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Neptune #902223 Fri 19/01/18 15:00 UTC
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[OOC Jaliera's intention is to cast color spray but I don't know if she can see a target. smile ]

Neptune #902232 Fri 19/01/18 16:51 UTC
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[Thanks guys. Makes a lot of sense. Can't react to what you can't see.

Here's a death save. 6 on 1d20.]

Last edited by nemarsde; Fri 19/01/18 16:52 UTC.
Neptune #902233 Fri 19/01/18 17:24 UTC
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OOC: Gypsy, remember that you can move through squares occupied by allies. Remember also that you can split your move. She can easily move to where she can see the bugbears and then retreat back and hide.

Neil, since Davroar has a 16 initiative and is healing Chandan, there's no need for that death save. Chandan will be alive but prone:
  • A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
  • The creature has disadvantage on Attack rolls.
  • An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.

Since you had a low initiative, you'll get to go in Round #1!

Neptune #902246 Fri 19/01/18 17:50 UTC
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Oh, and another tactical note for Jaliera. She goes first. If the party is lucky enough to kill the two bugbears up front, Chandan goes before the other bugbears go. That means he can stand and move away, behind allies, to stay "safe". Not that he's going to do that. He's probably going to punch away, but I wanted to throw that out there for you.

Neptune #902277 Fri 19/01/18 18:24 UTC
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[OOC: I'm a little confused here. Since Ryssa's Initiative Roll was 18 and Davroar's was 16, I would have thought it would be Ryssa going to Chandan's aid rather than Davroar having to do so...]

Neptune #902325 Fri 19/01/18 22:15 UTC
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OOC: Ex, if that's what you're doing, you'll win the race. Dugan posted his action and you hadn't so that's why I said "Davroar", but you are right. wink

Neptune #902327 Fri 19/01/18 22:34 UTC
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Ryssa


Apparently unconcerned for her own safety, Ryssa rushed forward to the old monk, kneeled on the dusty floor at his side and quickly checked his wounds.

Closing her eyes briefly, she waved an open palm over Chandan's injuries and murmured a prayer of healing to Lathander, putting extra emphasis on the request. A glow of soft, green light appeared over the wounds and they began to close and heal.

Ryssa Cast Cure Wounds - Second Level - on Chandan
2d8+7 = 21

Neptune #902489 Sat 20/01/18 06:45 UTC
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Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20
Davroar     16   12     36     0
Bern        15   15     49     0    Has light 20/20
Chandan     10   17     38    38    Down
Bugbear1     6   16     27     0    Morningstar 1d20+4,2d8+2
Bugbear2     6   16     27     0    Morningstar 1d20+4,2d8+2 
Bugbear3     6   16     27     0    Morningstar 1d20+4,2d8+2
Bugbear4     6   16     27     0    Morningstar 1d20+4,2d8+2
Bugbear5     6   16     27     0    Morningstar 1d20+4,2d8+2
Bugbear6     6   16     27     0    Morningstar 1d20+4,2d8+2
Kriv         5   16     36    21    Has light 20/20

Note: This is BEFORE anyone in the party goes. I want to resolve somewhat in order. Jaliera goes first. Dugan, do you still want to heal even though Chandan is up? Exeter rolled like a wizard, 2 off the maximum healing Ryssa could have done. He'll still be at 1/2 his max HPs.

Neptune #902490 Sat 20/01/18 07:31 UTC
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[ooc: Knowing Chandan will be itching to get into the fight, I will still keep the same action for Davroar to heal him. ]

Neptune #902497 Sat 20/01/18 13:33 UTC
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Jaliera

Moving forward rapidly, her spell on the tip of her tongue and tingling the ends of her fingers, she steps into the corridor, her hand and fingers outstretched towards the enemies, quite a few of them, and cats Color Spray in their direction at a time when hopefully none of the party will get caught up in it. Then she moves back behind Chandan and hides, wanting to be in a position to attack next round to defend Chandan if necessary.

[OOC Cast to affect as many enemy as possible.]

Jaliera Hide
Gypsy rolled 1d20+8 and got 19

Neptune #902679 Sun 21/01/18 13:46 UTC
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OOC: Gypsy, I need you to roll 6d10. That's the number of hitpoints of bugbears that you impact

Neptune #902967 Mon 22/01/18 15:17 UTC
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[OK smile ]

Jaliera Bowling over bugbears
Gypsy rolled 6d10 and got 35

Neptune #903001 Mon 22/01/18 18:57 UTC
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DM
Jaliera's spell is effective against only one of the bugbears but maybe that's enough to help the others in the battle. It blinds one of them in the front ranks Bugbear 2 is blinded. A blinded creature can’t see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.

