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Neptune #913085 Tue 27/02/18 21:49 UTC
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OOC: Zombies aren't that slow either. Their move is 20 wink Good move. Now the ghouls are visible.

DM
When Chandan hears Ryssa's warning, he creates a fire in a brazier on the nearby table. The light from that brazier reveals the ghouls that are closing in on the party. At least now some of the targets are visible.

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Neptune #913096 Tue 27/02/18 22:18 UTC
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[[ so nothing for Bern to see ... for now <sigh> ]]


MikeD
MikeD #913238 Wed 28/02/18 13:51 UTC
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Originally Posted By MikeD
[[ so nothing for Bern to see ... for now <sigh> ]]


(Thanks to Chandan, this is no longer true. Target rich environment!)

Neptune #913249 Wed 28/02/18 14:41 UTC
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[[ well ... based on the layout, I still don't see that Bern has a line of sight on any of the bad guys unless I move. Can he move and shoot? ]]


MikeD
Neptune #913291 Wed 28/02/18 16:47 UTC
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OOC: Remember that you can move on your turn and you can move through allies. You just can't stop on the square that anyone else is standing in.

Neptune #913297 Wed 28/02/18 17:06 UTC
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[[ got it ... thanks <g> ]]


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Neptune #913299 Wed 28/02/18 17:11 UTC
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<Bern>

It was clear that there was a threat ahead. He moved into the room and fired ...

Bern nearest foe MikeD rolled d20+8,d8+3 and got 13, 6


MikeD
Neptune #913301 Wed 28/02/18 17:52 UTC
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That's a hit for 6pts. Ghouls have 22 HPs, AC 12. Kriv and Davroar go.

Neptune #913536 Thu 01/03/18 08:06 UTC
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Davroar

Not wanting to close to melee until he knows more about what these things will do, he will take a step forward and use his Thorn Whip to strike at the nearest ghoul.


Davroar Thorn whip attack on G1, and will not attempt to pull it closer on a successful strike.
Dugan rolled 1d20+4,2d6 and got 18, 6

Neptune #913538 Thu 01/03/18 11:01 UTC
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Kriv

The noble scion assessed the tactical situation, not best pleased with it. He stated,

“We have a substantial numerical disadvantage. Fall back to deep inside the corridor, to keep from being swarmed and to cluster them up so we can cleanse them with fire.”

He snapped off a Fire Bolt at the nearest ghoul and then followed his own words, retreating to form a defensive line within the lip of the corridor.

Kriv Fire Bolt at nearest ghoul
AJ rolled 1d20+5,1d10 and got 16, 10

Neptune #913677 Thu 01/03/18 19:26 UTC
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DM

It took successful hits from Bern's arrow, Kriv's fire bolt and then, finally, Davroar's Thorn Whip to finally slay a single ghoul but they do, eventually destroy it. That leaves a dozen more and they all rush up to attack. Perhaps it would have been prudent to heed Luminmorn's tactical advice, but it was too late to do so. One of the ghouls manages to dig it's claw into Bern and another sinks his into Davroar. All the other ghouls press forward as fast as they can, craving to indulge in the feast that was delivered into their dining hall. But none of the rest were able to attack yet.


Ghoul#3 Claw attack on Davroar Neptune rolled 1d20+4,2d4+2 and got 14, 8
Ghoul#2 Claw attack on Bern Neptune rolled 1d20+4,2d4+2 and got 18, 8
I need both Davroar and Bern to make a DC 10 constitution save or be paralyzed for 1 minute. If you fail, you get to repeat your saving throw at the end of your turns.
Let's resolve this before we move ahead with the rest of the party's turn.


Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     9    Has light 20/20
Davroar      8   12     36     8
Ghoul#1      7   12     22    22    DEAD!
Ghoul#2      7   12     22     0
Ghoul#3      7   12     22     0
Ghoul#4      7   12     22     0
Ghoul#5      7   12     22     0
Ghoul#6      7   12     22     0
Ghoul#7      7   12     22     0
Ghoul#8      7   12     22     0
Ghoul#9      7   12     22     0
Ghoul#10     7   12     22     0
Ghoul#11     7   12     22     0
Ghoul#12     7   12     22     0
Ghoul#13     7   12     22     0
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20


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Neptune #913709 Thu 01/03/18 20:38 UTC
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Bern con MikeD rolled d20+3 and got 19


MikeD
Neptune #913715 Thu 01/03/18 21:49 UTC
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That's a save. So far, everyone has "hit" their targets. The dice are hot!

Neptune #913831 Fri 02/03/18 07:50 UTC
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[ooc: cold dice for Davroar sad
Davroar Con save Dugan rolled 1d20+3 and got 5]

Neptune #913842 Fri 02/03/18 12:54 UTC
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Jaliera

She looks for an angle and thinks she can hit the one next to Davroar (G7). Taking aim she fires and then tries to hide again.

