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Lingo
"Oh. Yeah, they're healing potions," he said in a matter of fact sort of way. "Like I said, we could give him one."

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Zeim Offline OP
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DM

You may not recall, but Lingo tasted them when they were found before Balthazar put them away in his pouch. He is correct. They are two Potions of Healing.

Searching the cave (none of the Goblins escaped, btw) reveals a larger pallet area on the upper level, clearly where the larger Goblin, likely their leader, slept.

You find a disgusting smelling stew boiling in the pot over the fire. Thankfully, among the pieces of flesh floating in it you don't see any signs of dwarf.

The Goblins themselves have nothing on them but trinkets. However the large one who tried to bargain with you has a belt pouch on him that contains 3 Gold teeth worth 1 GP each as well as 15 Silver pieces. That equates to 45 Silver pieces which is 9 Silver pieces each. Add that to what you found before.

You find no signs of Gundren and you find none of Gundren's or Sildar's equipment in the cave.

Main question I need to know is whether you give Sildar a healing potion or if you choose to just rest until he wakes up, and if so where.

Experience Points: You gain enough Experience Points to give each of you a total of 350. Enough to put you now at 2nd level. Everyone please update their pc sheets with their new HPs (you can use the die roller or you can take the average for your class rounded up plus your Con bonus (ex - if you use a d10 for hps the average rounded up is 6 (1+10=11/2=5.5 rounded up to 6), then add your Con bonus to that), and also add any new powers, spells, or abilities you gain on your sheet in the Gallery.

Last edited by Zeim; Sat 08/11/14 19:29 UTC.
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Zeim Offline OP
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(OOC - OK. So what are you doing with Sildar? Giving him a potion or resting? You can chat about it while you're working on leveling up your pcs.)

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[OOC: I somehow missed the DM post you made Saturday and didn't see anything until today's OOC post. I'll try to get Ryssa leveled up soon as I can.]

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[[ I think we could =all= use a rest <g> we can talk about 'what's next' during that <wink> ]]


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[OOC: Rest works for Luminmorn. I too missed the note, will try and update in the next couple of days.]

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OOC: Balthazar is updated except for the money.

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Zeim Offline OP
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If you'd do me a favour and figure out the share each pc gets, then you can update that on your sheet too?

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I think I've also got my character leveled up except for the money... and we can work on that.

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Total money acquired in this thread (per character)... I think:

120cp + 31sp which would, I think, equal 4.3gp

That's all I saw in this thread. Of course, we also picked up the two potions.

Did we pick up any money in the ambush thread?

Last edited by Exeter; Thu 13/11/14 01:18 UTC.
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Updated HP on Luminmorn. Don't have my PHB handy, so can't update any stuff for level 2 for Paladin. Either someone can help me out by looking it up, or I can do it next week when I have access to my book again.

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At 2nd lvl Paladin gets:

Fighting Style (pick 1):
Defense - +1 AC while wearing armor
Dueling - +2 to Dmg w/ 1 hand wpn, off hand empty
Great Wpn Fighting - re-roll dmg 1 0r 2 w/ '2 hand' or 'versatile' wpn 2 handed
Protection - impose 'disadv' to attack vs target w/in 5' as reaction.


Spell Casting (2 1st lvl spell slots)

Divine Smite - xpend spell slot - dam becomes 'radient' +2d8 (+1d8/spell slot over 1) xtra dam.



MikeD
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I still have to update some of Lingo's skills.

Swapped his Charisma for Wisdom.
He gains 6 HPs.
He gains Cunning Action - use a bonus action to hide, disengage or dash.
Got rid of the shield.

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The only thing I don't see is if you get any additional points to put into skills when you go up a level?

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Nope. You don't ever. What increases, at certain levels, is your proficiency bonus or your base stat increases and with it your modifier. I have to update my skills because my +2 to charisma became 0 and my 0 for wisdom bonus became +2 and I'm probably changing which skills Lingo is proficient in.

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Okay, thanks. I thought perhaps I had just missed it or something.

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It seems like one of the 'goals' of the new version is to 'tone down' characters as they advance ... hopefully moving away from the 'rampant munchkinism' that had become a problem is v3 & v4. There are parts of that I liked ... I especially like the skill system of 3 since it allowed you to really individualize your character, for example ... but I understand the desire to tone that down some <g>



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Zeim Offline OP
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Exeter is correct on the money. What he listed is what each pc gets.

Please make sure you update the pc sheets in the Gallery for 2nd level.

Also, Ken, I noted you had a Power that you get whenever you cast a 1st level spell. I don't recall your ever mentioning it during a melee?

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Thanks Mike.

As far as Spell Slots, do Paladins have to pick spells, IE two Cure Lights or some such? Or is it determined on the fly?

Other than spells, Luminmorn's sheet is updated, HP, Fighting Style - picked defense, Smite etc...

Did we choose to rest? IE get Spells/Lay on Hands back? Or just leveling because of the down time.

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Zeim Offline OP
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Paladins get to choose from the whole list of whatever spell level they have access to, but they must memorize specific spells.

Note that memorization is a bit different, in that once you pick your memorized list you can cast any combination of spells from that list and don't have to cast every one on it once.

Example, you memorize Cure Wounds and Sacred Flame with your two 1st level spell slots (don't have the books with me so am guessing at the spells names, but assume they are both 1st level spells).

That means you can cast Cure Wounds once and Sacred Flame once, or Cure Wounds twice and no Sacred Flame or Sacred Flame twice and no Cure Wounds.

Also note the Paladin special power where he can sacrifice a spell slot in order to do extra Radiant damage on an attack.

As for the last question, you chose to rest. I will start the next game thread to account for that and the time that passes. I am assuming a short rest (1 hour or so. After all you have oxen and wagons you need to get back to). That means you can expend any healing dice you have left (and everyone should have at least 1 healing die now since you all just gained a level), and anyone who regains powers after a short rest can get them back. If you gained any new powers, such as spells, we will assume you now have them available. Also Sildar has a chance of waking up.

You also need to decide if you want to load the goods you found in the cave onto your wagon and take them with you either to sell or to try to find the owner.

I am not rushing in order to let the other game catch up a bit.

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Zeim

That is a second level ability where we chose our arcane tradition so Balthazar just got access to that now, not during the previous battles.

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pande -

Bless, Command, Compelled Duel, Cure Wounds, Det Good/Evil, Det Mag, Det Poison/Disease, Divine Favor, Heroism, Pro Good/Evil, Purify Food/Drink, Searing Smite, Shield of Faith, Thunderous Smite, Wrathful Strike


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Hmm, may choose to swap them when I read what they all are. But to start, Cure Wounds and Wrathful Strike sound like a good pair. smile

Thanks again Mike.

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no worries, glad to help <g>



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OK. PC up-to-date.


-Nep
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