DreamLyrics™ Play-by-Post
Posted By: Zeim Z-2.1 Redbrand Hideout - Tue 10/03/15 14:45 UTC
DM

Balthazar lights the way for the party as they uncover the tunnel that young Carp had pointed them to. It turns into a rough-hewn passage that continues for about a hundred feet. One might imagine this tunnel being used to smuggle things in and out of the manor.

The group reaches the end of the passage and when they do, they see that they've entered a large cavern. A cold breeze fills the large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse, which is 5-10 feet wide and 20 feet deep, divides the cavern and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm.

Note: I have placed the first three of the marching order on the map (Bern, Luminmorn, and Ryssa). Lingo and Balthazar are immediately behind them, although not shown.



Attached picture H2-1 Crevass-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 10/03/15 15:53 UTC
<Bern>

He nods his appreciation to Balthazar for the light. "But we should be careful with that. We should hide the light from time to time to make sure that there are not 'guards' stationed down here. I am, of course, assuming that the guards would want light too", he added with a grin. We should also try to be as quiet as possible. Any sound will carry and could spoil the surprise."

When they got to the crevasse, he motioned for the others to wait. He wanted to search for 'traps' on the bridges across the crevasse. It was something he would have thought to do.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 10/03/15 15:54 UTC
Luminmorn

He moved as quietly as he could for a large dragonborn in heavy armor. He kept his eyes open and great axe out. Trouble was coming even if it was them bringing it.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 10/03/15 15:56 UTC
Balthazar

He showed Bern how you could use the shape of your hand to funnel the light or enclose it in your fist, showing only a reddish fuzzy dim light squeezing out between the fingers.

Arriving at the crevase, he kept an eye on the rear, spell components at hand in his belt pouch.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 10/03/15 16:48 UTC
(OOC - MikeD - When you say Bern wants to "check for traps", were you planning for Bern to do that or to ask Lingo to do it?)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 10/03/15 19:12 UTC
[[ well since I am up front, I thought that I would give it a go. He should have =some= idea on 'natural' sorts of 'traps' that might be found one this sort of bridge ... if not, then it would probably fall to Lingo to do it. ]]

You can do it. Anyone can actually do it. It requires a Perception check. Lingo has extra benefits to it for being a Rogue.


Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 10/03/15 21:04 UTC
DM

Bern moves ahead and carefully examines the first bridge while the rest of the party waits and watches (OOC - MikeD - Make a Perception check and also an Investigation check).

Now that he is adjacent to the crevasse, he can see that it is between 5 and 10 feet wide and about 20 feet deep. It has very rough walls that would appear to be easily climbed. The bottom contains a jumble of boulders and rubble.

The bridge itself is made of wooden planks and has no rails. It is not attached to the ground and simply lays over the gap.

Bern can also see that there appear to be 4 exits from the room. One immediately to the west and another across the bridge to the east. Up to the north of the room he can barely make out another western exit as well as a larger opening on the northern wall.

As he examines the bridge.........

**I see you......., Bern.... <cackle>..... Feed me....... <whimper> ..... I know you have food....... Tasty.......**

....he hears a voice in his head (only Bern hears this). It seems more than a bit insane.

Attached picture H2-1 Crevass-1.jpg
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 10/03/15 22:14 UTC
Ryssa


Bow in hand with arrow nocked, Ryssa followed the two warriors, her head on a constant swivel as she surveyed the periphery for potential targets.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 10/03/15 23:34 UTC
[[ Bern perception & Investigation MikeD rolled d20+1,d20+0 and got 5, 4 ... have I mentioned how much I dislike this dice roller ... or rather how much it apparently dislikes me <sigh> ]]

<Bern>

He moves forward carefully, looking for trip wires or 'loose stones' that could be pressure triggers on the floor. He is more concerned about the bridges. They are easier to 'rig' and would drop folks into the crevasse.

Then he stands up and looks around for the source of the voice. "Can anyone tell where that voice came from?"
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 11/03/15 01:46 UTC
Luminmorn

He crept forward also on alert. At Bern's question he cocks his head and listens for a moment before he responds "I don't hear anything."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 11/03/15 14:25 UTC
<Bern>

"I am sure I heard ... something", he says sounding a bit less sure as he looked around.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 00:57 UTC
Ryssa


"I didn't hear a voice... other than ours, of course."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 01:29 UTC
<Bern>

He shrugged. "Lets keep checking", he said refocusing on the task at hand.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 12:38 UTC
DM

(OOC - Please give me co-ordinates & directions for where you are headed and what you are doing.)

The group slowly moves up into the room as Bern looks around for the voice he hears.

**<cackle>........, there are no Orcs here Bern........, <whimper>...., why are you here?..... FEED ME!**

Attached picture H2-1 Crevass-1.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 13:27 UTC
Luminmorn

He looks to Bern to make the choice as to the direction that they will explore first before moving any deeper into the cavern.

(OOC 4 ways...which one?)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 13:33 UTC
<Bern>

"Lets give each of the 4 a look and then ..." He looked around again. "You didn't hear that?" He considered the voice again and focused more on the message, the tone ... "I don't like the sound of it at all."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 13:36 UTC
Luminmorn

The large dragonborn had been on alert and not moving. He knew whatever it was he definitely had not heard it. "I hear nothing beyond us. What are you hearing? What don't you like?" He knew to trust his instincts from situations in the wild.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 16:07 UTC
<Bern>

"Well the 'feed me' part at the end of the message was kind-a creepy", he said. "Beyond that, it mostly seems like someone .... or some THING wants to know why we are ... or I am here."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 16:14 UTC
Lingo

"Bern. Are you hearing voice again? I knew an old man that used to have entire conversations with himself and even got into fights. I hope that's not happening with you. The town guard took that old man away and he was never heard from again."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 19:17 UTC
<Bern>

"Perhaps it is some magical effect of some sort. But I think that the more important point is that it implies that there is an intelligent being somewhere near by."
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 21:38 UTC
Ryssa


"Does it sound like the voice is coming more from any one direction, Bern?"

The cleric continued to scan the adjacent area.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 21:41 UTC
(OOC - OK, I need specifics for movement. I have suggestions to check out all 4 exits but no one has moved yet.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 22:34 UTC
[[ Bern has not moved as yet because there are evil demons talking in his head <weg> Once we deal with that I am sure that we will get back to moving around <wink> Can Bern get a sense of direction from the 'voice'? ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 22:35 UTC
(OOC - Not at this time.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 12/03/15 22:41 UTC
<Bern>

"Not that I can tell", he told Ryssa sounding a bit frustrated.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 00:00 UTC
DM

For full disclosure..

Stealth/Hide
Zeim rolled d20+5 and got 23


**.....<SCREECH>......, if you feed me, Bern, I can tell you where to find the Goblin.....<whimper>.......Just come down into the crevasse......<cackle>......**
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 00:55 UTC
(OOC Luminmorn hadn't moved partly because he didn't want to make more noise and make it hard to hear the soft voice that only Bern seems to hear and because we haven't picked a direction. Not trying to be difficult. :))
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 13:42 UTC
(OOC - Pande - np. However I've seen posts saying "lets look at all 4 exits" and "lets check the room", but no one is moving anywhere to do any of that.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 17:00 UTC
<Bern>

"Apparently it is down in the crevasse", he explained when he 'heard' the voice again.

"What is it you expect me to 'feed' you", he said in hope that it would 'hear' and reply.

Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 17:08 UTC
DM

***.....Now?...***
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 17:25 UTC
Lingo
The halfling finds this all amusing. He hides. Based on the roll, I think he's close to invisible.

Lingo Stealth
Neptune rolled 1d20+7 and got 27
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 20:12 UTC
<Bern>

He sighed. This was not the sort of thing he preferred to face. Better a score of orcs, he thought.

"Not 'when' ... 'what'?"
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 21:04 UTC
Luminmorn

He remained still listening to one half of the conversation with weapon ready.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 21:09 UTC
Balthazar

He took out a second copper coin and cast light on it.

"Toss this down in the crevasse and lets see what is down there." he said to Bern, handing it to him.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 22:00 UTC
Ryssa


The cleric peered down into the gloom of the crevasse.

"Does the voice sound male or female? Old or young?"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 22:39 UTC
<Bern>

"Well ... it mostly sounds creepy", he said with an initial shrug and then pondered the question a bit more ...

[[ does he get any sense for those sorts of things? ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 22:51 UTC
DM

(OOC - OK, lets all roll Initiative and Perception rolls)

Bern can't tell male or female, young or old, only stangeness.

***<cackle>...... FOOD!......Come down and I'll show you......<whimper>.......<snort>..... Don't come down and you will not leave here alive.....<screeching laughter>***
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 13/03/15 23:40 UTC
<Bern>

"OK, that sounds like a threat", he said as he pulled his rapier ...

[[ Bern Init, Perception MikeD rolled d20+3,d20+3 and got 20, 10 ]]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sat 14/03/15 00:07 UTC
Luminmorn

He looked about wondering where the threat would come from.

Perception 7, Init 4
Man he is slow on the uptake.

2015-03-14 00:04:26
1 Luminmorn Init
Pandemonium rolled d20-1 and got 4
2015-03-14 00:04:06
1 Luminmorn Perception
Pandemonium rolled d20 and got 7
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sat 14/03/15 00:12 UTC
Balthazar

Holding two light coins now, Balthazar throws one down into the crevasse and looks to see what is there.



Perception - 20
Initative - 9
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 14/03/15 01:48 UTC
Ryssa


Ryssa's gaze scanned right and left as the light coin tumbled into the crevasse.

Initiative/Perception Rolls: 1d20+2,1d20+7 = 18,20
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 14/03/15 02:33 UTC
DM

Stealth
Zeim rolled d20+3 and got 23
Initiative
Zeim rolled d20+3 and got 21


Just need Lingo's rolls.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Sun 15/03/15 17:04 UTC
Lingo Initiative,Perception and just in case, stealth
Neptune rolled 1d20+3,1d20+4,1d20+7 and got 19, 14, 27
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 15/03/15 19:07 UTC
DM

Bern draws his weapon as the last set of words echo in his head. Balthazar moves up past Ryssa and tosses one of his light coins into the crevasse then leans over to peer down into it.

Just at that moment, there is a rush of movement. Stepping out from behind the nearby rough stone pillar a weird looking creature rushes towards you. It is tall, gangly, with sharp claws and has a single and huge central eye. It rushes up and shoves Bern and Balthazar, attempting to push them into the crevasse. As it moves past Luminmorn, it's eye gazes at him.

Nothic Attack Bern, Balthazar
Zeim rolled d20+2,d20+2 and got 22, 16


OK. the way this works is a contest between Bern and Balthazar and the Nothic. It made a Strength check to shove both Bern and Balthazar (see rolls above). Bern and Balthazar must make either a Str or a Dex check (your choice which stat to use). You need to at least tie the roll the Nothic got on you or you've been pushed off the ledge into the crevasse. We will deal with that after we see if you fail or succeed.

For Luminmorn, you need to make a DC 12 Con Save against the gaze effect. So, before anyone else acts, I need those three rolls so I can complete the results of the Nothic's action and then we will move on to the initiative order.

Initiative

Nothic - 21
Bern - 20
Lingo - 19
Ryssa - 18
Balthazar - 9
Luminmorn - 4

Attached picture H2-1 Crevass-2.jpg
Attached picture LMP-Nothic.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 15/03/15 21:17 UTC
[[ Bern Str Check MikeD rolled d20+2 and got 9 Have I mentioned that this dice roller hates me <sigh> Does anything add to the str check besides the stat mod (like prof.)? Not that it matters here, I am in the pit <sigh> but for future reference <g> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 15/03/15 21:38 UTC
(OOC - Yes. If you make a check and use a Stat that you are "Trained" in you can add your Prof bonus. The Trained stats vary based on pc class. Ranger uses Str and Dex.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 15/03/15 23:38 UTC
[[ thanks. unfortunately the +2 doesn't help much <g> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 15/03/15 23:52 UTC
DM

Bern takes 7 points of damage from falling 20 feet onto a jumble of sharp rocks at the bottom of the crevasse, and is prone.

Bern notes that it is unnaturally cold down there and that some of what he assumed were sharp rocks are actually gnawed bones.

(OOC - Just need Balthazar and Luminmorn's rolls....)

Attached picture H2-1 Crevass-2.jpg
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sun 15/03/15 23:54 UTC
Balthazar dex roll

1d20+2 = 22


(OOC - DM - Balthazar manages to avoid falling into the crevasse....., Luminmorn's DC roll is up next.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 00:36 UTC
<Bern>

He managed to get to his feet, but he is gonna feel this in the morning, he thinks wryly.

[[ that was a move action, correct? Can he also pull weapon (his bow)? and can he see the monster well enough to target it with said bow? ]]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 05:42 UTC
14

2015-03-16 05:41:24
2 Luminmorn con check
Pandemonium rolled d20+2 and got 14
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 14:11 UTC
DM

Luminmorn avoids taking any damage from the Nothic's gaze attack. Bern is up.

MikeD - Standing takes 1/2 your move. You can draw your weapon for free. You cannot see anything to target. You are at the bottom of a 20 foot deep crevasse with steep, although rough walls. It is easily climbable, without needing to make an ability check. However is will take 20 feet of your move to do so and you only have 15 feet left. Your options are to climb up as far as you can, leaving you 5 feet short of the top, or explore down where you are.

Attached picture H2-1 Crevass-2.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 15:58 UTC
[[ just checking ... there would have been a chance ... angles and all from my standing position to see the thing if it was close enough to the edge ... hope springs eternal <g> ]]

<Bern>

Standing, it was clear he didn't have a target ... and he didn't want to be 'clinging to the wall' when 'it' wanted to come after him again. He looked around to see if there was anything here he could use to advantage. Other wise he would have to think about climbing the far side of the chasm.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 16:13 UTC
DM

Stopping to look around Bern is able to see the details of the crevasse fairly clearly, due to Balthazar having tossed a light coin down here with him.

There are bones scattered about, and it is very cold. Unnaturally so. Bern can see a bit further north of him a body that looks as if it's been partially gnawed upon.

A bit further north of that, in a small recess under the northern bridge he can make out what looks like a wooden chest.

So, exploration is Bern's turn (MikeD - You can move along the crevasse as you explore. It is considered difficult terrain.). We are up to Lingo then Ryssa.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 16:51 UTC
[[ he will make note, but the big baddie is the immediate concern <g> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 17:06 UTC
(OOC - MikeD - Presume your comment after "otherwise" in your earlier post applies.)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 17:21 UTC
Lingo

Once he sees the ugly critter, he shoots an arrow at it and hides again.

Lingo Shortbow att, dam, sneak dam, stealth
Neptune rolled 1d20+5,1d6+3,1d6,1d20+7 and got 17, 7, 3, 22
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 17:29 UTC
Balthazar

He will cast Chromatic Orb at it defensively, trying to edge away when he can.



OOC: Chromatic orb - 1d20+5 to hit = 11. Damage 3d8 = 22
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 18:57 UTC
DM

Lingo hits with his arrow, driving it into the creature's side. Balthazar conjures an Orb of (? I think you need to pick what the orb is made of, Ken), but his toss goes wide (not critical for this attack, but if you hit it might be as the creature could be immune to certain things).

Luminmorn and Ryssa can act.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 19:37 UTC
[[ Well as of now, yes ... but talk to me again when my turn comes around again ... things might have changed by then and I may have to reevaluate!! <chuckle> ]]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 20:05 UTC
Luminmorn

Surprised he swung wildly.

9 to hit whiff
2015-03-16 20:01:13
2 Luminmorn attack nothic, damage
Pandemonium rolled d20+5,d12+3 and got 9, 5
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 22:43 UTC
Ryssa


Ryssa glanced downward as the ranger fell into the crevasse but, even though she would like to see to his injuries, she had bigger and closer problems.

Taking quick aim, she fired an arrow at the monster.

Ryssa Rolls Hit/Damage Nothic: 1d20+4,1d6+3 = 17,9
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 16/03/15 23:52 UTC
DM

Luminmorn's swing misses but Ryssa's arrow thuds home. Two arrows now embedded in it's hide, the Nothic sweeps one powerful arm at Balthazar, again attempting to knock him into the crevasse.

Nothic Shove
Zeim rolled d20+2 and got 16.

(Balthazar needs to make another opposed Str or Dex check and at least tie a 16.)

With its other arm it strikes at Luminmorn, and hits a slashing blow. (Luminmorn takes 6 points of damage.)
Nothic Attack Luminmorn
Zeim rolled d20+4 and got 18.


It swivels it's gaze towards one of those who hit it with an arrow, and a fell shudder passes through Ryssa.
(Ryssa must make a DC 12 Con Save or take 10 points of necrotic damage)

Note: Once we resolve what happens with Ryssa and Balthazar, Bern will be up.

Initiative

Nothic - 21 (19 points of damage)
Bern - 20
Lingo - 19
Ryssa - 18
Balthazar - 9
Luminmorn - 4



Attached picture H2-1 Crevass-2.jpg
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 17/03/15 00:36 UTC
Ryssa


When she saw her arrow thunk home, Ryssa felt a moment of excitement, but then the Nothic turned and glared at her and she shuddered, taking a step back before gathering herself and throwing off the attack.

Ryssa Con Save vs. Nothic Gaze: 1d20+2 = 16
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 17/03/15 12:00 UTC
Balthazar

Dex Check 1d20+2 = 9
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 17/03/15 14:02 UTC
DM

Balthazar tumbles down into the crevasse, taking 7 points of damage and landing on a jumble of sharp bones and rubble. Ryssa overcomes the Nothic's gaze.

Everyone can now act, starting with Bern.

Initiative

Nothic - 21 (19 points of damage)
Bern - 20
Lingo - 19
Ryssa - 18
Balthazar - 9
Luminmorn - 4

Attached picture H2-1 Crevass-2.jpg
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 17/03/15 15:22 UTC
Lingo

Liking his strategy of hiding in the shadows and plunking the Nothic with arrows, Lingo fires another shot and ducks away.

Lingo Shortbow att, dam, sneak dam, stealth
Neptune rolled 1d20+5,1d6+3,1d6,1d20+7 and got 24, 9, 3, 14
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 17/03/15 21:56 UTC
Ryssa


And another of her companions was pushed into the crevasse. Ryssa was getting more and more enraged at the Nothic and worried about her friends.

She nocked another arrow, aimed and fired and shook her fist in the air at another solid hit.

Ryssa Attack/Damage Nothic: 1d20+4,1d6+3 = 21,9
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 17/03/15 22:22 UTC
<Bern>

Making note that there is something down here that is in need of more investigation, Bern climbs of the far side of the chasm and fires his bow at the creature [[ if possible after the climb Bern Fire at foe MikeD rolled d20+5,d8+3 and got 23, 9 ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 17/03/15 23:39 UTC
DM

Yes.

Bern climbs up onto the other side of the crevasse, and fires. His arrow, along with Lingo's and Ryssa's all strike the Nothic in quick succession. It staggers, and topples over, dead.

What next?


Attached picture H2-1 Crevass-2.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 01:13 UTC
<Bern>

He smiles with some satisfaction when the thing falls. "He Balthazar", he calls, "since you are still down there, there is something under the bridge to the north. It might be worth checking out before you climb out."

[[ he is going to cast cure wounds on himself ... what is his 'caster ability modifier? I think it is wis ... right? Bern Cure wounds on self MikeD rolled d8 and got 2 Plus 1 ... or what ever. ]]

"Who else is in need", he asked. "I can heal one more time today."
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 01:25 UTC
Blathazar

He picked up the coin that had been thrown down here and tossed it where Bern indicated to see what was there. The other coin was with him so it was dimly lit up above.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 05:19 UTC
Luminmorn

"I can offer a bit of healing as well if necessary." The dragonborn paladin offered.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 15:57 UTC
DM

MikeD - Yes, Wisdom.

Ken - There are bones scattered about, and it is very cold. Unnaturally so. You can see a bit further north of you a body that looks as if it's been partially gnawed upon.

A bit further north of that, in a small recess under the northern bridge you can make out what looks like a wooden chest.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 15:59 UTC
Balthazar

"Unnaturally cold down here with gnawed bones and a wooden chest under the northern bridge. Not going to approach it myself, especially not hurt."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 16:24 UTC
Lingo

He strolls into the cave as if nothing has happened. "So, what's with the dead thing. And where's that would-be wizard Balthazar? Has he disappeard?"

Then he hears the mage say something about it being cold.

"Did anything attack you? If it hasn't yet, it's not likely to do it. Do you want me down there to help? It's no problem.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 17:42 UTC
DM

Current Hit Point Status (Full/Current-Damage):

Luminmorn - 24/6
Lingo - 15/0
Bern - 20/4
Balthazar - 16/7
Ryssa - 17/0
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 17:45 UTC
Balthazar

"Yes, A couple up top to cover and you and a fighter down here. Just in case." he said.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 18:36 UTC
Luminmorn

He will use his own Great Dragon given magic to heal himself.

Luminmorn Cure Wounds Not sure of the bonus and guessed on the die. But that is enough.
Pandemonium rolled d8 and got 6
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 18:47 UTC
(OOC - Are you using a Cure Wounds spell, or are you using the Paladin's Lay on Hands ability? I'm at work, without access to the PHB.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 19:15 UTC
<Bern>

He understood Balthazar's worry ... all things considered. "Once we get folks fixed up, Lingo, could you take a look at the chest."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 19:37 UTC
Lingo
"Anyone got some rope? I want to tie it around that pillar over there (he points to where the pillar that the monster was hiding behind. My rope's only about 50 feet long. We'll need more to get down there safely."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 19:43 UTC
(OOC - It should actually only take 30 feet of rope to tie to the pillar and reach the bottom. Say 40 feet if you account for going around the pillar and tying knots.)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 19:46 UTC
[That's what my math was, 40 around the pillar and 20 down, but it's probably close enough. He'll do that then and climb down. Can't leave a chest alone - oooh, is that something shiny? weg ]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 20:55 UTC
<Bern>

Not wanting Balthazar to wait, he climbs back down and gives him a bit of a boost.

[[ Bern Cure wounds on Balthazar MikeD rolled d8+1 and got 2 ... OK ... that does it! I just won't do anything that needs the dice roller any more!!! <sigh> ]]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 21:36 UTC
(OOC Cure Wounds spell. Saving the lay on hands to parcel out later.)
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 21:39 UTC
DM

Bern and Lingo climb down to where Balthazar waits, and Bern provides some healing to the mage.

The three of you down in the crevasse see what has previously been described. What are you doing?

Those up above (Liminmorn and Ryssa) what are you doing as well?

Current Hit Point Status (Full/Current-Damage):

Luminmorn - 24/0
Lingo - 15/0
Bern - 20/4
Balthazar - 16/5
Ryssa - 17/0
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 23:21 UTC
<Bern>

"Can you guys keep an eye out", he calls up to those still up top. "We want to check out what we found down here and I would rather not get surprised while we are down here", he said.

"Lingo, you are better at traps and such, can you check out that chest ... carefully", he said pointing.

"Its a bit cold, would you rather help keep watch up there Balthazar?"
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 23:25 UTC
Balthazar

"No, I will keep watch down here, firebolt at the ready." he said, eyes sweeping the gorge that they were in to make sure nothing tried to sneak up on his companions. "Thank you for your healing Bern."
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 23:33 UTC
Ryssa


"I have two healing spells prepared in case any of you need the help."

She peered around into the gloom.

"If you'll throw one of the light sources up here, Luminmorn and I can look around a little."
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 18/03/15 23:35 UTC
Balthazar

"Sure, hold a moment." he said, taking out a third coin and casting light on it, then throwing it up topside.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 02:47 UTC
Luminmorn

He kept his eyes open and as he was holding a two handed weapon, it was better of Ryssa had the light coin. Once she was ready, he moved with her and kept his eyes open as best he could.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 10:32 UTC
DM

The three down below approach the chest (on map in brown), Lingo in the lead. As they do they pass a body of a man. It is partially gnawed upon, but most of the chewing has been on it's lower body so it's features are clear. It is no one you recognize.

(Lingo, Balthazar, Bern - make an Investigation check)

The two above decide to look around (I need directions. Where will you go? Please give me specific areas and/or coordinates.)

Attached picture H2-1 Crevass-1.jpg
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 11:55 UTC
Lingo
With the target, a wooden chest, in sight, the halfling makes a bee-line for it and looks it over from a few feet away before trying to tackle opening it.

Lingo Investigation
Neptune rolled 1d20+3 and got 12
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 12:15 UTC
Ryssa


Not sure how to handle the light coin and her bow efficiently, Ryssa nocked an arrow loosely and held both arrow and bow in her left hand and, light coin in right, she glanced toward the paladin to make sure he was ready and then headed west into the passageway the Nothic had emerged from (I think).

She went only a few feet before pausing, not wanting to leave the immediate area of the rest of the group.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 13:13 UTC
Balthazar

Holding the light coin over the body, Balthazar looked around.



OOC: Investigation 1d20+3 = 22
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 13:50 UTC
DM

Balthazar looks a bit closer at the body on the floor and notes that the man's hands are rough and weathered, indicating someone who works with tools. He can also see the mans fingers and hands have numerous wooden splinters in them.

Lingo looks at the chest from a few feet away and sees nothing particularly noteworthy about it. It appears to be a simple, but battered, wooden chest perhaps 4 feet long.

Ryssa looks at the passage to the west, from where she believes the Nothic emerged, although she can't be certain as it had appeared with some level of surprise. She can see it heads off to the west for perhaps 10 feet and then turns into a stairway leading down. She can see the stairway is fairly short, maybe 10 feet long, descending about 10 feet. At it's end there is a door on the south and the passage itself turns north.

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 13:55 UTC
Balthazar

he points out his observations to his two comrades with him in the crevasse.

"A workman? Odd place for him."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 14:44 UTC
<Bern>

[[ Bern investigate chest MikeD rolled d20 and got 1 Have I mentioned lately how this dice roller and i don't get along <sigh> ]]

His eyes (apparently) closed in concentrated thought, Bern comes up with an possible answer for Balthazar. "Perhaps the Redbands hired some work done ... there is quite a bit here so far and we have more to explore. And perhaps the beast got him ... or the Redbands killed him when his work was done so that he couldn't tell anyone about this place."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 16:07 UTC
Lingo

As he's looking at the chest he hears Balthazar mumbling to himself.

"Didn't we hear about someone that the Redbrands kidnapped? Some woodworker?"

Then, using his mage hand, he tries to open the chest from about 10 feet away.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 17:08 UTC
Luminmorn

He kept watch above staying close to Ryssa. He also didn't want to get far. "Take a peek in the next one?" He indicated the next passage in the room with the cravase.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 19:02 UTC
<Bern>

Seeing that Lingo and Balthazar seemed to have things in control, he decided to climb out. He could cover them as well as Luminmorn and Ryssa from above.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 20:13 UTC
Ryssa


The cleric paused at the top of the short series of steps, frowns and turns to the paladin and points out what she saw.

"I don't want to get separated too far from the others, but that door does look interesting."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 20:14 UTC
(OOC - Sorry, Nep. You have no spells. You are 2nd level.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 20:33 UTC
<Bern>

"Stay close, good plan", he said as he pulled himself up onto the upper level. "So there is something interesting that way", he said pointing west. "What can be seen over there", he said pointing north. "I will stay here where I can cover you =and= our friends in the crevasse."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 21:18 UTC
(OOC - Coordinates?)

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 19/03/15 21:56 UTC
[[ sorry, J8 seems appropriate <g> ]]

(OOC - Done. See above.)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 20/03/15 11:30 UTC
[ooc: That's right. I have so many versions of this PC!]
Lingo

He approaches the chest and bravely opens it.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 20/03/15 13:06 UTC
DM

OK, I have Lingo opening the chest with Balthazar nearby watching. I have Bern up above keeping guard.

Ryssa has indicated interest in the door and Luminmorn has suggested checking other exits from the room.

I need an action by Ryssa and Luminmorn.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 20/03/15 13:08 UTC
OOC: Balthazar is taking several steps back, just in case.