Jaliera Arrow, damage, sneak attack, hide
Gypsy rolled 1d20+7,1d6+3,3d6,1d20+9 and got 22, 9, 8, 27

Neptune #913985 Fri 02/03/18 17:59 UTC
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DM
Just as Jaliera fires her arrows at the ghoul that attacked Davroar, the druid stiffens up, turns pale and drops to the ground, his arms and legs contorted from the paralysis that has gripped him. The other ghouls, seeing him drop, are set to start eating him.

The dice were due to cool off...
Status:
Code:
           Init  AC    MaxHP  Dam   Senses/Conditions
           -----------------------------------------
Chandan     14   17     38     0
Bern        10   15     49     8    Has light 20/20
Kriv         9   16     36     9    Has light 20/20
Davroar      8   12     36     8    Paralyzed
Ghoul#1      7   12     22    22    DEAD!
Ghoul#2      7   12     22     0
Ghoul#3      7   12     22     0
Ghoul#4      7   12     22     0
Ghoul#5      7   12     22     0
Ghoul#6      7   12     22     0
Ghoul#7      7   12     22    17
Ghoul#8      7   12     22     0
Ghoul#9      7   12     22     0
Ghoul#10     7   12     22     0
Ghoul#11     7   12     22     0
Ghoul#12     7   12     22     0
Ghoul#13     7   12     22     0
Jaliera     22   14     28     0    
Ryssa       18  16/18*  43     0
Luminmorn   16   18     37     0    Has light 20/20

Ryssa is up, followed by Luminmorn and then back up to the top of the order.

Neptune #914037 Fri 02/03/18 19:46 UTC
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Ryssa


Undead! And so many of them!

Ryssa felt a chill descend over her body, a feeling of unnaturalness and evil and she clutched her holy icon of Lathander, concentrating on the plea to her deity to destroy or at least turn away the ghouls.

The prayer was presented more as a shouted command than a prayer.

"By the power of The Morninglord, I demand that you get yourselves off the skin of the earth!"

Neptune #914201 Sat 03/03/18 15:18 UTC
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DM

The cleric of Lathandar presents her holy symbol and divine power flows through her, into the symbol and then the Morninglord's radiance pours over the ravenous undead. Most of the ghouls avert their eyes from the invisible glow.

The dice had to turn cold sooner of later. 10 of the 11 remaining ghouls FAIL their saves! Too bad they're not less than CR-1. If they were, they would be destroyed. No matter, they are turned and will act on their turn. It lasts 1 minute (10 rounds)

G2....G12 Wisdom save - DC 14 Ryssa turning
Neptune rolled 1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20,1d20 and got 1, 9, 8, 9, 5, 2, 2, 1, 17, 3, 5

Chandan, Bern, Kriv and Davroar go. Davroar needs to make a CON saving throw.

Neptune #914248 Sat 03/03/18 19:51 UTC
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Chandan

Another impressive miracle from their cleric!

As a monk whose duties involved sky burials---ritualistic returning of the dead back to the raw elements by feeding them to the birds---Chandan has strong feelings about the dead eating the living.

What use do the dead have for food? They exist outside of nature. They eat out of pure gluttony or depravity. So unlike almost any other predator in the world, their killing is purest murder, the wanton destruction of life.

So needless to say, Chandan does not take kindly to ghouls trying to eat his young and erstwhile friend, Davroar.

No. Not kindly at all.

Chandan jumps on the ghoul that lingers, driving his spear through its chest and stamping on its face.

[Chandan hits for 25 damage total]

Neptune #914268 Sat 03/03/18 22:23 UTC
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OOC: Chandan kills that one. The rest haven't gone and turning doesn't destroy them. It means that if you don't kill them now....Bern and Kriv go.

Neptune #914286 Sun 04/03/18 01:10 UTC
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<Bern>

He needed to protect his friends ...

Bern att w/ hoard breaker
MikeD rolled d20+8,d8+3,d20+8,d8+3 and got 19, 5, 11, 6

Will pick wounded first (but I don't think there are any that are not dead <g>). Protecting the wounded/paralyzed Dav would be second ... can't see one of the numbers, but 7 and the one north of him or 3 if that is a better option.


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Neptune #914359 Sun 04/03/18 07:12 UTC
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Davroar

Breaking out in a cold sweat, he struggles to move but the ghoulish effect remains. The only saving grace it seems is Ryssa's powers have kept these things from eating him.


Davroar CON save
Dugan rolled 1d20+3 and got 5

Neptune #914414 Sun 04/03/18 16:58 UTC
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(OOC - Note that if you damage them you break the Turn, on the one you hit, and it can fight back. Otherwise they will run off.)

Last edited by Zeim; Sun 04/03/18 16:59 UTC.
Neptune #914422 Sun 04/03/18 17:22 UTC
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[[ right, but since they have not had a chance to react ... how can 'we' know that 'they' are 'turned'? <g> ]]


MikeD
Neptune #914452 Sun 04/03/18 19:27 UTC
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Because you believe in Ryssa..... smile

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