to send King Grol on his way, then Chandan hears Jaliera behind him.

Grol had warned of a hobgoblin patrol's imminent return. Now might be a good time to leave, if Gundren is capable.

So the monk shuffles as quickly as he can back, wincing, hobbling, but otherwise fine. He has his companion's healing magic to thank for not feeling far worse (or nothing at all).

Once he's back within hearshot of the party, he warns them about the hobgoblin patrol and suggests:

"Do we have what we need? Can we go now, outrun them? Or do we prepare to fight?"
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 09/10/17 15:31 UTC
DM

Chandan gets a good poke into King Grol as he runs into the woods, then turns and asks a pertinent question. Do you stand and fight an unknown number of foes with your healers greatly reduced in their healing powers, or do you gather up what you can and flee?

Kriv stands over the body of the Doppelganger, but hasn't searched it yet. Gundren, with Ryssa is searching Grol's bedroom.

It is Kriv's turn, followed by Bern. Jaliera has sent Whisper to try to see how many are approaching. Davroar can smell Hobgbolins, Goblins, and wolves.

I will post the results of scouting/searching when your turn arrives.

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     17
Davroar(DW) 14 - 12(14) 28(37) 20(0) Keen Senses, Pack Tactics Spd-50
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
King Grol    9 - 16     45     36  
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 10/10/17 10:52 UTC
Kriv

He picked up the body, angling the neck away at least until the heart gave out, and brought it inside. It needed searching, but better that they come together first.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 10/10/17 13:21 UTC
DM

With the neck still pulsing blood, in regular, though diminishing volume, Kriv carries the Doppelganger back inside, leaving a distinct red trail as he goes.

Bern and Luminmorn can go. Davroar and Ryssa can make Active Perception rolls and can also move. Jaliera can move and concentrate on observing thru Whisper's eyes.

Once Bern and Luminmorn act and Davroar and Ryssa make their rolls I'll provide updates.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 10/10/17 15:09 UTC
<Bern>

Seeing Kriv returning with ... a 'trophy'? ... he moves to help him. "You saving 'it' for dinner", he asked with a wicked grin on his face.

But there were more urgent problems. "Everyone has wandered off again", he said with a sigh. "And apparently there is a group of hostiles approaching, we need to re-group and decide where to make our stand ... or which way to run."
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 10/10/17 17:14 UTC
Luminmorn

He is sure the bugbear got away with the map, but he will help Gundren look.

Didn't add anything for active perception, but I doubt it will matter with a 3.
Pandemonium rolled 1d20 and got 3
Posted By: Exeter Re: 3.2 Cragmaw Castle - Tue 10/10/17 22:14 UTC
Ryssa


Ryssa stayed with Gundren and continued helping him search the room.


Active Perception Check: 1d20+6 = 14
Passive Perception Check = 15
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 11/10/17 05:46 UTC
Davroar

He lets out a loud bark and snarl of frustration as King Groll disappears into the forest. It's not as if he couldn't still chase after him, but knowing that there is an incoming group it would probably not be the safest thing to do right now. Instead, he will wait for a few seconds to walk back beside Chandan in case he needs a body to lean on.

Also having smelled other wolves, Davroar will pause for a moment to relieve himself at the north entrance by some of the loose stones. If these are normal wolves his scent as a dire wolf might cause them some hesitation on entering.


Davroar Active perception roll
Dugan rolled 1d20+3 and got 12 +4 for Wisdom = 16
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 11/10/17 13:10 UTC
DM

Kriv reaches Bern, carrying the body of the Doppelganger, while the others pull back and/or search.

In the bedroom, between Gundren's frantic searching and Luminmorn and Ryssa's more methodical process, you discover a sack containing:

220 sp
160 ep
3 Potion Bottles

Davroar has already determined, by his enhanced Wolf senses, the types of creatures approaching. Whisper, flying overhead, with Jaliera peering thru it's eyes, gets a better idea of numbers.

Whisper can pick out at least a dozen, and perhaps 2 dozen creatures moving thru the woods. They are spreading out to the north and south of the castle.

(Gypsy - make another Perception check for Whisper.)

We will maintain the initiative order, but as we are not currently in combat, everyone can post an action and make a move on the map.