Ryssa rushes over to Chandan's side and healing power flows from her into the monk. His eyes open suddenly and he takes a breath, now partially healed from the javelin wound. She is joined by Davroar who also provides healing. The monk is now in much better condition to take care of the sneaky bugbears.

OOC: Luminmorn is up. I'll update this post later with the status.


-Nep
Neptune #903205 Tue 23/01/18 16:57 UTC
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Luminmorn

He moved up and brought his weapon down upon the first bugbear he meets. He calls upon the power of the Great Dragon to assist him felling their foes.

19 to hit 21 dmg
OOC: Not sure how the Shield Push works, but this is a good time to look into it. If he can do it in addition to his other stuff, try to push B3.

Lumi attack bugbear 3
Pandemonium rolled 1d20+7,1d8+4,2d8 and got 19, 12, 9

Last edited by Pandemonium; Tue 23/01/18 16:58 UTC.
Neptune #903282 Wed 24/01/18 01:12 UTC
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Nice! I had to look this one up myself.

First, I think that you mean Bugbear 2. You can't hit B3 with a melee attack. He's in the second row.

Here are the rules:

Quote:
Shield master PHB p171
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.

SHOVING A CREATURE PHB p196 - Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target of your shove must bc no more than one size larger than you, and it must be within your reach.

You make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you either knock the target prone or push it 5 feet away from you.


Since the bugbears are all bunched up, you really can't push the bugbear away. That forced you to try and knock him prone - a desirable action anyway. So, make your Athletics check (1d20+5). I'll roll for the bugbear...

Bugbear Str check
Neptune rolled 1d20+2 and got 13



Neptune #903474 Wed 24/01/18 15:52 UTC
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[OOC: Ok, well I used a bonus action for Smite. Can you have more than one bonus action? Or should I save the smite for later and do the knocking prone now? That seems reasonable.

Whoops should have gone with the smite. smile

Lumi Shield Knock prone
Pandemonium rolled 1d20+3 and got 6]

Neptune #903515 Thu 25/01/18 00:32 UTC
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Luminmorn smacks the first bugbear he encounters with his battle axe. The injury is grave, but not enough to fell the big biped.

ooc: We're going with the smite. No worries there. I already accounted for it.

Bern and then revivified CHANDAN are up! (remember, Chandan is prone and needs to expend half his move to stand.)
Then the bugbears go.

Neptune #903613 Thu 25/01/18 13:23 UTC
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[[ so I mentioned shooting the first two bugbears and rolled for that on the 18th ... or do you need me to roll again? ]]


MikeD
Neptune #903619 Thu 25/01/18 13:54 UTC
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After Luminmorn gravely wounded the bugbear with his axe, Bern puts it out of it's misery with an arrow. For good measure, as this one drops, another arrow flies and strikes the other bugbear in the front.


Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20
Davroar     16   12     36     0
Bern        15   15     49     0    Has light 20/20
Chandan     10   17     38     3    Prone
Bugbear1     6   16     27     5    
Bugbear2     6   16     27  Dead     
Bugbear3     6   16     27     0    
Bugbear4     6   16     27     0    
Bugbear5     6   16     27     0    
Bugbear6     6   16     27     0    
Kriv         5   16     36    21    Has light 20/20

Neptune #903702 Thu 25/01/18 18:51 UTC
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Chandan

He gasps as if awaking from a nightmare and instinctively kips onto his feet. Bloody stirges!! But then he sees the bugbears and realises he might have a lapse in memory.

With the corridor thronged, Luminorm by his side, Chandan quickly decides to bottleneck the bugbear's further. As ferocious as the goblinoids are, the monk knows his companions are far more versatile and inventive.

He leaps at the one in front of him, sinking his hands into its fur.

[Attempt 1st Grapple on Bugbear1, opposed roll, Chandan's total is 4. If successful, he will attempt 2nd Grapple on Bugbear2 also.
If 1st Grapple is unsuccessful, he will attempt 2nd Grapple on Bugbear1.
2nd Grapple, opposed roll, Chandan's total is 18.]

Last edited by nemarsde; Thu 25/01/18 18:51 UTC.
Neptune #903796 Thu 25/01/18 23:01 UTC
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DM

Chandan leaps to his feet, moves to stand over the first dead bugbear in an attempt to grapple another bugbear. His first attempt to grab it fails as his hands were greasy with his own blood but after wiping them on the humanoid's fur, he is able to grasp that lout. Unfortunately, aside from the bugbear that is grappled, two other bugbears have no other reasonable target aside from him. While two of the bugbears fail to hit him (including the one he's grappling), the third smashed his morningstar into the monk's side 10 pts damage. The two bugbears in the back rank hurl their javelins at the healers. The javelin thrown at Davroar missed badly and the one aimed at Ryssa ricochets off her shield.