OOC: "Don't worry Lingo, I have your back! lol
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 20/03/15 14:16 UTC
Lingo

"Good idea standing back. I would hide around the corner if I were you. If this thing sprays acid or explodes, I need you to get me to a healer."

He would do anything to help gain him advantage at grabbing a pretty gem from the chest, if there was any.

Lingo Find traps (investigation to find traps, determine how to open it)
Neptune rolled 1d20+3 and got 12

Lingo Slight of hand (plus advantage, if granted)
Neptune rolled 1d20+4,1d20+4 and got 16, 13



Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 20/03/15 14:18 UTC
Balthazar

"I am back far enough. I can still watch you to make sure you are okay." he said, light coin raised to provide illumination for the thief.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 20/03/15 16:32 UTC
Luminmorn

He wouldn't leave the cleric's side. If she went to the door he would go forward with her.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 20/03/15 17:00 UTC
(OOC - OK, so just need Ryssa to decide whether to to go the door or look at any of the other exits, and if the latter, which ones.)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 21/03/15 00:22 UTC
Ryssa


Ryssa tucked her lower lip under her upper teeth for a moment and looked at Luminmorn.

"I'm going to the foot of the stairs and take a look up that northward passage," she said, "but I'm not going to open that door until the group is back together."

The cleric moved carefully to the base of the stairs and looked to the north to see what was up that way.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sat 21/03/15 00:36 UTC
Luminmorn

He moved to the top of the stairs to make sure he could not only see her but jump to her aid should it be required.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 21/03/15 13:00 UTC
<Bern>

"Not a wise idea Ryssa", he calls. "It there is a trap or another one of those monsters waiting behind the door, we won't be in any position to help. The door will still be there when we finish here."
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 21/03/15 14:54 UTC
Ryssa


"The door is to the south, Bern," she called out, just loudly enough for her voice to carry.

"I'm just looking to the north to see where that passage leads."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 21/03/15 16:13 UTC
<Bern>

"The more we split up the more vulnerable we are. Watching for anyone or any thing coming up the stairs would be the best way to help until we are done in the crevasse."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 21/03/15 18:34 UTC
DM

Ryssa moves ahead, down the stairs to look down the northern bend in the corridor with Bern's warnings echoing in her ears. Nothing happens as she moves, and she can see that northern corridor ends after just a few feet in another door. (Ex - what is Ryssa doing?)

Lingo opens the wooden chest. It is not locked, or trapped. Inside he can see it is filled with coins. However several other items of interest immediately catch his eye. Two potion bottles and a scroll tube jut out of the pile of coins. But even more prominently, lying on top of the bed of coins is a long sword in a silver chased sheath. The hilt is worked into the shape of a bird of prey with outstretched wings.

Lingo - Make a DC 15 Intelligence Check (History)

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 21/03/15 18:59 UTC
Ryssa


The cleric turned and made her way back up the steps.

"Doors to the north and south. I didn't bother them."

She stood between Bern and Luminmorn, holding the light coin high to shed as much light over as large an area as she could.

"What do you think about me crossing this little bridge and checking out the passageway to the east, Bern?" She posed the question to him as he was the one who had been questioning her movements.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sat 21/03/15 19:22 UTC
Luminmorn

He would escort the cleric so that if trouble occurred at least he would be nearby.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 21/03/15 21:23 UTC
<Bern>

He just sighed. It would have served her right if the Nothic's mate had been around the corner. "And what would you have done if the monsters mate had been waiting around the corner", he asked sounding quite peeved.

But he =was= glad that she had made it back intact in spite of her reckless behavior.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sun 22/03/15 00:53 UTC
Ryssa


"Well, I would have killed it, Bern," she said and then stuck her tongue out at him.

"I killed the other one, didn't I?"

The cleric grinned.

"While you were diving down that hole."
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sun 22/03/15 00:56 UTC
Balthazar

Seeing that nothing blew up when the Halfling opened the chest, he moved forward with the light coin to provide illumination and see what was inside.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 22/03/15 01:00 UTC
<Bern>

"In that case we will all just take a break next time and let you handle it all", he said. It wasn't clear whether he was kidding or not.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Sun 22/03/15 04:50 UTC
Lingo

"Hey! Looky here! I found a sword. It doesn't seem like anything special, but it's too big for me to use. Anyone want it? There's potions and some trinkets too!"


Lingo History check
Neptune rolled 1d20+1 and got 2 - Nat 1
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 22/03/15 14:41 UTC
<Bern>

"I can use it if no one else has need of it. But in truth, I prefer the nimble lightness of my rapier."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 22/03/15 17:35 UTC
Luminmorn

"I can use it but prefer two handed weapons." He didn't know the size. Anything could be big for a halfling.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sun 22/03/15 17:44 UTC
Ryssa


"Well, you know I'm willing to handle it for you when you need me," she answered the suddenly acerbic ranger with a smile.

She listened to the others.

"I can carry it if it looks like a good one, but I have no experience with using one."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 22/03/15 19:33 UTC
[[ No ... just Ryssa being a bit envious and trying hard to emulate the amazing ranger in their midst <gd&r lmao> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 22/03/15 19:59 UTC
(OOC - Pande - Note that Long Swords have the "Versatile" property, which means they can be used 2 handed and if so do 1d10 damage instead of 1d8.)
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 22/03/15 21:05 UTC
(OOC didn't know that. Cool. Luminmorn will raise his interest to want then.)
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sun 22/03/15 21:43 UTC
Balthazar

"Don't look at me." he said with a grin. "I would just cut myself with it."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 00:07 UTC
<Bern>

"Why don't you carry it for now then, Luminmorn."

"You two need a hand getting that chest up", he asked the pair in the crevasse.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 00:17 UTC
Balthazar

"I would suggest leaving it for when we are ready to leave. There is a good bit of coin here."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 01:48 UTC
Luminmorn

"Sure," he agreed. "Bring it up and I will see how it handles."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 15:15 UTC
<Bern>

"My concern is that we night not come back this way. Lets see how much of 'burden' it is if we divide the weight between us. If the extra weight =is= too much, we can look for a place to hide it. But we should sort this out before we go looking for more trouble", he finished with a wink and a grin for Ryssa.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 15:19 UTC
Ryssa


The cleric of Lathander cocked one eyebrow up, the other down and then shrugged.

"First they say look around, then they say don't..." she muttered, almost under her breath.

"Men..."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 16:03 UTC
Luminmorn

The comment from the cleric caused the dragonborn to breathe oddly making a chuffing sound. A guess would be that was his laugh.

"Let us see what we can carry. As long as it won't interfere with fighting I say we take it."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 16:22 UTC
DM

Chest contents:

160 Silver pieces
120 Gold Pieces
3 Malachite Gems worth 15 Gold Pieces each
2 Potion Bottles (still untested)
1 Bone Scroll Tube (still unopened)
1 Long Sword in a Silver Chased Scabbard (still sheathed)

(OOC - Everyone except Lingo can now make a DC 15 Intelligence (History) check once you see the sword)
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 16:29 UTC
Balthazar

"Lingo, if you could take a quick check of the scroll tube for traps?" he asked, getting out a bag and starting to fill it with coins. He would then tie it to the rope and they could pull it up.


OOC: Forgot to post it. History check 1d20+5 = 11 lol
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 16:43 UTC
Lingo

"I could probably fit everything into my backpack."

He grabs the scroll case, looks it over, opens it and looks to see what is inside.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 17:05 UTC
[/color]Luminmorn

He looked the sword and scabbard over before unsheathing it and swinging it expirementally.

15
2015-03-23 17:01:20
Luminmorn history check
Pandemonium rolled d20 and got 15

Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 18:13 UTC
DM

Luminmorn looks at the sword, and draws it from it's sheath. Along it's length is has the word "Talon" enscribed and it's hilt is formed to look like a bird of prey with outstretched wings.

A memory of a story he heard once returns to him, and he realizes it is probably true considering the setting of both the area and the building you're in.

He once heard a story of a great Knight named Aldith Tresendar, who was called the "Black Hawk". Sir Aldith reputedly died fighting off the orcs that attacked during the invasion that also claimed Wave Echo Cave. He was supposed to have born a blade like this, likely exactly like this.

Lingo is able to open the scroll tube and removes a piece of parchment (OOC - Am at work without access to the books so I can look up who can read scrolls and how later. To cut to the chase....), upon which he finds an Augury spell enscribed.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 18:14 UTC
<Bern>

"Looking does not involve wandering off, investigation does", he said with a shrug. "Perhaps when a friend of yours dies because you let your curiosity pull you from your friends you will better understand. I was hoping to save you from that pain."

He begins separating the items into piles to see how much weight that ends up being for each of them ...

[[Bern identify sword MikeD rolled d20 and got 17]]

(OOC - DM - Bern recalls the same story as Luminmorn)

Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 18:16 UTC
Luminmorn

He gives a short version of the story he remembers and mentions that he believes this might be that knight's sword. Then he straps it on and sets it for use.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 18:47 UTC
Ryssa


She moved closer and looked at the ornately carved blade.

INT/History Roll: 1d20 = 5
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 23/03/15 21:57 UTC
<Bern>

"Sounds like the story I remember hearing", he said confirming Luminmorn's tale.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 25/03/15 13:25 UTC
DM

If you are taking money please add it to your sheet.

Luminmorn is taking the sword, "Talon".

Still need to know about the Potions and the Scroll, and then more importantly what are you doing/where are you going?
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 25/03/15 15:32 UTC
[[ well until we get a chance to figure out what the 'encumbrance' ... <g> ]]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 25/03/15 16:04 UTC
(OOC divide it out. I bet it only adds a Few pounds a character.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 25/03/15 16:39 UTC
[[ yeah, but the problem is I don't know what anyone else is carrying, what their strength is, so ... <g> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 25/03/15 16:49 UTC
(OOC - coins are generally 50 to the pound and we are using the standard Lifting and Carrying rules which means you can carry 15x your Str score in pounds before having trouble. That equates to roughly 150 pounds, with an average Str of 10. If you take off 25 pounds for equipment, it leaves you roughly able to carry just north of 6k coins each. So I don't think it'll be an issue.) wink
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 25/03/15 17:31 UTC
(OOC That was my thought. I just didn't want know the exact conversion. In the old days 10 coins were a pound which adds up quickly.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 25/03/15 19:51 UTC
[[ Hmmmm ... I had not recalled the 'lightness' of the new coins either! All told, excluding the sword, we are talking about less then 10 pounds <chuckle> I don't see any need to worry about taking the valuables <g> Shall we 'evaluate' the gems and 'divvy' things up now? ]]
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 25/03/15 20:49 UTC
[OOC: That would make sense to me... Ryssa only has a strength of 10. She'd take her share of the coins, but the potions should go to whomever would be most benefitted by them.]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 25/03/15 22:06 UTC
(OOC - Which you can't tell until you taste them.)
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 25/03/15 22:20 UTC
(OOC So do the math and give one of the less strong PCs gems and give coin to stronger ones. Then lets explore.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 25/03/15 23:05 UTC
[[ so can anyone =not= carry an extra pound and a half? If no one has a problem, we can diffy up the coin with everyone getting 62gp. Then we have the potions and the scroll to allocate ]]
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 00:14 UTC
[OOC: Ryssa isn't close to being encumbered yet. Has everything been passed upward to the top level? If so, she'll taste the potions. If the scroll is arcane, Balthazar should have it. If divine, she'll take it.]
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 00:46 UTC
OOC: The scroll is divine so it goes to Ryssa.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 02:29 UTC
(OOC Noting 62gp on my sheet.)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 11:54 UTC
[OOC: Added 62gp to Ryssa's wealth. Also, earlier I said her strength was just 10... I just noticed it's not 10, it's 12. Would Ryssa need a roll of any kind to make sure she could decipher the scroll?]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 14:32 UTC
[[ OK ... sounds like we are dividing things up. Marking 62 on my sheet <g> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 15:19 UTC
(OOC - Nope. Already mentioned the Scroll was Augury. You just need to give it to someone. New rules are anyone can use a Scroll. You also need to divvy up the potions.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 19:42 UTC
[[ assuming someone can figure out that they are healing <weg> ... we should give them to people that cannot cast healing. That lets Bern and Ryssa out <g> ]]
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 19:56 UTC
OOC: Balthazar will carry one. He doesn't have heavy armor or weapons.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 21:35 UTC
(OOC - They are both potions of Healing)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 22:01 UTC
[[ So Bal is a pacifist? <weg> ]]
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 22:12 UTC
Ooc: no, he is the mage
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 26/03/15 22:14 UTC
[[ Same thing <gd&r lmao> ]]
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 27/03/15 00:58 UTC
[OOC: Then I'd think Balthazar and Lingo should get the healing potions.]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 27/03/15 05:42 UTC
(OOC Works for me.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 27/03/15 14:02 UTC
<Bern>

Seeing that things had been sorted out here, it seemed like it was time to move on. "Which way next", he asked. "I think I know Ryssa's druthers", he said with a grin.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 27/03/15 14:05 UTC
With the add of the rope that had been tossed up, Balthazar will attempt to climb up out of the gorge to rejoin his friends, knowing that Lingo would have no trouble at all scaling the walls.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 27/03/15 14:15 UTC
(OOC - It is an easy climb with many handholds. So, which way?)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 27/03/15 19:17 UTC
Lingo

He pocketed the healing potion and stared to climb out of the crevasse to join the others near the dead monster.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sat 28/03/15 00:22 UTC
Luminmorn

He continued to keep guard. When all were up he said "shall we check out the two doors Ryssa already found?"
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 28/03/15 01:50 UTC
Ryssa


She scowled briefly at Bern and then nodded at the paladin's suggestion.

"One heading north and one south, just down that passageway," she said, gesturing to the west.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 28/03/15 15:07 UTC
<Bern>

"Well it doesn't seem as though there are any objections", he said with a sweep of his arm to the west.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 29/03/15 00:03 UTC
DM

The group decides to head thru the southwest exit, and down the short flight of stairs. At the bottom there is an intersection and a short hallway. There are two doors, one at the north end and one at the south end.

What are you doing?

Current Hit Point Status (Full/Current-Damage):

Luminmorn - 24/0
Lingo - 15/0
Bern - 20/4
Balthazar - 16/5
Ryssa - 17/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 29/03/15 16:37 UTC
<Bern>

He takes a moment to study each door.

[[ any differences between them? similarities? ]]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 29/03/15 17:01 UTC
(OOC one is north and one is south) (snicker)
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 29/03/15 19:12 UTC
(OOC - More detail please. What are you doing with the doors? Looking only? Touching? etc.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 29/03/15 19:14 UTC
Well the =corridor= is the southern one on the west wall ... so the southwest corridor <g>
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sun 29/03/15 20:11 UTC
Ryssa


"Shouldn't we let Lingo look at the two doors?"
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 31/03/15 21:10 UTC
Lingo

Squeezing through the throng, Lingo moves up front. In a whisper he says, "back off and be quiet". He waits for them to do so, folding his arms across his chest and tapping his foot impatiently.

Only when they're a few feet back does he press his ears against the door to the south and then, after about a minute against the door to the north.


Lingo Listen at the north door (perception and investigation)
Neptune rolled 1d20+4,1d20+3 and got 15, 10
Lingo Listen at the south door (perception and investigation)
Neptune rolled 1d20+4,1d20+3 and got 16, 19
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 31/03/15 22:54 UTC
DM

Lingo listens to both doors once everyone quiets down <g>.

At the southern door he can hear several gruff voices issuing demeaning commands followed by rough laughter. "Lick the floor!". "Roll like a dog!", "Sit up and beg!"

Moving to the Northern door, he listens again and this time he can hear a mysterious rattling noise, quickly followed by groans, shouts, and a gabble of voices.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 31/03/15 23:59 UTC
<Bern>

He looks at the doors to determine which direction they opened. It would certainly be nice if they could block one or the other of the doors while they handled those behind the other.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 01/04/15 00:49 UTC
DM

Both doors open into the presumed areas behind them (IOW away from you).
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 01/04/15 01:37 UTC
<Bern>

So much for that great idea, he thought with a sigh. "Anyone have a 'favorite' door", he asked quietly.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 01/04/15 01:57 UTC
Balthazar

"I would suggest the one with voices behind it. More likely to come investigate if we make noise at the other one." he said quietly.


OOC: Assuming Lingo told them what he heard.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 01/04/15 02:33 UTC
Luminmorn

He pulled the new weapon and held it with both hands preparing for battle that he expected to come as soon as they opened the door.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 01/04/15 12:07 UTC
Lingo

"We deal with them one at a time. No need to fight 10 when we can fight 5. And we can get a jump on them, maybe set a trap. "
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 01/04/15 17:27 UTC
<Bern>

"I wish we knew more about the layout here", he said with a sigh. "Are these rooms 'dead ends' or do they lead elsewhere? If one or the other has a deeper access, we could be in real trouble", he said as he considered the possibilities.

"Guess we have to take our chances and hope for the best", he said with a sigh. "It sounds like we need to find a way to block this door once we are through. Lingo, can you work on that once we are inside? Now what about this door? Is it locked, are there any traps that you can see?"
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 01/04/15 18:13 UTC
(OOC - Lingo detected no traps, nor were the doors locked.)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 01/04/15 20:15 UTC
Lingo

"No traps. Walk right in, if you like. Why don't you try left first. It sounded like someone in there was being tortured or at least kicked around. It might be a rescue and a good deed. I can tell you like to do good deeds."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 01/04/15 20:59 UTC
Luminmorn

"Well do you want me to charge in screaming and see what happens?" The large dragonborn offered a toothy grin which was much more frightening than a typical human smile.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 01/04/15 21:38 UTC
Ryssa


The cleric moved slightly toward the northern door as she assumed they would enter the other door first and she wanted to leave room for Bern and Luminmorn to lead the way.

She nocked an arrow and waited, showing the dragonborn a quick smile.

"Would scare me..."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 00:18 UTC
<Bern>

"Right behind you Luminmorn", he said with a wicked looking, pulling his rapier.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 00:25 UTC
[OOC: Assuming no one argues with the dragonborn... Someone could just turn the handle and get out of the way and then... He would do his thing. :)]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 13:54 UTC
(OOC - Just going to let Balthazar and Lingo chime in. Then, as I understand it you are going to charge into the southern room, Luminmorn first, Bern second, then Ryssa, Lingo, and Balthazar?)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 15:32 UTC
[[ that is my understanding too <g> ]]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 16:33 UTC
(OOC Works for me.)
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 17:05 UTC
OOC: works for me
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 17:26 UTC
Lingo

"What about being quiet and not getting flanked in a fight with occupants of both groups didn't you get Lumi? No. Don't make noise at all. Let's do the south door first. I wish there was a way we could secure the other door until we were ready to deal with that group."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 17:32 UTC
........., and the DM halts in mid-post <g>
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 17:54 UTC
<Bern>

"As I suggested earlier, once we get in, Lingo, you should see if you can lock or 'jam' the door while we take care of the belligerents."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 18:32 UTC
Luminmorn

"I am open to whatever idea we think is best. I was just offering. So silent to the right first?" He shifts position to go with that plan.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 18:51 UTC
Lingo

"Yeah. I looked at the doors. Unless one of you magic guys can come up with something, there's no way to block it. But they seem to be busy and occupied over there to the RIGHT with something. I'm not sure, but they sounded like they're having fun. So, if we leave them alone and if we go into the room to the LEFT first and close the door behind us, they probably won't bother breaking away from whatever they're doing."

He does all this while pointing to the door on the left when he says left and the door to the right when he says right to make sure the dragonborn understands him.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 18:53 UTC
<Bern>

"OK, lets do this", he said. With a nod to Lminmorn, he threw the door open and prepared to follow him into the room, his rapier at the ready.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 19:02 UTC
Luminmorn

He goes in the door that has been picked. He doesn't yell in fact he moves as quietly as he is able. He moves into battle.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 20:00 UTC
(OOC - OK, to be clear, you are all going to rush ahead and pile into the room as fast as possible, with the last person closing the door behind you? Hmmm. Nice time for a pit trap in front of the door <weg>. Anyway, since you don't know the layout of the room, or how big it is, or if you'll all fit, I am going to pause at the moment you open the door and reveal the room to you. You will have surprise, which means you will all get to act in round 1 without the enemy being able to act.

What I will need from you is an Initiative roll to decide who goes first, and then your action, including the exact space you are moving to. Remember if you can't all fit then some will be left in the hallway.

Post coming when I get home.)
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 23:03 UTC
DM

The door opens and Luminmorn rushes in, followed immediately by the rest of the party. You see before you a room, roughly 15x25. It is clearly a small barracks containing 4 roughly built wooden bunks. There are heaped-up blankets and dirty dishes scattered about. A strong smell of unwashed bodies and rotten meat fills the air.

Three tall, furry humanoids are lounging among the mess, barking orders at a sad little Goblin that is demeaning itself for their amusement. At your sudden appearance, all heads turn towards you, and with a swoon, the Goblin says "Eeek!" and faints dead away.

You recognize the furry humanoids as the same monster who fought you so viciously in the Goblin caves. Bugbears! One of the Bugbears wears a jeweled eye-patch (B3).

You have surprise. I need initiative rolls from everyone and you will all get to act on turn one while the Bugbears will not. The turn 2 order will depend on everyone's initiative.

If you enter the room I need specific coordinates of where you are moving to to make sure you all can fit (see map edge). Remember, if you move into, and then out of, an enemies threat radius it gets an Opportunity Attack on you.

Name (Initiative) - (Full HP/Current-Damage):

Luminmorn (xx) - 24/0
Lingo (xx) - 15/0
Bern (xx) - 20/4
Balthazar (xx) - 16/5
Ryssa (xx) - 17/0

Bugbear1 (17) - x/0
Bugbear2 (17) - x/0
Bugbear3 (17) - x/0

Bugbears Initiative
Zeim rolled d20+2 and got 17





Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 23:23 UTC
Balthazar

He plans to guard the rear or second to rear with his dagger out. He really does not like close quarters!



OOC: Initative of 1d20+2 = 17
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 23:44 UTC
Lingo
Lingo will linger with Balthazar while the brutes go bashing down doors. He leans against the wall knowing that there will be much blood spilled before he can shoot an arrow from is bow.
Lingo Initiative, stealth
Neptune rolled 1d20+3,1d20+7 and got 6, 9
He will shoot from the doorway so he moves to D2 with his bow out.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 02/04/15 23:47 UTC
Luminmorn

He moves in to the first bugbear he sees.

Move to E1 Init 12

2015-04-03 00:44:35 Luminmorn Initiative
Pandemonium rolled d20-1 and got 12
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 03/04/15 00:29 UTC
<Bern>
Bern Move to E3, Init MikeD rolled d20+3 and got 17
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 03/04/15 00:38 UTC
Ryssa


The cleric, bow drawn and arrow nocked, stayed in the hallway about two paces back from the doorway, trying to leave enough space between herself and the door for the other two (Lingo and Balthazar) to see into the room.

She immediately aimed her bow for the bugbear with the jeweled eye patch.

Ryssa Initiative Roll: 1d20+2 = 19
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 03/04/15 13:19 UTC
(OOC - Ex, so you are not sticking to the plan?)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 03/04/15 23:53 UTC
[OOC: I don't remember Ryssa ever agreeing to that plan. I know Luminmorn said he was going to rush into the room and Bern agreed and Ryssa agreed as far as which door they'd open, but she never said anything about rushing into the room behind them... I just went back and checked. She moved aside to allow Luminmorn and Bern to lead the way, but she never said she'd rush heedlessly into the room behind them.]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 04/04/15 17:22 UTC
(OOC - EX - OK, just wanted to verify. From there, approx the middle of the three hallway squares, you can't see B3. You can only see B1 so I'll presume that'll be your target.)

DM

The party rushes into the room using the hastily agreed to plan. Luminmorn swings the door open and engages the first target he sees, moving to one side to leave room for others to enter behind im. Bern, following closely on Luminmorn's heels swings to his left after entering and finds himself amidst the three Bugbears. He notes there was also a Goblin in the room, but who fainted dead away when he saw you all enter.

Balthazar and Lingo enter behind the two fighting types, staying back as best they can to be out of hand-to-hand combat range.

Those who were expecting to hear the sound of a closing door may note that sound missing. Ryssa, who had never agreed to the plan, decided to stay out in the hallway with her bow.

OK. Everyone can take their attack. We will assume you have already done your move. The Bugbears get no action. So you are all up.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/0
Bern (17) - 20/4
Balthazar (17) - 16/5
Bugbear1 (17) - x/0
Bugbear2 (17) - x/0
Bugbear3 (17) - x/0
Luminmorn (12) - 24/0
Lingo (6) - 15/0

Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 04/04/15 18:28 UTC
Ryssa


Taking one step forward to the door opening, the cleric fired her arrow at the bugbear at the southern wall.

Move to C2
Hit/Dam B1: 1d20+4, 1d6+3 = 7,5
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sat 04/04/15 19:02 UTC
Luminmorn

He swung the new sword, but even with its improved balance, his blow failed to connect.

10 to hit. A swing and a miss.
surprise round
Luminmorn Attack bugbear 1
Pandemonium rolled d20+6,d10+4 and got 10, 6
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 04/04/15 20:37 UTC
<Bern>

It was a target rich environment. He settled on the bugbear that Luminmorn had cornered. Focus fire and take out one as soon as possible.

Bern hit b1 MikeD rolled d20+5,d8+3 and got 16, 4

Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sun 05/04/15 00:16 UTC
Balthazar

In the corner, protected by the two fighters, Balthazar fires off a firebolt at the one against the south wall, hoping to help in taking it down fast and thus reducing the odds.



OOC: Firebolt - 1d20+5,1d10 and got 11, 4
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 07/04/15 10:55 UTC
Lingo

He emerges, for a moment, from the shadows and attacks a wounded bugbear with an arrow from his shortbow before hiding again.

Lingo Attack bugbear. Dam and sneak dam
Neptune rolled 1d20+5,1d6+3,1d6 and got 16, 5, 6
Lingo stealth
Neptune rolled 1d20+7 and got 26
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 07/04/15 21:50 UTC
DM

As each person enters the room they attack a target of opportunity. Most miss, but Bern and Lingo's attacks strike true. Bern's sword slicing a cut across the surprised Bugbear's middle and Lingo's arrow driving into it's side. Ryssa steps up to get a better view into the room, but does not enter and leaves the door open.

We are back to the top of the order again as the Bugbear's were surprised and lost their actions. Ryssa, Bern, and Balthazar can go. Luminmorn and Lingo need to wait for the Bugbear's to act.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/0
Bern (17) - 20/4
Balthazar (17) - 16/5
Bugbear1 (17) - x/15
Bugbear2 (17) - x/0
Bugbear3 (17) - x/0
Luminmorn (12) - 24/0
Lingo (6) - 15/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 07/04/15 23:06 UTC
<Bern>

Good start, he thinks and the continues fighting.

Bern attack B1 again MikeD rolled d20+5,d8+3 and got 22, 11 (If Bal kills #1, attack #3 instead)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 08/04/15 01:36 UTC
Ryssa


She found it hard to believe she had missed from such close range, but was pleased that two of her companions had so seriously wounded the bugbear. From her position in the doorway, she was able to target another enemy and did so.

Attack/Damage B3: 1d20+4,1d6+3 = 11,5
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 08/04/15 01:40 UTC
Balthazar

He had missed with the first firebolt but sent off another one at the same creature to attempt to put it down.



OOC: Firebolt 1d20+5, 1d10 = 6,1 Oh joy!
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 08/04/15 02:47 UTC
[ooc: Awesome rolls! ]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 08/04/15 11:32 UTC
DM

Ryssa fires another arrow. moving closer to the door frame, but it goes wide once again. Balthazar's bolt of fire likewise misses, almost striking Bern as he steps in and strikes the Bugbear with a bloody cut to it's leg that staggers it. It looks in very bad shape, but it is still up.

The Bugbears grab large morningstars and swing them at you with vicious cuts. However, perhaps because they are still recovering from being surprised, all three miss.

