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#554243 Tue 20/09/11 18:20 UTC
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nem Offline OP
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It's nearly Q4 2011, six months on from our last survey. We're getting the cogs turning early this time around and would like you ponder a little before voting. Not just over what message games you're currently hankering for, but also over what games have come and gone in 2011. Was it a game you played in? Was it a genre that you're still keen on now? So why didn't it work out? Etc.

We want you to look deeper and share with us your insights.

(Fyi, back in April, favour was being shown for Historical games, but interestingly, none manifested, which is unusual after a genre survey.)

http://www.dreamlyrics.com/forums/ubbthreads.php?ubb=showflat&Number=493913#Post493913

The poll in the previous post was broken, so I've had to repost as polls are non-editable.

Genre of Game
single choice
Fantasy (13%, 3 Votes)
Science-fiction (0%, 0 Votes)
Supers (22%, 5 Votes)
Pulp (0%, 0 Votes)
Horror (9%, 2 Votes)
Historical (13%, 3 Votes)
Post-Apocalypse (17%, 4 Votes)
Espionage (4%, 1 Votes)
Crime (4%, 1 Votes)
Other (and you better tell us what it is!) (17%, 4 Votes)
Total Votes: 23
Voting on this poll ends: Sat 31/03/12 23:00 UTC
Last edited by nemarsde; Mon 26/12/11 12:48 UTC.
nem #554246 Tue 20/09/11 18:27 UTC
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hmmmmm ...

submitted mostly so I could read the poll!

however; is pulp actually steampunk?

and there was no category for comedy, but then, since my first message game was actually a TFOS game, well I know that angst is easy - its comedy that's hard!

Wolf #554248 Tue 20/09/11 19:11 UTC
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I voted other mostly because I can't pick just one and also because I'm interested in cross-genre. It's like the debate about the first Alien movie: is it Sci-Fi or Horror? Both in my book.

Also, I keep thinking a game around the same concept of the movie R.E.D. would be fun. You know, play the other end of the age spectrum. It could be just hearing Helen Mirren say, "Honey, I kill people." And where would that fit? Espionage? Action? Modern fantasy?

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Wait, there's a debate chaos one? smile

For me it's more the game and less the genre. I'm one who prefers the more hidden systems. If the concept intrigues me I try to opt in.

I know, not very helpful if you're looking for specific areas to offer.

#554381 Wed 21/09/11 04:50 UTC
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How can you choose just one? Fantasy and Science Fiction. But Crime (mystery novels?) is intriguing.



"Everything is bad except unicorns." -- Phoebe
Kel #554383 Wed 21/09/11 07:44 UTC
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nem Offline OP
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Remember, the point is not to choose which genre you like most, but which you want to play in most, right now. Think of it like choosing your favourite film. It's a question most would struggle with, but if you had to choose only one. eek

Obviously we apply to games for many reasons other than genre, like Raven said, but that's not the question here. wink

Fwiw, I'd say R.E.D. is espionage and steampunk is fantasy. That's not important really as long as you tell us here what you're thinking, it amounts to the same thing.

And your feedback on games that have come and gone in the past six months is also desired, btw.

nem #554500 Wed 21/09/11 15:43 UTC
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Voted Supers for the moment, since I always love that genre and it doesn't seem to have a good game survival rate. I think it would be very fun to play actual characters from comics all thrown together into a game (DC, Marvel, independent titles, web comics, whatever...) As long as they're superheros and in the same city, it would be chaotic fun!).


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Wolf, Pulp isn't precisely Steampunk, but they do share common elements. Pulp stories are usually similar to Doc Savage, The Shadow, The Spider, The Avenger, The Green Hornet. It's not just in the heroic range though as there were Western Pulps, Horror Pulps, Espionage Pulps, even Sex Pulps.

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How about a post-apocalyptic supers cross-genre game? With supers or "Alphas" on both sides, any small war might blow up into a civilization-threatening one, and make for a post-apoc. era in short order. Population distress would nuke the agriculture and manufacturing industries (no pun intended). I think it makes for a tremendous RP and interaction opportunity.

