OK, here are my highlights!
Decuma: The R&D for Your RPG is a custom-designed card set that functions like a Tarot deck, answering setting questions as you play. This would be very useful if you were playing a game like 13th Age, Ironsworn or Hillfolk, where you define much of the setting yourself. Even if you were playing Forgotten Realms, it would help tailor it to your own game as the group discusses how to interpret the revealed card.
Blade Runner RPG Starter Set is for a game and licence that doesn't appeal to me. I think
Blade Runner is one of the greatest films ever made but playing a Blade Runner or rogue android? Seems a bit one note to me. Having said that, if you want to try it out, check out this starter set: It is absolutely stuffed with play aids! It might be worth buying just as a one shot. Is $40 too much for an afternoon's gaming though?
Barkeep on the Borderlands is a clever idea for generating a series of fantasy adventures and similar to one I've worked on myself. Dungeoncrawl meets pubcrawl. After all, most of my (mis)adventures irl have spun out of pubcrawls and I think the same could be said for many of us.
The Wildsea has lovely art and an intriguing premise. Taking the scientific notion of jungles having different layers, if you blanketed a world in giant jungle, would their layers be like layers of an ocean? At the canopy, you have light and life and is where civilisation exists, but down at the roots is dark and mysterious and hostile to life. It complete this analogy, the setting has flying ships. Always a favourite of mine! Another thing I really like about the book is that it's landscape orientated, not portrait. Novel and allows for novel layouts.
Finally,
Seven Sinners. I know little about this one at present but it looks very similar to
Sins of the Father RPG, another ENNIE nominee with a clever premise and card system that unfortunately died on the vine. Warrants a closer look.