Bugbears Attack, Luminmorn, Bern, Bern
Zeim rolled d20+4,d20+4,d20+4 and got 12, 12, 8


Luminmorn and Lingo can go now.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/0
Bern (17) - 20/4
Balthazar (17) - 16/5
Bugbear1 (17) - x/26
Bugbear2 (17) - x/0
Bugbear3 (17) - x/0
Luminmorn (12) - 24/0
Lingo (6) - 15/0

Attached picture Bugbear.jpg
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 08/04/15 12:46 UTC
Lingo

He reemerges from hiding long enough to plunk the wounded bugbear with another arrow. He quickly ducks behind a commrade.

Lingo Attack bugbear-1, Dam, sneak dam, stealth
Neptune rolled 1d20+5,1d6+3,1d6,1d20+7 and got 21, 6, 5, 26
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 08/04/15 14:07 UTC
(OOC - If Luminmorn kills it first, do you care which other Bugbear I move this attack to?)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 08/04/15 15:28 UTC
[ooc: not really, but go for Bugbear-2]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 08/04/15 21:57 UTC
Luminmorn

He swings still getting the hang of the new weapon.

8 to hit. Page hiccuped and it rolled twice. Would rather have had the 21. But you would know I am cheating. smile
2015-04-08 22:54:23
2 Luminmorn Attack, Damage
Pandemonium rolled d20+6,d10+4 and got 8, 11
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 00:32 UTC
DM

Luminmorn misses with his swing, and Lingo darts out from hiding and plunks the wounded Bugbear with an arrow. It screams and dies.

We are back at the top of the order. Ryssa, Bern, and Balthazar. If you choose to move, please give me coordinates.

xxx DC 12 Perception Check
Zeim rolled d20-1,d20-1 and got 16, 8


Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/0
Bern (17) - 20/4
Balthazar (17) - 16/5
Bugbear2 (17) - x/0
Bugbear3 (17) - x/0
Luminmorn (12) - 24/0
Lingo (6) - 15/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 00:40 UTC
Ryssa


She had never in her memory missed so twice in a row from this range and Ryssa murmured a brief entreaty to Lathander to steady her aim before firing another arrow toward the bugbear against the back wall.

Hit/Damage B3: 1d20+4,1d6+3 = 5,6
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 00:52 UTC
Balthazar

About ready to give up adventuring and take shop keeping, he tries firing off one more firebolt, expecting to miss yet again.



OOC: firebolt 1d20+5,1d10 = 17,10 Oh my god I hit! It is a sign of the coming apocalypse!
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 01:54 UTC
<Bern>

With a smile of satisfaction when the first foe falls, he takes a step to make more room and starts on the next foe ...

Move to F3, Bern attack b3 MikeD rolled d20+5,d8+3 and got 8, 11
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 11:38 UTC
(OOC - MikeD - moving to F3 will offer Bugbear B2 an opportunity attack as you leave his threat range. Do you still want to move?)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 15:46 UTC
[[ hit me now or hit me later <weg> Two of them can attack me if I stay there ... this way there is one attack from 2 now, but none later ... and I don't see this ending this round <wink> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 16:21 UTC
(OOC - Actually not exactly true as neither Ryssa nor Balthazar are going to step in between you and the Bugbears. It goes before Luminmorn and can simply attack you as you move away and then step up and attack you again on it's turn. If you still want to do so, np.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 17:34 UTC
[[ Ahhh, but then he would be open to attack from more directions <wink> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 19:05 UTC
DM

Ryssa takes aim once more, but the results are no better than the last few shots. Balthazar has better luck, his bolt of fire striking the Bugbear across the room (B3).

Bern, steps away from the other Bugbear (B2), and it swipes at him with it's morningstar but the swing goes wide.

Bugbear OA
Zeim rolled d20+4 and got 9


The same Bugbear decides to follow after Bern and steps across to E3, moving towards the center of the room and next to Lingo who it doesn't notice.

It, and the other Bugbear both swing their massive weapons at the Ranger. The one who followed after Bern hits him with it's second try while the other one misses (Bern takes 11 points of damage).

Bugbears Attack Bern
Zeim rolled d20+4,d20+4 and got 22, 5

xxx Perception
Zeim rolled d20-1,d20-1 and got 4, 2


Luminmorn and Lingo go.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/0
Bern (17) - 20/15
Balthazar (17) - 16/5
Bugbear2 (17) - x/0
Bugbear3 (17) - x/10
Luminmorn (12) - 24/0
Lingo (6) - 15/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 19:23 UTC
Luminmorn

He steps forward and swings another miss. He is beginning to think that the reason the knight died was the blade was cursed.

11. Hating the die roller arm. Move to E2. Oops. Heh forgot advantage too. An 11. Not much help.
Luminmorn attack, damage
Pandemonium rolled d20+6,d10+4 and got 10, 12
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 20:25 UTC
Lingo

Now that the bugbear moved up, it was time to use his sword. He moves to flank it and attacks.


move to D3.

Lingo Attacks B2 with Advantage (2nd d20 for flank) and will stealth again.
Neptune rolled 1d20+5,1d20+5,1d6+3,1d6,1d20+7 and got 22, 17, 9, 4, 19

So, 13 pts of damage.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 22:03 UTC
DM

Luminmorn moves across to assist Bern, but his sword strike is a miss. Lingo draws his short sword, and moving behind the Bugbear he stabs it in the side, dealing it a hard blow. The poor, abused, Goblin on the floor is still unconscious.

Back to the top. Ryssa, then Bern, then Balthazar. Note that Bern is badly wounded.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/0
Bern (17) - 20/15
Balthazar (17) - 16/5
Bugbear2 (17) - x/13
Bugbear3 (17) - x/10
Luminmorn (12) - 24/0
Lingo (6) - 15/0


Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 09/04/15 22:24 UTC
[[ it's just a scratch ... i'm not dead yet! <g> ]]

<Bern>

They appeared equally damaged, but the one that just connected had more folks on him, so he was the obvious choice to concentrate on. Beside he just hit him.

Bern attack b2 again MikeD rolled d20+5,d8+3 and got 24, 4
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 10/04/15 00:10 UTC
Balthazar

He moves over to atop the other cot and fires off another firebolt at the bugbear to the left of Bern, hoping to put it down before it can swing at the badly wounded ranger.



OOC: Firebolt = 1d20+5,1d10 = 16,5
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 10/04/15 00:51 UTC
Ryssa


She could see that the ranger was badly wounded, but there was no way she could see that she could get to him - the room was just too crowded. She had to try and kill the enemies and then rush to Bern's side.

Of course, considering how bad her aim had been, she might just hit Bern herself.

She nocked another arrow, aimed and fired at the bugbear along the back wall of the room.

Hit/Damage B3: 1d20+4,1d6+3 = 8.8

[OOC: I hereby officially join the I Hate This Dice Roller Club]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 10/04/15 21:03 UTC
DM

Ryssa misses once more, and with wry amusement she notices that her arrows have made a nice grouping stuck in the wall behind the Bugbear. A moment later both Bern and Balthazar's attacks strike the Bugbear almost simultaneously, from opposite sides. That Bugbear howls in anger and lashes out at Bern.

Bugbear #2 Choose who to attack 1=Bern 2= Luminmorn
Zeim rolled d2 and got 1


Bugbear #2 Atttack Bern
Zeim rolled d20+4 and got 17

It's morningstar strikes Bern hard across his chest, sending the Ranger flying into the wall, where he slumps down unconscious.

Bern takes 11 point of damage.

The other Bugbear, the one with the eyepatch, shouts, "Now Mosk finish you!" He steps forward, knocking the bunkbed out of the way and moves around Behind Luminmorn and strikes at him, connecting with a solid blow.

Bugbear #3 Attack Luminmorn
Zeim rolled d20+4 and got 19

Luminmorn takes 11 points of damage.


The Goblin on the floor opens it's eyes, rolls over, squeaks loudly, and scrambles underneath one of the bunks nearby, quivering in terror.

xxx Perception
Zeim rolled d20-1,d20-1 and got 8, 13


Luminmorn and Lingo are up.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/0
Bern (17) - 20/20 (Unconscious)
Balthazar (17) - 16/5
Bugbear2 (17) - x/22
Bugbear3 (17) - x/10
Luminmorn (12) - 24/11
Lingo (6) - 15/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 10/04/15 22:58 UTC
Luminmorn

He howls and turns on his heel. He gives the bugbear a glimpse at his open maw and swings with renewed fervor. He calls upon the power of the Great Dragon and calls down its power upon his blow against the leader bugbear.

Att 21, Dmg 9. Smite/Radiant 14, total damage 23.

Luminmorn Smite
Pandemonium rolled 2d8 and got 14

2015-04-10 23:53:48
4 Luminmorn Attack Eyepatch bugbear advantage
Pandemonium rolled d20+6 and got 8
2015-04-10 23:53:31
4 Luminmorn Attack Eyepatch bugbear
Pandemonium rolled d20+6,d10+4 and got 21, 9
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Sat 11/04/15 05:04 UTC
Lingo
Ducking and hiding around the dragonborn, the halfling pokes at the bugbear that has really hurt his friend Bern. The blade slips through the bugbears defenses and finds flesh, drawing more blood.

Lingo Attacks B2 with Advantage (2nd d20 for flank) and will stealth again.
Neptune rolled 1d20+5,1d20+5,1d6+3,1d6,1d20+7 and got 21, 24, 7, 2, 24
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 11/04/15 23:14 UTC
DM

Both Luminmorn's and Lingo's attacks hit and do damage. The Bugbear that put Bern down is killed by the halfling, and Luminmorn lands a solid blow on the leader. The Goblin continues to cower under the bed, whimpering.

We are back to the top. Ryssa, Bern, and Balthazar.

(OOC - Miked - You need to wait for Ryssa to go as Bern will either be able to act or will need to make his first death save, depending on what Ryssa does.)

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/0
Bern (17) - 20/20 (Unconscious)
Balthazar (17) - 16/5
Bugbear3 (17) - x/19
Luminmorn (12) - 24/11
Lingo (6) - 15/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Mon 13/04/15 01:07 UTC
[OOC: Zeim, is there any way Ryssa can get to Bern and be able to do something for him this turn?]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 13/04/15 16:08 UTC
(Ex - Sure. You would have to offer B3 an Opportunity Attack as you passed by him though. Or, you could use the Healing Spell (Healing Word) that you can do at Range and that doesn't require Touch, if you picked it.)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Mon 13/04/15 22:23 UTC
Ryssa


Clutching her holy icon of Lathander the Even Handed in her left hand, she pointed her index finger toward the ranger where he lay and muttered, "Sanat!" A pale green light glowed briefly over his wounds.

Cast Healing Word on Bern: 1d4+2(+2+1) = 8
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 13/04/15 23:17 UTC
<Bern>

He considers his options, and decides that his bow is his best option at this point.

Bern bow at b3 MikeD rolled d20+7,d8+3 and got 20, 6
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 14/04/15 11:08 UTC
(OOC - Balthazar is up)
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 14/04/15 12:29 UTC
Balthazar

He shrank back into the corner as much as possible and cast a firebolt at the bugbear.




OOC: 1d20+5,1d10 = 8,10. Don't see anything about casting defensively in 5th edition. Will do so if that is an option. Spell doesn't work anyway.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 14/04/15 14:54 UTC
DM

(Ken - I don't recall anything about that either. On the plus side, you don't offer Opportunity Attacks by casting while adjacent to a foe.)

Ryssa, having seen Bern drop to the Bugbear's attack. focuses a spell of healing on him, casting it from where she is.

The warmth of healing washes over Bern and rolling to his feet he sees the last Bugbear is 10 feet away so as he takes a deep breath to steady himself from waking he fires his bow, and hits.

Balthazar's attack misses.

The Bugbear decides to strike at the larger of the two foes facing him, and swings his mornigstar at Luminmorn, but misses him badly.

Bugbear #3 Attack Bal=1 Lum=2
Zeim rolled 1d2 and got 2

Bugbear #3 Attack Luminmorn
Zeim rolled d20+4 and got 6

xxx Perception
Zeim rolled d20-1,d20-1 and got 17, 17


We are up to Lingo and Luminmorn

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/0
Bern (17) - 20/12
Balthazar (17) - 16/5
Bugbear3 (17) - x/25
Luminmorn (12) - 24/11
Lingo (6) - 15/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 14/04/15 16:25 UTC
Lingo
The halfling climbs on the bed and was getting ready to attack the bugbear from behind, but Luminmorn got to it first, frustrating the little guy. So, instead of trying to kill something, he immediately turned his attention to the shiny eye-patch and then began scouring the room for shiny baubles and trinkets.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 14/04/15 17:46 UTC
(OOC - Well, Luminmorn goes first, and the Bugbear is close to death, so lets see if he kills it first. If not, Lingo has killed it. If Luminmorn does kill it, Lingo can do something else with his turn.)
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 14/04/15 19:29 UTC
Luminmorn

He was in the thick of it now. He swung his blade while shouldering the distracted bugbear.

19 to hit, 9 damage.
Luminmorn Attack, attack with advantage, damage
Pandemonium rolled d20+6,d20+6,d10+4 and got 11, 19, 9
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 14/04/15 21:11 UTC
(OOC - OK, Nep, Luminmorn kills it so please edit or repost an action for Lingo.)
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 20/04/15 18:43 UTC
DM

Luminmorn's attack drops the Bugbear leader, who collapses with a groan onto the floor. There is a sharp squeak that comes from under the bed in the far corner, and a shuffling noise as the Goblin tries to make himself invisible by squeezing as far up against the wall as he can.

Lingo was about to stab the Bugbear but seeing him drop he continues moving closer, now however, his goal is to examine the jeweled eyepatch the leader wore.

Just about that moment, the door behind Ryssa slams open and a drunken, slurred, voice comes from that direction, followed by rushing footsteps.

"Who in the <hiccup> hells d'ya think you are, coming in here? No one ask'ded you!"

A group of men comes barreling out of the northern room, brandishing swords. They sway drunkenly and the reek of alcohol is almost more threatening to Ryssa than their attacks. The leader staggers forward, and somehow both of his sword swings connect. (Note: As Ryssa was using her bow and spells I have her as not having her shield prepared so am using AC15).

Redbrands Initiative
Zeim rolled d20+2,d20+2 and got 22, 8

Redbrand1 Attack Ryssa
Zeim rolled d20+4,d20+4,d20+4,d20+4 and got 18, 15, 18, 18
Both attacks hit. Ryssa takes 10 points of damage.

We are up at the top of the order. Ryssa goes first.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/10
Bern (17) - 20/12
Balthazar (17) - 16/5
Luminmorn (12) - 24/11
Redbrand1 (8) - x/0
Redbrand2 (8) - x/0
Redbrand3 (8) - x/0
Redbrand4 (8) - x/0
Lingo (6) - 15/0


Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 21/04/15 00:01 UTC
Ryssa


Gasping with pain, the cleric knew she needed to get away from this overwhelming threat and lunged backwards and to the right.

Disengage to D3 or further if possible.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 21/04/15 00:07 UTC
Balthazar

He stepped in and cast his sleep spell, aiming it at the back two so that radius should be okay.



Ooc: sleep 5d8 = 24
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 21/04/15 00:19 UTC
DM

(OOC - Ex - There is no 5' Step in 5e. If you move away from the foe you will grant it an Opportunity Attack. Just want to verify that's what you want to do? Your other choice is to use the "Disengage" action. That lets you move away from the foe without granting an OA, but it counts as a full action so you would get no attack.)

(OOC - Ken - You need to roll. At your level, Sleep affects 5d8 worth of Hit Points.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 21/04/15 15:41 UTC
<Bern>

The new threat was obvious. He aimed at the one that had just attacked Ryssa and let fly once she was out of the line of fire.

Bern bow at r1 MikeD rolled d20+7,d8+3 and got 22, 8
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 21/04/15 18:28 UTC
[OOC For Luminmorn's action. I need to know if there is a clear line between him and the drunken Redbands. IE without a PC in the way. Once that is clear I can post. Going to see how his breath weapon works. smile )
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 21/04/15 19:42 UTC
(OOC - Need an answer from Ex to my question above first.)

Ryssa's post edited, Zeim
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 22/04/15 20:30 UTC
(OOC - Pande - There is now.)

DM

Ryssa staggers from the sword blows, but manages to move back into the room. Bern fires an arrow into the hallway and strikes the lead Redbrand. Balthazar gestures and waves his hand and the lead and trailing Redbrand topple over.

Luminmorn is up, then the Redbrands, then Lingo.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/10
Bern (17) - 20/12
Balthazar (17) - 16/5
Luminmorn (12) - 24/11
Redbrand1 (8) - x/8 (Asleep)
Redbrand2 (8) - x/0
Redbrand3 (8) - x/0
Redbrand4 (8) - x/0 (Asleep)
Lingo (6) - 15/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 22/04/15 21:57 UTC
Luminmorn

The large dragonborn opens his mouth wide and breaths a cone of lighting down the hall at all the drunken Redbands.

DC 10 DC 9 Dmg
Thankfully they are drunk. Did the damage roll to facilitate. Not sure if it is one, or multipules. Cone is 5'x30'. Should hit all of them. If necessary. Luminmorn can move first, stepping forward to the door way. I want to try and hit them all.
Luminmorn Breath Lighting Dmg on Drunk Redbands Pandemonium rolled 2d6 and got 9
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 12:50 UTC
OOC: I would be disappointed you didn't use it! Refer to this post for area of effect
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 13:51 UTC
DM

(OOC - Thanks for the link, Nep, but in this case it doesn't apply as Lightning is a 'Line' and not a 'Cone'. Pande, also note the DC for your Breath Weapon 12, not 10. It is 8+CON+Prof Bonus. Your CON modifier is +2 and so is your Prof Bonus. 8+2+2=12.)

The Dragonborn opens his mouth and a line of Lightning shoots down the hallway.

The two Sleeping Redbrands are automatically hit for 9. The other two get Saves w/Disadvantage for being drunk

Redbrands Save
Zeim rolled d20+2,d20+2,d20+2,d20+2 and got 9, 16, 11, 11

So those two are also hit for 9.

The lead Redbrand dies in his sleep. The last Redbrand takes damage and is awoken from slumber but is prone.

The second Redbrand pushes forward, and steps ahead into the room where he blinks a bit in astonishment at being surrounded by 4 pcs. However he picks a target and attacks.

Redbrand #2 Choose Target - Ba, Li, Lu, Ry
Zeim rolled d4 and got 4 (Chooses Ryssa)

Redbrand #2 Attacxk Ryssa
Zeim rolled d20+2,d20+2,d20+2,d20+2 and got 11, 13, 4, 19 (It misses on both swings)


Redbrand #3 moves up, but can't attack around the "hard" corner. Redbrand #4 stands up, sways a bit, and shuffles down the corridor after his friends.

Lingo goes.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/10
Bern (17) - 20/12
Balthazar (17) - 16/5
Luminmorn (12) - 24/11
Redbrand2 (8) - x/9
Redbrand3 (8) - x/9
Redbrand4 (8) - x/9
Lingo (6) - 15/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 14:41 UTC
Lingo
Drunken fools make easy targets.

Lingo Attacks R2 with advantage
Neptune rolled 1d20+5,1d20+5,1d6+3,1d6,1d20+7 and got 13, 13, 7, 4, 13
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 18:15 UTC
DM

Lingo's attacks just miss.

And we're back to the top. Ryssa, Bern, Balthazar, and Luminmorn.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 18:51 UTC
Luminmorn

He was seriously beginning to doubt the new sword. Once gain he swung it ineffectually.

Attack 9,12 Luminmorn Attack Redband with Advantage Pandemonium rolled d20+6 and got 9 Pandemonium rolled d20+6,d10+4 and got 12, 8
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 18:56 UTC
Balthazar

The mage casts a firebolt into the man in front, hands making motions and his baritone voice chanting.




OOC: Firebolt 1d20+5,1d10 = 11,5
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 18:57 UTC
[OOC: Doesn't he get advantage because of the multiple attacks on the man? Or is that only for melee attacks?]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 19:25 UTC
(OOC - There is no Advantage given for multiple attacks on the same creature. Except for Lingo, who gets it as a special Power for his class. Flanking could give you Advantage, but that doesn't apply here.)
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 19:30 UTC
[OOC: Oh totally screwing that up then. Thanks. Either way Luminmorn missed. Learned something new. Ok.]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 19:35 UTC
(OOC - If you've read that in the rules somewhere, let me know. I don't claim an encyclopedic knowledge of the rules....., yet. <g> )
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 19:58 UTC
(OOC: Oh I am betting you know better than I do. Just had it in my head from many versions of DnD over the years that multiple attackers configured a flanking bonus. Too distracted to defend against all of them as well as they might wish. But I can't say I have read it in this version. I will have to look, but I trust you. Just need to do a hard reset of my DnD subroutines to get out the old junk. ;))
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 20:26 UTC
[OOC: So I found the rules for helping another character. In 5e, there is no Flanking bonus per say. But if a character helps another character, ie gives up his action to set up the opponent, then the person who was helped gains advantage.

By way of example. Had Luminmorn Helped, ie not attacked. Then the PC he helped would gain advantage on their attack roll. That is the only overt bonus.

GM call on the situation though. So in this situation where many people are pounding on one guy. He might be at a Disadvantage or the PCs at an advantage, GM's call.

Thanks for forcing me to go figure it out. This is exactly why I am playing this game. smile

And here is the text referring to Help if anyone wants to read it.
Help
You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 20:55 UTC
Pande - Absolutely correct. I have a higher level version of Kallista I play in a FTF (via Roll20) who has an Imp Familiar. The Imp could make it's own attack on Kallista's turn but instead I use it to distract/help her against her target. So all her attacks are always at Advantage.

BTW, Flanking is listed in the DMG (page 251) as an "Optional" Rule. It works like it always has, you need to have two or more pcs on opposite sides of a foe.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 21:05 UTC
<Bern>

There were still targets, he fired again at the Redband in the doorway.


Bern attack r2 MikeD rolled d20+7,d8+3 and got 19, 4
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 21:07 UTC
DM

Luminmorn and Balthazar miss. Bern hits. Just need Ryssa.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 21:31 UTC
(OOC Guess I have more reason to read the new DMG. Thanks)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 22:00 UTC
Ryssa


She could tell she was badly wounded, but was afraid this was not the time for retreat or casting a healing spell - either way, she'd be leaving the drunken Redbrand open to attack her.

Pulling her dagger and murmuring a short request for aid from her deity, Ryssa stabbed at the man. Her dagger made contact, but she was afraid she'd only nicked the man.

Hit/Dam R2: 1d20+4,1d4 = 15,1 + 2 (DEX) = 3


Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 22:29 UTC
[[ According to the PHB pg196, "when attacking with a weapon, you add your ability modifier - the same modifier used for the attack roll- to the damage" ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 23:46 UTC
Correct. To-Hit uses d20 + Stat Mod + Prof Bonus. Damage is Weapon + Stat Mod.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 23/04/15 23:58 UTC
DM

Bern's arrow and Ryssa dagger cut drop the lead Redbrand after Balthazar and Luminmorn miss. The one behind steps up and attacks Luminmorn.

Redbrand #3 Choose Target - Ba, Lu, Ry
Zeim rolled d3 and got 2

Redbrand #3 Attack
Zeim rolled d20+4,d20+4,d20+4,d20+4 and got 8, 15, 15, 12

Both his attacks miss.

The one in the back (#4), in a sudden moment of lucidity, decides **This is idiotic. We are moving one by one into certain death.** He turns and moves back into the room he came from. He doesn't bother to close the door behind him and those who look can see he seems to be headed for a door across the room.

Lingo is up.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/10
Bern (17) - 20/12
Balthazar (17) - 16/5
Luminmorn (12) - 24/11
Redbrand3 (8) - x/9
Redbrand4 (8) - x/9
Lingo (6) - 15/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 24/04/15 14:51 UTC
Lingo

The halfling moves out of the room, ducking through the legs of the ruffian in the doorway and then, from behind, stabs the man who is dealing with the dragonborn on the other side.

Lingo Attack R3 advantage and then stealth
Neptune rolled 1d20+5,1d20+5,1d6+3,1d6,1d20+7 and got 20, 20, 5, 1, 8

move was to C2

OOC: I'm heading for London today. Zeim, you might need to ghost away for Lingo for two weeks while I wind my way through Europe.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 24/04/15 23:23 UTC
DM

Lingo moves to C2 and stabs the Ruffian. He hits, but doesn't kill him.

We are back to the top. Ryssa, Bern, Balthazar, and Luminmorn.

Situation: One in the room at D2 surrounded by 4 pcs. The other one is moving away thru Room 10 towards the far door. No idea if he is simply fleeing, going for help, etc. At this point that one (#4) can only be attacked by missiles. The Goblin, hoping he has been forgotten about is still huddling under the bed.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/10
Bern (17) - 20/12
Balthazar (17) - 16/5
Luminmorn (12) - 24/11
Redbrand3 (8) - x/15
Redbrand4 (8) - x/9
Lingo (6) - 15/0
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 24/04/15 23:27 UTC
Balthazar

He lets loose with another firebolt at close range, hoping to take the man down so that the others can go after the runner.




OOC: Firebolt - 1d20+5,1d10 = 13,7
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 24/04/15 23:44 UTC
<Bern>

He moved a step to the left, hoping for a sight of the drunk that was retreating ... probably hoping for reinforcements.

[[ can Bern see R4 from F2 well enough to target him? ]]
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 25/04/15 00:12 UTC
Ryssa


Deciding to take a chance, Ryssa took a step away from the drunken Redbrand and cast a spell of healing upon herself, restoring her health.

Move to D4
Cast Heal Spell: 1d8+6 = 11
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sat 25/04/15 00:21 UTC
Luminmorn

He was frustrated, annoyed, and generally unhappy with his new weapon. But he didn't feel like giving up on it yet. The dragonborn didn't want to change weapons in the middle of a fight. He also hoped his associates would take care of the one trying to get away or get reinforcements. Either choice was not what Luminmorn wanted. He brought his weapon down in a frustrated swing with remarkable effect.

Att 25, Dmg 14 OOC: If he is dead before Luminmorn strikes, then the dragonborn will charge after the one trying to get away.
Luminmorn Attack Redband Pandemonium rolled d20+6,d10+4 and got 25, 14
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 25/04/15 16:08 UTC
DM

OK, as I read things Ryssa goes first and moves away, giving the Redbrand an OA.

Redbrand OA
Zeim rolled d20+4,d20+4,d20+4,d20+4 and got 17, 10, 11, 9

He misses on both attacks. Ryssa heals herself back to full health.

Next, Bern tries to attacks the far runner (Will give you a choice, MikeD. You can move left, and try to get an angled shot on his and attack with Disadvantage on your turn, OR you can delay until after Luminmorn kills the one in the doorway and then run out into the hallway and get a normal attack.)

Balthazar tries to kill the one blocking the door, but misses him. However, Luminmorn's strike nearly cleaves him in two.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/0
Bern (17) - 20/12
Balthazar (17) - 16/5
Luminmorn (12) - 24/11
Redbrand4 (8) - x/9
Lingo (6) - 15/0

Just need to see if Bern hits.

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 25/04/15 16:37 UTC
[[ well, if I have a better chance by delaying, I will happily do that. ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 25/04/15 17:07 UTC
OK, but it's that time. Everyone has gone, so take your turn. Current situation is as shown on the map above. Redbrand goes right after you.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 25/04/15 18:26 UTC
[Hoping to allow Ryssa to notice the Goblin hiding, I tried a Perception check, but it wasn't much... 1d20+5=9.]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 25/04/15 19:35 UTC
<Bern>

Bern shoot retreating redband MikeD rolled d20+7,d8+3 and got 9, 10
Well that was a lot of effort for nothing <sigh>
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 25/04/15 22:42 UTC
DM

Bern moves up to Z2 and fires at the Ruffian, but misses. The Redbrand, panicking now, runs headfirst into the door. Bouncing off and shaking his head he reaches down and open it, then steps out into the hallway that is revealed beyond.