Nicki

#555015 Fri 23/09/11 00:58 UTC
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I was having fun in the WWII Supers game Ken ran for a tiny bit there...

And Mina's experiment in horror was fun (and one of two was likely the first to die but we'll never know now)....

And then there was BWG...I get the difficulty behind running that, but even all the pre-work was something to sink my teeth into...especially with PP and AJ rounding out our triumvirate of evil grin

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I tend to generally like low to moderate powered games. i.e. while the characters may be skilled, they're not the highest end around. But again, it's not a particular genre. Sorry nemarsde, I'm no help here.

#555109 Fri 23/09/11 07:27 UTC
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nem Offline OP
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grin No problem, Raven. Sounds like you have some humanistic tendencies to your message gaming. I'm the same actually. I've never really got on well with high fantasy, whether a super heroes flavour, horror flavour, whatever, I find it much more engaging when a game's grounded with a human perspective.

Probably why I never felt immersed in WoD games. I can play a vampire or a werewolf, etc., but I can never slip into the character.

Aaanyway, I voted for Historical... again. blush I can't help myself, I have a passion for it. I'm not even that bothered about the when and where, it's more that the game have a focus on the reality of that time and place, rather than be distracted by supernatural/magical malarkey.

nem #557920 Sun 02/10/11 14:45 UTC
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That's a remarkably strong show for Supers. These message games don't tend to last long, for one reason or another, but perhaps that's fuelling the demand.

So is there any particular flavour of Supers game you're interested in most?

And let's not forget the Post-apocalypse genre. 4 is a lot of votes for what at one time would've been considered a sub-genre limited to Mad Max imitators. In recent times though, post-apocalypse (often of the undead variety) has come distinctly into its own.

Is that 4 votes for a zombie apocalypse? Or is something else at work here?

nem #557934 Sun 02/10/11 17:29 UTC
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When it comes to post apocalypse, I'm talking something like Gamma World or Morrow Project.

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I wanted to agree with Ividia about the WWII Supers game. I was also enjoying it very much.

I personally believe the zombie version of post-apocalypse has been way overdone, when a satirical movie has already come out with that as the structure. I have trouble not thinking of Bill Murray and Woody Harrelson.

Nicki


#558002 Sun 02/10/11 21:41 UTC
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Yes, I kind of like the plague movies or television shows such as the british one that came out as a remake a year or so ago, "Survivors".

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Nicki, I have trouble not thinking of Simon Pegg and Nick Frost. smile

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Aye, I'm so tired of zombie apocalypse films and video games. (Although Dead Nation was a fun, old school shooter with two players.)

I do like the idea of WW2 supers, though I think WW2 horror, a la Weird Wars, might be more up my street.

http://en.wikipedia.org/wiki/Weird_Wars

I guess it's because I have a hard time reconciling the horrors of the World Wars with super heroes. Captain America, OK, he's just an incredibly skilled and athletic soldier. But Superman? What was the hell was he doing while all this was going on!?

nem #558386 Tue 04/10/11 05:51 UTC
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That's why I think the supers combine nicely with post-holocaust. Suppose a World War broke out, and both sides had supers? They could bring the world to a state of destruction unimagined in all literature.

Maybe most of the supers are dead, slain by either the enemy supers or by human technology, which razed the world in the process of getting powerful enough to kill a few supers. Nuclear weapons, for example.

I could have a good time with a background of small fiefdoms and limited supers; PCs could be supers or military survivors, enemies either rogue groups including some bad supers, or aliens who found an undefended earth ripe for the plucking.

Just a few thoughts ...

Nicki

#558452 Tue 04/10/11 18:09 UTC
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Post-apoc supers intrigues me as a concept.

AJ #558925 Thu 06/10/11 14:23 UTC
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nem Offline OP
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OK, so how does a post-apoc supers play out? Are we talking Old Man Logan here?

Last edited by nemarsde; Thu 06/10/11 16:53 UTC.
nem #558938 Thu 06/10/11 14:35 UTC
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<perks up> Did someone say Logan?? Where??

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[Linked Image]

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and ideas start coming to me....

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Grumpy Old X-Men? wink


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lol

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you use a post to make a joke and another one to laugh at your own joke????