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     17
Davroar(DW) 14 - 12(14) 28(37) 20(0) Keen Senses, Pack Tactics Spd-50
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
King Grol    9 - 16     45     36  
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 11/10/17 14:47 UTC
Jaliera

"Could be as many as 20, north & south. I think we need to find a defensive position."

Her eyes stare sightlessly as she watches through Whisper's eyes.

Whisper Perception
Gypsy rolled 1d20+3 and got 15
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 11/10/17 15:10 UTC
DM

Flying overhead, Whisper is able to spot King Grol. The Bugbear is larger than the Hobgoblins and therefore is easier to make out. Turning a circle overhead, she can see the wounded Grol speaking with an unusually large Hobgoblin who stands with several Goblins. A moment later the Hobgoblin takes the Longsword it is holding and buries it into Grol's abdomen.

Grol collapses to the ground, unmoving. The Hobgoblin kicks the body and raising it's hands over it's head gives a loud roaring shout of triumph. Bending down it takes the battered crown Grol was wearing and places it on it's own head.

At the shout the others in the woods pause. The Hobgoblin turns to the Goblins and says something and they scurry off into the woods where Whisper looses sight of them.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 11/10/17 15:17 UTC
Jaliera

She blinks.

"The bugbear is dead, killed by a big hobgoblin who is now wearing that crown. Change of leadership I guess. The goblins have scattered. Not sure where to but I think we need to get somewhere safer. I'll keep watching."
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 11/10/17 15:19 UTC
(OOC - Just waiting for a round of movement and any actions, searching bodies, etc. before proceeding.)
Posted By: AJ Re: 3.2 Cragmaw Castle - Wed 11/10/17 17:06 UTC
Kriv

The noble scion regarded Bern with a mix of disgust and disdain apparent even on his scaly features, replying,

“How thoroughly uncivilised. Is that some barbaric human custom? Here, search the body. It wore Gundren’s face, it may have some of his belongings. If we’re going to be under attack soon then our best bet is to regroup here and use these fortifications, seal the gates and have our eyes in the air see if the enemy are heading for a sally port we are unaware of.”
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Wed 11/10/17 17:31 UTC
Luminmorn


If the change of leadership bothered him, he made no sign of it. "I agree with the defensive position unless we choose to depart. We haven't had time to search the ruin, but we are low on healing, and a few of us are wounded. Should we take an ancient custom and flee to fight another day?"

He makes sure Gundren hears this, as they discuss. After all, they come to rescue him, so he should be a part of the fight or flight decision.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 11/10/17 18:59 UTC
<Bern>

He chuckled at Kriv's 'reaction'. "You are =so= sensitive", he said as he bent to search the body of the doppelganger. "There are too many ways into this place ... as we discovered. What we need is a defensible position ... like that room where we killed their caster."
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 11/10/17 19:14 UTC
DM

Bern quickly searches the Doppelganger and finds a soft leather case in a pouch it wears.

Gundren continues to frantically search the room, even looking in places he's already looked. "We can't leave without the map! I can't let others find it."

However at the news that a large group of enemies approaches, he looks more fearful, clearly preferring flight to fight.
Posted By: nem Re: 3.2 Cragmaw Castle - Wed 11/10/17 19:42 UTC
Chandan

He thanks Davroar and Jaliera for coming after him, and the healers for their part in keeping him alive too.

But Gundren's frantic efforts soon draw him in, and after stretching the small of his back, Chandan joins in the search.

"Maybe next time you find secret magic cave, you keep it secret." He suggests to the dwarf, "And maybe not draw a map."

At some point, when they're away from this castle and enjoying a revitalising drink in tavern, he can finally rejoice that they've saved Good Ole Gundren. For now, that seems some way off.

"We fight then!" He says over his shoulder to his friends.

[Searching the big black block. Rolled 20 total. Go Chandan!!]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 11/10/17 21:29 UTC
DM

(OOC - You have searched everywhere in the bedroom and found what there is to be found. The only places you have not looked yet are in the Northwest section of the castle (the area should still be greyed out.)

As you talk and search a loud voice comes from outside. Jaliera, via Whisper, can see that it is the large Hobgoblin who killed Grol. He is on the edge of the woods, along with 3 other Hobgoblins, 2 Wolves, and 3 Goblins.

"Youse. In da Castle." The voice yells in extremely poor common.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 11/10/17 21:43 UTC
<Bern>

So much for 'rallying the troops', he thought. It was too late for setting up defenses and the like now that the hob was announcing his presence. Clearly there were going to be 'remedial' lessons on tactics ... if they survived.