As for the Goblin, there is no Perception roll needed to notice him. Not only did you all see him crawl under the bed, but he is whimpering and sniffling so you can hear him.

Back to the top. Everyone goes before the Redbrand but Lingo. Only Bern is in range of a HTH attack. Anyone else would need to move to where they have LOS and shoot a missile.

Name (Initiative) - (Full HP/Current-Damage):

Ryssa (19) - 17/0
Bern (17) - 20/12
Balthazar (17) - 16/5
Luminmorn (12) - 24/11
Redbrand4 (8) - x/9
Lingo (6) - 15/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 25/04/15 23:57 UTC
<Bern>

He takes another couple of steps forward for a better vantage and fires again.

Move to x3
Bern shoot retreating redband again MikeD rolled d20+7,d8+3 and got 12, 10

Sure seems like I get great damage when I miss and crap damage when I hit <sigh>
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 26/04/15 00:17 UTC
Luminmorn

He sees the man fall with a sickening thud and nods as if finally things went the way they were supposed to. He charges after the last fleeing Redband hoping to prevent his escape.

OOC: Ok not sure about how this works, but here it goes.
Move to Y3. Pull and toss a javelin at the Redband. Attack 15, Damage 6

Luminmorn Toss a javelin at the retreating Redband Pandemonium rolled d20+5,d6+4 and got 15, 6
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sun 26/04/15 00:37 UTC
Ryssa


Ryssa wanted to follow the others going after the retreating Redbrand, but she didn't like leaving the goblin behind them. She squatted beside the bed.

"You come out here. Now!" she ordered the goblin firmly, gesturing with her dagger.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 26/04/15 15:15 UTC
DM

OK, here's what happens. Luminmorn runs up and hurls a Javelin at the fleeing Redbrand. The Javelin goes into, and thru, the man and pins him against the far door with a loud thunk!

From the other side of the door you can hear a voice. Everyone make a Perception roll to see if you can make out what it says.

Inside the room, Ryssa instructs the Goblin to come out with a stern tone. There is a loud squeak! and a scrabbling as the Goblin backs up and presses himself into the wall. "No kill Droop! Droop not here! No one is here. Just mice. Yes. Just little mice! Shhhhhh!"

In room 10 you can see this is some sort of common room. Several worn tables and chairs are scattered around this large room. Wooden benches are drawn up against walls decorated with draperies of brown and red, several kegs of ale are propped up and tapped.

The four humans you killed were all wearing scarlet cloaks and there is a stack of coins and some dice on the table. Seemingly you interrupted their drunken dice game.

Quickly searching both room 9 and 10 you find:

75 cp
88 sp
22 ep
15 gp
1 gold earing with a small ruby (30 gp)
1 eyepatch of black leather with semi-precious stones (50 gp)

1 large iron key

Now.

Everyone gets to Level up to 3rd Level!!!!!

Please update your pcs sheets for 3rd level. Roll hps or take the average rounded up plus your Con bonus. Add your new spells/powers. Let me know when you're done so I can double check. it.

While you are doing that we will see the results of the Perception check (above) and you can also question/talk to Droop, heal, or other. However we will wait for further exploration until all the level ups have been completed.

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 26/04/15 15:52 UTC
Luminmorn

[OOC: Character sheet updated.]

Perception check 2
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sun 26/04/15 16:20 UTC
Balthazar

Perception Check 13
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sun 26/04/15 17:39 UTC
Ryssa


"Don't make me drag you out of there, Droopy," she said, her voice less harsh, even a little amused.

"I won't hurt you."

Perception Roll: 1d20+5 = 18

[OOC: Character Sheet in Gallery updated.]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 26/04/15 18:36 UTC
DM

Those who beat a DC 15 Perception can make out a male voice shouting thru the door after the Redbrand was pinned to it:

"Leave me alone! I told you I was not to be disturbed while I am working!"

Those who fail the roll can hear the voice, but can't make out the words.

In the room, a smallish Goblin head peeks out from under the bed, carefully looking around. Seeing Ryssa, he offers a shy smile and holds out his hands, palms up.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 26/04/15 19:11 UTC
Bern perception MikeD rolled d20+3 and got 18

[[ if we get new spells ... do we have them now or need to wait for a rest? ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 26/04/15 20:48 UTC
No, you get all new spells and powers now, minus anything you've used. So if you used to get 3 spells per day and you used 2 and now you get 4 spells per day then you have 2 left instead of 1.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 26/04/15 23:55 UTC
cool. thanks <g>
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 05/05/15 18:01 UTC
DM

Starting back up @ 3rd level smile

The last Redbrand, trying to escape offers a final sigh and dies, pinned to the door across the way by a hurled Javelin.

Those who previously beat a DC 15 Perception can make out a male voice shouting thru the door after the Redbrand was pinned to it:

"Leave me alone! I told you I was not to be disturbed while I am working!"

Those who fail the roll can hear the voice, but can't make out the words.

In the room, a smallish Goblin head peeks out from under the bed, carefully looking around. Seeing Ryssa, he offers a shy smile and holds out his hands, palms up.

You have searched the area and found:

Quickly searching both room 9 and 10 you find:

75 cp
88 sp
22 ep
15 gp
1 gold earing with a small ruby (30 gp)
1 eyepatch of black leather with semi-precious stones (50 gp)

1 large iron key

Status
Ryssa - 26/0
Bern - 28/12
Balthazar - 25/5
Luminmorn - 31/11
Lingo - 22/0

What are you doing?

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 05/05/15 19:45 UTC
Luminmorn

He offers a shrug for his oops. Then he raises his paw points at himself then the door. Then he looks to the others and waits.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 05/05/15 22:16 UTC
<Bain>

"I could use a bit of healing. I can do one more. What about the rest of you", he asks quietly. "Anyone in dire straits?"

[[ unless we need to keep it all 'explicit', everyone gets 23gp 1 silver and 1 copper. ]]

Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 05/05/15 22:26 UTC
No, though I do need to know if you are taking the key and if so, who has it.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 06/05/15 00:16 UTC
[[ Oh we =are= taking the key!! If no one else wants to carry it, Bern will. ]]
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 06/05/15 01:19 UTC
Ryssa


She squatted gracefully beside the bed and, surprisingly - especially to herself as she did not like goblins - smiled at the little one.

"What are you doing here?"

Glancing back over her shoulder, she said, "I can offer healing as needed."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 06/05/15 01:42 UTC
<Bern>

"Well I wouldn't mind a bit of that healing", he said with a smile.

Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 06/05/15 23:11 UTC
Ryssa


While she waited for the goblin to respond she cast a spell of healing upon Bern.

Cure Wounds: 1d8+6=7
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 07/05/15 01:20 UTC
[[ so it isn't just =my= healing that sux ... just healing for me that sux <sigh> ]]

<Bern>

"Thanks."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 07/05/15 13:52 UTC
DM

Status:
Ryssa - 26/0
Bern - 28/4
Balthazar - 25/5
Luminmorn - 31/11
Lingo - 22/0

The Goblin comes out and stands up, as he answers Ryssa he unconsciously takes several steps back until he bumps into the wall behind him. "I Droop. Droop helpful. Help everyone." He offers a toothy smile to Ryssa. "Help you!" He steps closer and reaches for Ryssa's pack hesitantly. "Droop carry! Yes, yes. Droop help!"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 07/05/15 16:30 UTC
<Bern>

Time to see what they could discover about this place and those that infest it. He begins searching the bodies and the area. Papers ... maps, orders ... anything with information about this place and the inhabitants. Weapons were next on the list. Were there any exceptional weapons ... and a few extra arrows would be helpful.

Finally, if there were any valuables, those would be worth taking stock of as well.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 07/05/15 22:48 UTC
Ryssa


"You can help, Droop, but I'll carry my pack."

She glanced northward toward the closed door and then back to the goblin.

"First off, you tell me about the man in that room," she said, pointing.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 08/05/15 20:15 UTC
Balthazar

He would shake his head at the offering of healing. Others would need it more than he did, already feeling Better.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 09/05/15 17:25 UTC
DM

Bern searches the rooms and the bodies a second time to make sure nothing was missed. Other than the valuables and the key already found there is nothing else of interest. None of the foes had bows so his search for more arrows comes up empty.

Droop pulls his hand away from Ryssa's pack as if he was burned, and his face matches his name as it droops in sad disappointment.

It perks back up again, though, when Ryssa asks her question. "Yes, yes! Droop help!" He shakes his head up and down so hard there is real fear he might injure himself.

"Glassstick....., um no. Not right. Um, Ironstaff? No." He glances at Ryssa helpelessly. "Maybe you know name?"
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sat 09/05/15 17:36 UTC
Luminmorn

He watches the door and waits. He considers his Wyrm given abilities to see if his talents were best spent on healing himself.

[OOC So 3 first level spells. As a Paladin he doesn't memorize spells right? So he could cast 3 cure lights if he wanted? Just trying to get a feel for it and i don't have my book handy so I can't look it up.]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 09/05/15 18:38 UTC
(OOC - You had two spells/day at second level. Did we not go over how it worked then? I don't recall. Anyway, you do need to choose your spells for the day. It is not so much memorization as picking the list of spells from which you can cast. You can then choose from among that more limited list when you want to cast a spell. Here's the rule:

Quote:
The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher you must expend a spell slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of paladin spells that are available to you to cast, choosing from among the paladin spell list. When you do so, choose a number of spells equal to your CHA modifier + half your paladin level rounded down. The spells must be of a level for which you have spell slots.

For example, if you are a 5th level paladin you have 4 1st level and 2 2nd level slots. With a CHA of 14 your list of prepared spells can include 4 spells of 1st or 2nd level in any combination.


So, you get 3 1st level spells you can choose from the Paladin spell list. Once you choose those 3 that's your options for the day. You can cast any of the 3, any combination of times, until you've cast 3 spells total.)
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sat 09/05/15 21:04 UTC
[OOC Thank you ]
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 09/05/15 23:03 UTC
Ryssa


She nodded slowly, perusing her memory.

"And what kind of work is he up to?"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 10/05/15 00:12 UTC
<Bern>

He looked to the others. "Do we continue on or back out and reconsider?"
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sun 10/05/15 00:55 UTC
Balthazar

"We can risk one more encounter but after that we will be too depleted in spells and healing most likely."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 10/05/15 02:34 UTC
Luminmorn

Assuming the dragon born had heard the discussion with the Goblin. "That is the leader we were told about. Though if we don't take care of him now, he will know something is up, when he discovers all of his henchmen gone."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 10/05/15 13:09 UTC
<Bern>

"Anyone have anything they need to do before we move forward", he asked moving to the door leading deeper into their 'lair'.

Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 10/05/15 16:42 UTC
[OOC: Luminmorn will cast Cure Light Wounds on himself, if we are going forward. He would rather have the Smite, but healing is necessary as a front line fighter. 1d8+2?]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 10/05/15 18:47 UTC
1d8+3 for CHA of 16.

Droop will answer Ryssa later. Running out now.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 10/05/15 19:42 UTC
Luminmorn

The Great Dragon infuses his acolyte with a healing glow and some of his wounds close completely.

Cure Light on self 9 pts.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 11/05/15 13:55 UTC
[ooc: Just an FYI that I've returned from my trip and am good to go.]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 11/05/15 13:56 UTC
Nep - I leveled up Lingo. Check to see I didn't miss anything.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 11/05/15 14:13 UTC
DM

Status:
Ryssa - 26/0
Bern - 28/4
Balthazar - 25/5
Luminmorn - 31/2
Lingo - 22/0

Droop nods vigorously to Ryssa. "Bloop, blip, droop, drip! Yes. Yes." He suddenly looks all around as if something might be sneaking up on him. "Donna' let the rats see you. No, no. no! Biiiig trouble."

(OOC - MikeD - We'll need to wait on everyone to agree on your trigger statement: "When everyone had signaled that they were ready")
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 11/05/15 18:41 UTC
Luminmorn

Feeling better after the life restored to him by the Great Dragon, he hefts his weapon and prepares himself. He nods he is ready.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Mon 11/05/15 22:39 UTC
Ryssa


The goblin's reply made little sense to her and she turned to Bern, giving the ranger a nod to let her know she was ready.

Having gathered up her spent arrows, she nocked one to her bow and readied herself.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 12/05/15 17:57 UTC
Lingo

"So what are we to do with this filth?" the halfling asks the others.

He really couldn't care less. Perhaps, if they found treasure that was too heavy to carry, they could force the goblin to carry it for them. He was trying to think of reasons to let it live. It had not attacked them, but that was rarely enough reason for Lingo to find value in a creature.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 12/05/15 22:03 UTC
<Bern>

He stayed near the door to listen for activity on the other side. But clearly the others were not ready to proceed yet, he thought with a sigh.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 12/05/15 22:42 UTC
DM

Please have Bern make a Perception check.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 12/05/15 23:12 UTC
Bern perception MikeD rolled d20+3 and got 16
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 12/05/15 23:22 UTC
DM

As he waits by the door and listens, Bern can hear: "Bloop, blip, droop, drip", coming from the other side.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 13/05/15 15:35 UTC
I am at a total loss how it double posted an hour & 15 min apart :-/

Deleted the dup and your post. Will delete this one in a bit too.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 13/05/15 15:47 UTC
<Bern>

While the others went about their 'getting ready', he listened to the sounds, but they were not immediately helpful. But if they changed, that might be helpful in alerting of a threat from behind the door ... and his hoped for surprise would be lost.

[[ is the sound regular / repeating? ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 13/05/15 15:51 UTC
[Yes.]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 13/05/15 18:12 UTC
Lingo

"The goblin seems to have leaked some brains. Maybe it knows stuff we need to figure out. Does anyone want to convince it to talk normal? I know some tricks to make critters talk...unpleasant tricks, but they usually work."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 13/05/15 18:39 UTC
Luminmorn

"What is it that we want to learn? I think it would be better to decipher the answers than torture the creature for it." The others knew his temperament on the subject.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 13/05/15 19:05 UTC
(OOC - OK, a quick reminder of what most of you felt was your primary mission, before you got sidetracked with almost a dozen requests by others to help them do various things. You were hired by Gundren, the dwarf miner and his brothers. He was captured by Goblins and taken to Cragmaw Castle by someone named "The Spider". You have no idea where that is and have been asking around, when you remember to, if anyone might know. One of the suggestions was to ask a Goblin. Part of the reason you came here, other than to take care of the Redbrand problem, was because you'd heard there was a Goblin here. Although Balthazar's comment is well taken. You have time for Q&A once you deal with the rest of this place, presuming you don't allow Lingo to torture the Goblin to death first <g>. Bern is ready to open the next door, if the rest of you are ready as well. Just need direction/intent.)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 13/05/15 22:10 UTC
Ryssa


"Talk normal? How do you get a goblin to talk normal? I asked him what the man up ahead was working at and all he said was something that sounded like 'bloop, blip, droop, drip,' or something like that."

[OOC: Since Ryssa didn't hear what Bern did, this is about the best she can do at the moment. grin ]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 13/05/15 23:39 UTC
[[ Well, Bern is trying =really= hard to =not= remember that they need to talk to a goblins since he would rather kill them than not <weg>

And Ex, Bern =did= come in and ask if they were ready to move on <g> Not that she had to hear or pay attention <wink> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 14/05/15 00:10 UTC
(OOC - If you want to proceed with Bern's plan just let me know.)
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 14/05/15 00:14 UTC
Balthazar

He turned to the goblin, looking at it.

"Several dwarves were taken captive by goblins. Do you know where they are?"
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 14/05/15 00:37 UTC
Droop

"Dwarfs? Dwarfs? No dwarfs round here. Goblinses all round Phandsy. Yes. Many Goblinses. Maybe they'se know 'bout dwarfs?"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 14/05/15 00:44 UTC
[[ well ... my thought was that it would be best if everyone was on board and ready before I try my plan at the door <g> ]]
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 14/05/15 00:52 UTC
Ryssa


She didn't think they could afford to waste any more time before acting on the ranger's plan, but a snippet of a memory had entered her mind.

Ryssa held up a hand to Bern in a justaminute gesture and then turned back to the goblin.

"Tell me about the Spider."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 14/05/15 13:43 UTC
DM

Droop looks at you blankly. "Spider? They'se spiders all round here. Look", he glances down, takes a step and stomps, then looks up at Ryssa with a grin. "One less now!"

(OOC - Good thought, but he doesn't know about leadership and high-level plans. He's happy to not be stomped on by Bugbears.)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 14/05/15 22:41 UTC
Ryssa


A scowl of disappointment twisted the scar on her left cheek and she turned to the ranger.

"I am ready now."

She nocked an arrow and stood ready to fire.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 15/05/15 00:59 UTC
[[ is everyone ready now? ]]
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 15/05/15 01:00 UTC
Balthazar

The wizard flexed his fingers and smiled at the cleric, nodding and moved to her side to fight next to her.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 15/05/15 07:15 UTC
Luminmorn

He stands ready.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 15/05/15 13:44 UTC
(OOC - Seems like everyone is ready, MikeD.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 15/05/15 13:51 UTC
<Bern>

Now that everyone seemed ready, he explained "I am thinking something to put him off guard", he said with a grin. With everyone having signaled that they were ready, he pulled the spear and body out of the way of the door, then pounded on it. "Hey Boss", he called in as gruff and guttural a voice as he could manage, "We need ya ta settle a bet." He put his ear back to the door to listen, ready to spring the door when whoever on the other side started to open it. [[ does it open into or out of the room we are in? ]]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 15/05/15 14:25 UTC
Lingo
He was ready once he has hid. He'll want a good shot at the boss when he comes out.

Lingo stealth
Neptune rolled 1d20+7 and got 19
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 15/05/15 19:16 UTC
DM

.....and, perhaps anti-climatically, at Bern'a knock and call there is no reply.

The door opens into the room.

Status:
Ryssa - 26/0
Bern - 28/4
Balthazar - 25/5
Luminmorn - 31/2
Lingo - 22/0

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 15/05/15 21:20 UTC
<Bern>

It had been such a great plan, he thought with a sigh. It was a shame ... although not having anyone there wasn't a bad thing either.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 15/05/15 21:31 UTC
[OOC: Is there a door across the way? Maybe we should open that one first before allowing one to be unexplored behind us.]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 15/05/15 21:41 UTC
[[ well then maybe someone should say something <weg> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 15/05/15 22:27 UTC
DM - Actually you've misinterpreted the situation. The door exiting Room 10 was left open by the Redbrand trying to escape. Luminmorn's javelin pinned him to the "other" door, across the hallway. So when you knocked on the door, you were already in the hallway knocking on the door to Room 11 (lets call it that for now). The stairs are to your right.

You are standing on the big red "X" I just drew on the map.

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sat 16/05/15 02:56 UTC
Luminmorn

He waves for the door to be openned.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 16/05/15 03:43 UTC
[[ Ohhhhhh OK <g> lemme edit above and then continue here ]]

<Bern>

He opened the door and looked to see what was on the other side.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 16/05/15 13:38 UTC
DM

It is locked......
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 16/05/15 20:07 UTC
<Bern>

"Oh bother. Anyone any good with locks?"
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Sun 17/05/15 02:11 UTC
Lingo

"Allow me," the halfling says.

Then he takes out his thieves tools, spreads his legs into a determined posture, squints and the door with one eye, sticks his tongue out the corner of his mouth. With flamboyant movements, he starts gesturing with his hand with his attention focused on the door. The knob starts to jiggle and turn as he manipulates it from a distance.

Mage Hand Legerdemain
Lingo Open Lock
Neptune rolled 1d20+7 and got 17
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 17/05/15 16:19 UTC
(OOC - Sigh. Lingo unlocks it. However this was why I asked who was carrying THE KEY.)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sun 17/05/15 16:37 UTC
[OOC: I think Balthazar was carrying the now unnecessary key.]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 17/05/15 19:14 UTC
Who needs a key when ya got a Lingo <weg>
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Sun 17/05/15 19:30 UTC
[sorry, Lingo doesn't need no stinking keys.]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 17/05/15 20:28 UTC
[OOC Key? What key? Well at least we ironed it out.]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 17/05/15 23:39 UTC
DM



Attached picture Room 11.jpg
Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 18/05/15 01:15 UTC
<Bern>

He moves in and over to listen at the door on the east wall while those with knowledge on the stuff in the room sort that part out.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 18/05/15 03:43 UTC
Luminmorn

He stays out of the way and lets others move in and examine. For now he will stand silent in the hall with the stairs. He wants to make sure they don't get surprised from behind.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 18/05/15 19:31 UTC
Lingo
The halfling is very interested. He starts looking at all the stuff and the tomes.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 19/05/15 01:54 UTC
Ryssa


"Stay close," she tells the goblin and then she started assisting Lingo as he started checking out what was there to be found in the room.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 19/05/15 02:15 UTC
Balthazar stepped into the room and a bright smile came over his face, like a child getting a sugarplum on festival day. He rubbed his hands together and started to go over what was in here.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 19/05/15 13:44 UTC
DM

Rummaging among the books and tomes, and carefully examining the bottles and beakers, most of it is gobbledygook to the group, except for Balthazar.

He can tell, by examining the experiments in progress that someone is trying to brew potions. A few of the book are alchemical texts, and from their contents Balthazar can tell that whoever this is, is attempting to brew Potions of Invisibility. It doesn't look like he's achieved it yet, though.

Among the books, mostly dealing with miscellaneous magical concepts, is a tome written in dwarvish. Once again, gobbledygook to most, but Balthazar can read dwarvish.

The tome is a journal of an adventurer named Urmon. It describes the history of the Lost Mine of Phandelver (see attachment). In addition, Urmon records that a magical mace named Lighbringer was commissioned by Priests of Lathander from the mages working with the gnomes and dwarves of Phandelver's Pact. The mace was lost when Wave Echo Cave and it's mine vanished from history.

As Balthazar reads, Lingo and Ryssa search further. Most of the materials in this room seem to have no value, but they do find three small bottles that hold reagents and are labelled: Mercury, Dragon Bile, and Powdered Nighshade. Lingo (and Balthazar) knows he could sell these to an apothecary or alchemist for about 25gp each.

Droop, the Goblin has tagged along and attached himself to Ryssa. He peers into the room from between Ryssa legs and start shaking his head from side to side. "Bad, bad, bad. Glassy not like this." Seeing the rat scurrying around the room, he shrieks and points, "Rat! Rat!", and then clings to Ryssa's leg trembling.

Attached picture LMP Background.jpg
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 19/05/15 13:58 UTC
Balthazar

He read aloud the passage to his companions since none of them knew dwarvish.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 19/05/15 20:13 UTC
Luminmorn

He thought to himself that was interesting not only for the content of the passage but that the head of the brigade was searching for the mine and cave as well. This man might not be a simple person to stop from their plans. He kept watch though even more attentively.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 20/05/15 00:00 UTC
Ryssa


"Shhh..." she cautioned the goblin who had apparently attached himself to her.

"The rat will not hurt you. Who is Glassy?"
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 20/05/15 00:38 UTC
DM

Droop looks at you confused. "Teld you 'afore. Glasstick." He looks across at Luminmorn. "Dragon man said he knew 'im."

His eyes watch the rat as it scurries into a corner of the room.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 20/05/15 01:29 UTC
Ryssa


She glanced at the dragonborn and then back to Droop.

"Why does the rat frighten you?"
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 22/05/15 00:32 UTC
DM

He turns to Ryssa and puts a finger to his lips. "Shhhhh! Ratsy knows what you're saying. He tell Glassy."
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 22/05/15 01:21 UTC
Ryssa


An incredulous look on her face, she looked from Droop to where the rat had been and then back to the goblin.

"You mean he..." she lowered her voice nearly to a whisper, "he can talk to rats?"
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 22/05/15 15:07 UTC
Balthazar

"No, he means familiar!" he said, pointing a finger at the rat and chanting a firebolt cantrip at it.



OOC: Firebolt 1d20+5,1d10 = 9,10
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 22/05/15 15:21 UTC
DM

Bern, listens at the eastern door (make a Perception roll MikeD), Lingo has been gathering up the bottles that are worth any money, and Balthazar had been reading the tomes when Ryssa's conversation with Droop registers to him.

He casts a Bolt of Fire at the rat who scurries underneath a workbench. The Firebolt misses the rat, and it scurries deeper into the legs of the benches and tables (additional attacks against the rat will be at disadvantage due to cover).
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 22/05/15 19:58 UTC
Bern perception - hear through door - MikeD rolled d20+3 and got 14
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 22/05/15 23:19 UTC
DM

Bern can hear a 'banging' sound as of a door closing from the other side.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 22/05/15 23:56 UTC
<Bern>

Either someone was leaving the 'room' on the other side ... or they were coming toward them. He took a moment to signal his companions ... pointing to his ears, then to the door and finally his finger to his lips to signal quiet. Then he went back to listening. He was straining for the sounds of footsteps in case that door signaled a person was headed =towards= them. As he listened, he shifted his weight. He readied himself to surprise whoever was on the other side as soon as the latch was lifted ...

[[ does the door open into our room or out? ]]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Sun 24/05/15 13:00 UTC
Lingo
"Do you think we've lost some element of surprise?" he asks Balthazar. "A familar, you say? That means a spell caster."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 26/05/15 16:59 UTC
DM

Bern hears no more noise from the other side of the door, which opens into the room beyond the one the party is in (IOW "out"). Either whoever is/was there has left, stopped moving completely, or is able to be very quiet.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 26/05/15 19:19 UTC
<Bern>

Without anything more to go on, he will assume that the person on the other side is being quiet. He remains ready to shove the door if he hears/feels the latch move.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 28/05/15 18:05 UTC
Luminmorn

"Shouldn't we hunt him down and kill his familiar before he has a chance to reorganize?" He didn't want to run headlong into an ambush, but staying there wasn't a good plan either. "Or do we head out and come back later? He will expect us and be more prepared but so will we."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 28/05/15 18:47 UTC
Lingo

"Lumi makes a good point. I just hope it's not too late!"
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 28/05/15 22:03 UTC
Ryssa


Her arrow nocked and the bowstring pulled back almost to her ear, the cleric squatted on her haunches and duck-walked as she looked under the tables and benches, firing her arrow if she happened to spot the rat.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 29/05/15 20:58 UTC
Balthazar

He continued to listen and seek the familiar, waiting to firebolt it.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 30/05/15 01:58 UTC
DM

Suddenly, the rat scuttles across the floor, making a break for the open doorway.

Balthazar and Ryssa, who were both ready can make attacks.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sat 30/05/15 02:14 UTC
Blathazar

He had been waiting and spoke the words of casting, a flaming bolt shooting from his finger toward the rat.



OOC: firebolt 1d20+5. 1d10 = 10,8 Dice roller hates me.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 30/05/15 11:58 UTC
Ryssa


Her arrow already nocked with drawstring pulled back, the cleric made quick aim and fired at the scurrying rat.

Hit/Damage Rat: 1d20+4,1d8+3 = 16, 8
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 30/05/15 16:01 UTC
DM

Both attacks hit the scurrying rat, and with a squeak, it dies.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 30/05/15 17:11 UTC
<Bern>

Since the others seemed to have 'pest control' well in hand, he continued his vigil on the door, ready to 'spring' it if someone tried to open it.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 30/05/15 20:45 UTC
Ryssa


Leaning forward, she retrieved her spent arrow, placed it in her quiver and spoke quietly to the goblin.

"Now he won't talk to him any more."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 02/06/15 14:40 UTC
DM

OK, rat (familiar?) is dead, killed by Balthazar and Ryssa. Bern is listening at the door to the next room. Lingo and Luminmorn are standing guard.

Where next?



Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 02/06/15 15:38 UTC
[[ well last I heard, there were several folks 'ransacking' this room. Maybe they will be getting back to that now that the big dangerous rat is dead <weg> ]]

<Bern>

He remains vigilant, listening at the door.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 02/06/15 16:27 UTC
(OOC - You can presume ransacking is done. Anything of value was listed a bit above.)
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 02/06/15 16:55 UTC
Luminmorn

"So now presumably he can't hear us and is maybe weaker. Do we try and hunt him down or get out?"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 02/06/15 17:06 UTC
<Bern>

"Depends on whether he can tell that his rat is dead", he said to Luminmorn. "Perhaps the magic users can say for sure."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 02/06/15 17:34 UTC
Lingo
He presses his ear against the door (east wall). Then he looks for traps on the door.