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no dear that'
s one of the idiosyncrasies of posting from where I'm at...I always have to page back and refresh, but if I do it in the wrong order it double posts razz

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??? hmmm... Galaxy Quest reference time.... he does not understand, speak to him as if he were a child.

<wg>

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I'm at the j-o-b...there are access restrictions that manifest in strange ways

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rat bastards!

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Oh, now that I can see it I do like! Though I think Mickey Rourke would be better. He's got the build for it still.

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I'm still trying to picture how post-apoc supers would play out. Imho Old Man Logan only worked because it was a clever adaptation of the Marvel Universe, a bit like Marvel 1602.

Fist of the North Star had super-powered characters, but they and the world were created as a very tight package, whereas if you were to take a nuclear wasteland and throw in some random supers, I think you'd have problems with direction.

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sure Neil, but then the GM will have dropped the ball on world creation and conceptual vision. Just to take two genres of such disparate theme and simply merge them then yes... problems.

but start with the supers concept and, as Nicki points out, imagine a world in which the supers have escalated their war to the point of a global catastrophe- really envision it and flesh it out- like any GM should do when creating a new world concept- and what you see in your mind's eye should be a cleaner blend.

the reason for the post apoc world is the supers and thus they fit in it... what happens in the aftermath of that? that's the game.

nutshell version but i hope that refocuses the conversation back to what you were hoping for when you opened the topic.

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luv Well said, Phoenix Prime. So it'd be nice to hear more about members' post-apoc supers ideas in light of that.

I must admit, I have just finished running a League of Extraordinary Gentlemen: Post-Nuclear ftf campaign, and that was great fun. Ironing out the characters took time though.

It was set in an alternate reality inspired by the post-apocalyptic flicks of the Eighties.

We had teenage Shadowcat (Marvel), an old and cantankerous Ibis the Invincible, Swamp Thing (DC), a young Rupert "Ripper" Giles (Buffy the Vampire Slayer), a T-800 sent through time, and Beastmaster.

Why don't supers message games tend to last long, do you all reckon? Or is it just that more of them get started than other genres?

nem #559316 Fri 07/10/11 12:51 UTC
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I think it is a hard game to GM as you have to balance how to challenge a 'super' when they can already do so much.

And I played the alternate Shadowcat in Neil's game which was great fun! Shadowcat is the girl from Xmen who could run through walls for those who didn't know. smile

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at the outset of this thread, I actually began to pose the universe creation questions to myself- the reminder of the Old Man Logan series gave me a good starting point.

as for the short life span- Supers is hard to run and not lose control of as a GM. Myself, personally, I have tended to take on a bigger worldview than I can possibly deliver upon. I like the epic telling but it is hard to juggle all the characters and a storyline big enough to make it worthy of said players and characters.

there are a couple of GM's here who do a great job with supers- they have a loyal following, and the mention of a supers game from them generates interest quickly. sometimes the game the put up doesn't last as long as everyone would like, but if it gets closed these GMs usually come up with a new idea and give that a go. generally though I have seen that their games get a lot of posts in whatever lifespan they have and that is it's own testament to the popularity of the genre and the GM's in question.

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is there interest in playing in an Old Man Logan game? Just interest... formal teasers to come so that interested parties can see the interpretation I plan to give it?

This would be an experiment on my part. I have an idea and a vision for a game... but I am hardly a fast GM(although I will attempt a game mechanic to help me compensate for that so that faster players can play without losing slower players along the way. an experiment. I want to be honest up front. Post apocalyptic supers intrigues me, and I hope to combine it with some other enduring ideas that have prospered here on DL in the past...


Interest?

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Sure Jim. I enjoy supers and Post Apoc. I would be interested to see what you come up with.

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Ditto.

#560082 Mon 10/10/11 21:46 UTC
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first teaser is up- go ahead and post interest in that

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Old Man Logan, the Supers/Post Apoc mash seems to be getting a lot of attention.

For those interested in the opposite side of the spectrum (A four color WWII Supers game) checkout the feeler for Blitzkrieg. This one is a Supers/Historical Mash with maybe a bit of Alternate History thrown in (depending on how far we get).

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