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#737984 Mon 08/09/14 15:41 UTC
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Neptune Offline OP
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Gundren Rockseeker and his escort, a warrior named Sildar Hallwinter set out ahead of the supply wagon.

You set off, following he High Road south from Neverwinter. You've encountered little no trouble so far but this territory can be dangerous. Bandits and outlaws have been known to lurk along the trail.

Two days pass and you've just recently veered east along the Triboar Trail. You've been on the trail for about a half a day. As you come around a bend, you spot two dead horses sprawled about fifty feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.

ooc: It's time to roll for surprise. I'll do this open for this encounter so you all can learn the mechanics. You have no chance of surprise but your foes have a chance of getting the jump on you.

The roll is a d20 roll and they add their stealth modifiers. My rolls:
18, 8, 18, 20, 8, 18

There are 6 goblins trying to hide. They have +6 stealth. We compare the results to your passive perceptions. Since their lowest rolls were 8, do any of you have a passive perception of 14? That's what you need to spot them. Otherwise, if you don't, avoid metagaming and roleplay what you are doing.

Notice that I'll be posting all rolling and OOC in red. That keeps it easy to read. You should do the same.

I'm also going to use "theater of the mind" for this encounter.

Update: Jaliera notices two of the goblins. She can attack. The rest of you cannot this round. I still need all of you need to roll initiative now.




Last edited by Neptune; Mon 08/09/14 16:12 UTC.
Neptune #737989 Mon 08/09/14 16:11 UTC
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Nope. Perception of 13
Assuming Initiative is D20 + (or in my case -) dex = 3


Karok Battlehammer

For two days now, he'd been in the back of the wagon, watching their backs. His shield and warhammer worth beside him and he half wished for trouble so the boredom would end.

*Easiest gold I ever earned.* He thought.

If he wasn't being paid for this, he'd be asleep in the back.


Last edited by Nivek; Mon 08/09/14 19:15 UTC.
Neptune #737991 Mon 08/09/14 16:28 UTC
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[Passive Perception of 13. Initiative 12]

Chandan

He nearly walks into the back of Gundren's wagon when it slows to a halt.

Chandan leans shakily around the side of the wagon, and sees the dead horses and arrows.

"Uh-oh! Ambush must have happened here or two dying horse not fall in same place." Says the old vagabond, squinting.

He looks at the empty flagon in his hand, a coy smile crossing his face.

"Good thing I'm drunk. Less wine for bandits to steal."


nem #738029 Mon 08/09/14 18:53 UTC
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[Passive Perception of 11. Initiative roll 11.]

Kriv

The Dragonborn's eyes narrowed at the sight of the slain horses, and he turned around to address Karok and Chandan, reaching back to unsling his maul as he did so.

"This stinks of a trap: Why else would the horses be left as an obstruction in the road? Keep your eyes open, watch the treelines."

AJ #738032 Mon 08/09/14 18:58 UTC
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ooc: If you missed it above, I need initiative rolls

Neptune #738045 Mon 08/09/14 19:25 UTC
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Kallista

Walking ahead with Davroar, she comes around the bend and sees the two dead horses lying in the trail. They look familiar, and she moves over to examine them

Kallista
Passive Perception: 10
Initiative: Zeim rolled d20+2 and got 9

Last edited by Zeim; Mon 08/09/14 22:17 UTC.
Zeim #738085 Mon 08/09/14 22:31 UTC
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Jaliera

"AMBUSH! Creatures in the woods."

She takes her bow, knocks an arrow and fires at the closest one she can see.


Passive perception: 14
Initiative: d20+3 = 14

Attack roll: d20+5 = 18
Damage: 1d6+3 = 7


Gypsy #738209 Tue 09/09/14 02:24 UTC
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Davroar

He is a lot more relaxed now that they are out of the city. The trip has been uneventful until they come across the two dead horses. He follows along with Kallista, curious as to how they died.

[Passive perception = 13, Initiative = 4]

Last edited by Dugan; Tue 09/09/14 02:25 UTC.
Gypsy #738212 Tue 09/09/14 02:27 UTC
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DM

Even though Jaliera notices the goblins, the enemy reacts first and the one she sees puts an arrow into her left shoulder. The return fire from the rogue strikes it through the neck and it drops. The other five goblins move out from behind the trees and fire arrows at the wagon escorts. Kallista, Karok and Kriv are hit.



Goblin initiative Neptune rolled 1d20+2 and got 20
goblin-1 attacks Kallista Neptune rolled 1d20+4,1d20+4 and got 19, 5 - Hit 5 points damage
goblin-2 attacks Jaliera Neptune rolled 1d20+4 and got 20 - Hit 5 points damage
goblin-3 attacks Karok Neptune rolled 1d20+4,1d20+4 and got 19, 18 - Hit 5 points damage
goblin-4 attacks Davroar Neptune rolled 1d20+4,1d20+4 and got 10, 14
goblin-5 attacks Kriv Neptune rolled 1d20+4,1d20+4 and got 22, 16 - Hit 5 points damage
goblin-6 attacks Chandan Neptune rolled 1d20+4,1d20+4 and got 7, 10

Note that for 5 of the attacks I rolled 2 d20 - advantage to goblins attacking PC's who can't see them yet. Initiative will dictate the next round.

