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Neptune #926943 Sat 26/05/18 18:08 UTC
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<Bern>

"Chandan, you might want to tie a bit of cloth or something to your end so that you can more easily relocate it if it is dropped during an altercation or some such."


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Neptune #926944 Sat 26/05/18 19:03 UTC
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Chandan

The old monk nods gratefully to the fine young ranger, though demonstrates the stickiness of the web to him.

Spider silk is tough too, but even the strongest ship carries a lifeboat.

So Chandan reaches into his robe at the waist, rummages around and then whips out his loincloth, wrapping it around the thread.

"Ah better." He says with a pleased smile.

Neptune #927038 Sun 27/05/18 13:25 UTC
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grin

Neptune #927403 Tue 29/05/18 20:35 UTC
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Moments after the spider moves down the passageway, it returns. If a spider could look agitated, this one is.

Neptune #927405 Tue 29/05/18 20:40 UTC
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Jaliera

Davroar is back. No tugs reported. She remembers the chalk. Moving to the wall she writes 'yes' and 'no', then writes 'Danger ahead?'

She waits for a response.

Neptune #927410 Tue 29/05/18 21:11 UTC
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<Bern>

So much for planning, he thought when Davroar returned almost immediately without any pulls or tugs.


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Neptune #927473 Wed 30/05/18 04:52 UTC
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Davroar

The magical looking creature he saw in the next cave made him overcautious, returning to the group. He taps twice to signal 'yes' to Jaliera's question and then attempts to describe the thing by pointing to the flame on their torch and then gently taping Jaliera's skull.

His attempt to communicate the danger might not be easily understood, so he will wait to see if Jaliera writes another question.

Neptune #927477 Wed 30/05/18 07:51 UTC
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Chandan

"Danger ahead, flaming skull?" Chandan wonders, twizzling his hair. "What does it mean?" He asks aloud.

To Davroar, "Is it a symbol?" He points to Jaliera's Yes/No. "Is it a creature?"

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Jaliera

She is trying to work out why Davroar returned rather than signalling the danger. Clearly his extra signals are not working but the idea that there may be fire ahead unnerves her. Still she tries to focus on a good question.

"You have to write the question Chandan, he can't hear you."

She writes.

'Is it alive?' Then 'Is it intelligent?'

Neptune #927528 Wed 30/05/18 18:36 UTC
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[Spiders have a very acute sense of hearing at close range irl, btw. New Scientist explains.]

Neptune #927536 Wed 30/05/18 21:01 UTC
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[[ we learn something new every day on DreamLyrics ]]

Neptune #927595 Thu 31/05/18 05:45 UTC
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Davroar

He will tap twice for 'yes' to Chandan's question about it being a creature, and will answer the same for Jaliera's questions about it being alive, although he is not sure just how intelligent it is.

[ooc: Interesting article nemarsde. I knew spiders can sense vibrations in the air, but was not so sure that they could actually discern spoken words. I'll let our GM decide if Davroar can hear everyone clearly enough so we don't have to write messages. ]

Neptune #927647 Thu 31/05/18 17:29 UTC
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your DM is saying that this "hearing" is not communication. It's more like sensing. It would "hear" someone walking around. You, however, can hear so all's good.

Neptune #927662 Thu 31/05/18 19:26 UTC
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Chandan

"Flaming skull creature...." The old monk mutters, confounded.

In his long life, he has seen very many things in a very little area. Giants, elementals, and other creatures of the mountain passes, he could tell you about.

Flaming skulls are not amongst them. He has trouble imagining how such a creature could move. Roll along the ground? Float magically? Possible, yes, it must be magical to some extent and its appearance does not bode well.

"Do any of you know what this thing is?" Chandan asks his companions.

[Is there a Knowledge roll in D&D 5e? Even as a player this isn't a monster I know, assuming it's not a magical item of some sort.]

Neptune #927664 Thu 31/05/18 19:39 UTC
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OOC: Excellent question. Depending on the nature (or unnature) of a critter, yes.