I really dislike grapple as an action as a player. The benefit of stopping movement is trivial. Where was the bugbear going anyway? I would have taken an attack and tried to kill it instead. Also, with my FTF crew I would have probably insisted on the attacks against Chandan to be with advantage since he no longer would have the freedom to defend himself as well as if he were not in an grapple embrace, but I'll cut you some slack here and not do that. Zeim, you can tell our FTF pals how I'm losing my evil DM luster now wink


Quote:
GRAPPLED
A grappled creature's speed becomes O,and it can't benefit from any bonus to its speed. The condition ends if the grappler is incapacitated (see the condition), The condition also ends if an effect removes the grappled creature fram the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.


I'm also assuming that Ryssa is using her shield. Otherwise the attack on her is a hit.

Kriv is up and then we're back to the top of the order and all of you will go in turn.


Bugbear 6 Attack Ryssa
Neptune rolled 1d20+4,1d6+2 and got 5, 4

Bugbear 5 Attack Davroar
Neptune rolled 1d20+4,1d6+2 and got 16, 3

Bugbear 4 attack Chandan
Neptune rolled 1d20+4,2d8+2 and got 17, 10

Bugbear 3 attack Chandan
Neptune rolled 1d20+4,2d8+2 and got 16, 11

Bugbear 2 attack Chandan
Neptune rolled 1d20+4,2d8+2 and got 13, 16

Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20
Davroar     16   12     36     0
Bern        15   15     49     0    Has light 20/20
Chandan     10   17     38    13    Grappling
Bugbear1     6   16     27     5    Grappled
Bugbear2     6   16     27  Dead     
Bugbear3     6   16     27     0    
Bugbear4     6   16     27     0    
Bugbear5     6   16     27     0    
Bugbear6     6   16     27     0    
Kriv         5   16     36    21    Has light 20/20




Neptune #903799 Thu 25/01/18 23:19 UTC
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(OOC - Agree about Grapple. The only benefit it has is to stop movement, and you give up your attack to do so. Almost every time that is not a good trade. The only case I can see for using it is if you are trying to stop someone from fleeing OR you enemy has some special ability that is based on its movement, such as a creature that can fly and attack from the air.)

Neptune #903804 Thu 25/01/18 23:40 UTC
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[I think grappling is better vs a single foe rather than a group, and better still if you have high Str, for sure. grin But in this case, I was hoping to waste their attacks. If Chandan had successfully grappled on the 1st attempt, he could have still attacked Bugbear1 for damage (and again with his bonus action iirc).

To break the grapple will use Bugbear1's action iirc, and if it doesn't break free, Chandan can still hit it next turn. I was hoping the bugbear's ranged attacks would target Chandan, so he could use the grappled bugbear as cover.

Afaik, in 5e the grappler is only limited in movement, they get no further penalties, move at half speed, and only the grappled foe has the Grappled condition.

Bugbear 2 and 3 attacking Chandan isn't so bad. He has a decent AC and healing one character is more optimal than healing many.

In the next round, Chandan could try grappling Bugbear 3 too! Or he could attack Bugbear1 thrice, or he could attempt to shove Bugbear1, knock it prone, drag it back so everyone can attack it with advantage, and still attack it twice (with advantage).

It would all be a more reliable tactic if Chandan was a burly half-orc barbarian.]

Neptune #903848 Fri 26/01/18 01:05 UTC
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OOC: I would have to think long and hard to allow Chandan to grapple more than one bugbear. In keeping with with my less-than-evil DM approach this week, I'll let you try that tactic if you so desire but I will start dolling out benefits to them. They would definitely have advantage in striking you.

However, I see the cinematic side of this too, where Chandan has two bugbear heads tucked under his arms and he scissors a third. I'm just not sure that that's a 5th level maneuver wink

You are right about the movement, but consider that your only benefit is that you are stopping the bugbear. It doesn't roll with disadvantage and you cut your own speed in half. Tactically, the bugbear wasn't going to move anyway, so the net negative effect on the bugbear is actually nil but you are hindered.

Neptune #903891 Fri 26/01/18 03:33 UTC
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Ryssa


Chandan was injured again, but not nearly so drastically as before, so Ryssa, not wanting to give up the protection of her shield against the bugbears' javelins, murmured a prayer to Lathander and then pointed at the closest enemy.

Ryssa casts Sacred Flame - 2d8 = 16 at the Bugbear the old monk was grappling (Opposed Cantrip - Bugbear gets DEX save)

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