Lingo perception
Neptune rolled 1d20+1 and got 3

Go ahead and laugh at my roll. Go ahead. I dare ya!
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 02/06/15 19:30 UTC
Lingo hears nothing and finds no traps.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 02/06/15 19:44 UTC
OOC: Need a GM ruling on the familiar thing. I have no idea in the new rules how it works.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 02/06/15 19:49 UTC
OOC - He can tell (presuming it was a familiar) if he tries to contact it.)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 03/06/15 11:42 UTC
Lingo
He steps back, creates a magical hand and uses it to turn the door knob and open the door.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 03/06/15 15:52 UTC
DM

The door opens to an empty room, clearly a bedchamber. The walls are covered with drapes of scarlet cloth. The furniture includes a small writing desk with matching chair, a comfortable looking bed, and a small wooden chest at the foot of the bed.



Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 03/06/15 16:20 UTC
Luminmorn

The large dragonborn proceeds carefully into the room. Their quarry had been in there which meant either he still was or he went out a door they couldn't see yet. He would be wary either way.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 03/06/15 19:23 UTC
<Bern>

"There must be a secret door somewhere ...", he said sounding a bit uncertain to find a room without an obvious exit. He =had= heard someone in there.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 03/06/15 19:59 UTC
Lingo

The halfling immediately starts to rummage through everything, looking for trinkets and goodies.

Lingo perception
Neptune rolled 1d20+1 and got 15
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 03/06/15 20:44 UTC
(OOC - MikeD - Make a Perception roll.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 03/06/15 22:40 UTC
Bern perception - secret doors? MikeD rolled d20+3 and got 21
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 04/06/15 00:53 UTC
Ryssa


The last time Ryssa had stayed out in the hall while her companions rushed into a room, it had almost cost her dearly, so this time she followed Lingo inside and helped him search.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 04/06/15 19:12 UTC
DM

Lingo and Ryssa search the room. On the desk is a letter, signed with a symbol of a Black Spider:

Quote:
Lord Albrek,

My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kil them if you must, but don't allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I'm counting on you, Iarno. Don't disappoint me.





The room is otherwise filled with clothing of expensive style and miscellaneous personal effects of no value. In the trunk at the foot of the bed, which has a lock but is clearly unlocked, Lingo and Ryssa find:

180 sp
130 gp
A silk pouch containing 5 carnelians @ 10 gp each
2 Peridots @ 15 gp each
1 Pearl @ 100 gp

Bern looks along the walls for another exit from the room, certain he'd heard someone in here, and behind one of the scarlet drapes he finds a Secret Door left partially ajar.



Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 04/06/15 20:45 UTC
[[ Zeim, tried to see if I could get your 'spider' to display. Sadly I couldn't get it to work <sigh> ]]

<Bern>

He indicated the door to the others, then signaled for quiet. "When you are ready ...", he whispered. "Our foe went this way."
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 04/06/15 23:09 UTC
Ryssa


The cleric held up the letter and spoke quietly.

"Read this... it's short."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 05/06/15 00:36 UTC
Lingo

"Ooooh. Look. A spider!"

It was easy to think that he was feigning interest because he only glanced at the page for a moment before turning back to all the loot. He was taking note of what they found and the jewels and coins seemed to matter more to him than the mission-critical information they had found.

"Looks like whoever was here isn't here anymore. So you think that rat was a wizard's pet?"

This is a good time to point people to the Z- News, Quests, Rumours, Leads, Persons & Items of Interest thread.

By the way, I was able to fix the spider but I had to copy the image to my server to do so.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 05/06/15 00:47 UTC
[[ Hmmm I would be interested to know what you had to do to get it to work, Nep <g> We can do it here ... so zeim will also know or do it in PM ... which ever works best for you ]]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 05/06/15 01:57 UTC
[[ I changed it from a URL to an IMG. The link in the URL is not the image but rather a php program and since it was a URL it was always a going to be a link. ]]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 05/06/15 12:45 UTC
[[ Ahhhh ... got it. Thanks Nep. I had never noticed that <sigh>

Zeim, if that isn't clear, let me know and I can explain in more detail <g> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 05/06/15 13:23 UTC
I uploaded the image to the Gallery and tried doing it as an IMG first. All I got was the text for the IMG file and it didn't display, so I went to the URL.

Key has always seemed to be that you need to have a website, which I do not have.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 05/06/15 14:28 UTC
You should be able to upload it to the library and then get the absolute address by right clicking on the image. Speaking in ancient-geek, the URL is an indirect link to the the image because it creates a link to it and the IMG is an absolute address. I just changed it to use the DreamLyrics image to prove that point.

Oh, and I once gave you FTP access to my server. I can double-check if it's still active and if not give it to you once again.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 05/06/15 14:59 UTC
What Nep said. The 'default' link you get here is really to a script for displaying the image. The 'img' tag can't translate that. It is expecting the location of a displayable image.

The 'trick' is to go to the gallery after you upload the image and
Right Click on the actual image and select 'Copy Image Location'. Then you can paste =that= between the 'img' tags. One other 'note'. If you do the 'right click' from the gallery itself, you will get the 'small' version of the image. Click on the image to open that window and then if you 'right click', you will get a 'medium' sized version. Finally, if you drill all the way down and 'right click', you will get the full sized version of the image.

Did that make any sense Zeim? Try it and paste the copied URLs into notepad or similar. You should see things like the following:
  • h t t p : / / w w w . dreamlyrics.com/forums/gallery/491/thumbs/8183.jpg
  • h t t p : / / w w w . dreamlyrics.com/forums/gallery/491/medium/8183.jpg
  • h t t p : / / w w w . dreamlyrics.com/forums/gallery/491/full/8183.jpg


Notice that the only difference is after the 'gallery number', 491 in this case, where you see thumb, medium or full.

Hope that helps! Sorry if it is too much info <g>

Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 05/06/15 17:25 UTC
Thanks.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 05/06/15 21:32 UTC
Ryssa


"Say..." the cleric hissed, "wasn't a guy called the Black Spider the one who was supposed to take Gundren to that castle?"
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 08/06/15 13:49 UTC
(OOC - need input here from you guys. Replies to Ryssa and actions you wish to take. Also, while Ryssa's comment is accurate there is more in the note to be found.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 08/06/15 15:22 UTC
<Bern>

"So it would seem that the 'altercation' with these thugs was not an accident", he said quietly after reading the note. "Not sure that really means much ... except maybe adding another reason shut these guys down", he finished with a shrug. He went back to listening.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 08/06/15 17:02 UTC
Luminmorn

"Someone more important and more powerful than the guy we are chasing now. Regardless we are waiting too long. He is getting away, if our goal is to catch him and either interrogate or kill him."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 15/06/15 13:10 UTC
(OOC - Any input from Balthazar or Lingo? Any decision on actions?)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 15/06/15 14:44 UTC
[[ that might be a good idea since Bern is all about charging ahead and thinking about things after <g> ]]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 15/06/15 16:05 UTC
[[ ooc: I was avoiding leading the party wink ]]

Lingo

"Hey, weren't we supposed to look for somebody for Sildar? You think this guy might know?"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 15/06/15 16:31 UTC
<Bern>

"Just let me know which fools I shouldn't kill ... hopefully before I kill them", he said as he started through the secret door.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 00:59 UTC
Luminmorn

Seeing Bern move he gave him a step or two and followed weapon taised.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 01:33 UTC
Balthazar

He readied a firebolt and followed the fighting types. Always good to have them between you and the people with the pointy weapons!
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 01:36 UTC
Lingo

He gave the ranger a wry and mischievous grin.

"Well, Sildar didn't paint me no picture of that guy...what's his name? Inaro Albreck? So, if you see someone, ask him if he's Inaro before you stick him with that pointy sword of yours. But it's important. Sildar said we would get 200 gold pieces if we find out what happened to Inaro. That amount of gold can buy you a lot of baths. We could keep you clean for months. "
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 12:09 UTC
DM

The party gets ready and Bern opens the Secret door. Anticipation is high, and, it seemingly leads into a narrow, and quite empty space.

Status (Name - HP/Dam):
Ryssa - 26/0
Bern - 28/4
Balthazar - 25/5
Luminmorn - 31/2
Lingo - 22/0

Attached picture H2-1 Redbrand Hideout-2.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 12:58 UTC
<Bern>

It was a bit disappointing ... and rather small. "Do you suppose there is another secret door behind the secret door", he asked quietly. Someone =might= be listening. He =had= heard someone moving in here.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 13:37 UTC
MikeD - Make a Perception check for Bern.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 14:18 UTC
[[ Bern perception MikeD rolled d20+3 and got 16 ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 14:52 UTC
And Bern quickly notices another secret door on the opposite side of the area.

(OK, I kind of need to know your intentions here. If you are trying to chase after someone then I have to presume you are not taking precautions and are moving as quickly as possible, i.e. using the Dash action when possible and not stopping to explore rooms you pass through. If you are simply going this way, but don't intend to try to catch up to somebody, I need to know as well. So?)

Attached picture H2-1 Redbrand Hideout-2.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 14:59 UTC
<Bern>

This place was =way= too complicated, he thought as he saw what looked like the other ... or was it the =next= secret door. "Lingo, would you look for any nasties on that door. Might be nice to see how it opens as well", he said with a wink.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 16:15 UTC
Luminmorn

He is silent and waits. While he wants to rush after the wizard to prevent escape, he doesn't want to run into a trap or ambush. Guess the wizard will get away. That he thinks is unfortunate.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 21:35 UTC
Ryssa


Although she did not have time to search the small secret room thoroughly, the cleric did glance around to see if there were any obvious interesting things while the others checked out the next door.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 16/06/15 23:40 UTC
Lingo

"No problem," he answers Bern.

The hobbit then walks over to the door to study it and see if it's trapped. He then steps back a distance and stands behind the nearest physical cover he can find - whether or not he finds a trap. Only then does he proceed to either remove the trap he found and then unlock and then open the door.

Lingo Perception/Disable Trap/Pick Lock (last 2 if needed)
Neptune rolled 1d20+3,1d20+5,1d20+5 and got 19, 23, 19


But before walking out, he studies the room very carefully, looking for bling.

Lingo Looking for bling
Neptune rolled 1d20+4 and got 23
Dice roller is liking me! Time to start an encounter in the N-game weg
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 17/06/15 12:29 UTC
No traps, unlocked, no bling.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 17/06/15 14:08 UTC
Lingo
With the door deemed safe and unlocked, the halfling pushed the door open with his invisible mage hand. He was glad that he didn't have to be up front to that.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 17/06/15 15:22 UTC
<Bern>

He didn't waste any time. With the secret door open, he headed carefully through, looking before he walked ...
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 17/06/15 16:44 UTC
DM

Opening the next Secret Door reveals the rest of the area to the north of the natural cavern where you encountered the Nothic. This area, however, is finished with dressed stone blocks and a flagstone floor. Several barrels are stored against the wall here, along with a number of empty crates, straw for packing, hammers, pry bars, and nails. The cavern opens up to the south, back to the area you came from earlier.

(Bern needs to make a Perception check.)

Attached picture H2-1 Redbrand Hideout-2.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 17/06/15 17:07 UTC
[[ Bern perception yet again MikeD rolled d20+3 and got 19 ... is it just me ... or does the dice roller seem to be having a conscience of late <chucle> ]]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 17/06/15 17:20 UTC
[[ ooc: It's just teasing us with great rolls on rolls that are less important than attacks and death saves. Let's see how the dice roller behaves when it matters...although it's been working nicely for me as a DM weg ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 17/06/15 18:16 UTC
DM

Bern opens the door and as he steps through to the room beyond he thinks he hears the scraping of hurrying footsteps coming from off in the distance to the south. (OOC - It sounds like from the area of the southern bridge in room 8, but that's too far for you to see from here.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 17/06/15 20:18 UTC
[[ if Bern assumes that the 'south' exit from the current room hooks up to 8, does it sound like the footsteps are 'leaving' out the way they had initially entered? Also is that a door across from where he just entered? ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 18/06/15 12:05 UTC
It's heard to tell. The footsteps echo a bit in the natural chamber, but they do seem to be on the right hand side of the bridge (i.e. the same side you are on).

As for the room, there are no obvious exits other than the opening to the south.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 18/06/15 13:31 UTC
[[ OK ... it was hard to tell if that was a door in the upper right <g> ]]

<Bern>

"It sounds like the one we are following is headed out. Either to that tunnel to the east or outside. What do we want to do at this point?"
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 18/06/15 13:45 UTC
(OOC - Without exploring the room you can't tell. You generally need to be within 10' of a Secret Door to detect it.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 18/06/15 16:15 UTC
[[ nope ... not looking for a secret door. It looks a bit like a regular door in what I could see in the map. Moving on <g> ]]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 18/06/15 18:56 UTC
Luminmorn

"Catch it and get some answers."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 18/06/15 19:18 UTC
<Bern>

"That's two to continue the chase ... the rest?"
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 18/06/15 23:49 UTC
Ryssa


"I say after him... we can double back to search the place if we need to."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 12:27 UTC
<Bern>

"Anyone have a reason we =shouldn't= follow?"
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 12:41 UTC
Balthazar

"Go!" he agreed.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 14:48 UTC
Lingo
He didn't answer verbally. Instead, he sprinted at a speed that was startling for someone with such short legs. He's going to catch up if it's the last thing he does, which it might be.

Moves 75. Move, dash, cunning action: dash as a bonus action
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 15:32 UTC
<Bern>

He chuckled a bit as he turned to hurry after Lingo. He wondered what the little guy was planning to do when he caught up with their prey.

[[ just double moving, don't want to 'stumble' into an ambush or trap ]]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 16:19 UTC
Luminmorn

He reacts quickly and charges after the first two. Running is not his strong suit but he manages.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 17:57 UTC
(OOC - MikeD - Just a note that if you "Dash" (i.e. double-move) you forgo careful movement or Perception checks to detect Traps or Ambushes)

DM

Not stopping to examine the room and the crates and barrels it contains right now, the party runs towards the sound Bern heard. Lingo, small as he is and with the shortest legs in the group, outpaces the others.

The party runs through the cavern in which they fought the Nothic earlier, and heads towards a corridor in the Southeast corner that heads towards the East.

Lingo has just turned to the East when he hears the sound of a closing door from up ahead, just out of view, around a corner.

Attached picture H2-1 Redbrand Hideout-3.jpg
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 18:02 UTC
Lingo

Turning the corner, he looks for the door. If he finds it, he opens it with his mage hand from a distance before sprinting forward.

Lingo perception
Neptune rolled 1d20+1 and got 14
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 18:38 UTC
DM

It is obvious, from the sound and the shape of the hallway, that there must be a Secret Door at it's end. Lingo finds it easily. Opening it with Mage Hand takes an action, which allows the others to catch up. The party, led by Lingo, passes through the door into the area beyond.

The Secret Door open into a large cellar room. On the far side are two sets of landings with stairs leading up to each. At the top of the uppermost landing is a door heading East. Behind the lower set of stairs on the Northern wall is a door leading North.

The room appears to be a large storage cellar filled with barrels. It also contains a large pool of fresh, clear water. The pool is surrounded by a rim of worked stone about 2 feet high and the water appears to be fairly deep (approx 10 feet).

Also in the room are 5 foes. Four of them appear to be Red Cloaked men, ruffians similar to those you fought earlier. Two have swords and block your way while two others, on the other side of the pool from you, hold light crossbows.

At the top of the upper landing, right in front of the door, is a fifth figure. He is a short, dark bearded human male. In one hand he holds a staff that appears to be made of glass. In the other hand he holds a satchel that looks as if it is dripping wet.

(OK. I have decided that neither side has Surprise. The others did not have enough time to set up anything other than moving to these positions as you entered. So we will begin with everyone rolling initiative and go on from there. Note that you really cannot see into Area 2 on the map yet, but it wasn't worth blocking it out.)

Status (Name - Init/HP/Dam):
Ryssa - /26/0
Bern - /28/4
Balthazar - /25/5
Luminmorn - /31/2
Lingo - /22/0
R1 - 18/x/0
R2 - 18/x/0
R3 - 18/x/0
R4 - 18/x/0
IA - 12/x/0

Enemy Initiatives
Zeim rolled d20+2,d20+5 and got 18, 12


Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 19:03 UTC
[[ right, that was what I was trying to 'imply' by not using the 'D' word <g> ... that I was =NOT= dashing. Guess I will need to be less 'subtle' next time <chuckle>

Bern Init MikeD rolled d20+3 and got 16 ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 19:21 UTC
Mike - Double Move = Dash.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 19:45 UTC
Lingo Initiative
Neptune rolled 1d20+3 and got 14
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 20:22 UTC
[[ OOOoooooohhhhhhh ... I thought that dash was different than just a double move. Duly noted ... but why didn't they call it a double move then? <weg> ]]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 21:21 UTC
Luminmorn

16 Init
1
Luminmorn Initiative with Glass staff
Pandemonium rolled d20-1 and got 16
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 19/06/15 23:21 UTC
Ryssa


Initiative Roll: 1d22+4 = 22
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Sat 20/06/15 11:18 UTC
[[ Dash is actually a single action. You can use it instead of your attack. So you move and dash to do a double move. Lingo also gets to dash as a bonus action which gives him a triple move. ]]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 20/06/15 12:12 UTC
[[ nice! ]]
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sat 20/06/15 14:47 UTC
Balthazar


Initative 1d20+2 = 14
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 22/06/15 19:21 UTC
DM

Ryssa is up first, followed by the Redbrands......

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R1 - 18/x/0
R2 - 18/x/0
R3 - 18/x/0
R4 - 18/x/0
Bern - 16/28/4
Luminmorn - 16/31/2
Balthazar - 14/25/5
Lingo - 14/22/0
IA - 12/x/0

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Mon 22/06/15 23:38 UTC
Ryssa


Her eyes darted left and right, halting on the bearded man at the far door. The staff of glass along with the dripping bag concerned her; she did not want to let him get away or to use the staff to attack her friends.

Ryssa grasped her holy icon in her left hand and made a small circling gesture with her right hand. She muttered a brief prayer to Lathander.

"Svežite mu, oh gospodar svjetlosti."

She thrust her right hand toward the bearded man, pointing, and then snapped her hand closed into a tight fist.

[OOC: Bind him, Oh Lord of Light (Cast Hold Person)]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 24/06/15 18:25 UTC
DM

Ryssa focuses on the bearded man holding the staff, trying to freeze him in place. He grins as the spell slides off him with no effect.

Iarno Save
Zeim rolled d20+1 and got 21


The Redbrands strike next. The two swordsmen strike at Lingo, who is up front. Both strike twice with their swords and 3 of the strikes hit (Lingo takes 15 points of damage).

The two archers fire at Bern and Luminmorn. The arrow on Bern misses but the one against the Dragonborn hits (Luminmorn takes 5 points of damage).

Redbrands Attack Lingo(2), Lingo(2), Bern, Luminmorn
Zeim rolled d20+4,d20+4,d20+4,d20+4,d20+4,d20+4 and got 19, 11, 24, 17, 13, 23


Bern is up next, followed by Luminmorn, Balthazar, and Lingo. Iarno goes last.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R1 - 18/x/0
R2 - 18/x/0
R3 - 18/x/0
R4 - 18/x/0
Bern - 16/28/4
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/0

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 24/06/15 19:37 UTC
<Bern>

He was too slow to help his little friend, and with no way through, he pulls his bow and fires.

[[ Bern attack R1 with bow instead MikeD rolled d20+7,d8+3 and got 9, 7

Well I guess that it doesn't matter what I do, I will miss ... I hate this damned roller <sigh> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 24/06/15 20:13 UTC
DM - MikeD - No. You may not stop in a square that contains a member of your party. You may pass thru it only. As the route past is blocked, in this case, your only choices are to move into the square with the barrels (which is difficult terrain and I'd need a successful DC 12 Acrobatics check to not fall), or to use a bow. You can redo your turn and make new rolls.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 24/06/15 20:26 UTC
[OOC: The dice roller hates me and apparently loves GMs.]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 24/06/15 20:32 UTC
Luminmorn

The dragonborn grunts when hit by a quarrel. Grabbing a javelin he returns the favor, by tossing it at his opponent.

19 to hit 10 damage. Pandemonium rolled d20+5,d6+4 and got 19, 10
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 24/06/15 21:49 UTC
OOC: I am not sure if Balthazar can even see anyone to cast a spell on with all of the bodies between him and the secret doorway
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 24/06/15 22:50 UTC
[[ no more than me Ex. Even with a 'do over' is missed again with a really crappy roll <sigh> Thanks for the do over any way Zeim <g> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 25/06/15 11:36 UTC
DM - Ken - Bodies don't block LOS. They can provide cover (AC bonus) in some circumstances. You can see R1, R2, & IA from where you are. Also keep in mind IA is 20 feet higher than you.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 25/06/15 12:58 UTC
Balthazar

The opposing mage is the biggest danger at the moment so Balthazar casts forth a Chromatic Orb of Acid at him, one hand thrown up, fingers splayed as the sickly green orb goes shooting out toward the mage.



Chromatic orb 1d20+5, 3d8 = 13,13
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 26/06/15 15:29 UTC
DM - Just need Lingo.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 26/06/15 22:26 UTC
[[ isn't he susi on the floor? <gd&r lmao> ]]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Sat 27/06/15 02:40 UTC
Lingo
Being involved in hand-to-hand combat is not something he's keen on. So he disengages from combat, slips behind Bern and then up onto the barrels where can use range attacks and he then tries to help them slumber. Even if he drops one of them, it'll lessen the chances of them causing harm.

Disengage bonus action
Moves to F7 atop the barrels.
Lingo Casts sleep
Neptune rolled 5d8 and got 18
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 29/06/15 12:22 UTC
DM

Bern, not being able to reach the Redbrands with his sword, takes out his bow and fires, but the arrow goes wide. Luminmorn hurls a Javelin back across at one of the archers who fired at him and hits. Balthazar hurls a green Orb of acid at the mage but it misses. A moment later, Lingo moves away from the swordsmen and climbing onto the barrels casts a Sleep spell. The wounded Redbrand drops straight to the ground.

(Neptune - Make an Acrobatics check for Lingo to see if he falls off the unsteady barrels.)

The mage, in his turn, points a finger and waves his hand, his mouth moving over unheard syllables.

(Pande - Make a Wisdom Saving Throw for Luminmorn. DC=13)

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R1 - 18/x/0
R2 - 18/x/0
R3 - 18/x/10 *-Asleep
R4 - 18/x/0
Bern - 16/28/4
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/0

After Nep and Pande make their rolls, we are back up to Ryssa.

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 29/06/15 17:24 UTC
Lingo Acrobatics check
Neptune rolled 1d20+5 and got 18
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 29/06/15 17:55 UTC
Luminmorn

12 Wis save
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 29/06/15 19:27 UTC
DM

Lingo is able to stay atop the barrels, but Luminmorn suddenly finds himself unable to move (Hold Person).

Ryssa is up next.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R1 - 18/x/0
R2 - 18/x/0
R3 - 18/x/10 *-Asleep
R4 - 18/x/0
Bern - 16/28/4
Luminmorn - 16/31/7 *Held
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/0

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 30/06/15 00:25 UTC
Ryssa


Disappointed that her spell of holding failed and wanting to save spells for healing if needed, Ryssa quickly nocked an arrow, aimed and fired at the mage across the room.

She cursed under her breath when her arrow missed.

Ryssa Hit/Damage Mage: 1d20+4,1d8+3 = 9,9
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 30/06/15 12:30 UTC
DM

Ryssa's arrow misses the mage and the Redbrands act. The one remaining archer targets Bern (Redbrand Arrow Attack on Bern, Zeim rolled d20+4 and got 11), but misses, while the two swordsmen move up to attack . The first one clambers on top of the barrels trying to attack Lingo (Redbrand Acrobatics, Zeim rolled d20+2 and got 8), but the barrel wobbles and he topples to the ground (Prone), losing his attack. The second swordsman moves up and strikes at Bern (Redbrand Multi-Attack, Zeim rolled d20+4,d20+4 and got 5, 12), but both swings miss.

Bern is up followed by Luminmorn, Balthazar, and Lingo. Note that Luminmorn can only make another Wisdom save versus DC-13 as his action for the round.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R1 - 18/x/0
R2 - 18/x/0 *-Prone
R3 - 18/x/10 *-Asleep
R4 - 18/x/0
Bern - 16/28/4
Luminmorn - 16/31/7 *Held
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/0

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 30/06/15 12:54 UTC
<Bern>

He had been wondering how he was going to get at the fellow around the corner. Apparently they were not the best strategists since they just provided him the perfect opportunity. Dropping his bow, he pulled his sword and took a shot at them both ...


Horde Breaker: make a 2nd attack against 2nd foe w/in 5'
Bern Horde Breaker MikeD rolled d20+5,d20+5,d8+3,d8+3 and got 22, 7, 4, 9

I find it interesting that out of 4 rolls I got a 1 and a 2. Never seem to get that sort of 'luck' on the other end of the scale <sigh>
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 30/06/15 16:56 UTC
OOC: You need my halfling feature: lucky. I get to reroll many 1's.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 30/06/15 17:44 UTC
[[ Lucky you <g> ]]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 30/06/15 19:26 UTC
Lingo

That guy's gonna regret coming after me!

The halfling balances himself atop the barrel and with his short sword in hand, thrusts it into the prone Redbrand ruffian while the man was trying to regain his balance. The blade strikes true and the rogue twists the blade, trying to carve up his internal organs. He then ducks behind his larger companions and tries to hide from the attackers.


Lingo Attack R2 with advantage (prone), dam, sneak dam, stealth
Neptune rolled 1d20+5,1d20+5,1d6+3,2d6,1d20+7 and got 22, 12, 9, 2, 14
Lingo Reroll both dice for the sneak damage
Neptune rolled 1d6,1d6 and got 6, 4
Hit (because of advantage) Reroll 1's (because he's lucky). Total 19 damage.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 30/06/15 21:01 UTC
Balthazar

He keeps his ranged attacks aimed on the mage, sending a fiery bolt at him.

Firebolt - 1d20+5, 1d10 = 14,1
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 01/07/15 22:46 UTC
Luminmorn

The large dragonborn stands like a statue.

A 1. The dice roller is out to get us.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 01/07/15 23:37 UTC
[[ you noticed that <sigh> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 06/07/15 12:47 UTC
DM

Bern strikes at both foes in front of him and hits the one to his left (OOC - MikeD - You have advantage on R2 for melee as he is Prone. I would have given you another d20 roll here to fix that but Lingo killed him, so for next time remember you get Advantage for melee on Prone opponents).

Lingo uses the man's prone state to his advantage and slides his blade home, slicing thru several vital organs and the man gasps and dies.

Balthazar targets the mage on the stairs again, but while his Bolt of Fire whizzes close to the man's head, it misses him.

Luminmorn strains against the magic holding him, but is unable to break free.

The mage, grunts in annoyance at the acid and fire that keeps being directed at him and decides to focus on that threat. Pointing a finger at Balthazar, 4 bolts of force fire out and strike him.

Iarno MM versus Balthazar
Zeim rolled 4d4+4 and got 14.


And we're back to the top with Ryssa.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R1 - 18/x/4
R3 - 18/x/10 *-Asleep
R4 - 18/x/0
Bern - 16/28/4
Luminmorn - 16/31/7 *Held
Balthazar - 14/25/19
Lingo - 14/22/15
IA - 12/x/0

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 06/07/15 13:08 UTC
[[ actually I wasn't sure if that would have counted on the 2nd attack and forgot to ask. now I know, thanks <g> ]]
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Mon 06/07/15 23:11 UTC
Ryssa


Her friends were getting hurt and she kept missing! Neither her spells nor her arrows were finding the mage. She muttered a brief prayer, aimed at the mage and fired her arrow.