So far...
Goblins - 20
Jaliera - 14
Kriv - 11
Kallista - 9
Chandan -
Davroar -
Karok -

Yes, initiative is 1d20+ dex modifier. Sorry, I should have specified.

Neptune #738295 Tue 09/09/14 12:17 UTC
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DM

Although their advantage has passed, the goblins are quick to fire more arrows in the second round of combat and get their well-aimed shots off before their prey has a chance to react. After the arrow hits the Kallista, she slumps over and slips into unconsciousness.


Goblin-6 attacks Chandan Neptune rolled 1d20+4 and got 10
Goblin-5 attacks Kriv Neptune rolled 1d20+4 and got 20 - hit 5 dam
Goblin-4 attacks Davroar Neptune rolled 1d20+4 and got 10
Goblin-3 attacks Karok Neptune rolled 1d20+4 and got 8
Goblin-1 attacks Kallista Neptune rolled 1d20+4 and got 20 - hit 5 dam

It's not looking very good for you. I actually rerolled the attacks for the goblins TWICE to get down to this. On the first attempt they 4 party members, one was a crit. I deleted those rolls. The second set of rolls were worse! This set of rolls was reasonable but still bad, but you have a chance.

Surprise + initiative was deadly!

Those of you who are alive get to go. Zeim, time for that 1st death save!


Neptune #738333 Tue 09/09/14 13:41 UTC
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Kallista

Kallista Death Save #1
Zeim rolled d20 and got 9


First fail.

Zeim #738338 Tue 09/09/14 14:37 UTC
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Karok

With a roar, Karok had shield and warhammer in hand as he jumped from the cart, charging at the nearest Goblin.

As a bonus action, Karok uses Bolts of Inspiration (1 attack as a bonus action). I assume that's 2 attacks this turn?
Karok attacks with warhammer: d20+4 = 20
Damage: 1d8+2 = 4
Karok attacks with warhammer: d20+4 = 10 (I assume miss)
Fearsome! wink

DM note: Nivek. You cheated yourself on damage. Karok gets +2 dam for strength, +2 for being proficient. He does 6 damage - not 2!


Other DM Note: Nep - According to the PHB you only get your Proficiency Bonus to your To-Hit roll, not to Damage. You get your Stat modifier to both, but not your Prof modifier.

Last edited by Nivek; Tue 09/09/14 17:20 UTC.
Nivek #738348 Tue 09/09/14 15:25 UTC
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Kriv

The Dragonborn grimaced, teeth gritted, looking down at the two black arrowshafts that had pierced his chain and scales. Nonetheless, he centred himself, slowly inhaling, indrawing his breath. As he did so, he dropped from the cart and began implacably advancing on the line of Goblins, measuring his pace until as many of them were within range as possible, but mindful to avoid catching his allies.

He paused, held his breath, and then roared forth a tremendous wave of incandescent flame, hosing down the luckless few goblins nearest to him with dreaded Dragonfire. Before the blackened earth could cool, he strode towards the Goblin bowmen, menacing them with his maul lest any dare to nock another arrow. And just in case none knew that Dragonborn could not do that twice in quick succession, he indrew another breath as threateningly as he could manage...

Bonus action:Second Wind. Regain 1d10+1=11(!) hitpoints. Action: Breath Weapon. 15ft cone dealing 2d6=8 damage, DC11 dex save for half. Movement: Up to optimal coverage with breath weapon before action, close to within 5 feet of any survivors after.

AJ #738379 Tue 09/09/14 17:10 UTC
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Chandan

He staggers out in front of the wagon, trying to draw the goblin's attention, partly out of concern for Kallista and the druid, true, but also out of drunken belligerence.

"Dog-mothers! You rubbish! You shoot like a blindman peeing on hummingbird!"

The smelly old vagabond mimes the described activity.

[Dodge, p72 of Basic Rules. Mainly used because I can't figure out how it works, so thought it would be interesting to find out.]

nem #738558 Wed 10/09/14 03:06 UTC
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ooc:
Goblin-3 (attacked by Karok) is still up
Goblin-5 Dex save vs Kriv breath Neptune rolled 1d20+2 and got 5 - Skragged!

Dodge is a way to avoid getting hit. See my commentary in the OOC thread,


Neptune #738565 Wed 10/09/14 05:18 UTC
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Davroar

The ambush is sudden, and his only instinct as the arrows sing by him is to drop to the ground. Scrambling prone he hides between the dead horses bodies for what little cover it offers.

Looking to where Kallista has fallen, he will try to reach out to her to cast a cure wounds on her.