With a sigh, he took his bow and prepared to fire north or south ... as needed.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 11/10/17 22:19 UTC
Ryssa


Out of healing spells, Ryssa decides to do her best to protect Gundren and stays alongside the dwarf.
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 12/10/17 00:00 UTC
Kriv

Someone needed to reply to the hostiles outside, if only to buy time. He positioned himself in the direction the voice had come from and replied,

"You. In the killing zones around the castle, in bowshot range."
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 12/10/17 07:11 UTC
Davroar

Remaining in his dire wolf form he will stand guard beside Jaliera while she remains connected to Whisper.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 12/10/17 11:17 UTC
Jaliera

"It is the new leader speaking. He's with 3 other hobgoblins, 2 wolves and 3 goblins.. but I bet the other goblins are trying to sneak in from the other side and catch us unawares."

She sounds worried.

"Let's move into a room and set an ambush!"
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 12/10/17 12:20 UTC
<Bern>

He moved a bit, so he could also cover the east ... the way they had come in ... as well as north and south.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 12/10/17 13:47 UTC
DM

Jaliera, still observing via Whisper can see the Hobgoblin looks confused at Kriv's reply. Most likely his understanding of common doesn't cover more than basic terms. He turns to those with him, but they only give him blank looks.

He shrugs and pushes on. "I Targor. King o' Cragmar! You'se done I favor. Grol weakling. You'se helps me kills him. You'se leaves now I lets you go."

Whisper tells Jaliera that she can see & hear movement in the woods all around the castle now, so clearly the enemies now surround the place.


Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 12/10/17 13:56 UTC
Jaliera

"It's a trap! Tell him to call all his goblins out of hiding first."
Posted By: AJ Re: 3.2 Cragmaw Castle - Thu 12/10/17 15:43 UTC
Kriv

With a sigh, the Dragonborn tried to downshift his language to match the understanding of the Hobgoblin.

"You words not same as what you people do now. You people sneak around castle. You people hide. You people wait to kill us when we go. Tell you people stop hide."

Glancing back to the others and lowering his voice,

"I don't suppose anyone here speaks their debased tongue, do they? Might have better luck in its native language."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 12/10/17 15:57 UTC
<Bern>

He was curious where the 'negotiations' would lead, but did not expect 'them' to be negotiating in good faith, so he continued his vigilance of the three entry points he could see.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 12/10/17 17:23 UTC
Targor

"Peoples careful. Peoples watch. Make sure youse leaves."

He turns to the Goblins next to him and says something in a language you don't understand. Two of the Goblins run off and after a minute or two Whisper says that she can see movement in the woods with several creatures moving away from the area near the front doors.

"Theres. Path free. Leave. Youse no want to die. Enoughs my people dead today. Go."
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 12/10/17 17:53 UTC
Luminmorn

"I suggest we take him at his word and go. We have Gundren, that is why we came." With that he applies healing to himself, sufficing his form with a golden glow, and his wounds closing.

Heal 10 with lay on hands, if I have my numbers correct.
That leaves 5 for 1 pt heals to stabilize. If we are going into combat, we need them. smile
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 12/10/17 18:16 UTC
(OOC - Before you decide to go or not, is anyone looking in the Northwest area you haven't entered yet? Presuming you don't get into a fight in those rooms, there is enough time to search it whether you choose to leave or to stay and fight.)
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 12/10/17 18:24 UTC
DM

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     7
Davroar(DW) 14 - 12(14) 28(37) 20(0) Keen Senses, Pack Tactics Spd-50
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 12/10/17 19:08 UTC
[[ Maybe Gundren and company can look for the map there <wink> ]]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 12/10/17 20:31 UTC
.....or, maybe Bern can open the leather case he found? wink
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 12/10/17 20:48 UTC
[[ Why would he do that ... we are in the middle of an encounter with hostile forces <weg> ]]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 12/10/17 21:54 UTC
[OOC: Let me get that. <slaps> Mike! Open the darn thing. It could mean life or death.]
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 12/10/17 22:32 UTC
[[ Ummmm ... is that ... like a 'hint'? ... from the GM?? Well I can take a 'hint'! <chuckle> ]]

