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ACR: ACRO Jump to new posts
Re: Round 1 - SPI - The Vote Gryphon Thu 25/04/24 03:36 UTC
5, 8, 6
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ACR: ACRO Jump to new posts
Re: Round 1 - SPI - The Vote TennesseeBaron Thu 25/04/24 03:17 UTC
7, 6, 9

Pumping up the underdogs...
9 82 Read More
DUC: Durham University Campus Jump to new posts
Re: DUC: Pub Treasure Hunt Lionhawke Wed 24/04/24 22:32 UTC
[OOC: Quick clarifications - male and/or female voices? You seem to indicate too far away to know the language - unless there is someone in our group that speaks it.]
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SKT: The Storm King's Thunder Jump to new posts
Re: OOC thread Neptune Wed 24/04/24 21:17 UTC
LOL. That's exactly what I tagged it with.
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RRL: Rise of the Rune Lords - Burnt Offerings Jump to new posts
Re: RRL: The Boar Hunt Pandemonium Wed 24/04/24 20:37 UTC
Lord Foxglove

"Oh, I completely agree that this prize is worthy of all the tales that can be told. No, let the others grow up and become as mighty as this one. It is a rare thing to see such a beast, never mind be a party to taking it down. Though, to be completely fair, all of you did the work.

"No, this is another success for the Heroes of Sandpoint. That is for sure."

It takes a bit of effort to roll the boar this way and that, trussing the feet in such a way that it can be tied to the saddle horn. It might be easier to drag it on a litter or some other method, but no one has suggested such a thing. To those who are knowledgeable, it would seem that this is the largest kill that Lord Foxglove has been a party to. Smaller boars would be handled in the way that he is suggesting.
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SKT: The Storm King's Thunder Jump to new posts
Re: OOC thread Zeim Wed 24/04/24 19:06 UTC
Seems compatible with a Young Dragon so I'd say 10ish?
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SKT: The Storm King's Thunder Jump to new posts
Re: 3T - Who ya gonna call? Troll hunters! Neptune Wed 24/04/24 18:08 UTC
Zindra

"I prefer to not go first and to hang out behind our front lines along with Bern. We'll provide cover for those who prefer to swing those great big mauls, swords and battle axes."
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SKT: The Storm King's Thunder Jump to new posts
Re: OOC thread Neptune Wed 24/04/24 18:00 UTC
Upping hit points and adding more combatants are minor and easy options to enact on the fly.

I prefer to pre-plan and know what to do to bring my PCs to the brink of death in a very scary way. That often means modifying the monsters in more substantial ways than just upping hit points. For humanoids like orcs and trolls that's easy. Give them magic armor or weapons. It's also a good way to hand out magic items. Parties rarely need 15 sets of +1 leather and 15 +1 short swords. In fact, you might find that very few PCs will want that once they've got a +1 chain and a +1 long sword. I might also give them a character class and the features that the class offers.

Since none of you are in my FTF game, I'll use an example of a more complex modification I'm using from the Rime of the Frostmaiden. If you intend to play in that, I've hidden the scenario under a spoiler.
The adventure has the PCs lured to a nautiloid which is a space-faring ship that are used by mind flayers (illithids) that has crashed into the icy tundras north of the Spine of the World. Inside the ship there is a flesh golem. The flesh golem is a CR 5 monster and the PCs are already 9th level. After a couple of eldritch blasts from the warlock, a half dozen crossbow bolts from the ranger's +2 bow, etc. the thing will be toast. It's 93 hit points will be meager. Here's a link to (I hope) the standard Flesh Golem from the monster manual.

The monster that my party will be fighting is my Gith Golem, a flesh golem constructed from a githyanki. Here's how I describe it:
Quote
A Gith Golem is a flesh golem created from a githyanki parts which were then subjected to an intellect devourer. It is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength. Powerful enchantments protect it, deflecting spells and all but the most potent weapons. But worse, the Gith Golem has the psionic attack of an intellect devourer as a bonus action and can cast one of the spells that the githyanki knew as an additional action. Typically they are 5th level wizards and additionally have both the jump and misty step spells once per day.
I don't know if you'll be able to see my version of this dude but let's try: Neptune's Gith Golem. On top of what I described, the intellect devourer will leave the golem when it drops to 40 hp or less, and will try to possess someone in the party and use it's body thief ability. Some of the spells it gets are based on the race and I made it a wizard so it gets mage armor to bump up it's AC. Blink and shield make it really tough to deal with.

(I should note that I'm also changing the form of the Lightning Bolt spell he has to a ball of lightning that affects anyone adjacent to him and himself. This will heal him and blast the party).

What CR is this guy now do you think?
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SKT: The Storm King's Thunder Jump to new posts
Re: 3T - Who ya gonna call? Troll hunters! MikeD Wed 24/04/24 17:19 UTC
<Bern>

"Since the heat might be a problem for me, I will hang back with my bow at the ready", he offered.
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YTZ: Yahtzee! Jump to new posts
Re: Triple 399 (XVIII) Miales Wed 24/04/24 13:46 UTC
In 2's column 2
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YTZ: Yahtzee! Jump to new posts
Re: Triple 399 (XVIII) Gypsy Wed 24/04/24 11:14 UTC
And roll 37?
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ACR: ACRO Jump to new posts
Re: Round 1 - SPI - The Vote Tusk Wed 24/04/24 09:34 UTC
1, 4 & 9. Ta!
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