Ryssa Hit/Damage Mage: 1d20+4,1d8+3 = 13,10
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 07/07/15 19:48 UTC
DM

Ryssa fires her bow again, but once again the arrow goes wide.

The two remaining Redbrands now strike. the swordsman makes two sword attacks on Bern while the archer targets Ryssa.

(Redbrands attack Bern, Bern, Ryssa
Zeim rolled d20+4,d20+4,d20+4 and got 24*-Crit!, 11, 10)


Bern takes a deep stab to the shoulder (8pts) while the other two attacks miss.

Bern, Luminmorn, Balthazar, and Lingo are up.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R1 - 18/x/4
R3 - 18/x/10 *-Asleep
R4 - 18/x/0
Bern - 16/28/12
Luminmorn - 16/31/7 *Held
Balthazar - 14/25/19
Lingo - 14/22/15
IA - 12/x/0

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 07/07/15 21:16 UTC
Lingo

The halfling takes advantage of the fact that one of the ruffians has to deal with Bern. He stabs the man in the back with his short sword and as soon as he does, he realizes that the blade found it's way through the man's rib cage as it slid smoothly into his chest, shredding his insides. When he withdraws the blade, blood gushes like a crimson fountain.

He goes 3rd and we don't want to waste good rolls, so if R1 is gone before this, let's move the damage to IA and I'll modify the description to be equally gory in a different way....

Lingo Attacks R1, dam, sneak dam, stealth
Neptune rolled 1d20+5,1d6+3,2d6,1d20+7 and got 25, 8, 11, 19
Lingo Extra Crit damage
Neptune rolled 1d6+3,2d6 and got 8, 8
So, Total damage: 35 pts and 19 for stealth
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 07/07/15 21:23 UTC
Luminmorn

The dragonborn attempted to resist the enchantment holding him.

16. Not sure if that is enough, or if he can do anything more.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 07/07/15 21:33 UTC
<Bern>

There was still one foe between him ant the caster, so that was his target ...

Bern attack R1 again MikeD rolled d20+5,d8+3 and got 20, 7
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 08/07/15 14:22 UTC
(OOC - Just need Balthazar)
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 10/07/15 19:52 UTC
Balthazar

He was almost growling with frustration, his spells not very effective and his body hurt from the damage it had taken. His vision was starting to go a bit grey.

Regardless, he mumbled the words and shot off another firebolt at the mage, praying that this one would find the mark.


OOC: Firebolt - 1d20+5,1d10 = 19,6
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 11/07/15 19:52 UTC
DM

Bern's blow strikes the foe in front of him and a moment later Lingo stabs the man in the back, and he drops like a stone.

With a great exertion of Will, Luminmorn is able to break free of the magic holding him (OOC - If Luminmorn has a Bonus or Free action he can take it now, but he used his normal action to oppose the spell).

Balthazar fires another bolt of fire at the mage, and this one strikes true.

The mage growls in anger. "Oh, no you don't!" He waves his hand and speaks more words of magic.

(Bern needs to make a Will Save versus DC 13. If he fails, he is held.)

Ryssa is up.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Asleep
R4 - 18/x/0
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/19
Lingo - 14/22/15
IA - 12/x/6

Attached picture LMP-Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 11/07/15 22:50 UTC
Bern Will save MikeD rolled d20+1 and got 19
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 11/07/15 23:53 UTC
Ryssa


She wanted to use spells against the mage, but felt she needed to save her magic for healing her friends, so she fired yet another arrow.

Ryssa Hit/Damage Mage: 1d20+4,1d8+3 = 18,4
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 13/07/15 23:41 UTC
DM

Bern is able to shrug off the spell and Ryssa's arrow finally strikes the mage, who now appears concerned, feet shuffling as if he might flee.

The remaining Redbrand still on his feet (#4) has had enough. Turning on his heel he runs across the room and thru the door on the northern wall between the stairs.

Bern, Luminmorn, Lingo, and Balthazar are up. The remaining Redbrand (#3) remains asleep and the mage acts after Lingo.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Asleep
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/19
Lingo - 14/22/15
IA - 12/x/10

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 14/07/15 01:28 UTC
<Bern>

He was better with his bow than his sword and since the caster seemed to be the most immediate foe, he picks up his bow and fires ...

Bern bow at caster MikeD rolled d20+7,d8+3 and got 8, 7
not that it will matter much <sigh>
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 14/07/15 04:47 UTC
Lingo
He doesn't see a way to gain advantage on the mage but the stupid ruffian turned his back to flee ... a foolish thing to do when fighting Lingo. But the halfling thought better of it and decided it was best to not let the wizard get away. He pointed at the mage and shot at him with an icy ray. Whether or not he hits, the halfling races up towards the mage but up against the base of the steps where he will try and hide until after the wizard takes his turn. He then runs into the room and tries to hide.

Lingo Ray of Frost vs Iarno
Neptune rolled 1d20+3,1d8 and got 14, 7
If he hits, Iarno is "slowed".
Move to D12
Lingo Stealth
Neptune rolled 1d20+5 and got 7
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 14/07/15 06:16 UTC
Luminmorn

He pulled and tossed a javelin at the mage. It was mostly out of a sense of annoyance and wanting to hurt the wizard back. But in other ways it was also because it was what they came to do, stop him.

23 To hit, 5 Damage
Luminmorn Throw Javelin at Glasstaff
Pandemonium rolled d20+6,d10+4 and got 23, 5
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 17/07/15 11:33 UTC
Balthazar

Not to be left out, Balthazar fires off a firebolt at the mage as well.




OOC: Firebolt - 1d20+5,1d10 = 16,1
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 17/07/15 17:20 UTC
DM

Bern fires an arrow at the mage, but it misses. Luminmorn and Balthazar have better luck. Both of their attacks strike home in quick succession. A moment later Lingo's arrow whizzes perilously close to the mage's head and it appears that is enough for him.

He speaks a quick word and takes a step forward, and vanishes from sight.

We are back to Ryssa. Current situation:

Mage has vanished. R4 has fled. R3 is asleep. What do you do?

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Asleep
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/19
Lingo - 14/22/15
IA - 12/x/16

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 17/07/15 18:29 UTC
[[ I am assuming that 4 followed the path fr 3 the door. And that door in the east wall is where the mage had seemed to be headed ... right? ]]
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 17/07/15 19:33 UTC
Ryssa


The cleric of Lathander turned to Balthazar and, grasping her icon in her left hand, she reached toward the mage and murmured a prayer of healing.

Cure Wounds on Balthazar: 1d8+7 = 14
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 17/07/15 19:57 UTC
DM

(OOC - MikeD - R4 used the trail I scribbled on the map to the northern door. The mage simply disappeared. He did not pass through the door that you could see. Those with mage skills can make an Arcana check to try to identify what he did. Note that the door to the east is 20 feet higher than you are, up the two flights of stairs shown on the map)

Ryssa casts her healing spell and it floods into Balthazar.

Bern is up.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Asleep
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 17/07/15 20:20 UTC
Balthazar



OOC: Arcane check 1d20+5 = 8 - Never mind lol
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 17/07/15 21:43 UTC
Luminmorn

Given how tricky Glasstaff has been so far, he didn't believe for one moment that he had removed himself from the room with magic. So he moved quickly to where he had thrown his weapon and begins searching for a person who might not be visible, or might have turned himself into something else. He suspects a rat in every sense of the word.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 17/07/15 22:03 UTC
[[ Right, knew about the height and that he used magic. Just verifying that he =seemed= to be headed towards that door when we entered <g> ]]

<Bern>

He didn't know how to do magic, but he knew some of what could be done. He fired one more time at the place where the caster had been.

Bern arrow at 'invisible'? mage (disadvantage, right?) MikeD rolled d20+7,d20+7,d8+3 and got 16, 12, 10
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 20/07/15 19:34 UTC
(OOC - Need an Arcana check from Lingo.)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 20/07/15 20:14 UTC
Lingo Arcana
Neptune rolled 1d20+1 and got 19
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 20/07/15 20:58 UTC
DM

Bern and Luminmorn move up and try to find a potential invisible mage hiding in the room while the two pcs who have magical skills try to gauge what kind of magic Iarno used.

Balthazar is unable to tell, but Lingo believes, from the gestures he saw, that it is a spell he's heard about that lets a spellcaster open up a small gateway and step thru it a short distance (Misty Step). As far as he can recall, the distance traveled is short, perhaps the same distance one could walk in a single move (30 feet), and the mage has to see where he is going.

At the moment, if that is true, there is really only one direction he could have gone in.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 22/07/15 01:59 UTC
Lingo

"He must've gone that way!" Lingo says as he points to the exit.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 22/07/15 04:16 UTC
Luminmorn

He moves in the direction that his friend directs.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 22/07/15 11:58 UTC
Ryssa


The cleric followed Luminmorn, calling out softly, "Is anyone else badly hurt?"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 22/07/15 13:05 UTC
<Bern>

"I wouldn't say no to a bit of healing. And before we rush off, what do we do with sleeping beauty there?"
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 22/07/15 13:23 UTC
Balthazar

"I am fine now, my thanks Ryssa." said the mage with a quick warm smile for her as he heads off after the Halfling and the escaping magic user.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 22/07/15 18:58 UTC
Ryssa


"May the blessings of Lathander soothe your hurts," the cleric murmured as she cast a spell of healing on the ranger.

Ryssa Cast Heal on Bern: 1d8+7 = 10
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 22/07/15 19:47 UTC
<Bern>

"Give Lathander my thanks next time you talk to him", he said. "Now, about =that= fellow", he said indicating the recipient of the sleep spell.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 23/07/15 12:18 UTC
Lingo

"Tie him up. I'm going after that wizard!"
He moves to the exit in the north and moves down it until it ends and there he presses his back against the wall and hides in the shadows as he looks around.
Lingo stealth
Neptune rolled 1d20+7 and got 17


Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 28/07/15 12:57 UTC
Balthazar moves to follow Lingo, keeping back about fifteen feet so as not to crowd the stealthy Halfling.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 28/07/15 17:36 UTC
DM

Lingo follows where the other Redbrand fled to, and where he is guessing the mage went as well. Luminmorn and Balthazar follow. Bern pauses to tie up the sleeping enemy while Ryssa comes over to heal him of some of his damage. There is a door to their west, at the edge of the pool, which has yet to be examined.

Passing thru the northern door Lingo enters a wide, east-west hallway. Thick dust covers the flagstones of the somber hall. The walls are decorated with faux columns every 10 feet, and the double doors at the west end of the hall are sheathed in copper plate, now green with age. A relief carving of a mournful angel graces the doors.

No one else seems to be in this room.

Actions? We will keep the initiative order going for now.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Asleep
R4 - 18/x/0 *-Fled
Bern - 16/28/22
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16


Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 28/07/15 18:37 UTC
Luminmorn

He let his stealthy companion lead but he was ready to keep up the chase and finish this.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 28/07/15 20:19 UTC
<Bern>

"Dammit", he grumbled when the others started filing out. If he stayed to tie up the sleeper, they would likely get themselves into a lot of trouble. And he didn't really want to kill the guy out of hand. "Can you tie him up Ryssa? I don't want to let them get too far ahead."
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 28/07/15 21:10 UTC
Ryssa


"I can tie him," she said with a sober nod but, before she kneeled to start the binding process, she pointed toward the southwest past the corner of the pool.

"We need to remember we haven't checked that door, Bern."

Then she bound the sleeping opponent carefully, but as quickly as she could before following the ranger and the others.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 28/07/15 22:59 UTC
<Bern>

"They seem intent on running headlong into a trap", he said before he moved to follow the other group. "Don't do anything foolish", he said as he headed after the others.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 04/08/15 16:54 UTC
(OOC - Need a post from Lingo and Balthazar)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 04/08/15 19:03 UTC
Lingo

The halfling moves towards the door and tries to see if there are signs someone went through. If someone raced through, it might be ajar, he might be able to hear something through the door. So he looked at it and pressed his ear against the door, checking for traps.
moves west 5 squares.
Lingo Perception check at the door
Neptune rolled 1d20+3 and got 22
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 05/08/15 00:23 UTC
Balthazar

He waited watchfully, fingers poised to loosen a spell to back up his companion.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 05/08/15 17:54 UTC
DM

The group continues moving ahead. Lingo leading the way, followed by Luminmorn and Balthazar. Bern trails, having left the sleeping Redbrand to Ryssa to tie up, and she is busy doing so.

Lingo crosses the floor to the double-doors opposite and checks to see if anyone passed through them. Steps in the dust covering the floor of the hall run along the southern wall and straight to the door. The double-doors are slightly ajar as if someone did indeed pass through them recently.

As Luminmorn moves up to follow Lingo, there is a creaking sound, followed by the quick collapse of the floor in the center of the passage. A false floor of loose tiles and balanced timbers gives way beneath his weight (apparently Lingo does not weigh enough to trigger it) and crashes into a deep pit.

(Luminmorn needs to give me a DC15 Dex check in order to grab onto the ledge and not fall in)

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Asleep
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled


Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 05/08/15 22:14 UTC
Luminmorn

The heavy dragonborn didn't step lightly in his full chain mail, yet he moved with precise steps. When the floor began to give way, he leapt forward to try and get away from the collapsing timbers.

19. Didn't see where Heavy armor gave a minus. If it does, please subtract. Otherwise I think he makes it.
Luminmorn Dex Check to avoid falling in pit
Pandemonium rolled d20-1 and got 19
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 06/08/15 14:47 UTC
DM

Luminmorn leaps and manages to catch the edge of the pit next to him with his fingers and hold on. The wood and tile tumble down, revealing a pit that is 20 feet deep and is now filled with broken and jagged-edged tile and splintered wood.

Along both the north and south edges of the pit you can now see narrow ledges that cross from one side to the other, explaining why the tracks Lingo saw heading to the double-doors were along the southern wall.

You feel you could cross the ledge to get to the other side fairly safely. (Anyone who wants to cross needs to make a DC 10 Dex check).
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 06/08/15 15:13 UTC
Lingo

"Be careful!" he whispers emphatically to the dragonborn. "You giants are not nimble, are you? Hey, I think he went that-a-way!" he adds pointing to the doors. "Why dontcha fetch the others."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 06/08/15 15:43 UTC
Luminmorn

"Busy," he grunts at the quipping little pip squeak. The strong dragonborn pulls himself out of peril and straightens. Looking back at those who follow he belatedly waves to the sides as if they might know that is where to go. Done with his duty he turns to back up the deadly halfling.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 06/08/15 16:59 UTC
<Bern>

"That looks dangerous", he says as he sees Luminmorn pulling himself up out of the pit.

[[ does the new version have the equivalent of 'taking 10' on a check? Or do we all 'run the risk' of falling in because of a bad roll? ]]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 06/08/15 17:14 UTC
I think that taking-10 is gone since a new rogue class feature called reliable talent (which they get at 11th level) essentially does that for rogues with skills they are trained in. It seems that you need to take the risk. But Zeim's the DM here rolleyes
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 06/08/15 18:29 UTC
Yes, you need to take the risk. However that does not mean you can't think of ways to improve your chances.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 06/08/15 21:05 UTC
[[ <sigh> Yeah, I suspected that was the case since I couldn't find any reference ... but there are things that I =know= are in the PHB and can't find them, so figured I would ask <g> ]]

<Bern>

He moves to the side and does his best, back against the wall, to slide along the remaining edge.

Bern dex check MikeD rolled d20+5 and got 17
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 11/08/15 19:48 UTC
OK, so Bern went across. Anyone else following before Lingo opens the door? Luminmorn is on the other side (east) and would need to cross the ledge to continue, as would Balthazar. Ryssa is a few rounds behind tying up the Redbrand.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 11/08/15 19:56 UTC
[OOC ah I read it as he fell forward not back. Figured he didn't have to do double jeopardy as he made his save. No matter.]

Luminmorn

The large dragonborn said "let's run a rope for safety. Some of us are not as spry as others." If given agreement he tossed a rope across and had one hold on his side. Either he would hold for his companions to use it, tied off or not. Or he could go across while they held, with it tied around his waist. Then he could hold.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 11/08/15 20:37 UTC
<Bern>

"Toss me the rope", he said as he looked to see of there was something more substantial than himself to secure his end.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 11/08/15 21:05 UTC
You would need to hold the rope yourself. There is nothing to tie it to here. However, if two pcs (one on each side of the pit) hold onto the rope then those crossing can roll their DC 10 check with Advantage.

Pande - It is a 10 foot wide pit, and the floor above it broke as soon as Luminmorn stepped on it. It wasn't really feasible that he was able to grab onto the far side as he fell.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 03:10 UTC
[OOC: Your call. Just pointing out that it requires two rolls to pass the single obstacle. Don't really care, just noting.]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 12:25 UTC
[[ just curious, how were the 'locals' getting past here without falling in there? <weg> ]]

First, they don't go this way. As indicated by the thick dust on the floor I mentioned. Second, if they do, they use the ledge.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 14:07 UTC
Pande - actually the first roll was to avoid falling into the trap once it sprang. The second roll is to safely cross the pit.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 14:29 UTC
[[ I was under the impression that we were following tracks ... am I miss-remembering that? ]]

Yes. You saw the foes go thru here and you chased after them. I mentioned the tracks but no one stated they were doing anything about them or doing anything differently because of them.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 14:58 UTC
Luminmorn

He tosses the rope and waits for it to be set. Then he will attempt to cross.

9, ooc which is why I didn't want to have to roll twice.

Pandemonium rolled d20-1,d20-1 and got 9, 7
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 15:15 UTC
OK, you slip off the narrow ledge. Make the DC15 check to see if you can grab the edge again. The far edge this time. You can roll with advantage. If you succeed you can climb up on the side with Lingo.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 15:34 UTC
Luminmorn

The large dragonborn slips while crossing on the narrow ledge. With Bern's assistance he is able to leap to the far side and pull himself up.

19. OOC Advantage for the win.
Luminmorn Catch far side of pit trap
Pandemonium rolled d20-1,d20-1 and got 19, 0
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 15:36 UTC
Nice rolling of extremes there wink
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 15:56 UTC
[OOC Indeed. I was quite surprised.]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 17:45 UTC
Lingo

"Are we done dancing around? We were following the bad guys. You guys make so much noise!"
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 18:55 UTC
Balthazar

Not always the most physically adept, the wizard attempts to cross over as well.



OOC: 1d20 = 9. No time to look up bonuses or minues. smile
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 20:20 UTC
[[ Ken, because you are using the rope to get across, you get 'advantage' that means you get to roll two d20s and take the best roll ... so roll a second d20 and see how much the 'roller' likes you <weg> ]]
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 20:27 UTC
OOC: Gee, guess!? lol 8
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 20:32 UTC
Ken - OK, you slipped and fell. Make a DC 15 Dex check (with Advantage) to see if you can grab the ledge or if you plummet to the bottom.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 20:45 UTC
[[ wait!! Don't mean to second guess ... but since they are using a rope to get across ... shouldn't they have a =much= better chance to =not= 'fall to their deaths' than that? ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 21:18 UTC
Two chances, a Dex Check to not slip and then another to not fall, both with Advantage. You don't get much better than that. And no one said it was to their deaths. weg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 21:33 UTC
[[ <heh heh heh> OK ... a bit of hyperbole on my part <wink>

So my problem, though not necessarily your problem, is with the description of the 'obstacle'. The 'obstacle', as presented makes more sense as a 'trap' than as a 'security measure'. The initial 'problem' that 'caught' Luminmorn seems reasonable. The 'circumvention' seems a bit ... 'overboard'. But that is just me. Now having said that, we get into the difference between 'live' play and message based games <g> If I was running this at a con, once the rope was strung, I would just let folks move across. But this =isn't= a F2F game and I am not the GM, so no harm no foul <wink>

Just thought that I would present my opinion <g> We can move on now <weg> ]]

I added the extra check. According to the module if you miss the DC10 check to move across you fall. No chance to grab a ledge. I added the extra check due to the rope, and made it a check with Advantage. I thought it was fair.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 21:37 UTC
Ryssa


The cleric of Lathander gave the bonds one last tug to make sure she hadn't left to much give and then sat back on her haunches, rubbed her hands together and got to her feet in one long smooth motion.

Then after giving the unchecked door one long glance, she readied her bow and set out after her friends.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Wed 12/08/15 23:23 UTC
Balthazar

His feet stumbled over each other and he falls forward, almost falling into the depths below but he manages to catch the edge.

"Help!"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 13/08/15 00:01 UTC
[[ First off ... I don't mean to second guess you, the GM is 'god' and I think you have been doing a great job <g> ... =but= ... since we set this up at a place to 'get acquainted' with the new edition, it seems to me that the situation is a bit 'harsh'.

The initial 'trap' seemed quite reasonable. But once we had 'found' it and had worked out a suitable way to deal with the challenge, =I= find it ... unreasonable ... to have to roll lots of dice to walk across a ledge with the assistance of a rope. Now that isn't to say your view isn't wrong based on what you have read in the mod (I have not seen that). Just an observation on my part based on what the players have seen <wink> ]]

Generally I wold agree with you. However the module specifically calls for two rolls to cross. Also, keep in mind that Balthazar could not use the rope as he was the last one on his side (Ryssa has not shown up yet) and he was holding the rope for Luminmorn. He had to drop it to cross, or have only Bern holding it on the other side which might help stop him from plummeting if he fell but wouldn't really help him to cross the ledge. I let him roll with Advantage anyway.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 13/08/15 00:03 UTC
Lingo

"Tymora's purse! Is there oil on the floor? Or a trip wire I didn't spot?"

The halfling moves to the ledge, spreads his legs to gain optimal balance, grabs Balthazar's arm, clenches his teeth and will tries to pull the wizard up.

Push, Drag, or Lift: You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.

I assume he doesn't weigh more than 240lbs.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 13/08/15 00:03 UTC
<Bern>

"Here, grab the rope", he said as he took a step forward and let a bit of slack so that the rope sagged down to where Balthazar could reach it, then braced himself to take the weight.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 13/08/15 13:53 UTC
Between Bern and Lingo Balthazar is easily helped to his feet on the other side.

As they secure Balthazar, Ryssa shows up in the room, across the pit.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 14/08/15 13:39 UTC
Ex - Need Ryssa to decide if she is crossing or not, and if so to make the DC10 roll.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 14/08/15 15:32 UTC
[OOC With advantage because of the rope?]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 14/08/15 16:58 UTC
(The check to cross, DC10, is normal. There is no one left to hold the rope on the side Ryssa is crossing from to give her advantage. If she falls, the check to not tumble to the bottom of the pit, DC15, would be with advantage if she is holding onto one end of the rope and Bern (or someone else on that side) is holding onto the other end.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 14/08/15 18:12 UTC
<Bern>

Seeing that Ryssa seems a bit nervous about crossing, he hand one end of the rope to Luminmorn. "You be this end, I'll go back and hold for her."

Bern Back across to Ryssa MikeD rolled d20+5 and got 20

Bern One more time to get back MikeD rolled d20+5 and got 7 Figures, no good deed <g>

Bern Try not to fall to my death MikeD rolled d20+5,d20+5 and got 18, 16

Anything else I need to roll?
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 14/08/15 18:21 UTC
Nope. Just need Ryssa's rolls. All with advantage now. If the DC10 works there's no need to roll the DC15.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 14/08/15 19:35 UTC
Luminmorn

He does as asked.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 14/08/15 21:58 UTC
Ryssa


"Oh, I am sure I can cross on my own," she said but then nodded her thanks to the ranger when he moved to assist her.

She crossed with no difficulty.

Dex Check w/Adv: 1d20+2,1d20+2=17,21
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 15/08/15 01:31 UTC
[[ Yippeeee <g> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 16/08/15 15:40 UTC
DM

With everyone finally safely across the pit trap, Lingo opens the door to follow the fleeting mage. He now has a bit of a head start on you, but perhaps he went this way to do or retrieve something?

The door open to reveal a crypt. It is 20 feet wide by 30 feet long. Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors behind you are sheathed in tarnished copper plate.

You can see two other exist from this room. One in the northeast corner and one in the northwest corner. There are footprints in the dust that lead the northeast door and then from there to the northwest door.

Actions?

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Tied up
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled

Attached picture LMP-Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 16/08/15 16:53 UTC
<Bern>

He stepped through the door once Lingo had it open. He looked around. "Two doors from here. One is a bit of a backtrack, the other seems to 'go forward'. "Anyone got a preference?"
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 16/08/15 18:21 UTC
Luminmorn

"Any way to tell which one is more recently used? If not I suggest forward, but that is just a guess." The dragonborn Paladin steps into the room as well.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sun 16/08/15 22:30 UTC
Ryssa


She followed the two warriors into the next room and looked from one sarcophagus and warrior skeleton to the next and frowned, then looked down at the dusty floor, her eyes following the tracks to the northeast and, apparently, to the northwest door.

"Do you think he got something from the northeast door and then exited through that one?"

She pointed to the other door.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 16/08/15 23:24 UTC
<Bern>

He checked the floor looking to see if there was anything to learn from the dust ...

Bern checking the floor MikeD rolled d20 and got 13

If it is 'survival' or 'perception', add 3
If it is 'nature', add 2
If it is 'investigation', don't add anything
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 17/08/15 13:27 UTC
The dust indicators are pretty clear. Seemingly the person who made the tracks was in a hurry. He went to the northeast door and then from there to the northwest door.

Bern, having a bit more skill in tracking, can tell two things. First, the tracks leading away from the northeast door to the northwest door are separate. Meaning the person must have entered beyond the northeast door and then exited later.

Second, he can see two sets of tracks heading for the northeast door from where you are standing now, but only one set leaving to go to the northwest door.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 17/08/15 14:29 UTC
<Bern>

"So it looks like our quarry picked up an ally there", he said pointing to the NW door, "and the two went that way", he said pointing NE. "And they likely have had time to set up a 'response' to our presence. So do we head into the response ... or do we let them 'stew' a bit and check out that door", he said pointing back to the NW door.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 17/08/15 14:46 UTC
Luminmorn

He shrugged his shoulders. Either worked for him.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 17/08/15 15:39 UTC
OOC: Lingo's standard operating procedure is to open the doors and let others go in first. Chasing the fleeing wizard was an exception, not the rule. He never wants to be in front since he hides behind his taller allies.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 17/08/15 16:04 UTC
[[ 's all right, I didn't assume that Lingo was the sort to charge in first <wink> ]]
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 18/08/15 20:01 UTC
Balthazar

"if our intent is to capture or kill the mage, then we should be about it."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 18/08/15 20:11 UTC
Waiting on Ryssa's input. No direction from anyone yet.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 18/08/15 21:46 UTC
[OOC: I and Ryssa are both bemused by Bern's statement in which he says that someone moved from the NW door to the NE one. I thought it was just the reverse.]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 18/08/15 22:31 UTC
[[ That is probably because I seem to get =everything= backwards <sigh> I did mention that I get lost in the grocery store ... didn't I? Since our wonderful GM explained it correctly, just go with that <wink> ]]
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 18/08/15 22:41 UTC
Ryssa


"Well..." the cleric mused, chewing lightly at the inside of her left cheek.

"If two sets of footsteps went from here to the northeast door and then one set moved from there to the other, it seems likely to me that the mage is through one door and the fleeing Redhand is behind the other."

Since she was at the back of the line, she couldn't do anything until those ahead moved out of her way.

"We don't have time to waste, do we? Shouldn't we follow the way they went and head for the righthand (NE) door first?"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 18/08/15 22:57 UTC
<Bern>

"The point I was =trying= to make is that 'they' have had time to get things 'ready' for us while we were delayed by their trap. So the question is ... do you want to run head long into a prepared ambush ... or should we maybe take a bit of time, let them get antsy, bored or some such? We =could= use that time to see if there is anything of use in the room to the east and maybe prepare a strategy of our own."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 19/08/15 04:16 UTC
Lingo

"Well, I opened the door and we're in a tomb with fancy coffins. Who goes first? I know...not me! But I'll be following right after."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 19/08/15 07:49 UTC
Luminmorn

"That assumption does not take into account that there is a possibility that they might flee. But I will go wherever."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 19/08/15 12:29 UTC
<Bern>

"Well if they flee, isn't our job done", he asked.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 19/08/15 12:38 UTC
Ryssa


"Well, I think, for one, that mage is owed some comeuppance."