<Bern>

He took advantage of the lull in the 'activity' to look in the valise he had found earlier. It couldn't hurt ... at least he hoped not ... and might help.
Posted By: nem Re: 3.2 Cragmaw Castle - Fri 13/10/17 07:46 UTC
[Zeim, I think that's the big black block I was referring too above. The unrevealed area in King Grol's room. smile Chandan rolled 20 total for Perception.]
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 13/10/17 11:05 UTC
[OOC: I'm away from DL now. Jaliera will continue her watch over via Whisper for as long as needed. Leaving without a fight would be her preferred option but she does still have her spells if it comes to that. Good luck all! smile ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 13/10/17 13:03 UTC
Neil - No. There shouldn't be a black block in King Grol's room anymore. I thought I revealed the whole room. In any case you searched it all and found what was there. I mean the Northwest corner of the castle. I have revealed the area and drawn a red box around the area that hasn't been entered, or searched yet. If anyone wants to do that before you decide to leave, move yourself there. Also, Kriv did find some treasure in the Altar room that he left behind.

DM

Bern unrolls the leather case the Doppelganger had and sees it is a map of the area around Phandalin. There is a large "X" on the map, east of Phandalin, about halfway between the town and Icespire Peak. Around the margin of the map there is dwarven writing.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 13/10/17 19:43 UTC
<Bern>

He had to wonder if this was the map that Gundren had been obsessing about. He called to the dwarf, "Gundren, I may have found your map."
Posted By: Exeter Re: 3.2 Cragmaw Castle - Fri 13/10/17 21:27 UTC
Ryssa


Hearing Bern's shout, Ryssa quickly gathered up the items she and Gundren had found and, taking the dwarf by the arm, dashed in the direction from which she thought Bern's voice had originated.

"Come with me, Gundren," she urged.

"Sounds like Bern found your map."
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 17/10/17 17:31 UTC
Luminmorn

The dragonborn will travel with them, to protect Gundren.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 19/10/17 22:32 UTC
DM

Gundren perks up when mention is made that Bern may have his map, and he rushes out to the corridor. As soon as he sees the leather map case a sigh of relief passes his lips. "Thank Moradin." He says, holding his hand out to Bern for the map.

(OOC - OK, what next? Are you going to look in the northwest, where the red box is before you leave, or are you going to leave immediately?)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 19/10/17 22:42 UTC
<Bern>

He looked up as Gundren came out and asked for his map. He held the map out.

[[ Bern is ready to go with the majority opinion <g> ]]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 20/10/17 05:41 UTC
[ooc: Davroar is going to remain in his wolf form just in case, so he can't easily make his vote known to check out the unexplored area before they leave. ]
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 20/10/17 11:49 UTC
Kriv

Quietly, to those within,

"Ransack the place. Leave nothing of value for these vermin. Check every room, get the silver from the shrine, everything."

Loudly, to those without,

"We go. My people in many places in here. we... Muster? Sally? join up? bring my people together in one place to go. Understand?"
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 20/10/17 13:40 UTC
DM

The Hobgoblin looks as if it is concentrating hard to understand. "My name not Sally!" It says angrily, but it waits, adding, "This many minutes!" It is holding up 5 fingers.

(OOC - Move yourself to where you want to look on the map.)
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 20/10/17 15:07 UTC
<Bern>

"I will stay here", he said. "I can cover all three entrances from here ... in case 'they' get too inquisitive."
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Fri 20/10/17 15:08 UTC
Jaliera

"I'll keep watch, just to make sure there are no tricks."

She explains to Kriv so he doesn't think she is ignoring him.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 20/10/17 17:08 UTC
Luminmorn

He nodded at the suggestion of searching. He moved off in a direction that they had not explored.

[OOC: Moved to a new location, not sure Lumi is the best person to search, but he can follow directions. smile ]
Posted By: AJ Re: 3.2 Cragmaw Castle - Fri 20/10/17 20:23 UTC
Kriv

The Dragonborn held station to maintain the line of communication in case he needed to buy more time.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sat 21/10/17 04:17 UTC
Davroar

He is a bit reluctant to leave Jaliera's side, but with the decision made to search the unexplored section of the castle, he will dash off to join Luminmorn. Perhaps his keen senses will help in uncovering anything that the goblins might have hidden.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 21/10/17 19:22 UTC
DM

(OOC - I moved Luminmorn and Davroar to the areas that needed searching.)