In this case I'll let everyone pick either a Wisdom or Intelligence check. The DC is 20 which is hard but the flip side is that I gave all of you rolls. Have at it. I'll roll for Lumi. If you're trained in religion or arcana, you can use those checks.

Luminmorn Wisdom check DC 20
Neptune rolled 1d20 and got 13

He's clueless and doesn't have a modifier for either Wis or Int. Not the sharpest tool in the shed.

Neptune #927671 Thu 31/05/18 20:33 UTC
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Kriv

The Dragonborn ponders his arcane teachings and scholarly pursuits, but this description rings no bells with him. He shakes his head in the human negative.

Kriv Arcana
AJ rolled 1d20+2 and got 11

Neptune #927677 Thu 31/05/18 21:16 UTC
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[[ clearly Bern is clueless <chuckle> ]]


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Neptune #927706 Fri 01/06/18 07:22 UTC
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[Nope, rolled 10 total. No idea.]

Neptune #927729 Fri 01/06/18 14:34 UTC
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Jaliera

She considers the problem, trying to come at it from a different angle.

Jaliera Arcana
Gypsy rolled 1d20+5 and got 23


Hurrah! grin

Neptune #927840 Fri 01/06/18 18:58 UTC
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While the others don't have a clue, Jaliera recalls hearing about such things being discussed by her mentor.

She recalls that some dark spellcasters can fashion a flaming skull from the remains of dead wizards. Once the ritual is complete, green flames erupt from the skull, completing the transformation. These flameskulls only dimly recall their former life. It might speak with its old voice and recount some key events from the past, but the undead is just an echo of it's former self. The flameskull retains full access to the magic it wielded in life and can cast spells without components. The flameskull is intelligent and vigilant, and serves its creator by protecting a hidden treasure hoard, a secret chamber, or a specific individual. A flameskull carries out the directives given to it when it was created, and it interprets those commands to the letter. A flameskull's master must craft its instructions with care to ensure that the creature carries out its tasks properly.

The fire wreathing a flameskull burns continually, giving off bright light that the creature controls. It uses those flames as a weapon, focusing them to loose them as fiery rays from its eye sockets.

A flameskull's shattered fragments reform unless they are splashed with holy water or subjected to a dispel magic or remove curse spell. If it can no longer fulfill its intended purpose, the re-formed flameskull is beholden to no one and becomes autonomous.

Neptune #927861 Fri 01/06/18 21:04 UTC
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Ryssa


She could not remember ever hearing of such a monster and hoped one of her companions could step forward with the information the group needed.

Neptune #927893 Sat 02/06/18 11:21 UTC
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Jaliera

She points a finger at Chandan with an expression that says 'I got it!'

"Flaming skulls, yes, my Mentor told me about them once. Dark spellcaster can make them from the remains of dead mages. These skulls, wreathed in green flames, can still cast the spells they could before that have no components etc but can also attack with rays of fire. Destroying them is hard as it takes, holy water, dispel magic or remove curse on the remains before they reform. Do we have any of those? And Davroar, does that sound like what you were describing?"

Her eyes are bright. She is sure she is on the right track.

Neptune #927928 Sat 02/06/18 15:18 UTC
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Jaliera would know that holy water or those magics to keep it dead and probably would do normal damage, but that the flameskull was also notoriously resistant.

OOC: Rolling that well should get you something extra wink


-Nep
Neptune #928344 Tue 05/06/18 05:24 UTC
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Davroar

He empathically taps twice for 'yes' to Jaliera's question. He is happy that Jaliera seems to know a fair amount about it.
Now it seems they have a choice. Either go in and try to defeat it, or find another way around it.

Neptune #928381 Tue 05/06/18 17:18 UTC
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Now that some form of communication had been established, and the message was relayed, it was time to make the decision. They can either go straight ahead into an assumed danger, down off the escarpment to the left or backwards to explore areas previously bypassed. ooc: Neil, Chandan gets to pick a direction so let us know and move your token in Roll20. Yeah, spotty wifi here but I've got tricks up my sleeve and I'm getting enough connectivity to game on.


-Nep
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