She paused a short moment.

"Well, if none of you want to move, stand aside and I will."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 19/08/15 14:24 UTC
Lingo

"M'lady," is all the halfling says as he bows with a flourish, letting Ryssa pass before him.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 19/08/15 14:25 UTC
<Bern>

"I don't mind pressing ahead", he said with a shrug. "But since I feel =that= is the more dangerous path, I want to make sure that we are all for it and that no one has a more compelling idea."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 19/08/15 15:39 UTC
DM

With Lingo stepping aside, Ryssa decides to move forward.

(Ex - Please give me your route. Note that "S" are the three skeletons.)

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Tied up
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 19/08/15 20:06 UTC
Ryssa


Drawing her bow and an arrow, Ryssa pauses to peer closely at the two closest skeletons (S2 & S3) to make sure as best she can that neither of them look capable of coming back to life or unlife as it might be.

If she spotted nothing threatening, the cleric moved carefully north, then northwest then north and east, avoiding - for the moment - the skeleton and the sarcophagi until she reached the northeast door.

"Watch my back."

[OOC: C4 to C3 to B2 to B1 to D1 unless a skeleton starts to move, in which case she will clutch her holy icon and Turn Undead.]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 19/08/15 20:36 UTC
<Bern>

He sighed as Ryssa started off on her own, forcing the issue. Clearly they were going to have to follow.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 19/08/15 23:14 UTC
Luminmorn

Ready for battle he followed in her footsteps.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 20/08/15 12:26 UTC
DM

Ryssa moves forward after checking the Skeletons for signs of life (ironic wink ). She can't detect any and moves a step ahead. Just as she does, a flicker of red fills the previously empty skeletal eye sockets and the skeletons turn towards her, lifting their short swords.

Ryssa had readied an action to Turn Undead in case this happened so she quickly holds out her Holy Symbol and prays for them to begone.

All three skeletons stop and turn and move towards the northwest door. Unable to exit the room, they cluster near the door and on top of the nearby sarcophagus.

We are keeping the initiative order on-going for now so it is still as listed below.

Actions?

(And we have our first "Turn Undead" of the game! The Skeletons get a Wisdom save versus Ryssa'a Spell DC. If they fail, which they did, they must move away from Ryssa. They can't voluntarily approach within 30 feet. They must use the Dash action to move away. If they can't move further than 30 feet away they must use the Dodge action to avoid attacks. This lasts for 1 minute or until they take damage. I ruled that they aren't smart enough to make decisions for themselves and thus do not try to open the closed door in the northwest and just cluster there.)

Ryssa Turn Undead - Skeletons Save
Zeim rolled d20-1,d20-1,d20-1 and got 0, 11, 7
Skeleton Initiative
Zeim rolled d20+2 and got 11


Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Tied up
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled
S1 - 11/x/0
S2 - 11/x/0
S3 - 11/x/0

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 20/08/15 16:34 UTC
Luminmorn

"Destroy them or ignore them?" He asked. It depended on their plans and trying to get the bigger quarry or not.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 20/08/15 17:04 UTC
Lingo

He shakes his head in disbelief after hearing Luminmorn's question.

"Isn't that your mission in life? Anyway, they're blocking that door."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 20/08/15 19:13 UTC
Luminmorn

He nodded. But if I destroy three measly undead at the expense of letting an evil living human get away, and thus cause the loss of many more lives. How have I served the life I wish to preserve? It won't take but a moment to eliminate these. But won't they be here when we return?" He was willing it was just up to the group to decide the priority.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 20/08/15 19:45 UTC
[ooc: Pande, you've gotta spend a session with Zeim and my FTF group. The standard operating procedure is: Kill first, ask questions later. That's why there's a spell called "Speak with Dead"]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 20/08/15 21:04 UTC
[OOC I totally get it. My last group would have said xp mining. Or xp on the hoof, can't let it get away. I just rp differently. smile I am abby-normal.]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 20/08/15 23:52 UTC
[[ pleased to meet you Abby <g> ]]

<Bern>

It was unfortunate that the skeletons had decided to block the door, he thought as he drew his sword. He moved forward (C6 -> B3)and struck the nearest skeleton (S2) then moved back a step (to B4) hoping to draw the thing out. If Ryssa could keep the other two 'at bey' and they could entice them out one at a time ... he smiled.

Bern Attack S2 MikeD rolled d20+5,d8+3 and got 9, 10
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 21/08/15 01:36 UTC
Luminmorn

Seeing that Bern had made a choice. The dragonborn moved up to support him, though didn't attack until there wasn't a risk of hitting the others.

[OOC: If it is ok to attack, then I will do so. But didn't want to assume.]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 21/08/15 14:08 UTC
Lingo

He worries that an arrow will go right through the bones of the undead so he points his palm at the skeletons and targets the nearest one with a bolt of arcane fire.


Lingo Firebolt S2
Neptune rolled 1d20+3,1d10 and got 23, 10
Lingo Firebolt S2 - crit dam
Neptune rolled 1d10 and got 10

If S2 dies before Lingo goes, it's on S1. Not a bad set of rolls, eh?
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 21/08/15 15:11 UTC
DM

OK, first, we're in initiative order so:

Ryssa - Turned Undead last round, can go again here.
Bern - Missed (See below about Dodge, but first roll missed so no need to roll again)
Luminmorn - up next, followed by Balthazar and Lingo.

Note, that until a Skeleton takes damage it uses the Dodge Action, which means all attacks against it are at Disadvantage (so make two attack rolls and take the lower one). We can keep your first roll for Lingo, Nep, but he has to make a second to-hit roll and he may lose the Crit.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 21/08/15 16:12 UTC
Luminmorn

He swings clumsily at the undead.

10 to hit, wiff
Luminmorn Attack skeleton, disad, dam
Pandemonium rolled d20+6,d20+6,d10+4 and got 10, 7, 11
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 21/08/15 16:42 UTC

Well there goes that crit.
Lingo At disadvantage....
Neptune rolled 1d20+3 and got 11
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 21/08/15 20:10 UTC
Ryssa


While the others fought the undead, Ryssa moved north and then northeast to the right hand door, pressed her ear against it and listened to see if she heard anything moving inside.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 21/08/15 21:16 UTC
Ex - Make a Perception roll.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 22/08/15 00:45 UTC
Ryssa


She thought she heard something, but was not sure so she opened her mouth slightly, pressed her ear closer to the door and concentrated.

Perception Roll: 1d20+2 = 16

[OOC: I did that roll wrong. After checking my character stats, I saw it should've been 1d20+5 instead of +2, so the result would've been 19 - Ryssa has a passive perception of 15.]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 23/08/15 15:36 UTC
DM

All of the attacks so far miss the skeletons, who are doing their best to dodge and avoid you.

Ryssa moves over to the Northeast door and puts her ear to it to listen. She can hear muffled voices. First, there is the sound of whimpering followed by a gruff, "Shut up b*tch! If you give us away I will make you pay for it later!"

As soon as Ryssa moves closer to the skeletons, Balthazar may have a moment of panic as the three skeletons suddenly charge straight at him! However they pass right by and take the opportunity to flee out the door you came in (southeast corner of the room). Anyone who wants an opportunity attack can take one, at Disadvantage for Dodge action. Glancing out the door, you can see the skeletons at the edge of the pit. Whether they will stay there or try to cross the narrow ledge is unknown at this point.

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
R3 - 18/x/10 *-Tied up
R4 - 18/x/0 *-Fled
Bern - 16/28/12
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled
S1 - 11/x/0 - *Turned/Fleeing (8 rounds left)
S2 - 11/x/0 - *Turned/Fleeing (8 rounds left)
S3 - 11/x/0 - *Turned/Fleeing (8 rounds left)

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 23/08/15 15:58 UTC
<Bern>

"Well that worked out better than expected", he said as the skeletons charged out of the area.

"So are we ready to move on", he asked pointing that the door on the north wall.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 23/08/15 19:15 UTC
Luminmorn

He watched them go. As soon as it was clear they,were no longer a threat he walked over, shut the door quietly behind them and prepared for the next door. If people are intent on killing the walking dead, he won't bother shutting the door.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sun 23/08/15 19:28 UTC
Balthazar

Once his heart settled down, he moved to put his back to the wall and watch Ryssa since she seems to be listening intently.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sun 23/08/15 19:46 UTC
Ryssa


Reaching behind her, she made a gesture for the men to approach.

"There's a man in there," she said very quietly, "and he'd threatening a woman."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 24/08/15 00:51 UTC
<Bern>

"Guess that should be our next stop ... don't you", he asked quietly.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 24/08/15 21:13 UTC
Luminmorn

He nodded his agreement. His weapon was ready.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 25/08/15 00:21 UTC
Ryssa


Still speaking in a near whisper, she said, "If I yank the door open, which one of you wants to go in first?"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 25/08/15 01:27 UTC
<Bern>

"I'm ready", he said, then looked to Luminmorn, "unless you wanna go first", he added with a grin.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 25/08/15 02:43 UTC
Luminmorn

He nodded, he would lead the charge into the room. Realizing his action was not clear he said in a whisper "I will lead."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 25/08/15 12:47 UTC
<Bern>

"Right behind you", he whispered back.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 25/08/15 13:48 UTC
(OOC - OK. I need Lingo and Balthazar to post.)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 25/08/15 16:07 UTC
Lingo

"Do you want me to see if the door is trapped? Or locked? And do you want me to unlock it if it is? One of you can step in first, but you probably want me to check things out first, dontcha?"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 25/08/15 16:17 UTC
<Bern>

"Well", he said tentatively, "they have been using it recently, so trapped seems unlikely, but if it would make you feel better, you can check and make sure it is unlocked. That would certainly make it easier to enter", he finished with a grin.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 25/08/15 17:14 UTC
Lingo

"Well, Lumin here just climbed out of pit we didn't see so who knows. We should probably try and be somewhat careful going forward. It's just an idea."

Those who were focused on the door noticed that Lingo was already doing so from a distance with his invisible mage hand. "Alright, it isn't locked and I found no traps."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 25/08/15 19:55 UTC
<Bern>

"Good to know, thanks", he said when Lingo announced his findings.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 26/08/15 05:01 UTC
Luminmorn

He waited for the door to open so he could charge in.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 26/08/15 13:07 UTC
Ryssa


Everyone had given their thoughts except for the mage and, her hand on the handle to the door, Ryssa glanced back at Balthazar to see if he had anything to offer.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 27/08/15 13:41 UTC
Balthazar

The mage met her gaze and nodded.

"Lets go."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 27/08/15 14:11 UTC
DM

Luminmorn opens the door and charges in, followed by Bern. The others wait behind to enter.

This long room is partitioned into three areas, with iron bars walling off the north and south. Filthy straw lines the floors of those cells, the hinged doors of which are secured by chains and padlocks. A pair of disheveled human females, a woman and girl, are held in the cell to the south, while a human boy is confined to the north. All are dressed in plain gray tunics and have iron collars fitted around their necks. A heap of discarded clothing is piled carelessly against the far wall.

As Luminmorn and Bern charge into the room they immediately see two Redbrands with swords standing across the room and they close with them. From the corner of their eyes they can see two more Redbrands trying to hide against the wall.

Three of the Redbrands strike first, each one strikes twice with their swords. The two Redbrands adjacent to the door strike at Bern while the one against the far wall meets Luminmorn's rush with two attacks.

Of the four strikes against Bern, 3 hit. The swords slice into the Ranger's body almost simultaneously, staggering him (15 points). Blood flows down his legs.

Luminmorn is luckier, with both strikes of Redbrand 3 missing him.

Ryssa goes now, followed by Redbrand 4 and then Bern.

Redbrands Stealth
Zeim rolled d20+3 and got 7
Redbrands Initiative
Zeim rolled d20+3 and got 22
Redbrands Attacks - Bern, Bern, Luminmorn
Zeim rolled d20+4,d20+4,d20+4,d20+4,d20+4,d20+4 and got 20, 7, 18, 16, 7, 13


Status (Name - Init/HP/Dam):
R1 - 22/x/0
R2 - 22/x/0
R3 - 22/x/0
Ryssa - 22/26/0
R5 - 18/x/10 *-Tied up
R4 - 18/x/0
Bern - 16/28/17
Luminmorn - 16/31/7
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled
S1 - 11/x/0 - *Turned/Fleeing (8 rounds left)
S2 - 11/x/0 - *Turned/Fleeing (8 rounds left)
S3 - 11/x/0 - *Turned/Fleeing (8 rounds left)

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 27/08/15 15:32 UTC
Ryssa


Seeing how seriously Bern was injured, Ryssa eased alongside Lingo, clasped her left hand around her icon of Lathander and murmured a healing spell as she reached out to touch the ranger.

Cast Healing:1d8+7 = 10
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 27/08/15 15:44 UTC
[[ By my reckoning: after healing on 6/19, Bern was only down 4, so the new damage would take him to 19 not 27. With Ryssa's healing, his current damage should be 9. Lemme know if you disagree on that. ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 27/08/15 16:11 UTC
(OOC - Could be. Let me check...... OK, it seems I added 10 points of damage at one point instead of healing Bern for 10. I then corrected it by removing the 10 I added but I never gave him credit for the 10. Anyway, by my calculations he was at 2 points of damage instead of 12 when he just took the 15, so he should now be at 17 down. I corrected the post above. Apologies.)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 27/08/15 16:52 UTC
[[ No worries ... I had 4 instead of 2 <chuckle> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 29/08/15 20:00 UTC
DM

Ryssa steps up and casts a healing spell in Bern, reducing the damage he just took significantly.

Redbrand #4, the one who fled from the room before, now goes. Emboldened by being with 3 of his fellows he strikes out at Luminmorn. Both of his attacks are well struck, and while his sword slices Luminmorn once, he is a bit concerned as the attack he missed with was good enough to hit most opponents he's faced before (Luminmorn takes 5 points).

Bern, Luminmorn, Balthazar, and Lingo are up.

Redbrand #4 Attack Luminmorn
Zeim rolled d20+4,d20+4 and got 23, 16

Status (Name - Init/HP/Dam):
R1 - 22/x/0
R2 - 22/x/0
R3 - 22/x/0
Ryssa - 22/26/0
R5 - 18/x/10 *-Tied up
R4 - 18/x/0
Bern - 16/28/7
Luminmorn - 16/31/12
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled
S1 - 11/x/0 - *Turned/Fleeing (6 rounds left)
S2 - 11/x/0 - *Turned/Fleeing (6 rounds left)
S3 - 11/x/0 - *Turned/Fleeing (6 rounds left)
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sat 29/08/15 21:41 UTC
Luminmorn

He grunted at the offending Redband. With a small nod he acknowledged the well struck blow. Then in turn about is fair play, the dragonborn brought his weapon across his body to strike at the man. He grunts again when it hits home.

24 to hit, 10 dmg
Luminmorn Attack Redband
Pandemonium rolled d20+6,1d10+4 and got 24, 10
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 30/08/15 01:41 UTC
<Bern>

It was cramped, so this could be difficult. He decides to start on the fellow on his left ...

Bern Attack R1 MikeD rolled d20+5,d8+3 and got 16, 9
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 01/09/15 00:27 UTC
OOC: Not sure that Balthazar has a clear shot on anyone looking at the diagram. GM ruling?
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 01/09/15 01:18 UTC
(OOC - In 5e your own party members do not impede LOS. So in this case, as odd as it might seem, Balthazar can fire through 4 other party members with no issues and attack R3.)
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 01/09/15 10:46 UTC
Balthazar

Lining up a shot, Balthazar fired off a firebolt at the man he could see but his bolt misses in the confusion of combat.



OOC: Firebolt 1d20+5,1d10 - 7,8
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 04/09/15 16:51 UTC
Lingo
The halfling lines up to attack the ruffian that Luminmorn has preoccupied. He fires his arrow and ducks away.


Lingo Attacks R3 with arrows+sneak dam
Neptune rolled 1d20+5,1d6+3,2d6 and got 14, 7, 5
Lingo stealth
Neptune rolled 1d20+7 and got 15
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 05/09/15 16:26 UTC
DM

The party strikes back against the Ruffians in the room. Luminmorn, Bern, and Lingo hit while Balthazar's Firebolt flies wide.

The Redbrands now strike back (we're back at the top of the order). Redbrand 1 and 2 attack Bern while #3 attacks Luminmorn. Two of the 4 strikes on Bern are hits and both strikes on Luminmorn hit. Luminmorn and Bern take 10 points of damage.

Redbrand Attack - B, B, L
Zeim rolled d20+4,d20+4,d20+4,d20+4,d20+4,d20+4 and got 15, 12, 12, 16, 17, 17


Ryssa is up followed by Redbrand #4. (Note: I inadvertently rolled for Redbrand #4 before his turn. Both of those attacks on Luminmorn missed. So while it is not R4's turn, when he goes he will miss twice. So, after Ryssa, everyone else can go without waiting for R4.)

Status (Name - Init/HP/Dam):
R1 - 22/x/9
R2 - 22/x/0
R3 - 22/x/12
Ryssa - 22/26/0
R5 - 18/x/10 *-Tied up
R4 - 18/x/10
Bern - 16/28/17
Luminmorn - 16/31/22
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled
S1 - 11/x/0 - *Turned/Fleeing (5 rounds left)
S2 - 11/x/0 - *Turned/Fleeing (5 rounds left)
S3 - 11/x/0 - *Turned/Fleeing (5 rounds left)

Attached picture LMP-Hideout-4.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 05/09/15 18:09 UTC
[[ regardless of what Ryssa does ... unless it is to kill R1, in which case I will miss R2 instead <chuckle> ]]

<Bern>

They seemed to be doing a much better job then he was, but stopping wasn't really an option at this point. He had damaged the fellow on his left, so he decided to continue against him ...

Bern Continue on R1 MikeD rolled d20+5,d8+3 and got 12, 9
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 05/09/15 21:18 UTC
Ryssa


With none of the Redbrands within melee range of her, the cleric drew and nocked an arrow, then aimed and fired at the opponent at the far end of the room in front of Luminmorn. She cursed under her breath as she missed.

Hit R3: 1d20+4 = 8
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 06/09/15 05:10 UTC
Luminmorn

He attacked the same Redbrand. His swing a downward swing.

22 to hit, 7 damage
Luminmorn Attack Redbrand
Pandemonium rolled d20+6,d10+4 and got 22, 7
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Tue 08/09/15 20:21 UTC
Balthazar

He fired off another fiery bolt at the enemy in the back and again it misses terribly.


Firebolt = 6,9
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 08/09/15 21:35 UTC
Lingo

The halfling repeats his tactics and fires an arrow at the ruffian directly east of him and ducks away again.

Lingo attacks R3 with arrows+sneak dam
Neptune rolled 1d20+5,1d6+3,2d6 and got 14, 5, 7
Lingo Stealth
Neptune rolled 1d20+7 and got 24
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 09/09/15 21:07 UTC
DM

The group continues to fight against the Redbrands while the captives huddle in their cells.

Ryssa, Balthazar, and Bern's attacks all miss while Luminmorn and Lingo both hit their targets.

Seeing half their number drop suddenly, the other two remaining Redbrands drop their weapons and hold their hands up in surrender.

The prisoners perk up at the sight of their jailers surrendering. The two women stand quietly, still sniffling, but the boy in the Northern cell rushes to the bars and points an accusing finger at the ruffians.

"They killed my father!" He shouts.

Status (Name - Init/HP/Dam):
R1 - 22/x/9
R2 - 22/x/0
R3 - 22/x/Dead
Ryssa - 22/26/0
R5 - 18/x/10 *-Tied up
R4 - 18/x/Dead
Bern - 16/28/17
Luminmorn - 16/31/22
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled
S1 - 11/x/0 - *Turned/Fleeing (4 rounds left)
S2 - 11/x/0 - *Turned/Fleeing (4 rounds left)
S3 - 11/x/0 - *Turned/Fleeing (4 rounds left)

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 10/09/15 03:09 UTC
Luminmorn

"Where is your leader?" His question is simple. This will not be over till they find and at least capture Glasstaff.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 10/09/15 11:20 UTC
DM

"I don't know", the smaller of the two prisoners says. "He told us to wait here and kill intruders if they came in."

"If he didn't run off, he prob'ly went to his room to protect his silly experiments and get his pet Bugbears to protect him." The bigger one chimes in.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 10/09/15 12:36 UTC
<Bern>

Luminmorn looked to be in worse shape than he was. He cast "Cure Wounds" on the dragonborn ...

On the road, so don't have the book handy. It is d8+ wis ... right? DO I get my Prof bons as well (if so, add 2 to the total.

Bern cure wounds on Luminmorn MikeD rolled d8+1 and got 6 (8 if Prof Bon counts)
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 10/09/15 13:02 UTC
DM

Prof bonus is not included. Bern cures Luminmorn for 6.

Status (Name - Init/HP/Dam):
R1 - 22/x/9
R2 - 22/x/0
R3 - 22/x/Dead
Ryssa - 22/26/0
R5 - 18/x/10 *-Tied up
R4 - 18/x/Dead
Bern - 16/28/17
Luminmorn - 16/31/16
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled
S1 - 11/x/0 - *Turned/Fleeing (3 rounds left)
S2 - 11/x/0 - *Turned/Fleeing (3 rounds left)
S3 - 11/x/0 - *Turned/Fleeing (3 rounds left)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 10/09/15 15:42 UTC
Lingo
"Hey, what about those skelly things? How come you can come and go without them attacking you?" the trickster asks the ruffians. "No games from you. My sword is thirsty and that kid says you're murderers."
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 12/09/15 11:31 UTC
Ryssa


While the others questioned the Redbrands, Ryssa moved over to the cells to see if the prisoners were all right.

"Do you know where they put the key to your cells? And why were they holding you prisoner?"
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 15/09/15 20:06 UTC
DM

One of the Redbrands turns towards Lingo and says. "We use a password. Glasstaff told us to say Illefarn whenever we entered that room and they wouldn't move."

The prisoners look at Ryssa with relief, but shrug helplessly at her question. The older woman answers her. "We have no idea where the key is." She says. The young boy across the way pipes up. "That wizardy guy has it. He always is the one who opens the cells."

The mother gives the boy a short look and continues. "I heard some of the men saying we were going to be sold. I don't know to who. All I know is they killed my Thel because he told them to stop pawing my daughter. Then they came back and abducted us."

She grabs the bars. "Will you free us?" She asks, not certain if her rescuers are more of the same as those who captured she and her family. "I can't pay you." She says hesitantly, but then she looks up hopefully. "Not right away. But I can tell you where to find something valuable. Maybe it will be enough?"

She looks at Ryssa. "My family used to own a shop in Thundertree. When I was a young girl our town was overrun by undead monsters and we had to flee. My mother had a beautiful necklace made of emeralds. She had to leave it behind. It is hidden but I can tell you where to find it."

Status (Name - Init/HP/Dam):
R1 - 22/x/9
R2 - 22/x/0
R3 - 22/x/Dead
Ryssa - 22/26/0
R5 - 18/x/10 *-Tied up
R4 - 18/x/Dead
Bern - 16/28/17
Luminmorn - 16/31/16
Balthazar - 14/25/5
Lingo - 14/22/15
IA - 12/x/16 *-Fled
S1 - 11/x/0 - *Turned/Fleeing (2 rounds left)
S2 - 11/x/0 - *Turned/Fleeing (2 rounds left)
S3 - 11/x/0 - *Turned/Fleeing (2 rounds left)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 15/09/15 21:36 UTC
Ryssa


The cleric nodded slowly, frowning in concern and disgust at what she was told.

"We will help you, but first we must find this mage, deal with him and recover the key."

Ryssa turned to the others to gauge their reactions.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 15/09/15 22:47 UTC
<Bern>

Lingo didn't look much better off than Luminmorn, so he used his last bit of healing on him.

Bern heal Lingo MikeD rolled d8+1 and got 8

"Lingo, any chance you could open those doors without the key?"
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 16/09/15 03:06 UTC
Luminmorn

"Whether or not we can open the cages isn't the issue at least not right now. We need to find that mage, the leader and end this."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 16/09/15 12:14 UTC
<Bern>

"Do you plan to kill these bandits", he said indicating their 'prisoners', "or leave them here to hurt the prisoners? Getting the doors open so that we can swap prisoners and guards seems like a good short term solution. But if you have a better idea, I'll certainly listen."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 16/09/15 12:19 UTC
Lingo

"Thanks. It feels better now. Yeah, I'll do that."

Without moving from the spot where Bern is tending to him, the halfling takes out his tools and starts to gesture with his hands. He works on the north cage first then the south cage.

Lingo Pick locks
Neptune rolled 1d20+4 and got 20
Lingo Pick locks
Neptune rolled 1d20+4 and got 21
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 16/09/15 14:48 UTC
DM

Lingo is healed of some of his wounds by Bern and while Luminmorn is anxious to get going after the mage before he gets away, some of the others prefer to free the prisoners first.

Lingo uses his Mage Hand skill and is able to unlock both cells.

Status (Name - Init/HP/Dam):
R1 - 22/x/9
R2 - 22/x/0
Ryssa - 22/26/0
R5 - 18/x/10 *-Tied up in room #2
Bern - 16/28/17
Luminmorn - 16/31/16
Balthazar - 14/25/5
Lingo - 14/22/7
IA - 12/x/16 *-Fled
S1 - 11/x/0 - *Turned/Fleeing (1 rounds left)
S2 - 11/x/0 - *Turned/Fleeing (1 rounds left)
S3 - 11/x/0 - *Turned/Fleeing (1 rounds left)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 16/09/15 15:55 UTC
<Bern>

He ushers the former guards into one of the cells. "Can you re-lock that one please", he asked Lingo. Turning to the former prisoners, he said, "You will probably be safest here. We will come back and get you once it is safe."

He gave Luminmorn a grin, "Ready if you are."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 16/09/15 17:15 UTC
Lingo

He fiddles with the lock but doesn't manage to complete the task.
Lingo Lock door
Neptune rolled 1d20+4 and got 9
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 16/09/15 19:31 UTC
[[ Hmmm ... just wondering ... does he need to roll? ... can he 'take 10' or some such, especially since lingo has already managed to 'beat' the lock to open it? ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 16/09/15 21:18 UTC
There is no "Take 10" in 5e. Since he already figured out the lock Lingo can roll with Advantage to re-lock it.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 16/09/15 21:44 UTC
[[ Yeah, I knew there wasn't an 'official' take 10, but figured there had to be something similar for this sort of situation. Thanks for the answer <g> ]]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 18/09/15 12:27 UTC
Lingo

He gets up, walks over to the lock and tries to lock it using his actual hands. In a matter of seconds he hears the tumblers fall into place.

Lingo lock door
Neptune rolled 1d20+4,1d20+4 and got 23, 10
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 13:48 UTC
R5DM

The current two Redbrand prisoners are shepherded into the cells and Lingo locks the door behind them.

There is a pile of what appears to be discarded clothing against the far wall of the jail. The only other exit from the room is the dorr to the north. Opening it reveals a corridor heading north with a door on it's far eastern end.

You now have three freed townspeople with you.

So, what are you doing?


Status (Name - Init/HP/Dam):
R1 - 22/x/9
R2 - 22/x/0
Ryssa - 22/26/0
R5 - 18/x/10 *-Tied up in room #2
Bern - 16/28/17
Luminmorn - 16/31/16
Balthazar - 14/25/5
Lingo - 14/22/7
IA - 12/x/16 *-Fled
S1 - 11/x/0
S2 - 11/x/0
S3 - 11/x/0

Attached picture H2-1 Redbrand Hideout-4.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 14:29 UTC
[[ Just a reminder, Bern =did= suggest to the townsfolk that they would be safest staying where they were. Are they ignoring that? ]]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 14:38 UTC
Lingo

He was wasn't paying attention to the discussions with the woman and her kids but as they were about to move on, he asked, "So what about them? We can't just leave them here. It's dangerous."

