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Posted By: Gryphon Leverage - Sat 20/02/16 17:39 UTC
Just wondering if anyone on here has ever run a Leverage-style game?

I recently started watching the show and noticed that Margaret Weis Productions makes the RPG.
Posted By: The Ghoul Re: Leverage - Sat 20/02/16 18:39 UTC
It's even built on the same core system (with a very different focus) as Smallville, Firefly, and Marvel Super Heroes (Cortex Plus). With a lot more attention on neat things like a way for mastermind and hacker characters to assist scenes without being present and for flashbacks to reveal "preparations" actually improvised in the moment to be perfect fits to the revealed need.

Which fits Leverage to a T.
Posted By: Gryphon Re: Leverage - Sun 21/02/16 03:20 UTC
Nice.

I was thinking of purchasing it before it disappears, would you recommend it Ghoul?

And have any tried running Leverage on here?

It looks fun, but might be a bit much for me- it would be nice to see if there were any success stories out there.
Posted By: Pandemonium Re: Leverage - Sun 21/02/16 05:36 UTC
You can get a pdf of the rules on drivethrurpg.Com for $15. You have peaked my interest in it.
Posted By: Gypsy Re: Leverage - Sun 21/02/16 14:19 UTC
It was one of the games we considered for our next FTF campaign. Think we are going in another direction now. I'd be interested to watch the series though. smile
Posted By: MikeD Re: Leverage - Sun 21/02/16 17:21 UTC
OK ... I =LOVED= the show. I have been thinking about this for a while. My initial reaction was concern ... 'how would it work' ... as a game vs a script. But I have decided that it is interesting enough that I might like to see how a game based on it would work <g>
Posted By: Mina Re: Leverage - Sun 21/02/16 18:52 UTC
Mike, I adored the show too! The characters were so much fun to watch! I think with the right group of people going in knowing they would be on a team, it would be a lot of fun!
Posted By: Phoenix Prime Re: Leverage - Sun 21/02/16 19:00 UTC
wife and I watched the show faithfully- it was campy and over the top but lots of fun. a bunch of anti-heroes trying to help people and find their own kind of redemption along the way.

the flashback, how it was done, scenes are critical to the mechanics of the show. I wonder how the game takes this into account.
Posted By: Mina Re: Leverage - Mon 22/02/16 00:59 UTC
Oohh.. I love flash backs, and flash forwards!
Posted By: The Ghoul Re: Leverage - Mon 22/02/16 01:08 UTC
Essentially, the game gives you resources (more available to some types than others) you can expend to create a flashback to establish some fact you now need to help you out.

Attributes in the game, BTW, are based on the character roles from the show's credits. So you assign a die each to Hacker, Hitter, Grifter, Thief, and Mastermind (a primary and a secondary focus for each character) and take appropriate Talents to go with them,

And, as a side note for those who don't know, John Rodgers, showrunner for Leverage (and now The Librarians) was an RPG writer before moving to TV.
Posted By: Pandemonium Re: Leverage - Mon 22/02/16 01:34 UTC
Sounds like it might be an easy adaptation to other game genres as well. Though that is just a guess. Cool will have to add it to my pick up list for reading.
Posted By: The Ghoul Re: Leverage - Mon 22/02/16 01:43 UTC
Yes, it's fairly common in Fate games (which, BTW, John Rodgers also wrote for... a nice by-product of Leverage's leftover materials called CrimeWorld) that you can use fate points to establish facts via flashback, much like you do with plot points in Leverage proper.
Posted By: Barry Mulvihill Re: Leverage - Mon 22/02/16 13:13 UTC
Leverage was a GREAT show. Always loved how things came together at the end.
Posted By: Gryphon Re: Leverage - Mon 22/02/16 19:56 UTC
That settles it, all this good information justifies my plunking down the cash to get the game!
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