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Gypsy #825529 Fri 04/09/15 17:26 UTC
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Neptune Offline OP
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You can figure it out right here, or PM. There could be danger along the way. In fact, this kind of screams out to me weg

Neptune #825531 Fri 04/09/15 18:07 UTC
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Gypsy - Yes. Just to the tunnel leading outside, which was right near the Alderleaf Farm. If you look at the map, if the men stood in Room 7 (the middle room on the northern wall with the barrels), they could watch as Jaliera and Kallista take the villagers to the tunnel exit. It should be a matter of 10 rounds (5 out and 5 back, without running) to do it so it's not like they'll be gone even as long as a Short Rest.

If you want to have a PM conversation that's fine, Gypsy. Just include Neptune.

Zeim #825592 Sat 05/09/15 09:52 UTC
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If we get chance... lol

Gypsy #826824 Wed 16/09/15 12:31 UTC
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We have gained a level recently, this gave Jaliera spell ability. Can she use them or does she have to train first? Thanks! smile

Gypsy #826841 Wed 16/09/15 14:44 UTC
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Gypsy - did you choose the Arcane Trickster path?

Zeim #826854 Wed 16/09/15 17:12 UTC
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Yes she did. She has access to all that now.

Gypsy,
Some DMs might want you to do that, but I am playing it as if you had your training leading up to your adventuring days but it all "kicks in" when you reach the appropriate level. Pay attention to the Mage Hand Legerdemain feature. It's quite cool.

I've played my Arcane Trickster at higher levels (11th) and it's lots of fun. You should become one of the most dangerous combatants during melee because of the ways sneak damage can be applied. If you simply target a foe that has an ally adjacent, you get the damage.

Neptune #826960 Thu 17/09/15 12:33 UTC
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OK, I'll read up on that now. And as her mentor is a mage anyway she could easily have had training already. smile

Thanks!

Gypsy #826961 Thu 17/09/15 12:34 UTC
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Another question now - and because I forgot - what can Jaliera do about healing Kallista? I figure she must look quite injured.

Gypsy #826964 Thu 17/09/15 12:49 UTC
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After the reset she only has 4 points of damage, so she is OK. Appreciate the concern smile

Zeim #826966 Thu 17/09/15 13:05 UTC
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No worries! smile

Gypsy #831212 Wed 18/11/15 13:40 UTC
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Hey Zeim,

I was going to update Balthazar's character sheet with the new spells and such but I don't see an edit option now. Help?

Neptune #831230 Wed 18/11/15 16:58 UTC
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I need to get MikeD to look at it. I see an edit options so not sure why you don't.

Neptune #831236 Wed 18/11/15 18:25 UTC
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Ah, that'll be the old Edit Post time limit for non-moderators, I bet.

I can get around the limit by reposting it for you. Uno momento.

OK, scroll to the bottom and try now.

http://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showgallery&Number=733357

Last edited by nemarsde; Wed 18/11/15 18:35 UTC.
Neptune #831240 Wed 18/11/15 19:38 UTC
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Ken - Didn't notice the new spells, or magic item on your sheet. Still pending those updates?

Last edited by Zeim; Wed 18/11/15 19:39 UTC.
Neptune #831242 Wed 18/11/15 20:10 UTC
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nem Offline
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Aye. I don't think Ken's updated his sheet yet. I've not long reposted it for him tbh.

nem #831243 Wed 18/11/15 20:25 UTC
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Updated.

Neptune #831245 Wed 18/11/15 20:40 UTC
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Hard for me to 'second guess' since it seems like things are back on track ... and I see the 'edit' anyway since I have admin access :-/

But I suspect that Neil has it right <g>


MikeD
Neptune #831256 Wed 18/11/15 22:25 UTC
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Ken - Note that the +1 AC for the Staff will Stack with the Mage Armour from the Staff, so you might want to put an alternate AC in parenthesis for when you use Mage Armour, which I'd assume you would do every day since it's only 1 charge and lasts for 8 hours.

Neptune #831573 Wed 25/11/15 12:36 UTC
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If Jaliera casts a colour spray as she is behind her group and they are facing away from her, would it only affect the Redbrands? smile

Neptune #831576 Wed 25/11/15 13:34 UTC
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It will definitely affect her allies if she stays where she is. However, she can climb on the crates and barrels (see the orange token for her) and do it from there to cover this area:

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Neptune #831640 Thu 26/11/15 07:06 UTC
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Neptune,

I see that Davroar has taken damage and you are showing him having 20 total points. From what I read on being in his wild shape he takes on the hit points of the animal he has changed into. In this case from the reference I found he should have 34 total hit points for a brown bear.

Quoted from Druid page:
Quote:
When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit
point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.

Last edited by Dugan; Thu 26/11/15 07:07 UTC.
Neptune #831643 Thu 26/11/15 12:24 UTC
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OK, thanks! Then that is what she will do. smile

Do I need to roll anything?

Last edited by Gypsy; Thu 26/11/15 12:30 UTC.
Neptune #831651 Thu 26/11/15 16:04 UTC
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Gypsy,
Yep. 6d10 is the amount of hitpoints you affect. The effect is to blind them. There is no save. Since there are 3 guys and each has 16 hit points. So, channeling my inner programmer:

if you roll 6-15 - none affected else
if you roll 16-31- one is affected else
if you roll 32-47 - two are affected else
if you roll 48-60 - three are affected.


Dugan,
Yep. In effect these are "temporary hitpoints" making the animal form a really powerful ability.

Neptune #831687 Fri 27/11/15 12:16 UTC
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Roll coming up! grin

Neptune #831688 Fri 27/11/15 12:18 UTC
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Got 1 wink

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