Pasing thru the Chapel and Altar room, Luminmorn and Davroar take the door in the western wall. Opening it they can see what appears to be a storeroom. Old casks and sacks fill this storage area. Pulling a few open they see the casks contain salted meat and the sacks hold rotting grain.

As they rummage around in the room, Luminmorn spots a set of bloody chain mail and an unsheathed longsword. The longsword has the emblem of Neverwinter worked into it's hilt.

(Davroar and Luminmorn both please make DC 10 Intelligence Checks.)
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Sat 21/10/17 22:27 UTC
19
Luminmorn dc 10 Int check
Pandemonium rolled 1d20 and got 19

Posted By: Zeim Re: 3.2 Cragmaw Castle - Sat 21/10/17 23:22 UTC
DM

Luminmorn remembers that Sildar Hallwinter was a retired Knight of Neverwinter and had his gear taken from him when he and Gundren were originally captured.

Waiting for Davroar......
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sun 22/10/17 16:00 UTC
Davroar

Searching with Luminmorn, he will let his nose guide him for anything interesting.


Davroar Int Check
Dugan rolled 1d20 and got 18
Posted By: Zeim Re: 3.2 Cragmaw Castle - Sun 22/10/17 19:17 UTC
DM

Checking the barrels, Davroar's attention is drawn to one barrel that is much smaller than the others. Cracking it open, he finds that instead of salted meat, this one contains some fine dwarven brandy.

Having seen nothing else of note the two move thru the western door to the next room. This is clearly a barracks. Four straw pallets and bedrolls are lined up on the floor. Brackets on the walls hold a number of weapons - spears, swords, morningstars, and more. The north wall shows signs of damage, but the floor is swept clear of rubble.

Examining the weapons, Luminmorn and Davroar see 5 spears, 4 longswords, 3 morningstars, 2 greatswords, and a fine looking quarterstaff. The quarterstaff is engraved with stylized feathers and lifting it, Davroar finds it to be surprisingly light.

(Note: None of the weapons are magical, but the quarterstaff is very well made. It only weighs 1 pound and is worth 10 gp if sold.)
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Mon 23/10/17 15:28 UTC
Luminmorn

The dragon born comments on the weapon and armor they found. "Sildar Hallwinter was a retired Knight of Neverwinter and had his gear taken from him when he and Gundren were originally captured, or so I remember."

If they have finished their searching, he nods towards the group, returning to them. The extra weapons will only slow them down. A staff, that would be fine, maybe the monk would like it. He leaves the other non-magical ones behind.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Mon 23/10/17 19:31 UTC
OK, so decision time. Are you leaving, and if so by which exit? Main doors lead west. There was a tarp covering a hole in the wall leading north and a small door leading south. Hobgobs left a path from the main doors leading west.
Posted By: nem Re: 3.2 Cragmaw Castle - Mon 23/10/17 20:13 UTC
Chandan

"Time to go home, old friend." He says to Gundren, with an arm protectively around the dwarf's shoulders.

He escorts Gundren south to the sally port, calling to his companions in a low, whispy voice.

"Come. Come."

Once Gundren is safe and secure with Sildar, the party will have plentiful opportunity to report Castle Cragmaw to the Lords Alliance. And if They are true to their word, They will do something about it.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Mon 23/10/17 21:09 UTC
Ryssa


The cleric followed Chandan and the dwarf, covering their rear.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Mon 23/10/17 21:28 UTC
<Bern>

Once the decision had been made, he covered the group as they made their way out of the castle.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Mon 23/10/17 22:48 UTC
Luminmorn

He brought up his shield. He swapped his sword for a javelin, in case the hobgoblins were not honorable.
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 24/10/17 00:41 UTC
Kriv

He headed to claim the silver accoutrements, bagging them without touching them in case of any lingering hex, and headed out with the rest of the party. He went empty-handed in the guise of harmlessness, ready to recall his weapons in an eyeblink if needed.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Tue 24/10/17 13:53 UTC
DM

The party leaves the building and though they can hear the Hobgoblins moving in the woods and the snarling of the wolves, no one challenges you.

After an hour or so it seems clear you are not being followed and the new Hobgoblin King, while perhaps not being honorable, had decided that he needed all his remaining warriors to prop up his new rule and therefore fighting you when you were leaving was not his best choice.