[ooc: I think we did a lot more of the map than you're showing Zeim.]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 15:25 UTC
<Bern>

"Probably less so than taking them with us and that would also make us less effective since we will need to try and keep them safe."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 15:40 UTC
(OOC - Nep - Yes you did. But if I do not block it out it goes over the size limit of the file attachment tool and becomes a link instead of an embedded image. I prefer the embedded images so I am forced to block out all but the current area. In fact, other than this corridor and the door at it's end I believe you've explored the entire place. I'd upload the whole map to the Gallery, but the other group still has places to explore.

MikeD - The townsfolk are not gong to want to wait in the cells and hope you come back. Especially not along with the Redbrand prisoners. They offered a payment if you would help them get out. Are you turning them down?)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 15:52 UTC
[[ That's fine, just wanted to be sure they were ready to die <chuckle> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 15:54 UTC
(OOC - Well, if anything happens they're likely to run off screaming in panic, but for now your group is giving them the illusion of safety.)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 18:20 UTC
[OOC: Zeim, you can reduce the size in Paint to get the whole thing to appear. Try 75%.]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 18:32 UTC
[[ OOoohhh .. ya mean like =we= are supposed to get from the TSA <gd&r lmao> ]]
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 19:44 UTC
Well, MikeD, once you've taken off your shoes, belt, and other clothes to go thru the scanner, how much trouble can you cause......? lol
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 20:00 UTC
Oh ... you have =NO= idea <weg>

I have always said that ... =IF= we =REALLY= wanted security ... we should all have to strip down and all of out 'stuff' would get stuffed into a 'drone' that was towed behind the plane <g> If folks were embarrassed by the nudity, there could be 'TSA jump suits' for us to wear. No shoe bombs, no hidden weapons (I hate to tell you how easy it would be to get a deadly weapon onto a plane <sigh>), not problem <chuckle>
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 20:14 UTC
You'd need everyone to undergo a cavity search as well......
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 21/09/15 20:32 UTC
I suspect that the 'scanners' could sort that out, but if not ... I would be willing to make sure that all the cute girls are safe <weg>
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 22/09/15 14:18 UTC
DM

New map.

Actions please? Tracks lead towards the wall on the left, where a Secret Door is easily found.

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 22/09/15 14:39 UTC
Lingo

"I'm not sure we should leave this family here, alone. Why don't we escort them out and come back? First, let me check this door here. Step back please."

He ushers everyone away from both doors, out of the 15' long corridor, back into the room with the sarcophagi. From afar, he tries to unlock or open both doors with his invisible arcane hand.


Lingo Unlock other door (right) if locked
Neptune rolled 1d20+4 and got 9

Lingo Unlock secret door (left) if locked
Neptune rolled 1d20+4 and got 14
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Tue 22/09/15 15:02 UTC
DM

The Secret door opens easily. The other door remains locked.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Tue 22/09/15 15:56 UTC
<Bern>

"that will only give them more time to 'regroup', Lingo. I think we should press on." He looked at the former prisoners. "It is your choice whether to stay here and wait for our return or come with us. I happen to think the former is your safer choice, but it is up to you."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Tue 22/09/15 17:56 UTC
Luminmorn

He nods his silent agreement to push on.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Tue 22/09/15 20:38 UTC
Ryssa


The cleric of Lathander, as had been her wont, left the strategic decisions up to the warriors and stood back, awaiting a decision.

In the back of her mind a thought nagged her: she would need to rest soon to recharge the spells granted her by her deity.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Tue 22/09/15 23:20 UTC
Lingo

The thought of leaving some valuable treasure locked behind a door was like a drug. He didn't want to open the door, he needed to.

"Lemme try again. If I can't do it, I'll come back later."

Lingo Unlock locked door
Neptune rolled 1d20+4 and got 20
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 23/09/15 18:18 UTC
DM

After another minute of working on the door, Lingo finally hears the click of the lock opening.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 23/09/15 18:49 UTC
Lingo
He opens the door and looks inside.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 23/09/15 19:06 UTC
<Bern>

As Lingo opens the door, he gets his rapier ready.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 23/09/15 19:07 UTC
DM

Racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen dirty red cloaks hang from hooks near the door.

Attached picture H2-1 Redbrand Hideout-1.jpg
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Wed 23/09/15 19:07 UTC
Luminmorn

He is ready for battle. Yet he can't imagine the persons hiding might not know they were coming.

It turns out to be a cat closet. Why on all that is green would they lock that? Well Lingo would find out. He almost stamped his foot in frustration.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 23/09/15 20:27 UTC
Lingo
He searches but gets frustrated by what he doesn't find.

Lingo Searches (perception)
Neptune rolled 1d20+3 and got 5
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 23/09/15 21:14 UTC
<Bern>

"He =did= come this way ... right", he asked rhetorically as he looked around. "Have we been through that door", he asked pointing at the door in the right wall [[ to room 6 ... that isn't a secret door is it? ]].
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 24/09/15 14:49 UTC
(MikeD - Room 6 is where Lingo is searching. You saw the tracks leading to the Secret Door on the lefthand wall, the one that goes to Room 7, and Lingo told you it was not locked, but no one has opened it or gone thru yet.)

DM

Lingo searches through the Armory and finds 12 Spears, 6 Shortswords, 4 Longswords, 6 Light Crossbows, and 8 Quivers holding 20 Crossbow Bolts apiece, along with the 12 Red Robes hanging on hooks on the wall, but nothing else.

Anyone who wishes can make an Insight Check here to infer where Iarno may be going.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 24/09/15 15:25 UTC
<Bern>

"OK ... so that wasn't much help, shall we try the other way", he asks pointing to the 'secret' door. But he couldn't help but wonder what the fellow's plan was. He didn't seem panicked, but seemed to be up to something ...

Bern insight MikeD rolled d20+1 and got 11
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 24/09/15 18:00 UTC
Luminmorn

He looks about impatiently, but does nothing much else.

5
Luminmorn Insight Check
Pandemonium rolled d20 and got 5
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 24/09/15 21:08 UTC
Ryssa


She continues to wait for a consensus to develop but is becoming impatient herself.

Perception Check: 1d20+5 = 19

Insight Check: 1d20+2 = 18

[OOC: Not sure why I rolled the Perception Check instead of Insight that first time around.]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 24/09/15 22:58 UTC
Lingo

"So what happened with that wizard? Where would you go if you were him?" he asked the group.

Lingo Insight - where would the wizard go?
Neptune rolled 1d20+2 and got 5
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 25/09/15 17:34 UTC
Need a post from Balthazar.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 25/09/15 19:43 UTC
Balthazar

He has been looking around, not interested in the weapons room and worried about people coming up from behind on them.



OOC: Insight - 1d20 = 7
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 26/09/15 15:30 UTC
DM

As the group prepares to open the door and look for the fleeing mage, many are worried he has too much of a lead. It occurs to Ryssa where he might be headed.

From her knowledge of wizards she knows most of them to be fairly compulsive about their experiments. Most don't see themselves that way, which may be why it didn't occur to Balthazar. However, Ryssa knows the group surprised Iarno when they showed up at his bedroom. He fled without time to even take or destroy important papers on his desk that you were able to read.

He stopped by the room with the pool in order to retrieve something as the bag he was holding was dripping water.

But he had clearly invested a lot of time and effort in whatever experiment he was performing in the laboratory (Room 11) you found. It is likely, to Ryssa's thinking, that he would try to go back there. If he thinks he's given you the slip or that his men and skeletons would take care of you (or at least delay you), then he might think he has time to gather up his notes or key components so his investment in those alchemical experiments was not wasted.

If you are very lucky, Ryssa's thinks, he will be like most mages and become completely distracted and lose track of time once he starts deciding what to take and what to leave. It is possible, if you hurry, you could still catch him.

(OOC - Am leaving on a business trip in a few minutes. Won't likely be posting again before next Sunday, 10/4)

Attached picture LMP-Hideout-1.jpg
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 26/09/15 21:44 UTC
Ryssa


The cleric's eyes opened wide as a thought occurred to her.

"We need to hurry... back to the room where the mage was running that experiment."

Ryssa glanced around at the others, obviously excited.

"We might be able to catch him there!"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 27/09/15 00:34 UTC
<Bern>

He didn't have anything that made more sense, so he was willing to go with Ryssa's insight. He headed to the lab they had found earlier
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 27/09/15 02:23 UTC
Luminmorn

"Should we come at him from the two different directions to prevent escape this time? Or is that too risky? Assuming I know the room you are describing?"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 27/09/15 12:02 UTC
<Bern>

"We are only guessing at the man's location or I would say 'yes'. If we guessed wrong, that would be a bad idea."
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Mon 28/09/15 22:48 UTC
Balthazar

"Why didn't I think of that! Of course he would go back for the experiment, his papers." he said, snapping his fingers.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 04/10/15 22:28 UTC
DM

With Ryssa's insight to guide them, the party hurries to the laboratory room hoping to find the fleeing wizard. There is some talk of splitting up, but most feel it is too risky. The three freed townspeople follow closely behind, afraid to be separated from you.

Opening the door, the group sees their gamble has paid off. Standing on one side of the room Iarno is holding papers in his hands, reading them. The bag he had been carrying has more things in it now and he seems absorbed by the papers.

"If I were to add the Drake Tooth powder before the infusion perhaps that would solve the inconsistency...."

Seemingly, Ryssa was correct. The mage had become distracted by his experiments and thoughts of fleeing had become secondary.

He looks up at your arrival with an expression of annoyance at the interruption.

"You? Again? Have you nothing better to do than bother me?" He makes no aggressive moves, perhaps feeling that without his men to back him up he isn't willing to fight.

A calculating expression comes over his face. "You know, I could use a good group like you. You took care of my men, though they were mostly rabble. Still, my work here is lucrative. I'd be happy to hire you?"



Attached picture LMP-Hideout-1.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sun 04/10/15 22:49 UTC
<Bern>

His first thought was to separate the caster's head from his shoulders, so decided to allow someone with a cooler head to decide ... for now. But if the mage had any ability to read body language, it would be clear to him that Bern wouldn't need much of a nudge to get him to follow through with that initial thought.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Mon 05/10/15 00:58 UTC
Ryssa


Ryssa thought they had no reason to trust the - so recently - enemy mage and started to mentally prepare a Hold Person spell.

Meanwhile she glanced at the others to gauge their reaction to Iarno's offer.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 05/10/15 01:31 UTC
Luminmorn

"Aid you in villainy? No I support life not death." He moves around to his right separating himself from the others and approaching.

"The only real question is will you come peacefully to stand for your crimes or?"

Others might want to perform a more thorough interrogation. But the mage was slippery and Luminmorn didn't trust him.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Mon 05/10/15 10:45 UTC
Balthazar

He had a firebolt spell prepared.

"You chose the wrong path. As my companion said, it is time for you to face the consequences of your choices. Put the papers down. Bern, if you would bind and gag him please."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 05/10/15 14:37 UTC
<Bern>

He slipped his sword back into it's scabbard. He slipped his dagger onto his hand and, reaching into his pack, he pulled out the end of his rope and cut off a length suitable for wrist tying ...

[[ giving the mage a chance to make a bad choice here <weg> ]]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 05/10/15 16:07 UTC
Lingo
The halfling decided to let the bigger folk deal with the wizard directly. He would get himself into position to be safe from the mage when he decided to save his own life. He looked around for anything in the room or on the wizard's person that seemed like a wizard's tool. If he found something like that he would focus on stealing it or making sure that the wizard could not use it.

OOC: He'll fail at trying to do that. It would be a slight-of-hand/pick pockets sorta thing....
Lingo Slight of hand
Neptune rolled 1d20+4 and got 6
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 07/10/15 21:10 UTC
Iarno

The man glares, and offers the riposte that, "I have powerful friends who you'd do well not to annoy", but in the end he allows Bern to bind him.

Searching Iarno's person reveals the following:

- A Staff made seemingly of Glass (Staff of Defense)
- 1 Potion (Invisibility)
- 2 Scrolls (Charm Person, Fireball)

(OOC - OK, what next team?)
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 07/10/15 21:42 UTC
<Bern>

"That assumes you get the chance to pass along the information about who we are", he said with a wicked grin as he tied the mages hands behind his back.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 07/10/15 23:37 UTC
Ryssa


"There's always that one I left tied up. We should check on him."

Ryssa thought for a moment.

"And there was that one other door I don't think we ever checked behind."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Thu 08/10/15 04:51 UTC
Luminmorn

He is surprised at how well the wizard gave in, which makes him even more suspicious. He stayed alert, mainly watching the prisoner, though he nodded in agreement with checking any missed doors.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sun 11/10/15 00:01 UTC
Balthazar

He took the itens and tucked them away for later, keeping his attention on any external threat.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 11/10/15 16:32 UTC
(OOC - Need direction from you guys. So far just conversation. Where are you going? Are you going to talk to Iarno? Do something else?)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 15/10/15 22:10 UTC
Ryssa


Not quite understanding the delay in decision making, Ryssa turned away from the others and started to backtrack along their earlier trail.

"I am going to check on my hogtied opponent and then head for that one unopened door."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 15/10/15 22:30 UTC
<Bern>

He shrugged and began herding their latest 'prisoner' ahead of him as he followed Ryssa.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Thu 15/10/15 23:14 UTC
Balthazar

He collected anything else of interest from the room and then followed along behind them.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 16/10/15 02:33 UTC
Lingo

He followed the others staying as stealthily as he could.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 16/10/15 18:11 UTC
Luminmorn

He moved with the group, half watching the prisoner, half looking ahead to where Ryssa was leading them.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 17/10/15 18:03 UTC
DM

The party retraces their steps back to the prisoner you left tied up earlier. He is still lying there, though he is rolling about trying to get free. He stops when he sees you approach.

Iarno is with you, hands tied, and the three villagers follow close behind. You still have two other prisoners you left in the cells, and you stop and gather them up too, likewise tying their hands.

You open the door of the final room you did not explore and you can see this is clearly a small barracks room. There are two bunk beds that could hold up to 4 ruffians and several crates and barrels.

Searching the crates and barrels reveals that they contain provisions. Searching the bunks you find a few small pouches that contain a total of:

28 sp
12 gp
15 ep
2 small garnets @ 10 gp each
3 dirty Red Cloaks

Status (Name - Init/HP/Dam):
Ryssa - 22/26/0
Bern - 16/28/17
Luminmorn - 16/31/16
Balthazar - 14/25/5
Lingo - 14/22/7
IA - 12/x/16

You have explored everywhere you can find here. You have captured Iarno "Glasstaff" and several of his Redbrand ruffians. You have freed the family of the murdered woodcarver.

You have discovered papers in Iarno's desk that indicate someone named the "Black Spider" is giving orders, knows you are working for the dwarves, and wanted Iarno to capture or kill you and send him any dwarven maps you had with you.

You have several items you took from Iarno (all currently in Balthazar's possession) including a:

Staff of Defense
Potion of Invisibility
Scroll of Charm Person and Fireball

What do you want to do next?

Attached picture H2-1 Redbrand Hideout-0.jpg
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Sat 17/10/15 18:16 UTC
<Bern>

Satisfied that they have dealt with the problems here, "We should turn these over to the town's officials", he said indicating their prisoners. "And then I think we should see about tracking down this 'Black Spider' fellow."
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Sun 18/10/15 16:30 UTC
Luminmorn

"I am satisfied that we have ended the Redbrand threat. It seems like a good plan." He agreed.
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sun 18/10/15 20:50 UTC
Balthazar

He nodded as well.

"I agree. Let us head back to town with our captives and return these poor people to their friends. I could use a good night's sleep and something to drink."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 18/10/15 21:23 UTC
(OOC - Ken - Note that in order for you to learn the specifics of the Staff you must spend time "Attuning" yourself to it. That means your spending a short rest concentrating on the item and studying it while holding it.)
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 19/10/15 14:28 UTC
Lingo

"Hey, before we go anywhere, let's relax a bit with our friend the wizard here and see if we've learned all we need to learn from him. Might I suggest we retire to the room where there was some good booze ooc: room 10 and cards. We can take a short rest there and talk to Iarno before we turn him over to the officials."

ooc: Metagaming here a bit - on request from our DM. Zeim and I both know that this party hasn't asked the right questions yet and that would be a big fail. I've held back so as to not lead this group by the nose-ring. In this type of forum it's easy to forget what was found and what you're looking for because of the long time between activities. You've been in the town for a day in game time but have been playing here for a year in real time. I would focus on things we've found here. A good idea would be to take the short rest and use that time to attune to the staff too.
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Mon 19/10/15 16:47 UTC
Luminmorn

He nodded "seems reasonable. If he answers our questions then we can do more for life. If he doesn't then there is no reason to believe that others will gain more from him. In addition he may get away because of his powerful friends." He made no comment about it being tempting to beat on the man that caused so much misery.
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 19/10/15 16:58 UTC
<Bern>

=His= first priority was to get out of this place and move on. But apparently some of the others were not so inclined, he thought with a sigh. "If he doesn't talk, we =could= just pass judgement and execute him now", he suggested. It seemed like a win/win. If he talked, maybe something useful would come, if not, they wouldn't have to haul him back.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Mon 19/10/15 22:10 UTC
Ryssa


Ryssa frowned for a long moment, lightly chewing her the inside of her left cheek as she thought, and then nodded.

"I could use the rest... and questioning this mage sounds like a good idea to me."

"I for one would like to know about the... the Spider."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Wed 21/10/15 16:37 UTC
Lingo

"Then let's go there."

The halfling started to move without waiting for the others. He was headed for the chamber where the guards were getting drunk while playing cards. It seemed like a good place to rest.

"By the way, when we decide to kill the wizard, can I do it. Pleeeezzzeee? I learned this technique about how to kill a man really slowly by peeling his skin. I want to give it a try. Can I? Pleeeezzzeee?" By the eager look on his face it was difficult to tell if he was just trying to scare the man or if he really meant it.

When they all finally settled in the room, Lingo barked at the wizard "Sit in this chair NOW!"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Wed 21/10/15 20:23 UTC
<Bern>

"I guess that depends on how cooperative our friend is", he replied to Lingo sounding serious, but adding a wink their captive couldn't see.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Wed 21/10/15 21:46 UTC
Ryssa


The cleric frowned down at the rogue, cocking her head slightly to one side as she - not for the first or second or 5th time - tried to decide whether Lingo was serious or not. Finally, she sighed, rolled her eyes briefly ceilingward and shrugged her shoulders.

She'd probably never be able to read him accurately, but she could live with that.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Wed 21/10/15 23:13 UTC
DM

The party is able to easily walk to the guard room, bringing Iarno with them as well as their other three prisoners. The three townsfolk followed along, although they gave alarmed looks when Lingo started talking about skinning the Wizard and are staying away from him.

Iarno, for his part, seems quite cooperative, if a bit haughty. He offers no resistance, as if he isn't that worried.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Thu 22/10/15 01:02 UTC
Lingo

The tiny man walks next to Ryssa as they march towards the guard room, "You know that letter we found in his room, the one signed by a spider? Do you want me to pry the info from him or do you think I might be too tough?" As he walks, he balances the point of a dagger on his forefinger. "I've been told that I'm not sensitive."
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 22/10/15 13:44 UTC
Ryssa


Ryssa frowned down at the little man, but could not withstand his irrepressible personality. She smiled and patted his shoulder.

"You probably could use a bit more uh... diplomacy. You know, tact."

She paused and thought.

"But perhaps that very lack of subtlety could benefit us. We could try a good interrogator - bad interrogator team. You threaten, I soothe. What do you think?"

She did very much want to know more about the spider.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 23/10/15 00:44 UTC
Lingo

"I was being tactful," he said with that impossible to read face. His voice was a whisper and he made sure that there was separation between them and the balances of the group so that Iarno would not overhear.

"But I get it. So the best way for this to work is for us to start arguing," he whispered back. "We continue talking quietly now, as if we are discussing something. Then I raise my voice and you be the nice calm voice."

Then he started to talk in a voice that was calm but loud enough to be hear.

"Look. I don't care about being nice. He's evil and that means we can kill him if we want. He took these people as slaves and killed their father and husband. They won't be upset! Let me try to melt his foot with a torch. I'll get him to spill it!"
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 23/10/15 01:12 UTC
<Bern>

It was a close call, he understood what Lingo was going for, but still it was all he could do to keep from chuckling as he went into his 'act'.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 23/10/15 01:15 UTC
Ryssa


"It is possible, indeed, my friend, that he has done evil things," she said, giving Lingo a wink she was sure Iarno couldn't see, "but we do not know what events might have driven him to such excesses of behavior."

She glanced at the bound wizard, gave him a brief, rather weak smile, and then turned back to the rogue.

"He deserves a chance to... repent and do penance for any misdoings."
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 23/10/15 12:00 UTC
Lingo

The halfling became visibly angry now. His venomous glare at Iarno was followed by a measured response to Ryssa. "That piece of Otyugh dung doesn't deserve anything but the tip of my blade in his gut. You are a fool Ryssa. A fool. Go play with the wizard. See what you get out of him. It'll all be lies. And when you're done with him, if he doesn't spit out the truth, I'll take over. I'm going to sit over there and sharpen my fillet knife while he toys with you."

He stomps angrily into the room.

"You get to live a few more moments. You'll be mine soon and it won't be pretty!" He says to Iarno as he unsheathes his dagger, sits in a chair, removes his sharpening stone and starts to slide the blade up and down it slowly. The sound of metal grating on the stone fills the room.

"He's yours for now cleric. Then he's mine."

Lingo Intimidate
Neptune rolled 1d20 and got 15
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Fri 23/10/15 12:58 UTC
<Bern>

He shook his head sadly and turned away from the site of the pending carnage with a bit of a shiver. Mostly so that Iano could not see the smile that kept trying to take over his face, of course.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Fri 23/10/15 18:27 UTC
Ryssa


Shaking her head slowly, Ryssa walked over to the captive mage and stared at him for a long moment before speaking.

"Lingo really wants to kill you." She shrugged.

"I can't really blame him even though I don't agree with his methods."

The cleric squatted on her haunches.

"Tell me about the spider."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 23/10/15 19:58 UTC
DM

Iarno seems a bit shaken by Lingo's comments and action and eagerly follows Ryssa to one side, away from the murderous halfling.

"My good Lady", he begins. "There is no need for violence. I will tell you all I know. Indeed why would I not?"

He glances at Lingo again, then back to Ryssa.

"The Spider. Yes. A Drow Elf. He is searching for Wave Echo Cave and the Forge of Spells." He begins to go into a detailed history of Wave Echo Cave and the Forge of Spells, using a schoolteacher's tone (see "News" thread). You hear nothing new in this, but it does confirm what you've heard before.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 24/10/15 00:10 UTC
Ryssa


She nodded, frowning as she searched her memory.

"So what else can you tell me about this Black Spider and about Cragmaw Castle and about a dwarf named Gundren?"
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 24/10/15 16:50 UTC
DM

Pausing to gather his thoughts, Iarno replies, "You must understand. I came here on a mission for the Lord's Alliance to establish order here in Phandalin. The Alliance would pay well to find out where I am."

He pauses again, looking for any flicker of interest in Ryssa's eyes, then continues.

"Things just sort of fell out the way they did. I recruited locals to be a police force but one of them was an agent of the Spider. The Spider needed money and information to find Wave Echo Cave. He knows it was a dwarven mine and forge and dwarves are often found passing thru here. So he showed up one day with several Bugbears and told me if I didn't help him he'd kill me. He left the Bugbears to watch over me. He said I needed to extort money and slaves from the townsfolk and to use the Redbrands to do it. I had no choice."

He shrugs. "I've heard of Gundren and his brothers. Everyone in town has. The Spider wanted to talk to them, but I haven't seen them."

"As for Cragmaw, the Bugbears mentioned it once or twice, but I don't know where it is."
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sat 24/10/15 17:02 UTC
Ryssa


One eyebrow quirked upward at the mention of the Alliance, but she made no verbal response to that information.

Ryssa wished she knew enough, had paid closer attention to all she'd heard since their arrival in town, so she would have better questions to ask and would be better able to evaluate the mage's answers.

She glanced around to the others with a questioning look to see how they were reacting to Iarno's answers.

"If, as you say, you were on the Alliance side, why did you fight against us rather than join us when we appeared?"
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sat 24/10/15 18:44 UTC
Iarno

"My familiar told me strangers were attacking the compound. That they'd killed the guardian and several of the men. For all I knew you were the Spider's men come to kill me before I could talk. I was merely defending myself and my men."
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Sat 24/10/15 23:51 UTC
Balthazar

"And why didn't you simply leave? You are quitr effective with your spells?"
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sun 25/10/15 00:11 UTC
Ryssa


She flashed Balthazar a brief smile and nodded, then turned back to the mage.

"Yes, what he said."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 25/10/15 00:17 UTC
Iarno

"Leave? But my experiments are almost complete! Just a few more trials. I can't....., leave!" He reacts in shock at the suggestion he should have left his experiment behind.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sun 25/10/15 17:37 UTC
Ryssa


"And what was the purpose, the goal of these experiments?"
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Sun 25/10/15 18:10 UTC
Iarno

"I am creating the formulae for Potions of Invisibility", he says with a hint of pride.
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Sun 25/10/15 23:20 UTC
Ryssa


One eyebrow quirked upward slightly, briefly, and, after a moment she shrugged. She glanced at Balthazar to see if her mage friend was more impressed with Iarno's answer than she was.
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Mon 26/10/15 03:48 UTC
Lingo
"Really? That's what you were doing there? Tell me, why were these nice people in cells? Can you answer that? Did you need their blood or liver or something to make your potions?"

He was playing with the dagger, balancing it on a finger.

"And there was a pile of clothing on the floor of that prison. What was that pile all about."

He looks over to the older of the two women and asks, "That wasn't your clothing, was it?"

After a dramatic pause he mutters, "I guess we'll be making a hat out of someone's skin soon...or maybe a belt. I need a nice new belt."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 26/10/15 15:12 UTC
<Bern>

He flashed a look at Lingo that said 'tone it down a bit'. Hopefully he would get the hint and not 'over sell' his act.
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Mon 26/10/15 15:24 UTC
Iarno

"Does he really need to do that?" He asks Ryssa. "I have answered all your questions. I already told you the Spider demanded slaves. The Bugbears would take those we selected away. I have no idea where. Maybe to this Cragmaw Castle. Maybe not."
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Mon 26/10/15 16:21 UTC
<Bern>

They had gotten everything this 'poser' had, he thought as he stood. "I don't think there is anything more to learn here. Lets get our friends home and turn our captives over to the town. We might be able to ask around in town and find out more about Cragmaw in town than we will from this looser."
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Thu 29/10/15 19:24 UTC
(OOC - Bern made a suggestion to return to town, turn Iarno and the other captives over to Sildar, and decide where to go next. Is that what everyone wants to do?)
Posted By: Exeter Re: Z-2.1 Redbrand Hideout - Thu 29/10/15 21:16 UTC
[OOC: Makes sense to me unless someone else has a better idea.]
Posted By: MikeD Re: Z-2.1 Redbrand Hideout - Thu 29/10/15 22:23 UTC
[[ Just remember that Bern is the 'pragmatist' <wink> ]]
Posted By: Pandemonium Re: Z-2.1 Redbrand Hideout - Fri 30/10/15 02:07 UTC
[OOC I can't think of a reason for Luminmorn to oppose thar plan, so I say go for it.]
Posted By: Neptune Re: Z-2.1 Redbrand Hideout - Fri 30/10/15 12:39 UTC
[Lingo goes with the flow]
Posted By: KenSeg Re: Z-2.1 Redbrand Hideout - Fri 30/10/15 12:48 UTC
<Works for me since Balthazar doesn't have charm memorized>
Posted By: Zeim Re: Z-2.1 Redbrand Hideout - Fri 30/10/15 16:22 UTC
(OOC - You just found a scroll with Charm Person on it, and Fireball. No one has claimed either scroll, and anyone can use them. I wouldn't waste it here, though. You wouldn't learn much more.)
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