Dugan #738590 Wed 10/09/14 12:03 UTC
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Davroar can get to Kallista. Roll up the cure: 1d8+wisdom modifier

Neptune #738597 Wed 10/09/14 12:27 UTC
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Jaliera

She is frightened but she channels that into action. It is a kill or be killed scenario and she has seen a number of her group have been hit. Kallista is down The fighters are advancing on the goblins. She has to do everything she can. At this point she is barely aware that she too has been hit in the shoulder.

She stays on the wagon to gain the height advantage and looks for another target, ideally one clear of her own group. She is now looking to target the furthest goblin as she thinks it/they will be more likely to retain the use of their bows and hopefully the fighters can deal with the closest ones.

[OOC I assume you will tell us when we have an advantage and need to roll 2 dice? smile Also I assume another difference in this version is that missile fire is only 1 per round? ]


To hit: 1d20+5 = 18
Damage: 1d6+3 = 5



(Other DM - Gypsy - Note that as a thief you get a Sneak Attack 1/rd and can add an extra 1d6 damage to any enemy upon which you have advantage OR if you attack an enemy that has one of your allies within 5 feet of it. So, your best move is usually firing at enemies who are engaged with your allies in melee rather than firing at distant targets, unless you have advantage on them.)

Last edited by Zeim; Wed 10/09/14 23:38 UTC.
Gypsy #738657 Wed 10/09/14 15:30 UTC
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Yes. Missiles are 1/rd. I'll answer the advantage question in the OOC thread

Neptune #738695 Wed 10/09/14 17:42 UTC
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Chandan

Seeing the young Davroar reaching for the tiefling, Chandan staggers forward to intercept one of the goblins. The surface of the road seems suddenly very uneven to him, almost trecherous...

Losing his balance, he stumbles forwards, flinging out the spear for support, then wheeling around with his hands flailing, trying to keep his feet.

[Attack with spear. Hit roll 10 in total. If hit, damage roll 6 in total.
Bonus unarmed attack. Hit roll 17 in total. If hit, damage roll 5 in total]

nem #738803 Thu 11/09/14 02:58 UTC
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Davroar

Grasping Kallista's wrist he takes a deep breath and casts his spell, hoping it will be enough to bring her back up.
He watches her closely to see if she regains consciousness as he will want to warn her that the hidden archers are still shooting. The last thing he wants is to have her jump up and get shot again.

Cure wounds results 10 hp

Dugan #738849 Thu 11/09/14 12:13 UTC
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[OOC Yes I understand about the sneak attack & your other info ties it in nicely with the advantage. Jaliera is aware her group are in trouble and if she hides/sneaks she removes herself more as a target and makes it more likely that others will be hurt. So for the moment she maintains a visible presence. One further question - I was concerned about firing into melee. Is she not likely to hit a fellow party member? Thanks! ]

Gypsy #738858 Thu 11/09/14 12:38 UTC
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[ooc: no. She would not hit a party member.]

Neptune #738941 Thu 11/09/14 16:01 UTC
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(OOC - Neptune - As Kallista's turn in the initiative order has passed while she made her death save, and Davroar healed her after her turn, I presume she cannot act again until her next turn arrives? If so, keep in mind she is prone for now.)

Zeim #739205 Fri 12/09/14 12:39 UTC
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Jaliera stays on the wagon and fires her arrows at a goblin that had emerged from behind the trees. The arrow strikes true but the goblin survives. Karok jumps off the wagon with warhammer in hand and anger boiling in him. He rushes to answer the goblin's arrow with the business end of his warhammer. The hammerhead lands a solid blow but it's not enough to fell the goblin. Kriv also dismounts from the wagon and closes in on a goblin on the other side of the wagon. That goblin feels the heat from his fiery breath and is unable to avoid it and dies. Davroar rushes to Kallista's side and calls upon divine power to heal her. Chandan whirls around with his spear in hand and misses his weapon attack on the goblin he is facing but the goblin is caught somewhat by surprised when the monk's fist knocks some teeth out of it's mouth

Of the four remaining goblins, only one has not been struck. That goblin was lucky that Davroar decided to heal the tiefling and took advantage of the druid by attacking him from behind while he does his curing. The scimitar blade cuts into him deeply. The goblin that got smacked by Karok tries to return a favor but his scimitar misses. Off to the side, one goblin decides to keep firing arrows at Kallista and misses. He ducks behind the trees to gain cover. And the goblin that is battling Chandan manages to slash him with his blade and draw blood.

Goblin-4 Attack Davroar with advantage Neptune rolled 1d20+4,1d20+4 and got 16, 10 - hit 5 point
Goblin-6 Attack Chandan Neptune rolled 1d20+4 and got 20 - hit 5 points
Goblin-1 Attack Kallista Neptune rolled 1d20+4 and got 12 - miss
Goblin-3 Attack Karok Neptune rolled 1d20+4 and got 8 - miss

Last edited by Neptune; Fri 12/09/14 19:58 UTC.

-Nep
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