For everyone who is a spellcaster please reply with a message showing the spell list of your known and prepared spells, including cantrips.
Note: You can have this information to your pc sheet as well but I'd like it here for easier access. Make sure you keep up with your prepared daily spell lists, if you need to prepare spells.
Example:
Player Name: Zeim
PC Name: Kallista
Cantrips Known: 4 (+Thaumaturgy)
Spells Known: 4
Spell Slots: 1st(4), 2nd (2)
Sorcery Points (3)
Spell DC: 13
Metamagic Options: Empowered Spell, Quickened Spell
Cantrips: Thaumaturgy, Fire Bolt, Light, Mage Hand, Minor Illusion
Spells: (1st) Magic Missile, Sleep
(2nd) Shatter, Web
Prepared Spells:
N/A (Warlocks are not required to 'Prepare' spells)
Player: Exeter
PC Name: Ryssa
Known Spell List (at 3rd Level - 5 Level 1, 2 Level 2:
Cantrips: Guidance, Sacred Flame, Thaumaturgy
Level 1 Spells: Command, Detect Magic, Guiding Bolt, Healing Word, Shield of Faith
Level 2 Spells: Prayer of Healing, Protection From Poison
Domain Spells: Bless, Cure Wounds, Lesser Restoration, Spiritual Weapon
Disciple of Life Bonus: Whenever using a spell 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Player Name: KenSeg
PC Name: Balthazar
Known Spell List:
Cantrips - Fire bolt, light, prestidigitation, Mage hand, Shocking grasp
1st Level Spells (4) - Witch bolt, Charm person, sleep, Magic Missle, Detect Magic, Tasha's Hideous Laughter, Chromatic Orb, Mage Armor
2nd Level Spells (2) - Invisibility, Web, Hold person, Misty Step
Memorized Spells:
1st Level: Witchbolt, Mage Armor, Magic Missle, Sleep
2nd Level: Misty Step, Invisibility
Tradition Ability: Ward - Every time 1st level or higher spell is cast, Ward of 2xlevel + Int. Mod.
Player Name: Dugan
PC Name: Davroar
Known Spell list:
Cantrips - Druidcraft, Shillelagh, Thorn Whip
Prepared spells(level + Wis bonus = 9):
Level 1 : Animal Friendship, Cure Wounds, Healing Word, Faerie Fire
Level 2 : Darkvision, Flaming Sphere, Pass Without Trace
Level 3 : Dispel Magic, Wind Wall
Spell slots used:
Level 1 (Cure Wounds), (Cure Wounds), (Cure Wounds)
Level 2 (Cure Wounds @ lvl2), (Flaming Sphere) (Flaming Sphere)
Level 3 (Wind Wall)
Player: Nivek
PC Name: Karok Battlehammer
Known Spell List:
Cantrips: Guidance, Resistance, Sacred Flame
Level 1 Spells: Bless, Cure Wounds, Guiding Bolt, Healing Word
Domain Spells: Divine favor, Shield of faith
Prepared Spells:
Cure Wounds, Guiding Bolt
Player name: AJ
Character name: Kriv Norixius
Known spell list:
Cantrips: Fire Bolt, Light
1st level: Expeditious retreat, Thunderwave, Burning Hands, Protection from Evil and Good
Prepared spells:
N/A (Eldritch Knights are spontaneous)
Player Name Pandemonium
Character Name Luminmorn
Known Spell list
Oath of the Ancients
Channel Divinity
Nature's Wrath - As an action specta vines spring up to grasp for a creature within 10 ft. Save Str or Dex or be restrained. Save every turn, on a success, the vines vanish
Spells: 3 level 1 DC:13
Cure Wounds d8+3/lvl
Wrathful Strike 1d6 psychic damage on a successful hit and save vs fear (Wis)
Detect Poison and Disease
Oath Spells
Ensnaring Strike hit with attack 1d6 piercing dmg, save vs snared (Str)
Speak with animals
Player Name: Gypsy
PC Name: Jaliera
Cantrips Known: 3
Spells Known: 3
Spell Slots: 1st(2)
Spell DC: 12
Cantrips: Light, Mage Hand, Ray of Frost
First Level: Colour Spray, Find Familiar, Sleep
Prepared Spells: N/A
Player Name: MikeD
PC Name: Bern
Spell DC: 11
Spells Known: 3
Spells:
lvl-1 Slots: 3
Known:
Cure Wounds
Goodberry
Fog Cloud