Once you stop for a rest, Gundren says, "My thanks once more for rescuing me. Sildar and I were taken by ambush. A goblin tribe along the road. I hope Sildar made it, though my hopes are not high."
Posted By: MikeD Re: 3.2 Cragmaw Castle - Tue 24/10/17 14:09 UTC
<Bern>

He was 'on edge' for a long time. He continually expected the hobs to try something ... it was in their nature. But eventually it seemed clear that the hobs had more important business than their group.
Posted By: AJ Re: 3.2 Cragmaw Castle - Tue 24/10/17 16:33 UTC
Kriv

Recalling and stowing his weapons, the noble scion was pleased to reply,

"I can report that Sildar is alive, well and acting as Townmaster currently."
Posted By: nem Re: 3.2 Cragmaw Castle - Tue 24/10/17 17:46 UTC
Chandan

"We take you to him." Offers the elderly monk, following up Kriv Norixius.

It's turned out to be a fine day after all. He sucks in a breath of fresh air and rubs his chest. Much to celebrate!
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Tue 24/10/17 18:39 UTC
Jaliera

It is a relief to have left the castle and find that they weren't attacked. As they were leaving she calls Whisper back to her, telling her to fly high and not take any chances.

Once she returns, Jaliera makes a fuss of her and tells her what a clever bird she has been, feeding her a treat and suggesting she should sleep on her shoulder for now.

"Good job everyone. I think we worked well together."

She is feeling quite cheerful.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Tue 24/10/17 18:57 UTC
Luminmorn

It is clear that the Dragonborn is ever vigilant as they make their way. He seems accepting of the facts as they stand. He even offers a very human-like nod to let them know that he too is appreciative of their escape from the castle.

He remains his taciturn self and says nothing as they travel. Though he will be happy to be back to town, which is an odd thing for him to think.
Posted By: Dugan Re: 3.2 Cragmaw Castle - Wed 25/10/17 04:40 UTC
Davroar

He remains in his dire wolf form until his time is up, just around the same time they stop for a rest. The wounds that he took during the fights are still there, wincing slightly as he finds a comfortable spot to sit down. Taking the time now, he cleans and bandages his wounds before looking around to ask, "I have a couple of healing spells left if anyone needs it?"
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Wed 25/10/17 10:18 UTC
Jaliera

She sits down beside him, careful not to dislodge the sleeping Whisper.

"You're hurt! Perhaps you should use one on yourself."

Thinking back she comes to a realisation.

"You got hurt coming to help me didn't you? And I never really thanked you. I was so scared as there wee three of them facing me though Bern and his bow were in use behind me. Thank you."

She gives his hand a squeeze but doesn't let go.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 25/10/17 12:48 UTC
[[ where are we on healing damage, I have lost track. ]]
Posted By: Exeter Re: 3.2 Cragmaw Castle - Wed 25/10/17 17:45 UTC
Ryssa


"I will not recover any of the healing gifts of Lathander until I have a good long rest," she said as she squatted alongside Davroar.

"But let me help you with cleaning and binding your wounds."
Posted By: Zeim Re: 3.2 Cragmaw Castle - Wed 25/10/17 19:02 UTC
DM

"He survived? And is Townmaster? Incredible." Gundren says in reply to the news. "I need to get back to Phandalin, but I worry about my brothers, Nundro and Tharden. They went ahead to Wave Echo Cave to scout things out and I have not heard any news of them."

He looks much better than he did when you found him, thanks to Luminmorn's healing.

"While I was captured I heard talk of someone called the Black Spider. Whoever that is, they orchestrated my capture and know about the Cave. I worry that they might find the Forge and use it for evil ends."

Ryssa has no more spells. Davroar has a few as may Luminmorn.

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     29
Luminmorn   15 - 18     34     7
Davroar(DW) 14 - 12(14) 28(37) 20(0) Keen Senses, Pack Tactics Spd-50
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: MikeD Re: 3.2 Cragmaw Castle - Wed 25/10/17 19:28 UTC
<Bern>

"I think a rest would be most beneficial", he said sitting down. "But maybe not right here."
Posted By: Dugan Re: 3.2 Cragmaw Castle - Thu 26/10/17 05:56 UTC
Davroar

He gives a warm smile to Jaliera as she sits down beside him and quietly replies to her, "You sent Whisper to find me, and I figured you needed help, so I ran as fast as I could to reach you. It was my fault for not being more careful... I didn't realize that the fake dwarf", Davroar had never encountered a doppleganger before and does not know the correct word for it, "would attack me as I ran past him. It was a stupid move, but we're here safe now."

He will graciously accept Ryssa's help in finishing the bandages he had awkwardly started to do, while returning a fond squeeze to Jaliera's hand too and at the same time gazing into her eyes with genuine happiness knowing that she is still alive after bravely facing three foes head on.

When Ryssa has finished, he will say, "Thanks Ryssa. It's a better job than I could've done."

Getting back to his feet and with no one taking up his offer for his spells, he does notice that Bern is looking quite the worse for wear and will walk over to cast two healing spells on him while saying, "Looks like you needed that more than me, Bern, since as you say we should get going and get more distance away from those goblins before nightfall."

[ooc: Looking at current status, I will use I believe my last two level 1 slots to cure wounds for Bern since he has the most damage.
Davroar Two cure light wounds cast on Bern
Dugan rolled 1d8+4,1d8+4 and got 9, 5 = 14 points healed ]

Posted By: nem Re: 3.2 Cragmaw Castle - Thu 26/10/17 08:29 UTC
Chandan

"Ah, two mountains, one moon!" He says wistfully, watching Davroar and Jaliera.

It is an old proverb, of course, meaning that love is the greatest unifier.

Looking around for somewhere comfy to sit himself, he finds none and so plants his spear and leans on it.

"Perhaps a short rest here, only minutes, then push on?" He suggests to Bern.

Looking around he's glad to see they're all in one piece, more or less.

"You are all very talented." He says, "I am lucky to have you as comrades."

To Gundren, he can only nod in agreement. "Most likely, yes. This Black Spider wants the Forge.

"But first to Phandelin, then we worry about Wave Echo Caves."
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Thu 26/10/17 10:30 UTC
Jaliera

She smiles back at Davroar, hearing Chandan's comment but just thinking it is some obscure proverb that he says from time to time.. and so ignores it.

"Yes, that is the most important thing, that we both lived to tell the tale."

She hears others talking around her though and it reminds her of when Davroar and herself searched for Gundren's brothers.

"Hi Gundren, I'm Jaliera. I believe you know my mentor Randall Stagg? When we were last in Phandalin, Davroar and I searched for your brothers but we didn't find them. They had not been for supplies recently either. Of course that does not mean they have come to harm. We have to hope for the best."

She is still holding Davroar's hand.
Posted By: MikeD Re: 3.2 Cragmaw Castle - Thu 26/10/17 13:20 UTC
<Bern>

"Thanks Davroar", he said. "I just hope we won't have more desperate need of those later."
Posted By: Zeim Re: 3.2 Cragmaw Castle - Thu 26/10/17 13:38 UTC
DM

Status update:

Code:
Status:

           Init  AC    MaxHP  Dam   Status

Bern        16 - 15     40     15
Luminmorn   15 - 18     34     7
Davroar     14 - 12     28     20
Ryssa       13 - 16/18* 33     0
Jaliera     12 - 14     23     11 
Chandan     11 - 17     31     17    
Kriv        10 - 16     26     10
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 26/10/17 15:57 UTC
Luminmorn

"I have some of my healing gifts left. Who has need of it?" He asks the others.

I show that Lumi has several spell slots left. He only used one on a Smite. The rest were all cantrips. He has 5 pts of Lay on Hands left as well, which he kept for 1 pt heals should they need them.
I am happy to use up his spell slots and heal Chandan and anyone else that needs or wants it.
Posted By: nem Re: 3.2 Cragmaw Castle - Thu 26/10/17 22:31 UTC
[Nice! I'll go for that, thanks Pande. How long is a short rest in 5e? A matter of minutes, isn't it, or am I thinking of something else?]
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Thu 26/10/17 22:53 UTC
[OOC: By my count, Lumi has 3 Cure Wounds available, if he uses all of his available spell slots. So let's start with 2 on Chandan unless I roll badly. Verifying? Roll a d8+3 for Cha? I went ahead and rolled them. Correct me if necessary. If not it is a start on healing. Anyone else? 1 Cure Wounds left.

12 healed
Lumimorn casts Cure Wounds twice on Chandan
Pandemonium rolled 1d8+3,1d8+3 and got 7, 5
]
Posted By: Dugan Re: 3.2 Cragmaw Castle - Fri 27/10/17 05:11 UTC
[ooc: With only 8 HP left, Davroar will put up his hand for the last cure wounds spell, please. smile ]
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 27/10/17 12:54 UTC
Pande - Cure Wounds:

Code:
Cure Wounds

1st-level evocation
Casting Time: 1 action

Range: Touch

Components: V, S

Duration: Instantaneous

A creature you touch regains a number of hit points equal to 1d8 + your 
spellcasting ability modifier. This spell has no effect on 
undead or constructs.

At Higher Levels. When you cast this spell using a spell 
slot of 2nd level or higher, the healing increases by 1d8 
for each slot level above 1st.


So your spellcasting modifier is the bonus from the Stat you use for spellcasting (CHA for Paladins), so a long response to say you were correct. If you had spell slots above 1st available you could cast a 1st level spell using a 2nd level spell slot and get an additional d8.

Neal - Officially, according to the rules, a Short rest is 1 hour. We are playing a modification that reduces it to 10 minutes.
Posted By: Zeim Re: 3.2 Cragmaw Castle - Fri 27/10/17 13:46 UTC
DM

After the rigors, extended exhaustion, and blood and gore of hours of combat, travel back to Phandalin is uneventful. Eventually, as you clear the last rise, the buildings of the town come into view.

(OOC - I am officially transitioning to Neptune here. You are standing on a small knoll about 1/2 mile outside of Phandalin. Gundren has mentioned his missing brothers and the Spider and worries about Wave Echo cave, very briefly to you. You have Sildar's weapon and armour with you as well as other treasure you have not examined very closely yet.)
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Fri 27/10/17 15:20 UTC
Luminmorn

The dragon born was tired from the exertion of the travel. Though he wasn't fond of cities, seeing this one brought warmth to his heart. It meant they could rest, and recuperate, thank the Great Dragon.

He remained silent, letting the others decide the order in which they would do things in town. Giving the weapon and armor back to the new town master seemed like first on his list, but he honestly didn't mind any choice.

Heal 5 from Lay on Hands, and 7 from cure wounds for a total of 12 on D!. I realize we will be able to heal in town, but no sense in not using the spells and last of the Lay on Hands.
Luminmorn Cure Wounds on D!
Pandemonium rolled 1d8+3 and got 7
Posted By: MikeD Re: 3.2 Cragmaw Castle - Fri 27/10/17 20:37 UTC
<Bern>

A part of him was sad about the idea of leaving this for the town. Another part of him was looking forward to a hot bath, a cold drink and a warm bed. With a shrug, he followed the group down into town.
Posted By: Gypsy Re: 3.2 Cragmaw Castle - Sat 28/10/17 11:32 UTC
Jaliera

She is feeling quite bouyant, especially as they avoided trouble on the return journey and they had achieved to goal they had set out to do as Gundren is alive and recovering.

"So Gundren, we all set out on this path to deliver you and your goods to Phandalin and having discovered your abduction thought that rescuing you was also a part of our remit."

She smiles.

"Do you have anything else you require of us? Finding your brothers, guarding the cave, something else?"

She knows her mentor would expect her to help his friend.
Posted By: Exeter Re: 3.2 Cragmaw Castle - Sat 28/10/17 16:35 UTC
Ryssa


Looking forward to a hot meal, a hot bath and a warm bed, the cleric of Lathander stood there alongside Jaliera and Gundren, her smile a wan one.

"After we rest up and recover, perhaps we could see the Sister..." Ryssa paused a moment, frowning as she searched through snippets of memory.

"Sister Garaele, that was her name. She had the problem with the vain banshee. I still have the silver comb she offered as an inducement to recover the spell book."
Posted By: Dugan Re: 3.2 Cragmaw Castle - Sun 29/10/17 02:10 UTC
Davroar

He is glad to have rescued Gundren alive when he thought the dwarf would have been dead from the amount of time it took to rescue him.

Reaching Phandalin, his priorities is replenishing some supplies and getting his armour fixed. Other than that he will follow along with whatever Jaliera and the rest of the group decides.
Posted By: Pandemonium Re: 3.2 Cragmaw Castle - Sun 29/10/17 15:45 UTC
Luminmorn

He has armor to repair, and supplies to replenish as well. He remains silent though, letting their rescued dwarf tell them what he desired.
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